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		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=50029</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=50029"/>
		<updated>2014-09-11T02:32:17Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumericfavor.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
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==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful criminal Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen, with mid-length, fluffy grey-brown hair and pale skin, and surprisingly bright green eyes. Far enough from pallid to pass as a Wildwood to anybody not paying close enough attention, even other Duskwights, and pretty enough to be mistaken for a girl on at least a few occasions. He’s on the taller side of average for an Elezen, slender and perhaps only half a decade out of the gawkiness of Elezen adolescence. A scar from some manner of claw mars his left cheek, but is often lost in his hair. He tends to dress finely, but not ostentatiously, in greens, blues, and other natural colors, avoiding bright, overly saturated hues that only serve to make him seem more ashen in comparison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered thrall of a primal. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Birds. He bought Marcus, his chocobo, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels. He's also come into ownership of Cotton, a dodo fledgling, as of late.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
::* Pretty clothing.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
::* Gridania. Though he grew up around it, he's always been taught to distrust the Forestborn for their treatment of his people and their associates.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Crossdressing. He typically gets cast in the role of the heroine or other female characters in Lansquenet's plays, and can pull it off quite well!&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*The playwright [[Skoena Fraewyn]], as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, [[Fenr'ir Nebelung]] is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and [[Drividot Nicot]], the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends- and she has saved him from danger more than once in the past. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature.&lt;br /&gt;
::*[[Jace Hunter]], a cocky mage who has taken Aumeric under his wing as a pupil.&lt;br /&gt;
::*Having encountered him a few times now, Aumeric is somewhere between friends and acquaintances with Erik Mynhier. The two have bonded over an appreciation of theatre, and the Hyur has helped protect Aumeric in sticky situations before.&lt;br /&gt;
::*[[Iieha Kiltias]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Though it's not a full-blown nemesis situation, Aumeric is on exceedingly poor terms with the Miqo'te information broker Barbarccia Valadis after an incident where she mistook him for a Garlean spy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim... you should probably know, she wasn't played by any lass. The one in the halfrobe and tights up there was some young Elezen fellow!&amp;quot;&lt;br /&gt;
::* &amp;quot;Damn, I didn't think that'd work. Just told him I had three starving kids to feed, and he bought fake phurble tonic he didn't even need, with twice the gil it was worth... Must be my lucky day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;I know it's hard to tell sometimes, but I can recognize a Duskwight from a mile off. Just because he isn't grey doesn't make him any less of a Grey, after all.&amp;quot;&lt;br /&gt;
::* &amp;quot;Look at the way that one carries himself, how he dresses. Walking one comes from a family of rich ones!&amp;quot;&lt;br /&gt;
::* &amp;quot;Chassebel can't be his real name- they've got no sons his age, and certainly none with hair that shade of silver. Whatever family Aumeric comes from, he's using a pseudonym now...&amp;quot;&lt;br /&gt;
::* &amp;quot;He told me he ran away from home, that his parents kept him locked up in an estate for fifteen-plus years. I didn't think he was telling the truth, but he also believed me when I said I was an honest-to-gods White Mage- so he's definitely sheltered enough for that to be true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Nah, he's no runaway. Have you heard half of the things they're saying about Lansquenet? Those crafty bastards kidnapped the little lord for his family's money.&amp;quot;&lt;br /&gt;
::* &amp;quot;Kidnapped? Are you blind? Lansquenet wouldn't parade him around in public if he were their kidnapped ward. He's probably in on it, if kidnapping is the story they're going with.&amp;quot;&lt;br /&gt;
::* &amp;quot;...recognize that boy. Osaulie's son, ain't he? Dunno why the heir to the damned Astrechere family is running around with a bunch of actors and common criminals.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=39142</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=39142"/>
		<updated>2014-06-23T01:04:45Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumericfavor.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
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==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Birds. He bought Marcus, his chocobo, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels. He's also come into ownership of Cotton, a dodo fledgling, as of late.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
::* Pretty clothing.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
::* Gridania. Though he grew up around it, he's always been taught to distrust the Forestborn for their treatment of his people and their associates.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Crossdressing. He typically gets cast in the role of the heroine or other female characters in Lansquenet's plays, and can pull it off quite well!&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends- and she has saved him from danger more than once in the past. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature.&lt;br /&gt;
::*Jace Hunter, a cocky mage who has taken Aumeric under his wing as a pupil.&lt;br /&gt;
::*Having encountered him a few times now, Aumeric is somewhere between friends and acquaintances with Erik Mynhier. The two have bonded over an appreciation of theatre, and the Hyur has helped protect Aumeric in sticky situations before.&lt;br /&gt;
::*Iieha Kiltias.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Though it's not a full-blown nemesis situation, Aumeric is on exceedingly poor terms with the Miqo'te information broker Barbarccia Valadis after an incident where she mistook him for a Garlean spy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim... you should probably know, she wasn't played by any lass. The one in the halfrobe and tights up there was some young Elezen fellow!&amp;quot;&lt;br /&gt;
::* &amp;quot;Damn, I didn't think that'd work. Just told him I had three starving kids to feed, and he bought fake phurble tonic he didn't even need, with twice the gil it was worth... Must be my lucky day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;I know it's hard to tell sometimes, but I can recognize a Duskwight from a mile off. Just because he isn't grey doesn't make him any less of a Grey, after all.&amp;quot;&lt;br /&gt;
::* &amp;quot;Look at the way that one carries himself, how he dresses. Walking one comes from a family of rich ones!&amp;quot;&lt;br /&gt;
::* &amp;quot;Chassebel can't be his real name- they've got no sons his age, and certainly none with hair that shade of silver. Whatever family Aumeric comes from, he's using a pseudonym now...&amp;quot;&lt;br /&gt;
::* &amp;quot;He told me he ran away from home, that his parents kept him locked up in an estate for fifteen-plus years. I didn't think he was telling the truth, but he also believed me when I said I was an honest-to-gods White Mage- so he's definitely sheltered enough for that to be true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Nah, he's no runaway. Have you heard half of the things they're saying about Lansquenet? Those crafty bastards kidnapped the little lord for his family's money.&amp;quot;&lt;br /&gt;
::* &amp;quot;Kidnapped? Are you blind? Lansquenet wouldn't parade him around in public if he were their kidnapped ward. He's probably in on it, if kidnapping is the story they're going with.&amp;quot;&lt;br /&gt;
::* &amp;quot;...recognize that boy. Osaulie's son, ain't he? Dunno why the heir to the damned Astrechere family is running around with a bunch of actors and common criminals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=39140</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=39140"/>
		<updated>2014-06-23T00:59:35Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumericfavor.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Birds. He bought Marcus, his chocobo, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels. He's also come into ownership of Cotton, a dodo fledgling, as of late.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
::* Pretty clothing.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
::* Gridania. Though he grew up around it, he's always been taught to distrust the Forestborn for their treatment of his people and their associates.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Crossdressing. He typically gets cast in the role of the heroine or other female characters in Lansquenet's plays, and can pull it off quite well!&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, primarily the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends- and she has saved him from danger more than once in the past. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless.&lt;br /&gt;
::*Y'tuma Tia, one of the backstage workers, has caught Aumeric's eye. His infectious enthusiasm and kindness has made him a fast friend to Aumeric, but it seems like he's interested in a bit more than friendship with the charming thief.&lt;br /&gt;
::*Although R'sonjha Seht and A'vett Khut are relative newcomers to the company, Aumeric feels a certain fondness towards and responsibility for the well-being of the two. R'sonjha and he have a particularly awkward relationship after he had to make some outrageous lies to get her out of agreeing to something she shouldn't have.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet....&lt;br /&gt;
&lt;br /&gt;
::*Having encountered him a few times now, Aumeric is somewhere between friends and acquaintances with Erik Mynhier. The two have bonded over an appreciation of theatre, and the Hyur has helped protect Aumeric in sticky situations before. He trusts him, but he can't help but worry after having overheard a few things regarding his health and safety.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Though it's not a full-blown nemesis situation, Aumeric is on exceedingly poor terms with the Miqo'te information broker Barbarccia Valadis after an incident where she mistook him for a Garlean spy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim... you should probably know, she wasn't played by any lass. The one in the halfrobe and tights up there was some young Elezen fellow!&amp;quot;&lt;br /&gt;
::* &amp;quot;Damn, I didn't think that'd work. Just told him I had three starving kids to feed, and he bought fake phurble tonic he didn't even need, with twice the gil it was worth... Must be my lucky day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;I know it's hard to tell sometimes, but I can recognize a Duskwight from a mile off. Just because he isn't grey doesn't make him any less of a Grey, after all.&amp;quot;&lt;br /&gt;
::* &amp;quot;Look at the way that one carries himself, how he dresses. Walking one comes from a family of rich ones!&amp;quot;&lt;br /&gt;
::* &amp;quot;Chassebel can't be his real name- they've got no sons his age, and certainly none with hair that shade of silver. Whatever family Aumeric comes from, he's using a pseudonym now...&amp;quot;&lt;br /&gt;
::* &amp;quot;He told me he ran away from home, that his parents kept him locked up in an estate for fifteen-plus years. I didn't think he was telling the truth, but he also believed me when I said I was an honest-to-gods White Mage- so he's definitely sheltered enough for that to be true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Nah, he's no runaway. Have you heard half of the things they're saying about Lansquenet? Those crafty bastards kidnapped the little lord for his family's money.&amp;quot;&lt;br /&gt;
::* &amp;quot;Kidnapped? Are you blind? Lansquenet wouldn't parade him around in public if he were their kidnapped ward. He's probably in on it, if kidnapping is the story they're going with.&amp;quot;&lt;br /&gt;
