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		<title>Kellach Woods</title>
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		<updated>2017-07-17T17:09:39Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: Changed pic to a more accurate one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Whereami.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = How to get to Kugane in the worst way possible&lt;br /&gt;
| title = The Man Without A Plan&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
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}}&lt;br /&gt;
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A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use the land's aether regardless of the spell used. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Toegisil, and the community that inhabits it, is no more. Thanks to a clever investigation by Garlemald, an Allagan artifact required for the continued survival of the Toegisil people was uncovered and then stolen. The community descended into madness, and what could only be described as a genocidal suicide occurred, as the Surge of Aether overtook the inhabitants - The only survivor being Kellach's brother, saved from the insanity by a mysterious power...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - An older elezen man who's healed Kell several times of wounds from self-inflicted stupidity and currently Kell's fiancé. Or is it the other way around? While very separable, encountering one often means encountering the other.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Promised&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with ever-changing highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Mimic===&lt;br /&gt;
&lt;br /&gt;
While the specifics are extremely difficult to understand, Mimicry relies on the body's ability to read lingering aether use and replicate them using the user's own aether. The lingering aether most often dissipates after a few seconds at best. Naturally, this would mean the most powerful spells would be impossible to cast in this way. After all, any user that does not possess sufficient aether would simply burn out. Unfortunately, that was not the concern of whoever came up with the ability. Its use was strictly for duplicating extremely strong spells at the cost of the user's life, which was artificially generated from the bio-weapon vats of the Allagan empire.&lt;br /&gt;
&lt;br /&gt;
It is possible to teach the ability, but for now, since even Kellach himself doesn't understand how it works, it's impossible to teach.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
'''Weaponized Allagan Outfit'''&lt;br /&gt;
&lt;br /&gt;
As so lovingly described by [[L'yhta Mahre]], this copy of the ancient Allagan known only to us as Amon's outfit was used as a practical joke the moogles played on Kellach, as he had to deliver a package to one of their kind who somehow lived far away from the Shroud. Upon the reveal that said moogle's name translated into Red Herring in Eorzean, he decided to keep the outfit.&lt;br /&gt;
&lt;br /&gt;
Unlike what the mage claims, the outfit is not actually weaponized. It is, however, the culmination of Allagan haute couture and the height of fashion. Which obviously clashes with the modern sensibilities of the more down to earth Eorzeans. Kellach, who's not exactly afraid to look ridiculous and often finds beauty in outlandish outfits, kept the thing. He usually keeps the visor on as it reminds him of his regular outfit's mask, which, coincidentally, resembles another Allagan historical figure...&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Whereami.png&amp;diff=257490</id>
		<title>File:Whereami.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Whereami.png&amp;diff=257490"/>
		<updated>2017-07-17T17:08:05Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=216721</id>
		<title>Sylvie Noiret</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=216721"/>
		<updated>2016-12-31T00:52:39Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: thought I needed to change some background stuff, just needed to change haircut.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sylvie Noiret&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Light of Azeyma&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = All-around nuisance&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Azeyma&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A descendant of a long-thought lost family of Gelmorran nobles, whose conflict between the noble tenets of her family and her seething rage at Gridania tears away at her very soul.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Her dark skin looks unnaturally smooth for someone who spends so much time in the woods. Her clothes for the cities are also much more adequate for her family's former status than their current one. However, in the wilds or during any time she needs to bust out the spear, her armor is made strictly from bones and extremely resistant foliage from monsters she felled. Her otherwise unmarred face is host to two red tattoos which she claims are the tears of Azeyma (&amp;quot;for She cries witnessing the lies of the Wildwood, of course&amp;quot;) that run over both her eyes. Her hair is tied in two pigtails with hair buns, a compromise between utility in combat and the poise that her family requires.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Noirets used to be Duskwight nobility. Paragons of Elezen elegance and grace, granting both to all - be they pauper or prince.&lt;br /&gt;
&lt;br /&gt;
This was a long time ago, when Gelmorra was still a city.&lt;br /&gt;
&lt;br /&gt;
As many abandoned the underground to live in harmony with the Elementals, the prestige and influence of the Noirets waned and ultimately vanished, erasing their name from history. They, however, did not lament their loss - that the people could live in the Shroud without being harassed by those pesky Elementals was none of their concern. They enjoyed the underground, and would keep striving within it as much as possible.&lt;br /&gt;
&lt;br /&gt;
They went overground in less than five years, their own numbers decimated by a plague of unknown origins.&lt;br /&gt;
&lt;br /&gt;
Few families remain of the Noirets, and most have lost sight of their lofty ideals. Still, they told the stories of the time where all would admire them for their noble qualities and endeavored to keep those alive within the progeny as much as possible. Those are the few you may find in the cities, where many have abandoned their name and their claim to nobility. However, the main family clung to these more than life itself, as they never became proper Gridanian citizens, nor were they covered by the Pact, they soon found themselves hunted down as mere poachers or traitors if they dared fight back.&lt;br /&gt;
&lt;br /&gt;
It is in the East Shroud, where the Sylphs reside, that Sylvie was born. Keeping far from Hawthorne Hut and the Coeurlclaw poachers, the Noirets would often find themselves trying to uphold their antiquated ideals in a land seeking to eradicate them, and an incident in Sylvie's youth would show this. Fleeing from a battle between the Wood Wailers and the Coeurlclaw, Sylvie's father tripped and accidentally dropped her in front of an ochu, who certainly would not pass up such a wonderful meal.&lt;br /&gt;
&lt;br /&gt;
She was saved by the grace of the Sylphs - they pulled one of their infamous pranks on the ochu, and saved her from certain death. In reward, both family members decided that on a name that honored those who saved their daughter. Often, they received alms in exchange for helping out at the Sanctum of the Twelve, the only place in the East Shroud next to Little Solace where they would not be considered pariahs or worse, killed.&lt;br /&gt;
&lt;br /&gt;
Living in such a hostile environment often made Sylvie lash out against it, which was severely reprimanded by her parents. Lashing out was not the noble way of the Noirets, and they would remind her at all times. During training, she soon found she had an affinity for the lance, and sought to become competent at it beyond all other weapons. The religious education she obtained at the Sanctum of the Twelve also helped her in understanding her own family's traditions, and more importantly, why she chose to bear the Tears of Azeyma and the burden it carries - Looking up to the sun is much more difficult when underground, after all.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Like many Duskwights, Sylvie Noiret carries a deep grudge against the Wildwood Elezen for obvious racism. Her grudge runs deep - having to run from many Wood Wailers and other forest patrols when their family did nothing wrong got to her, as well as the few interactions not dictated by following the laws of a pact they never agreed with in the first place. The only time she would willingly collaborate with a Wildwood is if it is of absolute necessity to her, and even then, she would have great difficulty in not berating them for just ''existing''.&lt;br /&gt;
&lt;br /&gt;
Other than that, the girl is driven by the truth - refusing to blind her own eyes to it to such a point that she had her face tattooed with a familial symbol stating as such. However, she remains an inexperienced child. One that was trained by the rigors of nature and running from the law, but when it comes to dealing with others, very stunted. She received an education enough that she has literacy and a good enough vocabulary, but the basis of urban interaction are certainly beyond her.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Noble of the Wilds, Troublemaker&lt;br /&gt;
* '''Age''': 19&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Female &lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': White and long, sides shaven&lt;br /&gt;
* '''Eyes''': Dark red&lt;br /&gt;
* '''Skin''': Dark and colorless.&lt;br /&gt;
* '''Clothing''': Contrasted between high house and armor made entirely out of bone.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Wildwood Elezen&lt;br /&gt;
* '''Wildwood Elezen'''&lt;br /&gt;
* Midlander Hyurs&lt;br /&gt;
* Padjals&lt;br /&gt;
* Gridania&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Learned in the Noiret Gelmorran Spear - ancient techniques that have gotten bypassed by the more modern lancer training.&lt;br /&gt;
* '''Crafting''': A noble lady trusts in the work of her retainers. However, she has affixed and made her own armor out of monsters she has mercilessly slaughtered as she has no retainers.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Untamed Strength''' - Her strength comes from living off the wilds with the odds against her.&lt;br /&gt;
* '''Nobility''' - Regardless of her current situation, she carries herself with the spirit of a noble.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Reveres Azeyma over any other deity - Something she finds extremely hard to do when truth flies in the face of her prejudices.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sylvie Noiret. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sylvie Noiret from:&lt;br /&gt;
&lt;br /&gt;
* The Black Shroud&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=193258</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=193258"/>
		<updated>2016-08-29T22:28:41Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Early days on Vylbrand&lt;br /&gt;
| title = Book Breaker&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use the land's aether regardless of the spell used. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Toegisil, and the community that inhabits it, is no more. Thanks to a clever investigation by Garlemald, an Allagan artifact required for the continued survival of the Toegisil people was uncovered and then stolen. The community descended into madness, and what could only be described as a genocidal suicide occurred, as the Surge of Aether overtook the inhabitants - The only survivor being Kellach's brother, saved from the insanity by a mysterious power...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - An older elezen man who's healed Kell several times of wounds from self-inflicted stupidity and currently Kell's fiancé. Or is it the other way around? While very separable, encountering one often means encountering the other.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Promised&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with ever-changing highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Mimic===&lt;br /&gt;
&lt;br /&gt;
While the specifics are extremely difficult to understand, Mimicry relies on the body's ability to read lingering aether use and replicate them using the user's own aether. The lingering aether most often dissipates after a few seconds at best. Naturally, this would mean the most powerful spells would be impossible to cast in this way. After all, any user that does not possess sufficient aether would simply burn out. Unfortunately, that was not the concern of whoever came up with the ability. Its use was strictly for duplicating extremely strong spells at the cost of the user's life, which was artificially generated from the bio-weapon vats of the Allagan empire.&lt;br /&gt;
&lt;br /&gt;
