Difference between revisions of "Helionne Gevair"

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Revision as of 09:06, 14 June 2016


HELIONNE GEVAIR
Lioness of Ishgard
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Blessed are the peacekeepers, the champions of the just. Blessed are the righteous, the lights in the shadow.

Benedictions 4:10 & 4:11.
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[edit]
Details


Vital Information


PRONUNCIATION... El-le-ohn Je-vair.

NICKNAMES... Lio, Lioness, Hellion.

RACE & CLAN... Mixed-heritage, Elezen.

GENDER... Female.

AGE... 24.

NAMEDAY... 25th Sun, 1st Astral Moon, 1555 S.A.E.

ORIENTATION... Uncertain.

MARITAL STATUS... Single.

Other Statistics


NATIONALITY... Ishgardian.

CITIZENSHIP... Holy See of Ishgard.

HOUSE... Clarant.

RESIDENCE... Ishgard.

OCCUPATION... Temple Knight.

PATRON DEITY... Halone, the Fury.

HEIGHT & WEIGHT... 6 fulms, 3 ilms. 161 ponze.

ALIGNMENT... Neutral Good.

General Information
Helionne Gevair is an orphan turned Temple Knight of Ishgard. Given up to an orphanage at a very young age, she is the daughter of an illicit union between a low-born knight and a high-born lesser noble. Time, devotion, care and tutelage resulted in the woman she has become today. She is a devout of Halone the Fury, as well as taking quite serious her duties to the Holy See. She currently resides in Ishgard, but possesses a small plot of land in Ul'dah as a sort of waymarker when she's traveling Eorzea on business, though she hasn't had much time for it, given the current state of affairs in Ishgard.
A knight lives to serve, to aid those in need.
Appearance
Bearing
Laterality
Poised, dignified. Left-handed.
Hair & Eyes
Lio's reddish brown hair is kept cut short, framing her face, but not falling below her shoulders. When in combat, she keeps her hair back from her face with the winged circlet she wears, but generally prefers to let it just fall where it lies after washing, not bothering more than running a brush through it most days. Her eyes are almond shaped, and a deep shade of ocean blue. Her gaze is very expressive, and while she’s good at hiding her reactions in terms of her mouth and general expressions, her eyes typically give away whatever she happens to be feeling at the time.
Physique & Markings
Standing at 6 fulms, 3 ilms, Helionne has the kind of build that someone would expect from a woman who spends almost all of her time in full plate, and training in the kinds of conditions that any knight would deal with. She cares for herself with a strict regimen of physical training, as good a diet as anyone in Ishgard who isn’t nobility can manage, and the usual otherwise slender physique most Elezen seem to share. She is of ‘average height’ for an Elezen female, though ranging a little toward the taller side of things. She's of mixed heritage and her skintone is a fair representation of this. She has a coppery brown skintone, with only more subtle hints of the usual greyish hue that’s so typical for Duskwights. While she has managed to avoid amassing any scars that would be visible when she’s fully armored, she has numerous smaller wounds across her arms, legs and upper torso, mostly shallow marks obtained during training, or in physical combat with members of the Dravanian horde.
Hygiene & Attire
Despite, or perhaps because of her low-born upbringing, Lio greatly values her cleanliness, and showers or bathes regularly, rarely going to sleep dirty unless she can absolutely help it. Her nails are kept neatly trimmed (and rarely painted) under her armored gauntlets, and she scents herself with a mixture of cinnamon, amber, and cedar oil, giving her an almost delicately spicy scent. Her care of her hair is pretty lackluster, but otherwise, she takes good care of herself, preferring to wear clean clothing when she can, and tending her armor each night that she isn’t forced to sleep inside it. Her formal wear is white leather and ornate plate. When it comes to casual gear, she tends toward leather, or softer fabrics, wool, cotton, etc.
Personality
Psychological Profile
Independent, playful, mellow, cautious. Lionne is what most would describe as a friendly individual, something that most people find unusual given both her Ishgardian upbringing, as well as her orphan origins. Whereas most of her countrymen are stiff, she is very relaxed in most respects. Her mannerisms and tone are usually warm, or at the very least, polite, even to those she's unfamiliar with. Like anyone, she has things which frustrate her easily, but she's usually very difficult to rattle.

