Anaguma Kenesa
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PRONOUNCIATION: [ɑ:nɑ:gʊmɑ:] [kenesɑ:]
IMPERIAL NAME: Aetius Ferrum [eɪti:ʌs] [ferʌm]
RACE/CLAN: Mongrel (Hybrid of Far Eastern Hyur/Garlean)
AGE: Mid-twenties
HEIGHT: Five fulm and seven ilm
BUILD: Athletic
NAMEDATE: 15th Sun of the 2nd Astral Moon, 1553 (Mar 15)
PATRON DEITY: Llymlaen, the Navigator
EPITHET: Anaguma the Renegade
TITLES: Master Ferrum, aan, Lord of the Kenesa Clan
BIRTHPLACE: Aboard a vessel on the Rhotano Sea
NATIONALITY: Limsa Lominsa
FREE COMPANY: The New Dawn (OOC)
MARITAL STATUS: It's complicated
OCCUPATION: Fisherman/Contractor/Shinobi
ALIGNMENT: True Neutral
Anaguma's face claim is not based on any particular person. The adjacent image was created with the tools available at https://artbreeder.com/ using in-game screenshots as reference materiel.
He shares his voice claim with Ardbert, who is voiced by Joe Dempsie. Despite having an identical voice, the difference between them lie with their speech patterns; Anaguma speaks with a grungier Limsa Lominsan dialect and has developed a habitual tenancy of speaking in slang and using improper derivatives. 5.0 SPOILER : Anaguma speaks.
Examples of dialogue:
- "The light of the fire could be seen for miles."
- "Ye can spy the glimmer o' glymmer fer malms."
- "No, there isn't a difference between the two earrings."
- "Nay, 'tisn't a differential betwixt either o' the lobe latches."
In the years preceding the Seventh Umbral Calamity, there existed a gang of male youths in Limsa Lominsa called the Red Colts. Their reputation surmounted to little more than petty thievery and misdemeanours, but the gang was known to other Limsans by their marked faces; a personalisation tattooed in red ink. Anaguma's mark is an ornate dagger and similar in design to his misericordes, the Red Mercies. Most of the gang perished during the Seventh Umbral Calamity, swept away by a great tidal wave. They are survived by their last two members; Anaguma and his friend, Sylbswerd Lydirgybal.
Being the illegitimate son of Tribunus Angusticlavius Atticus sas Ferrum, Anaguma has inherited some of the family's most notable traits.
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- Gil and anything valuable.
- Ocean fishing.
- Peace and quiet.
- Rum.
- Any form of pushback on his actions or words.
- Freshwater fishing.
- Free companies.
- Qiqirn and/or other rodents.
- Very independent in most situations.
- Fight or flight, he does both well.
- Clever and resourceful, yet rather unorthodox.
- Generally dismissive around unfamiliar people.
- Often too proud to accept help.
- Unwilling to try new things, he's a creature of habit.
- Losing his family and his home.
- An imperial resurgence into Eorzea.
- Fatally underestimating an opponent.
- Anaguma is fluent in Thieves' Cant and incorporates it into his regular speech, in addition to completely fabricating his own language.
- When heavily intoxicated and Tempest Fey is present, Anaguma will put "the moves" on her as if they've never met before.
- His personality changes when a fine, red glow is present around the irises in his eyes.
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As per the implied "hide in plain sight" message of his clan tenets, Anaguma will not defer to the shinobi arts in combat unless pushed. He instead approaches opponents with the more "rough and tumble" disposition commonly found in Limsa Lominsa's scoundrels.
And unlike those scoundrels with their more conventional stabbers, Anaguma's idea of stabbers are his Red Mercies, a special commission of Naldiq & Vymelli's Misericordes (the Ishgardian word meaning "mercy"), in which he has aptly named.
Each misericorde consists of a pair of tempered blades attached to a polished grip, thick enough to parry larger arms yet thin enough to strike through the gaps between armour plates. Via a complex system of gears, the blades can be folded back for storage or concealment. These gears, however, must be oiled regularly lest they jam upon the blades' release. - Encyclopedia Eorzea II, pg. 199
Anaguma is a Jōnin (lit. High Ninja) and is capable of three-mudra ninjutsu much like Yugiri Mistwalker, Karasu Redbeak, and Oboro Moonrise. "Ninjas work alone" is a phrase that is perpetuated deep within the magical arithmetic of ninjutsu itself. As such, Anaguma prefers to work exclusively with mundane characters if forced into a group. His own ninjutsu contains a unique characteristic, the immediate area permeating a strong smell of ozone.
