Difference between revisions of "Arlia Kreiston"
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− | <p>Arlia stands at 6 fulms & 2 ilms, weighing at around 200 ponzes; athletic and chiseled in structure while still serving enough curvature and breast to show for (something about those Highlander genes), an equally chiseled face, foresty green eyes, loomed with dark circles around them that indicate past times of sleeplessness and/or hardships. Complimenting her figure, her skin is a warm, olive tone--<b>nearly</b> covered from neck to feet with elegant tattoos of spirals, vine-like patterns, and seemingly mystical symbols. Lastly, her hair is dark, naturally wavy and typically adorned with a small variety of accessories that give off a tribal look. Accessories such as beads | + | <p>Arlia stands at 6 fulms & 2 ilms, weighing at around 200 ponzes; athletic and chiseled in structure while still serving enough curvature and breast to show for (something about those Highlander genes), an equally chiseled face, foresty green eyes, loomed with dark circles around them that indicate past times of sleeplessness and/or hardships. Complimenting her figure, her skin is a warm, olive tone--<b>nearly</b> covered from neck to feet with elegant tattoos of spirals, vine-like patterns, and seemingly mystical symbols. Lastly, her hair is dark, naturally wavy and typically adorned with a small variety of accessories that give off a tribal look. Accessories such as beads, fangs, horns, or metal bands. At times, she may even have dreadlocks added along the sides of her head. But out of all decors, she always had three black chocobo feathers bound to a lock of hair, hanging just behind her left ear. She dislikes and disregards make-up, and as such, will never dare to don it. Instead, she prefers the fiercer looking Warpaint and a single piercing just below her lower lip that holds a black bead.</p> |
<p>While her wardrobe does include more 'civil' garbs (albeit simple), the most ideal of her attires consist of pelts and leathers, hand-crafted by her previous hunts and built for the rugged frontiers; from the forests, mountains, grasslands, deserts, and beyond. What they typically lack in fashion, they make up for in comfort and durability. With her hunters' clothing, she includes--once more--a bit of accessory to the mix with the main piece being her torc neckpiece; a silver ring that wraps around the neck but leaves a small opening at the front. Her other adornments consist of necklaces or bracelets made from more simple materials such as weavings, bones or fangs, beads, and wooden carvings. Gold and silver are less common.</p> | <p>While her wardrobe does include more 'civil' garbs (albeit simple), the most ideal of her attires consist of pelts and leathers, hand-crafted by her previous hunts and built for the rugged frontiers; from the forests, mountains, grasslands, deserts, and beyond. What they typically lack in fashion, they make up for in comfort and durability. With her hunters' clothing, she includes--once more--a bit of accessory to the mix with the main piece being her torc neckpiece; a silver ring that wraps around the neck but leaves a small opening at the front. Her other adornments consist of necklaces or bracelets made from more simple materials such as weavings, bones or fangs, beads, and wooden carvings. Gold and silver are less common.</p> |
Revision as of 19:22, 27 February 2017
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Arlia Kreiston (Pronunciation: Arr-Lee-uh Cry-ston) was born and raised in Vylbrand, on a farmstead near Limsa Lominsa, and like most Highland folk, has ancestral roots linked to Ala Mhigo. Throughout her life thus far, the thrills and curious dangers of adventure have been her calling -- and she has been obliged to follow that path since. So long as drink, companionship, opportunity, and whatever intrigues cross her travels ahead, she'll be the happiest damn woman in Eorzea. She is a barbarian by nature and proves her worth through example. Given the chance and time, she could prove to be a natural leader as well. Eorzea needs heroes! And she aims to be one of them. For glory!
