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		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2535</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2535"/>
		<updated>2013-05-14T10:38:07Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures driving the world into insanity. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets: &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow part of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He has had no visions since the night Bahamut returned, and is still looking for answers, both scientific and magical, to exactly what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return to Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
''Coming at ARR Launch...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a wandering adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will, however, get the best of him and he will spout off in wild and boyish movements when his emotions run high, although this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it. &lt;br /&gt;
&lt;br /&gt;
Abodo Po was not frozen in time during the Dalamud like many others, but has traced his vision to the same day of that incident. He feels connected somehow to the event, but is unclear how. ''(OOC NOTE: Abodo Po will VERY RARELY EVER mention his vision to anyone. As of the launch of ARR, he has not told a single person about it. In very few circumstances will it, or any hint of it, ever be brought up. Basically, if you haven't read the wiki, there's a 99% chance you'll never know about it at all.)'' On the lighter side of his personality, Po very much enjoys his life as an adventurer and the exploration and opportunities it provides, though he will rarely admit it to anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet, tinkering&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, being touched, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Player Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Out of Character Information''' ==&lt;br /&gt;
&lt;br /&gt;
As of ARR launch, Abodo Po is a vagabond studying magic. He has forsaken all of his wealth and technology. He does not want to be identified by anyone, because if he is it means he'll have to explain himself to the entire upper class of Ul'dah for running away. '''However, this all will change''' as the game plays out. I have an idea of how Abodo Po's story will eventually become clear, and I hope you all will join me for the ride.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abodo Po's personality and character exist on three separate axes:&lt;br /&gt;
&lt;br /&gt;
Magic vs. Technology&lt;br /&gt;
&lt;br /&gt;
Introvert vs. Extrovert&lt;br /&gt;
&lt;br /&gt;
Wealth vs. Poverty&lt;br /&gt;
&lt;br /&gt;
All six of these extremes will be explored by the character over the course of the next few years as he finds his balance.&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2534</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2534"/>
		<updated>2013-05-14T10:30:04Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures driving the world into insanity. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets: &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow part of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He has had no visions since the night Bahamut returned, and is still looking for answers, both scientific and magical, to exactly what happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return to Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
''Coming at ARR Launch...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a wandering adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will, however, get the best of him and he will spout off in wild and boyish movements when his emotions run high, although this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it. &lt;br /&gt;
&lt;br /&gt;
Abodo Po was not frozen in time during the Dalamud like many others, but has traced his vision to the same day of that incident. He feels connected somehow to the event, but is unclear how. ''(OOC NOTE: Abodo Po will VERY RARELY EVER mention his vision to anyone. As of the launch of ARR, he has not told a single person about it. In very few circumstances will it, or any hint of it, ever be brought up. Basically, if you haven't read the wiki, there's a 99% chance you'll never know about it at all.)'' On the lighter side of his personality, Po very much enjoys his life as an adventurer and the exploration and opportunities it provides, though he will rarely admit it to anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet, tinkering&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, being touched, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Player Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Out of Character Information''' ==&lt;br /&gt;
&lt;br /&gt;
As of ARR launch, Abodo Po is a vagabond studying magic. He has forsaken all of his wealth and technology. He does not want to be identified by anyone, because if he is it means he'll have to explain himself to the entire upper class of Ul'dah for running away. '''However, this all will change''' as the game plays out. I have an idea of how Abodo Po's story will eventually become clear. Making friends (potentially any Roleplayer reading this) and coming out of his shell will, over time, prompt Abodo to end his time in hiding and reclaim his wealth. Though, this change probably won't occur for the first one or two years of gameplay.&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2533</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2533"/>
		<updated>2013-05-14T08:25:25Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures driving the world into insanity. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets: &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow part of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return to Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
''Coming at ARR Launch...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet, tinkering&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Player Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Out of Character Information''' ==&lt;br /&gt;
&lt;br /&gt;
As of ARR launch, Abodo Po is a vagabond studying magic. He has forsaken all of his wealth and technology. He does not want to be identified by anyone, because if he is it means he'll have to explain himself to the entire upper class of Ul'dah for running away. '''However, this all will change''' as the game plays out. I have an idea of how Abodo Po's story will eventually become clear. Making friends (potentially any Roleplayer reading this) and coming out of his shell will, over time, prompt Abodo to end his time in hiding and reclaim his wealth. With this wealth he will attempt to help Ul'dah both politically and militarily, by fighting its internal and external enemies. Though, this change probably won't occur for the first one or two years of gameplay.&lt;br /&gt;
&lt;br /&gt;
Abodo Po's endgame, assuming expansions and patches allow it, is to be a Gun Mage of sorts; successfully combining his magical training and his scientific mind into a style that is uniquely his own. As for now, however, and for the foreseeable future, Po is on a course for Black Mage.&lt;br /&gt;
&lt;br /&gt;
The prophetic vision Abodo Po had will also begin taking a back seat as he begins to discover who he is and how he can help the world, instead of dreading a possible future of destruction.&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2526</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2526"/>
		<updated>2013-05-13T10:18:26Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures driving the world into insanity. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets: &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow part of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return to Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
''Coming at ARR Launch...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
Abodo Po's scientific tendencies, mixed with his introverted personality cause him to be generally seen as chaotic neutral.&lt;br /&gt;
&lt;br /&gt;
'''OOC:''' At launch, this will be updated as he heads back to Ul'dah for the first time in five years and becomes set on a course to Chaotic Good.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet, tinkering&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Player Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Out of Character Information''' ==&lt;br /&gt;
&lt;br /&gt;
As of ARR launch, Abodo Po is a vagabond studying magic. He has forsaken all of his wealth and technology. He does not want to be identified by anyone, because if he is it means he'll have to explain himself to the entire upper class of Ul'dah for running away. '''However, this all will change''' as the game plays out. I have an idea of how Abodo Po's story will eventually become clear. Making friends (potentially any Roleplayer reading this) and coming out of his shell will, over time, prompt Abodo to end his time in hiding and reclaim his wealth. With this wealth he will attempt to help Ul'dah both politically and militarily, by fighting its internal and external enemies. Though, this change probably won't occur for the first one or two years of gameplay.&lt;br /&gt;
&lt;br /&gt;
Abodo Po's endgame, assuming expansions and patches allow it, is to be a Gun Mage of sorts; successfully combining his magical training and his scientific mind into a style that is uniquely his own. As for now, however, and for the foreseeable future, Po is on a course for Black Mage.&lt;br /&gt;
&lt;br /&gt;
The prophetic vision Abodo Po had will also begin taking a back seat as he begins to discover who he is and how he can help the world, instead of dreading a possible future of destruction.&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2525</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2525"/>
		<updated>2013-05-13T09:56:52Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures driving the world into insanity. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets: &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow part of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return to Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
''Coming at ARR Launch...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