Anaguma will be found to have some, or all of the following items on his person... |
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Weapons
Throwing Knives (Ninjutsu: Makaze Shuriken (lit. Evil Wind Throwing Blades))
Sheathed in his gauntlets, or enhanced with ninjutsu as a weaker variant of Fuma Shuriken (lit. Demon Wind Throwing Blades). Utility/Other
Otonabe's Soul
A mysterious heirloom passed down throughout eras. Said to have first originated from Shinobi-no-Sato during the time of Sasuke. Kemuridama (lit. Smoke Bombs)
A shinobi's escape tools. Anaguma's are made from local La Noscean ingredients; black firesand, sulfur, and saltpeter. Thieves' Tools
Anaguma seldom makes use of, but carries a rolled-up canvas pouch of sentimental thieves' tools. They contain the following:
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The Kenesa Clan's history is entirely encompassed within the days before the events of The Battle of Ghimlyt Dark. Anaguma, wounded from an encounter in Ala Mhigo, took shelter within the now ruined Specula Imperatoris to lick his wounds, hidden from the Eorzean Alliance as their supply lines mobilised towards Ghimlyt. Come nightfall and with only a small campfire as company, Anaguma properly acknowledged that his actions had finally reflected his ancestry. The Kenesa Clan began that very night for him and his family, a Ke character scratched onto the metal wall of facility.
The Kenesa Clan is very atypical from what is expected of a standard shinobi clan, namely the absence of a traditional regime. Its motivations lie in acknowledging how other clans operate, but only applying their methods in a complementary manner. The result is an informal clan that, by instinct, only seeks to serves its own interests.
Unlike those more notable groups such as the Fuma, Iga, or Nagae clans, the Kenesa Clan does not adopt an official uniform for itself. Instead the clan embraces its grassroots origins by making do with one's current possessions and sense of self. So whether it be cloth, leather, or plated armour, a member of the clan simply adorns their current wear with a red tapestry of Far Eastern textiles.
The Kenesa Clan adopts the Ke character of the Doman alphabet. It's often interpreted that the character symbolises a master and student, or given the clan's nature as family orientated, a parent and child. The four red markings flickering around the border represent the clan's four tenets, their use of red adornments, and their four signature ninjutsu.
- Hide in plain sight. "Dancin' the ol' Shadow Jig's best done without an audience, 'cos the stabbers'll come out after the clappin' stops."
- Conceal your intentions. "Unless the other coves are honest gentlemen, either shut yer' trap or start talkin' gibberish."
- Trust your instincts. "All that sick sloshin' around yer' gut's actually a blessin' in disguise. Or ya ate somethin' queer, I don't bloody know."
- Strike the shepherd. "Havin' a nice chat with a racket's top boss usually makes 'is gulls scatter...err, emphasis on usually."
- Anaguma Kenesa, First Lord
- Genevieve Kenesa
In addition to the six elemental ~ton (lit. Release) techniques, the Kenesa Clan has developed its own advanced ninjutsu... |
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Rokudo Jonetsudan (lit. Six Way Spirit Bullet)
A red sphere of unaspected aether, similar in form and function to both a Rasengan and Spirit Ball. Otonabe Kihakusen (lit. Ancestor's Spirit Flash)
A risky fusion of the Huton and Second Wind techniques, to reinvigorate oneself and enhance their reflexes. Kage Sanmiittaiken (lit. Shadow Trinity Fist)
An iteration of a Bunshin technique. The user summons (generally two) shadow clones to aid them. Mizugumo Dōsa (lit. Water Spider Movements)
Inspired from the Mizugumo. Anaguma can quickly stride across bodies of water as if they were solid ground, like a water spider. |
Note: Anaguma's life is a smaller, unintrusive story that takes place within, and references the larger events of the Final Fantasy XIV canon.
