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		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:HiddenValley1.jpg&amp;diff=244605</id>
		<title>File:HiddenValley1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:HiddenValley1.jpg&amp;diff=244605"/>
		<updated>2017-05-13T02:27:22Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: A reference picture for the hidden valley of the Arulaq tribe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A reference picture for the hidden valley of the Arulaq tribe&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=88891</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=88891"/>
		<updated>2015-04-30T19:36:52Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men. He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear to the casual observer. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Immortal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He refuses all work for the Brass Blades, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of the bandits slept to demand the surrender; instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. A wholesale slaughter ensued and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation and denying him the apprehension of the Bandit's Leader.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a duel to the death. Grimm met him in the arena, after stacking the odds against himself by stacking the odds at five-to-one and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Highlander woman, Sojiana, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. Having recently celebrated their Eternal Bonding they live together as husband and wife in the Goblet and continue to work under the umbrella of the Astral Agency.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and tactical evaluation. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though. &lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
After facing his older sister in a sanctioned duel he recovered a soulstone that had belonged to their grandfather, a Dragoon who fell to the Dravanians in his later years. Kayllen had always been familiar and competent with a spear and lance but had never opted to specialize in the weapon. Ever since then, though, he seems to be quite taken with the polearm, even perhaps opting for it over his favored longsword.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a Temple Knight's fortress in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton III, and some good conversation.&lt;br /&gt;
::* Spending time with his Wife, Sojiana.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
::* Dragons. Dragons. Dragons.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
'''Leon &amp;quot;The Lion&amp;quot; Lecuyer - Deceased -''' Kayllen's father and the former leader of the Lecuyer house, Leon was a paragon of the iconic Ishgardian Ideal. Though a Midlander in a predominantly Elezen nation, he carved out his own legacy through force of will, skill at arms, an unmitigated faith in Halone and the Enchiridion, and a tactical genius that eventually earned him the rank of a Knight Commander within the Temple Knights. He later married the Lady Delilah through an arranged marriage overseen by House Dzemael. Delilah having been the second daughter of a more prominent vassal house, Mercier, that was curiously mixed race, as well. Leon earned his title &amp;quot;The Lion&amp;quot; for a battle against a Dravanian invasion force that fielded a large Wyrm who descended down from the clouds to confront Leon's contingent of Temple Knights in the Coerthas Highlands; when the beast let loose a mighty roar Leon did not even flinch, rather he roared back and, as the legend states, the roar was so mighty that even the Wyrm ceased its advance as if taken aback. The subsequent charge of Leon's unit slew the wyrm and his title was bestowed upon him a month later. There are many accolades and even myths surrounding the man, ranging from exercising Halone's power to bring the fallen back from the brink of death to slaying Dravanian wyrms in single combat, but none so much whispered about than his loud and insistent voicing of joining the Eorzean Alliance to push back the Garlean invasion and that Ishgard must be present at the battle that would later be known as Carteneau that some say might have even led to his death, though there is no evidence to prove this. The official report states that after a recess was called during the talks, Leon returned to his fortress that guarded one of the many passes into Dravania just before it was laid siege to by a substantial force of Dravanians. The keep fell and everyone within was killed, including Leon who's body was found atop a mound of dead dragonkin. The body of his son, Kayllen, was never recovered though he was presumed dead, as well, only to later reemerge as having been in a self-imposed exile within Thanalan.&lt;br /&gt;
&lt;br /&gt;
'''[[Tezyn Lecuyer]] - Twin Sister -''' His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an eccentric persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
'''[[Sojiana Lecuyer]] - Married -''' They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
'''Delilah Lecuyer -''' Kayllen's mother and the power behind House Lecuyer in Ishgard. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy or forming her own corrupt sect of it, regardless. Her scheming has enlisted the help of other minor noble houses and their resources, as well, thus proving that the web she has spun through Ishgard and perhaps even Eorzea as a whole is intricate and destructive.&lt;br /&gt;
&lt;br /&gt;
'''Vivienne Lecuyer - Deceased -''' Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise seemingly acquired 'out of nowhere'. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him and Tezyn as heretics and traitors. Kayllen traveled to Coerthas to meet his older sister and demanded his right to a trial by combat that his innocence be proven in the eyes of The Fury. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen the soulstone that had belonged to their grandfather, a highly acclaimed Dragoon, that he now wears about his own neck.&lt;br /&gt;
&lt;br /&gt;
'''Léonne Lecuyer -''' Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn. He has not formally joined the ministry of Halone's clerics, as of yet, and thus retains the rights of rule to the Lecuyer household. However by all accounts, those within the clergy account him to be a bright and accomplished man with an ambition for advancement. He has apparently used the account of his younger brother's alleged betrayal as an object lesson that even within one's own blood, heresy and treachery can be born and fester, a sentiment that has won him much support with the 'old guard' of the Clergy.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed Berrod of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
[[Athe Baros]] - An almost unlikely pair of friends if there ever was one. The two are perhaps as alike as they are different given their vastly different upbringings. Athe and Kayllen forged a friendship with a combination of mutual understanding, outlook, and the disparate need to be understood by someone in a world where understanding only comes in two flavors. Being of similar outlook in many respects, the pair's personality's are often seen as haughty and judging when together; though none can say so much with so few word than these two while scrutinizing something or someone. &lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] - While initially Kayllen's dealings with this enigmatic and often eccentric Miqo'te were more jovial than anything, Kayllen's personality to take the notion seriously that all people are even and must be understood from a tactical perspective allowed him to see past the outermost layer of Jael'li's personality of genial brashness. Underneath the layer of a man who called himself 'King', was a deeply philosophical soul who strives hard to eke out his place in the world and solidify his foundations when everything else was sand around. When they met again it was as if Jael'li had 'grown up' and Kayllen had understood that whatever he had gone through had given the man perspective on not just others but himself. There is a great deal of respect to Jael'li from Kayllen, though given Kayllen's usually subdued nature it might no always show in ways one would expect but it is certainly there.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - See Family Above&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87262</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87262"/>
		<updated>2015-04-21T23:49:08Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: Kayllen moved page Kayllen Stormbringer to Kayllen Lecuyer: name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men. He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear to the casual observer. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Immortal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He refuses all work for the Brass Blades, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of the bandits slept to demand the surrender; instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. A wholesale slaughter ensued and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation and denying him the apprehension of the Bandit's Leader.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a duel to the death. Grimm met him in the arena, after stacking the odds against himself by stacking the odds at five-to-one and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Highlander woman, Sojiana, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. Having recently celebrated their Eternal Bonding they live together as husband and wife in the Goblet and continue to work under the umbrella of the Astral Agency.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and tactical evaluation. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though. &lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
After facing his older sister in a sanctioned duel he recovered a soulstone that had belonged to their grandfather, a Dragoon who fell to the Dravanians in his later years. Kayllen had always been familiar and competent with a spear and lance but had never opted to specialize in the weapon. Ever since then, though, he seems to be quite taken with the polearm, even perhaps opting for it over his favored longsword.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a Temple Knight's fortress in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton III, and some good conversation.&lt;br /&gt;
::* Spending time with his Wife, Sojiana.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
::* Dragons. Dragons. Dragons.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Leon &amp;quot;The Lion&amp;quot; Lecuyer - Deceased - Kayllen's father and the former leader of the Lecuyer house, Leon was a paragon of the iconic Ishgardian Ideal. Though a Midlander in a predominantly Elezen nation, he carved out his own legacy through force of will, skill at arms, an unmitigated faith in Halone and the Enchiridion, and a tactical genius that eventually earned him the rank of a Knight Commander within the Temple Knights. He later married the Lady Delilah through an arranged marriage overseen by House Dzemael. Delilah having been the second daughter of a more prominent vassal house, Mercier, that was curiously mixed race, as well. Leon earned his title &amp;quot;The Lion&amp;quot; for a battle against a Dravanian invasion force that fielded a large Wyrm who descended down from the clouds to confront Leon's contingent of Temple Knights in the Coerthas Highlands; when the beast let loose a mighty roar Leon did not even flinch, rather he roared back and, as the legend states, the roar was so mighty that even the Wyrm ceased its advance as if taken aback. The subsequent charge of Leon's unit slew the wyrm and his title was bestowed upon him a month later. There are many accolades and even myths surrounding the man, ranging from exercising Halone's power to bring the fallen back from the brink of death to slaying Dravanian wyrms in single combat, but none so much whispered about than his loud and insistent voicing of joining the Eorzean Alliance to push back the Garlean invasion and that Ishgard must be present at the battle that would later be known as Carteneau that some say might have even led to his death, though there is no evidence to prove this. The official report states that after a recess was called during the talks, Leon returned to his fortress that guarded one of the many passes into Dravania just before it was laid siege to by a substantial force of Dravanians. The keep fell and everyone within was killed, including Leon who's body was found atop a mound of dead dragonkin. The body of his son, Kayllen, was never recovered though he was presumed dead, as well, only to later reemerge as having been in a self-imposed exile within Thanalan.&lt;br /&gt;
&lt;br /&gt;
[[Tezyn Lecuyer]] - Twin Sister - His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an eccentric persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Lecuyer]] - Married - They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer in Ishgard. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy or forming her own corrupt sect of it, regardless. Her scheming has enlisted the help of other minor noble houses and their resources, as well, thus proving that the web she has spun through Ishgard and perhaps even Eorzea as a whole is intricate and destructive.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise seemingly acquired 'out of nowhere'. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him and Tezyn as heretics and traitors. Kayllen traveled to Coerthas to meet his older sister and demanded his right to a trial by combat that his innocence be proven in the eyes of The Fury. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen the soulstone that had belonged to their grandfather, a highly acclaimed Dragoon, that he now wears about his own neck.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn. He has not formally joined the ministry of Halone's clerics, as of yet, and thus retains the rights of rule to the Lecuyer household. However by all accounts, those within the clergy account him to be a bright and accomplished man with an ambition for advancement. He has apparently used the account of his younger brother's alleged betrayal as an object lesson that even within one's own blood, heresy and treachery can be born and fester, a sentiment that has won him much support with the 'old guard' of the Clergy.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed Berrod of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