::* &amp;quot;...recognize that boy. Osaulie's son, ain't he? Dunno why the heir to the damned Astrechere family is running around with a bunch of actors and common criminals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Aumericfavor.png&amp;diff=39139</id>
		<title>File:Aumericfavor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Aumericfavor.png&amp;diff=39139"/>
		<updated>2014-06-23T00:59:19Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24790</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24790"/>
		<updated>2014-01-15T06:30:37Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
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&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Birds. He bought Marcus, his chocobo, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels. He's also come into ownership of Cotton, a dodo fledgling, as of late.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
::* Pretty clothing.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
::* Gridania. Though he grew up around it, he's always been taught to distrust the Forestborn for their treatment of his people and their associates.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Crossdressing. He typically gets cast in the role of the heroine or other female characters in Lansquenet's plays, and can pull it off quite well!&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, primarily the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends- and she has saved him from danger more than once in the past. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless.&lt;br /&gt;
::*Y'tuma Tia, one of the backstage workers, has caught Aumeric's eye. His infectious enthusiasm and kindness has made him a fast friend to Aumeric, but it seems like he's interested in a bit more than friendship with the charming thief.&lt;br /&gt;
::*Although R'sonjha Seht and A'vett Khut are relative newcomers to the company, Aumeric feels a certain fondness towards and responsibility for the well-being of the two. R'sonjha and he have a particularly awkward relationship after he had to make some outrageous lies to get her out of agreeing to something she shouldn't have.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet....&lt;br /&gt;
&lt;br /&gt;
::*Having encountered him a few times now, Aumeric is somewhere between friends and acquaintances with Erik Mynhier. The two have bonded over an appreciation of theatre, and the Hyur has helped protect Aumeric in sticky situations before. He trusts him, but he can't help but worry after having overheard a few things regarding his health and safety.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Though it's not a full-blown nemesis situation, Aumeric is on exceedingly poor terms with the Miqo'te information broker Barbarccia Valadis after an incident where she mistook him for a Garlean spy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim... you should probably know, she wasn't played by any lass. The one in the halfrobe and tights up there was some young Elezen fellow!&amp;quot;&lt;br /&gt;
::* &amp;quot;Damn, I didn't think that'd work. Just told him I had three starving kids to feed, and he bought fake phurble tonic he didn't even need, with twice the gil it was worth... Must be my lucky day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;I know it's hard to tell sometimes, but I can recognize a Duskwight from a mile off. Just because he isn't grey doesn't make him any less of a Grey, after all.&amp;quot;&lt;br /&gt;
::* &amp;quot;Look at the way that one carries himself, how he dresses. Walking one comes from a family of rich ones!&amp;quot;&lt;br /&gt;
::* &amp;quot;Chassebel can't be his real name- they've got no sons his age, and certainly none with hair that shade of silver. Whatever family Aumeric comes from, he's using a pseudonym now...&amp;quot;&lt;br /&gt;
::* &amp;quot;He told me he ran away from home, that his parents kept him locked up in an estate for fifteen-plus years. I didn't think he was telling the truth, but he also believed me when I said I was an honest-to-gods White Mage- so he's definitely sheltered enough for that to be true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Nah, he's no runaway. Have you heard half of the things they're saying about Lansquenet? Those crafty bastards kidnapped the little lord for his family's money.&amp;quot;&lt;br /&gt;
::* &amp;quot;Kidnapped? Are you blind? Lansquenet wouldn't parade him around in public if he were their kidnapped ward. He's probably in on it, if kidnapping is the story they're going with.&amp;quot;&lt;br /&gt;
::* &amp;quot;...recognize that boy. Osaulie's son, ain't he? Dunno why the heir to the damned Astrechere family is running around with a bunch of actors and common criminals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24789</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24789"/>
		<updated>2014-01-15T06:15:55Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Birds. He bought Marcus, his chocobo, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels. He's also come into ownership of Cotton, a dodo fledgling, as of late.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
::* Pretty clothing.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
::* Gridania. Though he grew up around it, he's always been taught to distrust the Forestborn for their treatment of his people and their associates.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Crossdressing. He typically gets cast in the role of the heroine or other female characters in Lansquenet's plays, and can pull it off quite well!&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, primarily the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends- and she has saved him from danger more than once in the past. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless.&lt;br /&gt;
::*Y'tuma Tia, one of the backstage workers, has caught Aumeric's eye. His infectious enthusiasm and kindness has made him a fast friend to Aumeric, but it seems like he's interested in a bit more than friendship with the charming thief.&lt;br /&gt;
::*Although R'sonjha Seht and A'vett Khut are relative newcomers to the company, Aumeric feels a certain fondness towards and responsibility for the well-being of the two. R'sonjha and he have a particularly awkward relationship after he had to make some outrageous lies to get her out of agreeing to something she shouldn't have.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet....&lt;br /&gt;
&lt;br /&gt;
::*Having encountered him a few times now, Aumeric is somewhere between friends and acquaintances with Erik Mynhier. The two have bonded over an appreciation of theatre, and the Hyur has helped protect Aumeric in sticky situations before. He trusts him, but he can't help but worry after having overheard a few things regarding his health and safety.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Though it's not a full-blown nemesis situation, Aumeric is on exceedingly poor terms with the Miqo'te information broker Barbarccia Valadis after an incident where she mistook him for a Garlean spy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24788</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24788"/>
		<updated>2014-01-15T06:08:36Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Birds. He bought Marcus, his chocobo, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels. He's also come into ownership of Cotton, a dodo fledgling, as of late.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
::* Pretty clothing.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
::* Gridania. Though he grew up around it, he's always been taught to distrust the Forestborn for their treatment of his people and their associates.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Crossdressing. He typically gets cast in the role of the heroine or other female characters in Lansquenet's plays, and can pull it off quite well!&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Though it's not a full-blown nemesis situation, Aumeric is on exceedingly poor terms with the Miqo'te information broker Barbarccia Valadis after an incident where she mistook him for a Garlean spy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24787</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24787"/>
		<updated>2014-01-15T06:05:26Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* Tendencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Birds. He bought Marcus, his chocobo, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels. He's also come into ownership of Cotton, a dodo fledgling, as of late.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
::* Pretty clothing.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
::* Gridania. Though he grew up around it, he's always been taught to distrust the Forestborn for their treatment of his people and their associates.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Crossdressing. He typically gets cast in the role of the heroine or other female characters in Lansquenet's plays, and can pull it off quite well!&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24786</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24786"/>
		<updated>2014-01-15T05:58:34Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. Thanks to certain family connections, however, he's become capable of summoning more than just a Carbuncle to do his bidding, though he'd prefer to keep that fact private.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Chocobos. He bought Marcus, his mount, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24785</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24785"/>
		<updated>2014-01-15T05:43:28Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing. He is also both a complete bleeding heart and eager to please those who he respects, well past the point of reason. Any decent sob story can sway his heart in favor of the teller- even if it comes from a Voidsent, a Dravanian infiltrator, or a tempered beastman. And if his fellow members of Lansquenet tell him to jump, he'll jump- even if it's right into the maw of danger. He's not willing to let them be disappointed in him.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. In short, he's got the makings of a Summoner and a Scholar, but is fairly useless at both.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Chocobos. He bought Marcus, his mount, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24784</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=24784"/>
		<updated>2014-01-15T05:39:24Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in the grounds and cellars of a single estate, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming and reading about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. He's also somewhat of a bleeding heart, thanks to his relative lack of experience with people- he will offer kindness to the most wicked and wretched, if he sees something there to pity or sympathize with. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal- he doesn't want to be rejected or sent back to his family. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he's not all sunshine and curiosity. Anxiety about the relative insecurity of his position in the world and fear that he will be reclaimed by his family- losing all the wonders of the outside world in the process- hound him constantly. His fear of rejection can sometimes outweigh his inherent kindness, so when it boils down to choosing between his friends and others in danger, he'll typically err on the side of his friends. He's sensitive to threats and insults made against those he cares about and will develop grudges which if left untended can turn petty and spiteful. There's also the issue of his sympathies and sense of justice being a bit easy to skew- his heart will go out to just about any down-on-his-luck beggar, back-alley thief, or even downtrodden beastman, regardless of how unpleasant they may be or how the world may judge them.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. In short, he's got the makings of a Summoner and a Scholar, but is fairly useless at both.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Chocobos. He bought Marcus, his mount, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Talk:Valireau_Preux&amp;diff=24767</id>
		<title>Talk:Valireau Preux</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Talk:Valireau_Preux&amp;diff=24767"/>
		<updated>2014-01-15T00:13:43Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: Created page with &amp;quot;Is this actually someone's character, or a clever parody of Mary Sues?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this actually someone's character, or a clever parody of Mary Sues?&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=User:Ansemaru&amp;diff=23108</id>
