Difference between revisions of "A'mahri Kahz"

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<div align=center><div style="font-size:55px;letter-spacing:0.2em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">A'mahri Kahz</div></div>
 
<div align=center><div style="font-size:55px;letter-spacing:0.2em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">A'mahri Kahz</div></div>
 
   
 
   
<div align=center><div style="font-size:15px;letter-spacing:0.75em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">~Self-Proclaimed Master Craftsman~</div></div>
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<div align=center><div style="font-size:15px;letter-spacing:0.75em;color:#800000;font-family:Georgia;text-shadow: 1px 1px 5px silver">"Lady of the Fields"</div></div>
 
   
 
   
  
<div align=center>[[file:mahriclothes.png]]</div>
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<div align=center>[[File:Floral.png]]</div>
 
    
 
    
 
   
 
   
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<div style="padding:10px 35px; background: #800000;font-size:14px;color:#ded5cf;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;"><center>'''PROFILE'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #800000;font-size:14px;color:#ded5cf;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;"><center>'''PROFILE'''</center></div></span></h3>
 
<br>
 
<br>
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''NAME + ALIASES...'''</font>  <font style="font-family:Georgia;"> A'mahri Kahz, Mahri, Mahrigold, Boss, Bosscat, Kitten</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''NAME + ALIASES...'''</font>  <font style="font-family:Georgia;"> A'mahri "Mahrigold" Kahz </font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RACE & CLAN...'''</font>  <font style="font-family:Georgia;"> Miqo'te, Seeker of the Sun</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RACE & CLAN...'''</font>  <font style="font-family:Georgia;"> Miqo'te, Seeker of the Sun</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''GENDER...'''</font>  <font style="font-family:Georgia;"> Female</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''GENDER...'''</font>  <font style="font-family:Georgia;"> Female</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''AGE...'''</font>  <font style="font-family:Georgia;"> Twenty-one</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''AGE...'''</font>  <font style="font-family:Georgia;"> Twenty-four</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ORIENTATION...'''</font>  <font style="font-family:Georgia;"> Bisexual</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''ORIENTATION...'''</font>  <font style="font-family:Georgia;"> Bisexual</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''MARITAL STATUS...'''</font><font style="font-family:Georgia;padding:0px 5px;"> Single Pringle</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''MARITAL STATUS...'''</font><font style="font-family:Georgia;padding:0px 5px;">Dating</font>
  
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PLACE OF BIRTH..'''</font>  <font style="font-family:Georgia;">Outer La Noscea</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PLACE OF BIRTH..'''</font>  <font style="font-family:Georgia;">Outer La Noscea</font>
 
   
 
   
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RESIDENCE...'''</font>  <font style="font-family:Georgia;">Currently, Gridania.</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''RESIDENCE...'''</font>  <font style="font-family:Georgia;">Plot 30, 4 Ward, The Lavender Beds</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''FAMILY...'''</font>  <font style="font-family:Georgia;">A'dahlia Bhel (Mother)</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''FAMILY...'''</font>  <font style="font-family:Georgia;">A'dahlia Bhel (Mother), A'kahz Nunh (Father, deceased)</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;"> Retainer / Trading Company Manager.</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''OCCUPATION...'''</font>  <font style="font-family:Georgia;"> Botanist & Shopkeeper for Clockwork Trading Co.</font>
  
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PATRON DEITY...'''</font>  <font style="font-family:Georgia;"> Azeyma, the Warden</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''PATRON DEITY...'''</font>  <font style="font-family:Georgia;"> Azeyma, the Warden</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''HEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 5 fulms, 2 ilms</font>
 
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''HEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 5 fulms, 2 ilms</font>
  
<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''WEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 126 ponze.</font>
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<font style="padding:0px 5px; font-size:12px;color:#616978;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">♥</font> <font style="font-size:12px;color:#800000;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver">'''WEIGHT...'''</font>  <font style="font-family:Georgia;padding:0px 5px;"> 146 ponze.</font>
 
   
 
   
  
 
</tr></table></div>
 
</tr></table></div>
 
=General=
 
=General=
''"I ain't sure what I'd do if it weren't for the head-honcho. Cooped up in Limsa, fixin' boats and tools all m'life. I'd say I got it good 'ere..travellin' the world and seein' new things..But don't tell Dezzo I said that, alright?"''
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''"Want to know a bit about me, ay? Well, that's a bit of a shocker."''
''<small>- A'mahri to a Tavern Waitress</small>''
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''<small>- A'mahri Kahz</small>''
 
  {{Infobox-character
 
  {{Infobox-character
 
| name = A'mahri Kahz
 
| name = A'mahri Kahz
| image = mahrismirk.png
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| image = Mahrii.png
| caption = Self-Proclaimed Master Craftsman
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| caption = Lominsan Sun Cat
 
| gender = Female
 
| gender = Female
 
| citizenship = Limsa Lominsa
 
| citizenship = Limsa Lominsa
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| clan = Seeker of the Sun
 
| clan = Seeker of the Sun
 
| stat_1 = Age
 
| stat_1 = Age
| stat_1_value = 21
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| stat_1_value = 24
 
| stat_2 = Deity
 
| stat_2 = Deity
 
| stat_2_value = Azeyma, the Warden
 
| stat_2_value = Azeyma, the Warden
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| stat_3_value = Bisexual
 
| stat_3_value = Bisexual
 
| stat_4 = Marital Status
 
| stat_4 = Marital Status
| stat_4_value = Single
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| stat_4_value = Dating
 
| stat_5 = Occupation
 
| stat_5 = Occupation
| stat_5_value = Retainer / Trading Company Manager
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| stat_5_value = Botanist / Merchant
 
| stat_6 = Nameday
 
| stat_6 = Nameday
| stat_6_value = 10th Sun of the 6st Umbral Moon
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| stat_6_value = 10th Sun of the 6th Umbral Moon
 
}}
 
}}
  
'''A'mahri Kahz''' ''(Ah-Ma-Ree Kaz)'' is a Miqo'te woman born on the 10th Sun of the 6th Umbral moon within the Seeker Antelope tribe located in Eastern La Noscea. With her mother being a runaway, her earlier years only consisted of constant travel, thus A'mahri has little remaining memory of her childhood up until her and her mother's arrival in Limsa Lominsa a year later.
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'''A'mahri Kahz''' ''(Ah-Ma-Ree Kaz)''  
Being raised within the maritime city-state, A'mahri is no stranger to the types of sailors, pirates, and other colorful types of characters that reside in the area - and has more than likely picked up their mannerisms. Those meeting the short, seemingly unintimidating Miqo'te may be in for a shock when she opens her mouth.
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is a cheerful, energetic Miqo'te woman born on the 10th Sun of the 6th Umbral moon. She was born into the Antelope Tribe, located in the more densely-wooded sections of South Shroud. With an uprise of conflict in the tribe nearly a week after A'mahri was born, several tribesmen, as well as A'mahri, had relocated to Outer La Noscea.
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Currently, A'mahri is both the manager and expeditionary leader of the Starfall Trading Company - a business set up by her mentor and best friend [[Dezmond Neophytos]]. She currently resides in The Roost and will often be found loitering around the Carline Canopy and various other locations in The Shroud, and may sometimes appear in different taverns across Eorzea - most likely chatting someone's ear off with overly exaggerated stories.
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However, due to lack of leadership and direction from the sept's nunh, which had eventually lead to his death, the small group of Antelopes had either returned to the Shroud, or taken up residence in Limsa Lominsa, A'mahri and her mother choosing the latter.
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Despite having to grow and adapt to a much different lifestyle, A'mahri remains positive throughout everything regardless! Many years later, A'mahri is the current co-owner of Clockwork Trading Co. -- a business partnership set up by her best friend, [[Dezmond Neophytos]].
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She currently resides in the Free Company's headquarters located in the Lavender Beds, where she runs the front desk and assists in crafting projects commissioned to the company. However, that isn't to say that someone wouldn't be able to spot A'mahri running around the woodlands of Eorzea, collecting samples of flora and other scraps to use for work.
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Of course, there's no need to be shy around this boistrous lass -- she doesn't bite! In fact, she'd be more than happy to pull out a chair and tell you a story or two of her travels.
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'''CURRENT INVENTORY'''
 
'''CURRENT INVENTORY'''
  
'''Pip''' - When isn't A'mahri carrying Pip around? Well, unless he's malfunctioning, of course.  
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'''Pip''' - A'mahri's 'adopted son' and 'personal bodyguard'. Though he's entirely too heavy for the Miqo'te to carry, the mammet is never too far from her side. Do approach with caution, however, as his 'malfunction' may cause some offense and harm to others.
 
   
 
   
'''Bow, Arrows, and Quiver''' - Between gathering materials and going on hunts, this is essential!
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'''Ink Bottle and Quill''' - Though she isn't too sure why she carries these items around, they're quite useful for signing documents on the go!
 
   
 
   
'''Coin Pouch''' - Doesn't hurt to have some pocket change.
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'''Coin Pouch''' - It doesn't hurt to carry some pocket change, though A'mahri never carries more than 500g on her person unless she's being either guarded, or on business.
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'''Bandages''' - Can't go a day without slicing your fingers up, can't you Mahri? Silly girl.
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'''Bandages''' - It's a miracle that A'mahri still has all her fingers and toes, especially after how many mishaps she has while at work. It always helps to have one or two rolls of bandages on hand!
 
'''Leatherworker + Weaver Tools''' - What's wrong with sitting down and working while you're out? Saves from going back and forth to the shop, right?
 
  
'''Brown Leather Satchel''' - A fairly large satchel to carry A'mahri's tools and equipment in.
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'''Brown Leather Satchel''' - A fairly large satchel to carry A'mahri's tools and equipment in. It's fairly old and smells musty, but it gets the job done. If one looks closely, they'd be able to notice the small blotches of dry ink staining the bottom of the bag.
  
  
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=Appearance=
 
=Appearance=
[[File:Fanartofmahri.png|left|300px]]
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[[File:Mahrithumbsup.png|left|300px]]
'''Complexion: ''' <font style="color:#000000;" size=2">A'mahri is shown to have more 'paler' skin compared to most Seekers you may see around. Being buried up to her neck in paperwork and remaining indoors would be the reason. She isn't deathly pale, however, and gets healthy amounts of sun when performing outdoor work.</font>
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'''Complexion: ''' <font style="color:#000000;" size=2">A'mahri is shown to have a fair skin tone, compared to most Seeker Miqo'te you may see out and about. Spending most of her time working indoors, the Miqo'te doesn't get the opportunity to be out in the sun that much. When she has the free time, A'mahri does try sunbathing in an attempt to make her skin darker. However, she has been cursed with the trait of burning more often than tanning in the sun.</font>
  
'''Hair: ''' <font style="color:#000000;" size=2">Dark Brown and shoulder-length</font>
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'''Hair: ''' <font style="color:#000000;" size=2">Dark Brown and shoulder-length which is often styled differently.</font>
  
 
'''Eyes: ''' <font style="color:#000000;" size=2">Left Eye Blue, Right Eye Green</font>  
 
'''Eyes: ''' <font style="color:#000000;" size=2">Left Eye Blue, Right Eye Green</font>  
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'''Clothing Style: ''' <font style="color:#000000;" side=2"> A bit of a 'fashionista', A'mahri will throw on whatever 'looks good', but still can be useful for work. That being said, A'mahri will more than likely be seen wearing aprons and other sorts of protective equipment. When in the field, A'mahri will wear more lighter clothing to increase mobility - and ironically, wearing heavier clothing while in Coerthas. Additionally, A'mahri also has an affinity for the color red - and most if not all of her clothing will contain a form of 'redness' in them.
 
'''Clothing Style: ''' <font style="color:#000000;" side=2"> A bit of a 'fashionista', A'mahri will throw on whatever 'looks good', but still can be useful for work. That being said, A'mahri will more than likely be seen wearing aprons and other sorts of protective equipment. When in the field, A'mahri will wear more lighter clothing to increase mobility - and ironically, wearing heavier clothing while in Coerthas. Additionally, A'mahri also has an affinity for the color red - and most if not all of her clothing will contain a form of 'redness' in them.
 
 
<small>- Artwork on the left done by myself. I can't HTML q v q</small>
 
  
 
=Personality=
 
=Personality=
[[File:Mahrisitting.png|right|300px]]
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[[File:Mahrifull.png|right|300px]]
At a first glance, A'mahri could be described as a bossy, obnoxious, stick-in-the-mud type of gal - at least when she's working. Under her hard shell of a business woman, however, lies an extremely laid-back attitude. Having lived the majority of her life in Limsa Lominsa, it would be undeniable that she would pick up the 'accent' and mannerisms of the city-state's native folk. Not wishing to be mistaken for a pirate, however, she will attempt to tone her dialect in an attempt to sound more 'formal' when speaking to clientele.
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In addition, A'mahri is shown to display a lot of over-confidence in herself - going as far to calling herself a Master Craftsman and 'The Boss' of the trading company she works in. She also has a habit of deeply exaggerating the truth in some things, making herself the 'main character' of whatever scenario she so happens to be in.
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At a first glance, A'mahri can come off as loud, obnoxious, and maybe even a little bit scatterbrained. Having spent the majority of her life around the hustle and bustle of Limsa Lominsa, it would be undeniable that she would be influenced by some of the city-state's native folk. However, wanting to be taken more seriously in her place of employment, A'mahri will attempt to 'tone down' her behavior a few notches -- drawing her words out longer to conceal her 'dialect' when communicating with clientele.
A'mahri also may come off as unintentionally flirtatious towards others, regularly complimenting and giving nicknames towards those she interacts with (example: To his dismay, A'mhari often calls Dezmond, Dezzo.). Because of this, she can have a chance of getting into trouble with the wrong kinds of people.
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In addition, A'mahri displays a degree of cockiness when it comes to her own skills -- going as far as to claiming to be a Master Craftsman and to be the best of the best in her trading company. Though, in actuality, A'mahri's skills in both gathering and crafting are average.
Upon getting to know A'mahri better, one might discover that she is quite the workaholic at times. She will, and has in the past, worked herself to exhaustion with juggling paperwork, clientele, crafting, hunting, and also displays undying loyalty to both her job and towards her boss. This behavior is mostly to gain recognition, and to start conversations in a "I worked so hard, I passed out!" sort of way..and in an attempt to earn herself a raise.
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She also has a habit of deeply exaggerating the truth -- an example being that she would make herself appear as the 'main character' of whichever scenario she so happens to be in.  
Additionally, A'mahri is shown to be quite frugal with her money - stating that it would be best for people to not waste so much gil on luxuries and to make do with the necessities (all while blowing gil away on stupid things, herself.). Don't be surprised if your character finds them-self being scolded for spending too much!
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Upon cracking A'mahri's wild 'shell' of a character, one may discover that she takes pride in her work - even going so far as to working herself to exhaustion in order to meet quotas unless forced to stop by her superiors. She displays an undying loyalty to both Clockwork Trading Co. and towards her boss, Dezmond, in order to gain recognition for her work.
All in all, A'mahri's relaxed nature makes her pretty easy to get along with. There isn't much that riles her up at all, as easygoing as she is. However, should you pick on Pip - A'mahri's adoptive 'mammet son', be prepared for a fight.
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[[File:Mahrismiles.png|right|300px]]
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Lastly, though she is guilty of spending unnecessary amounts of gil on luxuries in her youth, A'mahri is shown to be quite frugal -- refusing to spend on anything outside of necessities after receiving a rather harsh tongue-lashing from her mother. However, A'mahri will always put a bit of gil to the side to 'treat herself' when the time is right. Though, don't be too surprised if you find A'mahri trying to win a free drink or two off of your character!
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=== <span style="font-size:medium;">'''''<u>Flaws</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Flaws</u>'''''</span> ===
: <font style="color:#800000;" size="1">❤</font> Her complimenting and name-calling can put her into trouble.
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: <font style="color:#800000;" size="1">❤</font> '''Liar Liar, Pants on Fire!''' -- A'mahri is prone to lying, mainly to keep herself out of trouble and in an attempt to impress everyone she communicates with.
: <font style="color:#800000;" size="1">❤</font> She's usually quick to forget something told to her.
+
: <font style="color:#800000;" size="1">❤</font> '''Name-calling''' -- Being bad with names, A'mahri refers to some of her aquaintences with nicknames. This is all in harmful fun, though some may be offended by some of the random names she'll make.
: <font style="color:#800000;" size="1"> ❤</font> She over-exaggerates things sometimes to the point of straight-up lying.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Stubborn''' -- It's relatively difficult for A'mahri to take "No" for an answer. If she is told not to do something, she'll most likely do it anyway.
: <font style="color:#800000;" size="1"> ❤</font> She gets easily frustrated when things go wrong.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Hing..Er...What?''' -- With a combination of both her 'Lominsan dialect' and her exciteable nature, A'mahri is prone to talking fast..REALLY fast. In turn, it may be hard to understand what she's trying to say.
: <font style="color:#800000;" size="1"> ❤</font> Even if you say 'no' to something, she will probably do it anyway.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Perfectionist''' -- A'mahri isn't one to half-ass her work, and will go great lengths to make sure her productions are more satisfactory. However, she will become extremely frustrated should things go wrong or unplanned.
  
 
=== <span style="font-size:medium;">'''''<u>Fears</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Fears</u>'''''</span> ===
: <font style="color:#800000;" size="1"> ❤</font> Bugs and other types of Vilekin.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Sylphs''' -- During one of her expeditions into the Black Shroud, A'mahri fell victim to a Sylph's pranks, which ended up in her being covered from head-to-toe in some really adhesive tree sap. Since then, A'mahri has developed a fear towards the 'flying gysahl greens' beast tribe.
: <font style="color:#800000;" size="1"> ❤</font> Antelope Tribe members and Seeker Miqo'te.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Vilekin''' -- A'mahri is definitely not fond of the large creepy-crawlies.
: <font style="color:#800000;" size="1"> ❤</font> Thaumaturgy.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Thaumaturgy''' -- Not being able to understand thaumaturgy, A'mahri has a very thin line of trust in it. As superstitious as she is, she claims that it's an evil act and whoever uses it probably has some dark motives.
: <font style="color:#800000;" size="1"> ❤</font> Sylphs.
+
 
  
 
===Preferences===
 
===Preferences===
  
 
=== <span style="font-size:medium;"><u>'''''Likes'''''</u></span> ===
 
=== <span style="font-size:medium;"><u>'''''Likes'''''</u></span> ===
: <font style="color:#800000;" size="1"> ❤</font> Chit-chatting with strangers.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Reading''' -- Though she hasn't fully mastered the art of literature, A'mahri does enjoy sitting down and reading a good book -- as long as there aren't any big words.
: <font style="color:#800000;" size="1"> ❤</font> Leatherworking and Weaving
+
: <font style="color:#800000;" size="1"> ❤</font> '''Music''' -- A'mahri has a huge respect for bards, and even wanted to become one herself! However, she hasn't the slightest on how to play an instrument.
: <font style="color:#800000;" size="1"> ❤</font> Singing, but she won't admit it.
+
: <font style="color:#800000;" size="1"> ❤</font> '''Magitek''' -- A'mahri knows little to nothing about Magitek and other advanced technologies, but she likes the appearance of them.
: <font style="color:#800000;" size="1"> ❤</font> Magitek and Technology
+
: <font style="color:#800000;" size="1"> ❤</font> '''Gardening''' -- Red Rooster Stead was a location A'mahri frequented a lot while growing up, so much that she had learned how to maintain her own garden at home! Despite the fact that she feels like she's wrestling the Shroud's elementals just to get a good yield, she's quite the green thumb when she tries hard enough.
  