It is possible to teach the ability, but for now, since even Kellach himself doesn't understand how it works, it's impossible to teach.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
'''Weaponized Allagan Outfit'''&lt;br /&gt;
&lt;br /&gt;
As so lovingly described by [[L'yhta Mahre]], this copy of the ancient Allagan known only to us as Amon's outfit was used as a practical joke the moogles played on Kellach, as he had to deliver a package to one of their kind who somehow lived far away from the Shroud. Upon the reveal that said moogle's name translated into Red Herring in Eorzean, he decided to keep the outfit.&lt;br /&gt;
&lt;br /&gt;
Unlike what the mage claims, the outfit is not actually weaponized. It is, however, the culmination of Allagan haute couture and the height of fashion. Which obviously clashes with the modern sensibilities of the more down to earth Eorzeans. Kellach, who's not exactly afraid to look ridiculous and often finds beauty in outlandish outfits, kept the thing. He usually keeps the visor on as it reminds him of his regular outfit's mask, which, coincidentally, resembles another Allagan historical figure...&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=192903</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=192903"/>
		<updated>2016-08-28T00:17:32Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: Added some stuff, explained Mimic, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Early days on Vylbrand&lt;br /&gt;
| title = Book Breaker&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use the land's aether regardless of the spell used. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Toegisil, and the community that inhabits it, is no more. Thanks to a clever investigation by Garlemald, an Allagan artifact required for the continued survival of the Toegisil people was uncovered and then stolen. The community descended into madness, and what could only be described as a genocidal suicide occurred, as the Surge of Aether overtook the inhabitants - The only survivor being Kellach's brother, saved from the insanity by a mysterious power...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - An older elezen man who's healed Kell several times of wounds from self-inflicted stupidity and currently Kell's fiancé. Or is it the other way around? While very separable, encountering one often means encountering the other.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Promised&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with ever-changing highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
'''Mimic'''&lt;br /&gt;
While the specifics are extremely difficult to understand, Mimicry relies on the body's ability to read lingering aether use and replicate them using the user's own aether. The lingering aether most often dissipates after a few seconds at best. Naturally, this would mean the most powerful spells would be impossible to cast in this way. After all, any user that does not possess sufficient aether would simply burn out. Unfortunately, that was not the concern of whoever came up with the ability. Its use was strictly for duplicating extremely strong spells at the cost of the user's life, which was artificially generated from the bio-weapon vats of the Allagan empire.&lt;br /&gt;
&lt;br /&gt;
It is possible to teach the ability, but for now, since even Kellach himself doesn't understand how it works, it's impossible to teach.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
'''Weaponized Allagan Outfit'''&lt;br /&gt;
&lt;br /&gt;
As so lovingly described by [[L'yhta Mahre]], this copy of the ancient Allagan known only to us as Amon's outfit was used as a practical joke the moogles played on Kellach, as he had to deliver a package to one of their kind who somehow lived far away from the Shroud. Upon the reveal that said moogle's name translated into Red Herring in Eorzean, he decided to keep the outfit.&lt;br /&gt;
&lt;br /&gt;
Unlike what the mage claims, the outfit is not actually weaponized. It is, however, the culmination of Allagan haute couture and the height of fashion. Which obviously clashes with the modern sensibilities of the more down to earth Eorzeans. Kellach, who's not exactly afraid to look ridiculous and often finds beauty in outlandish outfits, kept the thing. He usually keeps the visor on as it reminds him of his regular outfit's mask, which, coincidentally, resembles another Allagan historical figure...&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=191372</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=191372"/>
		<updated>2016-08-15T23:19:21Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: got off my ass to overhaul the character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 33&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Wandering Heroine&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk. Of course, if she has her druthers, none will see her face, nor remember much about it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A former Sultansworn who, after the twofold humiliating incidents of the Traders' Spurn, the loss of Oathkeeper and the general sentiment in Ul'dah towards authority, chose to leave the organization, enlisting as a Free Paladin instead once the opportunity arose. From there, she wandered the land in the defense of the people. Those who were not important enough in the mind of the Brass Blades would find a sword and shield willing to put her life on the line for them. Be it in the Desert or the Shroud, the little lady made her way protecting those who could not protect themselves.&lt;br /&gt;
&lt;br /&gt;
Perhaps it is why she chanced upon a group of Ala Mhigan refugees fleeing Quarrymill through Snakemolt, chased by a Voidsent that had escaped from Amdapor Keep. Perhaps it is why she slew the creature with no hesitation, and noticed a curious white stone, a cane etched on its face. In Eorzea, fate often has designs for the Spoken Races that transcends barriers. She escorted the group to Highbridge, keeping to herself the cynic thought that no one in Ul'dah would lift a single finger to help them.&lt;br /&gt;
&lt;br /&gt;
Camping outside in the desert, a flame merely present to cook meat she'd valiantly hunted, she began to hear a voice from the tiny stone, laying the foundation to a bigger understanding of what she should seek to do. As she listened to the voice more and more, she found herself attracted to the conjurer's arts she had learned in her time at the Palace. Sword and shield may be efficient, but there are issues that cannot be solved merely by smashing the hell out of them. A staff of dried wood in hand, she almost discarded her previous weapons right then and there. Only nostalgia prevented her from making that terrible mistake.&lt;br /&gt;
&lt;br /&gt;
Not being naive as to what exactly she was doing, she started wearing a cloak to hide most of her armor and face. Even with trying to claim this was merely conjury, anyone from Stillglade Fane would immediately recognize what she was doing as the domain of the Padjals. She even suspected they would send someone after her. After all, she'd overheard they did the same to people who claimed they could perform Black Magic - why not its polar opposite?&lt;br /&gt;
&lt;br /&gt;
Still, she wanders, trying not to stay long in one area, healing the land and the people, defending them as much as possible. There are many wrongs what need to be righted in Eorzea, but Eorzea doesn't need another hero.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
However, she is host to a power she should not possess, and she knows fully well how and why she has it. She is quick to dismiss her deeds, and to deflect credit onto others. The less people know of the power she possesses, the more she will be able to push forth and help those in need.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''Sultansworn''' - Though every Sultansworn is free to think as they are, it remains that she abandoned the order rather than fight to restore its honor, finding no honor in having lost it in the first place. She's made her opinion very well known, and many resent her for doing so.&lt;br /&gt;
&lt;br /&gt;
'''Stillglade Fane''' - She has a Soul of the White Mage and is not a Padjal. To say that they consider her an abomination would be putting it mildly.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 33&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure, possibly heterosexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Genuinely enjoys helping others&lt;br /&gt;
* Natural flavors&lt;br /&gt;
* Tea&lt;br /&gt;
* The small moments of relaxation she can get&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Voidsent&lt;br /&gt;
* Corrupted Aether&lt;br /&gt;
* Curiosity towards her&lt;br /&gt;
* Sabotenders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield. Staff.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': Knowledge of Conjury/White Magic.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Her conviction comes from a long time of pondering what is right and what is wrong. She is impossible to shake.&lt;br /&gt;
* Has the training and power of a Paladin and a White Mage.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Her faith in the Twelve is unwavering. Her faith in more mortal folk... far less so.&lt;br /&gt;
* Extremely slow to act. She will only act if she is sure that it is the right thing to do and if it does not expose her White Magic.&lt;br /&gt;
* At least two organizations of significant authority in two city-states are looking for her.&lt;br /&gt;
* Unable to resist helping the downtrodden.&lt;br /&gt;
* Though still young, wandering as much as she does and fighting as much as she does is taking its toll on her body.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
While she was raised as a follower of Nald'thal, her travels across the land have led to a unified worship of all the Twelve. From Byregot to Rhalgr, Nophica to Althyk, Azeyma to Nald'thal, Halone to Menphina, Thaliak to Nymeia and Oschon to Llymlaen.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Readjusts her hood... even if she doesn't have it on.&lt;br /&gt;
* Taps her staff on the ground rhythmically when speaking, if she has it in hand.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=184715</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=184715"/>
		<updated>2016-07-06T03:17:36Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
&lt;br /&gt;
Toegisil, and the community that inhabits it, is no more. Thanks to a clever investigation by Garlemald, an Allagan artifact required for the continued survival of the Toegisil people was uncovered and then stolen. The community descended into madness, and what could only be described as a genocidal suicide occurred, as the Surge of Aether overtook the inhabitants - The only survivor being Kellach's brother, saved from the insanity by a mysterious power...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
'''Weaponized Allagan Outfit'''&lt;br /&gt;
&lt;br /&gt;
As so lovingly described by [[L'yhta Mahre]], this copy of the ancient Allagan known only to us as Amon's outfit was used as a practical joke the moogles played on Kellach, as he had to deliver a package to one of their kind who somehow lived far away from the Shroud. Upon the reveal that said moogle's name translated into Red Herring in Eorzean, he decided to keep the outfit.&lt;br /&gt;
&lt;br /&gt;
Unlike what the mage claims, the outfit is not actually weaponized. It is, however, the culmination of Allagan haute couture and the height of fashion. Which obviously clashes with the modern sensibilities of the more down to earth Eorzeans. Kellach, who's not exactly afraid to look ridiculous and often finds beauty in outlandish outfits, kept the thing. He usually keeps the visor on as it reminds him of his regular outfit's mask, which, coincidentally, resembles another Allagan historical figure...&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=177279</id>
		<title>Sylvie Noiret</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=177279"/>
		<updated>2016-05-22T00:39:16Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sylvie Noiret&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Light of Azeyma&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = All-around nuisance&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Azeyma&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A descendant of a long-thought lost family of Gelmorran nobles, whose conflict between the noble tenets of her family and her seething rage at Gridania tears away at her very soul.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Her dark skin looks unnaturally smooth for someone who spends so much time in the woods. Her clothes for the cities are also much more adequate for her family's former status than their current one. However, in the wilds or during any time she needs to bust out the spear, her armor is made strictly from bones and extremely resistant foliage from monsters she felled. Her otherwise unmarred face is host to two red tattoos which she claims are the tears of Azeyma (&amp;quot;for She cries witnessing the lies of the Wildwood, of course&amp;quot;) that run over both her eyes. Her hair is tied in two pigtails with hair buns, a compromise between utility in combat and the poise that her family requires.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Noirets used to be Duskwight nobility. Paragons of Elezen elegance and grace, granting both to all - be they pauper or prince.&lt;br /&gt;
