Melata Songsteel

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Melata Songsteel
"Behold in awe, for I am Her Chosen. I am the one to carry Her light, and you are the one to fall before it. Kneel, or be crushed by my divine justice."


 Melata Songsteel
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The Warden's Chosen; the High Redeemer
Gender Female
Race Miqo'te, Keeper of the Sun
Clan Unaffiliated
Citizenship None
Age Late 20s - Early 30s
Nameday Unknown
Occupation Adventuring alchemist and magic expert; Sellsword
Class Witch-Knight
Alignment Lawful Evil
Server Omega

Appearance

Melata is a tall - for her race - Miqo'te with pale skin, white hair, eyes with very light grey irises and with the whites getting red whenever she uses battle magic, and always a serious, grim expression on her face. Although her body appears to be quite slender, her posture is confident and sturdy, her moves sharp and strong. She is always deep in thoughts as her furry tail hangs motionless, almost unnaturally so, but she is aware of her surroundings nonetheless, her ears flickering to a faintest of sounds, her tail starting to move nervously if someone approaches. A couple of old scars on Melata's face can easily be spotted, but there are more, hidden under clothes, that run deeper and look much grimmer. Her speech is one of an educated priest, as many point out, and her voice is loud and clear. When it comes to her attire, she usually wears armor and carries weapon regardless of whether or not she initially intends to fight. One piece of clothes always remains the same: the underrobe, scorched on the edges and covered in scarlet spots.

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Personality

Melata firmly believes herself to be chosen by Azeyma, the Warden, goddess of the Sun, and she acts as such. Her lifetime goal is to destroy injustice and crime all around Eorzea, and she considers herself the only one capable and competent to complete the task. And though she can - and will - be rude and intrusive, she won't attack a person for saying a wrong word or for leading a not-so-righteous lifestyle, unless it directly hurts other people, in which case the heretic gets but a single chance to kneel and repent, before suffering... consequences, be it by her own blade or by the laws of the state. In her philosophy, lies and hipocrisy are cardinal sins, and therefore, should be punished with utmost severity.

When resting before another adventure, Melata usually prefers to remain alone, reading or praying, but she also tends to take strolls to temples from time to time, though for some reason, she rarely actually enters said temples. She also visits taverns, and when she does, one can only hope not to become the next target for her sermons.

Despite Melata's unfriendly nature, she still has allies which she keep at arm's length. They are constantly being tested, and if they prove to be unrighteous, she takes it as a great offence. Some of her mortal enemies were her closest friends in the past, and that is the reason why she no longer says the word "friend" when referring to anyone at all.

History

You have a feeling that you've already heard the witch's story before, but your memories are hidden behind an inpenetrable dark veil. Only distant images and sensations remain, burned into your mind. Perhaps, the rest will be revealed later?..

Pre-Calamity

Two figures in exile. Evil and treachery.

The Battle of Carteneau

Fear. Mistake. False godhood.

Post-Calamity

Pain begets pain. Past and future uncertain.

Miscellaneous

Abilities

As a Witch-Knight, Melata is proficient in both sword wielding and magic. As her main weapon, she chose greatsword, and she is much more capable in duels than in battles against groups of enemies. Her magic abilities include:

  • Casting curses. Through channelling her righteous hatred, Melata can disrupt target's aether for a limited time, which results in either stun or reduced attributes. Curses can be cast on objects to affect the next person to touch them. The more powerful the curse, the more preparation it requires.
  • Lifting curses.
  • Lifestealing. Melata's unwillingness to die before completing her divine task can be manifested through a spell, allowing her blade to transfer target's aether back to its owner, for a short duration.
  • Limited healing and barriers. Without being able to take aether from nature, Melata has to sacrifice her own, her target's or her ally's aether.

Roleplay hooks

  • Melata travels pretty much everywhere in Eorzea (except Gridania, but she can be found in the Shroud, keeping her head low). Can travel to other continents and islands, if needed, but doesn't know much about them.
  • When Melata desires to rest, she may go to a crowded tavern or to a quiet library - depending on her mood.
  • Melata may be willing to join a group of adventurers or sellswords for a short time and support them with her magic.

Character theme