Difference between revisions of "X'tai Tia"
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==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Teen Years</span></span>''</span> ==== | ==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Teen Years</span></span>''</span> ==== | ||
− | + | Tai enjoyed life as the oldest, but when his sisters were approaching their fourth summer he'd have to assist in teaching. His mother had already taught him letters and so the male was often tasked with assisting his mother in the tribe's larger hut as she taught all manner of subjects. | |
+ | When his mother disappeared, Tai was forced to take up her duties in order to earn his keep: catching and killing the various insects that threatened the crops. He discovered early on that the insect parts he gathered could be brewed into alchemical concoctions with the discarded brewers equipment he salvaged, and furthermore, he began a habit of observing and recording the behaviors of the insects. It has been hinted that Tai used a Diremite Pheromone to poison the pirates that were visiting X'aka Nunh in readiness to begin a shipping contract. His father's wrath at being the accused poisoner would be the cause of Tai's expulsion from the island, and exile to Eorzea. | ||
==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Adulthood</span></span>''</span> ==== | ==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Adulthood</span></span>''</span> ==== |
Revision as of 23:44, 21 October 2018
[edit]
X'tai's InventoryLast updated: October 22nd, 2018
Height: 5 fulms 7 ilms Weight: 158 ponz Complexion: ■ Hair: ■ Eyes: ■
Tai's worldview centers around the idea that people aren't inherently bad. His ability to see the best in people, and perhaps he imagines that his generous nature lends itself to inspire others to be nicer to one another. His outlook does tend to occlude his ability to see the underhand dealings of some members of his Free Company, though. X'tai is quick to forgive, and even quicker to come to someone's rescue, even a possible enemy. He will ramble on for hours when presented with the topics of magic or insects - two subjects at which he is most often found in study. As Tai was disciplined in arcanistry, he chooses to manipulate aether through variations in vocal pitch and tone, singing his spells rather than using incantations. So unconscious is the effort now in raising magic this way that motes shaped like tiny moths tend to gather around him when he sings casually as well. Lately his grip on arcanic healing has faltered, leading him to seek alternative methods of healing. Tai is quick to smile, and often masks his troubles with goofy behavior. He is easily embarrassed and often awkward around strangers. Despite his best intentions, Tai makes bad snap decisions. Whether it is impatience or fear guiding the choices, they often result in unforeseen consequences; see also "bad decision roulette". Blue moths often follow the scholar around, which seems to raise his brother's stress levels considerably for some reason.
Flaws
Fears
Talents
Quirks
PreferencesHobbies
An optional blurb about how your character looks and behaves during combat. WeaponsUntil recently, Tai would hang back, trying to keep out of conflicts and instead support his friends with healing magics. More recently though, his ability to structure and construct arcanic spells was shaken, and as a result he can only tap into a wilder, more dangerous aether. Under the tutelage of another redmage, X'rhun Tia, he has been more able to control it. Even so, he's not quite as combat-effective as the tia would like and is ever ready to receive pointers. As per his profession the seeker carries with him a rapier, a focus and several small knives that range in use from skinning, to paring. MagicTai is skilled with healing, both magical and alchemical, as well as adept in water, levin and fire-based spells. Others he has some degree of difficulty in controlling. CraftingThough Tai is a skilled tinker. He's by no means a master crafter. Professions such as tanning/leatherwork, weaving and goldsmithy are a bit beyond his ken. Not to mention armorcraft. The seeker is perhaps best at carpentry, blacksmithing and baking, and exceptionally good at Alchemy. Birth and childhood (0-10)Tai was raised on an island. As such he enjoyed surfing, swimming and climbing trees. His twin sister, X'kett and he would climb the raised section of the island and also explore the tunnels that were revealed beneath the waterline when the tide was out. Of course the latter was frought with large tunnel worms and the duo often had to flee for their lives as their spelunking adventure was cut short by the beasts. Teen YearsTai enjoyed life as the oldest, but when his sisters were approaching their fourth summer he'd have to assist in teaching. His mother had already taught him letters and so the male was often tasked with assisting his mother in the tribe's larger hut as she taught all manner of subjects. When his mother disappeared, Tai was forced to take up her duties in order to earn his keep: catching and killing the various insects that threatened the crops. He discovered early on that the insect parts he gathered could be brewed into alchemical concoctions with the discarded brewers equipment he salvaged, and furthermore, he began a habit of observing and recording the behaviors of the insects. It has been hinted that Tai used a Diremite Pheromone to poison the pirates that were visiting X'aka Nunh in readiness to begin a shipping contract. His father's wrath at being the accused poisoner would be the cause of Tai's expulsion from the island, and exile to Eorzea. Adulthood
Please feel free to add your own rumors under PC! Some of these rumors may be untrue or greatly exaggerated. Common Rumors (Easily overheard)
Moderate Rumors (Moderately difficult to overhear)
Rare Rumors (Very difficult or rarely overheard)
PC Rumors (Rumors from the characters of other players)
♥Person A: A blurb about a person. ●Person B: A blurb about a person. Dates are included mostly for me so I can keep track of things. However, feel free to use them as references for character journals. Notable events are divided into arcs, so that you can easily find new info on each arc.
(Credit is due to Endel Blanche for the idea to add in this tab!) Optional tab. Remove if you don't want. Here, you can put in little 'hooks' for your character - easy conversation starters so that people might find it easier to walk up to you. What I am looking for/interested in:
What I will NOT RP:
Links:
Tropes:Optional section. Remove if you don't want. You can link Tropes about your character here. About the Player:Optional section. Remove if you don't want. Annotations:This template created by Rihxo Matoi with the help of Nanagi Nagi and has pieces from the templates of Unnamed Mercenary, Roen Deneith, Cyrus Wolfe, and Coatleque Crofte. Other Stuff
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