&lt;br /&gt;
This was a long time ago, when Gelmorra was still a city.&lt;br /&gt;
&lt;br /&gt;
As many abandoned the underground to live in harmony with the Elementals, the prestige and influence of the Noirets waned and ultimately vanished, erasing their name from history. They, however, did not lament their loss - that the people could live in the Shroud without being harassed by those pesky Elementals was none of their concern. They enjoyed the underground, and would keep striving within it as much as possible.&lt;br /&gt;
&lt;br /&gt;
They went overground in less than five years, their own numbers decimated by a plague of unknown origins.&lt;br /&gt;
&lt;br /&gt;
Few families remain of the Noirets, and most have lost sight of their lofty ideals. Still, they told the stories of the time where all would admire them for their noble qualities and endeavored to keep those alive within the progeny as much as possible. Those are the few you may find in the cities, where many have abandoned their name and their claim to nobility. However, the main family clung to these more than life itself, as they never became proper Gridanian citizens, nor were they covered by the Pact, they soon found themselves hunted down as mere poachers or traitors if they dared fight back.&lt;br /&gt;
&lt;br /&gt;
It is in the East Shroud, where the Sylphs reside, that Sylvie was born. Keeping far from Hawthorne Hut and the Coeurlclaw poachers, the Noirets would often find themselves trying to uphold their antiquated ideals in a land seeking to eradicate them, and an incident in Sylvie's youth would show this. Fleeing from a battle between the Wood Wailers and the Coeurlclaw, Sylvie's father tripped and accidentally dropped her in front of an ochu, who certainly would not pass up such a wonderful meal.&lt;br /&gt;
&lt;br /&gt;
She was saved by the grace of the Sylphs - they pulled one of their infamous pranks on the ochu, and saved her from certain death. In reward, both family members decided that on a name that honored those who saved their daughter. Often, they received alms in exchange for helping out at the Sanctum of the Twelve, the only place in the East Shroud next to Little Solace where they would not be considered pariahs or worse, killed.&lt;br /&gt;
&lt;br /&gt;
Living in such a hostile environment often made Sylvie lash out against it, which was severely reprimanded by her parents. Lashing out was not the noble way of the Noirets, and they would remind her at all times. During training, she soon found she had an affinity for the lance, and sought to become competent at it beyond all other weapons. The religious education she obtained at the Sanctum of the Twelve also helped her in understanding her own family's traditions, and more importantly, why she chose to bear the Tears of Azeyma and the burden it carries - Looking up to the sun is much more difficult when underground, after all.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Like many Duskwights, Sylvie Noiret carries a deep grudge against the Wildwood Elezen for obvious racism. Her grudge runs deep - having to run from many Wood Wailers and other forest patrols when their family did nothing wrong got to her, as well as the few interactions not dictated by following the laws of a pact they never agreed with in the first place. The only time she would willingly collaborate with a Wildwood is if it is of absolute necessity to her, and even then, she would have great difficulty in not berating them for just ''existing''.&lt;br /&gt;
&lt;br /&gt;
Other than that, the girl is driven by the truth - refusing to blind her own eyes to it to such a point that she had her face tattooed with a familial symbol stating as such. However, she remains an inexperienced child. One that was trained by the rigors of nature and running from the law, but when it comes to dealing with others, very stunted. She received an education enough that she has literacy and a good enough vocabulary, but the basis of urban interaction are certainly beyond her.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Noble of the Wilds, Troublemaker&lt;br /&gt;
* '''Age''': 19&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Female &lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': White and long, tied with two pigtails.&lt;br /&gt;
* '''Eyes''': Dark red&lt;br /&gt;
* '''Skin''': Dark and colorless.&lt;br /&gt;
* '''Clothing''': Contrasted between high house and armor made entirely out of bone.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Wildwood Elezen&lt;br /&gt;
* '''Wildwood Elezen'''&lt;br /&gt;
* Midlander Hyurs&lt;br /&gt;
* Padjals&lt;br /&gt;
* Gridania&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Learned in the Noiret Gelmorran Spear - ancient techniques that have gotten bypassed by the more modern lancer training.&lt;br /&gt;
* '''Crafting''': A noble lady trusts in the work of her retainers. However, she has affixed and made her own armor out of monsters she has mercilessly slaughtered as she has no retainers.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Untamed Strength''' - Her strength comes from living off the wilds with the odds against her.&lt;br /&gt;
* '''Nobility''' - Regardless of her current situation, she carries herself with the spirit of a noble.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Reveres Azeyma over any other deity - Something she finds extremely hard to do when truth flies in the face of her prejudices.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sylvie Noiret. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sylvie Noiret from:&lt;br /&gt;
&lt;br /&gt;
* The Black Shroud&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=177278</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=177278"/>
		<updated>2016-05-22T00:34:52Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more - Thaumaturgy was merely the path to the endless void of knowledge. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury at the Sultana's behest.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere - She eventually mastered the sword and shield, soon being scouted out for possible candidacy as a Sultansworn.&lt;br /&gt;
&lt;br /&gt;
Still, even as she served, she felt she was not yet ready. If none could restore the prestige of the Sultansworn from within Ul'dah, then she would do so from outside, enough that all should know the men and women serving the Sultana directly are of honor and virtue.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
However, she is host to a power she should not possess, and she knows fully well how and why she has it. She is quick to dismiss her deeds, and to deflect credit onto others. The less people know of the power she possesses, the more she will be able to push forth and help those in need.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': Knowledge of Conjury.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Her conviction comes from a long time of pondering what is right and what is wrong. She is impossible to shake.&lt;br /&gt;
* Has the training of a Paladin and a Conjurer.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Her faith in the Twelve is unwavering. Her faith in more mortal folk... far less so.&lt;br /&gt;
* Extremely slow to act. She will only act if she is sure that it is the right thing to do.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
While she was raised as a follower of Nald'thal, her travels across the land have led to a unified worship of all the Twelve. From Byregot to Rhalgr, Nophica to Althyk, Azeyma to Nald'thal, Halone to Menphina, Thaliak to Nymeia and Oschon to Llymlaen.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=177273</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=177273"/>
		<updated>2016-05-22T00:22:43Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
'''Weaponized Allagan Outfit'''&lt;br /&gt;
&lt;br /&gt;
As so lovingly described by [[L'yhta Mahre]], this copy of the ancient Allagan known only to us as Amon's outfit was used as a practical joke the moogles played on Kellach, as he had to deliver a package to one of their kind who somehow lived far away from the Shroud. Upon the reveal that said moogle's name translated into Red Herring in Eorzean, he decided to keep the outfit.&lt;br /&gt;
&lt;br /&gt;
Unlike what the mage claims, the outfit is not actually weaponized. It is, however, the culmination of Allagan haute couture and the height of fashion. Which obviously clashes with the modern sensibilities of the more down to earth Eorzeans. Kellach, who's not exactly afraid to look ridiculous and often finds beauty in outlandish outfits, kept the thing. He usually keeps the visor on as it reminds him of his regular outfit's mask, which, coincidentally, resembles another Allagan historical figure...&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=177272</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=177272"/>
		<updated>2016-05-22T00:21:56Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
'''Weaponized Allagan Outfit'''&lt;br /&gt;
&lt;br /&gt;
As so lovingly described by [L'yhta Mahre], this copy of the ancient Allagan known only to us as Amon's outfit was used as a practical joke the moogles played on Kellach, as he had to deliver a package to one of their kind who somehow lived far away from the Shroud. Upon the reveal that said moogle's name translated into Red Herring in Eorzean, he decided to keep the outfit.&lt;br /&gt;
&lt;br /&gt;
Unlike what the mage claims, the outfit is not actually weaponized. It is, however, the culmination of Allagan haute couture and the height of fashion. Which obviously clashes with the modern sensibilities of the more down to earth Eorzeans. Kellach, who's not exactly afraid to look ridiculous and often finds beauty in outlandish outfits, kept the thing. He usually keeps the visor on as it reminds him of his regular outfit's mask, which, coincidentally, resembles another Allagan feature...&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=177271</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=177271"/>
		<updated>2016-05-22T00:21:37Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
'''Weaponized Allagan Outfit'''&lt;br /&gt;
As so lovingly described by [L'yhta Mahre], this copy of the ancient Allagan known only to us as Amon's outfit was used as a practical joke the moogles played on Kellach, as he had to deliver a package to one of their kind who somehow lived far away from the Shroud. Upon the reveal that said moogle's name translated into Red Herring in Eorzean, he decided to keep the outfit.&lt;br /&gt;
&lt;br /&gt;
Unlike what the mage claims, the outfit is not actually weaponized. It is, however, the culmination of Allagan haute couture and the height of fashion. Which obviously clashes with the modern sensibilities of the more down to earth Eorzeans. Kellach, who's not exactly afraid to look ridiculous and often finds beauty in outlandish outfits, kept the thing. He usually keeps the visor on as it reminds him of his regular outfit's mask, which, coincidentally, resembles another Allagan feature...&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=167775</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=167775"/>
		<updated>2016-04-03T13:35:19Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Common rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;He ain't been around here much lately - Sticks to Mist if he is.&amp;quot; - '''Limsa Merchant'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=167774</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=167774"/>
		<updated>2016-04-03T13:32:39Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Recent News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own, strangely assembled aether pattern. While unaspected spells such as Cure and Protect were easy to replicate, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla, as it is believed the abilities only grew stronger from the moment he picked up the Allagan Wootz Sword.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=167773</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=167773"/>
		<updated>2016-04-03T13:30:54Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Recent News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
With further experiment, they soon found that his aether mimicry did not draw upon the land's aether regardless of magic - it drew upon his own. While unaspected spells such as Cure and Protect were easy to make, a spell drawing on the Earth like Stoneskin almost knocked him out. More determined than ever to get to the bottom of this, Kellach will join some representatives of [[Mysterium]] in an expedition on the long thought mythical floating island of Azys Lla.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=167459</id>
		<title>Sylvie Noiret</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=167459"/>