[[Athe Baros]] - An almost unlikely pair of friends if there ever was one. The two are perhaps as alike as they are different given their vastly different upbringings. Athe and Kayllen forged a friendship with a combination of mutual understanding, outlook, and the disparate need to be understood by someone in a world where understanding only comes in two flavors. Being of similar outlook in many respects, the pair's personality's are often seen as haughty and judging when together; though none can say so much with so few word than these two while scrutinizing something or someone. &lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] - While initially Kayllen's dealings with this enigmatic and often eccentric Miqo'te were more jovial than anything, Kayllen's personality to take the notion seriously that all people are even and must be understood from a tactical perspective allowed him to see past the outermost layer of Jael'li's personality of genial brashness. Underneath the layer of a man who called himself 'King', was a deeply philosophical soul who strives hard to eke out his place in the world and solidify his foundations when everything else was sand around. When they met again it was as if Jael'li had 'grown up' and Kayllen had understood that whatever he had gone through had given the man perspective on not just others but himself. There is a great deal of respect to Jael'li from Kayllen, though given Kayllen's usually subdued nature it might no always show in ways one would expect but it is certainly there.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - See Family Above&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
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==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
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==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Stormbringer&amp;diff=87263</id>
		<title>Kayllen Stormbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Stormbringer&amp;diff=87263"/>
		<updated>2015-04-21T23:49:08Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: Kayllen moved page Kayllen Stormbringer to Kayllen Lecuyer: name change&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Kayllen Lecuyer]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87148</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87148"/>
		<updated>2015-04-21T18:44:42Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
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&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men. He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear to the casual observer. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Immortal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He refuses all work for the Brass Blades, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of the bandits slept to demand the surrender; instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. A wholesale slaughter ensued and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation and denying him the apprehension of the Bandit's Leader.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a duel to the death. Grimm met him in the arena, after stacking the odds against himself by stacking the odds at five-to-one and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Highlander woman, Sojiana, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. Having recently celebrated their Eternal Bonding they live together as husband and wife in the Goblet and continue to work under the umbrella of the Astral Agency.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and tactical evaluation. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though. &lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
After facing his older sister in a sanctioned duel he recovered a soulstone that had belonged to their grandfather, a Dragoon who fell to the Dravanians in his later years. Kayllen had always been familiar and competent with a spear and lance but had never opted to specialize in the weapon. Ever since then, though, he seems to be quite taken with the polearm, even perhaps opting for it over his favored longsword.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a Temple Knight's fortress in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton III, and some good conversation.&lt;br /&gt;
::* Spending time with his Wife, Sojiana.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
::* Dragons. Dragons. Dragons.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Leon &amp;quot;The Lion&amp;quot; Lecuyer - Deceased - Kayllen's father and the former leader of the Lecuyer house, Leon was a paragon of the iconic Ishgardian Ideal. Though a Midlander in a predominantly Elezen nation, he carved out his own legacy through force of will, skill at arms, an unmitigated faith in Halone and the Enchiridion, and a tactical genius that eventually earned him the rank of a Knight Commander within the Temple Knights. He later married the Lady Delilah through an arranged marriage overseen by House Dzemael. Delilah having been the second daughter of a more prominent vassal house, Mercier, that was curiously mixed race, as well. Leon earned his title &amp;quot;The Lion&amp;quot; for a battle against a Dravanian invasion force that fielded a large Wyrm who descended down from the clouds to confront Leon's contingent of Temple Knights in the Coerthas Highlands; when the beast let loose a mighty roar Leon did not even flinch, rather he roared back and, as the legend states, the roar was so mighty that even the Wyrm ceased its advance as if taken aback. The subsequent charge of Leon's unit slew the wyrm and his title was bestowed upon him a month later. There are many accolades and even myths surrounding the man, ranging from exercising Halone's power to bring the fallen back from the brink of death to slaying Dravanian wyrms in single combat, but none so much whispered about than his loud and insistent voicing of joining the Eorzean Alliance to push back the Garlean invasion and that Ishgard must be present at the battle that would later be known as Carteneau that some say might have even led to his death, though there is no evidence to prove this. The official report states that after a recess was called during the talks, Leon returned to his fortress that guarded one of the many passes into Dravania just before it was laid siege to by a substantial force of Dravanians. The keep fell and everyone within was killed, including Leon who's body was found atop a mound of dead dragonkin. The body of his son, Kayllen, was never recovered though he was presumed dead, as well, only to later reemerge as having been in a self-imposed exile within Thanalan.&lt;br /&gt;
&lt;br /&gt;
[[Tezyn Lecuyer]] - Twin Sister - His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an eccentric persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Lecuyer]] - Married - They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer in Ishgard. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy or forming her own corrupt sect of it, regardless. Her scheming has enlisted the help of other minor noble houses and their resources, as well, thus proving that the web she has spun through Ishgard and perhaps even Eorzea as a whole is intricate and destructive.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise seemingly acquired 'out of nowhere'. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him and Tezyn as heretics and traitors. Kayllen traveled to Coerthas to meet his older sister and demanded his right to a trial by combat that his innocence be proven in the eyes of The Fury. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen the soulstone that had belonged to their grandfather, a highly acclaimed Dragoon, that he now wears about his own neck.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn. He has not formally joined the ministry of Halone's clerics, as of yet, and thus retains the rights of rule to the Lecuyer household. However by all accounts, those within the clergy account him to be a bright and accomplished man with an ambition for advancement. He has apparently used the account of his younger brother's alleged betrayal as an object lesson that even within one's own blood, heresy and treachery can be born and fester, a sentiment that has won him much support with the 'old guard' of the Clergy.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed Berrod of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
[[Athe Baros]] - An almost unlikely pair of friends if there ever was one. The two are perhaps as alike as they are different given their vastly different upbringings. Athe and Kayllen forged a friendship with a combination of mutual understanding, outlook, and the disparate need to be understood by someone in a world where understanding only comes in two flavors. Being of similar outlook in many respects, the pair's personality's are often seen as haughty and judging when together; though none can say so much with so few word than these two while scrutinizing something or someone. &lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] - While initially Kayllen's dealings with this enigmatic and often eccentric Miqo'te were more jovial than anything, Kayllen's personality to take the notion seriously that all people are even and must be understood from a tactical perspective allowed him to see past the outermost layer of Jael'li's personality of genial brashness. Underneath the layer of a man who called himself 'King', was a deeply philosophical soul who strives hard to eke out his place in the world and solidify his foundations when everything else was sand around. When they met again it was as if Jael'li had 'grown up' and Kayllen had understood that whatever he had gone through had given the man perspective on not just others but himself. There is a great deal of respect to Jael'li from Kayllen, though given Kayllen's usually subdued nature it might no always show in ways one would expect but it is certainly there.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - See Family Above&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87147</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87147"/>
		<updated>2015-04-21T18:43:30Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men. He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear to the casual observer. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Immortal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He refuses all work for the Brass Blades, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of the bandits slept to demand the surrender; instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. A wholesale slaughter ensued and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation and denying him the apprehension of the Bandit's Leader.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a duel to the death. Grimm met him in the arena, after stacking the odds against himself by stacking the odds at five-to-one and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Highlander woman, Sojiana, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. Having recently celebrated their Eternal Bonding they live together as husband and wife in the Goblet and continue to work under the umbrella of the Astral Agency.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and tactical evaluation. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though. &lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
After facing his older sister in a sanctioned duel he recovered a soulstone that had belonged to their grandfather, a Dragoon who fell to the Dravanians in his later years. Kayllen had always been familiar and competent with a spear and lance but had never opted to specialize in the weapon. Ever since then, though, he seems to be quite taken with the polearm, even perhaps opting for it over his favored longsword.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a Temple Knight's fortress in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton III, and some good conversation.&lt;br /&gt;
::* Spending time with his Wife, Sojiana.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
::* Dragons. Dragons. Dragons.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
'''Leon &amp;quot;The Lion&amp;quot; Lecuyer - Deceased -''' Kayllen's father and the former leader of the Lecuyer house, Leon was a paragon of the iconic Ishgardian Ideal. Though a Midlander in a predominantly Elezen nation, he carved out his own legacy through force of will, skill at arms, an unmitigated faith in Halone and the Enchiridion, and a tactical genius that eventually earned him the rank of a Knight Commander within the Temple Knights. He later married the Lady Delilah through an arranged marriage overseen by House Dzemael. Delilah having been the second daughter of a more prominent vassal house, Mercier, that was curiously mixed race, as well. Leon earned his title &amp;quot;The Lion&amp;quot; for a battle against a Dravanian invasion force that fielded a large Wyrm who descended down from the clouds to confront Leon's contingent of Temple Knights in the Coerthas Highlands; when the beast let loose a mighty roar Leon did not even flinch, rather he roared back and, as the legend states, the roar was so mighty that even the Wyrm ceased its advance as if taken aback. The subsequent charge of Leon's unit slew the wyrm and his title was bestowed upon him a month later. There are many accolades and even myths surrounding the man, ranging from exercising Halone's power to bring the fallen back from the brink of death to slaying Dravanian wyrms in single combat, but none so much whispered about than his loud and insistent voicing of joining the Eorzean Alliance to push back the Garlean invasion and that Ishgard must be present at the battle that would later be known as Carteneau that some say might have even led to his death, though there is no evidence to prove this. The official report states that after a recess was called during the talks, Leon returned to his fortress that guarded one of the many passes into Dravania just before it was laid siege to by a substantial force of Dravanians. The keep fell and everyone within was killed, including Leon who's body was found atop a mound of dead dragonkin. The body of his son, Kayllen, was never recovered though he was presumed dead, as well, only to later reemerge as having been in a self-imposed exile within Thanalan.&lt;br /&gt;
&lt;br /&gt;
'''[[Tezyn Lecuyer]] - Twin Sister -''' His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an eccentric persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
'''[[Sojiana Lecuyer]] - Married -''' They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
'''Delilah Lecuyer -''' Kayllen's mother and the power behind House Lecuyer in Ishgard. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy or forming her own corrupt sect of it, regardless. Her scheming has enlisted the help of other minor noble houses and their resources, as well, thus proving that the web she has spun through Ishgard and perhaps even Eorzea as a whole is intricate and destructive.&lt;br /&gt;
&lt;br /&gt;
'''Vivienne Lecuyer - Deceased - ''' Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise seemingly acquired 'out of nowhere'. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him and Tezyn as heretics and traitors. Kayllen traveled to Coerthas to meet his older sister and demanded his right to a trial by combat that his innocence be proven in the eyes of The Fury. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen the soulstone that had belonged to their grandfather, a highly acclaimed Dragoon, that he now wears about his own neck.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn. He has not formally joined the ministry of Halone's clerics, as of yet, and thus retains the rights of rule to the Lecuyer household. However by all accounts, those within the clergy account him to be a bright and accomplished man with an ambition for advancement. He has apparently used the account of his younger brother's alleged betrayal as an object lesson that even within one's own blood, heresy and treachery can be born and fester, a sentiment that has won him much support with the 'old guard' of the Clergy.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed Berrod of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
[[Athe Baros]] - An almost unlikely pair of friends if there ever was one. The two are perhaps as alike as they are different given their vastly different upbringings. Athe and Kayllen forged a friendship with a combination of mutual understanding, outlook, and the disparate need to be understood by someone in a world where understanding only comes in two flavors. Being of similar outlook in many respects, the pair's personality's are often seen as haughty and judging when together; though none can say so much with so few word than these two while scrutinizing something or someone. &lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] - While initially Kayllen's dealings with this enigmatic and often eccentric Miqo'te were more jovial than anything, Kayllen's personality to take the notion seriously that all people are even and must be understood from a tactical perspective allowed him to see past the outermost layer of Jael'li's personality of genial brashness. Underneath the layer of a man who called himself 'King', was a deeply philosophical soul who strives hard to eke out his place in the world and solidify his foundations when everything else was sand around. When they met again it was as if Jael'li had 'grown up' and Kayllen had understood that whatever he had gone through had given the man perspective on not just others but himself. There is a great deal of respect to Jael'li from Kayllen, though given Kayllen's usually subdued nature it might no always show in ways one would expect but it is certainly there.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - See Family Above&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87122</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=87122"/>
		<updated>2015-04-21T17:55:06Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men. He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear to the casual observer. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Immortal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He refuses all work for the Brass Blades, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of the bandits slept to demand the surrender; instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. A wholesale slaughter ensued and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation and denying him the apprehension of the Bandit's Leader.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a duel to the death. Grimm met him in the arena, after stacking the odds against himself by stacking the odds at five-to-one and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Highlander woman, Sojiana, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. Having recently celebrated their Eternal Bonding they live together as husband and wife in the Goblet and continue to work under the umbrella of the Astral Agency.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and tactical evaluation. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though. &lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
After facing his older sister in a sanctioned duel he recovered a soulstone that had belonged to their grandfather, a Dragoon who fell to the Dravanians in his later years. Kayllen had always been familiar and competent with a spear and lance but had never opted to specialize in the weapon. Ever since then, though, he seems to be quite taken with the polearm, even perhaps opting for it over his favored longsword.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a Temple Knight's fortress in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton III, and some good conversation.&lt;br /&gt;
::* Spending time with his Wife, Sojiana.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
::* Dragons. Dragons. Dragons.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
'''Leon &amp;quot;The Lion&amp;quot; Lecuyer - Deceased -''' Kayllen's father and the former leader of the Lecuyer house, Leon was a paragon in his own right. &lt;br /&gt;
&lt;br /&gt;
'''[[Tezyn Lecuyer]] - Twin Sister -''' His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an eccentric persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
'''[[Sojiana Lecuyer]] - Married -''' They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
'''Delilah Lecuyer -''' Kayllen's mother and the power behind House Lecuyer in Ishgard. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy or forming her own corrupt sect of it, regardless. Her scheming has enlisted the help of other minor noble houses and their resources, as well, thus proving that the web she has spun through Ishgard and perhaps even Eorzea as a whole is intricate and destructive.&lt;br /&gt;
&lt;br /&gt;
'''Vivienne Lecuyer - Deceased - ''' Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise seemingly acquired 'out of nowhere'. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him and Tezyn as heretics and traitors. Kayllen traveled to Coerthas to meet his older sister and demanded his right to a trial by combat that his innocence be proven in the eyes of The Fury. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen the soulstone that had belonged to their grandfather, a highly acclaimed Dragoon, that he now wears about his own neck.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
[[Athe Baros]] - An almost unlikely pair of friends if there ever was one. The two are perhaps as alike as they are different given their vastly different upbringings. Athe and Kayllen forged a friendship with a combination of mutual understanding, outlook, and the disparate need to be understood by someone in a world where understanding only comes in two flavors. Being of similar outlook in many respects, the pair's personality's are often seen as haughty and judging when together; though none can say so much with so few word than these two while scrutinizing something or someone. &lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] - While initially Kayllen's dealings with this enigmatic and often eccentric Miqo'te were more jovial than anything, Kayllen's personality to take the notion seriously that all people are even and must be understood from a tactical perspective allowed him to see past the outermost layer of Jael'li's personality of genial brashness. Underneath the layer of a man who called himself 'King', was a deeply philosophical soul who strives hard to eke out his place in the world and solidify his foundations when everything else was sand around. When they met again it was as if Jael'li had 'grown up' and Kayllen had understood that whatever he had gone through had given the man perspective on not just others but himself. There is a great deal of respect to Jael'li from Kayllen, though given Kayllen's usually subdued nature it might no always show in ways one would expect but it is certainly there.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - See Family Above&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - See Family Above&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=86322</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=86322"/>
		<updated>2015-04-18T00:07:09Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men. He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear to the casual observer. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Immortal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He refuses all work for the Brass Blades, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of the bandits slept to demand the surrender; instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. A wholesale slaughter ensued and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation and denying him the apprehension of the Bandit's Leader.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a duel to the death. Grimm met him in the arena, after stacking the odds against himself by stacking the odds at five-to-one and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Highlander woman, Sojiana, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. Having recently celebrated their Eternal Bonding they live together as husband and wife in the Goblet and continue to work under the umbrella of the Astral Agency.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and tactical evaluation. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though. &lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
After facing his older sister in a sanctioned duel he recovered a soulstone that had belonged to their grandfather, a Dragoon who fell to the Dravanians in his later years. Kayllen had always been familiar and competent with a spear and lance but had never opted to specialize in the weapon. Ever since then, though, he seems to be quite taken with the polearm, even perhaps opting for it over his favored longsword.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a Temple Knight's fortress in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton III, and some good conversation.&lt;br /&gt;
::* Spending time with his Wife, Sojiana.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
::* Dragons. Dragons. Dragons.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
[[Tezyn Lecuyer]] - Twin Sister - His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an almost eccentric happy persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Lecuyer]] - Married - They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer in Ishgard. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
[[Athe Baros]] - An almost unlikely pair of friends if there ever was one. The two are perhaps as alike as they are different given their vastly different upbringings. Athe and Kayllen forged a friendship with a combination of mutual understanding, outlook, and the disparate need to be understood by someone in a world where understanding only comes in two flavors. Being of similar outlook in many respects, the pair's personality's are often seen as haughty and judging when together; though none can say so much with so few word than these two while scrutinizing something or someone. &lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] - While initially Kayllen's dealings with this enigmatic and often eccentric Miqo'te were more jovial than anything, Kayllen's personality to take the notion seriously that all people are even and must be understood from a tactical perspective allowed him to see past the outermost layer of Jael'li's personality of genial brashness. Underneath the layer of a man who called himself 'King', was a deeply philosophical soul who strives hard to eke out his place in the world and solidify his foundations when everything else was sand around. When they met again it was as if Jael'li had 'grown up' and Kayllen had understood that whatever the man had gone through had given the man perspective on not just others but himself. There is a great deal of respect to Jael'li from Kayllen, though given Kayllen's usually subdued nature it might no always show in ways one would expect.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him as a heretic. Kayllen traveled to Coerthas to meet his older sister and demanded that his right to a trial by combat. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen recovered a soulstone that had belonged to their grandfather, a highly acclaimed Dragoon.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=86007</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=86007"/>
		<updated>2015-04-16T20:09:31Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
[[Tezyn Lecuyer]] - Twin Sister - His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an almost eccentric happy persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Lecuyer]] - Married - They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer in Ishgard. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
