Zachary Volfire
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ZACHARY VOLFIRE
THE MERCHANT OF ARCANA
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Zachary Volfire.
■ CURRENT ALIAS... Zachary Volfire ■ PAST ALIASES... Vainn ■ RACE & CLAN... Au Ra, Xaela Kha Clan ■ GENDER... Male ■ AGE & NAMEDAY... 34. Born 14thnd Sun of the 13rdth Astral Moon.1550 ■ ORIENTATION... Pansexual ■ MARITAL STATUS... Single |
■ CITIZENSHIP... Limsa Lominosa. ■ FAMILY... Volfire ■ RESIDENCE... The Mist 5th Ward Plot 37, Zetsubou Tavern / Lavender Beds, 8 Bitto Pettan ■ OCCUPATION... Merchant,Guild Master, Ex Shipwright ■ PATRON DEITY... Nald'Thal The Traders ■ HEIGHT & WEIGHT... 6 fulms, 11 ilms. 225 ponze. ■ ALIGNMENT... Type 4 Chaotic Neutral. |
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[edit]
- Details
- Abilities
- Business
- Combat
- Artistry
- History
- Relationships
- Relationships
- Rumors
- Music
- Gallery
- OOC Notes
GENERAL INFORMATION
Zachary Volfire(Zac-A-Re Vol-fi-er) is a merchant with a penchant for going above and beyond with his hobbies. Working around the clock on his research and business. He's broaden his company to have off branches as well as promote his research findings to scholarly institutes. He's friendly and easy to approach save for a few. When he's convinced of something he's hard to persuade other wise. He's an Au ra born and raised in Limsa and on the high seas.He also has a habit of zoning out while reading or seriously thinking, he's tried to get better since the staircase incident with this. Although so far to no avail. In battle he prioritizes strategy above all else.
APPEARANCE
At 6'6" and weighing in at 195lbs with an average frame for an Au Ra, Zach's height comes primarily from his legs. He has a caramel complexion which is sometimes confused for a tan from those who don't know him. His hair is black, like his mother's, with hints of red from his father. He normally wears it tying it up when he's tinkering,but is known to let it flow freely from time to time. His left eye is red-orange while his right is the same color but brighter with an umbral ring inside it. Around both eyes are black birth markings.c The reason he has only one umbral ring is due to him being 'reborn'. He sports two jet black curved horns instead of having ears. His chin, neck, chest, back, arms, and legs are covered in black scales. He has a spiky and thick tail that is 2'5" in length. He has a sharp scar on his chest from the traumatic ice injury.
- Worn Items of Note
- ❄ Thin glasses in black trim.
- Silver bands to hold his hair.
- A alchemist ring he earned through his findings for forging more potent grimoires.
- A single stud piercing through her tongue, made of highly polished gemstone.
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PERSONALITY
Intelligent. Inspired. Devian. Careful
Zachary might just be the most complicated person one would ever meet. He doesn't really strive to be heroic, yet he's not purely out to be a villain either. He doesn't want people to experience the pain he has in life. He’s the first to admit that he’s not a saint, he even claims to be a hopeless being. His morals are very questionable, especially when it concerns treasure, money, lust, and whatever else he's after currently. He sometimes does good things, but doesn't mind doing them with bloodied hands. He's definitely not your typical merchant. For the most part Zach comes off as this perverse, yet calm and collected man who's very polite to everyone. It’s hard to read him when he acts like this. In a way he knows exactly how to tell people what they want to hear, most of the time thanks to books he read about etiquette and socializing. He flirts easily with others, trying his best to fit into social situations. He's a little to eager with his hands as one might realize. Those that really know him though, are quick to point out that he’s a pervert and those that have seen past this part of him, are confronted with the true essence of him, which is much more complicated to understand and perhaps much darker than people might believe. He's trusting of those who learn this side of him and becomes overprotective of those who have faith in him. On romance he is currently not looking for a partner, but just bonds he can trust in. He doesn't mind relations getting physical but he also protects and worries over those he gets attached too.
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UNIQUE ABILITIES
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Thanks to his studies and continued practice. Zachary has a mastery over manipulating aether in short amount of time. He can with focus condense it into a solid object but after a few impacts it will dissipate. If given more time he can actually create constructs from aether that have more durability as well (ex: Summons). By using his two soul stones how this aether manifest can vary greatly. If he's not focused when he does this, his constructs are exceptionally weak. |
. When push into a incredibly negative chance or situation Zachary will go into his no hope mentality. He gets inspired and happy about being in such dire circumstance. His magic potency increases twofold and his physicals potency two fold however he. This status will last as long as he's in dire circumstance however the instant it's in his favor he loses this boon.
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Thanks to a life at sea and living in Limsa. Zachary has ability to transverse the environment nimbly. Wheter it be the sea, a forest, a ship's mast, or even rocky terrain. He can jump, slide, or hop to cross it as fast as possible. The more he's burden with however the slower he can traverse in response. |
Unlike most people zach aether is 'tainted' by an currently unkown source. Even he doesn't know about this or know he's tainted with at all. This taint makes him immune to the effects of primals (tempering, drowning, etc) and also migates the potency of dark magicks. However he is incredibly weak to pure white/holy magic as well. He suffers occasional nightmares that hint at what's to come. |
Zachary has secretly been practicing creating and controlling Bombs. As well as using them as combat assistance.He's adapt a making simple ones with high explosive potency. He can speak and issue orders with them as well as give them various instructions on how to detonate when to detonate. His only complex bomb he can make is the telepath bomb. By squeezing on a marker bomb. Other bombs will go off in response. He has not done this publicly fearing for those to harm/destroy his bombs or have him imprisoned. |
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BUSINESS VENTURES
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Goods... Not only serving as a place where one can get food and drink another feature of his home is that it works as a hub for people to exchange quest and missions. A stage for performers on the base floor, as well as a restaurant on the main floor, this restaurant is Zachary's pride an joy. Services... While much of what is seen on the shelves of the store are all that's offered, the duo are capable of obtaining a great number of things, and their skill with artistry means they're capable of creating unique items that an individual might need. Everything from jewelry to rare texts and even discreetly obtained Allag items. Much of what they create in this way is obtained by commission, usually for those that the pair find interesting. The most interesting thing that they offer, outside of the shop, is a service that's in high demand, but low supply: revenge. The pair will take revenge for those who are unable, for a certain price, regardless of the fashion of revenge that is requested, usually delivering equal suffering upon an individual, however, the exact terms is dependent on their client. This type of service is offered on a person by person basis, and is contingent on the OOC approval of all parties involved (the asker, and the intended target).
Contact... Literally the instance you mentione a business venture of any kind Zachary is all ears er.. horns. |
Rising Phoenix... The Free Company currently operates in a very extensive base in the Goblet in Ul'dah. With discreet builders who were paid well, they carved a larger base into the mountain beside their home. They have the ability to self-sustain for an extended period of several months if under seige, and have a number of workshops and laboratories under the stone of Thanalan. This information however, is a very closely guarded secret, and none within the company would divulge said secret. The workers wouldn't be likely to do so either. Services... The mercenary company will take on any number of different jobs, from finding rare components, escort and bodyguard services, and though discreetly done, the very nasty business of assassination, if so requested. The members have a range of skills, and are willing to undertake any number of jobs upon request. Payment is always expected in advance for certain jobs, but the group will rarely turn down a job. They will not, however, meddle in local government politics, and have a strict policy against doing anything that would upset the very delicate balance in the City-States, as it would be considered bad business all the way around. Contact... To contact anyone in the Free Company for a job, it is suggested to go through Glioca or A'rklonn Sargonnai, as they are the ones who openly charge the mercenaries in the company with their tasks. Similarly, if an individual was interested in joining, Glioca Sargonnai would be the one to contact. |
COMBAT & WEAPONRY
A woman who prefers to split her focus between a variety of combat styles, and who has a great deal of experience to draw from, she spends a hefty portion of time honing her body physically, but also her mind. Much of her strength comes from the raw muscle she has built, but she supplements herself heavily with her magic to further reinforce her body and increase her capabilities. When pushed, she can be quite the terrifying combatant. Her husband claims rightly that she is the strongest between the two of them in terms of physical capabilities, and freely brags about some of her past feats, such as punching through a mechanical construct which could rival the Vanguards of the Garlean Empire. While she's very well rounded in terms of abilities and proficiency, she's also not mastered any one thing, except maybe eldritch Conjury, and by extension deeper forms of the magic thereof, picked up in her self-study.
OOC Note: When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. Because of the inherent strength of the character due to her aetheric condition, she actually avoids combat as frequently as possible, preferring intimidation to outright conflict, or quick disabling as opposed to dealing heavy damage. Scarring and beating her extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, she can be temporarily killed, though don't expect it to be lasting, given her aetheric condition and other fail safes she has in place. Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.
Rather than considering herself a 'mage' of a specific type, Glioca likes to think of herself as simply a 'Magus', and extends her study of magic into all fields, constantly seeking ways to multi-cast, or utilize a variety of spells together in ways which are outside the conventional method of thinking. She has been practicing magic for a long time, since longer than she took up physical combat, in fact, and works tirelessly to combine the two. Her eventual goal is a unified magical theory which brings all forms of spellcasting under a unique and singular umbrella. Glioca possesses some skill with each of the unique forms of magic: Arcane Summoning (Arcanima), Astromancy, Bardic, Black (Thaumaturgy), Dark, and White (Conjury). Her eidetic memory aids her greatly in the practical use of Arcanima for strategy and summoning her aether into physical form. Her manipulation of Astromancy is a much newer skill, as astronomy was always her core focus, the woman choosing to read fate rather than manipulate it. She practices an older form of Thaumaturgy, taught to her by her husband, A'rklonn, and in truth, at times her Arcanima, Conjury, and Thaumaturgy are nigh indistinguishable. There are some noticeable differences, however, in the way she utilizes each type of magic. Because of the cross-over between the respective skills, she is that much closer to unifying her magic into a singular form, which she refers to as All-Magic. A past history with astronomy as a practice before she discovered astromancy, Glioca has some limited, but growing skill with the Sharlayan practice, as it has been offered in Ishgard, and within the tomes she has taken to studying. She tends to be less accepting of 'fate' as a blanket term, and instead refers to each draw of the cards as choosing one more step on the great road that must be walked. She is not as capable with bardic magic as she is with some, though like with astromancy, her skill expands as time goes on, as she wants to add the unique chants and spell-songs to her skill set. If you had to clarify Glioca's singular strongest independent magic, it would be the art of Conjury, which mingles in many ways with Thaumaturgy as she practices it. She is adept with Ice and Lightning, and far less so with Fire, finding the element difficult and often painful to manipulate. She has taken to the darker magics of Thaumaturgy with great ease, and approaches the darker arts with what she feels to be appropriate reverence and caution. This does not, however, extend to her use of dark magic, the kind that uses the finely honed rage that bubbles just under the surface beneath her usually calm exterior. She has a deep well of inner darkness to draw on, and this is most apparent when she is practicing dark magic. She has spent more and more time working with her husband on void magic, leaning to treat the void as another singular source of magic, rather than the forbidden and negative connotations it currently has. This research is, of course, mostly private, and she keeps her dabbling with the void very restricted after the incident that happened to her atop the Crystal Tower, before it was closed off from access. Glioca has been a Conjurer since her youth, and after arriving back in Gridania for the first time since before the Calamity, she ended up seeking out the Conjurer's guild. Years of prior study gave her a keen edge, though she was somewhat surprised to see how much the magic had changed since she first began practicing the art. She has since learned how to utilize conjury in ways that many wouldn't expect, hyper-reinforcing her body, an act that provided a greatly boosted endurance and agility. Coupled with her already keen mind, this has given her a leg up, as it were, into the art and indeed, its long history. Many of her notes on Conjury, and indeed White Magic, come from the depths of Amdapor, and she works to uncover the lost White Magics practiced there, and similarly, those practiced by the Allag. Her study is slow, as is her study into All-Magic, but she makes steady, if inching progress, when it is her focus.