		<title>User:Ansemaru</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=User:Ansemaru&amp;diff=23108"/>
		<updated>2013-12-29T02:21:53Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: Created page with &amp;quot;A big gay.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A big gay.&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22988</id>
		<title>Ahlek'zi Ghria</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22988"/>
		<updated>2013-12-24T22:13:29Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Ahlek'zi Ghria&lt;br /&gt;
| image =ahlekzi.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
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| stat_6 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
A young Conjurer, Gridanian born and bred, whose idiosyncratic approach to conjury is a bit off-putting to those who expect a field medic or a magical chirurgeon.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Small and delicate, even for a Miqo'te. Ahlek'zi is shorter than most, with a fragile build- he looks as though he could be easily picked up off the ground by even a Midlander if he stood in one spot, and he probably could be. His facial features are youthful, even feminine, with large red eyes, soft lips (concealing not-so-soft fangs), and a general look of worry to him. His long, white-tipped grey tail matches the shades of his longish hair and large, pointed ears. It's a combination that wouldn't be out of place on a winter songbird or a faded Cait Sith doll, and generally one that he pairs with light-colored robes and baggy clothing- white and red being his favored colors.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
At first pass, he seems shy and skittish to anybody who might interact with him. Ahlek'zi is an individual who is more at home with plants and animals than he is with other people, and has a tendency to back away from conversations whenever he can help it. He prefers to observe, rather than act or interact. When confronted, he squirms and stutters, all downcast eyes and nervously lashing tail, ears flattened against his head in a very visible display of &amp;quot;I don't want to be here right now&amp;quot;. He's easily prompted to blushing, and falls silent frequently throughout conversation.&lt;br /&gt;
&lt;br /&gt;
But there are times when Ahlek'zi is not silent. He's a passionate and intelligent boy, underneath the shyness, and feels very strongly about some subjects. As a student of conjury who came to the art through his deep connection to the flora, fauna, and general ecology of Eorzea and particularly the Twelveswood, he springs to life like a spark of lightning as soon as relevant topics arise in conversation. He can talk for hours about the nesting habits of anoles or the properties of shriekshrooms, the migrations of buzzards and antelopes, how the kedtrap lures in the ked, the role of morbols in the environment, and everything else under the sun concerning life, death, and nature in the forest. There's even a well of stubborn grouchiness and bitter sarcasm that bubbles to the surface when he's confronted with misinformation or arguments about his intellectual passion. Nothing irritates him more than those who are careless about nature- ones who take without respect, kill without need, pollute without thought- except for those who romanticize it. Ahlek'zi has nothing but scathing disapproval for those who'd tell him that every life is sacred and in need of preservation, who project the traits of people onto plants and animals. Not every flower is a Sylph who wants to give you a hug and a ginger cookie, and not every animal is a cuddly little jackal pup or coeurl kitten to scoop up in your arms and play with. If you treat nature like an enemy to be fought or a pet to be patronized, he will have no end of scorn for you.&lt;br /&gt;
&lt;br /&gt;
Beyond that, though, he's shy to a fault, intellectual past the point of all reason, and actually surprisingly passive in terms of decision-making skills. Beyond matters of nature, he tends to go along with whatever he's told to do, just because he seems to have some kind of problem with making active choices. It's clear, thanks to his apparent berserk button, that he does have a will of his own- it just doesn't come into play unless he's actually invested in the subject at hand. He doesn't care strongly about politics, justice, the personal affairs of others, the economy, or even things like public health, and will likely shrug and agree to go along with just about anything, provided it doesn't run afoul of his personal philosophy. Perhaps it is best to say that he is easily manipulated.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although Ahlek'zi is a Conjurer, he is a very unusual sort. He's always treated his discipline as something intellectual, scientific- not a combat role in the slightest. His understanding of how to use wind, earth, water, and life to his advantage is perfectly competent, but if he can, he avoids using any of them. Ahlek'zi's ability to connect with the very basic forces of nature has always been primarily for deepening his understanding of the world around him, and to correct damage done to the planet by the fall of Dalamud, not for slaying Ixal warriors or treating the wounds of adventurers. When backed into a corner, he prefers to focus on the offensive capabilities of the elements, saving his healing for emergencies rather than for immediate use. He's someone who believes that the cycle of nature shouldn't be interfered with, so both causing and preventing deaths actively with his own power are highly distasteful to him. An observer should not touch the system he's observing, after all. If pressed, however, he will heal others. He just balks at using certain healing magic when the subject clearly should have died as a result of their actions. &lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Plants&lt;br /&gt;
::* Animals&lt;br /&gt;
::* Books&lt;br /&gt;
::* Observing things&lt;br /&gt;
::* Nature in general&lt;br /&gt;
::* Solitude&lt;br /&gt;
::* Forests&lt;br /&gt;
::* Libraries&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Crowds&lt;br /&gt;
::* People who treat nature as disposable&lt;br /&gt;
::* People who are bleeding hearts about nature&lt;br /&gt;
::* Interfering in things&lt;br /&gt;
::* Talking to people&lt;br /&gt;
::* Healing&lt;br /&gt;
::* Making decisions&lt;br /&gt;
::* Being stared at&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Conjury (he has a particular affinity to earth as an element)&lt;br /&gt;
::* Botany&lt;br /&gt;
::* The study of the Black Shroud's ecology&lt;br /&gt;
::* Gardening&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Not squeamish about insects, fungi, decay, injury, or death&lt;br /&gt;
::* Unsentimental to an unfortunate degree&lt;br /&gt;
::* Awful at managing money, and will spend it all on books if he's allowed to&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His parents were healers, both victims of the Calamity. Their lives came to an end at the Battle of Carteneau, far from their home and their children back in Gridania. Ahlek'zi was 14 at the time, and remembers them well enough, but in the five years since, their memory has faded more and more. Before their untimely deaths, his mother and father were part of a small community of several Keeper of the Moon families living on the fringes of Gridania, low-ranking merchants and members of guilds. Ahlek'zi's name implies that he is the ninth son of his mother, but in fact he is the ninth son born to the community- they considered themselves to be one large family, before Bahamut's prison tore Eorzea asunder and them along with it. Biologically, he only has one sibling- an elder sister. She looked after him in the years following the Calamity, until he was old enough to strike out on his own, supporting him as best she could through a small alchemy business. The other families of the Keeper community were scattered in the wake of Dalamud's fall, and he has since lost track of them.&lt;br /&gt;
::* Mother(deceased): Ahlek Ghria&lt;br /&gt;
::* Father(deceased): Ehstel'to Dhavha&lt;br /&gt;
::* Sister: Azal Ghria&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
::* Cendrillon Braids: &amp;quot;She said she was sent by Brother E-Sumi-Yan to look after me. I have no need for a babysitter, though...&amp;quot;&lt;br /&gt;
::* Drividot Nicot: &amp;quot;Babysitting the babysitter. I thought he was going to rob me at first...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though given his abrasive personality in regards to certain subjects, he's likely to make a few before long.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;There's a young Conjurer in the guild who hates healing, didn't know know?&amp;quot;&lt;br /&gt;
::* &amp;quot;That Miqo'te boy... he spends hours out under the Guardian Tree and walking through the woods. Gods know what he's actually doing, though.&amp;quot;&lt;br /&gt;
::* &amp;quot;He bought up near half my books on conjury, and sold me back a dogeared old copy of Advanced Morbol Physiology that I could scarcely read for all the red ink in the margins. I'd be steaming mad if it weren't for all the gil, you know!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;A whole commune of Keepers of the Moon used to live out around the Central Shroud, but I hear the Calamity scattered them all to the winds. Wonder where they all ended up?&amp;quot;&lt;br /&gt;
::* &amp;quot;Someone dropped a stack of notes in the middle of the road, kupo! I couldn't make heads or tails of them, though... all this science stuff makes my head hurt. I wonder if I could return it, kupo...&amp;quot;&lt;br /&gt;
::* &amp;quot;Some pipsqueak Miqo'te started yelling at me when I said I left food out for the opo-opos. Said somethin' about it teaching them to depend on civilized folk for food. I don't get it! I thought them conjurers were all about tree-hugging and lookin' after the animals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Found a dead Wood Wailer out in the Shroud. Looks like he passed on from festering wounds... 'tis a shame, if someone were there to heal him, he'd have made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, Ahlek'zi had a fairly normal life for a Keeper of the Moon. With a loving mother and father and an elder sister who was a true best friend to him, in a community of families close-knit enough that he could call any of the other children brother or sister. He was always an introverted child, content to wander out into the woods to watch birds or look at flowers- and started keeping notebooks about them as he got older. His parents took delight in the fact that their son was shaping up to be a future Conjurer, even if he appeared to have little or no talent for Hearing. It was a bit of a shame that he was so withdrawn and shy, but they were certain spending time studying under E-Sumi-Yan and amongst other Conjurers would help him open up.&lt;br /&gt;
&lt;br /&gt;
Then the Calamity came. Ahlek'zi's parents, along with many of the other adults from his community, were called to war. The aether of the world went mad, Voidsent were spat out of abyssal mouths, and monsters ran wild while the people of Eorzea fought and died in battle against the Garleans. Though the children of his community stayed safe, sheltered within Gridania's walls, many of their parents never returned. Ahlek and Ehstel'to died at Carteneau, preserving the lives of those who fought to defend Eorzea.&lt;br /&gt;
&lt;br /&gt;
In the wake of such earth-shattering events, Ahlek'zi was adrift. Without the adults to hold it together, the collection of Keeper families drifted apart, homes abandoned and children scattered to refugee camps and far-off relatives. He and his sister took up trades, both to keep their minds from the pain of loss and to support themselves, so they would not end up begging on the streets of Gridania or find themselves forced to wander further afield into a dangerously changed world to survive. He took up conjury, while Azal studied alchemy as best she could without leaving him for the golden city of Ul'dah. Before their world was turned upside-down, the girl had always meant to travel there to study as an alchemist and thaumaturge, but she found herself having to hang back in order to support her younger brother. Meanwhile, Ahlek'zi found that he had no interest in the practical aspects of conjury- he, in fact, wanted no part in changing a world that was already so hideously changed from what he'd known as a child.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Fenr%27ir_Nebelung&amp;diff=22987</id>
		<title>Fenr'ir Nebelung</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Fenr%27ir_Nebelung&amp;diff=22987"/>
		<updated>2013-12-24T22:11:12Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Fenr'ir Nebelung&lt;br /&gt;
| image = fenrir.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Handling people isn’t much different from mining.  You survey, contemplate faults and value.  Then you take a pickaxe to it.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Scary fellow, for a Miqo'te. Pale hair, grey skin, piercing yellow eyes, and awful tall for a cat. He might dress nicely, put himself in the role of the impresario, but in his stance and his strength there's traces of a rougher background. Traces enough to put anybody paying attention on their guard.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Dour, responsible, intimidating, businesslike. He runs a tight ship with Lansquenet, considering the clowns he's got to work with. And though he's certainly a realist, it seems his eyes are set on a prize a long ways up from where the troupe currently stands.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
He knows his way around an axe, even if he doesn't always carry one where you can see it. &lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Big bags of money.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Fun.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* You don't want to know.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
That's a question best asked another day.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
I wonder.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
They're out there.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* HE'S A BAD CRIMINAL&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
Current page curated by Ansemaru- Fenr'ir isn't my character. I'm just doing this because his player would probably never get around to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Fenrir.png&amp;diff=22986</id>
		<title>File:Fenrir.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Fenrir.png&amp;diff=22986"/>
		<updated>2013-12-24T22:03:46Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: Fenr'ir Nebelung.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fenr'ir Nebelung.&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22979</id>
		<title>Ahlek'zi Ghria</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22979"/>
		<updated>2013-12-24T19:53:32Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Ahlek'zi Ghria&lt;br /&gt;
| image =ahlekzi.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
A young Conjurer, Gridanian born and bred, whose idiosyncratic approach to Conjury is a bit off-putting to those who expect a field medic or a magical chirurgeon.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Small and delicate, even for a Miqo'te. Ahlek'zi is shorter than most, with a fragile build- he looks as though he could be easily picked up off the ground by even a Midlander if he stood in one spot, and he probably could be. His facial features are youthful, even feminine, with large red eyes, soft lips (concealing not-so-soft fangs), and a general look of worry to him. His long, white-tipped grey tail matches the shades of his longish hair and large, pointed ears. It's a combination that wouldn't be out of place on a winter songbird or a faded Cait Sith doll, and generally one that he pairs with light-colored robes and baggy clothing- white and red being his favored colors.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
At first pass, he seems shy and skittish to anybody who might interact with him. Ahlek'zi is an individual who is more at home with plants and animals than he is with other people, and has a tendency to back away from conversations whenever he can help it. He prefers to observe, rather than act or interact. When confronted, he squirms and stutters, all downcast eyes and nervously lashing tail, ears flattened against his head in a very visible display of &amp;quot;I don't want to be here right now&amp;quot;. He's easily prompted to blushing, and falls silent frequently throughout conversation.&lt;br /&gt;
&lt;br /&gt;
But there are times when Ahlek'zi is not silent. He's a passionate and intelligent boy, underneath the shyness, and feels very strongly about some subjects. As a student of conjury who came to the art through his deep connection to the flora, fauna, and general ecology of Eorzea and particularly the Twelveswood, he springs to life like a spark of lightning as soon as relevant topics arise in conversation. He can talk for hours about the nesting habits of anoles or the properties of shriekshrooms, the migrations of buzzards and antelopes, how the kedtrap lures in the ked, the role of morbols in the environment, and everything else under the sun concerning life, death, and nature in the forest. There's even a well of stubborn grouchiness and bitter sarcasm that bubbles to the surface when he's confronted with misinformation or arguments about his intellectual passion. Nothing irritates him more than those who are careless about nature- ones who take without respect, kill without need, pollute without thought- except for those who romanticize it. Ahlek'zi has nothing but scathing disapproval for those who'd tell him that every life is sacred and in need of preservation, who project the traits of people onto plants and animals. Not every flower is a Sylph who wants to give you a hug and a ginger cookie, and not every animal is a cuddly little jackal pup or coeurl kitten to scoop up in your arms and play with. If you treat nature like an enemy to be fought or a pet to be patronized, he will have no end of scorn for you.&lt;br /&gt;
&lt;br /&gt;
Beyond that, though, he's shy to a fault, intellectual past the point of all reason, and actually surprisingly passive in terms of decision-making skills. Beyond matters of nature, he tends to go along with whatever he's told to do, just because he seems to have some kind of problem with making active choices. It's clear, thanks to his apparent berserk button, that he does have a will of his own- it just doesn't come into play unless he's actually invested in the subject at hand. He doesn't care strongly about politics, justice, the personal affairs of others, the economy, or even things like public health, and will likely shrug and agree to go along with just about anything, provided it doesn't run afoul of his personal philosophy. Perhaps it is best to say that he is easily manipulated.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although Ahlek'zi is a Conjurer, he is a very unusual sort. He's always treated his discipline as something intellectual, scientific- not a combat role in the slightest. His understanding of how to use wind, earth, water, and life to his advantage is perfectly competent, but if he can, he avoids using any of them. Ahlek'zi's ability to connect with the very basic forces of nature has always been primarily for deepening his understanding of the world around him, and to correct damage done to the planet by the fall of Dalamud, not for slaying Ixal warriors or treating the wounds of adventurers. When backed into a corner, he prefers to focus on the offensive capabilities of the elements, saving his healing for emergencies rather than for immediate use. He's someone who believes that the cycle of nature shouldn't be interfered with, so both causing and preventing deaths actively with his own power are highly distasteful to him. An observer should not touch the system he's observing, after all. If pressed, however, he will heal others. He just balks at using certain healing magic when the subject clearly should have died as a result of their actions. &lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Plants&lt;br /&gt;
::* Animals&lt;br /&gt;
::* Books&lt;br /&gt;
::* Observing things&lt;br /&gt;
::* Nature in general&lt;br /&gt;
::* Solitude&lt;br /&gt;
::* Forests&lt;br /&gt;
::* Libraries&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Crowds&lt;br /&gt;
::* People who treat nature as disposable&lt;br /&gt;
::* People who are bleeding hearts about nature&lt;br /&gt;
::* Interfering in things&lt;br /&gt;
::* Talking to people&lt;br /&gt;
::* Healing&lt;br /&gt;
::* Making decisions&lt;br /&gt;
::* Being stared at&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Conjury (he has a particular affinity to earth as an element)&lt;br /&gt;
::* Botany&lt;br /&gt;
::* The study of the Black Shroud's ecology&lt;br /&gt;
::* Gardening&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Not squeamish about insects, fungi, decay, injury, or death&lt;br /&gt;
::* Unsentimental to an unfortunate degree&lt;br /&gt;
::* Awful at managing money, and will spend it all on books if he's allowed to&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His parents were healers, both victims of the Calamity. Their lives came to an end at the Battle of Carteneau, far from their home and their children back in Gridania. Ahlek'zi was 14 at the time, and remembers them well enough, but in the five years since, their memory has faded more and more. Before their untimely deaths, his mother and father were part of a small community of several Keeper of the Moon families living on the fringes of Gridania, low-ranking merchants and members of guilds. Ahlek'zi's name implies that he is the ninth son of his mother, but in fact he is the ninth son born to the community- they considered themselves to be one large family, before Bahamut's prison tore Eorzea asunder and them along with it. Biologically, he only has one sibling- an elder sister. She looked after him in the years following the Calamity, until he was old enough to strike out on his own, supporting him as best she could through a small alchemy business. The other families of the Keeper community were scattered in the wake of Dalamud's fall, and he has since lost track of them.&lt;br /&gt;
::* Mother(deceased): Ahlek Ghria&lt;br /&gt;
::* Father(deceased): Ehstel'to Dhavha&lt;br /&gt;
::* Sister: Azal Ghria&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
::* Cendrillon Braids: &amp;quot;She said she was sent by Brother E-Sumi-Yan to look after me. I have no need for a babysitter, though...&amp;quot;&lt;br /&gt;
::* Drividot Nicot: &amp;quot;Babysitting the babysitter. I thought he was going to rob me at first...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though given his abrasive personality in regards to certain subjects, he's likely to make a few before long.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;There's a young Conjurer in the guild who hates healing, didn't know know?&amp;quot;&lt;br /&gt;
::* &amp;quot;That Miqo'te boy... he spends hours out under the Guardian Tree and walking through the woods. Gods know what he's actually doing, though.&amp;quot;&lt;br /&gt;
::* &amp;quot;He bought up near half my books on conjury, and sold me back a dogeared old copy of Advanced Morbol Physiology that I could scarcely read for all the red ink in the margins. I'd be steaming mad if it weren't for all the gil, you know!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;A whole commune of Keepers of the Moon used to live out around the Central Shroud, but I hear the Calamity scattered them all to the winds. Wonder where they all ended up?&amp;quot;&lt;br /&gt;
::* &amp;quot;Someone dropped a stack of notes in the middle of the road, kupo! I couldn't make heads or tails of them, though... all this science stuff makes my head hurt. I wonder if I could return it, kupo...&amp;quot;&lt;br /&gt;
::* &amp;quot;Some pipsqueak Miqo'te started yelling at me when I said I left food out for the opo-opos. Said somethin' about it teaching them to depend on civilized folk for food. I don't get it! I thought them conjurers were all about tree-hugging and lookin' after the animals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Found a dead Wood Wailer out in the Shroud. Looks like he passed on from festering wounds... 'tis a shame, if someone were there to heal him, he'd have made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, Ahlek'zi had a fairly normal life for a Keeper of the Moon. With a loving mother and father and an elder sister who was a true best friend to him, in a community of families close-knit enough that he could call any of the other children brother or sister. He was always an introverted child, content to wander out into the woods to watch birds or look at flowers- and started keeping notebooks about them as he got older. His parents took delight in the fact that their son was shaping up to be a future Conjurer, even if he appeared to have little or no talent for Hearing. It was a bit of a shame that he was so withdrawn and shy, but they were certain spending time studying under E-Sumi-Yan and amongst other Conjurers would help him open up.&lt;br /&gt;