		<updated>2016-04-02T01:53:44Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Areas of Expertise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sylvie Noiret&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Light of Azeyma&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = All-around nuisance&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Azeyma&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A descendant of a long-thought lost family of Gelmorran nobles, whose conflict between the noble tenets of her family and her seething rage at Gridania tears away at her very soul.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Her dark skin looks unnaturally smooth for someone who spends so much time in the woods. Her clothes for the cities are also much more adequate for her family's former status than their current one. However, in the wilds or during any time she needs to bust out the spear, her armor is made strictly from bones and extremely resistant foliage from monsters she felled. Her otherwise unmarred face is host to two red tattoos which she claims are the tears of Azeyma (&amp;quot;for She cries witnessing the lies of the Wildwood, of course&amp;quot;) that run over both her eyes. Her hair is tied in two pigtails with hair buns, a compromise between utility in combat and the poise that her family requires.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Noirets used to be Duskwight nobility. Paragons of Elezen elegance and grace, granting both to all - be they pauper or prince.&lt;br /&gt;
&lt;br /&gt;
This was a long time ago, when Gelmorra was still a city.&lt;br /&gt;
&lt;br /&gt;
As many abandoned the underground to live in harmony with the Elementals, the prestige and influence of the Noirets waned and ultimately vanished, erasing their name from history. They, however, did not lament their loss - that the people could live in the Shroud without being harassed by those pesky Elementals was none of their concern. They enjoyed the underground, and would keep striving within it as much as possible.&lt;br /&gt;
&lt;br /&gt;
They went overground in less than five years, their own numbers decimated by a plague of unknown origins.&lt;br /&gt;
&lt;br /&gt;
Few families remain of the Noirets, and most have lost sight of their lofty ideals. Still, they told the stories of the time where all would admire them for their noble qualities and endeavored to keep those alive within the progeny as much as possible. Those are the few you may find in the cities, where many have abandoned their name and their claim to nobility. However, the main family clung to these more than life itself, as they never became proper Gridanian citizens, nor were they covered by the Pact, they soon found themselves hunted down as mere poachers or traitors if they dared fight back.&lt;br /&gt;
&lt;br /&gt;
It is in the East Shroud, where the Sylphs reside, that Sylvie was born. Keeping far from Hawthorne Hut and the Coeurlclaw poachers, the Noirets would often find themselves trying to uphold their antiquated ideals in a land seeking to eradicate them, and an incident in Sylvie's youth would show this. Fleeing from a battle between the Wood Wailers and the Coeurlclaw, Sylvie's father tripped and accidentally dropped her in front of an ochu, who certainly would not pass up such a wonderful meal.&lt;br /&gt;
&lt;br /&gt;
She was saved by the grace of the Sylphs - they pulled one of their infamous pranks on the ochu, and saved her from certain death. In reward, both family members decided that on a name that honored those who saved their daughter. Often, they received alms in exchange for helping out at the Sanctum of the Twelve, the only place in the East Shroud next to Little Solace where they would not be considered pariahs or worse, killed.&lt;br /&gt;
&lt;br /&gt;
Living in such a hostile environment often made Sylvie lash out against it, which was severely reprimanded by her parents. Lashing out was not the noble way of the Noirets, and they would remind her at all times. During training, she soon found she had an affinity for the lance, and sought to become competent at it beyond all other weapons. The religious education she obtained at the Sanctum of the Twelve also helped her in understanding her own family's traditions, and more importantly, why she chose to bear the Tears of Azeyma and the burden it carries - Looking up to the sun is much more difficult when underground, after all.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Like many Duskwights, Sylvie Noiret carries a deep grudge against the Wildwood Elezen for obvious racism. Her grudge runs deep - having to run from many Wood Wailers and other forest patrols when their family did nothing wrong got to her, as well as the few interactions not dictated by following the laws of a pact they never agreed with in the first place. The only time she would willingly collaborate with a Wildwood is if it is of absolute necessity to her, and even then, she would have great difficulty in not berating them for just ''existing''.&lt;br /&gt;
&lt;br /&gt;
Other than that, the girl is driven by the truth - refusing to blind her own eyes to it to such a point that she had her face tattooed with a familial symbol stating as such. However, she remains an inexperienced child. One that was trained by the rigors of nature and running from the law, but when it comes to dealing with others, very stunted. She received an education enough that she has literacy and a good enough vocabulary, but the basis of urban interaction are certainly beyond her.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Noble of the Wilds, Troublemaker&lt;br /&gt;
* '''Age''': 19&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Female &lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': White and long, tied with two pigtails.&lt;br /&gt;
* '''Eyes''': Dark red&lt;br /&gt;
* '''Skin''': Dark and colorless.&lt;br /&gt;
* '''Clothing''': Contrasted between high house and armor made entirely out of bone.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Wildwood Elezen&lt;br /&gt;
* '''Wildwood Elezen'''&lt;br /&gt;
* Midlander Hyurs&lt;br /&gt;
* Padjals&lt;br /&gt;
* Gridania&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Learned in the Noiret Gelmorran Spear - ancient techniques that have gotten bypassed by the more modern lancer training.&lt;br /&gt;
* '''Crafting''': A noble lady trusts in the work of her retainers. However, she has affixed and made her own armor out of monsters she has mercilessly slaughtered as she has no retainers.&lt;br /&gt;
* '''Other''':&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Reveres Azeyma over any other deity - Something she finds extremely hard to do when truth flies in the face of her prejudices.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sylvie Noiret. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sylvie Noiret from:&lt;br /&gt;
&lt;br /&gt;
* The Black Shroud&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=167457</id>
		<title>Sylvie Noiret</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=167457"/>
		<updated>2016-04-02T01:52:44Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sylvie Noiret&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Light of Azeyma&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = All-around nuisance&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Azeyma&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A descendant of a long-thought lost family of Gelmorran nobles, whose conflict between the noble tenets of her family and her seething rage at Gridania tears away at her very soul.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Her dark skin looks unnaturally smooth for someone who spends so much time in the woods. Her clothes for the cities are also much more adequate for her family's former status than their current one. However, in the wilds or during any time she needs to bust out the spear, her armor is made strictly from bones and extremely resistant foliage from monsters she felled. Her otherwise unmarred face is host to two red tattoos which she claims are the tears of Azeyma (&amp;quot;for She cries witnessing the lies of the Wildwood, of course&amp;quot;) that run over both her eyes. Her hair is tied in two pigtails with hair buns, a compromise between utility in combat and the poise that her family requires.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Noirets used to be Duskwight nobility. Paragons of Elezen elegance and grace, granting both to all - be they pauper or prince.&lt;br /&gt;
&lt;br /&gt;
This was a long time ago, when Gelmorra was still a city.&lt;br /&gt;
&lt;br /&gt;
As many abandoned the underground to live in harmony with the Elementals, the prestige and influence of the Noirets waned and ultimately vanished, erasing their name from history. They, however, did not lament their loss - that the people could live in the Shroud without being harassed by those pesky Elementals was none of their concern. They enjoyed the underground, and would keep striving within it as much as possible.&lt;br /&gt;
&lt;br /&gt;
They went overground in less than five years, their own numbers decimated by a plague of unknown origins.&lt;br /&gt;
&lt;br /&gt;
Few families remain of the Noirets, and most have lost sight of their lofty ideals. Still, they told the stories of the time where all would admire them for their noble qualities and endeavored to keep those alive within the progeny as much as possible. Those are the few you may find in the cities, where many have abandoned their name and their claim to nobility. However, the main family clung to these more than life itself, as they never became proper Gridanian citizens, nor were they covered by the Pact, they soon found themselves hunted down as mere poachers or traitors if they dared fight back.&lt;br /&gt;
&lt;br /&gt;
It is in the East Shroud, where the Sylphs reside, that Sylvie was born. Keeping far from Hawthorne Hut and the Coeurlclaw poachers, the Noirets would often find themselves trying to uphold their antiquated ideals in a land seeking to eradicate them, and an incident in Sylvie's youth would show this. Fleeing from a battle between the Wood Wailers and the Coeurlclaw, Sylvie's father tripped and accidentally dropped her in front of an ochu, who certainly would not pass up such a wonderful meal.&lt;br /&gt;
&lt;br /&gt;
She was saved by the grace of the Sylphs - they pulled one of their infamous pranks on the ochu, and saved her from certain death. In reward, both family members decided that on a name that honored those who saved their daughter. Often, they received alms in exchange for helping out at the Sanctum of the Twelve, the only place in the East Shroud next to Little Solace where they would not be considered pariahs or worse, killed.&lt;br /&gt;
&lt;br /&gt;
Living in such a hostile environment often made Sylvie lash out against it, which was severely reprimanded by her parents. Lashing out was not the noble way of the Noirets, and they would remind her at all times. During training, she soon found she had an affinity for the lance, and sought to become competent at it beyond all other weapons. The religious education she obtained at the Sanctum of the Twelve also helped her in understanding her own family's traditions, and more importantly, why she chose to bear the Tears of Azeyma and the burden it carries - Looking up to the sun is much more difficult when underground, after all.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Like many Duskwights, Sylvie Noiret carries a deep grudge against the Wildwood Elezen for obvious racism. Her grudge runs deep - having to run from many Wood Wailers and other forest patrols when their family did nothing wrong got to her, as well as the few interactions not dictated by following the laws of a pact they never agreed with in the first place. The only time she would willingly collaborate with a Wildwood is if it is of absolute necessity to her, and even then, she would have great difficulty in not berating them for just ''existing''.&lt;br /&gt;
&lt;br /&gt;
Other than that, the girl is driven by the truth - refusing to blind her own eyes to it to such a point that she had her face tattooed with a familial symbol stating as such. However, she remains an inexperienced child. One that was trained by the rigors of nature and running from the law, but when it comes to dealing with others, very stunted. She received an education enough that she has literacy and a good enough vocabulary, but the basis of urban interaction are certainly beyond her.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Noble of the Wilds, Troublemaker&lt;br /&gt;
* '''Age''': 19&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Female &lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': White and long, tied with two pigtails.&lt;br /&gt;
* '''Eyes''': Dark red&lt;br /&gt;
* '''Skin''': Dark and colorless.&lt;br /&gt;
* '''Clothing''': Contrasted between high house and armor made entirely out of bone.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Wildwood Elezen&lt;br /&gt;
* '''Wildwood Elezen'''&lt;br /&gt;
* Midlander Hyurs&lt;br /&gt;
* Padjals&lt;br /&gt;
* Gridania&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Learned in the Noiret Gelmorran Spear - ancient techniques that have gotten bypassed by the more modern lancer training.&lt;br /&gt;