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While not a combat master by any stretch of the imagination, Glioca does have some at least cursory skill with a number of weapons and fighting techniques. She has trained over the years with a number of different mentors and masters all across the world. As such, she has an array of skills that can at times seem unique or foreign to Eorzeans. She fights in a very dramatic way, primarily because that's the way she was taught, but also because she likes showmanship. She will not however, hesitate to fight dirty when fighting anyone. Her skills, of course, vary based on how long she has spent with each of them. Her skill with the bow is one that never truly developed past the basic skills required to draw a bow and hit a target a distance away. Unfortunately, her strength often gets the better of her and this leaves her with more snapped bowstrings than it does arrows in their targets. She has never met a mentor with the patience enough to teach her, nor has she found an individual who would suggest to her the use of a composite bow so that she might better utilize her strength without wrecking her bow. Somewhere, in the basement of her home in the Goblet, there is a pile of bows that have been snapped in two when her patience went with them. She is familiar with several bladed weapons, and has some skill in the use of daggers, long swords, short swords, great swords, and additionally, axes. Her skill with daggers is still quite sub-optimal, as utilizing two blades has never been one of her better skills. She typically prefers to fight with a single blade, rather than two, and this puts her at a disadvantage with the smaller weapons. The lack of range is never the problem so much as the speed she would need to utilize in order to use the weapons to their greatest effectiveness. When it comes to axes, her lack of speed is precisely what she needs, and while her movements aren't exceptionally swift with axes, the raw power she puts behind her strikes more than makes up for it. Long swords are where she excels in terms of bladed weaponry, having spent more time working with those than she has short swords or great swords. She is capable of utilizing either of the two, but again, those aren't her preference. When she was still Meallaire, she spent some time in the Gladiator's guild, training with the sword and the shield. She eventually sought out the training of a Free Paladin, though that isn't how she would prefer to spend her time fighting. While her skill with a sword is passable and she wouldn't hesitate to take someone on with a blade, her skill with a sword is still inferior to that of her husband, who has much more extensive training with swords of all styles. She has gained a greater degree of skill as time has passed, even to the point where she'd temporarily hung up her staff in lieu of utilizing a sword and shield. She has some skill with polearms, though much of her training came from a few brief years working with Lancers in Gridania many years ago. She could never be a lancer in truth, and while she could dress the part and has learned the skill of jumping, she'll never be a dragoon, not without a serious mentor who is willing to teach her their fighting techniques. Even still, she doubts she would be capable of focusing herself into the discipline that is required for the fighting style. Thanks to her time in Othard, she has some skill with ninjutsu, though many of her skills are very rusty, and not precisely what one would consider 'adept'. She's currently attempting to relearn the skills she once had, but as with every other field of study, it goes slowly because of the amount of time she would require to dedicate to it in order to achieve true mastery. Still, if you had to pick one type of combat that Glioca truly excels at, it would be hand-to-hand. She knows a number of martial fighting styles, both styles that would be familiar as far as Doma, and as near as Ul'dah. Her movements are precise but incredibly strong, and this is probably the most dangerous method of fighting one could engage her in. She considers using a blade as imposing a handicap on herself, and rarely puts her blade away for this very reason. She knows an array of fighting techniques that range from battlefield control to disabling and killing techniques. One of the most dangerous abilities she has learned is a technique to reinforces her strikes with her own aether to use them to counteract a persons ability to channel aether, either from outside, or through their body. This effectively cuts mages off at the knees, and in someone else who utilizes chakra or chi, such as a monk, or a practicioner of ninjutsu, it cuts off their ability to channel these skills as well. She is limited, however, as it requires these strikes to land very precisely in order for them to be effective.