 
=== <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> ===
: <font style="color:#800000;" size="1"> ❤</font> Sweets
+
: <font style="color:#800000;" size="1"> ❤</font> '''Sweets''' -- Not having much of a sweet-tooth, A'mahri prefers more savory foods, and may turn away any offers consisting of high amounts of sugar.
: <font style="color:#800000;" size="1"> ❤</font> Cold weather
+
: <font style="color:#800000;" size="1"> ❤</font> '''Cold weather''' -- Living in Ishgard with her employer for some time was similar to traveling in the Seven Hells itself. A'mahri absolutely hates the cold and will do anything she can to avoid it.
: <font style="color:#800000;" size="1"> ❤</font> Strong alcohol
+
: <font style="color:#800000;" size="1"> ❤</font> '''Strong alcohol''' -- A'mahri enjoys the more simpler alcohols in life -- totally not because she's a lightweight or anything.
: <font style="color:#800000;" size="1"> ❤</font> Paperwork
+
: <font style="color:#800000;" size="1"> ❤</font> '''Gigantoads''' -- Though she's well-versed in leatherworking, A'mahri will be very reluctant to gather Gigantoad skins...too slimy!
  
 
=Skills and Combat=
 
=Skills and Combat=
Line 189: Line 191:
  
 
=History=
 
=History=
'''<big>Early Life</big>'''
+
'''<big>Scatter</big>'''
[[File:Mumanddad.png|right|300px]]
 
A'mahri's story begins as a result of a forbidden love story between her parents A'dahlia Bhel and A'kahz Tia. Now, being that A'kazh was not in a breeding position within the Seeker of the Sun Antelope Tribe, he was forbidden from passing on the bloodline for future generations of tribesmen. With Miqo'te breeding rules already in place between the twenty-six original tribes, breeding in a non-eligible position was..well, frowned upon.
 
A'dahlia and A'kahz soon fell in love, seeing eachother in secret and careful not to catch suspicion of the tribe's appointed Nuhn at the time. Eventually, out of their secret life of romance, A'mahri was born within the mating season..A very lucky birth on both A'kahz and A'dahlia's part, as plenty of other women in the tribe were close or have already produced plenty of cubs.
 
However, the Nuhn was quick to discover the relationship - being A'mahri striked no resemblance to him whatsoever..and that he hadn't recalled A'dahlia ever being present during the time of breeding with the others. As a result of strong rage towards the pair, they were both sentenced to execution. A'dahlia and A'kahz had planned to escape overnight, and they had put that plan into action. Unfortunately, A'kahz was struck down and killed - leaving A'dahlia and baby A'mahri to flee the tribal grounds by themselves.
 
 
   
 
   
For what must have been around a year at most, A'dahlia and A'mahri had travelled from location to location to hide from the tyrant of a Nuhn and the rest of the Antelope Tribe. Though she was unable to recognize any familiar Miqo'te when coming across one, the thought of both A'dahlia and her baby being murdered took a heavy toll on her mentality. She refused help from just about everyone she came across, and expressed deep hostility when approached in more unfamiliar settings. With the constant migration to and from each and every settlement within La Noscea, the pair had eventually come across Limsa Lominsa. With the city-state's large structures, winding bridges and paths, A'dahlia concluded that it would be a grand opportunity to settle within the city and properly raise A'mahri.
+
''"We must make changes for the better and we must not make mistakes. We must not surrender. This is our new life now." -A'dahlia to a young A'mahri.''
 
   
 
   
 +
 +
[[File:Mommaandpapa.png|right|300px]]
 +
 +
A'mahri's story began in the midst of a sudden split involving the Miqo'te Antelope tribe. The tribe's Nunh, A'tahro, was forced to pass his title on to a fellow tribesman named A'kahz, who defeated him in a duel to become the one to lead the tribe.
 +
thir
 +
After getting adjusted to his new position, A'kahz made a snap decision to relocate a small number of Antelope tribesmen to faraway lands in search of a new territory to claim. Though the idea at first seemed foolish, a handful of people supported his decision. At the time of departure roughly a few months later, thirteen people had volunteered to join A'kahz on his journey, and in turn, A'tahro was assigned to look after the rest of the tribe.
 +
During the voyage, A'mahri, as well as five other children were born before they arrived at La Noscea.
 +
 +
For the first few moons following their arrival, A'kahz and his group of followers were adapting fairly quickly to the new land. Food was bountiful thanks to their closer proximity to water, and some had even begun to take up spearfishing and agriculture. However, food doesn't last, and many hardships made their way to A'kahz's sept after some time had passed. And so, with thirteen people, plus five additional hungry mouths to now feed, A'kahz was under great pressure.
 +
Though he was a strong man with a skill to match, he was a terrible leader. Soon, the sept had begun to resent A'kahz and his decision to be far away from home. He outright refused to show weakness and return to the Shroud, and his inexperience as a head figure had lead to many arguments and confusion throughout his people.
 +
 +
Several months later, crops had withered, wavekin had caught on to the spearmen and fled more successfully, and in an attempt to show off his strength to his tribe, A'kahz was trampled by a raging buffalo after one too many prods of a spear.
 +
Thus, the tribe was at a loss as to what to do. No other male in A'kahz's sept was willing to grab the torch, and after a joint decision one day, the group of eighteen Miqo'te parted ways. Some had returned to the Shroud, where A'tahro had reclaimed Nunhship, some had wandered off in any random direction, and some had decided to take up residency in Limsa Lominsa.
 +
 +
A'dahlia, A'mahri's mother, had chosen the latter, and so began their journey to the city-state.
 +
 +
  
 
'''<big>Childhood</big>'''
 
'''<big>Childhood</big>'''
 
   
 
   
Several years have passed by since A'dahlia and A'mahri's arrival in Limsa Lominsa, and the young child had grown to be quite a happy child. Though her mother refused to allow her to interact with any of the other children, or people in general for that matter (unless they're uniformed with Maelstrom/Yellowjacket colors), A'mahri was very sheltered for the majority of her childhood. This in turn, made A'mahri develop a sort of rebellious personality, refusing to abide to her mother's rules and constantly running away from home. It would mostly be a weekly occurance that the child would be escorted home by a figure of authority, if not another adult.
+
''"Are we still a tribe, Momma?"''
 
+
After an additional year of fighting between A'dahlia and A'mahri, things have begun to die down. After a long talk with some angry guards within the city-state, A'dahlia had finally broke out of her shell of insecurity after dropping her tribal prefix. She had taken up employment within the Drowning Wench as a means to make extra gil to support herself and her daughter.
+
Several years had passed since A'mahri and A'dahlia had arrived at Limsa Lominsa, and though raising a child by herself in a new setting was difficult at first, A'dahlia managed to shape A'mahri into a cheerful young girl.
Meanwhile, at the age of ten, A'mahri was allowed to venture out on her own within Limsa Lominsa's gates - as long as she followed one rule being not to talk to other Miqo'te. This was a huge time of development for the child, as she had begun to learn how to read and write, play in the markets and aftcastle on her own, and play in the water near the docks. During A'dahlia's free time, she had even started training A'mahri on how to use a bow. This created a sort of daily routine for A'mahri to keep her busy and out of trouble, to A'dahlia's enjoyment. Wake up, study, play, hunting practice, play some more, and bed.
+
With little to no recollection of what had happened back on the shores of Outer La Noscea, A'mahri always pestured her mother with questions about family, life when her mother was younger, etc.
 +
Though she was a little annoyed at the young Miqo'te's constant barrage of questions, she wanted A'mahri to grow up strong and independant, and thought she'd spare A'mahri any details of what occurred several years ago, of A'kahz and A'tahro, and tribal lifestyle.
 +
 
 +
Financially, having little to no money had brought a large deal of struggle onto the two Miqo'te. After pawning what little knickknacks she had, A'dahlia had eventually managed to rent an inn room and obtain a position at the Drowning Wench after asking around. As a result, A'dahlia worked long hours while A'mahri was left at the Mizzenmast.  
 
   
 
   
  
<big>'''Teenage Years & Adulthood - Into the Life of Crafting'''</big>
 
[[File:Mahriii.png|left|300px]]
 
One day, while hanging around the dockyard, A'mahri had discovered a group of sailors docking what would appear to be a damaged ship. Watching as the men and women dragged the sail on to the dock and got to work on both the ship itself and the sail, the Miqo'te was amazed that they were able to perfectly repair both items with what seemed to be little amount of effort. A'mahri thought to herself "What if I could fix and make stuff for work?"
 
