A'mahri Kahz

From RPC Library
Revision as of 12:55, 16 March 2016 by Mahrigold (talk | contribs)
Jump to navigation Jump to search
Limsa Lominsa-transparent.png A'mahri Kahz
[[Image:Amahri.png|250px]]
Gender Female
Race Miqo'te
Clan Seeker
Citizenship Limsa Lominsa
Age 21
Marital Status Single
Occupation Retainer/Workshop Apprentice
Height/Weight 5 fulms, 2 ilms - 110 ponze
Orientation Bisexual

WORK IN PROGRESS

Basic Info

A'mahri Kahz-(Ah-ma-ree) (10th Sun of the 6th Umbral Moon)- is a Miqo'te youth born into the maritime city-state of Limsa Lominsa. A'mahri was raised by her mother A'dahlia - an outcast of the Seeker Antelope tribe. Despite this, both Miqo'te keep their prefix as a sense of pride - as well as in honor of A'mahri's father, who passed away when she was an infant.

She claims to be a Master Craftsman, but will also be quick to admit that her only skills lie in leatherworking and weaving - with little carpentry practice on the side. A'mahri is currently staying in Gridania with her boss/mentor while employed with the Starfall Trading Company as its manager, and won't hesitate to try and give excellent service towards those who seek the company out...though it may involve excessive questioning and sticking her nose where it doesn't belong.

LIKES

Woodworking - Though she is just a novice, A'mahri very much enjoys woodworking. She's only capable of making simple furniture such as chairs and tables at the moment - but with enough practice, she hopes she could one day create wood carvings to sell in the shop.
Art - Every once in a while, A'mahri finds joy in picking up a quill and creating her own stories and pictures on paper. Currently, she's been drawing posters to promote the Starfall Trading Company.
Gathering - Nothing thrills A'mahri more than running through the wild to scavenge around for materials and ingredients. She claims she's pretty good with an axe, but that's yet to be proven.

DISLIKES

Coerthas - Typical for most Seekers, A'mahri highly dislikes cold weather. Upon arriving to Coerthas for the first time, she felt as if she were living a nightmare. Should the occasion arise where she has to work in Ishgard, A'mahri is bundled up from head to toe.
Thaumaturgy - For reasons unknown to even herself, A'mahri isn't too keen on thaumaturges. She only claims that they make her skittish, and 'there's something not right about it'.
Tribal Tradition - Having not been raised within a 'tribe', A'mahri grew up unexposed to Miqo'te traditions - namely Seeker tribes. Upon learning about it when she got older, she found it a bit disturbing.

OTHER

Alignment: Chaotic Good
Vice(s): Drinking - A'mahri isn't good at holding down alcohol and becomes aggressive when intoxicated.
Favorite Food: - Baked Pipira Pira!
Favorite Drink: - Anything fruity, mostly
Favorite Color: - Red and shades of red

Appearance & Personality

Height - 5 fulms, 2 ilms

Weight - 130 ponze

Eye Color - Left Blue, Right Green

Skin Color - A'mahri's skin shows evidence of little tan. Though she is mostly indoors handling paperwork or crafting, she doesn't miss an opportunity to spend more time outdoors.

Body - A'mahri is shown to have more of a 'pear' shaped body, her hips slightly wider while her upper body is more slim. Her arms and legs show signs of muscle, shaped mainly from her outdoor expeditions and through use of the axe. Additional features: A'mahri's hands are shown to have small cuts and scathes, normally covered with little bandages. On top of this, her fingers are often stained with ink. On her left cheek lies a faded scar, though it is unknown to her where it had come from.

Personality - A'mahri could mainly be described as a playful, if not childish type of person, cracking jokes, giving people names, or making comments that may or may not be taken as flirting. Despite being called out for it before, she sees it as a way to be friendly and is "way less boring than normal chit-chat." She is shown to be nosy at times, often sticking her nose where it doesn't belong - even if it can get her into trouble. Despite this, she also considers herself a 'push in the right direction', often giving advice (whether it be wanted or not) or offering words of encouragement.

While working, A'mahri still retains some of her childishness. Reluctantly accepting work given to her by her superior and continuously complaining about it. Her least favorite thing to do is paperwork, which to her is nothing but rubbing a quill against parchment for hours on end. When doing more practical work, however, A'mahri is as upbeat and cheerful as one can be. Singing songs, prancing, and carrying on with her normal behavior as she gets the job done.

A'mahri is also very protective of her 'son', Pip - who is one of the many mammets created by both her and her boss for a festival in Gridania. Upon Pip's creation, A'mahri immediately deemed it her's. There's barely a time where A'mahri is seen without Pip, and becomes distressed whenever he stops responding and starts malfunctioning. Should Pip be threatened or misused, A'mahri springs into maternal action against said offender.

Having not been raised within a tribe, A'mahri is slightly wary when speaking to other Miqo'te. Unless they have been outcast, or raised outside of a tribe themselves, speaking to a traditional tribal Miqo'te tends to make her uncomfortable. Having been warned by her mother that other seekers may be harsh towards her, she maintains more positive body and spoken language, and may even be more awkward to talk to. Should another Antelope tribesman make themselves known to her, she may even begin to panic.

Biography

Over the River

A'mahri's early life was one full of constant travel. Her mother A'dahlia, an exile of the Seeker Antelope tribe being the reason. Shortly after A'mahri was brought into the world, word had gotten out within the tribe that her mother was having a secret relationship with one of the tribe's non-breeding Tia's instead of its Nunh, A'mahri being the product of the union. As a result, both were sentenced to execution. Though A'dahlia was able to flee the tribal grounds with A'mahri, her father didn't make the escape. Fleeing from town to town within La Noscea, A'dahlia kept both herself and baby A'mahri hidden as best as she could from other Antelope tribesmen. She avoided other Miqo'te like the plague, and was distrustful towards people of other race. As a result of both paranoia and fear of losing her child, they travelled alone for quite a long time. Eventually tired of running away and wanted to face her fears head-on, A'dahlia and A'mahri finally found themselves in Limsa Lominsa. Though she was still fearful of others, she wanted little A'mahri to grow up without fear..or to screw up her life like she did.

Miscellaneous

RUMORS

Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC!

◢ Common Rumors (Easily overheard)
◢ Moderate Rumors (Moderately difficult to overhear)
◢ Rare Rumors (Very difficult or rarely overheard)
◢ PC Rumors (Rumors from the character's of other players)

RELATIONS

Romantic Interest Crush Good Standing Poor Standing
Dezmond Neophytos : Both A'mahri's boss and teacher. After working together to construct a new rowboat back in Limsa Lominsa, the two immediately hit it off. Dezmond helped A'mahri gain entry to Ishgard as a retainer, and they have been working together under the Starfall Trading Company ever since. A'mahri looks up to Dezmond and highly values their friendship, often offering to take over production while the other rests if he works too hard.
Balor Elatha :A fellow Miqo'te A'mahri had met in Carline Canopy in Gridania. The two have chatted for a while, and even talked a bit of their own backstories. A'mahri finds joy in being able to talk to another Miqo'te without being in danger, and hopes the two could form a good friendship over it.

Gallery

You may remove this entire section if you want.

Footnotes

Template by Bancroft Gairn
Theme Song:
TV Tropes: