Difference between revisions of "Tului Nasan"
Jump to navigation
Jump to search
(→Tengri) |
(→Skills) |
||
Line 246: | Line 246: | ||
<div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Notes'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Notes'''</div> | ||
− | : <div align=justify><div style="padding: 7px 4px;font-size:12px; font-family:Georgia;">Thank you for taking the time to look over Tului's skill sets! I did the best I could utilizing information from game mechanics and the lore in order to create the list above. I spent a lot of time debating Tului's strengths and weaknesses and tried to have that reflect in her chart. <br><br><b>Class Lore/Mechanics:</b> I began with the Astrologian class because it is my favorite class! However, I have only JUST unlocked it in game. Since Astrologians utilize a mix of black and white magic for cross-class abilities...I thought it would mesh well IC with conjury and thaumaturgy. The comments about the astromancy spells are the text from the Astrologian job quests, for the sake of reference!<br><br> It was important to me that Tului feel like a ''shaman''. That is why I pulled the elemental spells from conjury and thaumaturgy, as well as a few others (heals, barriers, and sleep spells). Tului's role is meant to be more of a healer/defender than a fighter. I kept that in mind while selecting her spells. <br><br><b>Roleplay Healing:</b> It is important to me that ''BOTH'' parties enjoy the experience of RP healing. If you do not want to be healed, partially or fully, simply let me know! I will either have Tului unavailable for certain scenes, have her be incapable at the time for another reason, have her prayers to the gods fail, etc! I want to work with you so that the effects of healing are in line with the story YOU want your character to experience! <br><br><b>Roleplay Combat:</b> I tend to prefer roleplay combat against NPC enemies rather than other people. Combat is not a focus for Tului, though she will engage in it when necessary against those she deems unjust or corrupt! When possible, I prefer to decide a vague outcome before the fight and have both parties work their way to that end while allowing for creativity before that point. Barring that, I am happy to do rolls (higher/lower, adjusted for stats, etc)! Again, it's more important to me that both parties have fun and that an interesting story is told! I have no issues with Tului losing! <br><br><b>Divination/Spirit Journeys:</b> This is the main aspect of shamanism I wanted to explore with Tului as a character...as well as the trope of the Blind Seer. To this end, I have combined available spells (''sleep, synastry, collective unconscious''), information from the game and resources, and Mongolian spirituality to make it as lore appropriate as possible! These are also not meant to be simple rituals, nor are they meant to allow Tului to know more than she would otherwise. | + | : <div align=justify><div style="padding: 7px 4px;font-size:12px; font-family:Georgia;">Thank you for taking the time to look over Tului's skill sets! I did the best I could utilizing information from game mechanics and the lore in order to create the list above. I spent a lot of time debating Tului's strengths and weaknesses and tried to have that reflect in her chart. <br><br><b>Class Lore/Mechanics:</b> I began with the Astrologian class because it is my favorite class! However, I have only JUST unlocked it in game. Since Astrologians utilize a mix of black and white magic for cross-class abilities...I thought it would mesh well IC with conjury and thaumaturgy. The comments about the astromancy spells are the text from the Astrologian job quests, for the sake of reference!<br><br> It was important to me that Tului feel like a ''shaman''. That is why I pulled the elemental spells from conjury and thaumaturgy, as well as a few others (heals, barriers, and sleep spells). Tului's role is meant to be more of a healer/defender than a fighter. I kept that in mind while selecting her spells. <br><br><b>Roleplay Healing:</b> It is important to me that ''BOTH'' parties enjoy the experience of RP healing. If you do not want to be healed, partially or fully, simply let me know! I will either have Tului unavailable for certain scenes, have her be incapable at the time for another reason, have her prayers to the gods fail, etc! I want to work with you so that the effects of healing are in line with the story YOU want your character to experience! <br><br><b>Roleplay Combat:</b> I tend to prefer roleplay combat against NPC enemies rather than other people. Combat is not a focus for Tului, though she will engage in it when necessary against those she deems unjust or corrupt! When possible, I prefer to decide a vague outcome before the fight and have both parties work their way to that end while allowing for creativity before that point. Barring that, I am happy to do rolls (higher/lower, adjusted for stats, etc)! Again, it's more important to me that both parties have fun and that an interesting story is told! I have no issues with Tului losing! <br><br><b>Divination/Spirit Journeys:</b> This is the main aspect of shamanism I wanted to explore with Tului as a character...as well as the trope of the Blind Seer. To this end, I have combined available spells (''sleep, synastry, collective unconscious''), information from the game and resources, and Mongolian spirituality to make it as lore appropriate as possible! The linking of the multiple spells that enhance shared feelings, coupled with hallucinogenic drugs, make the experience somewhat a kin to a shared hallucination, more than anything else! <br><br>These are also not meant to be simple rituals, nor are they meant to allow Tului to know more than she would otherwise. I will only perform these rituals/scenes with other players ''IF THEY ASK FOR THEM''. They involve a LOT of IC work (''utilizing a totem, preparing crystals and incense, linking aether, finding a rare flower, etc'') and provide IC risks as well (''taking specialized drugs, going into a magical sleep, having the fates of two souls intertwined briefly, emotional damage, etc'') so that they must be considered VERY carefully before being undertaken. <br><br>All that said, I love the potential for my player to interact with yours on a long-term basis and help them find their purpose - or an answer to specific questions they might have! If you are also interested, please contact me and we can work something out!!! |
</div></div> | </div></div> | ||
<br> | <br> |
Revision as of 20:44, 5 December 2016
"The Mirror of Life"
yet I will love the darkness for it shows me the stars. ❞ |
-Og Mandino-
[edit]
|
|
Personality
|
OOC Notes
|
|
Childhood
Rite of Passage
Adulthood - Othard
Adulthood - Eorzea (Current)
|
Tengri Tribe
OOC Notes
|
The Celestial Bodies
Black & White Shamans
The Windhorse
Souls, Crystals, Reincarnation
Totem Animals
Spirit Journeys
|
|
CLASSIFICATION:
♡ Romantic
♦ Friend
§ Associate
≠ Enemy
✝ Deceased CURRENT MOOD:
✔ Positive
✖ Negative
● Neutral
⧖ Lost Contact
� Unsure
|
Music Music links to Youtube or SoundCloud. Careful of the volume when using speakers/headphones.
Artwork Artwork Pending.
In-Game Screenshots Screenshots Pending.
|
|
|
Wiki Information
A blank version of the old wiki template can be found here. No template for the new wiki has been created yet. Layout Information
|