  
Thus, began A'mahri's tinkering phase. From toys to household objects, the Miqo'te had begun tampering with various objects in an attempt to fix them or make them new. Upon being successful with some repairs and pleased with the results of her own creations, A'mahri knew she was set on the right path. Additionally, she had opened a small stall within Hawker's Alley to repair toys and other small objects for the public to make some gil for herself. Though business was extremely slow with more experienced menders and tinkerers already present in the area, A'mahri was pleased that she could make a career out of something she enjoyed instead of working at a tavern for the rest of her life with her mother.
 
 
Upon turning eighteen, A'mahri felt like she was a top-of-the-line craftsman. She had eventually begun working on larger scale projects, and even had offered sailors some help should they come into the docklands with repairs needed to be made. With her stall increasingly becoming popular, A'mahri knew she had definitely made the right choice.
 
Though things were bright and cheerful for A'mahri, things have soon quickly made a turn down South.
 
One day, while off of work, A'dahlia had sat A'mahri down and revealed the reason why they had to travel so much when A'mahri was a child, as well as why she was forbidden from talking to other children and people at the time. She also revealed the fate of A'kazh and information about the Antelope Tribe and their Nuhn at the time. In return, A'mahri was devastated - and even blamed A'dahlia for her father's death. This had created a huge tear in their relationship, and both had refused to talk of the matter ever again. A'mahri in the meantime continued with her work, purposely avoiding her mother by working extra hours and taking on more projects.
 
  
 +
<big>'''Teenage Years & Adulthood - Into the Life of Crafting'''</big>
 
   
 
   
<big>'''A Starry Night's Sky'''</big>
+
''"Toys, pots, kettles, an' the like! Bring 'em up and I'll fix 'em for ya'!" - A'mahri, running her makeshift repair stand.''
 
   
 
   
One day while assisting with the repair and restoration of a small rowboat, A'mahri had met an Ishgardian engineer by the name of [[Dezmond Neophytos]], who had coincidentally travelled to Limsa Lominsa to carry out the same exact repair job. After a bit of conversation, the two immediately hit it off and agreed to work together in repairing the boats throughout the day. Upon finishing their project, in a starry Lominsian night sky, the pair had discovered a shooting star in the horizon. It was then that they had decided that they should team up and form the Starfall Trading Company as a means to make some extra gil within their own commissions, all while sounding like a professional business on it's own.
+
Things have mostly been the same for a while. A'dahlia busy at the Drowning Wench and A'mahri left to her own devices. Though, as she got older, she was allowed to walk around town while her mother was working.
 
+
She frequented the ferry docks quite often, and loitered around the outside of Naldiq & Vymelli's to watch the deckhands and craftsmen run in and out of the guild for supplies for hours-on-end.
When Dezmond was feeling homesick, however, he decided that it would be time for him to return to Ishgard. Saddened by the soon-to-be departure of a new friend, A'mahri had insisted that she join him - in which Dezmond agreed and stated they would be leaving the next day.
+
 
Figuring she shouldn't leave her mother in the dark, A'mahri had gone back to the Drowning Wench later that evening to tell A'dahlia the news. Though she was pleased that A'mahri would be able to start a new chapter of her life on her own, she still gave the warning to be wary of any Antelope Tribe members..and made A'mahri promise that she would write often, to which A'mahri happily obliged. The day finally came where both Dezmond and A'mahri set off for Ishgard - Dezmond hiring A'mahri as a retainer so they could gain access. It was then that the two began their new life together as the owner and manager of Starfall Trading Co.  
+
One day while on her daily routine, however, A'mahri got the chance to sit down and watch an actual ship be prepared from start to finish. Fascinated by how something all banged up magically look like it didn't have a scratch on it, A'mahri decided she wanted to take up crafting as a career -- a nice opposition (at least, in A'mahri's mind) to working with her mother as a tavern wench.
 
+
Fifteen, a little bit broke, and nothing to really work with, A'mahri learned to make basic adhesives to help fix household items. She was capable of at least sticking handles back on to axes, stopping leaks in pots, and gluing handles on to teacups. Figuring this was at least enough to warrent opening a 'Mender's stand', A'mahri found a little corner in Hawker's Alley to set up shop.
More recently, Starfall Trading Co. had been called to Gridania for an urgent repair job. Upon the realization that it would be both wasteful of gil and materials to travel back and forth from Ishgard, the two had made the decision that it would be best if they had established a base in Lower Eorzea, supplying weapons, armor, and sharing the benefits of Ishgardian technology towards those who request it.
+
As sad as it was, however, her stand scarcely gained any attention. Who would want to hand a scrappy teenager expensive equipment in the first place, right?
 +
 
 +
However, she did make a few gil here and there on basic repair jobs. Some folk would toss her a child's toy to repair, or ask her to paint a flask with some little designs to make them less boring. Though A'mahri was bummed out at how unsuccessful her stall was compared to the more well-known merchants that frequented the market, practice did eventually make perfect, and A'mahri soon took on more large-scale assignments (mostly from begging until the client agreed to it.) and as a result, positive word-of-mouth from A'mahri's efforts gained her some more attention.
 +
 
 +
 
 +
 
 +
 
 +
<big>'''Like Clockwork'''</big>
 +
 
 +
''"I haven't done the whole 'big business' stuffs yet. Though, if it means I'll be makin' more gil than I am currently, it's an offer I can't refuse."''
 +
 
 +
Roughly four cycles later, A'mahri was working at her little stand when she met a man by the name of [[Dezmond Neophytos]], an engineer from Ishgard who had been commissioned to work on a special job in Limsa Lominsa. After a little bit of conversation and a cup of tea and biscuits, the two had immediately hit it off. Learning of Dezmond's business in the city, A'mahri had offered to assist him on his project, and soon joined the Hyur on finishing his project.
 +
 
 +
Upon completion, which was more-or-less attaching some upgrades to a Maelstrom-governed ship, Dezmond offered A'mahri to join him as his retainer so they could carry on taking projects back at his home in Ishgard and rake in some gil. Though reluctant at first, A'mahri and Dezmond struck each other a business deal which would eventually evolve into their Free Company, Clockwork Trading Co. -- A supply and manufacturing coalition which specialized in chronometers and other technology for the people of Eorzea.
 +
 
 +
After saying goodbye to A'dahlia (who later, dropped the tribal prefix from her name), the two journeyed back to Ishgard. After spending a bit of time getting adjusted and working on their business plans, taking in projects and raising a few funds along the way, they eventually purchased a plot of land nestled in the Lavender Beds to set up their 'Southern Branch' of Clockwork Trading Co.
 +
 
 +
 
 +
 
 +
 
 +
<big>'''I Am Not Throwing Away My Shot'''</big>
 +
 
 +
''"I can't let everyone down, I've ruined everything enough as it is." ''
 +
 
 +
In a low-income period of Clockwork Trading Co., A'mahri took it among herself to (quite literally) work herself to death. The company's coffers were running low and the shelves were collecting dust. Workers were leaving because of pay deduction and conflict. Competition with other companies was at an all-time high and demands were drifting over towards Far Eastern Influence. In turn, A'mahri felt that she needed to work harder and faster to meet the wishes of her customers.
 +
 
 +
It wasn't much at first, the Miqo'te just staying up a little past shop hours to finish up on some extra projects. However, full nights of sleep soon became none - meals had become nothing more than nibbles on bread. Though she knew these habits would leave negative marks on her body, she didn't want to let both her mother and Dezmond down, and continued working.
 +
However, one day, while returning to the shop, A'mahri collapsed on the front lawn. After being discovered and brought to a local medic, A'mahri was diagnosed with a heavy case of aether sickness due to her frequent aetheryte travelling from location to location. As a result, A'mahri was out of commission and confined to bed back at her mother's room in Limsa, and Dezmond had temporarily closed down Clockwork Trading Co. while she recovered.
 +
 
 +
The following year, A'mahri had eventually gotten better. She was able to make it out of bed and walk around without fail, but she was prone to dizziness spells and a lot of fatigue. After a long talk with Dezmond, the two opened the doors to Clockwork Trading Co. once more. However, being sensitive to the smells of fumes and metals in the shop, A'mahri brought her profession elsewhere, taking up Botany after several moons of study.
  
 
=Rumors=
 
=Rumors=
 
<span style="font-size:smaller;">''Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.''</span>
 
<span style="font-size:smaller;">''Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.''</span>
 
=== '''''<u><span style="font-size:medium;">Common Rumors (Easily overheard)</span></u>''''' ===
 
=== '''''<u><span style="font-size:medium;">Common Rumors (Easily overheard)</span></u>''''' ===
: <font style="color:#800000;" size="1">■</font> "Dahlia's kid, aye? The lass was a bit of a troublemaker in her youth..Glad to see she's matured a tad." '''~Stationary Yellowjacket'''
+
: <font style="color:#800000;" size="1">■</font> "Oh, right -- Dahlia's kid. The lass was a bit o' a yapper in 'er youth, but I'm happy t' see she's matured a lil'." '''~Stationary Yellowjacket'''
: <font style="color:#800000;" size="1">■</font> "She fixed up a toy for me when it was broken! She's a nice lady!" '''~Lominsian Youth'''
+
: <font style="color:#800000;" size="1">■</font> "She used to have a lil' crate she used as a market stall -- didn't get a whole lot of attention, but she fixed me kid's toys for cheap." '''~Lominsan Mother'''
: <font style="color:#800000;" size="1">■</font> "The manager of Stardust..Stardew..? Somethin' along the lines, tch. She's got a bit of a gob if you ask me..It'll probably get her into trouble." '''~Gridanian Citizen'''
+
: <font style="color:#800000;" size="1">■</font> "The manager of Clocktower...or..something, right? She's got a bit of a gob on her."'''~Gridanian Citizen'''
  
 
=== '''''<u><span style="font-size:medium;">Moderate Rumors (Moderately difficult to overhear)</span></u>''''' ===
 
=== '''''<u><span style="font-size:medium;">Moderate Rumors (Moderately difficult to overhear)</span></u>''''' ===
: <font style="color:#800000;" size="1">■</font> "Word is, her and her mum just..appeared one day. They're a buncha' Miqo'te, so I wouldn't be surprised if they just decided to run away from home." '''~Lominsian Tavern Wench'''
+
: <font style="color:#800000;" size="1">■</font> "Word is, her and Dahlia are runaways. Bein' they're Miqo'te, I ain't too surprised if it's true. Their 'culture' is a lil' bit different from ours, ain't it?" '''~Lominsan Tavern Wench'''
: <font style="color:#800000;" size="1">■</font> "A'mahri? Yeah, I've heard the name. She decided it would be funny to chuck a stool at a customer after havin' a few drinks." '''~Angry Tavern Owner'''
+
: <font style="color:#800000;" size="1">■</font> "A'mahri!? She's definitely not the sharpest tool in the shed, that's for sure. I once saw her glue her hand to a plank of wood -- then proceed to start smacking things around with it!" '''~Doubtful Gridanian'''
: <font style="color:#800000;" size="1">■</font> "'Master Craftsman' my arse! I saw the lass glue her hand to a plank of wood once..and proceed to start smackin' things around with it!" '''~Doubtful Gridanian'''
 
  
 
=== '''''<u><span style="font-size:medium;">Rare Rumors (Very difficult or rarely overheard)</span></u>''''' ===
 
=== '''''<u><span style="font-size:medium;">Rare Rumors (Very difficult or rarely overheard)</span></u>''''' ===
: <font style="color:#800000;" size="1">■</font> "Her and her mother are runaways from our tribe. A'dahlia had left soon after being trialed for execution for betraying our code. They, in return, are no longer welcome in our lands." '''~Antelope Tribe Nuhn'''
+
: <font style="color:#800000;" size="1">■</font> "A'mahri...she was one of the kits with us while we were with A'kahz. I think she's a crafter now?" '''~Former A'kahz tribesman'''
: <font style="color:#800000;" size="1">■</font> "Her mother had laid with a non-breeding Tia, and as a result..a whole big mess started. The father was killed, and she just..ran off with the baby. I haven't seen em since, but from what the other tribesmen say, her daughter grew up into a fine woman." '''~Elderly Antelope Tribe Miqo'te'''
+
: <font style="color:#800000;" size="1">■</font> "The lass almost died -- thinkin' she'd be able to blow her funds on Aetheryte travel. After a hefty aether sickness, she was bedridden for nearly a whole summer -- Dahlia told me 'bout it!" '''~Drowning Wench Patron'''
  
  
Line 252: Line 291:
  
 
-------------
 
-------------
<font style="color:#F02311;" size="3"></font><font style="color:#9EC60B;" size="3">●</font> '''[[Dezmond Neophytos]]''': Dezmond and A'mahri's relationship goes back to when they first met in Limsa Lominsa. Upon being hired as his retainer, A'mahri fully devotes her life and time towards this Ishgardian Engineer. She enjoys teasing him and calling him names, though in a joking matter. She hopes to be able to spend more time with him outside of work, and may even be developing a sort of a childish crush on the man.
+
<font style="color:#cc0000" size="3"> 💑 </font><font style="color:#9EC60B;" size="3">●</font> '''[[Dezmond Neophytos]]''' - '''''"Dezzo, Head-Honcho, Ser Dezzalot"''''' : Dezmond and A'mahri's relationship goes all the way back to when they had first met in Limsa Lominsa. Being hired as his retainer, A'mahri displays a large amount of loyalty and speaks highly of this Ishgardian male. She enjoys teasing him, and after a shared confession of feelings between the two of them, the two are now romantically involved. These two have each other's backs constantly -- doing anything in their power to keep each other happy should they be stressed or feeling down.
-------------
 
<font style="color:#8f8377;" size="3">●</font> '''Balor Elatha''': Balor and A'mahri first met in the Carline Canopy. After an exchange in conversation both petty and a tad deep, A'mahri could admit she feels a bit more safe around the Keeper, and had dubbed him as "Mister Muscle" upon learning of his occupation. She sometimes wonders if she will run into him again in the future, having not seen him at the Canopy as of late.
 
 
-------------
 
-------------
 +
<font style="color:#9EC60B;" size="3">●</font> '''[[Sareyu Ejinn]]''' - '''''"Sare/Reyu"''''' : A former employee of Clockwork Trading Co. Though the Xaela's lack of emotion and unfamiliarity of Eorzean culture baffled A'mahri, she valued Sareyu's company and is definitely more than pleased at the fact that she was able to communicate with another female within the company -- almost to a degree of sisterly affection.
 +
With Sareyu's resignation from the free company, however, and no definite leads as to her current location, A'mahri worries that the Auri woman might be in danger.
 +
 +
 +
=== <u><span style="font-size:x-large;">Family</span></u> ===
 +
<font style="color:#007fff;" size="3">♥</font> '''A'dahlia Bhel (Mother)''' ~~ A former hunter-gatherer for the Miqo'te Antelope tribe. Though she's strict and protective when it comes to A'mahri, she wants nothing more than for her daughter to be successful.
 +
 +
Nowadays, A'dahlia had dropped her tribal prefix, simply going by Dahlia, and continues serving tables in the Drowning Wench -- though she still writes letters to A'mahri and sends her gifts on a weekly basis.
 +
 +
<font style="color:#007fff;" size="3">♥</font> '''A'kahz Nunh (Sire, Deceased)''' ~~ Though he was the designated breeding Nunh at around the time A'mahri was born, he will always be referred to as her 'father'. Not knowing the specific details of the man's personality or death in her early years, she idolizes the man for his efforts in keeping everyone together.
  
 
=IC Adventures=
 
=IC Adventures=
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'''BACKSTORY TOPICS'''
 
'''BACKSTORY TOPICS'''
  
<small>'''Note: Please ask me beforehand when using these.'''</small>
+
<small>'''Note: Use these whenever!'''</small>
  
  
<font style="color:#800000;" size="3">♥</font> <big>If your character is an Antelope tribe Miqo'te, they may know or have heard of A'dahlia and A'mahri's escape from the tribal grounds twenty-one years ago.</big>
+
<font style="color:#800000;" size="3">♥</font> <big>If your character is a tribal Miqo'te, feel free to educate A'mahri on their culture!</big>
 
   
 
   
 
<font style="color:#800000;" size="3">♥</font> <big>If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley.</big>
 
<font style="color:#800000;" size="3">♥</font> <big>If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley.</big>
 
   
 
   
<font style="color:#800000;" size="3">♥</font> <big>What a strange looking contraption! A'mahri is always dragging Pip everywhere with her ever since she built it with Dezmond. Perhaps your character may want to talk to A'mahri about her little mammetian companion.</big>
+
<font style="color:#800000;" size="3">♥</font> <big>What a strange-looking contraption! A'mahri is always dragging Pip everywhere with her ever since she built it with Dezmond. Perhaps your character may want to talk to A'mahri about her little mammetian companion.</big>
 
   
 
   
 
   
 
   
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<small>'''Use these,'OTHER APPEARANCES', and 'AFFILIATIONS' to your heart's content!'''</small>
 
<small>'''Use these,'OTHER APPEARANCES', and 'AFFILIATIONS' to your heart's content!'''</small>
  
<font style="color:#800000;" size="3">♥</font> <big>Sometimes, A'mahri makes a few appearances here and there at the [http://ffxiv-roleplayers.com/calendar.php?action=event&eid=564 '''Fated Inn''']</big>
+
<font style="color:#800000;" size="3">♥</font> <big>A'mahri made a few few appearances here and there at the [http://ffxiv-roleplayers.com/calendar.php?action=event&eid=564 '''Fated Inn'''] , which was one of her favorite stops.</big>
 
<font style="color:#800000;" size="3">♥</font> <big>A'mahri along with the rest of Starfall Trading Co. took part in the [http://ffxiv-roleplayers.com/showthread.php?tid=14981 '''Festival of Free Companies''']</big>
 
 
   
 
   
<font style="color:#800000;" size="3">♥</font> <big>Recently, Starfall Trading Co. has taken an airship to '''Limsa Lominsa'''. There's a good chance A'mahri will be spotted around the city-state!</big>
+
<font style="color:#800000;" size="3">♥</font> <big>A'mahri along with the rest of Clockwork Trading Co. took part in the [http://ffxiv-roleplayers.com/showthread.php?tid=14981 '''Festival of Free Companies''']</big>
 
   
 
   
 +
<font style="color:#800000;" size="3">♥</font> <big>A'mahri had attended the Eternal Bonding Ceremony of Balther Strongblade and Sareyu Ejinn, in which she was the maid of honor.</big>
 
   
 
   
  
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<font style="color:#800000;" size="3">♥</font> <big>A'mahri would often be seen loitering around in the '''Carline Canopy''', the '''Forgotten Knight''', and the '''Drowning Wench'''.</big>
 
<font style="color:#800000;" size="3">♥</font> <big>A'mahri would often be seen loitering around in the '''Carline Canopy''', the '''Forgotten Knight''', and the '''Drowning Wench'''.</big>
 
   
 
   
<font style="color:#800000;" size="3">♥</font> <big>More recently, A'mahri may be seen wandering around '''South Shroud''' picking berries and chopping wood.</big>
+
<font style="color:#800000;" size="3">♥</font> <big>More recently, A'mahri may be seen wandering around '''The Shroud''' picking berries and chopping wood.</big>
 
   
 
   
 
<font style="color:#800000;" size="3">♥</font> <big>A'mahri tends to perform most of her business transactions and meetings at '''Fallgourd Float''' and various '''DoH guilds''' throughout Eorzea.
 