&lt;br /&gt;
Then the Calamity came. Ahlek'zi's parents, along with many of the other adults from his community, were called to war. The aether of the world went mad, Voidsent were spat out of abyssal mouths, and monsters ran wild while the people of Eorzea fought and died in battle against the Garleans. Though the children of his community stayed safe, sheltered within Gridania's walls, many of their parents never returned. Ahlek and Ehstel'to died at Carteneau, preserving the lives of those who fought to defend Eorzea.&lt;br /&gt;
&lt;br /&gt;
In the wake of such earth-shattering events, Ahlek'zi was adrift. Without the adults to hold it together, the collection of Keeper families drifted apart, homes abandoned and children scattered to refugee camps and far-off relatives. He and his sister took up trades, both to keep their minds from the pain of loss and to support themselves, so they would not end up begging on the streets of Gridania or find themselves forced to wander further afield into a dangerously changed world to survive. He took up conjury, while Azal studied alchemy as best she could without leaving him for the golden city of Ul'dah. Before their world was turned upside-down, the girl had always meant to travel there to study as an alchemist and thaumaturge, but she found herself having to hang back in order to support her younger brother. Meanwhile, Ahlek'zi found that he had no interest in the practical aspects of conjury- he, in fact, wanted no part in changing a world that was already so hideously changed from what he'd known as a child.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22972</id>
		<title>Ahlek'zi Ghria</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22972"/>
		<updated>2013-12-24T18:48:47Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Ahlek'zi Ghria&lt;br /&gt;
| image =ahlekzi.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
A young Conjurer, Gridanian born and bred, whose idiosyncratic approach to Conjury is a bit off-putting to those who expect a field medic or a magical chirurgeon.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Small and delicate, even for a Miqo'te. Ahlek'zi is shorter than most, with a fragile build- he looks as though he could be easily picked up off the ground by even a Midlander if he stood in one spot, and he probably could be. His facial features are youthful, even feminine, with large red eyes, soft lips (concealing not-so-soft fangs), and a general look of worry to him. His long, white-tipped grey tail matches the shades of his longish hair and large, pointed ears. It's a combination that wouldn't be out of place on a winter songbird or a faded Cait Sith doll, and generally one that he pairs with light-colored robes and baggy clothing- white and red being his favored colors.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
At first pass, he seems shy and skittish to anybody who might interact with him. Ahlek'zi is an individual who is more at home with plants and animals than he is with other people, and has a tendency to back away from conversations whenever he can help it. He prefers to observe, rather than act or interact. When confronted, he squirms and stutters, all downcast eyes and nervously lashing tail, ears flattened against his head in a very visible display of &amp;quot;I don't want to be here right now&amp;quot;. He's easily prompted to blushing, and falls silent frequently throughout conversation.&lt;br /&gt;
&lt;br /&gt;
But there are times when Ahlek'zi is not silent. He's a passionate and intelligent boy, underneath the shyness, and feels very strongly about some subjects. As a student of conjury who came to the art through his deep connection to the flora, fauna, and general ecology of Eorzea and particularly the Twelveswood, he springs to life like a spark of lightning as soon as relevant topics arise in conversation. He can talk for hours about the nesting habits of anoles or the properties of shriekshrooms, the migrations of buzzards and antelopes, how the kedtrap lures in the ked, the role of morbols in the environment, and everything else under the sun concerning life, death, and nature in the forest. There's even a well of stubborn grouchiness and bitter sarcasm that bubbles to the surface when he's confronted with misinformation or arguments about his intellectual passion. Nothing irritates him more than those who are careless about nature- ones who take without respect, kill without need, pollute without thought- except for those who romanticize it. Ahlek'zi has nothing but scathing disapproval for those who'd tell him that every life is sacred and in need of preservation, who project the traits of people onto plants and animals. Not every flower is a Sylph who wants to give you a hug and a ginger cookie, and not every animal is a cuddly little jackal pup or coeurl kitten to scoop up in your arms and play with. If you treat nature like an enemy to be fought or a pet to be patronized, he will have no end of scorn for you.&lt;br /&gt;
&lt;br /&gt;
Beyond that, though, he's shy to a fault, intellectual past the point of all reason, and actually surprisingly passive in terms of decision-making skills. Beyond matters of nature, he tends to go along with whatever he's told to do, just because he seems to have some kind of problem with making active choices. It's clear, thanks to his apparent berserk button, that he does have a will of his own- it just doesn't come into play unless he's actually invested in the subject at hand. He doesn't care strongly about politics, justice, the personal affairs of others, the economy, or even things like public health, and will likely shrug and agree to go along with just about anything, provided it doesn't run afoul of his personal philosophy. Perhaps it is best to say that he is easily manipulated.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although Ahlek'zi is a Conjurer, he is a very unusual sort. He's always treated his discipline as something intellectual, scientific- not a combat role in the slightest. His understanding of how to use wind, earth, water, and life to his advantage is perfectly competent, but if he can, he avoids using any of them. Ahlek'zi's ability to connect with the very basic forces of nature has always been primarily for deepening his understanding of the world around him, and to correct damage done to the planet by the fall of Dalamud, not for slaying Ixal warriors or treating the wounds of adventurers. When backed into a corner, he prefers to focus on the offensive capabilities of the elements, saving his healing for emergencies rather than for immediate use. He's someone who believes that the cycle of nature shouldn't be interfered with, so both causing and preventing deaths actively with his own power are highly distasteful to him. An observer should not touch the system he's observing, after all. If pressed, however, he will heal others. He just balks at using certain healing magic when the subject clearly should have died as a result of their actions. &lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Plants&lt;br /&gt;
::* Animals&lt;br /&gt;
::* Books&lt;br /&gt;
::* Observing things&lt;br /&gt;
::* Nature in general&lt;br /&gt;
::* Solitude&lt;br /&gt;
::* Forests&lt;br /&gt;
::* Libraries&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Crowds&lt;br /&gt;
::* People who treat nature as disposable&lt;br /&gt;
::* People who are bleeding hearts about nature&lt;br /&gt;
::* Interfering in things&lt;br /&gt;
::* Talking to people&lt;br /&gt;
::* Healing&lt;br /&gt;
::* Making decisions&lt;br /&gt;
::* Being stared at&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Conjury (he has a particular affinity to earth as an element)&lt;br /&gt;
::* Botany&lt;br /&gt;
::* The study of the Black Shroud's ecology&lt;br /&gt;
::* Gardening&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Not squeamish about insects, fungi, decay, injury, or death&lt;br /&gt;
::* Unsentimental to an unfortunate degree&lt;br /&gt;
::* Awful at managing money, and will spend it all on books if he's allowed to&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His parents were healers, both victims of the Calamity. Their lives came to an end at the Battle of Carteneau, far from their home and their children back in Gridania. Ahlek'zi was 14 at the time, and remembers them well enough, but in the five years since, their memory has faded more and more. Before their untimely deaths, his mother and father were part of a small community of several Keeper of the Moon families living on the fringes of Gridania, low-ranking merchants and members of guilds. Ahlek'zi's name implies that he is the ninth son of his mother, but in fact he is the ninth son born to the community- they considered themselves to be one large family, before Bahamut's prison tore Eorzea asunder and them along with it. Biologically, he only has one sibling- an elder sister. She looked after him in the years following the Calamity, until he was old enough to strike out on his own, supporting him as best she could through a small alchemy business. The other families of the Keeper community were scattered in the wake of Dalamud's fall, and he has since lost track of them.&lt;br /&gt;
::* Mother(deceased): Ahlek Ghria&lt;br /&gt;
::* Father(deceased): Ehstel'to Dhavha&lt;br /&gt;
::* Sister: Azal Ghria&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
::* Cendrillon Braids: &amp;quot;She said she was sent by Brother E-Sumi-Yan to look after me. I have no need for a babysitter, though...&amp;quot;&lt;br /&gt;
::* Drividot Nicot: &amp;quot;Babysitting the babysitter. I thought he was going to rob me at first...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though given his abrasive personality in regards to certain subjects, he's likely to make a few before long.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;There's a young Conjurer in the guild who hates healing, didn't know know?&amp;quot;&lt;br /&gt;
::* &amp;quot;That Miqo'te boy... he spends hours out under the Guardian Tree and walking through the woods. Gods know what he's actually doing, though.&amp;quot;&lt;br /&gt;
::* &amp;quot;He bought up near half my books on conjury, and sold me back a dogeared old copy of Advanced Morbol Physiology that I could scarcely read for all the red ink in the margins. I'd be steaming mad if it weren't for all the gil, you know!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;A whole commune of Keepers of the Moon used to live out around the Central Shroud, but I hear the Calamity scattered them all to the winds. Wonder where they all ended up?&amp;quot;&lt;br /&gt;
::* &amp;quot;Someone dropped a stack of notes in the middle of the road, kupo! I couldn't make heads or tails of them, though... all this science stuff makes my head hurt. I wonder if I could return it, kupo...&amp;quot;&lt;br /&gt;
::* &amp;quot;Some pipsqueak Miqo'te started yelling at me when I said I left food out for the opo-opos. Said somethin' about it teaching them to depend on civilized folk for food. I don't get it! I thought them conjurers were all about tree-hugging and lookin' after the animals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Found a dead Wood Wailer out in the Shroud. Looks like he passed on from festering wounds... 'tis a shame, if someone were there to heal him, he'd have made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, Ahlek'zi had a fairly normal life for a Keeper of the Moon. With a loving mother and father and an elder sister who was a true best friend to him, in a community of families close-knit enough that he could call any of the other children brother or sister. He was always an introverted child, content to wander out into the woods to watch birds or look at flowers- and started keeping notebooks about them as he got older. His parents took delight in the fact that their son was shaping up to be a future Conjurer, even if he appeared to have little or no talent for Hearing. It was a bit of a shame that he was so withdrawn and shy, but they were certain spending time studying under E-Sumi-Yan and amongst other Conjurers would help him open up.&lt;br /&gt;
&lt;br /&gt;
Then the Calamity came. Ahlek'zi's parents, along with many of the other adults from his community, were called to war. The aether of the world went mad, Voidsent were spat out of abyssal mouths, and monsters ran wild while the people of Eorzea fought and died in battle against the Garleans. Though the children of his community stayed safe, sheltered within Gridania's walls, many of their parents never returned. Ahlek and Ehstel'to died at Carteneau, preserving the lives of those who fought to defend Eorzea.&lt;br /&gt;
