Difference between revisions of "Zolario Prial"
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{{Infobox-character | {{Infobox-character | ||
| name = Zol Prial | | name = Zol Prial | ||
− | | | + | | image = Zolprial.png |
− | | title = Traveling Healer | + | | imagewidth = 250 |
+ | | title = Traveling Priest and Healer | ||
| gender = Male | | gender = Male | ||
| citizenship = Ul'dah | | citizenship = Ul'dah | ||
Line 37: | Line 38: | ||
===History=== | ===History=== | ||
− | Guarded of his past, his familiarity with warfare and Ul'daian politics offer the only hints of where he came from. Since the Calamity, he has traveled alone throughout the lands as a wandering priest and healer, offering his services | + | Guarded of his past, his familiarity with warfare and Ul'daian politics offer the only hints of where he came from. Since the Calamity, he has traveled alone throughout the lands as a wandering priest and healer, offering his services to the many small fringe towns. |
===Personality=== | ===Personality=== | ||
− | A pleasant philosopher, often smiling and lighthearted in open approach to others. His speech is formal, with hints of an archaic lilt that he sometimes uses to disguise a dry sense of humor. By nature, he is calculating, cautious and perceptive. | + | A normally pleasant philosopher, often smiling and lighthearted in open approach to others. His speech is formal, with hints of an archaic lilt that he sometimes uses to disguise a dry sense of humor. By nature, he is calculating, cautious and perceptive. |
'''Alignment:''' Lawful Neutral | '''Alignment:''' Lawful Neutral | ||
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'''Skills:''' His occupation has given him fine control over wind magic, including healing and protection/reinforcing. He has some skill with a sword over years of traveling alone through wild lands. | '''Skills:''' His occupation has given him fine control over wind magic, including healing and protection/reinforcing. He has some skill with a sword over years of traveling alone through wild lands. | ||
− | '''Weaknesses:''' Tremendously unlucky, especially with money. | + | '''Weaknesses:''' Tremendously unlucky, especially with money. His patience and cautiousness runs to a fault at times. |
===The Seven=== | ===The Seven=== | ||
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'''Konner Kinkaid''' - A swordsman from the Eastern lands. In a situation involving a fleeing burglar and mistaken identity, the two drew their blades and briefly fought. After the misunderstanding was cleared up, the two parted on friendly terms. | '''Konner Kinkaid''' - A swordsman from the Eastern lands. In a situation involving a fleeing burglar and mistaken identity, the two drew their blades and briefly fought. After the misunderstanding was cleared up, the two parted on friendly terms. | ||
− | '''Iseia Windsong''' - The young noblewoman from Ul'dah and the charge Konner had been given to protect. Zol found promise in her young mind and agreed to | + | '''Iseia Windsong''' - The young noblewoman from Ul'dah and the charge Konner had been given to protect. Zol found promise in her young mind and agreed to help in showing her the world outside the walls of her nation. |
− | '''Grehn Spyrvilf''' - A lost hunter from a sunny coast that the party came across on one of Limsa Lominsa's parapets. Endearing and kindhearted, but Zol | + | '''Grehn Spyrvilf''' - A lost hunter from a sunny coast that the party came across on one of Limsa Lominsa's parapets. Endearing and kindhearted, but Zol was at times surprised at the ruthless side of the youth. |
'''Edgar Callant''' - The mysterious dockhand was at Aleport when the party arrived in the storm. With his knowledge of the region, interest in traveling and clear competence, he was a natural addition to the group. | '''Edgar Callant''' - The mysterious dockhand was at Aleport when the party arrived in the storm. With his knowledge of the region, interest in traveling and clear competence, he was a natural addition to the group. | ||
+ | |||
+ | '''C'hrisi Tohbei''' - Much appreciation is held for the bard who has accompanied them, lifting their spirits during the long overland journeys with her songs and stories. | ||
+ | |||
+ | '''T'nara Fariq''' - A sensible, strong willed companion of Konner that Zol has come to trust. Her incredible senses have protected the group more than once, though her calming presence has proven to be just as valuable. | ||
+ | |||
+ | '''Mara Ileres''' - Seer, or insane? Her quirks and childishness aside, Zol finds her a lighthearted and mostly kind young woman. | ||
+ | |||
+ | '''Yloise Dolet''' - Resourceful and elegant, Yloise brings a sense of culture to the dusty and motley traveling group. She displayed unusually skilled movements for a goldsmith, though... | ||
+ | |||
+ | '''Borosolo Nasolo''' - He shows up to eat. | ||
===Other Notes=== | ===Other Notes=== |
Latest revision as of 22:20, 18 October 2013
Zol Prial | |
Gender | Male |
Race | Elezen |
Clan | ?? |
Citizenship | Ul'dah |
Age | ?? |
Guardian | Nald'Thal |
Orientation | ?? |
Occupation | Selling trinkets, medicine |
Basic Info
Full Name: Zolario Leonoix Prial
Nicknames: Zol, Father
Height: 6 fulms 6 ilms
Hair: Black with dark red highlights, tied back
Eyes: Golden
Skin: Deeply tanned
Clothing: Dusty and travel-worn robes with light leather armor underneath, occasionally a bandana.
History
Guarded of his past, his familiarity with warfare and Ul'daian politics offer the only hints of where he came from. Since the Calamity, he has traveled alone throughout the lands as a wandering priest and healer, offering his services to the many small fringe towns.
Personality
A normally pleasant philosopher, often smiling and lighthearted in open approach to others. His speech is formal, with hints of an archaic lilt that he sometimes uses to disguise a dry sense of humor. By nature, he is calculating, cautious and perceptive.
Alignment: Lawful Neutral
Likes: Passion, curiosity, honor, consensus
Dislikes: Laziness, wasting food, apathy, indecisiveness
Skills: His occupation has given him fine control over wind magic, including healing and protection/reinforcing. He has some skill with a sword over years of traveling alone through wild lands.
Weaknesses: Tremendously unlucky, especially with money. His patience and cautiousness runs to a fault at times.
The Seven
Konner Kinkaid - A swordsman from the Eastern lands. In a situation involving a fleeing burglar and mistaken identity, the two drew their blades and briefly fought. After the misunderstanding was cleared up, the two parted on friendly terms.
Iseia Windsong - The young noblewoman from Ul'dah and the charge Konner had been given to protect. Zol found promise in her young mind and agreed to help in showing her the world outside the walls of her nation.
Grehn Spyrvilf - A lost hunter from a sunny coast that the party came across on one of Limsa Lominsa's parapets. Endearing and kindhearted, but Zol was at times surprised at the ruthless side of the youth.
Edgar Callant - The mysterious dockhand was at Aleport when the party arrived in the storm. With his knowledge of the region, interest in traveling and clear competence, he was a natural addition to the group.
C'hrisi Tohbei - Much appreciation is held for the bard who has accompanied them, lifting their spirits during the long overland journeys with her songs and stories.
T'nara Fariq - A sensible, strong willed companion of Konner that Zol has come to trust. Her incredible senses have protected the group more than once, though her calming presence has proven to be just as valuable.
Mara Ileres - Seer, or insane? Her quirks and childishness aside, Zol finds her a lighthearted and mostly kind young woman.
Yloise Dolet - Resourceful and elegant, Yloise brings a sense of culture to the dusty and motley traveling group. She displayed unusually skilled movements for a goldsmith, though...
Borosolo Nasolo - He shows up to eat.