[[Athe Baros]] - An almost unlikely pair of friends if there ever was one. The two are perhaps as alike as they are different given their vastly different upbringings. Athe and Kayllen forged a friendship with a combination of mutual understanding, outlook, and the disparate need to be understood by someone in a world where understanding only comes in two flavors. Being of similar outlook in many respects, the pair's personality's are often seen as haughty and judging when together; though none can say so much with so few word than these two while scrutinizing something or someone. &lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] - While initially Kayllen's dealings with this enigmatic and often eccentric Miqo'te were more jovial than anything, Kayllen's personality to take the notion seriously that all people are even and must be understood from a tactical perspective allowed him to see past the outermost layer of Jael'li's personality of genial brashness. Underneath the layer of a man who called himself 'King', was a deeply philosophical soul who strives hard to eke out his place in the world and solidify his foundations when everything else was sand around. When they met again it was as if Jael'li had 'grown up' and Kayllen had understood that whatever the man had gone through had given the man perspective on not just others but himself. There is a great deal of respect to Jael'li from Kayllen, though given Kayllen's usually subdued nature it might no always show in ways one would expect.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him as a heretic. Kayllen traveled to Coerthas to meet his older sister and demanded that his right to a trial by combat. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen recovered a soulstone that had belonged to their grandfather, a highly acclaimed Dragoon.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=85992</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=85992"/>
		<updated>2015-04-16T18:47:58Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Lecuyer &lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm in his iconic armor&lt;br /&gt;
| title = The Stormbringer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter, Knight, Aspiring Dragoon&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
[[Tezyn Lecuyer]] - Twin Sister - His only blood family left that he considers 'close' if not immediately a threat. Kayllen and Tezyn are twins though born seperately, they are still within the same cycle. Tezyn is, for lack of better words, a child savant. Though now in adulthood she is no less brilliant in the areas of finance, commerce, and oddly enough engineering. She has a mind for numbers and figures that leave even Kayllen's head spinning at times. Lacking in some other fields like standard caution and what others might own up to 'common sense', the girl maintains an almost eccentric happy persona and is almost always chipper and happy. She is also, much to the delight of the Astral Agency, an excellent cook.&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Lecuyer]] - Married - They met on an off chance where their individual employers had them go to Cutter's Cry. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve. &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod yet again, Grimm traveled all the way to Coerthas, at great risk to himself, to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. As of late the two are 'thick as thieves' in many ways. Berrod now runs the Astral Agency after taking it over from Director Mountain and, with a bit of assistance from Kayllen and others, now has even higher goals yet. The two men are like brothers in many ways, their fates though on parallel paths, are still fatefully intertwined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him as a heretic. Kayllen traveled to Coerthas to meet his older sister and demanded that his right to a trial by combat. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen recovered a soulstone that had belonged to their grandfather, a highly acclaimed Dragoon.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=83552</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=83552"/>
		<updated>2015-04-06T18:48:08Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His only close family left is his younger sister Tezyn a &amp;quot;twin&amp;quot;, though of separate births they were still born in the same cycle. Currently she resides in the same Company House as him working on various trade crafts for the Astral Agents Free Company.&lt;br /&gt;
&lt;br /&gt;
The rest of his family is a complicated matter. His Mother, The Lady Delilah currently controls the house of Lecuyer in Ishgard with Kayllen's oldest brother Leonne acting as seneschal pending full recognition from the Holy See. His older Sister Vivianne acts as an sub-commander and advisor to the House.&lt;br /&gt;
&lt;br /&gt;
The Mother and two older siblings are all but proven to be working with the infamous Faces of Mercy assassin cult and are currently seeking the deaths of both Kayllen and Tezyn.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him as a heretic. Kayllen traveled to Coerthas to meet his older sister and demanded that his right to a trial by combat. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen recovered a soulstone that had belonged to their grandfather, a highly acclaimed Dragoon.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=81000</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=81000"/>
		<updated>2015-03-23T07:55:57Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His only close family left is his younger sister Tezyn a &amp;quot;twin&amp;quot;, though of separate births they were still born in the same cycle. Currently she resides in the same Company House as him working on various trade crafts for the Astral Agents Free Company.&lt;br /&gt;
&lt;br /&gt;
The rest of his family is a complicated matter. His Mother, The Lady Delilah currently controls the house of Lecuyer in Ishgard with Kayllen's oldest brother Leonne acting as seneschal pending full recognition from the Holy See. His older Sister Vivianne acts as an sub-commander and advisor to the House.&lt;br /&gt;
&lt;br /&gt;
The Mother and two older siblings are all but proven to be working with the infamous Faces of Mercy assassin cult and are currently seeking the deaths of both Kayllen and Tezyn.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and have recently celebrated their Eternal Bonding at the Sanctum of the Twelve.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him as a heretic. Kayllen traveled to Coerthas to meet his older sister and demanded that his right to a trial by combat. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen recovered a soulstone that had belonged to their grandfather, a highly acclaimed Dragoon.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=79771</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=79771"/>
		<updated>2015-03-16T23:19:57Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His only close family left is his younger sister Tezyn a &amp;quot;twin&amp;quot;, though of separate births they were still born in the same cycle. Currently she resides in the same Company House as him working on various trade crafts for the Astral Agents Free Company.&lt;br /&gt;
&lt;br /&gt;
The rest of his family is a complicated matter. His Mother, The Lady Delilah currently controls the house of Lecuyer in Ishgard with Kayllen's oldest brother Leonne acting as seneschal pending full recognition from the Holy See. His older Sister Vivianne acts as an sub-commander and advisor to the House.&lt;br /&gt;
&lt;br /&gt;
The Mother and two older siblings are all but proven to be working with the infamous Faces of Mercy assassin cult and are currently seeking the deaths of both Kayllen and Tezyn.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Delilah Lecuyer - Kayllen's mother and the power behind House Lecuyer. She plots to throw Eorzea into chaos by sparking a war between Ishgard and the Eorzean alliance. Her motivations for doing this are currently unknown but her methods nothing short of deplorable, even going so far as resurrecting the long-forgotten Faces of Mercy.&lt;br /&gt;
&lt;br /&gt;
Vivienne Lecuyer - Deceased - Kayllen's older sister and a ferocious spear fighter. She joined the Dragoons and quickly catapulted through the ranks due to possessing an uncanny amount of skill and combat expertise. Delilah later used Vivienne's hatred of Kayllen and her Father, Leon, to publicly decry Kayllen and denounce him as a heretic. Kayllen traveled to Coerthas to meet his older sister and demanded that his right to a trial by combat. The exchange was bloody and in the end Delilah was killed. On her corpse Kayllen recovered a soulstone that had belonged to their grandfather, a highly acclaimed Dragoon.&lt;br /&gt;
&lt;br /&gt;
Léonne Lecuyer - Kayllen's older brother and a 'cleric' of the Holy See. Léonne is, by all apparent rumors, accomplished in both Arcanistry and Thaumaturgy. Little else is known of him other than his full-fledged support of his Mother, Delilah and his public denouncement of not only Kayllen but also their mutual younger sister, Tezyn.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* &amp;quot;The man is a great fighter, an amazing tactician, an can infuriate the hell out of you with his stone cold front. But as much as he hides behind that giant wall, you get a peek over it and see someone you can really respect.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;When we first met; I thought of him rude, thoughtless and nothing more but a violent brute who wished to regain glory that was lost during his time in Ishgard. It wasn't until half a year had passed before we spoke again and I realized that something lies behind those cold eyes - determination and heart. Since then, I've come to respect him and even admire his tenacity - though there is still much to be desired with his social graces.&amp;quot; - [[Lottie Forsaidh]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Caleb_Agron&amp;diff=79756</id>
		<title>Caleb Agron</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Caleb_Agron&amp;diff=79756"/>
		<updated>2015-03-16T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: added PC rumor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Caleb Agron&lt;br /&gt;
| image = Ffxiv_11012013_034100smile.png&lt;br /&gt;
| imagewidth = 220&lt;br /&gt;
| caption =&lt;br /&gt;
| title = Gridania Paladin&lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = 2nd sun of the 3th Astral moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = [[Halone, The Fury]]&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Bisexual &lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(255, 0, 0); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(129, 200, 209);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[File:CalebandCayden byblastedking.jpg|250px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Caleb Agron&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': None&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' Kay-lub A-gron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HappyCaleb.png|250px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
'''Height:''' ~6'Fulms 5&amp;quot;ilms&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~253 Ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Caleb has a broad chest and a large muscled frame that could wield a Lominsan Roedagyn's Greataxe with ease. The man is a powerhouse of muscle and bulk, an ideal body type for the sword and shield. &lt;br /&gt;
&lt;br /&gt;
'''Hair:''' Buzzed and Black&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Dark Blue&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Fair skin with a tint of tanning.&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Caleb is usually seen in cloth outfits, though for training events and tournaments he has worn leather and on occasion heavy plate armor. &lt;br /&gt;
&lt;br /&gt;
'''Marks:''' When shirtless, one can see a large scar running down the far right side of his chest. The large scar starts slightly below the arm pit and runs down to his waist.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(255, 0, 0); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(129, 200, 209);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: AliceBlue;&amp;quot;&amp;gt;'''''Childhood'''''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:Caleb's childhood is as boring and normal as they come. Having an identical twin and younger sister to grow up with meant that he was rarely alone. While their parent's were at work the siblings would often play in the woods near their house, making forts and pretending to be on some great adventure. Despite their mothers warning not play in the forest they had gotten into a few close calls with the local fauna, ending in a few swift swats to their behinds once they were safe.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: AliceBlue;&amp;quot;&amp;gt;'''''Adolescency'''''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:This was a tumultuous time for Caleb as he began to pull away from his family and become more isolated. He felt different for most his childhood and it wasn't until adolescence that he came to accept the truth of his bisexuality. His father took it the hardest causing a rift between the two as he felt ashamed of Caleb. For days his father would avoid him, never even looking at the boy. And although his mother and siblings were more understanding, Caleb made the decision to leave home. The first year was difficult for him as he made his way through the forests, living off the survival skills he was taught as a kid. But food was scarce and his ability to hunt was sub par. Having no real skills to speak of and desperate for gil he enlisted in the Eorzea militia. This in turn helped to keep him off the streets and fill his coin sack with some gil. He would spend the next few years defending the borderlands from Garlean encroachment. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TwinadderSoldier.png|250px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: AliceBlue;&amp;quot;&amp;gt;'''''Adulthood'''''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:Years past and many battles were seen by Caleb, the pain of losing one comrade in particular however was more then he could bare. He had become very fond of another soldier, Adolston, who returned Calebs friendship. The two became inseparable for a time ever at the others side in battle. Their relationship however would come to an abrupt end with one bloody skirmish with the Garleans. Adolston's death in battle sent Caleb into despair, and every battle after would only remind him of losing his close friend. He chose to leave the militia and return to civilian life in Gridania.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: AliceBlue;&amp;quot;&amp;gt;'''''Recent Years'''''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