&lt;br /&gt;
In the wake of such earth-shattering events, Ahlek'zi was adrift. Without the adults to hold it together, the collection of Keeper families drifted apart, homes abandoned and children scattered to refugee camps and far-off relatives. He and his sister took up trades, both to keep their minds from the pain of loss and to support themselves, so they would not end up begging on the streets of Gridania or find themselves forced to wander further afield into a dangerously changed world to survive. He took up conjury, while Azal studied alchemy as best she could without leaving him for the golden city of Ul'dah. Before their world was turned upside-down, the girl had always meant to travel there to study as an alchemist and thaumaturge, but she found herself having to hang back in order to support her younger brother. Meanwhile, Ahlek'zi found that he had no interest in the practical aspects of conjury- he, in fact, wanted no part in changing a world that was already so hideously changed from what he'd known as a child.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22970</id>
		<title>Ahlek'zi Ghria</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22970"/>
		<updated>2013-12-24T17:44:51Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Ahlek'zi Ghria&lt;br /&gt;
| image =ahlekzi.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
A young Conjurer, Gridanian born and bred, whose idiosyncratic approach to Conjury is a bit off-putting to those who expect a field medic or a magical chirurgeon.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Small and delicate, even for a Miqo'te. Ahlek'zi is shorter than most, with a fragile build- he looks as though he could be easily picked up off the ground by even a Midlander if he stood in one spot, and he probably could be. His facial features are youthful, even feminine, with large red eyes, soft lips (concealing not-so-soft fangs), and a general look of worry to him. His long, white-tipped grey tail matches the shades of his longish hair and large, pointed ears. It's a combination that wouldn't be out of place on a winter songbird or a faded Cait Sith doll, and generally one that he pairs with light-colored robes and baggy clothing- white and red being his favored colors.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
At first pass, he seems shy and skittish to anybody who might interact with him. Ahlek'zi is an individual who is more at home with plants and animals than he is with other people, and has a tendency to back away from conversations whenever he can help it. He prefers to observe, rather than act or interact. When confronted, he squirms and stutters, all downcast eyes and nervously lashing tail, ears flattened against his head in a very visible display of &amp;quot;I don't want to be here right now&amp;quot;. He's easily prompted to blushing, and falls silent frequently throughout conversation.&lt;br /&gt;
&lt;br /&gt;
But there are times when Ahlek'zi is not silent. He's a passionate and intelligent boy, underneath the shyness, and feels very strongly about some subjects. As a student of conjury who came to the art through his deep connection to the flora, fauna, and general ecology of Eorzea and particularly the Twelveswood, he springs to life like a spark of lightning as soon as relevant topics arise in conversation. He can talk for hours about the nesting habits of anoles or the properties of shriekshrooms, the migrations of buzzards and antelopes, how the kedtrap lures in the ked, the role of morbols in the environment, and everything else under the sun concerning life, death, and nature in the forest. There's even a well of stubborn grouchiness and bitter sarcasm that bubbles to the surface when he's confronted with misinformation or arguments about his intellectual passion. Nothing irritates him more than those who are careless about nature- ones who take without respect, kill without need, pollute without thought- except for those who romanticize it. Ahlek'zi has nothing but scathing disapproval for those who'd tell him that every life is sacred and in need of preservation, who project the traits of people onto plants and animals. Not every flower is a Sylph who wants to give you a hug and a ginger cookie, and not every animal is a cuddly little jackal pup or coeurl kitten to scoop up in your arms and play with. If you treat nature like an enemy to be fought or a pet to be patronized, he will have no end of scorn for you.&lt;br /&gt;
&lt;br /&gt;
Beyond that, though, he's shy to a fault, intellectual past the point of all reason, and actually surprisingly passive in terms of decision-making skills. Beyond matters of nature, he tends to go along with whatever he's told to do, just because he seems to have some kind of problem with making active choices. It's clear, thanks to his apparent berserk button, that he does have a will of his own- it just doesn't come into play unless he's actually invested in the subject at hand. He doesn't care strongly about politics, justice, the personal affairs of others, the economy, or even things like public health, and will likely shrug and agree to go along with just about anything, provided it doesn't run afoul of his personal philosophy. Perhaps it is best to say that he is easily manipulated.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although Ahlek'zi is a Conjurer, he is a very unusual sort. He's always treated his discipline as something intellectual, scientific- not a combat role in the slightest. His understanding of how to use wind, earth, water, and life to his advantage is perfectly competent, but if he can, he avoids using any of them. Ahlek'zi's ability to connect with the very basic forces of nature has always been primarily for deepening his understanding of the world around him, and to correct damage done to the planet by the fall of Dalamud, not for slaying Ixal warriors or treating the wounds of adventurers. When backed into a corner, he prefers to focus on the offensive capabilities of the elements, saving his healing for emergencies rather than for immediate use. He's someone who believes that the cycle of nature shouldn't be interfered with, so both causing and preventing deaths actively with his own power are highly distasteful to him. An observer should not touch the system he's observing, after all. If pressed, however, he will heal others. He just balks at using certain healing magic when the subject clearly should have died as a result of their actions. &lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
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&lt;br /&gt;
===Dislikes===&lt;br /&gt;
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===Hobbies/Talents===&lt;br /&gt;
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&lt;br /&gt;
===Other===&lt;br /&gt;
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&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
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&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
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===Rare Rumors===&lt;br /&gt;
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&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22954</id>
		<title>Ahlek'zi Ghria</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22954"/>
		<updated>2013-12-24T06:26:14Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Ahlek'zi Ghria&lt;br /&gt;
| image =ahlekzi.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
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===Dislikes===&lt;br /&gt;
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===Hobbies/Talents===&lt;br /&gt;
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===Other===&lt;br /&gt;
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::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
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&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
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::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
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&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
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::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
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&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
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::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Ahlekzi.png&amp;diff=22953</id>
		<title>File:Ahlekzi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Ahlekzi.png&amp;diff=22953"/>
		<updated>2013-12-24T06:26:05Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: Ahlek'zi Ghria's portrait.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahlek'zi Ghria's portrait.&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22952</id>
		<title>Ahlek'zi Ghria</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22952"/>
		<updated>2013-12-24T06:24:20Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Ahlek'zi Ghria&lt;br /&gt;
| image =ahlek'zi.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
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&lt;br /&gt;
===Dislikes===&lt;br /&gt;
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&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
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&lt;br /&gt;
===Other===&lt;br /&gt;
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&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
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&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
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&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
::* Lorem ipsum dolor sit amet, consectetur adipiscing elit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22881</id>
		<title>Ahlek'zi Ghria</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Ahlek%27zi_Ghria&amp;diff=22881"/>
		<updated>2013-12-23T17:24:52Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: Created page with &amp;quot;{{Infobox-character | name = Ahlek'zi Ghria | image = | imagewidth =  | caption = | title =  | gender = Male | citizenship = Gridania | race = Miqo'te | clan = Keeper of the M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Ahlek'zi Ghria&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras pellentesque felis mi, et consequat felis ullamcorper quis. Phasellus sed placerat justo. Cras id semper lectus. Suspendisse pulvinar diam eget ante vehicula, at fermentum velit pulvinar. Vivamus rutrum, elit eu pellentesque suscipit, nunc dui ultricies sapien, quis semper lacus elit dapibus augue. Morbi semper metus venenatis quam sodales fermentum. Cras odio nibh, aliquam at porta vel, ultrices ut sem. In id viverra purus. Maecenas malesuada ipsum nec erat egestas, ac ornare ligula tincidunt. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. &lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
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&lt;br /&gt;
===Dislikes===&lt;br /&gt;
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&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
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&lt;br /&gt;
===Other===&lt;br /&gt;
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==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
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===Friends===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
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===Moderate Rumors===&lt;br /&gt;
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===Rare Rumors===&lt;br /&gt;
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===PC Rumors===&lt;br /&gt;
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==History/Timeline==&lt;br /&gt;
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==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21068</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21068"/>
		<updated>2013-12-04T10:58:07Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in a manor/cave, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
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&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. In short, he's got the makings of a Summoner and a Scholar, but is fairly useless at both.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Chocobos. He bought Marcus, his mount, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
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&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Fenr%27ir_Nebelung&amp;diff=21067</id>
		<title>Fenr'ir Nebelung</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Fenr%27ir_Nebelung&amp;diff=21067"/>
		<updated>2013-12-04T10:41:05Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: Created page with &amp;quot;{{Infobox-character | name = Fenr'ir Nebelung | image = | imagewidth =  | caption = | title =  | gender = Male | citizenship =  | race = Miqo'te | clan = Keeper of the Moon | ...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Fenr'ir Nebelung&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
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| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
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}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
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==Character==&lt;br /&gt;
===General===&lt;br /&gt;
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THIS IS A PLACEHOLDER&lt;br /&gt;
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===Appearance===&lt;br /&gt;
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===Behavior===&lt;br /&gt;
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&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
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===Dislikes===&lt;br /&gt;
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===Hobbies/Talents===&lt;br /&gt;
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===Other===&lt;br /&gt;
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==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
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===Friends===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
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===Moderate Rumors===&lt;br /&gt;
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===Rare Rumors===&lt;br /&gt;
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===PC Rumors===&lt;br /&gt;
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==History/Timeline==&lt;br /&gt;
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==Annotations==&lt;br /&gt;
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This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=21066</id>
		<title>Duskwight Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=21066"/>
		<updated>2013-12-04T10:34:51Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
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&lt;div&gt;[[File:Clans of the Duskwight.jpg]]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:large;&amp;quot;&amp;gt;'''Though all are able to trace their point of origin back to their tumultuous separation from the Wildwood, the branch of Elezen comprising Eorzea's Duskwight Clans have diversified even further, beyond the racial split. Due to the inherent remoteness and degrees of separation their subterranean existence caused, many tribes have developed a unique and distinct culture unto themselves, with traditions and values found only among their particular clan units, which may have extended only throughout a particular region or family. &amp;amp;nbsp;Listed below are the known Duskwight Clans, with further background information (where available).'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clan Template'''&lt;br /&gt;
&lt;br /&gt;
 == Clan _______ == &lt;br /&gt;
 *Name:&lt;br /&gt;
 **Server:&lt;br /&gt;
 *Location:&lt;br /&gt;
 *Status:&lt;br /&gt;
 *Theme:&lt;br /&gt;
 *Member(s):&lt;br /&gt;
 *More Info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clan Plunierre ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Plunierre&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Very deep caverns beneath Coerthas&lt;br /&gt;
*Status: Wiped out entirely as a result of the Calamity&lt;br /&gt;
*Theme: Traditional, Peaceful, Underground waterfall for sustenance, valued light/candles, valued written word&lt;br /&gt;
*Member(s):&lt;br /&gt;
**[[Eva Ianeira]]&lt;br /&gt;
**(possibly another one or two survivors)&lt;br /&gt;
*More Info: (coming soon)&lt;br /&gt;
&lt;br /&gt;
== Clan Desfosse ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Desfosse&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Shallow caves in the Black Shroud&lt;br /&gt;
*Status: All but extinct&lt;br /&gt;
*Theme: Family above all else, thieves and assassins&lt;br /&gt;
*Member(s):&lt;br /&gt;
**[[Elder Megiddo|Megiddo Desfosse]]&lt;br /&gt;
**Louree Desfosse&lt;br /&gt;
*More Info: [[Elder Megiddo#Clan Desfosse|A brief history]]&lt;br /&gt;
&lt;br /&gt;
== Clan Voleur ==&lt;br /&gt;
 &lt;br /&gt;
*Name:Voleur&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: La Nocea (originally from Black shroud)&lt;br /&gt;
*Status: Unknown&lt;br /&gt;
*Theme: Thieves/highwaymen&lt;br /&gt;
*Member(s): Rogier LeCard, Talmont LeCard&lt;br /&gt;
*More Info: A branch family of Clan Desfosse.&lt;br /&gt;
&lt;br /&gt;
== Clan Ni'vollie ==&lt;br /&gt;
&lt;br /&gt;
*Name: Ni'vollie (pronounced Nee-Vol-Lie)&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Coerthas&lt;br /&gt;
*Status: Still going strong&lt;br /&gt;
*Theme: Cultural, civil war, survival&lt;br /&gt;
*Member(s): [[Kari Illderthane]] (Only known member currently)&lt;br /&gt;
*More Info: Coming soon.&lt;br /&gt;
&lt;br /&gt;
== Clan Mauvaix ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Mauvaix (&amp;quot;Maw-vay&amp;quot;)&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Southern Aldenard (Ul'dah region)&lt;br /&gt;
*Status: All but destroyed during The Calamity&lt;br /&gt;
*Theme: Trades and trading (Mining primary, Smithing secondary)&lt;br /&gt;
*Known Member(s):&lt;br /&gt;
**Isobeau Mauvaix: Alive (protagonist) [http://ffxiv-roleplayers.com/wiki/index.php?title=Isobeau_Mauvaix wiki listing]&lt;br /&gt;
**Prosperaux and Sirenne Mauvaix: Father and Mother (deceased)&lt;br /&gt;
**&amp;quot;Grand-pere&amp;quot; Mauvaix: Undisclosed (Isobeau's Grandfather and mentor)&lt;br /&gt;
*More Info: &lt;br /&gt;
**[http://ffxiv-roleplayers.com/showthread.php?tid=2854 &amp;quot;Fate Will Find You&amp;quot; (background story)] &lt;br /&gt;
**[http://ffxiv-roleplayers.com/showthread.php?tid=3111 &amp;quot;A Small Debt of Honor&amp;quot; (background story)]&lt;br /&gt;
**[http://ffxiv-roleplayers.com/showthread.php?tid=3239 &amp;quot;A Slice of the Sun&amp;quot; (background story)]&lt;br /&gt;
&lt;br /&gt;
== Clan Hla'Rahel ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Hla'Rahel (Lah-Rah~el)&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Old Gridania&lt;br /&gt;
*Status: Very small family of three.&lt;br /&gt;
*Theme: Family oriented. Slightly isolationist. Main desire is to live in peace.&lt;br /&gt;
*Member(s):&lt;br /&gt;
**Idrisvar Hla'Rahel (Patriarch)&lt;br /&gt;
**Myane Hla'rahel (Matriarch)&lt;br /&gt;
**&amp;amp;nbsp;[[Myavar Hla'rahel|Myavar_Hla'rahel]]&amp;amp;nbsp;(Only Daughter)&lt;br /&gt;
*More Info: (Coming Soon! :D )&lt;br /&gt;
&lt;br /&gt;
== Clan Crepuscule ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Crepuscule&lt;br /&gt;
**Server: Gilgamesh&lt;br /&gt;
*Location: A deep hidden cavern located near a Wildwood settlement in the Black Shroud.&lt;br /&gt;
*Status: Wiped out (supposed)/Scattered.&lt;br /&gt;
*Theme: Primarily assassins for pay.&lt;br /&gt;
*Member(s): Selsix Crepuscule, Lekaine Crepuscule (status unknown), remainder of clan's status unknown.&lt;br /&gt;
*More Info: (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
== Clan N'Ardenté ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan N'Ardenté (nar-DAHN-tey)&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Deep Caves beneath the Northern Mountains of Xephatol, fed by the Velodyna River&lt;br /&gt;
*Status: Cave network destroyed by Bahamut&lt;br /&gt;
*Theme: Honor(in regards to DW relations), Family, Militant, Isolationist; Samurai influenced&lt;br /&gt;
*Member(s): Chiané (Naevioux) N'Ardenté, Rodrick N'Ardenté, remainder of members/survivors: status unknown&lt;br /&gt;
*More Info: *WIP*&lt;br /&gt;
&lt;br /&gt;
== Clan Marécage== &lt;br /&gt;
*Name: Clan Marécage (pronunciation: [http://translate.google.com/#en/fr/slough google translate])&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: The caverns are located in southern Coerthas. In the mountains just north of the Yafaem Saltmoor. &lt;br /&gt;
*Status: Still active. Rebuilding and recovering from a section of passages that collapsed in the calamity.&lt;br /&gt;
*Theme: highly insular, communal, and are a fairly self sufficient hunter/gatherer society. &lt;br /&gt;
*Member(s): Jaques Guillaume is an exiled member. &lt;br /&gt;
*More Info: [[Jaques Guillaume]]&lt;br /&gt;
&lt;br /&gt;
== Clan Pelletier ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Pelletier (Pel-et-tee-yer)&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Ishgard&lt;br /&gt;
*Status: &amp;lt;span style=&amp;quot;color:#009900;&amp;quot;&amp;gt;Active&amp;lt;/span&amp;gt; [Nine Members]&lt;br /&gt;
*Theme: Familial Honour, Knowledge, History, Business, Solitude.&lt;br /&gt;
*Member(s): Dieuvont Pelletier, Valentinoux Pelletier, Eloise Pelletier, Evariste Pelletier, Henriette Pelletier, Leonard Pelletier, Clairine Pelletier, Antonin Pelletier, Geraldine Pelletier.&lt;br /&gt;
*More Info: &amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;(Work In Progress)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Clan Estremont == &lt;br /&gt;
*Name: [[Clan Estremont]]&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: the Estremont mountains, in the upper reaches of Ishgard&lt;br /&gt;
*Status: active and healthy&lt;br /&gt;
*Theme: Highly reclusive miners and traders, rarely seen abroad, maintain trade links with the Ishgard Wildwoods but few other outside connections&lt;br /&gt;
*Member(s): [[Ysobel Estremont]]. (Possibly others, status currently unknown)&lt;br /&gt;
*More Info: [[Clan Estremont|''cf.'' Clan page]]&lt;br /&gt;
&lt;br /&gt;
== Clan Astrechère == &lt;br /&gt;
*Name: Clan Astrechère- they prefer to be referred to as the Astrechère ''family'', however.&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: The northern reaches of the Black Shroud&lt;br /&gt;
*Status: Active and highly successful, considering.&lt;br /&gt;
*Theme: Successful organized crime family capitalizing on their outward resemblance to Wildwoods, aspiring to partially assimilate into gentrified Gridanian culture.&lt;br /&gt;
*Member(s): [[Aumeric Chassebel]] (going by an assumed name), Osaulie Astrechère, Juliembert Astrechère, Aurifort Astrechère, Amianne Astrechère, others.&lt;br /&gt;
*More Info: See the page of [[Aumeric Chassebel]] for details for now.&lt;br /&gt;
&lt;br /&gt;
== Clan _______ == &lt;br /&gt;
*Name:&lt;br /&gt;
**Server:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21065</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21065"/>
		<updated>2013-12-04T10:25:54Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in a manor/cave, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing.&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. In short, he's got the makings of a Summoner and a Scholar, but is fairly useless at both.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Chocobos. He bought Marcus, his mount, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21064</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21064"/>
		<updated>2013-12-04T10:24:59Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in a manor/cave, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. In short, he's got the makings of a Summoner and a Scholar, but is fairly useless at both.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Chocobos. He bought Marcus, his mount, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. &lt;br /&gt;
::*He's got a bit less in common with Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Ansemaru</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21063</id>
		<title>Aumeric Chassebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Aumeric_Chassebel&amp;diff=21063"/>
		<updated>2013-12-04T10:23:50Z</updated>

		<summary type="html">&lt;p&gt;Ansemaru: Created page with &amp;quot;{{Infobox-character | name = Aumeric &amp;quot;Chassebel&amp;quot; | image = Aumeric.png | imagewidth = 250 | caption = | title =  | gender = Male | citizenship = Gridania | race = Elezen | cla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Aumeric &amp;quot;Chassebel&amp;quot;&lt;br /&gt;
| image = Aumeric.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