Abodo Po's scientific tendencies, mixed with his introverted personality cause him to be generally seen as chaotic neutral.&lt;br /&gt;
&lt;br /&gt;
'''OOC:''' At launch, this will be updated as he heads back to Ul'dah for the first time in five years and becomes set on a course to Chaotic Good.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2503</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2503"/>
		<updated>2013-05-13T05:23:50Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures driving the world into insanity. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets: &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return to Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
''Coming at ARR Launch...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
Abodo Po's scientific tendencies, mixed with his introverted personality cause him to be generally seen as chaotic neutral.&lt;br /&gt;
&lt;br /&gt;
'''OOC:''' At launch, this will be updated as he heads back to Ul'dah for the first time in five years and becomes set on a course to Chaotic Good.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2501</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2501"/>
		<updated>2013-05-13T05:16:22Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
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| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures driving the world into insanity. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets: &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
On a side note: In the past five years, Abodo Po's old habits of logical thinking and his new experiences traveling the world and learning from men wiser than himself, have combined to give him a sort of chaotic-good personality. Growing up in Ul'dah, he knows all too well how people with power push around people without. Abodo Po has dreaded returning to Ul'dah for this reason even above his fear of being identified.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2499</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2499"/>
		<updated>2013-05-13T04:43:32Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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| stat_3_value = &lt;br /&gt;
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| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship known as the Glorious Harvest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Time Aboard the ''Glorious Harvest'''''&lt;br /&gt;
&lt;br /&gt;
A'sili took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Adventuring Years'''&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Lodobo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''The Doenhaerz'' and Captain Abarskyf's Disappearance'''&lt;br /&gt;
&lt;br /&gt;
As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, no one has heard from Captain A'sili Abarskyf. Wild rumors circulate the details of his disappearance. The two most common are that he lives in self-imposed exile in the Black Shroud, and that he actually went down with the Doenhaerz. Other rumors include him travelling to the desert to live among foreign Seekers of the Sun, becoming a Paladin of the Sultansworn in Ul'Dah, or stowing away on another ship under an alias.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. More than his nautical prowess or abilities with a sword, A'sili's greatest strength is his resourcefulness. He is amazingly cunning and quick on his feet. His biggest personality flaws are his cynicism, stubbornness, and belligerence. Despite his general skepticism toward magic and religion, as well as his disappointment in most people, he is actually quite an idealist. He believes strongly in true heroics, or heroic actions that have no hidden agenda. He has no interest in romance, but can be a staunch ally and helpful friend. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Lodobo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Lodobo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Lodobo:''' Lodo Lodobo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Lodobo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili has yet to respond. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
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'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, fishing, animals, manual labor, exploration.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity, magic.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
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&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
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&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
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&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Abarskyf went down with the Doenhaerz five years ago. He's dead. Gods rest his soul.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili lives in the Shroud now. He's become quite mysterious in recent times. We don't even know if he's still alive.&amp;quot; - Bannock soldier&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
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&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
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&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
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&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
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&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili Tia has been running since he was thirteen years old. He ran away from home to be a dirty sailor. He ran away from that to be a vagabond. He ran away from that to be some kind of 'pirate war hero'. And, after his stupid ship sank, he ran away to Azeyma-knows-where. Good riddance if you ask me. That man is nothing but a wanna-be Sea Wolf with an identity crisis. He's not one of us.&amp;quot; - Bitter Limsa Lominsan Miqo'te&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2497</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2497"/>
		<updated>2013-05-13T04:35:52Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
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{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
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| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
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{{Character-stub}}&lt;br /&gt;
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===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
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===History===&lt;br /&gt;
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'''Early Life'''&lt;br /&gt;
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A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship known as the Glorious Harvest. &lt;br /&gt;
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'''Time Aboard the ''Glorious Harvest'''''&lt;br /&gt;
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A'sili took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
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''The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
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'''Adventuring Years'''&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Lodobo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. &lt;br /&gt;
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'''''The Doenhaerz'' and Captain Abarskyf's Disappearance'''&lt;br /&gt;
&lt;br /&gt;
As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, no one has heard from Captain A'sili Abarskyf. Wild rumors circulate the details of his disappearance. The two most common are that he lives in self-imposed exile in the Black Shroud, and that he actually went down with the Doenhaerz. Other rumors include him travelling to the desert to live among foreign Seekers of the Sun, becoming a Paladin of the Sultansworn in Ul'Dah, or stowing away on another ship under an alias.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. More than his nautical prowess or abilities with a sword, A'sili's greatest strength is his resourcefulness. He is amazingly cunning and quick on his feet. His biggest personality flaws are his cynicism, stubbornness, and belligerence. Despite his general skepticism toward magic and religion, as well as his disappointment in most people, he is actually quite an idealist. He believes strongly in true heroics, or heroic actions that have no hidden agenda. He has no interest in romance, but can be a staunch ally and helpful friend. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
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'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Lodobo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
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'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Lodobo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
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'''Lodo Lodobo:''' Lodo Lodobo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Lodobo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
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'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
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'''Eye Color:''' Gray&lt;br /&gt;
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'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, fishing, animals, manual labor, exploration.&lt;br /&gt;
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'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity, magic.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Abarskyf went down with the Doenhaerz five years ago. He's dead. Gods rest his soul.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili lives in the Shroud now. He's become quite mysterious in recent times. We don't even know if he's still alive.&amp;quot; - Bannock soldier&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili Tia has been running since he was thirteen years old. He ran away from home to be a dirty sailor. He ran away from that to be a vagabond. He ran away from that to be some kind of 'pirate war hero'. And, after his stupid ship sank, he ran away to Azeyma-knows-where. Good riddance if you ask me. That man is nothing but a wanna-be Sea Wolf with an identity crisis. He's not one of us.&amp;quot; - Bitter Limsa Lominsan Miqo'te&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2471</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2471"/>
		<updated>2013-05-12T15:32:29Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures that, to this day, haunt him when he thinks of them and maddens him when he dreams of them. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, nature, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2470</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2470"/>
		<updated>2013-05-12T15:28:48Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures that, to this day, haunt him when he thinks of them and maddens him when he dreams of them. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2469</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2469"/>
		<updated>2013-05-12T15:26:18Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
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}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family; customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures that, to this day, haunt him when he thinks of them and maddens him when he dreams of them. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to interact with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Unlike some Lalafell, Abodo has the deep voice of any race at his age, and does not sound childish when speaking. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2468</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2468"/>
		<updated>2013-05-12T13:44:53Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
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}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship known as the Glorious Harvest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Time Aboard the ''Glorious Harvest'''''&lt;br /&gt;
&lt;br /&gt;
A'sili took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Adventuring Years'''&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''The Doenhaerz'' and Captain Abarskyf's Disappearance'''&lt;br /&gt;
&lt;br /&gt;
As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, no one has heard from Captain A'sili Abarskyf. Wild rumors circulate the details of his disappearance. The two most common are that he lives in self-imposed exile in the Black Shroud, and that he actually went down with the Doenhaerz. Other rumors include him travelling to the desert to live among foreign Seekers of the Sun, becoming a Paladin of the Sultansworn in Ul'Dah, or stowing away on another ship under an alias.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. More than his nautical prowess or abilities with a sword, A'sili's greatest strength is his resourcefulness. He is amazingly cunning and quick on his feet. His biggest personality flaws are his cynicism, stubbornness, and belligerence. Despite his general skepticism toward magic and religion, as well as his disappointment in most people, he is actually quite an idealist. He believes strongly in true heroics, or heroic actions that have no hidden agenda. He has no interest in romance, but can be a staunch ally and helpful friend. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, fishing, animals, manual labor, exploration.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity, magic.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Abarskyf went down with the Doenhaerz five years ago. He's dead. Gods rest his soul.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili lives in the Shroud now. He's become quite mysterious in recent times. We don't even know if he's still alive.&amp;quot; - Bannock soldier&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili Tia has been running since he was thirteen years old. He ran away from home to be a dirty sailor. He ran away from that to be a vagabond. He ran away from that to be some kind of 'pirate war hero'. And, after his stupid ship sank, he ran away to Azeyma-knows-where. Good riddance if you ask me. That man is nothing but a wanna-be Sea Wolf with an identity crisis. He's not one of us.&amp;quot; - Bitter Limsa Lominsan Miqo'te&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2467</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2467"/>
		<updated>2013-05-12T13:44:37Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
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| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
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}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family, customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures that, to this day, haunt him when he thinks of them and maddens him when he dreams of them. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to react with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Unlike some Lalafell, Abodo has the deep voice of any race at his age, and does not sound childish when speaking. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2466</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2466"/>
		<updated>2013-05-12T13:44:23Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNDER CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family, customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures that, to this day, haunt him when he thinks of them and maddens him when he dreams of them. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to react with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Unlike some Lalafell, Abodo has the deep voice of any race at his age, and does not sound childish when speaking. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He looks a little rough for a Lalafell. Must have had a bad year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've seen him around here before. Hangs out around the Conjurer's Guild. He's good with spells. Damn good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he's some kind of Ul'dahn royalty or something. Either way, he's pretty far from home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That guy in the rags with the stick on his back. Wasn't he that scientist out of Ul'dah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's a mage, but not one of them all-natural kind. I saw him with a tool kit fixing up one of the airships the other day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard all of Ul'dah is looking for him. Don't know what they'd want from him. He looks practically homeless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's insane. He does magic, but not the good kind. I hear he does black magic. Strange, occult workings that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy, I see him all over the place. I swear every town or city I've been to he's been there, causing some kind of trouble. Come to think of it, though, I've never seen him in Ul'dah...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2465</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2465"/>
		<updated>2013-05-12T13:34:44Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNDER CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po is the second of three children. He was born into upper class Ul'dah society. His father, Totojuju Rorojuju, aside from being a former battlefield healer-mage and current successful merchant, is a descendant to one of the Dunesfolk families that helped form Ul'dah. Totojuju and his wife Rarana Rana, decided to name their children after pre-migratory Lalafell legends, resulting in none of the children's names meeting modern Dunesfolk naming conventions. From a young age, Abodo and his brother, Bolo Bo, were educated in literature, languages, history, math, finance, and science. Abodo Po was an expert at the latter, but his parents were afraid that this interest would lead to either a dangerous career in airship mechanics, or a life of solitude. At the age of seventeen, Po's father arranged for him to begin a career in mercantilism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family, customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine exploded, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'dah. This job brought him nearly no sleep, and as his parents feared, he began working on weaponizing airships to battle aerial monsters. In his free time, he would lock himself away in his laboratory and work on other projects. He spent so much time working that his introversion reached new levels, and he became cynical and belligerent. Abodo took so many contracted jobs that he almost forgot how to interact socially, though his intellect sky-rocketed. At the height of his scientific career, he could barely understand jokes anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Vision'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was working very late on plans to speed up the transit system of Ul'dah when he fell asleep at his desk. A dream came to Abodo that haunted him to his core. The dream was vague, but full of terror. The elements of his nightmare that he remembers are destruction, cryptic symbols, black magic, and most of all monstrous, ungodly creatures that, to this day, haunt him when he thinks of them and maddens him when he dreams of them. Abodo awoke to the sounds of screaming from outside. Running to the window he heard cries from the streets &amp;quot;Bahamut has struck! Bahamut has struck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Past Five Years'''&lt;br /&gt;
&lt;br /&gt;
Abodo Po could not shake the feeling that he was now involved in something bigger than himself, and that the magical arts were somehow apart of it. Despite his own reluctance and skepticism of magic, Abodo ran to his closet and picked out his father's old robe and staff. He packed food, water, and gil with him and disappeared into the night. Over the past five years since the attack, Po has gone from wealthy traveler to ragged adventurer. He has changed from a pampered fool who can barely cast a spell, to a battle-hardened adventurer-mage. Because the entire scientific community and upper echelon of Ul'dah society was searching for Abodo, his father's old robes had to be sold for plainer clothing, as he knew if he was identified he would eventually be forced back to his family estate. His father's staff shattered in battle on his second year in the wilderness and had to be replaced with a simple wooden staff hand-crafted in Gridania. Abodo Po is still highly scientific and logical in his thought process and is just as introverted, though he finds himself having to react with the civilized world quite often. He is still actively searching for answers to his vision five years prior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is not just on a physical journey, but an emotional one as well. He is slowly coming out of his introverted and cynical shell and rejoining the world. Despite his deadpan humor and almost rude honesty, it is clear to any who know him that he cares deeply about his fellow man. Abodo's life is one of drastic change. If he were asked about magic six years ago, he would have dismissed it as hocus pocus. It has not been an easy shift for him to go from wealthy scientist to a ragged adventurer who spends most of his nights sleeping under stars. His sense of humor is usually based around sarcasm or bluntness, and he very much lacks the stereotypical Lalafell naivete. Unlike some Lalafell, Abodo has the deep voice of any race at his age, and does not sound childish when speaking. Occasionally, Abodo's Lalafell side will get the best of him and he will spout off in wild and boyish movements when his emotions run high, however this is extremely rare. In combat, Po becomes very serious, sometimes even to the point of being much more physically aggressive than the average mage. He is not afraid to pair his black magic with bouts of acrobatics and blows from his staff. Abodo knows very little white magic, but holds a great respect for it due to his reverence for his father. Once he gets to know someone well enough, he tends to drop his cynicism and become a genuinely good friend, though he has very few people he trusts that much. Po has a passion for forests and general greenery after spending so many years in the arid climate of Ul'dah without it.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
'''Totojuju Rorojuju:''' Abodo Po's father. Totojuju was a white mage and battlefield healer before the birth of his first son, Bolo Bo. To secure a future for his family, he returned to Ul'dah to take part in his family tradition of mercantilism.&lt;br /&gt;
&lt;br /&gt;
'''Rarana Rana:''' Abodo Po's mother. Rarana Rana met Totojuju Rorojuju when they were children. When Totojuju passed through Ul'dah again during his career as a white mage, they married. Soon after Rarana became pregnant, Totojuju left his post to move back to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
'''Bolo Bo:''' Abodo Po's older brother. Bolo was not as interested in academics as his brother and instead became a pugilist, joining a band of Hellsguard mercenaries. After losing an eye in battle, he returned home to be a merchant like his father.&lt;br /&gt;
&lt;br /&gt;
'''Lulu Rala:''' Abodo Po's younger sister. Like her older brothers, Lulu's name intentionally breaks Dunesfolk naming conventions. Lulu is only seventeen and already following in Abodo's footsteps. Instead of becoming a merchant like the rest of her family, Lulu studied science and engineering and is already on her way to becoming an airship captain.&lt;br /&gt;
&lt;br /&gt;
'''Captain A'sili Abarskyf:''' Abodo's survival mentor. A'sili saved Abodo from a pack of Ixali in the Black Shroud a few years ago, and taught him how to survive in the wild and avoid being detected by predators. In return, Abodo taught A'sili the theory behind white magic and helped convince him to travel to Ul'dah to become a Paladin. After five months of friendship, the two went their separate ways and haven't seen each other since.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2415</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2415"/>
		<updated>2013-05-10T15:16:47Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNDER CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Always the Scientist&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Po was born to a wealthy Dunesfolk family in Ul'Dah. The family was one of the Dunesfolk mercantile families that helped form Ul'Dah ages ago. Po's parents spared no expense to give Po a sophisticated education. From an early age, the boy was skilled in reading and writing all civilized languages. He mastered history and finance and excelled at both math and science. At age seventeen, Abodo Po was to take over part of his father's business as a high-end merchant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family, customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine crashed, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'Dah. This job brought him nearly no sleep, and for most of the day he would be locked in the lowest floors of the family estate, working on his many projects. During his years as a scientist, Abodo became increasingly cynical and judgmental of the outside world. He turned all of his anger toward society. He hated interacting with people. Po saw people as stupid followers of whoever was in power. As his disdain for civilization grew, his time in isolation began to consume him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Nightmares Begin'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was sleeping in his labratory when he had a nightmare that was both frighteningly real and mysteriously vague. In his dream, he saw himself wielding great elemental power, pitted against a monster whose appearance he could not make out. There were others with him, who he could not identify. Although it was never explicitly shown or stated in the nightmare, he knew that the world was at its end. Po woke up sweating, but soon dismissed it as a nightmare caused by him over-working his brain. A week passed without incident, and then the nightmare came to him again. The nightmare would strike him weekly for months. Eventually it became more frequent, haunting him nearly every night. Abodo was sure he was going mad. He did not believe in visions and he had no interest in the magical arts. He worshiped none of the Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Choice to Leave, and the Following Five Years''' &lt;br /&gt;
&lt;br /&gt;
After a year of holding out, Abodo Po could ignore the visions no longer. He knew in his heart that Evil was coming to Eorzea. With that, he made plans to leave Ul'Dah and find a way to stop it. Taking with him nothing but a satchel of food and supplies, and leaving nothing but a note for his family, Abodo wandered off. Eventually, despite his best efforts to avoid it, he came to the conclusion that he would have to learn magic to prevent whatever is coming, be it symbolic or physical. Po plotted a course to Gridania to learn from the Conjurers of the Black Shroud.&lt;br /&gt;
&lt;br /&gt;
For the past five years, Abodo Po has been mastering the arts of conjury, arcanism, and most of all thaumaturgy. His brilliant mind has made him a very fast learner and he has even surpassed many of his teachers. Unfortunately, his thoughts have become darker as the visions have become increasingly frequent and vague. Po left with a finite amount of gil, and now has become and adventurer to make up for the monetary loss he's suffered in the past few years. Through his time adventuring, he has become quite a combatant as well, using his magical abilities for more than just scholastic purposes.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is highly intelligent and introverted. He shies away from crowds and social situations that make him uncomfortable. He is a student of magic, although he is often skeptical of his own abilities, believing there is a scientific explanation behind every spell he is able to cast. Though he tends to avoid people, Po doesn't mind making friends and is very loyal to people he can trust. His sense of humor is very sarcastic and deadpan, and most of his &amp;quot;jokes&amp;quot; are just the result of his accidental lack of sensitivity when speaking honestly. Po has the opposite personality of many Lalafell. He lacks the naivete that is characteristic of his race, and is usually all business. Despite his seemingly robotic attitude, he is surprisingly empathetic to people in distress (sometimes to his own dismay) and even good-humored on his best days. His intelligence is his most paramount trait. He is an extremely fast learner and problem solver, able to pick up many forms of magic and combat in just five years. On top of this, he is one of the greatest scientific minds in Ul'Dah which makes him a very logical thinker.&lt;br /&gt;
&lt;br /&gt;
Abodo has a great disdain for most of society. With the exception of small towns and villages, he dislikes almost all of civilization to the point of even blueprinting ideas for self-sustainable airships so that he can leave the civilized world and live in the sky. All of these plans turned out to be pipe dreams when the visions began, and he reluctantly forced himself to begin a life of adventuring. He still feels best when he is on his own in the wilderness.&lt;br /&gt;
&lt;br /&gt;
Po is a victim of nightmarish visions that vary in their vagueness and frequency. He never has them while awake, but they haunt him at night. They are so varied that sometimes he believes them to be actually happening, while other times he only experiences a feeling of absolute dread in his sleep. The lack of sleep caused by the nightmares has somewhat affected his mannerisms and many people have rumors about his sanity, ranging from him being mildly paranoid to murderously occult. &lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2414</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2414"/>
		<updated>2013-05-10T15:13:34Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNDER CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Scholar&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Po was born to a wealthy Dunesfolk family in Ul'Dah. The family was one of the Dunesfolk mercantile families that helped form Ul'Dah ages ago. Po's parents spared no expense to give Po a sophisticated education. From an early age, the boy was skilled in reading and writing all civilized languages. He mastered history and finance and excelled at both math and science. At age seventeen, Abodo Po was to take over part of his father's business as a high-end merchant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family, customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine crashed, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'Dah. This job brought him nearly no sleep, and for most of the day he would be locked in the lowest floors of the family estate, working on his many projects. During his years as a scientist, Abodo became increasingly cynical and judgmental of the outside world. He turned all of his anger toward society. He hated interacting with people. Po saw people as stupid followers of whoever was in power. As his disdain for civilization grew, his time in isolation began to consume him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Nightmares Begin'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was sleeping in his labratory when he had a nightmare that was both frighteningly real and mysteriously vague. In his dream, he saw himself wielding great elemental power, pitted against a monster whose appearance he could not make out. There were others with him, who he could not identify. Although it was never explicitly shown or stated in the nightmare, he knew that the world was at its end. Po woke up sweating, but soon dismissed it as a nightmare caused by him over-working his brain. A week passed without incident, and then the nightmare came to him again. The nightmare would strike him weekly for months. Eventually it became more frequent, haunting him nearly every night. Abodo was sure he was going mad. He did not believe in visions and he had no interest in the magical arts. He worshiped none of the Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Choice to Leave, and the Following Five Years''' &lt;br /&gt;
&lt;br /&gt;
After a year of holding out, Abodo Po could ignore the visions no longer. He knew in his heart that Evil was coming to Eorzea. With that, he made plans to leave Ul'Dah and find a way to stop it. Taking with him nothing but a satchel of food and supplies, and leaving nothing but a note for his family, Abodo wandered off. Eventually, despite his best efforts to avoid it, he came to the conclusion that he would have to learn magic to prevent whatever is coming, be it symbolic or physical. Po plotted a course to Gridania to learn from the Conjurers of the Black Shroud.&lt;br /&gt;
&lt;br /&gt;
For the past five years, Abodo Po has been mastering the arts of conjury, arcanism, and most of all thaumaturgy. His brilliant mind has made him a very fast learner and he has even surpassed many of his teachers. Unfortunately, his thoughts have become darker as the visions have become increasingly frequent and vague. Po left with a finite amount of gil, and now has become and adventurer to make up for the monetary loss he's suffered in the past few years. Through his time adventuring, he has become quite a combatant as well, using his magical abilities for more than just scholastic purposes.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Abodo Po is highly intelligent and introverted. He shies away from crowds and social situations that make him uncomfortable. He is a student of magic, although he is often skeptical of his own abilities, believing there is a scientific explanation behind every spell he is able to cast. Though he tends to avoid people, Po doesn't mind making friends and is very loyal to people he can trust. His sense of humor is very sarcastic and deadpan, and most of his &amp;quot;jokes&amp;quot; are just the result of his accidental lack of sensitivity when speaking honestly. Po has the opposite personality of many Lalafell. He lacks the naivete that is characteristic of his race, and is usually all business. Despite his seemingly robotic attitude, he is surprisingly empathetic to people in distress (sometimes to his own dismay) and even good-humored on his best days. His intelligence is his most paramount trait. He is an extremely fast learner and problem solver, able to pick up many forms of magic and combat in just five years. On top of this, he is one of the greatest scientific minds in Ul'Dah which makes him a very logical thinker.&lt;br /&gt;
&lt;br /&gt;
Abodo has a great disdain for most of society. With the exception of small towns and villages, he dislikes almost all of civilization to the point of even blueprinting ideas for self-sustainable airships so that he can leave the civilized world and live in the sky. All of these plans turned out to be pipe dreams when the visions began, and he reluctantly forced himself to begin a life of adventuring. He still feels best when he is on his own in the wilderness.&lt;br /&gt;
&lt;br /&gt;
Po is a victim of nightmarish visions that vary in their vagueness and frequency. He never has them while awake, but they haunt him at night. They are so varied that sometimes he believes them to be actually happening, while other times he only experiences a feeling of absolute dread in his sleep. The lack of sleep caused by the nightmares has somewhat affected his mannerisms and many people have rumors about his sanity, ranging from him being mildly paranoid to murderously occult. &lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-Bo-Do Po&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' (From most to least common) Po, Abodo, Bo, Bodo, Abe&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 28&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Undecided (Possibly gray or blue)&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Undecided (Possibly blonde or platinum)&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Abodo is average height for a Lalafell male, though he is less round in the waist and thighs. His face has a slightly more adult look to it, including a longer nose and smaller eyes. These differences are quite minuscule and he looks the same as any other Lalafell to the average passer-by. Those who have great attention to detail will notice this more mature look fairly quickly. In addition to this, his voice is as deep as any other twenty-eight year old male, and lacks the childlike high pitch that is characteristic of roughly half of all Lalafell adults. Overall, his appearance is plainly that of a Lalafell until put in direct comparison to another of his race. The slight alterations are based solely on diet, exercise, posture, and personality, although some more eccentric acquaintances believe it is because his family has supposed Hyur blood somewhere far back in its family tree.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Science, literature, airships, quiet&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Most people, crowds, society as a whole, being bothered, buffoonery, height jokes&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Abodo Po is partial to baggy robes, slacks, a hood or an occasional hat. His taste ranges from fancy to very basic. Being from wealth, he is used to wearing fine silk of rich colors and golden thread for decoration. In the past five years, he has had to settle for drab clothing in colors of gray, brown, and green. He has found that he enjoys this drab clothing and the fact that he draws no attention to himself while wearing it. He usually carries simple staves made of wood for casting his magic, though when his journey started and his money was plentiful he carried a nicer staff of gold and ebony. Sometimes, Po wears clothing that would not suggest that he is a student of magic. This clothing is usually simple, like a shirt, vest, and slacks. For obvious reasons, Po refuses to wear armor and will not cover himself in anything heavier than cloth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2389</id>
		<title>Abodo Po</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Abodo_Po&amp;diff=2389"/>
		<updated>2013-05-10T03:02:51Z</updated>

		<summary type="html">&lt;p&gt;Asili: Created page with &amp;quot;UNDER CONSTRUCTION   category:Player Character {{Infobox-character | name = Abodo Po | image = | imagewidth =  | caption = The Scholar | title =  | gender = Male | citizen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNDER CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Abodo Po&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Scholar&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Abodo Po was a young scientist who turned to magic after receiving, what he believes to be, a prophetic dream.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Background and Early Life'''&lt;br /&gt;
&lt;br /&gt;
Po was born to a wealthy Dunesfolk family in Ul'Dah. The family was one of the Dunesfolk mercantile families that helped form Ul'Dah ages ago. Po's parents spared no expense to give Po a sophisticated education. From an early age, the boy was skilled in reading and writing all civilized languages. He mastered history and finance and excelled at both math and science. At age seventeen, Abodo Po was to take over part of his father's business as a high-end merchant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career in Mercantilism'''&lt;br /&gt;
&lt;br /&gt;
Po's career as a merchant was short-lived. Although he tried to help his family, customers and business partners found him too introverted and strange to interact with. While on an airship heading home to tell the disappointing news to his father, an engine crashed, and Po's quick-thinking and skill in science helped prevent the airship from crashing into the ground. It was from then on that Po decided to work in science.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Career as a Scientist'''&lt;br /&gt;
&lt;br /&gt;
Much to the dismay of his parents and siblings, Abodo Po began working with local scientists on new weapons and transportation for Ul'Dah. This job brought him nearly no sleep, and for most of the day he would be locked in the lowest floors of the family estate, working on his many projects. During his years as a scientist, Abodo became increasingly cynical and judgmental of the outside world. He turned all of his anger toward society. He hated interacting with people. Po saw people as stupid followers of whoever was in power. As his disdain for civilization grew, his time in isolation began to consume him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Nightmares Begin'''&lt;br /&gt;
&lt;br /&gt;
One night, Abodo Po was sleeping in his labratory when he had a nightmare that was both frighteningly real and mysteriously vague. In his dream, he saw himself wielding great elemental power, pitted against a monster whose appearance he could not make out. There were others with him, who he could not identify. Although it was never explicitly shown or stated in the nightmare, he knew that the world was at its end. Po woke up sweating, but soon dismissed it as a nightmare caused by him over-working his brain. A week passed without incident, and then the nightmare came to him again. The nightmare would strike him weekly for months. Eventually it became more frequent, haunting him nearly every night. Abodo was sure he was going mad. He did not believe in visions and he had no interest in the magical arts. He worshiped none of the Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Choice to Leave, and the Following Five Years''' &lt;br /&gt;
&lt;br /&gt;
After a year of holding out, Abodo Po could ignore the visions no longer. He knew in his heart that Evil was coming to Eorzea. With that, he made plans to leave Ul'Dah and find a way to stop it. Taking with him nothing but a satchel of food and supplies, and leaving nothing but a note for his family, Abodo wandered off. Eventually, despite his best efforts to avoid it, he came to the conclusion that he would have to learn magic to prevent whatever is coming, be it symbolic or physical. Po plotted a course to Gridania to learn from the Conjurers of the Black Shroud.&lt;br /&gt;
&lt;br /&gt;
For the past five years, Abodo Po has been mastering the arts of conjury, arcanism, and most of all thaumaturgy. His brilliant mind has made him a very fast learner and he has even surpassed many of his teachers. Unfortunately, his thoughts have become darker as the visions have become increasingly frequent and vague. Po left with a finite amount of gil, and now has become and adventurer to make up for the monetary loss he's suffered in the past few years. Through his time adventuring, he has become quite a combatant as well, using his magical abilities for more than just scholastic purposes.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2379</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2379"/>
		<updated>2013-05-02T09:19:32Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
'''Early Life'''&lt;br /&gt;
&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship known as the Glorious Harvest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Time Aboard the ''Glorious Harvest'''''&lt;br /&gt;
&lt;br /&gt;
A'sili took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Adventuring Years'''&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''The Doenhaerz'' and Captain Abarskyf's Disappearance'''&lt;br /&gt;
&lt;br /&gt;
As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, no one has heard from Captain A'sili Abarskyf. Wild rumors circulate the details of his disappearance. The two most common are that he lives in self-imposed exile in the Black Shroud, and that he actually went down with the Doenhaerz. Other rumors include him travelling to the desert to live among foreign Seekers of the Sun, becoming a Paladin of the Sultansworn in Ul'Dah, or stowing away on another ship under an alias.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. More than his nautical prowess or abilities with a sword, A'sili's greatest strength is his resourcefulness. He is amazingly cunning and quick on his feet. His biggest personality flaws are his cynicism, stubbornness, and belligerence. Despite his general skepticism toward magic and religion, as well as his disappointment in most people, he is actually quite an idealist. He believes strongly in true heroics, or heroic actions that have no hidden agenda. He has no interest in romance, but can be a staunch ally and helpful friend. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, fishing, animals, manual labor, exploration.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity, magic.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Abarskyf went down with the Doenhaerz five years ago. He's dead. Gods rest his soul.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili lives in the Shroud now. He's become quite mysterious in recent times. We don't even know if he's still alive.&amp;quot; - Bannock soldier&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili Tia has been running since he was thirteen years old. He ran away from home to be a dirty sailor. He ran away from that to be a vagabond. He ran away from that to be some kind of 'pirate war hero'. And, after his stupid ship sank, he ran away to Azeyma-knows-where. Good riddance if you ask me. That man is nothing but a wanna-be Sea Wolf with an identity crisis. He's not one of us.&amp;quot; - Bitter Limsa Lominsan Miqo'te&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2378</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2378"/>
		<updated>2013-05-02T07:52:40Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
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&lt;div&gt;Add Your Content Here &lt;br /&gt;
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{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
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| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
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{{Character-stub}}&lt;br /&gt;
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===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, no one has heard from Captain A'sili Abarskyf. Wild rumors circulate the details of his disappearance. The two most common are that he lives in self-imposed exile in the Black Shroud, and that he actually went down with the Doenhaerz. Other rumors include him travelling to the desert to live among foreign Seekers of the Sun, becoming a Paladin of the Sultansworn in Ul'Dah, or stowing away on another ship under an alias.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. More than his nautical prowess or abilities with a sword, A'sili's greatest strength is his resourcefulness. He is amazingly cunning and quick on his feet. His biggest personality flaws are his cynicism, stubbornness, and belligerence. Despite his general skepticism toward magic and religion, as well as his disappointment in most people, he is actually quite an idealist. He believes strongly in true heroics, or heroic actions that have no hidden agenda. He has no interest in romance, but can be a staunch ally and helpful friend. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, fishing, animals, manual labor, exploration.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity, magic.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Abarskyf went down with the Doenhaerz five years ago. He's dead. Gods rest his soul.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili lives in the Shroud now. He's become quite mysterious in recent times. We don't even know if he's still alive.&amp;quot; - Bannock soldier&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili Tia has been running since he was thirteen years old. He ran away from home to be a dirty sailor. He ran away from that to be a vagabond. He ran away from that to be some kind of 'pirate war hero'. And, after his stupid ship sank, he ran away to Azeyma-knows-where. Good riddance if you ask me. That man is nothing but a wanna-be Sea Wolf with an identity crisis. He's not one of us.&amp;quot; - Bitter Limsa Lominsan Miqo'te&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2377</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2377"/>
		<updated>2013-05-02T07:36:00Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
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{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, no one has heard from Captain A'sili Abarskyf. Wild rumors circulate the details of his disappearance. The two most common are that he lives in self-imposed exile in the Black Shroud, and that he actually went down with the Doenhaerz. Other rumors include him travelling to the desert to live among foreign Seekers of the Sun, becoming a Paladin of the Sultansworn in Ul'Dah, or stowing away on another ship under an alias.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility, fishing, manual labor.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Abarskyf went down with the Doenhaerz five years ago. He's dead. Gods rest his soul.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili lives in the Shroud now. He's become quite mysterious in recent times. We don't even know if he's still alive.&amp;quot; - Bannock soldier&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili Tia has been running since he was thirteen years old. He ran away from home to be a dirty sailor. He ran away from that to be a vagabond. He ran away from that to be some kind of 'pirate war hero'. And, after his stupid ship sank, he ran away to Azeyma-knows-where. Good riddance if you ask me. That man is nothing but a wanna-be Sea Wolf with an identity crisis. He's not one of us.&amp;quot; - Bitter Limsa Lominsan Miqo'te&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2376</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2376"/>
		<updated>2013-05-02T07:19:20Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering the deepest corners of the Black Shroud in self-imposed exile; unsure where life will take him. He hunts, traps, and survives on his own, occasionally stopping by small towns to get news of the world. He has become quite an archer in this time, like his Miqo'te family would have intended. He has recently received a letter from Aldred Zeruhn, Belmund's younger brother, requesting him to join him in Ul'Dah to improve his sword-and-shield skills by training with the Sultansworn Paladins.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility, fishing, manual labor.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
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'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
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&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
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&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Abarskyf went down with the Doenhaerz five years ago. He's dead. Gods rest his soul.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A'sili lives in the Shroud now. He's become quite mysterious in recent times. We don't even know if he's still alive.&amp;quot; - Bannock soldier&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2373</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2373"/>
		<updated>2013-05-01T11:38:28Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
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&lt;div&gt;Add Your Content Here &lt;br /&gt;