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She has a number of other skills that, while applicable for combat, are less frequently used by her. First and foremost among those is her skill with machinery. If it clinks, clanks, makes noise, or can somehow be used in machinery, Glioca can use it. She actually adores technology and uses it as liberally as possible, both in her day-to-day life, and in other cases. She often seizes and re-purposes Garlean technology for her own uses. She created a magitek guardian for the shop, a small Ultima weapon statue that fires off a condensed aetheric quad-Fire III if triggered. She's currently working on a smaller sized bullet for the weapon, so there's less of a chance for damage to the shop, as opposed to just hitting the intruder. It's a work in progress. What is not a work in progress, however, is the small Allag node that she re-purposed into housing a mammet core, which serves as an artificial intelligence companion when she's working in her laboratory. This node keeps most of her notes for her, and otherwise behaves exactly as one might expect a mammet to. A major pain in the ass. When it comes to stealth, Glioca isn't much of a stealthy individual, though she does have more skill than one would consider her to have. She tends to blend into her environment more than she does going unseen. More of a hide-in-shadows than true stealth, she's working on improving her skill with this ability all the time, even if she is a bit slow (and generally bad) at it. Despite this, she's got some experience with sleight of hand, though a master would obviously be able to spot her failings a malm away. One of the other skills that she fosters is actual medical knowledge, and not just the type that a spell can weave away. Having served as a battlefield medic with the Adders at one point in her life, and having been the only doctor for a time in her home in Othard, she has a good grasp of anatomy and physiology. She can do everything from set bones to birth children to triage on the battlefield, and has even performed reconstructive surgery coupled with her conjury. Her mastery over her own body is very adept with a combination of medical know-how and magical intuitiveness, and she utilizes both to great effect. |
ARTISTRY & TRADESKILLS
Glioca's long life and certain life choices have given her a more practical eye for the things one might create and the craftsmanship, attention to detail, and quality that one might place upon their work. Rather than perfecting every combat skill, Glioca instead opted to pursue and perfect her skills in regards to the creation of items. She considers her strongest points to be botany or gardening, alchemy and cooking, but neglected no other craft in favor of another, instead preferring to dedicate herself to each one equally. In Eorzea, she sought out membership with each guild in order to maintain her level of capability, and indeed, improve upon techniques drawn from other places. She is a rather inventive person when she wants to be, and has created all manner of goods, including some rather interesting bedroom aids made by utilizing all of her skills. While unorthodox, she considers them a point of pride, as they stretch the limits of her skills.
Glioca has the most experience with cooking. She tends to cook with an elegant flourish, and favors candies and cakes, but she can make just about anything, ranging from traditional Eorzean dishes to the more unique cuisine of Othard, and indeed, lands far beyond. But take away her fancy pots and pans, and she's just as happy cooking over an open fire with a simple metal pot and fresh spices. She's more of a personal fondness for savory rather than sweet, and sells a number of her wares at Black Phoenix Oddities, the store she runs with A'rklonn. She did undergo training at the Bismark, to learn how to appropriately and adequately prepare traditional Eorzean cuisine as cooking can often change over the years, and she spent a great deal of time out of Aldenard. Her specialties are small chocolate candies, filled with cream and fruit, a sort of cordial cherry type dish, which she makes with a number of both sweet and sour fruits. This has more recently expanded to include Ishgardian cuisine as she spends more time in the area, and even some rare Dravanian style dishes, when she can locate appropriate sources for the information. To go along with her skill at cooking, Glioca spends a great deal of time pushing the envelope with recipes in Alchemy that would probably make people raise an eyebrow, blink, or do a little bit of both. She experiments, creating things like poison and "love potions" with equal ease. She crafts natural and magically based philters, draughts, and elixirs, all of which she offers for purchase. She also creates experimental potions and drafts, including ones that are used for transmutation of an object into another substance, and more notably, a potion which, taken daily, helps prevent conception. One of the ways that she utilizes her alchemical cooking is in taking the sting, as it were, out of some of the more nasty tasting potions. She has also used these methods to make unique treats, such as delicate spun chocolate creations, and frozen sweet cream made into tiny dots of flavor which melt together to become a rather delicious whole. Probably Glioca's greatest hobby, the cultivation of plants and new subspecies of flora is one of the things that the woman prides herself on. Through careful study and experimentation, she has begun growing plants that are often not found in Eorzea proper, typically for personal use and never shared with others except in the form of an ingredient used in one of her many concoctions or tinctures, or as part of an herbal tea. She keeps a number of small gardens at her home in the Goblet, and when she isn't reading or training, she can be found speaking to and tending these plants in the underground complex of her Free Company home. A very casual fisher, Glioca's favorite spot in somewhere deep in the Twelveswood, nothing but a lot of quiet around her, and her fishing pole in hand, watching the water. She could easily spend hours this way, but sadly, doesn't get to fish as much as she'd like. She doesn't trophy fish, however, instead preferring that anything she catch be used for a meal, for alchemy, or some other craft. This usually results in her only spending sporadic bursts fishing, depending on what she is creating and what that thing requires. |