* '''Crafting''': A noble lady does not craft! However, she has affixed and made her own armor out of monsters she has mercilessly slaughtered.&lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Reveres Azeyma over any other deity - Something she finds extremely hard to do when truth flies in the face of her prejudices.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sylvie Noiret. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sylvie Noiret from:&lt;br /&gt;
&lt;br /&gt;
* The Black Shroud&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164194</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164194"/>
		<updated>2016-03-17T18:29:10Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more - Thaumaturgy was merely the path to the endless void of knowledge. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury at the Sultana's behest.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere - She eventually mastered the sword and shield, soon being scouted out for possible candidacy as a Sultansworn.&lt;br /&gt;
&lt;br /&gt;
Still, even as she served, she felt she was not yet ready. If none could restore the prestige of the Sultansworn from within Ul'dah, then she would do so from outside, enough that all should know the men and women serving the Sultana directly are of honor and virtue.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': Knowledge of Conjury.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Her conviction comes from a long time of pondering what is right and what is wrong. She is impossible to shake.&lt;br /&gt;
* Has the training of a Paladin and a Conjurer.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Her faith in the Twelve is unwavering. Her faith in more mortal folk... far less so.&lt;br /&gt;
* Extremely slow to act. She will only act if she is sure that it is the right thing to do.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
While she was raised as a follower of Nald'thal, her travels across the land have led to a unified worship of all the Twelve. From Byregot to Rhalgr, Nophica to Althyk, Azeyma to Nald'thal, Halone to Menphina, Thaliak to Nymeia and Oschon to Llymlaen.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164192</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164192"/>
		<updated>2016-03-17T18:09:50Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more - Thaumaturgy was merely the path to the endless void of knowledge. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury at the Sultana's behest.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere - She eventually mastered the sword and shield, soon being scouted out for possible candidacy as a Sultansworn.&lt;br /&gt;
&lt;br /&gt;
Still, even as she served, she felt she was not yet ready. If none could restore the prestige of the Sultansworn from within Ul'dah, then she would do so from outside, enough that all should know the men and women serving the Sultana directly are of honor and virtue.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': Knowledge of Conjury.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Her faith in the Twelve is unwavering. Her faith in more mortal folk... far less so.&lt;br /&gt;
* Extremely slow to act. She will only act if she is sure that it is the right thing to do.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
While she was raised as a follower of Nald'thal, her travels across the land have led to a unified worship of all the Twelve. From Byregot to Rhalgr, Nophica to Althyk, Azeyma to Nald'thal, Halone to Menphina, Thaliak to Nymeia and Oschon to Llymlaen.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164191</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164191"/>
		<updated>2016-03-17T18:05:52Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more - Thaumaturgy was merely the path to the endless void of knowledge. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury at the Sultana's behest.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere - She eventually mastered the sword and shield, soon being scouted out for possible candidacy as a Sultansworn.&lt;br /&gt;
&lt;br /&gt;
Still, even as she served, she felt she was not yet ready. If none could restore the prestige of the Sultansworn from within Ul'dah, then she would do so from outside, enough that all should know the men and women serving the Sultana directly are of honor and virtue.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': Knowledge of Conjury.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Her faith in the Twelve is unwavering. Her faith in more mortal folk... far less so.&lt;br /&gt;
* Extremely slow to act. She will only act if she is sure that it is the right thing to do.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164190</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164190"/>
		<updated>2016-03-17T18:04:40Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Areas of Expertise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more - Thaumaturgy was merely the path to the endless void of knowledge. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury at the Sultana's behest.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere - She eventually mastered the sword and shield, soon being scouted out for possible candidacy as a Sultansworn.&lt;br /&gt;
&lt;br /&gt;
Still, even as she served, she felt she was not yet ready. If none could restore the prestige of the Sultansworn from within Ul'dah, then she would do so from outside, enough that all should know the men and women serving the Sultana directly are of honor and virtue.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': Knowledge of Conjury.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164189</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=164189"/>
		<updated>2016-03-17T18:04:02Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* History */ - minor rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more - Thaumaturgy was merely the path to the endless void of knowledge. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury at the Sultana's behest.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere - She eventually mastered the sword and shield, soon being scouted out for possible candidacy as a Sultansworn.&lt;br /&gt;
&lt;br /&gt;
Still, even as she served, she felt she was not yet ready. If none could restore the prestige of the Sultansworn from within Ul'dah, then she would do so from outside, enough that all should know the men and women serving the Sultana directly are of honor and virtue.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=162255</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=162255"/>
		<updated>2016-03-10T02:05:48Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Finding himself further and further removed from any sort of sense, he had been chasing a moogle who allegedly had an inkling as to who ordained the delivery of the Allagan Wootz Sword he had been carrying around. Which soon turned into a dead end once he found out that the name of the moogle he so desperately searched for translated to &amp;quot;Red Herring&amp;quot; in Mogspeak. Frustrated, but overall happy that he no longer has to hunt down that which does not exist, he carried on.&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
* &amp;quot; I, like, saw him once...! At this party?  In Gridania!  He was wearing his yellow armor and everything.  He had this serious air about him.&amp;quot; -- [[Aya Foxheart]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=158659</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=158659"/>
		<updated>2016-02-24T23:41:05Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea and that her oath to the Sultanate is no longer enough to protect the people.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more - Thaumaturgy was merely the path to the endless void of knowledge. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury at the Sultana's behest.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere - She learned of the sword and shield, soon being scouted out for possible candidacy as a Sultansworn.&lt;br /&gt;
&lt;br /&gt;
Of course, the oath's requirements were lowered - Even adventurers were allowed to take the oath and become Free Paladins! In her mind, that had lowered the prestige of the unit, and disgusted her to such a point where she felt she needed a change. To Gridania she went, hearing tales of how pious their people were. Since then, she has been living as a paladin in all but name in the Shroud, defending it from those who would do harm to it.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
No recent news.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=155918</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=155918"/>
		<updated>2016-02-11T23:57:31Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Finding himself further and further removed from any sort of sense, he had been chasing a moogle who allegedly had an inkling as to who ordained the delivery of the Allagan Wootz Sword he had been carrying around. Which soon turned into a dead end once he found out that the name of the moogle he so desperately searched for translated to &amp;quot;Red Herring&amp;quot; in Mogspeak. Frustrated, but overall happy that he no longer has to hunt down that which does not exist, he carried on.&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Mime Skill&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=153121</id>
		<title>Sylvie Noiret</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sylvie_Noiret&amp;diff=153121"/>
		<updated>2016-01-30T23:11:58Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: Reworked character a bit, removed references to investigation - now a straight up bigot!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sylvie Noiret&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Light of Azeyma&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = All-around nuisance&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Azeyma&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A descendant of a long-thought lost family of Gelmorran nobles, whose conflict between the noble tenets of her family and her seething rage at Gridania tears away at her very soul.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Her dark skin looks unnaturally smooth for someone who spends so much time in the woods. Her clothes for the cities are also much more adequate for her family's former status than their current one. However, in the wilds or during any time she needs to bust out the spear, her armor is made strictly from bones and extremely resistant foliage from monsters she felled. Her otherwise unmarred face is host to two red tattoos which she claims are the tears of Azeyma (&amp;quot;for She cries witnessing the lies of the Wildwood, of course&amp;quot;) that run over both her eyes. Her hair is tied in two pigtails with hair buns, a compromise between utility in combat and the poise that her family requires.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Noirets used to be Duskwight nobility. Paragons of Elezen elegance and grace, granting both to all - be they pauper or prince.&lt;br /&gt;
&lt;br /&gt;
This was a long time ago, when Gelmorra was still a city.&lt;br /&gt;
&lt;br /&gt;
As many abandoned the underground to live in harmony with the Elementals, the prestige and influence of the Noirets waned and ultimately vanished, erasing their name from history. They, however, did not lament their loss - that the people could live in the Shroud without being harassed by those pesky Elementals was none of their concern. They enjoyed the underground, and would keep striving within it as much as possible.&lt;br /&gt;
&lt;br /&gt;
They went overground in less than five years, their own numbers decimated by a plague of unknown origins.&lt;br /&gt;
&lt;br /&gt;
Few families remain of the Noirets, and most have lost sight of their lofty ideals. Still, they told the stories of the time where all would admire them for their noble qualities and endeavored to keep those alive within the progeny as much as possible. However, as they never became proper Gridanian citizens, nor were they covered by the Pact, they soon found themselves hunted down as mere poachers.&lt;br /&gt;
&lt;br /&gt;
It is in the East Shroud, where the Sylphs reside, that Sylvie was born. Keeping far from Hawthorne Hut and the Coeurlclaw poachers, the Noirets would often find themselves trying to uphold their antiquated ideals in a land seeking to eradicate them, and an incident in Sylvie's youth would show this. Fleeing from a battle between the Wood Wailers and the Coeurlclaw, Sylvie's father tripped and accidentally dropped her in front of an ochu, who certainly would not pass up such a wonderful meal.&lt;br /&gt;
&lt;br /&gt;
She was saved by the grace of the Sylphs - they pulled one of their infamous pranks on the ochu, and saved her from certain death. In reward, both family members decided that on a name that honored those who saved their daughter. Often, they received alms in exchange for helping out at the Sanctum of the Twelve, the only place in the East Shroud next to Little Solace where they would not be considered pariahs or worse, killed.&lt;br /&gt;
&lt;br /&gt;