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{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
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| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
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{{Character-stub}}&lt;br /&gt;
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===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
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The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. As a vagabond adventurer, Abarskyf is unsure where his life will lead him. To Gridania to live in the quiet peace of the forest? To Ul'Dah to learn more about the art of the sword-and-shield? Or back to Limsa Lominsa to return to the sea? Only time will tell what fate awaits the Captain.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Name Pronunciation:''' Ah-see-lee  A''[as in &amp;quot;apple&amp;quot;]''-bar-skiff&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility, fishing, manual labor.&lt;br /&gt;
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'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
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&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2372</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2372"/>
		<updated>2013-05-01T11:34:54Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. As a vagabond adventurer, Abarskyf is unsure where his life will lead him. To Gridania to live in the quiet peace of the forest? To Ul'Dah to learn more about the art of the sword-and-shield? Or back to Limsa Lominsa to return to the sea? Only time will tell what fate awaits the Captain.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility, fishing, manual labor.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2371</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2371"/>
		<updated>2013-05-01T11:01:39Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility, fishing, manual labor.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2370</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2370"/>
		<updated>2013-05-01T11:00:14Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek. It is also worth noting that his face looks almost ten years older due to the weathering of the sea, while his agility and strength are that of a much younger man due to his excellent amount of physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2369</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2369"/>
		<updated>2013-05-01T10:43:26Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dumb sailor got lost in these forests, got his friend killed. All I know is, outsiders come in to 'help', and come out in a coffin. Abarskyf's a damned fool if you ask me.&amp;quot; - Black Shroud villager&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Skyf? Yeah, I heard he's sailed around the oceans. Mapped out every corner of the world. Ain't nowhere you can go that the Sea Lion ain't been.&amp;quot; - Dock worker&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2368</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2368"/>
		<updated>2013-05-01T10:37:39Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
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&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
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}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. He has one vertical scar over his eye and a small horizontal scar over the opposite cheek.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2367</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2367"/>
		<updated>2013-05-01T10:32:45Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. &lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints. The only peculiar piece of Abarskyf's wardrobe are his golden earrings. Though many privateers and pirates sport them, one would think A'sili's hate for fashion would deter him from wearing them. That is not the case, however, and A'sili rarely takes them off, seeing them as a sign of his maritime heritage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2366</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2366"/>
		<updated>2013-05-01T10:29:33Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. &lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature, utility.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards, fashion, vanity.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' A'sili Abarskyf has no love for fashion and shopping around. His clothing is strictly utilitarian in nature. His armor is generally of dull colors (exceptions being armor presented to him as a gift), his shield usually resembles a simple piece of crafted metal with little to no decoration, and his swords are of standard issue appearance. Colors he's seen wearing are dark blues, dark reds, olive greens, grays, browns, and blacks. When out of armor he tends to prefer rolled up sleeves and simple pants of the same color scheme mentioned earlier. Unless the situation absolutely calls for such, he tends to avoid heavy metal armor. Though he realizes the importance of pairing armor with his sword and shield, he likes to keep as much agility as possible. This usually results in thick leather or light metal with maneuverable or entirely free joints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2365</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2365"/>
		<updated>2013-05-01T10:18:15Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
'''Nicknames:''' 'Skyf, Captain, Sea-Lion&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 33&lt;br /&gt;
&lt;br /&gt;
'''Body Type:''' Tall for a Miqo'te though still shorter than an average sized Midlander. Has a much more chiseled build than most Miqo'te, with slightly more musculature. He has an unkempt beard without a mustache like many Roegadyn are known to wear. &lt;br /&gt;
&lt;br /&gt;
'''Likes:''' The sea, literature, daylight, nature.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Pirates, girly men, cowardice, feelings, drunkards.&lt;br /&gt;
&lt;br /&gt;
'''Common Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he was a pirate.&amp;quot; - Tavern patron&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only reason that kitten-man carries a sword is because he couldn't lift an axe.&amp;quot; - Maelstrom Marauder&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Abarskyf? That ain't no Miqo'te name. Naw, friend, it means 'Lone Ship'. He got it because he was left alone in a lifeboat for two months after his first ship sank. I heard it was undead pirates that did that crew in.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
'''Moderate Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I heard he once fought a Leviathan by himself.&amp;quot; - Tavern owner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's called the Sea Lion because he took on a Garlean fleet with nothin' but a bunch o' shoddy privateer boats.&amp;quot; - Old Sea Wolf&lt;br /&gt;
&lt;br /&gt;
'''Rare Rumors'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ol' 'Skyf? Legend says he got them scars from battling undead pirates off the coast of some ol' forgotten cove. They say them scars glow in the presence of the damned.&amp;quot; - Superstitious Sailor&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He and his company took down over one hundred Ixali in the labyrinth under those caves. That's how he got those scars.&amp;quot; - Gridanian gate guard&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2364</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2364"/>
		<updated>2013-05-01T08:52:46Z</updated>

		<summary type="html">&lt;p&gt;Asili: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Your Content Here &lt;br /&gt;
&lt;br /&gt;
 [[category:Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
A'sili is sometimes known to go by the nickname 'Skyf.&lt;br /&gt;
&lt;br /&gt;
He still owns his family home in Limsa Lominsa, though rarely visits it.&lt;br /&gt;
&lt;br /&gt;
A'sili is not famous throughout Eorzea by any means, but has received great renown in some circles:&lt;br /&gt;
-- Many coastal pubs and taverns around Limsa Lominsa consist of patrons who refer to him as &amp;quot;the Sea Lion.&amp;quot;&lt;br /&gt;
-- Most nautical folk and many Limsa Lominsa naval members continue to call him &amp;quot;the Captain&amp;quot;, &amp;quot;Captain&amp;quot;, or &amp;quot;Captain Abarskyf.&amp;quot;&lt;br /&gt;
-- Some locals living on the outskirts of Gridania know his name and show him great respect.&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2363</id>
		<title>A'sili Abarskyf</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=A%27sili_Abarskyf&amp;diff=2363"/>
		<updated>2013-05-01T08:49:50Z</updated>

		<summary type="html">&lt;p&gt;Asili: Created page with &amp;quot;Add Your Content Here    category:Character {{Infobox-character | name = A'sili Abarskyf | image = | imagewidth =  | caption = | title = Captain of the Doenhaerz | gender ...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Add Your Content Here &lt;br /&gt;
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{{Infobox-character&lt;br /&gt;
| name = A'sili Abarskyf&lt;br /&gt;
| image =&lt;br /&gt;
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| title = Captain of the Doenhaerz&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
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===Basic Info===&lt;br /&gt;
A'sili Abarskyf is a Miqo'te of Limsa Lominsa. He is a noted captain and in some circles carries the title, &amp;quot;The Sea Lion&amp;quot; for his quick-thinking and combat prowess in a nautical skirmish five years ago.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
A'sili Tia was born in Limsa Lominsa to a relatively urbanized Miqo'te family, which consisted of his father, mother, and six older siblings. At the time of the Garlean Invasion, A'sili was only thirteen years old. A'sili's family left him in the care of a family friend while they went off to war. None returned. A'sili, crushed by loss, ran away and took refuge on a merchant ship. He took a job as a fisherman and cook for the vessel and soon found a father figure in Captain Elildorpf. Despite being a Sea Wolf, Elildorpf spent much of his early life as a gladiator in Ul'Dah. The knowledge he gained of the art of sword-and-shield, he passed on to A'sili. Elildorpf taught A'sili to read, write, sail, and fight. More than this, though, Elildorpf gave A'sili a name. The young Miqo'te, orphaned, angry, and lost, had reminded him of a story he once heard in his youth:&lt;br /&gt;
&lt;br /&gt;
The Abarskyf (or, &amp;quot;The Lone Ship&amp;quot;)&lt;br /&gt;
&amp;quot;There was once a proud fleet of vessels sailing for a reason long forgotten in waters none remember. This fleet encountered heavy storm day after day, and after one particularly terrible bout of thunder and rain, it's smallest ship was blown terribly off course. For an age, this Lone Ship's crew lamented at its situation. They were angry with fate and with the Gods. It seemed nothing could quell their rage and it was not a far thought to think the poison hate in their hearts would kill them before starvation or thirst. After weeks of travelling through their own Hell, they came upon a grouping of planks and masts scattered for miles across the surface of the sea. It didn't take long for the Lone Ship to discover that it was the lucky one. It was the only survivor of the horrible storm. When the Lone Ship learned of its fortune, its crew forgot their sorrows and lived to tell this tale. No matter what you've lost, no matter where you wander, always remember the fortune of present circumstances and be thankful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After six years with the crew of the merchant ship, A'sili Tia went ashore once more, adopting the name A'sili Abarskyf. Now nineteen years old and experienced in battle (from pirate attacks during his years on the sea), A'sili put together a band of adventurers to gain fame and fortune by travelling the world. He took with him an Elezen named Jean Tacionne and a Hyur named Belmund Zeruhn. The three travelled to Gridania where they added Hyur Hanna Bentbranch, as well as Lalafell Lodo Abodo to their ranks. The five adventured and fought for nearly three years together; sometimes helping locals, sometimes seeking riches. After the death of Belmund, the group buried their friend and separated. A'sili was once again crushed by the loss of family, as he saw this man as a brother. To ease his pain, he returned to the familiar and took up a position as a sailor aboard a treasure-hunting ship out of Limsa Lominsa. As a treasure hunter, A'sili's crew often ran into pirates or angered threatening sea monsters. Impressing the crew with his combat skills and leadership abilities in battle, he was the obvious choice for captain after their previous captain was killed in a skirmish with pirate marauders. A'sili and his crew were soon drafted into the service of Limsa Lominsa as privateers. The change wasn't much of a problem, as they had already been fighting pirates and the government funded the process of weaponizing the vessel. The crew then changed the ship's name to Doenhaerz -- &amp;quot;Thunder Heart&amp;quot; in Roegadyn. For years, the Doenhaerz battled pirates, sea monsters, and any Garlean scout ships that made their way to the Western coast of Eorzea. During one of the latter incidents, in a battle that few even know happened, the Doenhaerz, along with many other privateering ships, was sent to battle a small fleet of Garlean airships. They would have been surely outmaneuvered by the flying machines had it not been for the quick thinking of A'sili Abarskyf. While he saved the day, it cost him the lives of most of his crew and the whole of his ship. The Doenhaerz sank to the bottom of the sea. For the past five years, Captain A'sili Abarskyf has been wandering on land by foot. He feels that he has made too many mistakes as a captain, and should instead seek work as an adventurer once more. He is thirty-three years old right now.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
A'sili Abarskyf is a no-nonsense type of man. He lacks the youthful charm and finesse of many Miqo'te. While the vast majority of Miqo'te males have soft faces and spotless complexions, A'sili is haggard and bearded. His skin is cracked and burned from his years at sea, and he has two facial scars from his many battles. Despite his gruff loner attitude, A'sili is quite educated and well-read. He is extremely well-cultured from his years travelling aboard a merchant vessel. While stubborn and unsociable at times, A'sili is not heartless. By contrast, he is actually quite the bleeding heart for almost anyone being oppressed (though he tends to keep his emotions to himself). He is a sailor and a sea-dog through and through. Even when living in forest or desert, he applies his navigational skills and rope-handling abilities that he learned during his nautical ventures. A'sili's personality tends to align more with the Roegadyn Sea Wolves than with his own race. This is not a rejection of his own racial tendencies however, as he has proven himself a capable hunter and cunning predator many times. He has also retained his Miqo'te agility and feline ferocity. He does not lack a sense of humor, and has a lot of respect for a good joke, though he will always protest that there is a time and place for humor and it should be used scarcely. He follows the patron God of Limsa Lominsa, rather than Azeyma the Warden whom most Sun Seekers worship, though he is not a religious man and contests to be a man of logic rather than a man of faith. In addition to this, he has shown strong doubt when presented with a magical solution to most problems. Overall, A'sili Abarskyf is, as his chosen surname implies, a Lone Ship.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
'''A'kifo Nunh:''' A'sili's biological father. A proud and noble Miqo'te Sun Seeker who gave his life defending his homeland in faraway lands. His wife and all of his children died in battle with him, with the exception of his son, A'sili Tia, who was thirteen at the time.&lt;br /&gt;
&lt;br /&gt;
'''Captain Elildorpf:''' A'sili's unofficial foster father. Elildorpf is the captain of a merchant vessel and a former gladiator. Through his career, he has seen the world and has become a man of many tastes. In addition to basic skills such as sword-fighting and sailing, Elildorpf also taught A'sili how to read and write, as well as instilling in him the same sense of multi-cultural interest and understanding. Elildorpf also gave A'sili inspiration for his self-given surname &amp;quot;Abarskyf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Jean Tacionne:''' Jean is an Elezen born in Limsa Lominsa. Jean cared nothing for the sea and instead used the high import-export traffic of the port city to become extremely wealthy at a young age. When A'sili and Jean first met he was snobby and unapproachable, but by the time the two reached Gridania they had become great friends. After only a year and a half of adventuring, the two took an oath of brotherhood. Jean is also an expert archer and chocobo rider. &lt;br /&gt;
&lt;br /&gt;
'''Belmund Zeruhn:''' Belmund is a Hyur of Limsa Lominsa origin, and companion to A'sili and Jean in their adventuring. Belmund had a dream of travelling to Ul'Dah with his younger brother Aldred and becoming a Paladin one day. He also took an oath of brotherhood with Jean and A'sili. Belmund was killed defending Lodo Abodo from an Ixali raid in the Black Shroud. His death split up the adventuring group. In the group, he was proficient with lances and spears.&lt;br /&gt;
&lt;br /&gt;
'''Hanna Bentbranch:''' Hanna Bentbranch was part of A'sili's company along with Jean, Belmund, and Lodo. She joined the group in Gridania along with her friend Lodo Abodo. While possessing the small frame of a female Midlander, Hanna was quite a fighter. A pugilist by trade, Hanna was a bit brutish in her general attitude, and many jokes were told by the company about her not being a woman at all, but a 'very small and beautiful man'. &lt;br /&gt;
&lt;br /&gt;
'''Lodo Abodo:''' Lodo Abodo is a Plainsfolk Lalafell who joined A'sili's company with his friend Hanna Bentbranch once the company reached Gridania. He was a proficient lock-pick, thief, and spy, and a less-than-proficient conjurer. While trying to steal Ixali treasure, Lodo Abodo was captured and held in a cave. When the group went to rescue him, they were ambushed by even more Ixali than they prepared to fight. Belmund Zeruhn gave his life to defend Lodo. Lodo was the first to leave the group, wracked with guilt.&lt;br /&gt;
&lt;br /&gt;
'''Aldred Zeruhn:''' A'sili has never met Aldred Zeruhn, but has spoken with him many times via letters. Aldred was only fifteen when his brother died, and is now twenty-six. He lives in Ul'Dah and is training to be a Paladin. He has asked A'sili if, with his background in sword-and-shield combat and overall trustworthiness, he would like to take Belmund's spot as his fellow Paladin. A'sili is still considering this offer.&lt;br /&gt;
&lt;br /&gt;
'''Clyde:''' Clyde is a Roegadyn marauder who was A'sili's friend in his treasure-hunting days. When the captain of the vessel died, Clyde went off to buy his own ship to captain. A'sili became captain of the Doenhaerz and the two remained in close contact. Clyde's ship was one of the ships present at the battle that saw the end of the Doenhaerz. Two years ago, Clyde mailed A'sili a letter asking him to return to Limsa Lominsa and join the Barracuda Knights with him. A'sili responded, telling him that he will return to Limsa Lominsa one day, once his path in life had presented itself. Clyde is not the Roegadyn's real name, but a nickname given to him by A'sili, who could not seem to pronounce his real name.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
A'sili is sometimes known to go by the nickname 'Skyf.&lt;br /&gt;
&lt;br /&gt;
He still owns his family home in Limsa Lominsa, though rarely visits it.&lt;br /&gt;
&lt;br /&gt;
A'sili is not famous throughout Eorzea by any means, but has received great renown in some circles:&lt;br /&gt;
-- Many coastal pubs and taverns around Limsa Lominsa consist of patrons who refer to him as &amp;quot;the Sea Lion.&amp;quot;&lt;br /&gt;
-- Most nautical folk and many Limsa Lominsa naval members continue to call him &amp;quot;the Captain&amp;quot;, &amp;quot;Captain&amp;quot;, or &amp;quot;Captain Abarskyf.&amp;quot;&lt;br /&gt;
-- Some locals living on the outskirts of Gridania know his name and show him great respect.&lt;/div&gt;</summary>
		<author><name>Asili</name></author>
		
	</entry>
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