1552, 4th Umbral Moon: Doma's Last Stand
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Since 1528 of the Sixth Astral Era the Garlean warmachine had swept across the eastern continent of Hydaelyn, twenty-four years of subjugation to most, and utter obliteration to defiant. It was now that the Empire stood at the crux of total conquest of Othard, and their final target now lay before them across the One River; Doma itself.
Unbeknownst to their foe was a collaborative effort of Doma’s geomancers and shinobi, having supplanted themselves along the length of the Moon Gates. Their consecutive application of ninjutsu and geomancy disrupted the local aether currents, immediately ceasing the sustained flight of all approaching craft. With the airborne invasion deemed an embarrassment, imperial forces were quick to commission a new forward base in Yanxia; Castrum Fluminis, the Empire's new spearhead into the city-state. All celebration within Doma quickly fell silent, as their sentries spotted the concerted construction works across the One River. It was but a matter of time before they found themselves at the mercy of Garlemald, and they had not the manpower for open conflict. It had now become a war of attrition. Garlemald, anticipating an opportunistic retaliation from their foe, despatched several manipuli to the surrounding settlements around the Fluminis site. Some malms to the west the riverside hamlet of Ashi would awake to an imperial force one-hundred men strong, and under the command of Atticus quo Ferrum.
Ruthless and efficient, Atticus was the model officer in the eyes of his superiors, however the young man's decorum deviated when their gaze was averted. Prone to complacent behaviour once comfortable with his station, his breaches of military conduct could vary from mild transgressions to matters far more serious. Soldiers whispered of him abducting the local women to his quarters and in Ashi was this no different, Atticus had taken a liking a fisherwoman named Homura Kenesa...
The last ditch effort for Doma’s people had truly begun, and Garlemald knew they would be coming. |
1552, 6th Umbral Moon: The Battle of Ashi
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TBC
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1553, 1st - 2nd Astral Moon: The Journey West
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TBC
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TBC
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TBC
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TBC
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TBC
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TBC
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TBC
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Theresa Kenesa, The White Witch (Estranged). ⚭ ♥ ●
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Theresa "Tempest" Marie Kells is quite literally an otherworldly woman and an unlikely spouse for Anaguma, utterly despising her at one point. The nature of their personalities would spiral their relationship out of control at times, but they persevered. Leaving their daughter Genevieve with her father, she left for Ishgard in pursuit of some personal matter. He has not heard from his wife since, and her absence is difficult for him to accept. |
Aurelia quo Ferrum, Half Sister. ⚔ ●
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The only legitimate child of Atticus and the commanding officer of her family's private "military". Having only met her younger brother once, she feels incredibly slighted that her father seems to favour a scornful, wayward, illegitimate, improperly-speaking bastard child rather than his own daughter. |
NPC: Genevieve Ephiny Kenesa, Little Starling. ♡ ●
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"Evey" is the daughter of Anaguma and Theresa, inheriting her father's crystal blue eyes, and her mother's bright blonde hair. The nature of her birth hints she may be gifted, though Anaguma's priority is to raise her as a normal child. She is too young to understand, but her father does everything he can to ensure she never feels neglected, as he once was. |
NPC: Atticus sas Ferrum, Father. ⚔ ●
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The head of House Ferrum in Garlemald and Anaguma's biological father, his attempts to build rapport with his illegitimate son have been rarely successful. Past rumours in Garlemald's political scene whisper of several other illegitimate children during the Invasion of Doma, however this is hastily dismissed as slander and no such records exist. |
Dovienya Cuenn, Rose. ? ●
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Marcus Feral, Captain. ? ●
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Ahzra'li Lhomi, Lhomi. ? ★ ●
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NPC: Sylbswerd Lydirgybal, Lummox. ✔ ★ ●
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NPC: L'amiha Khaxi, Cutpurrse. ✔ ★ ●
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- "He has the most adorable little girl, she's always smiling!" - A fruit vendor.
- "If yer in the market fer a haul a' blue octopus, young 'Naguma's yer man. Lad's good at catchin' 'em, and palms 'em off cheaper than other lackwits." - A fishmonger.
- "I 'member 'im and 'is lot, a gaggle a' Eastern folk all hauled up on boat wunce upon a time. 'Aven't seen the rest of 'em, 'cept 'him...I wunder where they's buggered off to?" - A commoner.