Living in such a hostile environment often made Sylvie lash out against it, which was severely reprimanded by her parents. Lashing out was not the noble way of the Noirets, and they would remind her at all times. During training, she soon found she had an affinity for the lance, and sought to become competent at it beyond all other weapons. The religious education she obtained at the Sanctum of the Twelve also helped her in understanding her own family's traditions, and more importantly, why she chose to bear the Tears of Azeyma and the burden it carries - Looking up to the sun is much more difficult when underground, after all.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Like many Duskwights, Sylvie Noiret carries a deep grudge against the Wildwood Elezen for obvious racism. Her grudge runs deep - having to run from many Wood Wailers and other forest patrols when their family did nothing wrong got to her, as well as the few interactions not dictated by following the laws of a pact they never agreed with in the first place. The only time she would willingly collaborate with a Wildwood is if it is of absolute necessity to her, and even then, she would have great difficulty in not berating them for just ''existing''.&lt;br /&gt;
&lt;br /&gt;
Other than that, the girl is driven by the truth - refusing to blind her own eyes to it to such a point that she had her face tattooed with a familial symbol stating as such. However, she remains an inexperienced child. One that was trained by the rigors of nature and running from the law, but when it comes to dealing with others, very stunted. She received an education enough that she has literacy and a good enough vocabulary, but the basis of urban interaction are certainly beyond her.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Noble of the Wilds, Troublemaker&lt;br /&gt;
* '''Age''': 19&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Female &lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': White and long, tied with two pigtails.&lt;br /&gt;
* '''Eyes''': Dark red&lt;br /&gt;
* '''Skin''': Dark and colorless.&lt;br /&gt;
* '''Clothing''': Contrasted between high house and armor made entirely out of bone.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Wildwood Elezen&lt;br /&gt;
* '''Wildwood Elezen'''&lt;br /&gt;
* Midlander Hyurs&lt;br /&gt;
* Padjals&lt;br /&gt;
* Gridania&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Learned in the Noiret Gelmorran Spear - ancient techniques that have gotten bypassed by the more modern lancer training.&lt;br /&gt;
* '''Crafting''': A noble lady does not craft! However, she has affixed and made her own armor out of monsters she has mercilessly slaughtered.&lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Reveres Azeyma over any other deity - Something she finds extremely hard to do when truth flies in the face of her prejudices.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sylvie Noiret. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sylvie Noiret from:&lt;br /&gt;
&lt;br /&gt;
* The Black Shroud&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=150929</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=150929"/>
		<updated>2016-01-20T23:58:57Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Recent News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Finding himself further and further removed from any sort of sense, he had been chasing a moogle who allegedly had an inkling as to who ordained the delivery of the Allagan Wootz Sword he had been carrying around. Which soon turned into a dead end once he found out that the name of the moogle he so desperately searched for translated to &amp;quot;Red Herring&amp;quot; in Mogspeak. Frustrated, but overall happy that he no longer has to hunt down that which does not exist, he carried on.&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter, and soon found himself a frustration-induced hatred for Sharlayans.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=150925</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=150925"/>
		<updated>2016-01-20T23:24:42Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Recent News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Finding himself further and further removed from any sort of sense, he had been chasing a moogle who allegedly had an inkling as to who ordained the delivery of the Allagan Wootz Sword he had been carrying around. Which soon turned into a dead end once he found out that the name of the moogle he so desperately searched for translated to &amp;quot;Red Herring&amp;quot; in Mogspeak. Frustrated, but overall happy that he no longer has to hunt down that which does not exist, he carried on.&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with [[Clalaris Sil Laris]] joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=150924</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=150924"/>
		<updated>2016-01-20T23:23:24Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: Added last night's library run.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Unpredictable&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Finding himself further and further removed from any sort of sense, he had been chasing a moogle who allegedly had an inkling as to who ordained the delivery of the Allagan Wootz Sword he had been carrying around. Which soon turned into a dead end once he found out that the name of the moogle he so desperately searched for translated to &amp;quot;Red Herring&amp;quot; in Mogspeak. Frustrated, but overall happy that he no longer has to hunt down that which does not exist, he carried on.&lt;br /&gt;
&lt;br /&gt;
A fortunate call to raid the Great Gubal Library came upon [[Mysterium]]'s Linkpearl, as [[Rosamund Cartwright]] asked if any brave souls would come with her to the library, and brave its traps. Naturally, [[L'yhta Mahre]] and Kellach answered, with another joining them. While their trip was somewhat successful, there are two things of note that happened to Kellach during that voyage. The first is encountering a Demon Tome, it raised wards that separated Kellach from the rest of the team. With nothing but previously cast protection spells on his body, he had to cut the giant book down to size. Matching it blow for blow, and avoiding the brunt of its attacks, dancing an elegant waltz of destruction with his axe, the book was vanquished, and the wards lifted. The party could continue its search, but Kellach was both physically and mentally drained from such an encounter.&lt;br /&gt;
&lt;br /&gt;
The second, and much more important part is the discovery of a book documenting a Sharlayan visit to his homeland of Toegisil. Nothing interesting came from this encounter, but where the book was found is most peculiar. In the final chamber of the Library, where the forbidden tomes and imprisoned Voidsent lie...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eamont_Desormaux&amp;diff=149518</id>
		<title>Eamont Desormaux</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eamont_Desormaux&amp;diff=149518"/>
		<updated>2016-01-13T23:15:49Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Player Character Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eamont Desormaux &lt;br /&gt;
| image =Eamont Smile Face.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 43 (or elezen equivalent) &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall&lt;br /&gt;
| stat_3 = Build&lt;br /&gt;
| stat_3_value = Athletic/Wiry&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Voice of the Ivory Tower&amp;lt;br/&amp;gt;Healer/Adventurer&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = AY-mon  de-Sore-moh&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Eamont is a tall Wildwood male with an athletic build and dark green hair and eyes.  His face is dominated by sharply defined cheek bones and a prominent nose.  His sad, almond-shaped eyes and facial scars hint at a troubled past.  However, he usually has a gentle expression and speaks in a soft, non-threatening voice.  Clearly older than the average adventurer, Eamont’s face has an ageless quality that could place him out of young adulthood but not yet passed middle aged (human equivalent of 30s-40s).  &lt;br /&gt;
===History===&lt;br /&gt;
(This is kept intentionally vague in areas so that additions/clarifications to existing lore will not conflict with the character’s background.)&lt;br /&gt;
Eamont was born in Gridania decades before The Calamity.  The young elezen showed a natural gift for channeling the Aether around him.  He also exhibited decent athletic abilities, growing taller and stronger than others of his age.  With his talent for magic and a loving, supportive family, all should have gone well for Eamont.  However, a short temper, tremendous laziness, and misanthropy were the hallmarks of his early life.  Never fitting in and too idle to put even his martial talents to constructive use, Eamont used aggression to ease his discomfort.  Of course, this only furthered his feelings of isolation.  &lt;br /&gt;
By the time Eamont on the cusp of being of age, he had become a fairly skilled brawler and was generally regarded as a cad and a bully.  He had reached the “enlightened” conclusion that no one in Gridania would appreciate his skills or “clearly superior” outlook on the world.  With much youthful hubris, he set off for a more cosmopolitan city that would surely be full of people who would recognize his talents: Ul’dah. &lt;br /&gt;
Ul’dah was indeed more cosmopolitan.  It did not take long for the eager young elezen to greedily gather many new experiences.  Very quickly, he developed a habit for overindulging in food, drink, flesh, and gaming.  As keen as he was for these new experiences, the consequences came as quite a shock.  In less than a few years, Eamont was deeply in debt to many people, including one of Ul’dah’s criminal organizations.  In order to pay off his debt, he began working for this organization as an enforcer, collecting protection money and intimidating rival syndicates.  Initially, he reveled in his new life, feeling that his skills were recognized and he could continue his life of excess.  &lt;br /&gt;
However, after several years the shine wore off this life and Eamont found himself trapped.  He began toying with the idea of disappearing, perhaps returning to Gridania or traveling to Limsa Lominsa.  It was when a routine job -- shaking down a shop owner for protection money -- went wrong that everything changed.  On a night Eamont is still not willing to discuss, the shop caught fire resulting in the deaths of several people.  That night, he discarded all of his belongings and fled Ul’dah.  The fire was declared an accident due to bribery by his previous employers.  While Ul’dah law enforcement was not looking for him, the members of his former criminal organization likely were.  &lt;br /&gt;
Eamont spent the intervening years living in small camps and outposts doing odd jobs, still afraid to go home to Gridania.  While he had not truly begun to atone for his past, Eamont strived to lead a good life, free of the indulgences of his past.  He tried to hone his talent for channeling Aether through self-study, but did not get very far.  After some years, he returned to Gridania and joined the Conjurer’s Guild.  There was contentment to be found in healing the sick and injured, but Eamont was afraid of his past and so he kept to the city, never venturing far from Gridania.  As such, he was not at the Battle of Carteneau.  Eamont lived through Bahamut’s attack and was never more thankful for his healing talent than when he was able to help its victims.  In the last five years, he has overcome his fear of his past, feeling that Eorzea’s people need the skills of a healer far too much.  &lt;br /&gt;
Recently he learned that the organization he was affiliated with in Ul’dah was crippled after The Calamity, losing many of its members.  Due to the lengthy time since his association with them and their reduced reach, Eamont feels more and more confident that he can live openly without risking danger to himself or others.  Whether he is correct about this remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Eamont is most governed by his desire to atone for the missteps of his past.  Although his past is not something that he will readily discuss, it informs all of his actions.  In his eyes, he is unworthy of his second chance at life in Gridania, the forgiveness of his family and friends, and surviving the Calamity.  His main goal is to help others and become a worthy person again.  This does not mean that he is pessimistic. Instead, he is accepting of these qualities in himself and seeking to change them.  &lt;br /&gt;
Outwardly, Eamont appears to be tranquil and contemplative.  This is a state he goes well out of his way to achieve, as he tries to lead a simple, useful life.  That being said, he is by no means cheerless.  He enjoys the beauties of the natural world and the camaraderie of his fellow adventurers.  While he can be quite warm and genial, he tends to maintain a certain amount of distance from others.  Eamont is very patient and tries to be understanding, even of things he might personally find repellent.  &lt;br /&gt;
The temper of his younger days is not gone.  While it may take an impressive amount to anger him, if that occurs he is capable of striking out violently.  Knowing this, Eamont goes well out of his way to leave situations before this might happen. &lt;br /&gt;
