User:I'zimzizi Yarhuh

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I'zimzizi Yarhuh
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I'zimzizi Yarhuh ZiDai2.png
Personal Data
Known Aliases: Captain Yarhuh, The Little Captain
Race: Miqo'te, Seeker of the Sun
Nationality Gyr Abanian
Age: 34
Name Day: Fifth Astral Moon, 20th Sun
Eye Color: Pale Green
Hair Color: Jet Black
Occupation: Yellow Adder Captain
IC Job/Class: Redmage/Arcanist
Marital Status: Single
Sexuality: Bisexual
Alignment: Lawful Good

"If those of us who desire peace wish to prevail, we must be every bit as strong as those who desire violence."


Little Tidbits/Offsite Fun

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I'zimzizi Yarhuh (typically just known as 'Zi' to those close to her), is a recently commissioned Captain of the Yellow Adders adventurers brigade and head of the Vagrant's Vow free company. Though small of stature and unassuming in appearance, she carries herself with a quiet confidence that hints at the depth of passion and intensity that lies beneath the calm surface.

Story Hooks:
Zi is a reluctant commissioned officer of the Adders, and has a complicated history with the Shroud. She sees her current occupation as means to an end-- the liberation of her homeland Gyr Abania-- but maybe with the right experiences, she may come to love her new home in its own right.
Having been an adolescent in Gyr Abania during the last years of the Mad King Theodoric, Zi is no stranger to conflict, violence, and the horrors of political upheaval, and these experiences shaped her ideological beliefs and revolutionary ideals. She currently fights to restore her homeland, and she seeks companions who align with this goal.
Having been apprenticed by one of the original famed Crimson Duelists, and then later as a young adult studied at the Arcanists college in Limsa Lominsa, Zi is a highly skilled practitioner of magic. Perhaps you are one of her colleagues, rivals, or even a prospective student?

Bio

Behind her quiet and kind demeanor there lies a tragic past that Zi rarely speaks of. Many decades ago, Zi was born as a runty and scrawny boy named ‘Efrikh’ to a mating pair of exiled miqo’te, who had fled from their tribe to Ala Mhigo in order to escape an abusive nunh. Overtime, her parents became successful merchants and respected citizens within the city, and their status earned them the ire of the jealous Mad King Theodoric, who executed them on trumped up charges and repossessed their wealth. The young Zi (still known as ‘Efrikh’) was spared the carnage, but was forced into the street in the direst of poverty-- in order to survive, he was forced to join a gang of other street urchins and orphans known as ‘The Magpies’, who haunted the streets as tiny pickpockets and ne’er do wells. As one of the smallest among them, he was also among the most unassuming-- he was both bullied by his peers, but also one of their more successful thieves due to his innocent and unthreatening appearance.

One day, he was caught stealing from a man who, rather than turning Efrikh into the authorities, took pity on him and adopted the young delinquent as his own ward. This man was I’yarhuh Tia, a Red Mage of the Crimson Duelists and influential member of the resistance against the Mad King. Over time, he became the father figure that the young child had been missing and craving for so many years on the streets, and it was through the encouragement and social daring of I’yarhuh (himself both openly gay and a known political dissident) that the young Efrikh began to acknowledge their true self as a girl instead of a boy. Once I’yarhuh took his own ward as his apprentice in the art of Red Magic, Efrikh became I’zimzizi Yarhuh, adopting the name of her own adoptive father as her birth parent. For several years, she lived happily with her adoptive father-- quick of mind and eager to learn, Zi progressed quickly in the art of Red Magic, and she put her many years as an unassuming street urchin to good use serving as both a spy and messenger for the resistance.

Such happy times were to be short lived, however. After the resistance successfully overthrew the Mad King Theodoric, the Garleans swooped in and took over the weakened city. Her mentor and the other Duelists intended to resist the empire as they had their evil king, but they were betrayed by one of their own and massacred mercilessly. Zi herself was spared the persecution– by fate, she was not home when her master was assassinated and, as a fledgling apprentice of only 14, she was not considered worth the effort of finding. Her wise teacher had prepared for such a contingency, knowing full well that the danger of his work might prevent him from completing his ward’s training in the event of an untimely death, and he left a soulstone with a trusted friend and resistance member who tracked down Zi after the carnage. Upon bestowing her with the soulstone, the friend passed on her mentors last instruction: Flee the city.

Zi reluctantly and sorrowfully obeyed this parting command, carrying little more than the clothes on her back, a sword, and her master’s soul stone as she fled to the border and into Gridania, hoping to find refuge within the lush, beautiful greenery of the twelveswood-- unfortunately, she was soundly rejected with the other refugees by the guiding spirits of the Shroud, who still remembered the lingering scars of the war between Ala Mhigo and Gridania many generations ago. Homeless and aimless, she sold her sword and skills wherever she could find work as a mercenary and, over time, she earned quite the reputation for herself as a brilliant tactician and capable fighter. By the age of 18, she was leading small missions of her own and quietly amassed a small fortune by taking risky, dangerous contracts that most others dared not touch. After a decade of such work, she saved up enough gil to purchase her own ship-- the mighty Estoc-- and founded her own mercenary company, the Vagrant’s Vow. For many years, she travelled the globe and earned a reputation as a competent and honorable mercenary captain, fighting for causes she deemed just and getting paid handsomely in the process.

