A'mahri Kahz
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Contents
Basic Info
A'mahri Kahz-(Ah-ma-ree) (10th Sun of the 6th Umbral Moon)- is a Miqo'te youth born into the maritime city-state of Limsa Lominsa. A'mahri was raised by her mother A'dahlia - an outcast of the Seeker Antelope tribe. Despite this, both Miqo'te keep their prefix as a sense of pride - as well as in honor of A'mahri's father, who passed away when she was an infant.
She claims to be a Master Craftsman, but will also be quick to admit that her only skills lie in leatherworking and weaving - with little carpentry practice on the side. A'mahri is currently staying in Gridania with her boss/mentor while employed with the Starfall Trading Company as its manager, and won't hesitate to try and give excellent service towards those who seek the company out...though it may involve excessive questioning and sticking her nose where it doesn't belong.
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Appearance & Personality
Height - 5 fulms, 2 ilms
Weight - 130 ponze
Eye Color - Left Blue, Right Green
Skin Color - A'mahri's skin shows evidence of little tan. Though she is mostly indoors handling paperwork or crafting, she doesn't miss an opportunity to spend more time outdoors.
Body - A'mahri is shown to have more of a 'pear' shaped body, her hips slightly wider while her upper body is more slim. Her arms and legs show signs of muscle, shaped mainly from her outdoor expeditions and through use of the axe. Additional features: A'mahri's hands are shown to have small cuts and scathes, normally covered with little bandages. On top of this, her fingers are often stained with ink. On her left cheek lies a faded scar, though it is unknown to her where it had come from.
Personality - A'mahri could mainly be described as a playful, if not childish type of person, cracking jokes, giving people names, or making comments that may or may not be taken as flirting. Despite being called out for it before, she sees it as a way to be friendly and is "way less boring than normal chit-chat." She is shown to be nosy at times, often sticking her nose where it doesn't belong - even if it can get her into trouble. Despite this, she also considers herself a 'push in the right direction', often giving advice (whether it be wanted or not) or offering words of encouragement.
While working, A'mahri still retains some of her childishness. Reluctantly accepting work given to her by her superior and continuously complaining about it. Her least favorite thing to do is paperwork, which to her is nothing but rubbing a quill against parchment for hours on end. When doing more practical work, however, A'mahri is as upbeat and cheerful as one can be. Singing songs, prancing, and carrying on with her normal behavior as she gets the job done.
A'mahri is also very protective of her 'son', Pip - who is one of the many mammets created by both her and her boss for a festival in Gridania. Upon Pip's creation, A'mahri immediately deemed it her's. There's barely a time where A'mahri is seen without Pip, and becomes distressed whenever he stops responding and starts malfunctioning. Should Pip be threatened or misused, A'mahri springs into maternal action against said offender.
Having not been raised within a tribe, A'mahri is slightly wary when speaking to other Miqo'te. Unless they have been outcast, or raised outside of a tribe themselves, speaking to a traditional tribal Miqo'te tends to make her uncomfortable. Having been warned by her mother that other seekers may be harsh towards her, she maintains more positive body and spoken language, and may even be more awkward to talk to. Should another Antelope tribesman make themselves known to her, she may even begin to panic.
Biography
Over the River
A'mahri's early life was one full of constant travel. Her mother A'dahlia, an exile of the Seeker Antelope tribe being the reason. Shortly after A'mahri was brought into the world, word had gotten out within the tribe that her mother was having a secret relationship with one of the tribe's non-breeding Tia's instead of its Nunh, A'mahri being the product of the union. As a result, both were sentenced to execution. Though A'dahlia was able to flee the tribal grounds with A'mahri, her father didn't make the escape. Fleeing from town to town within La Noscea, A'dahlia kept both herself and baby A'mahri hidden as best as she could from other Antelope tribesmen. She avoided other Miqo'te like the plague, and was distrustful towards people of other race. As a result of both paranoia and fear of losing her child, they travelled alone for quite a long time. Eventually tired of running away and wanted to face her fears head-on, A'dahlia and A'mahri finally found themselves in Limsa Lominsa. Though she was still fearful of others, she wanted little A'mahri to grow up without fear..or to screw up her life like she did.
Miscellaneous
Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC! ◢ Common Rumors (Easily overheard)
◢ Moderate Rumors (Moderately difficult to overhear)
◢ Rare Rumors (Very difficult or rarely overheard)
◢ PC Rumors (Rumors from the character's of other players)
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