User:Jurbuls

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Senha Vhelyuru
The Owl
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Age does not protect you from love but love to some extent protects you from age.

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Details


Vital Information


RACE... Keeper of the Moon

GENDER... Female

AGE... 43

NAMEDAY... 28th Sun, 3rd Umbral Moon

MARITAL STATUS... Single

Other Statistics


NATIONALITY... Twelveswood

CITIZENSHIP... Gridania

FAMILY... Alive

OCCUPATION... Conjurer, Folklorist, Alchemist

PATRON DEITY... Menphina

HEIGHT & WEIGHT... 5 fulms, 2 ilms. 115 ponze.

General Information
Senha moves with grace and elegance, speaks with warmth and kindness, loves with patience, and looks over others with empathy and understanding. She is a woman of tribal background that quickly assimilated into city life, though she never forgot her Keeper roots. Though she speaks eloquently and can converse with even the highest of nobility without embarrassment, she is still prone to wearing tribal garb — minus a few rare occasions. A lithe and soft woman, her body is no longer the tight and fit body of her past — age has begun to catch up with her. Faint wrinkles and lines are visible on her forehead, along her mouth, and at the corners of her eyes; her body has softened over the years, just hardly beginning to show the weight of her years upon her shoulders. Yet all the while she will beam and seems to carry little in the change of her appearance, knowing full well that a smile will always remain the same - even in the end.
We all have our faults, do we not? Let us understand them instead of despise them.
Appearance
Eyes
Pale grey
Hair
Stormy purple; greying
Skin
Dusky
Build
Slender
Voice
Lilting; soothing; breathy
. . . . .
Bearing
Absent-minded; kind; motherly
Laterality
Ambidextrous
Scars
None
Markings
Tribal marking under eyes
Style
Light cloth; tribal
. . . . .
Hair & Eyes
Stormy tufts of purple frame her face and drape down the bottom of her neck, ending just below her shoulders. Her hair is silky and wild, brushed daily but hardly looked over harder than a single comb. Streaks of black and grey run along strands of hair.
Physique & Markings
A huntress in the prime of her life, Senha is fortunate to still benefit from the activity and exercise afforded to her daily in her younger years — while she has lost most of her muscle, the Miqo'te remains lithe even in her age. Her clothing usually accentuates her better features: a slight raise to her bust, an exposed and flat stomach, and slender arms that are free of all scars and markings of any kind (though they are often covered in bangles and bracelets). Only the tribal marking upon her gentle visage is sported — the deep blue complementing the grey of her eyes.
Hygiene & Attire
Senha is a clean person. She bathes as often as possible wherever she may be - finding the closest stream, river, or body of water to dip into and wash. It was a luxury not often afforded to her within the boughs of the Twelveswood and it shows - the faint coloring of her hair betraying the years of dirt that rested upon her brow and the earthy smell that permeates her being everlasting, though it is not altogether unpleasant. The biggest indicator of her time among the clans of the Keepers is her attire — loose, breathable, and distinctly tribal in nature, she typically wears things that remind her of home. On rare occasions she may wear something a bit more civilized and modest.
Personality
Psychological Profile
Senha is kind and patient. Bearing three children and raising them as diligently as she could to watch them leave on their own paths has left the older miqo'te void of purpose. Now too old to safely procreate, Senha roams the land and offers her services as a healer to those in need (and occasionally the gladiatorial pit in Ul'dah). She is as motherly as they come and will not be afraid to chastise you as if you were one of her own should she find you doing something foolish.
Voice
Her voice is lilting and soothing; pleasant to the ears. She speaks in a melodic tone that is low from her age but sing-song enough to carry easily even in its tender timbre. The only time it changes is when she is upset or correcting someone after they have tried her long fuse - then her voice takes on a hardened edge and firm tone. Certainly a mother's voice.
Philosophy & Mannerisms
Senha very much believes in "love begets love". She is a stern mentor when needed, but normally a kind and almost oblivious soul — so she would have you believe. Observant and ever-thinking, the healer is not one to be taken advantage of - if she allows anything to happen to her, it is because she wished for it to or thought it would benefit another. On her own, Senha is a sharp and calculating woman with previous experience as a huntress. She likes to hum, stare off into space, and is prone to enjoy the company of others.
Preferences
Likes
● Stories, tall tales
● Socializing
● Poetry
● Music
● Riddles
● Owls
Dislikes
● Item
Skills
● Item
Combat, Abilities & Weaponry


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Basic Statistics
High:
Above Average:
Average:
Low:
Aetheric Abilities
Mastery:
Expert:
Average:
Novice:
Weapon Training
Mastery:
Expert:
Average:
Novice:
Combat Relevant Skills
High:
Above Average:
Average:
Low:
Non-Combat Abilities
Ability: Description
Combat Abilities
Ability: Description
OOC Note
Any relevant notes about combat should be added here, such as player preference, system preference, or links off-site to sheets using existing XIV player-made combat systems.


History
.
Disclaimer: .
Sixth Astral Era
Childhood
This is typically pre-calamity information, or information from before the turn of the era (Domans & others not in Eorzea proper).

Seventh Umbral Era
Adulthood
This is typically post calamity information, or information since the turn of the era (Domans & others not in Eorzea proper).

In Recent Times
Moving Forward
.

Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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