Arlia stands at 6 fulms & 2 ilms, weighing at around 200 ponzes; athletic and chiseled in structure while still serving enough curvature and breast to show for (something about those Highlander genes), an equally chiseled face, foresty green eyes, loomed with dark circles around them that indicate past times of sleeplessness and/or hardships. Complimenting her figure, her skin is a warm, olive tone--nearly covered from neck to feet with elegant tattoos of spirals, vine-like patterns, and seemingly mystical symbols. Lastly, her hair is dark, naturally wavy and typically adorned with a small variety of accessories that give off a tribal look. Accessories such as beads, fangs, horns, or metal bands. At times, she may even have dreadlocks added along the sides of her head. But out of all decors, she always had three black chocobo feathers bound to a lock of hair, hanging just behind her left ear. She dislikes and disregards make-up, and as such, will never dare to don it. Instead, she prefers the fiercer looking Warpaint and a single piercing just below her lower lip that holds a black bead. While her wardrobe does include more 'civil' garbs (albeit simple), the most ideal of her attires consist of pelts and leathers, hand-crafted by her previous hunts and built for the rugged frontiers; from the forests, mountains, grasslands, deserts, and beyond. What they typically lack in fashion, they make up for in comfort and durability. With her hunters' clothing, she includes--once more--a bit of accessory to the mix with the main piece being her torc neckpiece; a silver ring that wraps around the neck but leaves a small opening at the front. Her other adornments consist of necklaces or bracelets made from more simple materials such as weavings, bones or fangs, beads, and wooden carvings. Gold and silver are less common.
Charming. Spirited. Strong. Despite her lone-wolf nature (with the exception of her chocobo companion), Arlia maintains a level of charm to her person. Surprisingly preferring a play at words over drawing the axe (unless it's for show and tell). She is who she is either friends and strangers alike, with little concern over who chooses to disdain her behavior--seeing little point in pleasing everyone. Thus, she tends to present herself as an easygoing and confident woman and takes few things all too seriously unless the moment truly demands it. She is a free-spirited woman. Independent and self-reliant as her lifestyle would have it, and she values companionship and loyalty--and thus, stays true to those she keeps close. And while no stranger to hardship, she lets very few things dampen her spirit.
Face Claim: Aslı Tandoğan Body Claim: Unknown Voice Claim: Mary Elizabeth McGlynn (With a mild Limsan accent)
No stranger to a scrap or skirmish, Arlia has had some use of a variety of weapons throughout her years. But out of all of those she's tried--be they pikes or swords or daggers--she is most practiced in archery and axe fighting; two-handed and single-handed. The use of her fists (mixed with a bit of wrestling) tends to be used as a last resort or best saved for a scrap. Early in life, the use of two-handed axes were first taught to her by her father. While later, after resettling in Black Shroud, a unique form of axe & dagger prowess and further archery discipline were provided by her mentor, Sebastian, a Twin Adder soldier.
Arlia is the eldest daughter of an Ala Mhigan adventurer-turned-Maelstrom soldier, Ranulf Kreiston, and a Thanalan Midlander milkmaid and wine brewer, Phoebe Sadiyya (later Kreiston, before having their younger daughter). Born and raised in one of the earlier (and relatively tamer) farmsteads around La Noscea. As such, when grown out of her diapers and capable of walking on two legs, she naturally took to exploring the world she knew before it was time to begin the simple and honest life of tending crops and keeping an eye on livestock. By the time her younger sister, Admiah, was able to tag along, she made it her unspoken duty to keep the minor Kreiston safe and away from the big bad bullies (and local predatory life). Farmlife did well enough for her. It was honest and adaptable. But as she grew, her curiosities of the world beyond the fields of crops and livestock grew as well. At age ten, each chance she got, she would climb the rocky hills of La Noscea and trek the grasslands. Not only admiring its natural beauty, but studying its life. Out and about, she grew a fascination for the 'wild' side of nature and its knacks. In time, after catching the attention of her father, he would hand her her first bow to practice with. And later, teach her how to hunt and trap simple game. Around this time, it was discovered that she actually had a knack for ranged tools. Everything all seemed to be about balance in her early years. If she wasn't tending crops and brewing wine with her mother, she was honing her talent for archery and learning how to hunt with her father. If she was away from her parents, she was either bringing Admiah along on minor adventures or trying push her into becoming stronger through child-play wrestling or passing down her