<font style="color:#800000;" size="3">♥</font> <big>A'mahri tends to perform most of her business transactions and meetings at '''Fallgourd Float''' and various '''DoH guilds''' throughout Eorzea.
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'''AFFILIATIONS'''
 
'''AFFILIATIONS'''
 
   
 
   
<font style="color:#800000;" size="3">♥</font> <big>A'mahri is both the manager and expeditionary leader of [http://starfalltradingcompany.enjin.com/ '''Starfall Trading Co.'''] Additionally, she also sells her own line of leather armor and clothes within the company.</big>
+
<font style="color:#800000;" size="3">♥</font> <big>Clockwork Trading Co. (Free Company)</big>
  
 
=OOC Info=
 
=OOC Info=
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<font style="color:#F02311;" size="3">♥</font>  Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots.
 
<font style="color:#F02311;" size="3">♥</font>  Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots.
 
   
 
   
<font style="color:#F02311;" size="3">♥</font> Clientele! A'mahri is skilled in the arts of leather-working and weaving. Being the manager of Starfall Trading Company, she is always looking for people to commission her.
+
<font style="color:#F02311;" size="3">♥</font> Clientele! A'mahri is skilled in the arts of Botany. Being the manager of Clockwork Trading Company, she is always looking for people to commission her.
 
    
 
    
 
<font style="color:#F02311;" size="3">♥</font> Walk-ups and tells! I don't mind which - I just wanna RP!
 
<font style="color:#F02311;" size="3">♥</font> Walk-ups and tells! I don't mind which - I just wanna RP!
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<font style="color:#F02311;" size="3">♥</font> Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts.
 
<font style="color:#F02311;" size="3">♥</font> Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts.
  
<font style="color:#F02311;" size="3">♥</font>  While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofreader quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes.
+
<font style="color:#F02311;" size="3">♥</font>  While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofread quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes.
  
<font style="color:#F02311;" size="3">♥</font>  For personal reasons, I will refuse to enter the Quicksand.
+
<font style="color:#F02311;" size="3">♥</font>  For personal reasons, I will refuse to RP in the Quicksand. I'll be blunt -- I'm not looking for weird stuff.
  
 
=Credits=
 
=Credits=

Latest revision as of 16:47, 21 October 2018

A'mahri Kahz
"Lady of the Fields"


Floral.png


PROFILE


NAME + ALIASES... A'mahri "Mahrigold" Kahz

RACE & CLAN... Miqo'te, Seeker of the Sun

NAMEDAY... 10th Sun of the 6th Umbral Moon.

GENDER... Female

AGE... Twenty-four

ORIENTATION... Bisexual

MARITAL STATUS...Dating

MISC. INFO


PLACE OF BIRTH.. Outer La Noscea

RESIDENCE... Plot 30, 4 Ward, The Lavender Beds

FAMILY... A'dahlia Bhel (Mother), A'kahz Nunh (Father, deceased)

OCCUPATION... Botanist & Shopkeeper for Clockwork Trading Co.

PATRON DEITY... Azeyma, the Warden

HEIGHT... 5 fulms, 2 ilms

WEIGHT... 146 ponze.


[edit]

"Want to know a bit about me, ay? Well, that's a bit of a shocker." - A'mahri Kahz

Limsa Lominsa-transparent.png A'mahri Kahz
Mahrii.png
Lominsan Sun Cat
Gender Female
Race Miqo'te
Clan Seeker of the Sun
Citizenship Limsa Lominsa
Age 24
Deity Azeyma, the Warden
Orientation Bisexual
Marital Status Dating
Occupation Botanist / Merchant
Nameday 10th Sun of the 6th Umbral Moon

A'mahri Kahz (Ah-Ma-Ree Kaz) is a cheerful, energetic Miqo'te woman born on the 10th Sun of the 6th Umbral moon. She was born into the Antelope Tribe, located in the more densely-wooded sections of South Shroud. With an uprise of conflict in the tribe nearly a week after A'mahri was born, several tribesmen, as well as A'mahri, had relocated to Outer La Noscea.

However, due to lack of leadership and direction from the sept's nunh, which had eventually lead to his death, the small group of Antelopes had either returned to the Shroud, or taken up residence in Limsa Lominsa, A'mahri and her mother choosing the latter.

Despite having to grow and adapt to a much different lifestyle, A'mahri remains positive throughout everything regardless! Many years later, A'mahri is the current co-owner of Clockwork Trading Co. -- a business partnership set up by her best friend, Dezmond Neophytos. She currently resides in the Free Company's headquarters located in the Lavender Beds, where she runs the front desk and assists in crafting projects commissioned to the company. However, that isn't to say that someone wouldn't be able to spot A'mahri running around the woodlands of Eorzea, collecting samples of flora and other scraps to use for work.

Of course, there's no need to be shy around this boistrous lass -- she doesn't bite! In fact, she'd be more than happy to pull out a chair and tell you a story or two of her travels.



CURRENT INVENTORY

Pip - A'mahri's 'adopted son' and 'personal bodyguard'. Though he's entirely too heavy for the Miqo'te to carry, the mammet is never too far from her side. Do approach with caution, however, as his 'malfunction' may cause some offense and harm to others.

Ink Bottle and Quill - Though she isn't too sure why she carries these items around, they're quite useful for signing documents on the go!

Coin Pouch - It doesn't hurt to carry some pocket change, though A'mahri never carries more than 500g on her person unless she's being either guarded, or on business.

Bandages - It's a miracle that A'mahri still has all her fingers and toes, especially after how many mishaps she has while at work. It always helps to have one or two rolls of bandages on hand!

Brown Leather Satchel - A fairly large satchel to carry A'mahri's tools and equipment in. It's fairly old and smells musty, but it gets the job done. If one looks closely, they'd be able to notice the small blotches of dry ink staining the bottom of the bag.









-

Mahrithumbsup.png

Complexion: A'mahri is shown to have a fair skin tone, compared to most Seeker Miqo'te you may see out and about. Spending most of her time working indoors, the Miqo'te doesn't get the opportunity to be out in the sun that much. When she has the free time, A'mahri does try sunbathing in an attempt to make her skin darker. However, she has been cursed with the trait of burning more often than tanning in the sun.

Hair: Dark Brown and shoulder-length which is often styled differently.

Eyes: Left Eye Blue, Right Eye Green

Body: Slightly tall for a Miqo'te, A'mahri proudly stands at 5 fulms 2 ilms. She shows signs of pudginess in some areas, namely her hips and stomach, giving her a more 'pear' shaped body. However, her arms and legs appear to be quite toned - most likely from cycles of outdoor work.

Scent: A'mahri often carries the scent of freshly cut grass and wood, which unfortunately, may also be paired with sweat. When she does bathe however, she may give off the scent of rolanberries and lemon.

Additional Features: A'mahri's fingers and hands are often stained with ink or covered in dirt. They also show small cuts which are more than likely from accidents when working.

Clothing Style: A bit of a 'fashionista', A'mahri will throw on whatever 'looks good', but still can be useful for work. That being said, A'mahri will more than likely be seen wearing aprons and other sorts of protective equipment. When in the field, A'mahri will wear more lighter clothing to increase mobility - and ironically, wearing heavier clothing while in Coerthas. Additionally, A'mahri also has an affinity for the color red - and most if not all of her clothing will contain a form of 'redness' in them.

Mahrifull.png

At a first glance, A'mahri can come off as loud, obnoxious, and maybe even a little bit scatterbrained. Having spent the majority of her life around the hustle and bustle of Limsa Lominsa, it would be undeniable that she would be influenced by some of the city-state's native folk. However, wanting to be taken more seriously in her place of employment, A'mahri will attempt to 'tone down' her behavior a few notches -- drawing her words out longer to conceal her 'dialect' when communicating with clientele.

In addition, A'mahri displays a degree of cockiness when it comes to her own skills -- going as far as to claiming to be a Master Craftsman and to be the best of the best in her trading company. Though, in actuality, A'mahri's skills in both gathering and crafting are average. She also has a habit of deeply exaggerating the truth -- an example being that she would make herself appear as the 'main character' of whichever scenario she so happens to be in.

Upon cracking A'mahri's wild 'shell' of a character, one may discover that she takes pride in her work - even going so far as to working herself to exhaustion in order to meet quotas unless forced to stop by her superiors. She displays an undying loyalty to both Clockwork Trading Co. and towards her boss, Dezmond, in order to gain recognition for her work.