:In recent months Caleb is starting settling down from the life of a wanderer, to an apprentice at a smithy. He does not own a place of his own just yet, but has been saving gil to one day own a piece of land. He has also recently been reunited with most of his family, save for his father with whom he still has a very tense relationship with. But the wounds with the others have began to heal, and Caleb is making his best effort to ensure that they do. Caleb has also made a few new friends along the way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(255, 0, 0); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(129, 200, 209);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Skills&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Magic:''' Caleb is still new to what he would call &amp;quot;Finger Wiggling&amp;quot; but under the guidance of Ioakim Tarantella he has started to hone his ability to heal. He is also seeking to get some guidance from a former Commander he served under during the Garlean invasion, and learn how to weave magic to enhance his physical combat capabilities.&lt;br /&gt;
	&lt;br /&gt;
'''Swordplay:''' Caleb is pretty accomplished when it comes to the sword and shield, having been trained by a fine Paladin in his career with the Twin Adder. His hand to hand combat is average, getting basic training should the soldier ever be parted from his weapons during combat. His ability with a bow is about average as well, though he has not used the weapon in combat, the bow for Caleb as strictly been a means for killing game for food when he was out in the wilds. And his skill with other weapons is highly lacking since he has yet to branch out into other weapon combat. &lt;br /&gt;
&lt;br /&gt;
'''Education:''' Caleb was put through basic schooling, thanks to his parents, and has the basic intelligence and knowledge that any schooled person would have. Though his accent might deceive others into thinking the man is less than learned.&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Caleb is a walking shield in combat who can take a hit and keep on ticking, however the man is not as quick as others, something he has been trying to improve upon. He is use to taking the hit for his fellow soldiers and so he is not particularly skilled with avoiding most attacks. If one can get past his shield they will likely find an easy target to attack.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
*Weight lifting.&lt;br /&gt;
*Riding in the wilderness.&lt;br /&gt;
*Gridania. While he might currently reside in Ul'dah, his heart belongs to the forests.&lt;br /&gt;
*Ale! Though he does not drink nearly as much as he use to.&lt;br /&gt;
*Training. Caleb has become a regular at the Grindstone training grounds.&lt;br /&gt;
*Making armor. Caleb use to work at a Blacksmith and so he enjoys making Armor and Weapons, though he is a bit out of practice since it has been several months since he has worked in a smithy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
*The Sea and all the food it produces! Caleb gets ill each time he is forced to take to the sea on a boat.&lt;br /&gt;
*Greed and Arrogance.&lt;br /&gt;
*Children. &lt;br /&gt;
*Lies&lt;br /&gt;
*Spiders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Demeanor&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Caleb for the most part is a quiet man who keeps to himself, especially when in big crowds. This might come across as his being anti social but despite the large man's appearance he is actually quite shy. He is also a very honest person and despises being lied to, while he does value truth he himself prefers to try and be tactful with what he says to others.&lt;br /&gt;
&lt;br /&gt;
Caleb also has a streak of narcissism though nothing to extreme, he knows what he is good at and has no problems telling people so. He is also confident in his physical appearance as he puts a great deal of time and sweat into keeping in top shape, some of his outfits reflect this confidence by leaving little to the imagination. Caleb is also an honorable man and expects those around him to act honorably as well, though this has many a time blown up in his face and been the cause for tension between him and others who do not share his idea of what is &amp;quot;honorable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But while the Highlander might come across as anti social and narcissistic he is loyal to a fault and would do anything for those he loves. Very few things will turn Caleb from his friends, and they can always rely on his support when they need it. He is also a very compassionate and empathic man, knowing when those around him could use an ear with sorting things out. While he might not seem like the most intelligent man, he has surprised a few people with his wit and insight into deep matters.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(255, 0, 0); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(129, 200, 209);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(255, 0, 0);font-size:14px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(0, 0, 0);'&amp;gt;Family&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Father:''' Cesar Agron&lt;br /&gt;
&lt;br /&gt;
*'''Mother:''' Lelandra Agron&lt;br /&gt;
&lt;br /&gt;
*'''Siblings:''' Caden Agron (Identical Twin), Anya Agron (Younger Sister)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(255, 0, 0);font-size:14px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(0, 0, 0);'&amp;gt;Friends&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''[[Berrod Armstrong]]:''' Caleb despised Berrod the first time they meet, his lack of tact was off-putting to the Highlander. Still after many run in's he got to know the man better and found himself strangely attracted to the arsehole. The two were fiercely competitive with one another from the start, their alpha male personalities often causing conflict between the two and resulting in multiple fist fights. Despite this the two also shared a mutual respect for one another and have since become good friends and lovers. Berrod has made a profound impact on Caleb's current life, most times for the better, while other times have torment the man and have pushed him to the edge.&lt;br /&gt;
&lt;br /&gt;
*'''[[Obsidian Hornet]]:''' A fighter Caleb meet at the Grindstone Tournaments, this feisty woman has earned Caleb's respect and friendship. He often looks forward to seeing and competing against her on the sparing grounds.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gharen Wolfsong]]:''' A member of the Grindstone of whom Caleb has sought help from multiple times. Gharen has helped Caleb and has earned his friendship and respect, though he still hopes to challenge Gharen's fighting skills one of these days.&lt;br /&gt;
&lt;br /&gt;
*'''[[Kayllen Stormbringer]]:''' He both frustrates and inspires Caleb. The two are complete opposites with regards to how they show their emotions, Kayllen coming across as cold and calculating while Caleb could be seen as brash and emotional. Still despite their differences he respects the man and is proud to count him as a friend.&lt;br /&gt;
&lt;br /&gt;
*'''[[Lottie Forsaidh]]:''' A young woman from Gridania whom Caleb meet at the Grindstone. Later he would call her comrade and friend as she joined the Astral Agency, her healing abilities a valuable asset to the company. But it was her caring and calm demeanor that draws Caleb to the woman and has made the two form a strong friendship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(more to come)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(255, 0, 0);font-size:14px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(0, 0, 0);'&amp;gt;Foes&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Currently Caleb Has no Foes to speak of.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(255, 0, 0);font-size:14px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(0, 0, 0);'&amp;gt;Foes&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(255, 0, 0); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(129, 200, 209);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(255, 0, 0);font-size:14px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(129, 200, 209);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(195, 195, 195);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Caleb use to be a soldier under the Twin Adder's banner during the Garlean Invasion.&amp;quot;&lt;br /&gt;
** &amp;quot;Man knows his way around a smithy, an his work is decent enough too.&amp;quot;&lt;br /&gt;
** &amp;quot;Man likes the ale, but can't handle the hard stuff too well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(255, 105, 180);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Them Agron boy's use to be joined at their sides till the doctor took a knife to them, why they have those long scar's down their sides.&amp;quot;&lt;br /&gt;
** &amp;quot;I hear he likes the lasses and lads alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(255, 165, 0);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;He and his dad haven't spoke for many cycles now.&amp;quot;&lt;br /&gt;
** &amp;quot;Man would like you to think hes not good at the magic stuff but he's got some kinda natural connection to it.&amp;quot;&lt;br /&gt;
** &amp;quot;Heard he was kicked out of the home by his dad, or left because he was caught kissin a boy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Yeah, I know his name. It's 'Back Off'.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
** &amp;quot;I've known him since the Grindstone and I think was a large reason why I thought Berrod to be so approachable, back then. We both hail from Gridania and because of it, we tend to agree on most troubling matters that are presented within the guild and I feel like I can tell him anything without fearing judgement. He has the frame of a fierce warrior but the voice and heart of a sweetling; I treasure our friendship and I adore the gentle man he continues to be.&amp;quot; [[Lottie Forsaidh]]&lt;br /&gt;
** &amp;quot;Caleb is... a man who leads from the front and with his heart, I would say. It's uncanny, really, that a man's motivations can be so simple yet so noble at the same time; protect those who cares about, even should it cost him his blood and life. You will always count Caleb as a man who will do 'the right thing' no matter the circumstances. It's as infuriating as it is admirable.&amp;quot; [[Kayllen Stormbringer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(255, 0, 0);font-size:14px; color: rgb(255, 255, 255); font-family: century gothic; text-shadow: 3px 3px 3px rgb(255, 192, 203), 8px 8px 8px rgb(129, 200, 209);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(195, 195, 195);&amp;quot;&amp;gt;Real life representation of Caleb and Caden:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** The Twins-- http://i.imgur.com/QGEiNBV.jpg&lt;br /&gt;
** http://i.imgur.com/uD2tOmT.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(255, 105, 180);&amp;quot;&amp;gt;Theme Song:&amp;lt;/span&amp;gt;''' Bah! Character music is always so hard for me because it's difficult to find a single song that all around grasps a character. So instead I'm gonna to provide a few songs that seem to fit him. [https://www.youtube.com/watch?v=uKkIKrjYiWM Ordinary World] [https://www.youtube.com/watch?v=ysSxxIqKNN0 New Divide] The Next two are more &amp;quot;Battle&amp;quot; theme music but can still be applied to his theme as a whole. [https://www.youtube.com/watch?v=actZumishxQ Master of Shadows] [https://www.youtube.com/watch?v=PFG6b_kFhHU League theme song]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(255, 165, 0);&amp;quot;&amp;gt;Other:&amp;lt;/span&amp;gt;''' Special thanks to Blastedking for the awesome artwork of the Twins!&lt;br /&gt;
&lt;br /&gt;
And thanks to [[Kylin Felstar]] for allowing me to use his page as a template.&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62488</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62488"/>
		<updated>2014-12-01T10:10:13Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His only close family left is his younger sister Tezyn a &amp;quot;twin&amp;quot;, though of separate births they were still born in the same cycle. Currently she resides in the same Company House as him working on various trade crafts for the Astral Agents Free Company.&lt;br /&gt;
&lt;br /&gt;
The rest of his family is a complicated matter. His Mother, The Lady Delilah currently controls the house of Lecuyer in Ishgard with Kayllen's oldest brother Leonne acting as seneschal pending full recognition from the Holy See. His older Sister Vivianne acts as an sub-commander and advisor to the House.&lt;br /&gt;
&lt;br /&gt;
The Mother and two older siblings are all but proven to be working with the infamous Faces of Mercy assassin cult and are currently seeking the deaths of both Kayllen and Tezyn.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62383</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62383"/>
		<updated>2014-12-01T03:36:08Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His only close family left is his younger sister Tezyn a &amp;quot;twin&amp;quot;, though of separate births they were still born in the same cycle. Currently she resides in the same Company House as him working on various trade crafts for the Astral Agents Free Company.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get jobs done that others won't even consider, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. They say he won in three strikes.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He doesn't move like any fighter I've ever seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that Highlander woman shows up. Now they're thick as thieves and inseparable. Word is SHE proposed to HIM, no less! &lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62375</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62375"/>
		<updated>2014-12-01T03:25:25Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
His only close family left is his younger sister Tezyn a &amp;quot;twin&amp;quot;, though of separate births they were still born in the same cycle. Currently she resides in the same Company House as him working on various trade crafts for the Astral Agents Free Company.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Miqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62371</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62371"/>
		<updated>2014-12-01T03:21:50Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Tendencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Ser Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle someday like his Father.&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus. He is regularly seen training them and working closely with Impetus.&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Miqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62370</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62370"/>
		<updated>2014-12-01T03:19:57Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Circle of Blades Diagram]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard). He is regularly seen training them and working closely with Impetus. People who've known of him long enough can &lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Miqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62368</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=62368"/>
		<updated>2014-12-01T03:17:04Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard). He is regularly seen training them and working closely with Impetus. People who've known of him long enough can &lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana]] is a Highlander Female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Miqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=58482</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=58482"/>
		<updated>2014-11-02T09:36:02Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Likes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Boar&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his fiance, Sojiana, a Highlander female&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard). He is regularly seen training them and working closely with Impetus. People who've known of him long enough can &lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Amariyo]] is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Miqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=51888</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=51888"/>
		<updated>2014-09-22T04:59:18Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody, and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand. Having gone on hiatus from bounty hunting, Grimm and Sojiana acquired a small house North of Drybone to live as a couple.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings unless the pay is substantial.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Thanalan and over Eorzea, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Circle of Blades===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Circle of Blades from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike back at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of The Circle of Blades. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Circle of Blades as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Pig&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard). He is regularly seen training them and working closely with Impetus. People who've known of him long enough can &lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Amariyo]] is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Miqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=51887</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=51887"/>
		<updated>2014-09-22T04:26:02Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Ul'Dah, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Knight's Circle===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Knight's Circle from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Pig&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard).&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Amariyo]] is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Miqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=28014</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=28014"/>
		<updated>2014-02-26T07:02:16Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades (Formerly) or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does have, though, is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight of the Brass Blades for the tarnishing of his reputation.&lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
He has most recently declined in his bounty hunting occupation for that of a more 'adventurer' lifestyle, having signed on with a company known as the Astral Agents who contract all manner of men and women to accomplish an even wider variety of jobs. The increase in pay has left him with less of a desire to haunt the usual bounty board postings.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals in Ul'Dah, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness, apathy, or even quiet malice. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Knight's Circle===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple monastery in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland as Temple Knights, guarding Halone's holy places. There he learned the Knight's Circle from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is placed on defense and defensive movements while maneuvering for the best possible attack and presenting your enemy with the fewest number of options to strike at you. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This carries into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they did to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Pig&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard).&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Amariyo]] is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
It's possible that certain elements of Ishgard wouldn't be too pleased to learn of his existence as he would technically be a 'fallen knight'.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Maqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25570</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25570"/>
		<updated>2014-01-24T08:03:05Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does, have, though is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight. &lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades force that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more, these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness or blind apathy. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Knight's Circle===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland. There he learned the Knight's Circle from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is place on defense and defensive moments while maneuvering for the best possible attack while presenting your enemy with the fewest number of options. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This moves into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they do to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Pig&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard).&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Amariyo]] is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He's a bounty hunter and a damned expensive one, too. He'll get the job done, though!&amp;quot;&lt;br /&gt;
::* &amp;quot;He's got a look that's pure ice, like he's lookin' right through ya. What has to happen to a man to make him look like that?&amp;quot;&lt;br /&gt;
::* &amp;quot;Such a polite one, that Mr. Grimm. Looks dangerous but he don't pinch the serving girls and doesn't flirt with any of the help... Rather odd, that, actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;Heard he joined the Gladiator's guild just so he could challenge a Brass Blades Lieutenant to a death match in the arena. He won.&amp;quot;&lt;br /&gt;
::* &amp;quot;Seen him out behind the inn in the early morning practicing with his weapons. He didn't move like other fighters I've seen before...&amp;quot;&lt;br /&gt;
::* &amp;quot;Buzz around the Bounty Office is that he tracked an Elezen lancer who'd murdered a shopkeep down all the way to La Noscea. Gave him the option to surrender or come home with his head in a bag. Let's just say that the body of a headless Elezen was found the next morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I caught a look at that tattoo on his cheek, once. Bunch of Ishgardian Temple Knights used to have that kinda marking. Heard they were all wiped out to a man years ago, though...&amp;quot;&lt;br /&gt;
::* &amp;quot;Supposedly he leaves Ul'Dah twice a year for several days at a time. Friend of mine said he saw someone matching his look up in The Shroud at that big shrine to the Twelve, kneeling in front of Halone's marker...&amp;quot;&lt;br /&gt;
::* &amp;quot;He never showed an interest in any of the women or men in the city, they approached plenty enough but he always denied 'em. Then that one kitten of his shows up, starts working with him on jobs and now they're inseparable. Heard she 'claimed' him in some kinda Maqo'te ceremony where they own their males or somethin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25115</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25115"/>
		<updated>2014-01-20T06:07:46Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does, have, though is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight. &lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades force that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more, these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness or blind apathy. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Knight's Circle===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland. There he learned the Knight's Circle from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is place on defense and defensive moments while maneuvering for the best possible attack while presenting your enemy with the fewest number of options. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This moves into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they do to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Pig&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard).&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Amariyo]] is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Berrod_Armstrong&amp;diff=25114</id>
		<title>Berrod Armstrong</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Berrod_Armstrong&amp;diff=25114"/>
		<updated>2014-01-20T06:01:53Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* PC Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Berrod Armstrong&lt;br /&gt;
| image = [[File:Berrydezzy.jpg|350px|thumb|left|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Berrod observes the other participants of the Grindstone Tournament.&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dahn &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 23&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 11th Sun of the First Astral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Oschon the Wanderer&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Adventurer, Street Thug and Bar-backer&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Berrod Armstrong is a crude-mannered street thug who hails from Ul'Dah, seeking means of survival in post-Calamity Eorzea. He suffers from amnesia, quite unable to remember anything about his life before 1574. Despite his memory loss he's resolved to move forward and not look back, forging new friendships and making new enemies along the road to his goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod's journey forward led him into the employ of [[Corin Winterborne]], who ran the Spectrum Lounge hot spring resort and Spectrum Guard adventuring company in Upper La Noscea. Berrod worked as a groundsman and bar-backer at the resort and provided support for the company when needed. During his time at the resort he met several interesting individuals, including [[Caleb Agron]] who has since become his lover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A series of unprecidented events saw the end of the Spectrum Guard and a transfer of ownership of the Spectral Lounge. Berrod, Corin and Caleb eventually travelled to the Silver Bazaar in Western Thanalan to rent accommodation on the arid seaside premises. No longer able to serve as a bar-backer or groundsman, Berrod began working temporary jobs about Thanalan and Ul'Dah. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though his stay in the Bazaar is intended to be a point of Transition, he enjoys the desert life, the atmosphere of nearby Ul'Dah and takes part in the weekly Grindstone Tournament with gusto.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Berrod is a tall and solidly built Highlander male, reaching a proud height of six fulms and five ilms with two hundred and forty-nine ponz of bulky, well-worked muscle. His most distinguishable feature is the shock of red hair that peaks on his head, previously untidy and windswept. Recently his hair has been cut and styled somewhat, usually swept back smoothly along the top of his head. Bright green eyes peer from behind an oft-folded brow, the prelude to a rather roughly handsome face accented with a neatly trimmed red beard about his hard, square jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name tells no lies, both the Highlander's arms are powerfully muscled and rather large, ending in big calloused hands with scarred knuckles -- a testament to both hard labor and training. He proudly sports a prominent chest, broad back and a well-developed core that tapers slightly at the waist before expanding into trunk-like thighs and calves. While the intricacies of his form are usually obscured by his leather pants, harness and boots, Berrod's big frame is enough to go by.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Given the enviromnent that he comes from (the streets of Ul'Dah), Berrod has developed a rather crude, rough, violent and short-tempered personality. The man is as easily pleased as he is angered, however, and finds pleasure in simple things such sharing a meal with friends. &lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
When in a good mood, Berrod is often crudely flirtatious and prone to levity, releasing loud and scandalous barks   of laughter. As anger takes over he's quick to resort to violence, not caring how imposing his target is. The Highlander is no stranger to obscene language and has no qualms about belting out profanities -- regardless of who is around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod is also a persistent and hardworking individual, willing to do what it takes to achieve a goal. This manifests in his tendency to work long hours at whatever job he finds as well as train incessantly until he is satisfied with his level of progress.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Berrod is a registered member of the Pugilist's Guild, though he keeps his involvement with the actual institution to a minimum. His fighting style employs powerful blows delivered with his fists and feet, fuelled by the muscles about his frame. Only recently has the Highlander begun to make use of the aether, training to attain a heightened state which allows him to deliver more devastating blows, lanced with lightning. A great deal of his strength lies in his actual physical strength and endurance, which respectively allow his hits to land harder and let him take more blows. His techniques are self-practiced and a bit sloppy, however, something that any skilled martial artist can take advantage of in a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a recent bid to understand why he was able to generate occasional surges of lightning from his fists, Berrod discovered that six out of his seven chakras were already opened. He correctly deduced that he had trained quite hard to open them before he lost his memory. Unfortunately, having the chakras open does not give him instant control over the destructive abilities they grant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod began working on them again from scratch, undertaking intense training and meditation to touch and harness his open chakras one by one. The first he gained control over his Root, allowing him to aspect the aether flowing through him to earth and gain quite an increase in his endurance, toughness and tolerance for pain. After some more training, Berrod found that he could get dirt to literally cling to him and form a protective layer of sorts. Satisfied with the results, the Highlander moved on to work on his second chakra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After quite some time and trials Berrod managed to grasp use of his second chakra, the Sacral Chakra. He saw an instant upsurge in his everyday stamina and energy levels, though not without cost. Given the nature of the chakra, he has gained a significant increase in his appetite for physical pleasures such as food, drink, men and women. Curbing his enthusiasm is a challenge, but one he has decided to rise to. Though he has only demonstrated it once, control of his Sacral Chakra has granted him the ability to heal himself to the extent of seeing injuries knit together and vanish before his eyes. Though he has tried, Berrod has not been able to manage such healing since his first demonstration. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Occasionally the Highlander's third chakra, the Solar Plexus chakra, activates and grants him surges of lightning that augment his strikes. He has planned training to gain control over it once he has completely mastered his Sacral.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Food, levity and relaxation among friends.&lt;br /&gt;
::* Hard training and sparring; he's always up for a fight whether it's friendly or not.&lt;br /&gt;
::* Spending time with his lover -- doing anything, from sparring to the most mundane of tasks such as laundry.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* People who seem to think that they're better than others without proving so first.&lt;br /&gt;
::* Weak individuals who would cower helplessly before putting up a fight.&lt;br /&gt;
::* Reading.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Training and sparring.&lt;br /&gt;
::* Participating in the Grindstone Tournament on a weekly basis.&lt;br /&gt;
::* Doing maintenance work for buildings and property.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* While often open to practical, constructive criticism, Berrod often loses his temper when his personality is criticized.&lt;br /&gt;
::* He's known to keep taking hits and making attempts to get back up to join the fray -- until he passes out.&lt;br /&gt;
::* Despite his personality, Berrod is actually very dependable.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Berrod has no surviving family at present, nor does he have any memory of his actual family.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Burgenheim Rousa]] has a habit of showing up when the need for him is greatest, resulting in Berrod's appreciation for his appearances. For some reason, Berrod can never remember the Roegadyn's name.&lt;br /&gt;
&lt;br /&gt;
[[Caleb Agron]] was meant to be a one night conquest, but the two developed a close friendship and rivalry. They have since then become lovers...while still remaining rivals.&lt;br /&gt;
&lt;br /&gt;
[[Corin Winterborne]] was Berrod's former employer, but has since become his close friend. The two have admitted to having feelings for one another, but have not explored that avenue given Berrod's loyalty to Caleb.&lt;br /&gt;
&lt;br /&gt;
[[Gerik Aston]] is an acquaintance mostly through Caleb, but Berrod finds the man's carefree nature intriguing.&lt;br /&gt;
&lt;br /&gt;
[[Jael'li Erisha'an]] and Berrod seem to be fated rivals; the strong-willed Miqo'te and the Highlander are always at loggerheads...often ending up in combat. Berrod bears no true ill will toward him, however.&lt;br /&gt;
&lt;br /&gt;
[[Tefh Jinjahl]] is an aquaintance gained off of a chance meeting. Berrod has become somewhat fond of her. &lt;br /&gt;
&lt;br /&gt;
[[Val Nunh]] met Berrod on bad terms, but through fighting the two gained a mutual respect for one another that has since then become friendship.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Berrod has not yet made any significant enemies.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;He left Ul'Dah to go work at some fancy place in La Noscea.&amp;quot;&lt;br /&gt;
::* &amp;quot;I heard that he spends almost all his time training. You'd think he'd be good by now.&amp;quot;&lt;br /&gt;
::* &amp;quot;Watch out for that one, he's been around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;The man's always in street and bar fights, it's like he can't stop.&amp;quot;&lt;br /&gt;
::* &amp;quot;He sells himself on the street and pickpockets -- I heard he robs people in alleyways, too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Saw him smacking around a woman he was with, how weak is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;He's a dead ringer for that old bandit who ran a racket out in Thanalan a few years back -- but that guy's dead, and this guy's a moron.&amp;quot;&lt;br /&gt;
::* &amp;quot;I heard he's got a bounty on his head. What for? I don't even know.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't trust him, he's a murderer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Nature probably didn't want me to save him.&amp;quot; - Zach Coldsteel&lt;br /&gt;
::* &amp;quot;Eh? Yeah, he's an asshole--but I wouldn't fuck with 'em 'less y'want y'damned head smashed in. Damn good drinkin' partner, though.&amp;quot; - [[Val Nunh]]&lt;br /&gt;
::* &amp;quot;Infuriatingly cocky bastard...knows how to push every button. Berry knows how to get shit done though...&amp;quot; - [[Corin Winterborne]]&lt;br /&gt;
::* &amp;quot;Some can never turn their sordid lives around; others can. Berrod knows what a second chance is and even if he is... 'rough' around the edges, he is a good man. Always keep that in mind when dealing with him.&amp;quot; - [[Kayllen Stormbringer]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
At the tender age of three, Berrod was taken away from Ala Mhigo by his mother, who sought to flee from the invasion of the Garlean Empire. In an effort to buy them more time to escape, his father remained behind to fight and was presumably killed in action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod's early life was spent in the rough environments of over-crowded refugee camps, which moulded him into a tough and sometimes violent child. When he was eight he bore witness to his mother being robbed, beaten, raped and subsequently killed by a pair of men from another camp. He was dragged off with them and made to serve a leader of a small gang within the camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The boy spent the next five years in captivity and servitude, treated rather roughly by all his captors save one, an old Monk who had once served with the Fist of Rhalgr. The man taught him how to defend himself without a weapon, and how to strike down those who did him wrong. While the old man had no intention for Berrod to actually use the knowledge, the then thirteen year old boy used it to hatch a plot of vengeance against his captor and the men who murdered his mother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the fifth year he struck, murdering the leader of the gang while he laid with one of his women. The young boy offered the woman and the old Monk a chance to escape. The Monk declined and together Berrod and the woman left for the boy's former camp. With five years gone, the inhabitants had long forgotten him and considered him an invader from the other settlement. It took some doing, but he and is charge managed to convince the bristling group to let them in. Berrod bargained with the leader of the camp to help teach the young men and women how to fight, based on what he had learned from the Monk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Order collapsed in the other, more violent camp and while they reeled in conflict for leadership, Berrod trained with the young men and women, taking three years to groom them into a veritable fighting force. By the time the other camp recovered and decided to try an invasion to expand their territory, Berrod's camp was ready. They defeated the invaders and offered the fighters amnesty on the grounds that they would fight for Berrod's camp. The influence this course of events granted the sixteen year old Hyur over the people quickly led to him becoming the leader of the now combined camps. At that time, the old Monk who had trained him was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The consolidated camp enjoyed a year of relative prosperity before the massive Garlean invasion and the Calamity struck. Their numbers were decimated and their resources all but obliterated. Left with only the strongest and toughest among the group, the hardened young man resolved to do whatever it took to survive. That resolve led to the formation of a deadly group of bandits who took up territory in Thanalan and had no mercy on any who would oppose or impose upon them. The group distanced themselves from their Ala Mhigan heritage and began recruiting from outside their race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Berrod as Redhammer.jpg|250px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The need for survival turned to greed, and after three years Berrod had become a ruthless Bandit ringleader, going under the name Redhammer. It was only a matter of time before their operations drew the notice of the authorities. With the help of a few mercenaries, the Immortal Flames swept through Berrod's base of operations, overwhelming his forces. Those who were not killed or allowed to run were captured. Berrod himself was taken down in a rather rough battle, left for dead with a grisly head injury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When he awoke he found himself in a pile of corpses taken out to be burned, and managed to crawl away and into the desert. He made it only two malms before collapsing of fatigue and blood-loss once more. The twenty year old man was found and picked up by a merchant travelling to Ul'Dah, who nursed him back to health over a period of six months. Berrod, however, had no memory of several things he had done during his lifetime, including his leadership, his crimes -- and his training. The man was very nearly a blank slate. He recalled his proper name, had vague recollections of his mother, and understood in his heart that he had a very rough time growing up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In an effort to make the best of things, the powerful-looking Highlander decided to leave the forgotten past behind and focus only on the future. He thanked the merchant for helping him and worked with him for six months before parting ways. Adopting the ways of a common street thug, Berrod resolved to live life to the fullest and began another regime of rigorous training within his tour of Ul'Dahn life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's been three years since then, and his story is still being written.&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25112</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25112"/>
		<updated>2014-01-20T05:53:30Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does, have, though is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight. &lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades force that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more, these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness or blind apathy. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Knight's Circle===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland. There he learned the Knight's Circle from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is place on defense and defensive moments while maneuvering for the best possible attack while presenting your enemy with the fewest number of options. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This moves into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they do to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Pig&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard).&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
[[Sojiana Amariyo]] is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of &amp;quot;comedically epic&amp;quot; with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.&lt;br /&gt;
&lt;br /&gt;
[[Berrod Armstrong]] ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25106</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25106"/>
		<updated>2014-01-20T05:40:38Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Tendencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does, have, though is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight. &lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades force that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more, these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness or blind apathy. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Knight's Circle===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland. There he learned the Knight's Circle from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is place on defense and defensive moments while maneuvering for the best possible attack while presenting your enemy with the fewest number of options. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This moves into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they do to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Challenging himself with difficult tasks and jobs; trying to better himself at all times.&lt;br /&gt;
::* Relaxing and letting his mind wander after a job. Especially with some good wine, his pet &amp;quot;Pig&amp;quot;, Sir Hamilton the Third, and some good conversation.&lt;br /&gt;
::* Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Corrupt officials of any kind and sadistically cruel individuals.&lt;br /&gt;
::* Liars and/or swindlers, same thing in his mind.&lt;br /&gt;
::* People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Bounty Hunting and tracking for both monsters and criminals and the elimination of both.&lt;br /&gt;
::* Sparring and training to become a master of the &amp;quot;Knight's Circle&lt;br /&gt;
::* Some weapons and armor crafting as well as chocobo husbandry.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known is almost entirely unknown save for a few individuals he trusts.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard).&lt;br /&gt;
::* Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
No known family, currently.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Very Few&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Short lived&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25090</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25090"/>
		<updated>2014-01-20T01:44:40Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does, have, though is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight. &lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades force that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more, these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness or blind apathy. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.&lt;br /&gt;
&lt;br /&gt;
He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.&lt;br /&gt;
&lt;br /&gt;
===The Knight's Circle===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights_circle.jpg|thumb|The Knight's Circle]]&lt;br /&gt;
&lt;br /&gt;
Initially his combat training came from being raised at a temple in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland. There he learned the Knight's Circle from his father and the trainers.&lt;br /&gt;
&lt;br /&gt;
The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is place on defense and defensive moments while maneuvering for the best possible attack while presenting your enemy with the fewest number of options. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.&lt;br /&gt;
&lt;br /&gt;
More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This moves into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they do to learn it.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Having a job and money&lt;br /&gt;
::* Challenges&lt;br /&gt;
::* Soji&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Bullies&lt;br /&gt;
::* Cheapskates&lt;br /&gt;
::* Braggarts&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Hunting criminals&lt;br /&gt;
::* Killing Monsters&lt;br /&gt;
::* Disciplined Combatant&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known by less than a hand full of people.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus.&lt;br /&gt;
::* TBA&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
No known family, currently.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Very Few&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Short lived&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Knights_circle.jpg&amp;diff=25071</id>
		<title>File:Knights circle.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Knights_circle.jpg&amp;diff=25071"/>
		<updated>2014-01-20T00:33:15Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: The fighting circle used by an extinct sect of Temple Knights in Ishgard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The fighting circle used by an extinct sect of Temple Knights in Ishgard&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25007</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=25007"/>
		<updated>2014-01-19T10:03:46Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does, have, though is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.&lt;br /&gt;
&lt;br /&gt;
He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight. &lt;br /&gt;
&lt;br /&gt;
Three months after the event the Lieutenant in charge of the Brass Blades force that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.&lt;br /&gt;
&lt;br /&gt;
Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more, these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.&lt;br /&gt;
&lt;br /&gt;
His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight &amp;quot;V&amp;quot; shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals, however.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness or blind apathy. &lt;br /&gt;
&lt;br /&gt;
He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.&lt;br /&gt;
&lt;br /&gt;
Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Having a job and money&lt;br /&gt;
::* Challenges&lt;br /&gt;
::* Soji&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Bullies&lt;br /&gt;
::* Cheapskates&lt;br /&gt;
::* Braggarts&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Hunting criminals&lt;br /&gt;
::* Killing Monsters&lt;br /&gt;
::* Disciplined Combatant&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known by less than a hand full of people.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus.&lt;br /&gt;
::* TBA&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
No known family, currently.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Very Few&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Short lived&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life,&amp;quot; - [[Berrod Armstrong]]&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Kayllen_screenie.JPG&amp;diff=25004</id>
		<title>File:Kayllen screenie.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Kayllen_screenie.JPG&amp;diff=25004"/>
		<updated>2014-01-19T09:02:46Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: Kayllen uploaded a new version of &amp;amp;quot;File:Kayllen screenie.JPG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kayllen standing around!&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=17208</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=17208"/>
		<updated>2013-10-12T13:17:40Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Kayllen, or &amp;quot;Grimm&amp;quot; as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Having a job and money&lt;br /&gt;
::* Challenges&lt;br /&gt;
::* Soji&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Bullies&lt;br /&gt;
::* Cheapskates&lt;br /&gt;
::* Braggarts&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Hunting criminals&lt;br /&gt;
::* Killing Monsters&lt;br /&gt;
::* Disciplined Combatant&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known by less than a hand full of people.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus.&lt;br /&gt;
::* TBA&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
No known family, currently.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Very Few&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Short lived&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16707</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16707"/>
		<updated>2013-10-08T06:50:58Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = Kayllen screenie.JPG|center|300x300px&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Having a job and money&lt;br /&gt;
::* Challenges&lt;br /&gt;
::* Soji&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Bullies&lt;br /&gt;
::* Cheapskates&lt;br /&gt;
::* Braggarts&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Hunting criminals&lt;br /&gt;
::* Killing Monsters&lt;br /&gt;
::* Disciplined Combatant&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known by less than a hand full of people.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus.&lt;br /&gt;
::* TBA&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
No known family, currently.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Very Few&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Short lived&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16706</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16706"/>
		<updated>2013-10-08T06:29:35Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = [[File:Kayllen screenie.JPG|center|300x300px|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Having a job and money&lt;br /&gt;
::* Challenges&lt;br /&gt;
::* Soji&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Bullies&lt;br /&gt;
::* Cheapskates&lt;br /&gt;
::* Braggarts&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Hunting criminals&lt;br /&gt;
::* Killing Monsters&lt;br /&gt;
::* Disciplined Combatant&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known by less than a hand full of people.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus.&lt;br /&gt;
::* TBA&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
No known family, currently.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Very Few&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Short lived&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16705</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16705"/>
		<updated>2013-10-08T06:01:11Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = [[File:Kayllen screenie.JPG|center|300x300px|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Having a job and money&lt;br /&gt;
::* Challenges&lt;br /&gt;
::* Soji&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Bullies&lt;br /&gt;
::* Cheapskates&lt;br /&gt;
::* Braggarts&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Hunting criminals&lt;br /&gt;
::* Killing Monsters&lt;br /&gt;
::* Disciplined Combatant&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* Goes by the name &amp;quot;Grimm&amp;quot;. His real name is known by less than a hand full of people.&lt;br /&gt;
::* Owns two Chocobos, a battle mount named Impetus and a pack animal and prisoner mount named Nothus.&lt;br /&gt;
::* TBA&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
None surviving&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Very Few&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Short lived&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16704</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16704"/>
		<updated>2013-10-08T05:56:42Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Stormbringer&lt;br /&gt;
| image = [[File:Kayllen screenie.JPG|center|300x300px|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title =&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Having a job and money&lt;br /&gt;
::* Challenges&lt;br /&gt;
::* Soji&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Bullies&lt;br /&gt;
::* Cheapskates&lt;br /&gt;
::* Braggarts&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Hunting criminals&lt;br /&gt;
::* Killing Monsters&lt;br /&gt;
::* Disciplined Combatant&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16703</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16703"/>
		<updated>2013-10-08T05:44:12Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen &amp;quot;Grimm&amp;quot; Stormbringer&lt;br /&gt;
| image = [[File:Kayllen screenie.JPG|center|300x300px|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Grimm standing in his light battle gear&lt;br /&gt;
| title =&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 27th Sun of the 6th Umbral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Halone, The Fury&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Bounty Hunter&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16699</id>
		<title>Kayllen Lecuyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kayllen_Lecuyer&amp;diff=16699"/>
		<updated>2013-10-08T05:19:12Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: Created page with &amp;quot;{{Infobox-character | name = Kayllen Stormbringer | image = 300x300px| | imagewidth =  | caption = | title = | gender = Male | citizenship...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kayllen Stormbringer&lt;br /&gt;
| image = [[File:Kayllen screenie.JPG|center|300x300px|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title =&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
::* L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Kayllen_screenie.JPG&amp;diff=16697</id>
		<title>File:Kayllen screenie.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Kayllen_screenie.JPG&amp;diff=16697"/>
		<updated>2013-10-08T04:28:53Z</updated>

		<summary type="html">&lt;p&gt;Kayllen: Kayllen standing around!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kayllen standing around!&lt;/div&gt;</summary>
		<author><name>Kayllen</name></author>
		
	</entry>
</feed>