Hitomi Kisaragi

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Hitomi Kisaragi
Timid Au Ra

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About
Name... Hitomi Kisaragi
Nicknames... Mimi
Nameday... 1st Sun of the 1st Astral Moon
Age... ---
Gender... Female
Race... Au Ra
Clan... Raen
Alignment... Neutral-Good
Orientation... Pansexual
Marital... Single
Deity... Nophica, the Matron
Nationality... Doman
Citizenship... Gridania
Occupation... Unemployed
Class... Conjurer/Rogue
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The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog. The quick brown fox jumped over the lazy dog.

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As a child they were timid but a good study, doing as others willed of them. When their friend in question was executed, they became scared and shameful. Angry at their clan that they once held in high regard, they fled, their cowardice getting the better of them, and arrived in Limsa. In Limsa, they sought to pass their days quietly, learning smithing and armorcraft as a trade, for their hands were strong from constant training. They met a conjurer who needed a rush repair job but had no gil, so in exchange they showed them a few healing spells in which he/she had a knack for, their attachment to wanting to do right and closeness to the water and wind of Limsa fuelling their aptitude. They were convinced to travel to Gridania and found the guild, learning and feeling they were making a difference.
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Trivia

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Born into a ninja clan specializing in assassination techniques, she/he had grown to know only violence. Their high position in the family kept them to training and they made few friends. The one they did make was later found to be a traitor and they were given to him/her as their first assassination assignment. Confronting them and telling them to run made no difference, they learned it was indeed a ruse but that it evolved into a real friendship. Furthermore, if he ran the family would know and they would both be condemned. The family had no lenience for betrayal, not even for one of their own.


Escape to Limsa: In tears, and learning of just how deep and corrupt (and hated) their family was, they abandoned their position after killing their friend (though their friend gave it a little push) and fled to Limsa Lominsa, the only boat they could take, shortly before the uprising in Doma. There, they made a living doing honest work in the trades, shelving their daggers. It was during one of the trade jobs they met a conjurer who noticed their talent with magics and offered a few healing lessons in exchange for the repairs and work they did. They became friends over the time and convincing him/her to come to Gridania and study conjury was easy. He/she sought out healing, feeling as though they found a sort of redemption for their auctions. However, one cannot run from their past.

Present: In Doma, their family was one of the first to rebel and thus caused a massive wipe under Garlean hands. The few that remained sought refuge in Eorzea, particularly their younger sibling whom they had left the legacy to. Seeing them in the boat of refugees when they came to offer their primed healing services; instant recognition. Immediate distrust, and long ago repressed memories flood back. The sibling was left alone and despite the relations they shared as children, those were nothing more than memory in their eyes. He/she said they would fulfil one request as payment for their siblings sacrifice, and upon meeting, they wanted only one thing: Return to the clan and help us rebuild. This meant returning to the life of the dagger, even more useful he/she was for their new healing talents. Undoing years of good service for the sake of a promise and blood ties... The hope of convincing them to dissolve the clan or let them go. The journey has yet begun.

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DoL

  • Mining: 0
  • Botany: 0
  • Fishing: 0

Color Key
 ? In A Relationship: Name is romantically involved with this character.
 ? Romantic Attraction: Name is romantically interested in this character.
 ? Sexual Attraction Name is physically interested in this character.


 ? Platonic Love/Family: Name considers this person family.
 ? Friend: Name considers this person her friend.
 ? Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


 ? Good Standing: Name has no specific feelings about this character, however they left a good impression.
 ? Neutral: Name has no specific feelings about this character.
 ? Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


 ? Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
 ? Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
 ? Fear: Name is terrified by this character, and will try to avoid them at all cost.
 ? Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


 ? Family Member: This character is related by blood to Name.
 ? Business: This character is either an Name's employer, employee, or coworker.
 ? Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

NPC

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PC

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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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? Common Rumors - Easily overheard. Use these freely!

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? Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

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? Rare Rumors - Very rarely overheard. Please ask before using!

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PC

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? Player Character Rumors - Feel free to add rumors of your own!

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Stories are in chronological order.

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Music

Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.

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Artwork


Game Screenshots

Personal RP Limits

¦ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
¦ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
¦ I won't play permanent character death or rape plots.
Disclaimer
¦ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
¦ Title: [Link Here Title]
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Time Zone/Server
¦ PST / -8 GMT
¦ Siren (Soon to switch to Balmung)
Credit

¦ Template was created by Bancroft Gairn.
¦ Adapted by Xheja Rajhera.
¦ Background and headers Atreus del Alumet.
¦ Tabs by Suen Shyu.
¦ Music and OOC notes by Glioca Sargonnai.
¦ Mashing everything together like a mad scientist D'lyhhia Lhuil.
¦ Further mashing Hitomi Kisaragi.

► ☼ We walk under the same sun. ☼ ◄
► ☾ We sleep under the same moon. ☾ ◄