===Affiliations===&lt;br /&gt;
Conjurer’s Guild of Gridania &lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Conjuring/Healing&lt;br /&gt;
* Understanding the criminal element&lt;br /&gt;
* Patient listening*&lt;br /&gt;
* Dispensing advice*&lt;br /&gt;
(* An expert, perhaps only in his own mind. :) )&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Conjuring/Healing: While he may possess talent in other forms of magic, the ability to channel Aether from the land came almost naturally to Eamont.  It was his stubborn nature, not a lack of talent, which resulted in a late start of his magical studies.&lt;br /&gt;
* Physical Prowess: Although he was more gifted in magic, he also possesses athletic abilities.  Even now he still retains some of the strong build of his younger days.&lt;br /&gt;
* Patience: Years of learning to restrain baser impulses has given Eamont an impressive amount of patience.  He is very slow to anger.&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Addiction: Eamont has trouble with alcohol and gambling, though he has successfully kept from indulging in these for many years, most recently by throwing himself into his study of healing magics.&lt;br /&gt;
* Temper: Although he now possesses a patient and tolerant demeanor, the fiery temper of his youth is not completely gone.  It and its effects are certainly not forgotten. &lt;br /&gt;
* Blinded by a desire to help:  While generally a good judge of character, Eamont tends to act against his better judgment when he thinks he can help a young person avoid a bad fate. A fervent believer than anyone can turn their life around and “be the better man,” he can often fools himself into believing that the desire to do so is there.  This could put himself and allies at risk.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
====Name====&lt;br /&gt;
The pronunciation of his first name is unusual.  It is not pronounced Ay-moan as one would expect, but Ay-mon.  If asked about it he would reply, perhaps with a bemused smile, that his mother said it just sounded better that way.  He has long given up on Hyur pronouncing his last name correctly. &lt;br /&gt;
====Quirks====&lt;br /&gt;
* He occasionally uses his older age to fool young adventures into thinking he is a bit of an old fogey.  His usual methods of giving them the business are pretending to be socially conservative and acting as if he does not get their jokes.&lt;br /&gt;
* Surprising said previous young adventures with the fact that he is in fact not quite so old by laughing at their ribald jokes (or making one of his own) or making wry observations.  Honestly when you do not drink, smoke, or eat fancy foods, what is left?&lt;br /&gt;
====Rumors====&lt;br /&gt;
* Someone of a similar appearance, though very different demeanor, worked for one of the crime organizations of Ul’dah but disappeared years before The Calamity.  &lt;br /&gt;
====Player Character Rumours====&lt;br /&gt;
* &amp;quot;Eamont's like my wise old uncle, you know? I poke fun at him now and again, but I don't trust anyone's counsel more.&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;If I one day fall silent, I know I'll always have my Voice. But don't tell him I said that...&amp;quot; - [[Kellach Woods]]&lt;br /&gt;
* &amp;quot;Master Eamont's an odd one. He's the leader of the Tower, right? But he doesn't get any leadership perks! There's barely any respect and he doesn't have any concubines. I've been trying to fix that by spreading skinship to the Tower's members, but I'm having little luck!&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
====OOC Inspirations====&lt;br /&gt;
Sheppard Book (Firefly), John Bates (Downton Abbey), and Rupert Giles (Buffy the Vampire Slayer)&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=149517</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=149517"/>
		<updated>2016-01-13T23:11:43Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
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| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 20&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=149516</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=149516"/>
		<updated>2016-01-13T23:11:09Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Affiliations and Known Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does! They have recently begun a relationship.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=147773</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=147773"/>
		<updated>2016-01-07T01:23:45Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea, and perhaps the experience and skill necessary to one day become a Paladin.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere.&lt;br /&gt;
&lt;br /&gt;
She would instead apply what she learned as a virtuous adventurer, in the hopes that others would follow her example. With wind in her hair and armor covering her body, she would be the shield to protect those who need protection, and the sword to smite those who need a quick trip to Thal's realm.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
Having never stepped foot outside of Ul'dah, she may need a more seasoned adventurer to guide her in traveling.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 24&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=147772</id>
		<title>Sasati Sati</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasati_Sati&amp;diff=147772"/>
		<updated>2016-01-07T01:23:02Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasati Sati&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunefolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Unknown&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Advenurer / Helper at the Gladiators' Guild&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Nald'thal, the Trader&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A girl raised in religious reverence of Nald'thal, she opens her heart to the Twelve, and with this perspective, gains a larger understanding of her place on Eorzea, and perhaps the experience and skill necessary to one day become a Paladin.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Knowing that many in the city place importance on looks, she makes sure to take care of herself and her equipment. Her hair is long and thoroughly washed. Her hair is two-toned, lighter at the ends than the roots. She has a fair face, and the characteristic deep pupils of the Dunesfolk.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
There are plenty of miserable folk in the Jewel of the Desert. Be it the merchant seeking one last chance at striking it big, the Ala Mhigan refugees looking upon the Gladiators' Guild as the only possible employment they may get, the exoticism of their kind having waned off over the years, or even working-class Lalafells' who take up a trade and refine it in the hopes of becoming as good as Godbert Manderville one day.&lt;br /&gt;
&lt;br /&gt;
Sasati Sati was none of these - she was born in a devout family that served Nald'thal in the Arrzaneth Ossuary. Her mother, Nanamu Namu, and her father, Reredaha Tetedaha, had met while &amp;quot;servicing&amp;quot; (read : throwing onto a pile of corpses) yet another poor soul who hadn't paid the toll to Nald'thal in order to secure a proper burial. This task was not a noble one - yet it had to be done, and they were nothing if not devout in their service to the god of the dead. Each day, her parents would go to work and take care of whomever had landed on their doorstep with a knife in the back. They were thaumaturges as well, just ones who felt that service to Nald'thal was more important than their thirst for knowledge.&lt;br /&gt;
&lt;br /&gt;
Which is probably why they never rose to prominence in the guild, and why Sasati often found herself at odds with the other thauaturges' children. They sought to follow in their parents' footsteps, but she always felt like there could be more. She often looked to the palace to see the Sultansworn, but they'd been shamed several times, and only kept to their jobs as guardians of the Sultana and her treasury.&lt;br /&gt;
&lt;br /&gt;
Still, she felt more of a connection with the sword and shield than the magical arts. Her parents, seeing her interest in these matters, encouraged her to see what actual combat was like by watching gladiators fight at the arena. She was enthralled, but not by the savage beasts the gladiators slew, nor by their crude, yet effective techniques. She was not taken by the narratives' spun by those who would make coin upon others' fights. She would see the techniques, the way the bodies move, the way their personal Aether reacted to their techniques. This was fascinating! She always thought that only the Thaumaturges wielded Aether, and that the Gladiators did it, albeit unconsciously, as well fascinated her.&lt;br /&gt;
&lt;br /&gt;
As such, she was taken on as an aide to the gladiators, and grew up among them rather than her parents, who hoped that she would one day do as Raubahn did - Rise to the top of the Bloodsands and become chief of the Immortal Flames. Even if she did not worship Nald'thal as they did, they knew that their lives were sacrificed to Nald'thal's needs, and hers need not be if she was not ready to make that sacrifice.&lt;br /&gt;
&lt;br /&gt;
The more she learned of sword techniques and shield techniques, the less she thought of the gladiators - Far from noble like the Sultansworn, they were more the same kind of people as the Brass Blades. Did they defend Ul'dah? Perhaps, but she'd heard the rumors about how it was easy to bribe them, how they broke the law themselves without regard to their example. She still looked to the palace, in the hopes that one day, the Sultansworn would regain their honor.&lt;br /&gt;
&lt;br /&gt;
The day came where she stood on the Bloodsands - the opening fight to a stacked card, and with sword and shield in hand, she fought hard. Both were promising rookies, but only one could come out victorious. And it was not Sasati. Taking every advantage possible, the Highlander gladiator kicked sand in her eyes and forced her to yield after a well-placed shield strike. This was not a blow to her confidence, but rather, a blow to her esteem of gladiatorship. She did not have the same fire for victory as someone who needed the fights to live. She did not quit the guild, but quit being an active gladiator almost on the spot. She knew she did not have the kind of drive that would lead her to do such a thing, but did not fault others from doing that. Her destiny lied elsewhere.&lt;br /&gt;
&lt;br /&gt;
She would instead apply what she learned as a virtuous adventurer, in the hopes that others would follow her example. With wind in her hair and armor covering her body, she would be the shield to protect those who need protection, and the sword to smite those who need a quick trip to Thal's realm.&lt;br /&gt;
&lt;br /&gt;
==Recent News==&lt;br /&gt;
Having never stepped foot outside of Ul'dah, she may need a more seasoned adventurer to guide her in traveling.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
She embodies the values that the Sultansworn used to have. By sword and shield, she seeks to right the wrongs of the world, and while she may be unable to do so in her own city, she will gladly lend her arms. A true knight in shining armor that could only come out of a den of corruption.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
So far Sasati Sati has not affiliated with anyone.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 24&lt;br /&gt;
** '''Nameday''': 19th Sun of the 5th Astral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Unsure&lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': 3'1&amp;quot;&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Toned, but not excessively so.&lt;br /&gt;
* '''Hair''': Two-toned hair of a medium brown and light brown.&lt;br /&gt;
* '''Eyes''': Deep green gems.&lt;br /&gt;
* '''Skin''': A beige that looks unaffected by the sun's rays.&lt;br /&gt;
* '''Clothing''': Somewhat conservative, armored.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Sword and shield.&lt;br /&gt;
* '''Crafting''': None.&lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Sasati Sati. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumors She Has Started===&lt;br /&gt;
The following rumors about certain NPCs have been spread around by the gossipy mouth of Sasati Sati.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Sasati Sati from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Yama_Goruma&amp;diff=139716</id>
		<title>Yama Goruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Yama_Goruma&amp;diff=139716"/>
		<updated>2015-12-03T00:14:49Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: Creation of character / Reserving page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Yama Goruma&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Littlest Mountain&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Plainsfolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Oschon&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
INTRO TEXT&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': &lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': &lt;br /&gt;
