Difference between revisions of "Arisu Ai"

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Lycie'a Cays {<font style="color:#ffaedb">♥</font><font style="color:#71C671;">●</font><font style="color:#dba133;">✔</font>}
 
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Revision as of 23:51, 17 March 2017

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Xaela Seer Adopted Doman Reptilian Queen

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About
Name... Arisu Ai
Alias... Ari, Risu
Age... 17
Gender... Female
Race... Au Ra, Xaela
Clan... unknown
Orientation... hetero
Marital... single
Deity... Oschon, the Wanderer
Nationality... Doman
Occupation... Seer
Alignment... True Evil
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As children, we are led to believe that all souls are brought forth into the world cloaked in innocence; but is this just? Is this belief true? For most, yes - they arrive with an innocence that simply cannot be taught; a rose-color outlook on the world around them. But for others there is a darkness that none can deny - a stain that refuses to be stifled and a calling which beckons in the dead of night. Arisu was born into the latter of the two; ushered into this world with a smear of something evil buried deep within her soul.

Scars & Markings: A spread of scar tissue runs along the back of her shoulders, from left to right - a burn pattern from an incident involving school children and a learned sense of fear regarding the young Xaela. A second scar exists running vertical against the right corner of her mouth - it is minor and often unseen when lip pigments are worn.

Voice: Some would say Arisu's voice lands in the range of a high alto, while others may claim a low to mid-range soprano. The truth is simply that Arisu's range depends entirely on her company. It has been known to develop a slightly higher pitch when embarrassed and drop to a mid-range alto when in the presence of someone she finds herself attracted to physically, sexually, mentally or spiritually. And then there are those who simply feel the Xaela's voice is nothing more than nails on a chalkboard.

Clothing: The culture of the Mankhad is almost non-existent when it comes to the everyday attire of the Xaela woman; with the majority of her life spent beneath the roof of her adopted parents, Arisu has developed a "love" of the Doman culture that engulfed the later half of her adolescence. Upon arriving to Eorzea, the teaching of her Mankhad mother remained and she has found herself adopting the styles and trends that plague Eorzean women. Even so, her own style is slowly beginning to develop over time and an appreciation of stockings has reared its head, leaving Arisu to pursue such merchants whenever the opportunity arises.

As Hamlet said to Ophelia, ”God has given you one face, and you make yourself another." The battle between these two halves of identity...Who we are and who we pretend to be, is unwinnable.

Just as there are two sides to every story, there are two sides to every person. One that we reveal to the world and another we keep hidden inside. A duality governed by the balance of light and darkness, within each of us is the capacity for both good and evil. But those who are able to blur the moral dividing line hold the true power.

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Likes

  • Stockings. This is a newly acquired fascination. A development which began as a child, watching her adoptive mother get dressed for special meetings. Since arriving in Eorzea, Arisu has experimented with this particular piece of clothing and found the pleasure in the texture of such luxurious fabrics being stretched over taut stems.
  • Coastal Sunshine. A life-long love of sea air often leads the woman to the coast, bringing back whispers of a life spent basking in the sun of her childhood home.
  • Cherry Blossoms. The scent. The innocent beauty. It is a trip down memory lane, drawing the vixen back to a time tucked into the side of Othard mountains and Doma outskirts. A village and a adoptive family, a mother who refused to see the demon inside.
  • Watching Conflict. A lesser known satisfaction, observing conflict between strangers (and sometimes those she knows) brings great pleasure to the woman. Especially so if she is the cause.

Dislikes

  • Extreme Cold. A life spent in the warmth of the sun has made Arisu very susceptible to the opposite spectrum of temperatures. Extreme colds (such as those found in Ishgard) are less than desirable and will often be met with an irritated disdain and a slur of curses.
  • False Kindness. There is nothing more irritating than meeting someone whose ability to feign sincerity and kindness is so lacking that such gestures come across as a pure form of sarcasm. This behavior has always drawn Arisu's ire - even moreso now that she has come to call Eorzea home.
  • Most Domans. While not a violent reaction, Arisu's lack of compassion or adoration for the people who "took her in" is shown whenever she finds herself in the presence of refugees. Perhaps it is directly related to the piss poor treatment shown by the whole of the village she once called home?
  • Sweets. From cookies to candies to cakes... she loathes them all. Texture. Taste. The sweetness that plagues her tongue. There is no shame shown in spitting out anything that harbors a sugary taste and no, Arisu does not apologize for her aversion to the treats.

Color Key

In A Relationship - Romantic Attraction - Sexual Attraction
Platonic Love/Family - Friend - Friendly Acquaintance
Good Standing - Neutral - Bad Standing
Dislike - Hate - Fear - Rivalry
Family Member - Business - Deceased - ? Hidden Feelings/Unknown


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Player Owned Interactions

Lycie'a Cays {}

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

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◢ Common Rumors - Easily overheard. Use these freely!

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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

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◢ Rare Rumors - Very rarely overheard. Please ask before using!

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◢ Player Character Rumors - Feel free to add rumors of your own!

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Stories are in chronological order.

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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

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Personal RP Limits

I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Time Zone/Server
■ Time Zone
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Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Music and OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.

Please remember to proper credit when using this wiki. Thank you.

"Even Angels have their wicked schemes..."