Krevh Nhulnu
Krevh Nhulnu The Wildcard
Confident. Unpredictable. Trigger-happy. If we're being honest, she's just a little bit crazy. About
Krevh stands at about five foot nine, at a height that's somewhat abnormal for the women of her race. She is also lanky, long-legged, and quite small in the chest in a way that makes her look somewhat androgynous during those rare occasions that she chooses to crossdress as a disguise. However, her abnormal physique hasn't affected her physically. She's still extremely athletic and nimble, and while you might not see her going toe to toe with a Roe, she tends to lean towards finesse, speed, and evasion during combat. Her wiry frame often makes her a target for enemies who think she'd easily be overcome, but spend enough time with her and you'll discover that this isn't the case. Her long, wavy black hair is somewhat unkempt, reaching to the middle of her back and meticulously dyed with deep purple streaks. It's occasionally seen braided up, but most of the time, you'll see it flowing freely, seemingly not getting in her way until it's time to comb it (let's just say there's cursing. A lot of it.) A traditional Keeper of the Moon teardrop sits just above her eyebrows, surrounded by her own design of six small black dots. She is rather fond of earrings, and can be seen with various different types, though none that are too big or flashy. A pair of large eyes sit above a straight nose with gently flared nostrils, one green, the other pale gray. Krevh's skin is also a very pale gray, with white markings on the edges of her face. Although there are various small scratches, bruises, and leftover spots from healed wounds in various places on her body, a single scar can be seen cutting through her right eye - a poorly healed souvenir from a fight with her mother. Another slightly smaller scar sits on her left cheek, just above a small black beauty mark. Her lips are somewhat thin, resting under a slightly pointed nose that's just barely a shade darker than the rest of her skin. Clothing: Literally anything that doesn't have sleeves. Unless it's obviously cold weather, Krevh isn't one to wear anything involving sleeves or anything that covers too much of her body. She doesn't enjoy the feeling of having her body impeded in any way, whether that be hats, scarves, high socks, or too-loose shoes. Despite having a preference for clothing that shows a bit more skin, Krevh doesn't choose her outfits for the purpose of sex appeal, or anything close to it. Accusing her of such a thing is probably one of the quickest ways to find yourself hanging from a lamppost with an apple in your mouth with no recollection of how you got there to begin with. Voice: Voice Claim Ultimately, Krevh is a somewhat unpredictable, slightly crazy merc-for-hire who just happens to specialize in dealing with situations in ways that make it more fun for her. Whether or not it's fun for her victims is up for debate. She's a fairly pleasant person, always up for a good time no matter what the activity is. Unfortunately, having a "good time" can really mean anything from a night out at the tavern to swiping goods from a nobleman's house, and possibly setting his house on fire afterwards to "make it more exciting". Krevh usually doesn't hesitate to introduce herself and get to know people, sometimes to the point of being a bit nosy. Despite (or quite possibly, as a result of) her violent upbringing, she's normally pretty chummy with most people and tries to make new friends or acquaintances feel welcomed. She's got a soft spot for people she sees that might need a hand finding their place in the world, and in her own weird way, she tries to help. While it might appear that the girl doesn't particularly care who gets caught in the crossfire of her antics, she does make sure those she considers friends are out of it. Most of the time. Years in the mercenary trade has given her the ability to swap from friendly bantering to cold manipulation at the drop of a hat, a trait she uses whenever and wherever it's necessary. She views murder in a somewhat objective light - if it's in your way, it needs to be moved. Krevh doesn't make light threats, and it's nearly impossible to know whether or not she's going to kill you after getting the information she needs because she doesn't want lips flapping later, or simply leave you lying unconscious facedown in a barrel to make you think before you act. She will often choose the most "fun" or the most outlandish way to solve a problem, valuing stimulation over logic most days. Surprisingly, she does enjoy reading - it's about the only thing she'll sit still for besides eating, and even then, the content has to be engaging. Her room can usually be found littered with novels and bloody histories, sometimes even magic techniques. Often to the chagrin (and disgust) of others, Krevh has a rather dark and sarcastic sense of humor with little regard for whether or not she might be offending those around her. She simply isn't the type to stay negative forever, and will try to lighten the mood even when it could be considered inappropriate. Getting her angry enough at you to hold a grudge, however, is probably a very big mistake. You may or may not die, but it definitely won't end well for you.
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
Krevh would assert that she came into the world just as she often appears in life - right the flying fuck out of nowhere. She'd been born to a small family of poachers based out of Gridania, like many young Miqo children, with a single brother and two...passable parents. M'javh and Krevh spent most of their time together, out of the way of their parents. Money was important, their parents always said. More important than most other things, like tending to their young children. When Krevh and M'javh were old enough, they were to be given to any nearby Keeper tribe to find mates and therefore earn their place in the world. They were taught to fight and to hunt at young ages, but if they did not perform as well as their father believed they should, beatings were handed out. Being a part of the family meant making money for the family - and their father suffered terribly from delusions of grandeur. But Krevh doesn't count these years as part of her life. Her life began at the age of seven, when a failed hunt caused her already moody father to take out his rage upon his youngest. She remembers pain - not the usual stinging, bruising blows - but the scrape of wood against her cheek as he slapped her across the face, smacking her head hard against a tree. Being dragged by one leg back to camp, her brother ordered to "watch what happens to useless hunters who couldn't provide for their families", while their mother sat nearby, dead-eyed as always. Cowed, uncaring - not even a true Keeper anymore. The blows kept coming, some just hurting, some spurting blood. When his hand grew tired, he found thick branches. M'javh screaming for it to stop. Before anyone knew what was happening, the camp was surrounded by Wood Wailers. And Krevh had disappeared.
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