** '''Sexuality''': &lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': &lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': &lt;br /&gt;
* '''Eyes''': &lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=133815</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=133815"/>
		<updated>2015-11-05T01:54:54Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* What PCs are saying */ - added a thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* He has been occasionally heard calling his chocobo a &amp;quot;horsebird&amp;quot;. This has made people wonder if he is from Doma, or simply spent some time there.&lt;br /&gt;
* The fact that his hair glows has been the source of numerous jokes in the places he frequents, such as using his head to find something in the dark. A merchant in Ul'dah is believed to have even attempted to shave him in the hopes of selling his glowing hair for a tidy profit. &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* A notice from Chief Admiral Merlwyb Bloefhiswyn to the Maelstrom and other officials in Limsa Lominsa has forbidden access to one Karaki Crystalis after a confrontation between the Admiral and the catboy. Unofficially, it has been reported that he tried to hug her and insisted that she needs &amp;quot;skinship&amp;quot;. It is currently unclear what skinship is. &lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* Those who frequent Garlean outposts, typically looting it for supplies or killing the occupants, may have noticed a wanted poster with the name &amp;quot;Karaki&amp;quot; and the picture of a miqo'te. The reward is low enough that few have given it much note. &lt;br /&gt;
* Perhaps an extension of the previous rumor, it is believed he escaped from a Garlean research facility, and his glowing hair and tail is a result of those experiments. &lt;br /&gt;
* A &amp;quot;glowy-headed catboy&amp;quot; has been implicated as the instigator in a near-fatal conflict between an Ul'dahn noble and his wife, due to a planted letter that suggested an affair with a tavern wench. It is speculated that another noble in the same business circles may have hired him to plant it.&lt;br /&gt;
&lt;br /&gt;
====What interrogated Garleans suggest====&lt;br /&gt;
* They know of a Karaki and will agree that he fits the description, but the last name is new to them. &lt;br /&gt;
* They are fairly convinced that he was a Shadow, a group of specially selected troops trained by the Doman traitors. They suggest he has a reputation as a bloodthirsty killer, that most assassins on their side ensure that deaths look like accidents. Karaki, on the other hand, always made sure that his enemies knew he was coming and left them where they could be found.&lt;br /&gt;
* Contradictory to his reputation as a killer, he is known as the organizer of a gambling ring, pitting various heavily modified mechs, such as Reapers and Vanguards, against each other. It was very popular among the engineers, but the upper echelon eventually caught wind of it and shut it down. It is believed that Karaki took the fall for it, as the mastermind. &lt;br /&gt;
* They also suggest that he was reprimanded repeatedly for tinkering with various magitek projects.&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Karaki and I have a lot in common -- more than I'd have thought, you know? I like him, but! I wish he wouldn't be so ''mean'' sometimes... -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
* Karaki is very kind to me and my sister, I think it's because of her cookies...I just wish he would wear pants more often... -- [[Sasani Sani]]&lt;br /&gt;
* From what I hear, any thought he has immediately centers on who is trying to sex the other up. It explains why he thinks [[Eamont Desormaux]] and I was  a thing after hearing of me being with other men. -- [[Kellach Woods]]&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133811</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133811"/>
		<updated>2015-11-05T01:51:48Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Rare rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
* &amp;quot;...I thought only dragoons could jump that high? Is he a dragoon?&amp;quot; - '''Bewildered Child of the Brume'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133777</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133777"/>
		<updated>2015-11-05T00:58:29Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Uncommon rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
* &amp;quot;Masked uplander is gobbiefriend forever! Gives warm smiles and upholds Idyllshire ideals! However, gobbie doesn't know why gobbiefriend goes out of his way to look like ancient warrior.&amp;quot; - '''Idyllshire &amp;quot;guard&amp;quot; going about his patrol&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133775</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133775"/>
		<updated>2015-11-05T00:53:33Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Common rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
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| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
* &amp;quot;Aye? The mail carrier? That chocobo he rides around would fetch a good price, but it's too stubborn to tame. It'd kill itself and take a few hunters with it. Best leave it wild and helping the mail get where it needs to be.&amp;quot; - '''Chocobo Hunter, Tailfeather'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133773</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=133773"/>
		<updated>2015-11-05T00:50:07Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* History */ - Reclassified Recent News and History in order to accurately reflect recent events.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on. Scouring the land and finding no hints to the package, he asked the Postmoogles if he could open the package to hopefully get a hint that would allow him to find who he was supposed to deliver it. The package was revealed to be an ornate sword that looked outright ancient, a Wootz Scimitar of the ancient allagans, dripping with aether energies. It is currently in the safekeeping of [[Mysterium]] as they study it while he searches for the person who's supposed to receive the package... if they still live.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a much more strange thing was happening. As he was testing out the sword at [[Eamont Desormaux]]'s request, he accidentally injured the Elezen, who promptly cast Cure to take care of the wound... as Kellach fell unconscious for a short moment, casting the same spell. More importantly, he did not seem to remember that he actually did. Others saw him do it, and many are starting to figure out his special skill in Mimicry... and how it does not actually use his aether or that of the land's. It seems like his aether pattern has also changed - from a stormy sea of elements to a quilt-like pattern of the six elements as well as astral and umbral aether that rearranges itself as needs must. With great worry, he begins to investigate this skill, needing to ask his brother about very personal things that may be a side effect of that great illness of ten years and Toegisil's history...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=120051</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=120051"/>
		<updated>2015-09-10T15:22:32Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Areas of Expertise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=120050</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=120050"/>
		<updated>2015-09-10T15:18:24Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Affiliations and Known Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
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| stat_3_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=117531</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=117531"/>
		<updated>2015-09-02T06:05:54Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Known Haunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=116996</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=116996"/>
		<updated>2015-08-31T06:01:34Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: edited some things for readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* The Harbingers of Dawn Tavern Night&lt;br /&gt;
* Seeing him wander around.&lt;br /&gt;
* Bronze Lake&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=100996</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=100996"/>
		<updated>2015-07-05T05:20:14Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A Postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
Recent events led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* The Harbingers of Dawn Tavern Night&lt;br /&gt;
* Seeing him wander around.&lt;br /&gt;
* Bronze Lake&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99402</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99402"/>
		<updated>2015-06-28T00:52:52Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Likes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A Postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
Recent events led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate (?)&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Long, with highlights that change color depending on his outfit&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* The Harbingers of Dawn Tavern Night&lt;br /&gt;
* Seeing him wander around.&lt;br /&gt;
* Bronze Lake&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99401</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99401"/>
		<updated>2015-06-28T00:52:33Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Dislikes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A Postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
Recent events led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate (?)&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Long, with highlights that change color depending on his outfit&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pet crab, Pinchyshell&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* The Harbingers of Dawn Tavern Night&lt;br /&gt;
* Seeing him wander around.&lt;br /&gt;
* Bronze Lake&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99400</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99400"/>
		<updated>2015-06-28T00:51:29Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A Postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
Recent events led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate (?)&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Long, with highlights that change color depending on his outfit&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pet crab, Pinchyshell&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat Pinchyshell&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* The Harbingers of Dawn Tavern Night&lt;br /&gt;
* Seeing him wander around.&lt;br /&gt;
* Bronze Lake&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99398</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=99398"/>
		<updated>2015-06-28T00:50:08Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* OOC Inspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A Postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
Recent events led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate (?)&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Long, with highlights that change color depending on his outfit&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pet crab, Pinchyshell&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat Pinchyshell&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax in the legend.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* The Harbingers of Dawn Tavern Night&lt;br /&gt;
* Seeing him wander around.&lt;br /&gt;
* Bronze Lake&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=96501</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=96501"/>
		<updated>2015-06-12T01:40:00Z</updated>

		<summary type="html">&lt;p&gt;Kellach Woods: /* Rare rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
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A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A Postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
Recent events led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity two times. The Coerthas incident and the Voidsent one. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate (?)&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Long, with highlights that change color depending on his outfit&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pet crab, Pinchyshell&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat Pinchyshell&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. Particularly skilled in execution, though not in knowledge.&lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax in the legend.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* The Harbingers of Dawn Tavern Night&lt;br /&gt;
* Seeing him wander around.&lt;br /&gt;
* Bronze Lake&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Kellach Woods</name></author>
		
	</entry>
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