Pounding on a sheet of metal is easy when you've got a lot of strength, and that's definitely something that Glioca has in spades. She maintains all of her own armor; a suit of silver half-mail created with a mixture of weaving, smithing, metallurgy, alchemy, goldsmithing and leatherworking. This unique combination allowed her to create an alloyed metal that is light as leather and flexible like cloth, while still affording her the protection of a full suit of armor. This gives her the flexibility to utilize her unique combat styles, as well as the necessary protection to still take the brunt of the damage she does. She rarely takes on commissions for others, as she doesn't feel her armorsmithing to be one of her best skills on it's own, but she does, as with everything else, try her hand at furniture that utilizes the strong plates, rings, rivets and other components that armorsmithing is well known for. She has a fair hand at blacksmithing, with long hours spent in study to make the most of her skill with the craft. She utilizes her knowledge of magic to carve runes and symbols along the weapons she creates, allowing them to be used, with some infusion of crystal somewhere into the weaponry, to be used as a magic focus. This is part of her experimentation in cross-combination magic, and she uses her sword as a singular focus when casting just about anything. She utilizes blacksmithing in conjunction with her carpentry to create weapons that are both elegant and functional, enjoying the decorations she can add that makes each individual item she crafts unique. She's not a bad hand with anything else you could make with the smithing craft, and utilizes it to create the small components she uses in her magitek work, as well. She's currently working on a gunblade based on a Garlean prototype. This project is still in the works. Goldsmithing requires a fine hand and touch that while Glioca has it, she prefers mixing metals into unique alloys for the craft more than she does crafting the actual pieces of jewelry themselves. That said, she can make a ring as intricate as anything one might have seen - but she'll probably never call it her favorite craft. She's much more fond of using her skill to make links and rings for armorsmithing work. As far as gathering metal, she tends to leave that to her husband, though she can mine, and does mine when the situation calls for it. Regardless, she prefers to leave the largest orders of heavy metals to him, as he has a greater talent with finding the best nodes to tap. Otherwise, she prefers to go through Amajina & Sons Mining Company. |
Her skill with botany has given Glioca a good eye for what types of wood would be best with what project. Her time in Othard helped in sparking her interest, as she spent a good deal of time working with her hands. She could build a house for someone, given time and materials, starting with the frame, and ending with the furniture. She enjoys the craft of working a log or piece of timber into a work of art, whether that's a decorative carving, or a weapon to be used by an archer or lancer. She tends all of her own needs in terms of weaponry, using her skill at carpentry to supplement and augment her skill at blacksmithing where necessary. Nothing nurtures weaving quite like the need to make clothing for day to day use. Glioca's specialization in weaving comes not from an intricate pattern or decorative clothing, but from her skill at crafting practical things - pillows, and most especially plush dolls. She's made a number of plush dolls over the years, including a dancing cactaur ballerina powered by a special wind cluster. She put in her time at the weaver's guild, and can craft just about anything you want from her, but she finds the most joy in dolls and the other types of things she creates, rather than just clothing, intricate or not. She does enjoy weaving for the sake of it's own craft. Glioca honed her leatherworking to accompany her weaving, knowing that working leather was a practical skill to nurture as the two often go hand in hand, especially when a piece requires both finely worked leather and well-woven cloth. Just as with weaving, she spent time working with Fen-Yll, learning patterns and practical knowledge. She's developed a few patterns on her own, mostly for styles of gloves that are easily used by combatants who want a lighter armor that allows the free use of magic. |
HISTORY
Glioca is a very private individual, and while she is likely to explain bits and pieces of her history, no one individual should expect to get all of the details out of her until they're very close. Some details she'll share freely, such as her time spent in Othard years ago, her parents and lineage, and snippets of her life since she returned to Eorzea. All of the details here are expected to be kept OOC unless an individual is given the information by Glioca personally.