This path eventually lead her to lend her strength to the Doman Revolution, where her company smuggled weapons to the resistance, skirmished with Imperial vessels in the Ruby Sea, and even joined the Confederate Fleet in the final battle for Doma Castle, where her ship took a shell from an imperial vessel and sunk into the bay. Though the battle was won, it was at great personal cost to the Little Captain, who lost her most valuable possession and most of her crew. The devastating loss nearly put an end to her career as a captain, but her reputation had reached the ears of the Twin Adders back in Eorzea, who offered her company a contract in their adventurer’s brigade. Even though the memory of being rejected from the Twelveswood as a child refugee still burned with anger in her soul, she could not deny that the opportunity meant a chance to join the Grand Companies in their campaign to liberate her homeland, Ala Mhigo. Reluctantly, and with a heavy heart, she accepted.

Nowadays, she serves as a Captain with the Yellow Adders and struggles to adjust to her new home within the Shroud, her new responsibilities, and with being landlocked for the first time in nearly a decade. As difficult as these hardships and adjustments may be, the thought of liberating her homeland as just beyond the horizon keeps her pushing ever forward, ever onward-- a dream she never thought she would live to see, now just beyond her reach.

PERSONALITY

Zi can come across as a mix of both aloof and intense to new acquaintances, but beneath this cold and piercing exterior is a woman of great warmth and kindness. Wise in both experience and temperament, she slips easily into a mentor role and is mothering (sometimes smotheringly so) with her close friends, and is known to both be helpful and supportive at her best, and meddling and bossy at her worst. In both her work and personal habits, Zi is organized, assertive, and a bit of a perfectionist, but she has a tendency to overbook herself. As a result, she has a difficult time balancing both her professional responsibilities and social obligations, and leans hard on creature comforts (such as fine wines, luxurious chocolates, and indulgent shopping sprees) to cope with stress.

In the social sphere, Zi is a notorious aesthete and fashionista, and takes great pains to keep up with and maintain her appearance. This is largely motivated by the fact that she associates uncleanliness with her time in abject poverty as a street urchin, and dressing to the nines is a source of both comfort and confidence. Though her responsibilities don't enable her to get out much and she can be an infamous hermit when under emotional duress, she can occasionally be found at cafes, higher class taverns, libraries, and artistic functions.



LIKES

Responsibility
Diligence
Intelligence
Kindness
Sincerity
Beauty

DISLIKES

Cruelty
Crudeness
Irresponsibility
Manipulators
Dishonesty

HOBBIES

Wine
Reading
Fashion
Art/Aesthetics

STRENGTHS

Strategic
Wise
Charismatic
Decisive
Prudent
Generous


WEAKNESSES

Dramatic
Meddling
Bossy
Aloof
Hermetic

MOTIVATIONS

Liberation of her homeland
Success, wealth, and accolades
Personal ties and friendships

Technique/Weapons

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Weapons of Choice
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OOC information for YOU

PLACEHOLDER.
PLACEHOLDER: DESCRIPTION GOES HERE
PLACEHOLDER: BLAHBLAHBLAH
WIP: FILL OUT LATER.
PLACE HOLDER: PLACEHOLDER.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
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P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors -
"Place Rumor here " — Rumormonger.

RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
Framboise Zakuro, Apprentice.
Character's Thoughts: "Framboise is my apprentice, and closest friend--no, she's more like a sister. I see a lot of myself as a young woman in her... It's hard to imagine my life without the bond between us."
Framboise became I'zimzizi's apprentice after Zi saved the young woman from a mugger in the streets of Kugane. The two became fast friends after and, once Zi discovered Fram's high aptitude for magic, she took her as her apprentice. The two have become near inseparable since, and they now share a small cottage together in the Lavender Beds.
Kanna Asano, Bodyguard.
Character's Thoughts: "Kanna is a sweet girl-- loyal, dedicated, eager to help. Of my current companions, she's been with me the longest, and I estimate she'll be the last to leave my side."
Zi first encountered Kanna in Thanalan, where the young girl had fallen wounded into a ravine after being ambushed by Garleans. Zi healed and nursed her back into health, and ever since Kanna has been her constant and most loyal companion. Zi views Kanna as an unofficial daughter figure, and is her closest confidant along with Framboise.
$
Koritsuma Naeuri, Shadow.
Character's Thoughts: "Kori handles the things that I can't in an official capacity. She likes to think she's an unscrupulous rogue, which there's some truth to it-- but the girl desperately wants a cause to fight for, to feel like she's on the right side. She's proven herself time and time again, and her support to our cause is invaluable."
Kori and Zi first met in Kugane as known Doman resistance sympathizers. They worked together closely to hatch a plan to capture an Imperial Frigate in the Ruby Sea, and the two have been dedicated work partners ever since. Where Zi handles the above the table leadership for the Vagrant's Vow, Kori leads the operations that happen behind closed doors and in the depths of the shadows.


OOC NOTES

OOC INFORMATION

Player Note
PLACEHOLDER, FILL OUT LATER
Personal RP Limits
PLACEHOLDER LIMIT 1.
PLACEHOLDER LIMIT 2 FILL OUT LATER
I won't play PLACEHOLDER FLESH OUT
Disclaimer
Little Tidbits.
PLACEHOLDER.
PLACEHOLDER

CHARACTER TIDBITS

Potential Plot Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP.
■ PLACEHOLDER 1
■ PLACEHOLDER 2
■ PLACEHOLDER 3
Credit

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Suen Shyu.
■ Wiki Mash User:Abelia Kir Armiger.

Please remember to proper credit when using this wiki. Thank you.