Lastly, though she is guilty of spending unnecessary amounts of gil on luxuries in her youth, A'mahri is shown to be quite frugal -- refusing to spend on anything outside of necessities after receiving a rather harsh tongue-lashing from her mother. However, A'mahri will always put a bit of gil to the side to 'treat herself' when the time is right. Though, don't be too surprised if you find A'mahri trying to win a free drink or two off of your character!

Flaws

Liar Liar, Pants on Fire! -- A'mahri is prone to lying, mainly to keep herself out of trouble and in an attempt to impress everyone she communicates with.
Name-calling -- Being bad with names, A'mahri refers to some of her aquaintences with nicknames. This is all in harmful fun, though some may be offended by some of the random names she'll make.
Stubborn -- It's relatively difficult for A'mahri to take "No" for an answer. If she is told not to do something, she'll most likely do it anyway.
Hing..Er...What? -- With a combination of both her 'Lominsan dialect' and her exciteable nature, A'mahri is prone to talking fast..REALLY fast. In turn, it may be hard to understand what she's trying to say.
Perfectionist -- A'mahri isn't one to half-ass her work, and will go great lengths to make sure her productions are more satisfactory. However, she will become extremely frustrated should things go wrong or unplanned.

Fears

Sylphs -- During one of her expeditions into the Black Shroud, A'mahri fell victim to a Sylph's pranks, which ended up in her being covered from head-to-toe in some really adhesive tree sap. Since then, A'mahri has developed a fear towards the 'flying gysahl greens' beast tribe.
Vilekin -- A'mahri is definitely not fond of the large creepy-crawlies.
Thaumaturgy -- Not being able to understand thaumaturgy, A'mahri has a very thin line of trust in it. As superstitious as she is, she claims that it's an evil act and whoever uses it probably has some dark motives.


Preferences

Likes

Reading -- Though she hasn't fully mastered the art of literature, A'mahri does enjoy sitting down and reading a good book -- as long as there aren't any big words.
Music -- A'mahri has a huge respect for bards, and even wanted to become one herself! However, she hasn't the slightest on how to play an instrument.
Magitek -- A'mahri knows little to nothing about Magitek and other advanced technologies, but she likes the appearance of them.
Gardening -- Red Rooster Stead was a location A'mahri frequented a lot while growing up, so much that she had learned how to maintain her own garden at home! Despite the fact that she feels like she's wrestling the Shroud's elementals just to get a good yield, she's quite the green thumb when she tries hard enough.

Dislikes

Sweets -- Not having much of a sweet-tooth, A'mahri prefers more savory foods, and may turn away any offers consisting of high amounts of sugar.
Cold weather -- Living in Ishgard with her employer for some time was similar to traveling in the Seven Hells itself. A'mahri absolutely hates the cold and will do anything she can to avoid it.
Strong alcohol -- A'mahri enjoys the more simpler alcohols in life -- totally not because she's a lightweight or anything.
Gigantoads -- Though she's well-versed in leatherworking, A'mahri will be very reluctant to gather Gigantoad skins...too slimy!
Combatecombate!.png

Weapons + Combat Styles

Bow - A'mahri's primary choice in having to use a weapon would be a bow. Being the first weapon A'mahri was taught how to hunt with as a child, she had grown with years of practice and is quite comfortable with using one. She prefers a stealthy approach towards her prey over all else, and finds much more advantages towards attacking from a distance than upfront. Her main bow is a longbow crafted from Dark Chestnut lumber that she whimsically calls her 'baby'.

Daggers - A'mahri's 'last resort' weapon, though she rarely carries them on her. Should she be unable to use a bow for whatever reason, A'mahri will quickly switch to daggers, which she tucks away into her boots (when she doesn't forget them). Crafted from cheap copper, A'mahri probably wouldn't miss them should they be damaged or destroyed.

Axe - A secondary choice of weapon. When A'mahri is out gathering in the fields and a creature happens to attack, this is mostly her only form of defense. She's not very competant with axes and the like, however, and often swings herself off-balance. However, the strong, reinforced steel is probably more than enough to cut through flesh and bone.


Crafting

When it comes to crafting, of course A'mahri isn't as 'masterful' as she claims to be. In fact, her main specialties lie in Leatherworking and Weaving. From tanning hides to mending clothing, A'mahri enjoys the thrill of "makin' stuff out of nothin'.", as she would put it. Back in Limsa Lominsa, she had only just begun Carpentry and isn't too adept at it as of yet - but with a bit of practice, she plans on making furniture and other goods to sell in the company. A'mahri's tools of the trade are the typical knives, awls, and needles that one might use when carrying out a task with the two skills. When the opportunity comes along where she's commissioned something, she pays close attention to detail - to make sure not a thread is out of line and not a single scratch in the leather is seen.

Scatter

"We must make changes for the better and we must not make mistakes. We must not surrender. This is our new life now." -A'dahlia to a young A'mahri.


Mommaandpapa.png

A'mahri's story began in the midst of a sudden split involving the Miqo'te Antelope tribe. The tribe's Nunh, A'tahro, was forced to pass his title on to a fellow tribesman named A'kahz, who defeated him in a duel to become the one to lead the tribe. thir After getting adjusted to his new position, A'kahz made a snap decision to relocate a small number of Antelope tribesmen to faraway lands in search of a new territory to claim. Though the idea at first seemed foolish, a handful of people supported his decision. At the time of departure roughly a few months later, thirteen people had volunteered to join A'kahz on his journey, and in turn, A'tahro was assigned to look after the rest of the tribe. During the voyage, A'mahri, as well as five other children were born before they arrived at La Noscea.

For the first few moons following their arrival, A'kahz and his group of followers were adapting fairly quickly to the new land. Food was bountiful thanks to their closer proximity to water, and some had even begun to take up spearfishing and agriculture. However, food doesn't last, and many hardships made their way to A'kahz's sept after some time had passed. And so, with thirteen people, plus five additional hungry mouths to now feed, A'kahz was under great pressure. Though he was a strong man with a skill to match, he was a terrible leader. Soon, the sept had begun to resent A'kahz and his decision to be far away from home. He outright refused to show weakness and return to the Shroud, and his inexperience as a head figure had lead to many arguments and confusion throughout his people.

Several months later, crops had withered, wavekin had caught on to the spearmen and fled more successfully, and in an attempt to show off his strength to his tribe, A'kahz was trampled by a raging buffalo after one too many prods of a spear. Thus, the tribe was at a loss as to what to do. No other male in A'kahz's sept was willing to grab the torch, and after a joint decision one day, the group of eighteen Miqo'te parted ways. Some had returned to the Shroud, where A'tahro had reclaimed Nunhship, some had wandered off in any random direction, and some had decided to take up residency in Limsa Lominsa.

A'dahlia, A'mahri's mother, had chosen the latter, and so began their journey to the city-state.


Childhood

"Are we still a tribe, Momma?"

Several years had passed since A'mahri and A'dahlia had arrived at Limsa Lominsa, and though raising a child by herself in a new setting was difficult at first, A'dahlia managed to shape A'mahri into a cheerful young girl. With little to no recollection of what had happened back on the shores of Outer La Noscea, A'mahri always pestured her mother with questions about family, life when her mother was younger, etc. Though she was a little annoyed at the young Miqo'te's constant barrage of questions, she wanted A'mahri to grow up strong and independant, and thought she'd spare A'mahri any details of what occurred several years ago, of A'kahz and A'tahro, and tribal lifestyle.

Financially, having little to no money had brought a large deal of struggle onto the two Miqo'te. After pawning what little knickknacks she had, A'dahlia had eventually managed to rent an inn room and obtain a position at the Drowning Wench after asking around. As a result, A'dahlia worked long hours while A'mahri was left at the Mizzenmast.



Teenage Years & Adulthood - Into the Life of Crafting

"Toys, pots, kettles, an' the like! Bring 'em up and I'll fix 'em for ya'!" - A'mahri, running her makeshift repair stand.

Things have mostly been the same for a while. A'dahlia busy at the Drowning Wench and A'mahri left to her own devices. Though, as she got older, she was allowed to walk around town while her mother was working. She frequented the ferry docks quite often, and loitered around the outside of Naldiq & Vymelli's to watch the deckhands and craftsmen run in and out of the guild for supplies for hours-on-end.

One day while on her daily routine, however, A'mahri got the chance to sit down and watch an actual ship be prepared from start to finish. Fascinated by how something all banged up magically look like it didn't have a scratch on it, A'mahri decided she wanted to take up crafting as a career -- a nice opposition (at least, in A'mahri's mind) to working with her mother as a tavern wench. Fifteen, a little bit broke, and nothing to really work with, A'mahri learned to make basic adhesives to help fix household items. She was capable of at least sticking handles back on to axes, stopping leaks in pots, and gluing handles on to teacups. Figuring this was at least enough to warrent opening a 'Mender's stand', A'mahri found a little corner in Hawker's Alley to set up shop. As sad as it was, however, her stand scarcely gained any attention. Who would want to hand a scrappy teenager expensive equipment in the first place, right?

However, she did make a few gil here and there on basic repair jobs. Some folk would toss her a child's toy to repair, or ask her to paint a flask with some little designs to make them less boring. Though A'mahri was bummed out at how unsuccessful her stall was compared to the more well-known merchants that frequented the market, practice did eventually make perfect, and A'mahri soon took on more large-scale assignments (mostly from begging until the client agreed to it.) and as a result, positive word-of-mouth from A'mahri's efforts gained her some more attention.



