Difference between revisions of "Nalli Blythe"

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'''Clothing:''' She's very willing to wear whatever she might be able to on any given day. As she works for the Maelstrom, it gives her opportunities to wear clothing she may not get to wear otherwise.  
 
'''Clothing:''' She's very willing to wear whatever she might be able to on any given day. As she works for the Maelstrom, it gives her opportunities to wear clothing she may not get to wear otherwise.  
 
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Revision as of 13:22, 2 October 2016

Name Goes Here
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Nalli.png

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VITAL INFORMATION


CURRENT ALIAS... Text, text, text, text.

BIRTH NAME... Text, text, text, text.

RACE & CLAN... Text, text, text, text.

GENDER... Text, text, text, text.

AGE & NAMEDAY... Text, text, text, text.

ORIENTATION... Text, text, text, text.

MARITAL STATUS... Text, text, text, text.

OTHER STATISTICS


NATIONALITY... Text, text, text, text.

TRIBE... Text, text, text, text.

CURRENT RESIDENCE... Text, text, text, text.

OCCUPATION... Text, text, text, text.

PATRON DEITY... Text, text, text, text.

HEIGHT & WEIGHT... Text, text, text, text.

ALIGNMENT... Text, text, text, text.


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P E R S O N A L I T Y


Nalli is a very outgoing person when you get to meet her. Sometimes, she does think this comes off as a bit much and has scaled it back since her younger days. She'll be quick to talk and doesn't have much of a filter sometimes, as she's been known to have very public conversations about chests and other such 'sinful' things that some people get antsy talking about. However, when this little Auri woman gets angered, Nalli will be quick to spit out phrases at some one in Limsan she is not happy with or when she's in a bunch of pain. (Somtimes, she'll go without the accent, but it has to be a very serious mater. But don't worry even the most happiest with a punch of anger can have times when she doesn't know what to do. If it's something she's not comfortable with, Nalli will get nervous, tend to shy back and overthink absolutely everything. Her movements will get much slower, more tense, and will not want to look said person or people in the eye from her nerves.


A P P E A R A N C E


Considered to be on the taller side for her kind, Nalli stands at a wonderful, short 5 fulms and 2.5 ilms. While she might find herself to try to stand tall like the rest of 'em, she doesn't seem to care too much. She's a bit of the chubbier side, having a small bit of gut on her that she pokes at constantly. Her tail is a bit longer than the average, and she uses it consistently to show off her emotions. Eyes as green as the grass and limbral eyes even brighter, one can see them from her ashen purple skin tone. Her hair has always been blond, but it is currently cut short.

Scars & Markings: There are a few scars on her back from some fighting, but most of them have faded. There's also a scar on her right forearm that normally covered.

Voice: Full of liveliness except when worried, which it will tend to be very cracky. Her vocal type is mezzo-soprano.

Clothing: She's very willing to wear whatever she might be able to on any given day. As she works for the Maelstrom, it gives her opportunities to wear clothing she may not get to wear otherwise.


R E L A T I O N S H I P S
Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

N P C

Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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Name Goes Here ( Status Icons Go Here ) ( NPC ) - Title Given By Character Goes Here
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P C

Name Goes Here ( Status Icons Go Here ) - Title Given By Character Goes Here
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Name Goes Here ( Relationship Icons Go Here ) - Title Given By Character Goes Here
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Name Goes Here ( Relationship Icons Go Here ) - Title Given By Character Goes Here
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Name Goes Here ( Relationship Icons Go Here ) - Title Given By Character Goes Here
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Name Goes Here ( Relationship Icons Go Here ) - Title Given By Character Goes Here
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R U M O R S

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
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◢ Rare Rumors - Very rarely overheard. Please ask before using!
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P C

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◢ Player Character Rumors - Feel free to add rumors of your own!
"Rumor Goes Here" Name Goes Here
S T O R I E S
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[Link goes here. Name for link goes here.]
Context: Text, text, text, text.
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M U S I C
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Example
Artist: Trizteza
Context: Character Theme
[Link goes here. Name for link goes here.]
Artist: Text, text, text, text.
Context: Text, text, text, text.
[Link goes here. Name for link goes here.]
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O O C

OOC INFORMATION

Personal RP Limits
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.

CHARACTER TIDBITS

Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Potential Plot Hooks
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C R E D I T

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits and relationship color keys by Lucaell Tareth'eian.
■ Music and OOC note by Glioca Sargonnai.
■ Mashing everything together like a mad scientist by D'lyhhia Lhuil.

Please remember to credit everyone when using this wiki. Thank you.