father's knowledge. While Arlia's attempts were fruitless in the end due to differing interests or lack thereof, she still loved her sister through and through. This did, however, prove that Arlia was more physically capable than her younger sister. With each passing year, the differences became all the more obvious; Arlia took after her father's Highlander lineage, while Admiah took on more of their mother's Midlander traits--an observation Arlia still jests about in their current days. Life was simple for her. It was something she was fully content with, and never wished for anything more. In her time of rest and relaxation, her mind was set on the stories of heroes and glory--most of all, stories of Highlanders of Eld, either fictional or non-fictional. In her youth, she aspired to be like them. To one day strive for that sense of honor, glory, and companionship amongst her kinsmen or battle-friends alike. At the age of fourteen, through the motivation of these stories did she finally partake in axe training with her father. While content with the farmer and wine brewer's life, this path to a warrior's life felt proper. It felt right. And she aspired to be like her ancestors--or even the Highlander Heroes in her favored tales. In her adolescence, Arlia's life saw a slight number of changes... While she was still very much a large help in brewing wine with her mother, she began to see less and less of the farmer's life and more exploration beyond the confounds of the farmstead; an unfortunate case for the local farmers, considering most of them typically asked for her help due to her physical prowess... But fortunate for Arlia, as her passion for adventure, hunting, and glory-seeking soared. Around this time, she took to seeing more of Vylbrand--from the nearby settlements to the dangerous corners were predators and highwaymen alike prowled. Neither were of great concern to her nonetheless--for she prided herself on being a hunter. As such, the shadows were her refuge. If she wasn't out and about, she largely took on her father's teachings of the axe, while she continued a sort of self-training discipline with her archery talents--a feat that continued to impress. And if she wasn't with her father? She was on her own. Doing very little mingling with the children she had grown up with. Almost all except one, who some would say was her childhood sweetheart, Darius Stag--a Highlander boy who was heir to his father's small but talented mercenary company. With Darius, Arlia founded a sense of mischief to her personality. Through him, she found enjoyment in the thrill of trickery. Life? Life remained as it was, for the most part. She still loved her tales of heroic Highlanders. Remained content in the farmer's life. And continued to strive for greatness as a self-proclaimed Ala Mhigan warrior. She still loved her family--parents and sister to relatives alike despite their differing likenesses. An example being, her grandfather from Phoebe's side would try to motivate Arlia into taking on his family's tradition of owning a farm and taking on the family's wine business--a business that has been around for generations. While her grandparents from her father's side pushed her into honing her strength and skill so she could lend her aid in the cause to, one day, retake Ala Mhigo, her ancestral homeland...
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These are mostly backstory-related relationships.
Listed here are the non-family characters, both PC and NPC, that CHARACTER has interacted with enough or in such a way for HIM/HER to form a real opinion about them. Please don't take personal offense if your character isn't listed here, or how the interaction or relationship is described. It isn't that I dislike your character or our RP. I just tend to only add these as necessary for those who make a real impact on CHARACTER, and descriptions are purely based upon in character experiences and opinions! Last Update... 11/9/2016 * An asterisks denotes that CHARACTER doesn't know the individual's true name.
◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
◢ Player Character Rumors - Feel free to add rumors of your own!
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I'm a loser in their twenties. What else could I really say? ¯\_(ツ)_/¯ I prefer to keep IC and OOC separate like many others, and I've begun roleplaying on forums before moving onto MMOs--starting in Runescape (Pay2WinScape), moving onto Guild Wars 2, and now here in FFXIV. I'm also a person of few words; generally quiet and I don't talk much but it doesn't mean I won't shy away from a conversation. Lastly, while I've dimmed down on the habit of roleplaying, I still very much enjoy it. Like most RPers, Arlia and I are extremely different personalities; opposites if anything. And while my emotions do occasionally influence her behavior, she is still very much her own being when in-character, and much of her opinions and viewpoints are her own. I love her to bits and could only hope anyone who interacts with her would find some liking for her as well.
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