- "Sir, I understand your concern but we assure you there is nothing to fear from our longshoreman, I imagine his tattoo just hard to remove. If you deem my response as unsatisfactory, please direct your complaint to the front desk." - R'baharra, Mealvaan's Gate.
- "Y'know how them types hailin' the Far East all 'ave dark 'air an' dark eyes? Not this one, ain't like the rest. One look from 'im makes me uneasy, reckon 'tis those eyes a' his..." - A purveyor of bowse.
- "Most amazin' thing I ever seen, well other than what the sky rainin' hellfire some five summers back...Anyroad, was mindin' me business at 'ol taphouse one fine evenin' when out the corner o' me good eye I see a lad start a scrap with a group o' sailors. All o' 'em ended up kissin' the 'ardwood floor, lad cleaned 'em up right good." - Another purveyor of bowse.
Note: The Echo is a rare ability that special individuals possess, some can resonate with the souls of other people and experience their past. Gifted characters in Anaguma's presence may experience one of these memories, but the circumstances remain strictly at my discretion.
Flashback #1
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You find yourself in a small, dark room. You feel pressed against what feels to be rolls of fabric? No, not exactly a room, a linen closet maybe? You're not alone, either. It's hard to see, but there is someone with you. Crystal blue irises stand out in the darkness, and what seems like a bright head of hair. Anaguma, it has to be, but...smaller and blonder than before? Younger. Muffled voices can be heard from the outside. Young Anaguma seems to have an ear against to what must be the door, eavesdropping. You attempt to position yourself comfortably in the crowded space and listen in as well. Two men are arguing. "...can't be serious, Soujirou." "'Tis my decision to make. I am its guardian." "His guardian. But we, myself included, are his servants. I will support whatever your decision may be, but they will not." "Then what would you have me do, Tanzan? No matter the outcome, I would invite dishonour upon myself." You hear an audible sigh. "Kazuma..." "...is a very studious boy, yes." The man named Soujirou finishing Tanzan's sentence. "He would grow to be the embodiment of a shinobi's ideals should he continue on his path. But Otonabe does not call to Kazuma, Tanzan. It--he calls to Anaguma. To bestow Otonabe to Kazuma dishonours him and the memory of my clan and master. Should he go to Anaguma...'tis an insult to you, Kazuma, Nodoka, Hiro, Matsuba--everyone." Deafening silence everywhere. Anaguma fidgets uncomfortably beside you. The room seems to sway gently, and you hear the sound of wood creaking. Could you be on a boat? "We both love Anaguma like he were our own but...why does ancestor Otonabe call to a Garlean boy?" "...I know not why." "Hm. I am no onmyoji but there are stories of bonds between men and kami, surely you've heard them. Perhaps having him remain in Kazuma's presence may create such a bond? You would dishonour no one should your ancestor simply change his mind." "Perhaps. I will meditate on the matter..." You hear a chair creak along the floorboards "...but we will speak of this another time, the boys have their next lesson shortly." You hear Soujirou's footsteps grow quieter and quieter. The darkness begins to distort as you withdraw from the memory and return to the present day. |
Flashback #2 - TBC
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TBC
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Flashback #3 - TBC
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TBC
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By Livia Crane
By Marcus Feral
By Ainems
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I am very strict on established lore, but if there are grey areas or plausible scenarios I encourage your own head canon. Characters need to feel like they belong in the world together, and so I believe the established canon is what binds our characters together more than roleplay itself. My knowledge on canon isn't perfect, and I'm happy to correct and be corrected.
My characters can fight and do so expertly in their respective disciplines. When faced with another combat-capable opponent, I will follow the honour system of dice rolling. If faced against a novice, I reserve my right to dictate the outcome of the encounter. I expect a measure of common sense during fights, so any "special moves" or limit break abilities are at a GM's discretion, used sparingly to avoid depreciation, and only if they fit the situation. In terms of power they are scaled to be believable e.g. Anaguma's signature Jonetsudan will not blow through a blast door made of cermet, try as he might.
I'm good for most dark themes, and I rarely take offense to anything. But I ask that we discuss the following if a scenario were to present them.