Despite her warmth and playfulness, she has a caution about her brought on by her years in the Brume. She tends to keep much about her moods and emotions tucked away safely where they won't be scrutinized by others, though when someone manages to push past the walls she has put up, reading her is simple, and she appears much more open.

She likes to consider herself open-minded, despite her upbringing, or perhaps because of her upbringing. She acknowledges the pitfalls of the choices that the Holy See has made, and the way that these choices have impacted the society she has pledged herself to protect, but does her best to be optimistic when interacting with the people of Ishgard, no matter how despairing the situation might seem. She has no particular love or disdain for the ruling class, regardless of the way in which those of her upbringing and origin are generally treated there. She is sometimes afforded less respect than some of the other Temple Knights because of her status as a bastard daughter, and because of the scandal that her existence has caused her mother.

Much of her positive outlook in life was afforded to her by her years as a ward in House Clarant, prior to her knighting. She wasn't the only ward of the house, and her 'shield-siblings' gave her the affection she lacked in her earlier years in the orphanage. All of the experiences in her life have contributed to the woman she has become, and the kind of woman she wants to be in the future.
Voice
Lionne's voice is higher in pitch, but still warm in tone. She speaks with a very distinctively Ishgardian accent, that slightly haughty tone that many of them are affected with, but without the usual bite one might hear when a noble speaks. She enunciates her words very carefully, taking great pains not to slur her speech, though the more excited she is, the less carefully spoken she is.
Philosophy & Mannerisms
When it comes to philosophy, Helionne’s beliefs are mired in with the religious foundation under which she was raised, combined with the shattering way that her beliefs have recently been dashed with the truth of the origins of her country revealed as they were. In terms of personal philosophy, she has a very strict set of beliefs that govern her life, though, unlike those who follow a path of zealotry, she doesn’t permit her beliefs to prevent her from growing and changing as an individual.

She’s still quite young, and so in many ways, she’s very much still being molded by the world around her and her interactions with the people she might meet in her travels. Her mannerisms are very disciplined, if not somewhat rigid, and she can be a very obsessive person, preferring to follow the patterns and routines of her life, though that can be attributed more to her life as a soldier than simply her personal beliefs.

She treats many things with excitement, and her enjoyment of murder mysteries has actually made it so that when something goes missing, it ends up turned into a near theatric production as she gets wrapped up in events. This was something that brought her fellow knights great amusements, and many items would be intentionally ‘lost’ for the young woman to find.

She’s a friendly individual at the very least, if rigid in the minor sense that she follows a distinct protocol and holds herself in a very particular way so as to not misrepresent her people or culture, something that she finds difficult, especially as the first thoughts of Ishgard are usually poor, and typically range toward the implication of her being an Inquisitor, something that has caused her a good deal of hardship in her interpersonal interactions.
Preferences
Likes
● Ishgardian Brandy
● Murder Mystery Novels
● Combat Practice
● Halone
● Ishgard
● Chocobos
● Daily Prayers
● Frilly Dresses
● Blue & Teal
● Plushies
● Organization
● Karakul
● Snow
Dislikes
● Dragons
● Garleans
● Dravanians
● Nidhogg
● Fish
● Pastel Green
● Laziness
● Messiness
● Sabotenders
● Oversleeping
● Snow
Skills
● Swordplay
● Weaving
● Goldsmithing
● Conjury
● Lances
● Cooking
● Reading
● Tactics
● Investigation
● Singing


Combat, Abilities & Weaponry
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Basic Statistics
High: Endurance, Willpower
Above Average: Intelligence, Strength
Average: Aether, Dexterity, Wisdom
Low: Charisma
Aetheric Abilities
Mastery: None
Expert: None
Average: Conjury
Novice: Astromancy
Weapon Training
Mastery: Swordplay, Sword & shield
Expert: Polearms
Average: Archery, Hand-to-hand
Novice: Axes, Firearms, Staves
Combat Relevant Skills
High: Athletics
Above Average: Acrobatics, Field medicine
Average: Riding, Tracking
Low: None
Non-Combat Abilities
Echo: The Echo is an ability that some individuals possess. Those that have been 'gifted' have the ability to resonate with other people's souls. This permits them to see their past, albeit not able to interfere or change it, as well as being able to speak every language in the world. As a side effect, the Echo also seems to prevent it's user from being tempered by the Primals. In Helionne this has manifested as a kind of foresight, but it also plagues her dreams, causing frequent nightmares.
Combat Abilities
Weapon Proficiencies: Helionne has been training as a Knight of Ishgard since she was fairly young, becoming squired at age 13, and brawling in the Brume prior to that. She has some minor skill at hand-to-hand combat, considerable skill with polearms, and she can wield any blade put in her hand with great proficiency, though she shows greater talent and skill with a single sword and shield than she does a two-handed blade. She's also skilled with archery as anyone who fights dragons might need to be, and has almost no skill with any firearms, though she is capable of operating a Dragonkiller if necessary.
OOC Note
When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. That said, I prefer freeform, and use what is referred to as an "interrupt" style of RP combat, in that when an action is performed, a description of the effects (if using an ability, etc) it would have is included. It is then up to the other individual to defend against the action and/or mitigate the effects as they're described. I also utilize the XIV:CS, and will eventually be working on a Fate:XIV Don't hesitate to send a /t if you have questions, or are uncertain about a specific action performed in a battle.



History
.
Disclaimer: .
Sixth Astral Era
Childhood
This is typically pre-calamity information, or information from before the turn of the era (Domans & others not in Eorzea proper).

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
.


Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Deceased


Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.



RP Info
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Location & Probability
Now that the gates of Ishgard have been opened, Helionne ventures outside of the Coerthas region much more frequently, though she still travels to some places very rarely.
Ishgard: High
Coerthas: High
Mor Dhona: High-Moderate
Dravania: High-Moderate
Ul'dah: Moderate
Thanalan: Moderate
The Shroud: Moderate-Low
Gridania: Moderate-Low
Limsa Lominsa: Low
La Noscea: Low
Affiliations
Most of these aren’t public, and would have to be asked after!
Holy See of Ishgard: A Temple Knight of Ishgard, Helionne is a low-ranking members of the knights under the command of Aymeric, with no specific allegiance to a noble House, her duties keep her bound to the city as one of its protectors at a time when the city is ripping itself asunder.
Artifice of Reason: Joining as a hired blade, Artifice of Reason is definitely not the type of organization that one would associate Helionne with, but she is currently in their employ regardless.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play all RP themes from dark, serious and mature (violence, sexuality, torture, murder, conflict, drug / alcohol use) to the more light-hearted, humorous and simplistic, as long as it makes sense in the course of the RP. Plots that range from long-term to one-shots, elaborate and large-scale to minor and frivolous. Serious injury. Temporary injury and incapacitation. Temporary captivity or imprisonment. Combat, ambushes, assassination attempts, rivalries, friendships, romantic or sexual tension, coarse language and morally unclear subjects are all welcomed.
Ask about mutilation, permanent scarring or symbolic markings, long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Temporary character death. Significant mental tampering or programming. Anything dramatically character-changing or that might render her unplayable for a prolonged period of time.
I won't play permanent character death (except when it makes sense for the character). Permanent maiming or any crippling that prevents her from functioning independently. Random ERP that occurs outside of organic interactions.
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.


OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Miscellaneous Information
Helionne is a creation of a warped mind on too much coffee. Aspects and concepts that are part of her are inspired from a number of different sources: Cassandra Pentaghast (Dragon Age), Cullen (Dragon Age) Jeanne d'Arc (The Secrets of the Immortal Nicholas Flamel), Lenneth Valkyrie (Valkyrie Profile), Eowyn (Lord of the Rings), and more. Vocally, she sounds like Leliana (Dragon Age).
Server: Balmung
Timezone: US Player; CST (UTC -6)
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Tumblr - Ishgardian Lioness
■ XIV:CS - Helionne
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.


Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on June 2nd, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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