Difference between revisions of "Azami Harrowton"
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:<font style="color:#9EC60B;" size="3">●</font>[[Flynt Knoltros]] -Acquaintance- A friend of William. She has met him on several occasions and he seems to be nice. He thinks highly of William so that is bonus points for her. | :<font style="color:#9EC60B;" size="3">●</font>[[Flynt Knoltros]] -Acquaintance- A friend of William. She has met him on several occasions and he seems to be nice. He thinks highly of William so that is bonus points for her. | ||
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:<font style="color:#9EC60B;" size="3">●</font>[[Flashburn Ow]] -Acquaintance- Flash is mute so its unknown what kind of person they are. They seem to show up when in need. One thing is for sure, Flash certainly loves setting things on fire. | :<font style="color:#9EC60B;" size="3">●</font>[[Flashburn Ow]] -Acquaintance- Flash is mute so its unknown what kind of person they are. They seem to show up when in need. One thing is for sure, Flash certainly loves setting things on fire. |
Revision as of 17:52, 12 November 2014
Azami Lihzeh is a little walking ball of stress. This forest child led quite a sheltered life in her secluded tribe from deep in The Black Shroud. Her recent ventures beyond that known zone has taken her out of her comfort zone in a profound and extensive way. Beyond the dark woods, the world seems entirely too big and bright. Sunlight and wide open spaces are not a happy place for this conjurer in training. The vast quantity of unknown entities (They speak!) are likewise a harsh confrontation. She is trying to be more sociable since striking out to explore, but that is a slow process. Clearly, Azami is not compatible with her current surroundings in any meaningful way. Either something has ejected her from her childhood home, or something has attracted her away from it.
These forces conspired to have her end up with the Gridania Conjurers Guild. Her strong sense of empathy and caring made her an excellent recruit. After progressing well in her training, the Guild sent her out to learn more about the world and study the caster arts. She has a deep curiosity for all things and a drive to learn constantly. The only thing holding her back is her own anxieties. She has become somewhat of an adventurer, more like an explorer, in her effort to overcome it.
"I am driven by two main philosophies; know more today about the world than I knew yesterday, and lessen the suffering of others."
Contents
Basic Info
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Appearance & Personality
- Azami is short from stunted growth and of lean build. She has dark blue hair of medium length that is usually kept down. Her eyes are silver and dart around her surroundings nervously. She avoids eye contact unless it is with someone she is comfortable with.
- She bares a scar across the bridge of her nose. As she could easily heal it now, it is clearly meaningful to her for some reason.
- She is not at all athletic but, if needed, can skillfully run away without problems. She is terrible at jumping, and her new-found fear of heights has made her incompetent at climbing.
- She much prefers the comfort of the woods to the noise of the city and will generally avoid crowds. Loud sounds and sudden movements make her jumpy. Though she is awkward, she does seek companionship, even if temporary. She is very cautious about getting attached to people. She is very sensitive to nature and will not harm the life of an animal unless absolutely necessary. Her love of them often causes her to be distracted when out in the world. She will stop to admire friendly beasts and can be found having a leisurely conversation with them. Catching her in the act will almost certainly lead to embarrassment. She seeks animal companions and finds herself comforted by them. She will usually approach a stranger's pet before their owner, which can cause offense.
- Because of her small stature, Azami is often mistaken as a child though she is fully matured. This irritates her and she is sensitive to being teased. Unfortunately, she still enjoys childish things and loves to play games, amplifying the problem. She is good-natured, thoughtful, and kind. It is easy to presume her naive, but she is quite intelligent and learns quickly. Her nose is frequently buried in a book. She is a little clumsy and easily distracted when she is not focused on a task. Prone to daydreams. She has medium Agoraphobia but the longer she travels the world the better it gets. Still, she finds it easier to relax in caves, buildings, and wooded settings.
Combat
- While Azami is loyal, she makes for a terrible ally in combat. She detests violence and will avoid it when at all possible. She has no physical strength nor fighting skills. If you need it stabbed, look elsewhere. While she is a very skilled healer, her mental proclivities make it unwise to rely on her as a direct combat healer. Should you manage to survive the encounter somewhat intact, she'll have you re-assembled shortly.
Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC! ◢ Common Rumors (Easily overheard)
◢ Moderate Rumors (Moderately difficult to overhear)
◢ Rare Rumors (Very difficult or rarely overheard)
◢ PC Rumors (Rumors from the character's of other players)
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Footnotes
- Layout from Bancroft Gairn