Disclaimer: Her history is currently being adjusted to make certain it fits within a certain timeline of events. This is taking some lore delving, and allowing for spacing for certain gaps that can later be filled in through RP, or alternatively, as lore about other areas of the XIV world are filled in given both her age and the amount of time spent traveling across Hydaelyn. Consider this section to be a constant Work In Progress.
Childhood In Gridania
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Becoming An Adult
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Travel and Experience
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Home Again, Home Again
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Moving Forward
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RELATIONSHIPS - NPC
♥ Family – ☀ Platonic – ∞ Involved – ღ Romantic – ♡ Passionate –❣ Physical – ♦ Friend – ★ Acquaintance – $ Business – ✝ Deceased – ✔ Positive – ✖ Negative – ● Neutral – � Unsure – ☠ Enemy
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RELATONSHIPS - PC
♥ Family – ☀ Platonic – ∞ Involved – ღ Romantic – ♡ Passionate –❣ Physical – ♦ Friend – ★ Acquaintance – $ Business – ✝ Deceased – ✔ Positive – ✖ Negative – ● Neutral – � Unsure – ☠ Enemy
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RUMORS
Some of these rumors are untrue, speculation, or are greatly exaggerated. ◢ Common Rumors - Easily overheard. Use these freely!
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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Feel free to add your own rumors to this section. ◢ Player Character Rumors - Some of these are more rare than others!
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MUSIC
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OOC NOTES
Player Note Since Behemoth is not a dedicated RP server if you want me to treat you completely IC/OOC please make it clear. I'll do my best to accommodate as well as fulfill my role, whatever that is. For you. I open to ideas, drama, and then some. He's not some awesome hero. He's a guy making sure he gets to live another day. He's not above being a villain if in the long run it turns a better profit. So I'm open to help others develop their own plots. Now of course I don't want him dead 'yet' eventually yeah ,but I rather have a lot of build up and story to go with his death. Once I roleplay something it will be permanently added to Zachary's history. Unless lore prohibits or hinders it from happening I wont retcon or change story unless I absolutely have too. There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Please keep in mind that anything that cannot be immediately observed about Glioca is considered OOC, and should not be used in-character. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook just ask some rare rumors are for fun ideas later on.' Personal RP Limits I'm open to any kind of rp at the moment Zach is diverse and if there's money to be had he'll do it probably. Villiany? Yup. Heroics? Maybe. A excited walk through the woods sure!
Character Lore Adherence Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. While an effort was made to craft lore that was vague enough and would believably fit into what we know based on Zodiarch as well as aether as a whole I'm no expert and don't mind being corrected or told other wise.
Disclaimer '
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Links Out Links that lead off the wiki, but are technically relevant to the character.
Potential Plot Hooks Zachary has been a part of several crazy events stories an such he wont go dashing off to fight a primal. However he has dealt with traded and sold to every race, beastribe, or even elementals(sorta.) I'm opn to any and all RP. I don't mind being a stand in villian or antagonist either.
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Tropes & Explanations A trope is a convention or device that is often found in creative works. In this case, the tropes below describe Zachary Volfire either in part, or as a whole. His background, personality, appearance, etc, most of them can be described in the tropes below.
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Layout Credit
- Template adapted from Bancroft Gairn, with edits by Xheja Rajhera, inspiration from D'lyhhia Lhuil, and more edits by Glioca Sargonnai. Please leave the link-backs if you use the theme for anything. This theme has further been editied by Zachary Volfire.