Xheja Rajhera

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WIKI REVAMP IN PROGRESS
Please bear with me during the change over. In the meantime, you can direct all questions to me in-game or in the forums. ♥


XHEJA RAJHERA
ETERNALLY BOUND TO THE VOID


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Life is a complex game, and everyone is a piece to be played to my advantage.

XHEJA RAJHERA


VITAL INFORMATION


CURRENT ALIAS... Xheja Rajhera. ( Pronounced ZAY-zjuh rah-JZEHR-ah. )

RACE & CLAN... Miqo'te. Keeper of the Moon.

AFFLICTIONS... Void-corrupted. Personality and actions heavily influenced by this.

GENDER... Female. Very much traditionally feminine, but not at all soft.

AGE... Thirty-one, but appears twenty-five. Does not physically age.

ORIENTATION... Bisexual, Kinsey two. Freely uses sexuality as a manipulation tool.

MARITAL STATUS... Unattached, yet able to play the romantic if it suits her purposes.

OTHER STATISTICS


NATIONALITY... Gridanian, but has since taken Ul'dahn citizenship.

TRIBE... --.

CURRENT RESIDENCE... Ul'dah. Medium-sized apartments within the inner city.

OCCUPATION... Owner of Rajhera's Radiants cosmetics. Black market poison-maker.

PATRON DEITY... Nald'thal the Traders. Not overly religious.

HEIGHT & WEIGHT... Stands at 5'2". Typically weighs between 110-115 ponze.

ALIGNMENT... Neutral Evil, type one.


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Note from Xheja's Player: Enter note here.


P E R S O N A L I T Y


Charming. Intelligent. Calculating. Manipulator. These were just a few quick and easy ways to describe what had become of the Keeper's personality. Not long ago, Xheja was a friendly, mild-mannered scholar whose curiosity and desire to learn about the cause of her unique condition drove her to constantly seek out knowledge of the aetheric and arcane. Yet after finally coming face to face with the answers she sought, her personality has undergone a night-and-day change. Gone was the well-meaning woman, replaced with something rather more sinister.
There was something undeniably predatory about the woman now, from her honeyed words to the way each minute movement seemed to have some calculated purpose. She could easily lie to one's face and act most any part that best suits the situation or her purpose. One could often find her quietly watching crowds of people such as those that gather at the Quicksand, often wearing some little smirk as if sharing in her own private joke. When someone or something does catch her eye, she's very intent on getting whatever it is she wants out of the encounter, finding whatever means necessary to manipulate the situation to the desired outcome. Whether that's a promise of gil, knowledge, or even something a little more base, all are tools Xheja uses freely to wrap others around her fingers. Life and business are games to her, and she considers everyone a pawn to be played.


L I K E S

Challenges. Those who give in without having to put forth effort make the game far too easy.
Money. Money is the lifeblood of Ul'dah, giving her power and entertainment. She can't get enough of it.
Cleverness. She has a certain fondness for wittiness and intelligence, particularly in her co-conspirators.

D I S L I K E S

Shortsightedness. Those without forethought and whom act impulsively tend to draw her ire.
Altruism. Such is the antithesis of her more hedonistic lifestyle, and is often more of a hindrance in others.
Law. As with any shady businesswoman, she doesn't care for any type of legality or law enforcement.

M O T I V A T I O N

Aether. She is forced to absorb aether from external sources to appease the Voidsent whom corrupted her.
Hedonism. Xheja is very much driven by the good things in life, and will do anything to obtain them.
Influence. More power brings more freedom to do as she pleases. As such, Xheja seeks to expand her influence.

S T R E N G T H

Alchemy. She is a brilliant alchemist, able to brew nigh anything from simple potions to complex poisons.
Business. Xheja is very business-minded and after some time, has developed a firm understanding of the games played.
Manipulation. With her ability to charm, calculate, and act, Xheja is very good at manipulating others.

W E A K N E S S

Weakness. Her strength lies in her mind, leaving her physical body extremely weak and vulnerable.
Public Image. Unlike other criminals that operate from the shadows, Xheja must go to great lengths to keep her public image spotless.
Aetheric Instability. Given her condition, she can be very susceptible to anything that majorly affects one's aether.

Q U I R K S

Flirting. Honeyed words and suggestion are common with her, given how easily such can be used to manipulate others.
Appearance. While her physical appearance itself never changes, she's a user of her own cosmetics on occasion.
Vagueness. She would make a stellar politician, as she excels in saying a lot while saying nothing at all until some degree of trust is established.



A P P E A R A N C E


Xheja is a petite Keeper of the Moon, standing at only about five-fulm-two-ilm in height. Her figure was likewise small, though did not lack for obvious feminine curvature. Her skin is soft and a dusky, gray-tinted cinnamon color along with a few lighter, silvery stripe markings around her face. Her hair is long and naturally black, though she often takes to the use of dyes of her own making to add a splash of color. Her hair frames a face with rounded cheekbones and a softly pointed chin, home to two large, bright silver eyes, a delicate nose, and plush lips that were almost always curled into either a clever smirk or a bored scowl, depending on the situation. Yet there was one imperfection that she scarcely ever allowed anyone to see: a gruesome, ragged scar at the top of her waist and mirrored on the opposite side of her torso, the remnant of the sword wound that had killed her on the fields of Carteneau all those years ago.
Her wardrobe was yet another notable aspect of her appearance, given the rather stylish and luxurious manner of it. With the success of her business ventures, Xheja dresses the part of the upper class merchant, firmly believing in the power of appearance in a city as shallow and self-absorbed as Ul'dah. Therefore, she doesn't bother any longer to try and conceal her success. If anything, she now uses them as a way to draw in would-be unsuspecting victims. Designer, custom-tailored clothing and jewelry are the norm for her, as well as cosmetics of her own making. Particularly, when she is out and about, she will rarely be found without a choker necklace of some sort, even if it happens to be hidden. This crystalline jewelry is special in that the gem is possessed of purifying properties. By wearing it, she can cover up the taint of the Void that permeates her aether, giving her a much lower profile in a day and age where there are many others around her that are sensitive to such things. The downside, however, is that the jewelry essentially cuts off the power and ability she draws directly from the Collector, making her magic much less potent and blocking her ability to siphon aether until it is removed.



C O M B A T & W E A P O N R Y


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H I S T O R Y


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F I L L E R


Origins
1550 6AE... Text.

F I L L E R


Escape




I N T E R A C T I O N S


R U M O R S

Some of these rumors are untrue, speculation, or are greatly exaggerated. If you wish to add anything, please let me know, and I will update this section!
◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
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◢ Rare Rumors - Very rarely overheard. Please ask before using!
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◢ Player Character Rumors - Feel free to add rumors of your own!
Add rumors here!

R E L A T I O N S

Romantic Attraction Sexual Attraction Platonic Love Family Business Deceased Positive Negative Neutral Unsure


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G A L L E R Y



F O O T N O T E S


Template adapted from Bancroft Gairn, with edits by Xheja Rajhera / N'hadiya Khei. Feel free to use / adapt the template as long as you leave all credits & links back in place, please!


Personal RP Limits:
Do: Mature content and themes (violence, sexuality, drug / alcohol use, etc.) as logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary captivity or imprisonment.
Ask: Long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
Don't: Permanent character death. Mature themes that are not related to plots or character development. (That means you, creepy guys who send unwarranted ass-grabbing tells.)


Outside Links:
Faceclaim: Scarlett Johansson
Voice Actor: Natalie Dormer as Margaery Tyrell in Game of Thrones.
Journal & Short Stories: Forthcoming.