An actor, a runaway, a ward of criminals. The sheltered heir to one of the most surprisingly successful Duskwight clans, Aumeric absconded from the custody of his overbearing family and ran away from home by way of demanding the members of Lansquenet kidnap him. He had dreams of seeing the world and perhaps even becoming an actor, which they were more than able to grant. What he didn't bargain for was finding himself in the midst of a troupe of criminals- or for the fact that his family hasn't exactly been forthcoming with the ransom he'd intended as his way of paying his passage.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
He's a spindly, delicate young Elezen. He’s got mid-length, kind of fluffy silver hair and pale skin, surprisingly bright turquoise eyes (with ridiculously long eyelashes), and is both frequently mistaken for a woman and for a Wildwood. He’s on the taller side of average for an Elezen, and while not entirely a beanpole, isn’t built like a fighter or an athlete. Has a couple of scars on his face that tend to get lost in his hairline, and aren’t typically all that noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Aumeric has enough curiosity to kill five cats, and naivete to match. Having grown up in a manor/cave, sheltered and strictly regulated in what he could and could not do, he spent a great deal of his youth daydreaming about the world outside, and now that he’s allowed to explore it, he wants to visit every last corner of Eorzea. Whenever he’s presented with the chance to learn a new skill, find new information, or try something for the first time, he’ll jump on it, even if he quickly regrets it. He’s kind and gentle as well, never wanting to cause undue harm or embarrassment to others, and is quick to apologize for any perceived slight. Though he’s eager to try new things, meet new people, and generally experience everything he can, he’s very polite, even to the point of seeming overly formal to outsiders, and overly cringing and obedient, depending on your point of view. He’s still not particularly good at being rebellious, even if it was his long-term goal. Aumeric is a fledgling bird stretching his wings for the first time, and he still flinches when the breeze picks up unexpectedly, lest it carry him back home to the nest. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
&lt;br /&gt;
More than anything else, he’s willing to try anything once, and try as hard as he can at it. He has a keen eye for observation when it’s called for, thanks to his curiosity, and though he’s uninformed about many things in the world beyond his old home, he does have a surprisingly good head for numbers- picked up during his education for business purposes, and put to use in the field of arcanima more recently. He may not have the book smarts of some, but he has spent a long time reading about a wealth of unrelated subjects, as well as approximately a metric ton of fiction. And, perhaps less useful, he is very, very pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
&lt;br /&gt;
Aumeric is flighty and naive to a fault. Having such a sheltered upbringing means that there are a wealth of topics he knows little about, and he lacks the experience and nuanced understanding to deal with a great deal of them in conversations. He may not ask awkward questions too much (since the embarrassment could destroy him), but he often goes silent and makes highly confused faces as he tries to puzzle out some new subject he’s never learned about or has only read about in books. Though he doesn’t have stage fright, per se, he gets flustered when he’s put on the spot or stared at, and isn’t exactly used to being seen as an adult in a world of adults, after his upbringing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Aumeric has taken to studying arcanima, given his existing predilection for mathematics and a certain fondness for the abstract in the world of magic. But his understanding of the art is far more in the realm of theoretical than practical. It's not that he can't defend himself, it's just that nobody would think to send him in to do fighting (or healing) when more or less anybody else he knows would be better for the job. In short, he's got the makings of a Summoner and a Scholar, but is fairly useless at both.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sightseeing. After a sheltered childhood living in a manor and not going far beyond, he's very interested in all the wonders of the outside world.&lt;br /&gt;
::* Books. Aumeric is an avid reader of fiction and nonfiction alike, though he shows a marked fondness for the study of arcanima and tales of adventure.&lt;br /&gt;
::* Flowers. Something he never saw much of in his youth, which he now has a strong fondness for.&lt;br /&gt;
::* Chocobos. He bought Marcus, his mount, with his first earnings as an actor, and acquired Cinna, a chocobo chick, during his travels.&lt;br /&gt;
::* Learning new skills.&lt;br /&gt;
::* The ocean.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Caves and underground places. He associates them with a restricted youth, and more specifically with the days of the Calamity, when his family had to hole up in old caverns for their own safety.&lt;br /&gt;
::* Accounting. Though he has a fine head for figures and enjoys abstract mathematics, he spent most of his life studying how to manage money, and wants nothing to do with it now.&lt;br /&gt;
::* Insects. &lt;br /&gt;
::* Bland food.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Acting.&lt;br /&gt;
::* Mathematics.&lt;br /&gt;
::* Learning new skills- he dabbles in dancing, arcanima, goldsmithing, botany, fishing, and anything else he can get the time to study. He's not particularly good at any of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
A surprisingly successful line of Duskwights from the northern Twelveswood. They stand out from other Duskwights in their conspicuous wealth and comparative social success, putting on at least the air of a proper Gridanian noble family. They are not by any measure actual nobility, but rather respectable organized criminals who are very meticulous about managing their public image- it doesn’t hurt that to anybody who isn’t Elezen, they can easily pass off as the far more socially acceptable Wildwoods. This has left them in a position where they are looked down upon by Wildwood families for any number of reasons (not actually being nobility and reaching beyond their place in the world as “merchants”, being Duskwights, being Duskwights who capitalize on their resemblance to Wildwoods), and are viewed with some degree of resentment by other Duskwights for conforming to forestborn ideals of living and for taking advantage of not being obviously Duskwights. To anybody outside of these communities of Gridanian Elezen and their rumor mills, the Astrechère family has a considerably brighter reputation, although dark rumors do circulate about how they came into their money even amongst Lalafell, Miqo’te, Hyur, and Roegadyn in the region. &lt;br /&gt;
&lt;br /&gt;
Aside from Aumeric, the main figures of his family are:&lt;br /&gt;
::*Osaulie Astrechère, his mother, and Juliembert Astrechère, his father, who run most of the family business and who are responsible both for his spoiled upbringing and his current status as the “kidnapped” ward of Lansquenet. They care about him deeply, but aren’t exactly experts at raising children, or balancing strictness with spoiling their son. Even prior to the kidnapping, they weren’t on the best of terms, and Aumeric is trying his hardest to avoid them.&lt;br /&gt;
::*Aurifort Astrechère, his grandfather, who retired from his role in the family business after the passing of his wife (the previous head of family and business, and by all accounts a woman made of shadow and iron). &lt;br /&gt;
::*Amianne Astrechère, his aunt, who has neither married nor had children of her own, and whom he sees very occasionally. She is more likely than not a hitwoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
As of now, the members of his Free Company, Lansquenet. &lt;br /&gt;
&lt;br /&gt;
::*The playwright Skoena Fraewyn, as one of the individuals who allowed for his joining the troupe of performers and as a talented writer is someone who he looks up to considerably. &lt;br /&gt;
::*As the other half of the equation of those who let him become a member of Lansquenet in the first place, Fenr'ir Nebelung is also someone Aumeric feels a strong fondness towards, though also a certain level of nervousness and a need to stay in his good graces. The man is quite admirable to him, and he feels strongly about trying to live up to his expectations.&lt;br /&gt;
::*Cendrillon &amp;quot;Braids&amp;quot; and Drividot Nicot, the other two Duskwights in the troupe, are also individuals he feels a kinship with. Braids is another actor and has frequently shared the stage with him, and the two are good friends. Drividot is a bit more retiring, but there is no ill will between the two of them- just a bit of cultural divide between wealthy Gridanian and poor Ishgardian. &lt;br /&gt;
::*Maya Alcor, the costumier for the troupe, has saddled him with the nickname &amp;quot;Princess&amp;quot; and has a sour demeanor, but he appreciates her dry wit, willingness to outfit him in ridiculous outfits, and her similar studious nature. He's got a bit less in common with ::*Alayana Hajime and Anstarra Silverain, the bard and head of security for the free company, but he's friends with them nonetheless, as well as with Y'tuma Tia, the third and most recent Seeker of the Sun to join their ranks- an individual he finds particularly intriguing, for reasons of his own.&lt;br /&gt;
&lt;br /&gt;
Beyond Lansquenet, he doesn't have all that many friends currently.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None to speak of, though he is not exactly on great terms with his family.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* The beauty who played Doctor Lucrece in the Tale of Sleepy Nibelheim may have looked gorgeous in a halfrobe and tights, but was no woman. The actor portraying the heroine in all of Lansquenet's shows is a male Elezen youth.&lt;br /&gt;
::* There's a young fellow who spends an awful lot of time observing the dancers in Costa Del Sol and Ul'dah, but not for the usual reasons. He's taking notes on technique.&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* The pale Elezen with silver hair in Lansquenet might look like a Wildwood, but he's actually a Duskwight.&lt;br /&gt;
::* He's from a wealthy family, too. Ran away from home.&lt;br /&gt;
::* Chassebel isn't Aumeric's real last name.&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* He didn't run away from home, but was kidnapped.&lt;br /&gt;
::* He's the heir to a wealthy Duskwight crime family.&lt;br /&gt;
::* He wasn't kidnapped, he asked Lansquenet to fake kidnapping him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
The sole son and heir to the Astrechère family, who are organized criminals who pass off fairly well as a noble family and try to live similarly. He was brought up from a very early age with the eventual role of family head in mind, and thus was kept on a short leash. He learned penmanship, etiquette, accounting, commerce, mathematics, ballroom dancing, and a great deal of other things that would not be out of place for a young baron to be educated in, but remained sheltered- for much of his younger life, in and around his family’s manor in the Black Shroud, as well as their underground holdings, or what he tends to refer to in polite conversation as “cellars”. The sort of life of crime he was prepared for was very much white-collar, and he was kept in the dark about much of the darker elements of it. His parents sought to protect him from harm or harshness, and he ended up soft, naive, and spoiled- worrisome for someone meant to someday run an ultimately criminal venture. Come the Calamity, his sheltered upbringing became a much more prominent concern- the world was a changed and dangerous place, but Aumeric was still the Astrechère family’s little darling, and one who had a growing sense of restlessness. A deal was struck behind his back, and the idea was planted with him by one of the servants to stage a faked kidnapping. A Lansquenet performance of I Want To Be Your Crow, a rare excursion beyond the family’s lands into Gridania, and one desperate plea to the company to steal him away from his family later, and Aumeric found himself in among the ranks of the actors/criminals, under the impression he pulled the plan off himself, and that his place among them has nothing to do with furthering his education for a life of crime.&lt;br /&gt;
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		<author><name>Ansemaru</name></author>
		
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		<updated>2013-12-04T09:26:41Z</updated>

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