Like Clockwork

"I haven't done the whole 'big business' stuffs yet. Though, if it means I'll be makin' more gil than I am currently, it's an offer I can't refuse."

Roughly four cycles later, A'mahri was working at her little stand when she met a man by the name of Dezmond Neophytos, an engineer from Ishgard who had been commissioned to work on a special job in Limsa Lominsa. After a little bit of conversation and a cup of tea and biscuits, the two had immediately hit it off. Learning of Dezmond's business in the city, A'mahri had offered to assist him on his project, and soon joined the Hyur on finishing his project.

Upon completion, which was more-or-less attaching some upgrades to a Maelstrom-governed ship, Dezmond offered A'mahri to join him as his retainer so they could carry on taking projects back at his home in Ishgard and rake in some gil. Though reluctant at first, A'mahri and Dezmond struck each other a business deal which would eventually evolve into their Free Company, Clockwork Trading Co. -- A supply and manufacturing coalition which specialized in chronometers and other technology for the people of Eorzea.

After saying goodbye to A'dahlia (who later, dropped the tribal prefix from her name), the two journeyed back to Ishgard. After spending a bit of time getting adjusted and working on their business plans, taking in projects and raising a few funds along the way, they eventually purchased a plot of land nestled in the Lavender Beds to set up their 'Southern Branch' of Clockwork Trading Co.



I Am Not Throwing Away My Shot

"I can't let everyone down, I've ruined everything enough as it is."

In a low-income period of Clockwork Trading Co., A'mahri took it among herself to (quite literally) work herself to death. The company's coffers were running low and the shelves were collecting dust. Workers were leaving because of pay deduction and conflict. Competition with other companies was at an all-time high and demands were drifting over towards Far Eastern Influence. In turn, A'mahri felt that she needed to work harder and faster to meet the wishes of her customers.

It wasn't much at first, the Miqo'te just staying up a little past shop hours to finish up on some extra projects. However, full nights of sleep soon became none - meals had become nothing more than nibbles on bread. Though she knew these habits would leave negative marks on her body, she didn't want to let both her mother and Dezmond down, and continued working. However, one day, while returning to the shop, A'mahri collapsed on the front lawn. After being discovered and brought to a local medic, A'mahri was diagnosed with a heavy case of aether sickness due to her frequent aetheryte travelling from location to location. As a result, A'mahri was out of commission and confined to bed back at her mother's room in Limsa, and Dezmond had temporarily closed down Clockwork Trading Co. while she recovered.

The following year, A'mahri had eventually gotten better. She was able to make it out of bed and walk around without fail, but she was prone to dizziness spells and a lot of fatigue. After a long talk with Dezmond, the two opened the doors to Clockwork Trading Co. once more. However, being sensitive to the smells of fumes and metals in the shop, A'mahri brought her profession elsewhere, taking up Botany after several moons of study.

Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated.

Common Rumors (Easily overheard)

"Oh, right -- Dahlia's kid. The lass was a bit o' a yapper in 'er youth, but I'm happy t' see she's matured a lil'." ~Stationary Yellowjacket
"She used to have a lil' crate she used as a market stall -- didn't get a whole lot of attention, but she fixed me kid's toys for cheap." ~Lominsan Mother
"The manager of Clocktower...or..something, right? She's got a bit of a gob on her."~Gridanian Citizen

Moderate Rumors (Moderately difficult to overhear)

"Word is, her and Dahlia are runaways. Bein' they're Miqo'te, I ain't too surprised if it's true. Their 'culture' is a lil' bit different from ours, ain't it?" ~Lominsan Tavern Wench
"A'mahri!? She's definitely not the sharpest tool in the shed, that's for sure. I once saw her glue her hand to a plank of wood -- then proceed to start smacking things around with it!" ~Doubtful Gridanian

Rare Rumors (Very difficult or rarely overheard)

"A'mahri...she was one of the kits with us while we were with A'kahz. I think she's a crafter now?" ~Former A'kahz tribesman
"The lass almost died -- thinkin' she'd be able to blow her funds on Aetheryte travel. After a hefty aether sickness, she was bedridden for nearly a whole summer -- Dahlia told me 'bout it!" ~Drowning Wench Patron


PC Rumors (Rumors from the characters of other players)

"Insert rumor here." ~Name
"Insert rumor here." ~Name
"Insert rumor here." ~Name
💑 In a Relationship Romantic Interest Sexual Desire Platonic Love Family Good Standing Neutral Poor Standing Deceased

💑 Dezmond Neophytos - "Dezzo, Head-Honcho, Ser Dezzalot" : Dezmond and A'mahri's relationship goes all the way back to when they had first met in Limsa Lominsa. Being hired as his retainer, A'mahri displays a large amount of loyalty and speaks highly of this Ishgardian male. She enjoys teasing him, and after a shared confession of feelings between the two of them, the two are now romantically involved. These two have each other's backs constantly -- doing anything in their power to keep each other happy should they be stressed or feeling down.


Sareyu Ejinn - "Sare/Reyu" : A former employee of Clockwork Trading Co. Though the Xaela's lack of emotion and unfamiliarity of Eorzean culture baffled A'mahri, she valued Sareyu's company and is definitely more than pleased at the fact that she was able to communicate with another female within the company -- almost to a degree of sisterly affection. With Sareyu's resignation from the free company, however, and no definite leads as to her current location, A'mahri worries that the Auri woman might be in danger.


Family

A'dahlia Bhel (Mother) ~~ A former hunter-gatherer for the Miqo'te Antelope tribe. Though she's strict and protective when it comes to A'mahri, she wants nothing more than for her daughter to be successful.

Nowadays, A'dahlia had dropped her tribal prefix, simply going by Dahlia, and continues serving tables in the Drowning Wench -- though she still writes letters to A'mahri and sends her gifts on a weekly basis.

A'kahz Nunh (Sire, Deceased) ~~ Though he was the designated breeding Nunh at around the time A'mahri was born, he will always be referred to as her 'father'. Not knowing the specific details of the man's personality or death in her early years, she idolizes the man for his efforts in keeping everyone together.

Coming Soon!

Want to walk up to A'mahri and find yourself struggling to come up with a conversation topic? Worry not! Perhaps the topics below will give you some ideas.


BACKSTORY TOPICS

Note: Use these whenever!


If your character is a tribal Miqo'te, feel free to educate A'mahri on their culture!

If your character is from Limsa Lominsa, they may have seen or remembered A'mahri's little repair stall in Hawker's Alley.

What a strange-looking contraption! A'mahri is always dragging Pip everywhere with her ever since she built it with Dezmond. Perhaps your character may want to talk to A'mahri about her little mammetian companion.


PUBLIC APPEARANCES
Use these,'OTHER APPEARANCES', and 'AFFILIATIONS' to your heart's content!

A'mahri made a few few appearances here and there at the Fated Inn , which was one of her favorite stops.

A'mahri along with the rest of Clockwork Trading Co. took part in the Festival of Free Companies

A'mahri had attended the Eternal Bonding Ceremony of Balther Strongblade and Sareyu Ejinn, in which she was the maid of honor.


OTHER APPEARANCES

A'mahri would often be seen loitering around in the Carline Canopy, the Forgotten Knight, and the Drowning Wench.

More recently, A'mahri may be seen wandering around The Shroud picking berries and chopping wood.

A'mahri tends to perform most of her business transactions and meetings at Fallgourd Float and various DoH guilds throughout Eorzea.


AFFILIATIONS

Clockwork Trading Co. (Free Company)

What I am looking for/interested in:

IC Friends, enemies, interaction! I've been trying to get back into the world of FF RP and simple conversation could be enough to get me started. (OOC friends are even better! /o/)

Plotlines and Stories! Though A'mahri was purposely made to be a more 'background' character, I'd be totally willing to throw her into plots.

Clientele! A'mahri is skilled in the arts of Botany. Being the manager of Clockwork Trading Company, she is always looking for people to commission her.

Walk-ups and tells! I don't mind which - I just wanna RP!

What I will NOT RP:

I will refuse any sort of ERP whatsoever. If your character chooses to flirt with A'mahri, that's fine by me. However, any sort of action into the 'ERP boundary' will be rejected. I'm fine if ERP is your thing, but it's simply not mine.

Character Death & Mutilation

Anything extremely lore-broken. A bit of bending here and there is acceptable, but I will refuse to delve into anything that goes overboard.

About the Player:

Naturally, I post in paragraphs and consider myself as a sort of medium/heavy type of role-player. It gives me a chance to really 'give it my all' in a sense. I also prefer the amount of descriptive detail you can give while doing so. However, I will tone the brevity down a bit when in larger groups so I can match the pace of the conversation more easily.

OOCly, I suffer from social anxiety. While I'm roleplaying, I'm usually freaking out 99% of the time. Please take this into consideration and have patience with me if you chose to RP with me.

Do forgive me if I take a long time to post. With the stupid auto-scroll function in FF, it's really easy for me to get lost in the sea of posts.

While RPing, I always type my responses out on a word doc before copy/pasting them in-game. It may sound slow, but I both type and proofread quite quickly! It also helps me keep track of where I am in my posts because the limited spacing of the chat box makes me get lost sometimes.

For personal reasons, I will refuse to RP in the Quicksand. I'll be blunt -- I'm not looking for weird stuff.

This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte.