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	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=196616</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=196616"/>
		<updated>2016-09-13T22:31:33Z</updated>

		<summary type="html">&lt;p&gt;Mae: Age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara Ashdale&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 20)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers. They've since joined up with some other adventurers, traveling outside of Thanalan at times. A recent mishap has revealed that Kara has a talent for healing, and she has started taking training as a conjurer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Things have gotten better between Kara and Blade. They still exchange verbal jabs, but these days they're more friendly in nature.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara's friendship with Blue has progressed to the point where Kara unknowingly treats Blue like a baby sister.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Things have gotten complicated between Kara and Clive, but at the same time Kara's content with how things are. She still finds him to be a jerk and an asshole at times, but she enjoys his company.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight. This puppy has grown to direwolf proportions over the past year... and if his paws are any indication, he's still got a lot of growing to do.&lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara has reassessed her opinion of X'elo, and has found him to be less foolish than she originally thought of him. While he often comes up with over-the-top ideas, she's found him to be surprisingly competent.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Chiara_Foschiani ''Chiara Foschiani'']: Kara's opinion of Chiara is... mixed. On the one had, the older woman has at times been a voice of reason. On the other... the attempts to turn Kara into a 'lady' has been both annoying and embarrassing. &lt;br /&gt;
&lt;br /&gt;
- [https://wiki.ffxiv-roleplayers.com/pages/Tierney_Weaver ''Tyrnee Weaver'']: Kara and Blue were approached by a very-stoned &amp;quot;Tyrnee&amp;quot; in Vesper Bay. Between the woman's appearance, her habits, and some of her questions, Kara doesn't know what to make of &amp;quot;Tyrnee&amp;quot;. She does find it highly amusing that &amp;quot;Tyrnee&amp;quot; believed her claims of being a cross-dressing man.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Mr. Woody: An elemental residing in a conjurer's staff, Mr. Woody was loaned to Kara by the Conjurer's Guild to mentor her during her travels. So far, Kara has come to hate the 'staff' and it's constant barrage of bad tree jokes and puns.&lt;br /&gt;
&lt;br /&gt;
- ???(Male Keeper): A dark-coloured Miqo'te that has cropped up a couple times. Kara finds him extremely annoying, and feels his only purpose is to be a target for developing new insults.&lt;br /&gt;
&lt;br /&gt;
- ???(Female Keeper): Another dark-coloured Miqo'te that has recently started following the group. As far as Kara has heard, this Miqo'te hasn't introduced herself and spends a lot of her time muttering nonsense. Kara has decided that this one is 'mostly harmless', but still annoying.&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
- Goldsmithing Guild: Kara has become a member of the goldsmithing guild, however she is still low on the ladder due to her not spending a lot of time within the guild. When she is there, though, she is often pressed into being a delivery girl.&lt;br /&gt;
&lt;br /&gt;
- Conjurer's Guild: Kara does not consider herself an actual member of the guild -- while her ability to heal marks her as fairly competent, she struggles with -how- exactly to conjure and often burns herself out.&lt;br /&gt;
&lt;br /&gt;
- Dutiful Sisters of the Edelweiss: Kara has done a bit of work for the rogue's guild, though she would hardly consider herself a member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- After several embarrassing incidents where people added Clive's last name to her, Kara has chosen 'Ashdale' as her surname. The name was chosen at random from a registry book.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Conjurer (mechanics-wise, White Mage), Rogue (mechanics-wise, Ninja) and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=94841</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=94841"/>
		<updated>2015-06-02T20:55:55Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara Ashdale&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 18)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers. They've since joined up with some other adventurers, traveling outside of Thanalan at times. A recent mishap has revealed that Kara has a talent for healing, and she has started taking training as a conjurer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Things have gotten better between Kara and Blade. They still exchange verbal jabs, but these days they're more friendly in nature.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara's friendship with Blue has progressed to the point where Kara unknowingly treats Blue like a baby sister.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Things have gotten complicated between Kara and Clive, but at the same time Kara's content with how things are. She still finds him to be a jerk and an asshole at times, but she enjoys his company.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight. This puppy has grown to direwolf proportions over the past year... and if his paws are any indication, he's still got a lot of growing to do.&lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara has reassessed her opinion of X'elo, and has found him to be less foolish than she originally thought of him. While he often comes up with over-the-top ideas, she's found him to be surprisingly competent.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Chiara_Foschiani ''Chiara Foschiani'']: Kara's opinion of Chiara is... mixed. On the one had, the older woman has at times been a voice of reason. On the other... the attempts to turn Kara into a 'lady' has been both annoying and embarrassing. &lt;br /&gt;
&lt;br /&gt;
- [https://wiki.ffxiv-roleplayers.com/pages/Tierney_Weaver ''Tyrnee Weaver'']: Kara and Blue were approached by a very-stoned &amp;quot;Tyrnee&amp;quot; in Vesper Bay. Between the woman's appearance, her habits, and some of her questions, Kara doesn't know what to make of &amp;quot;Tyrnee&amp;quot;. She does find it highly amusing that &amp;quot;Tyrnee&amp;quot; believed her claims of being a cross-dressing man.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Mr. Woody: An elemental residing in a conjurer's staff, Mr. Woody was loaned to Kara by the Conjurer's Guild to mentor her during her travels. So far, Kara has come to hate the 'staff' and it's constant barrage of bad tree jokes and puns.&lt;br /&gt;
&lt;br /&gt;
- ???(Male Keeper): A dark-coloured Miqo'te that has cropped up a couple times. Kara finds him extremely annoying, and feels his only purpose is to be a target for developing new insults.&lt;br /&gt;
&lt;br /&gt;
- ???(Female Keeper): Another dark-coloured Miqo'te that has recently started following the group. As far as Kara has heard, this Miqo'te hasn't introduced herself and spends a lot of her time muttering nonsense. Kara has decided that this one is 'mostly harmless', but still annoying.&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
- Goldsmithing Guild: Kara has become a member of the goldsmithing guild, however she is still low on the ladder due to her not spending a lot of time within the guild. When she is there, though, she is often pressed into being a delivery girl.&lt;br /&gt;
&lt;br /&gt;
- Conjurer's Guild: Kara does not consider herself an actual member of the guild -- while her ability to heal marks her as fairly competent, she struggles with -how- exactly to conjure and often burns herself out.&lt;br /&gt;
&lt;br /&gt;
- Dutiful Sisters of the Edelweiss: Kara has done a bit of work for the rogue's guild, though she would hardly consider herself a member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- After several embarrassing incidents where people added Clive's last name to her, Kara has chosen 'Ashdale' as her surname. The name was chosen at random from a registry book.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Conjurer (mechanics-wise, White Mage), Rogue (mechanics-wise, Ninja) and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=94840</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=94840"/>
		<updated>2015-06-02T20:47:09Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara Ashdale&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 18)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers. They've since joined up with some other adventurers, traveling outside of Thanalan at times. A recent mishap has revealed that Kara has a talent for healing, and she has started taking training as a conjurer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Things have gotten better between Kara and Blade. They still exchange verbal jabs, but these days they're more friendly in nature.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara's friendship with Blue has progressed to the point where Kara unknowingly treats Blue like a baby sister.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Things have gotten complicated between Kara and Clive, but at the same time Kara's content with how things are. She still finds him to be a jerk and an asshole at times, but she enjoys his company.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight. This puppy has grown to direwolf proportions over the past year... and if his paws are any indication, he's still got a lot of growing to do.&lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara has reassessed her opinion of X'elo, and has found him to be less foolish than she originally thought of him. While he often comes up with over-the-top ideas, she's found him to be surprisingly competent.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Chiara_Foschiani ''Chiara Foschiani'']: Kara's opinion of Chiara is... mixed. On the one had, the older woman has at times been a voice of reason. On the other... the attempts to turn Kara into a 'lady' has been both annoying and embarrassing. &lt;br /&gt;
&lt;br /&gt;
- [https://wiki.ffxiv-roleplayers.com/pages/Tierney_Weaver ''Tyrnee Weaver'']: Kara and Blue were approached by a very-stoned &amp;quot;Tyrnee&amp;quot; in Vesper Bay. Between the woman's appearance, her habits, and some of her questions, Kara doesn't know what to make of &amp;quot;Tyrnee&amp;quot;. She does find it highly amusing that &amp;quot;Tyrnee&amp;quot; believed her claims of being a cross-dressing man.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Mr. Woody: An elemental residing in a conjurer's staff, Mr. Woody was loaned to Kara by the Conjurer's Guild to mentor her during her travels. So far, Kara has come to hate the 'staff' and it's constant barrage of bad tree jokes and puns.&lt;br /&gt;
&lt;br /&gt;
- ???(Male Keeper): A dark-coloured Miqo'te that has cropped up a couple times. Kara finds him extremely annoying, and feels his only purpose is to be a target for developing new insults.&lt;br /&gt;
&lt;br /&gt;
- ???(Female Keeper): Another dark-coloured Miqo'te that has recently started following the group. As far as Kara has heard, this Miqo'te hasn't introduced herself and spends a lot of her time muttering nonsense. Kara has decided that this one is 'mostly harmless', but still annoying.&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
- Goldsmithing Guild: Kara has become a member of the goldsmithing guild, however she is still low on the ladder due to her not spending a lot of time within the guild. When she is there, though, she is often pressed into being a delivery girl.&lt;br /&gt;
&lt;br /&gt;
- Conjurer's Guild: Kara does not consider herself an actual member of the guild -- while her ability to heal marks her as fairly competent, she struggles with -how- exactly to conjure and often burns herself out.&lt;br /&gt;
&lt;br /&gt;
Dutiful Sisters of the Edelweiss: Kara has done a bit of work for the rogue's guild, though she would hardly consider herself a member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- After several embarrassing incidents where people added Clive's last name to her, Kara has chosen 'Ashdale' as her surname. The name was chosen at random from a registry book.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Conjurer (mechanics-wise, White Mage), Rogue (mechanics-wise, Ninja) and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=54647</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=54647"/>
		<updated>2014-10-09T03:34:00Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara Ashdale&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 18)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers. They've since joined up with some other adventurers, traveling outside of Thanalan at times. A recent mishap has revealed that Kara has a talent for healing, and she has started taking training as a conjurer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: While Kara is still often disturbed by Blue's soulless gaze, she's gotten used to the Miqo'te's naivety and antics. She's also grateful for Blue's intervention and 'showing' her how to conjure.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Things have gotten complicated between Kara and Clive, but at the same time Kara's content with how things are. She still finds him to be a jerk and an asshole at times, but she enjoys his company.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara has reassessed her opinion of X'elo, and has found him to be less foolish than she originally thought of him. While he often comes up with over-the-top ideas, she's found him to be surprisingly competent.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Things have gotten better between Kara and Blade. They still exchange verbal jabs, but these days they're more friendly in nature. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Chiara_Foschiani ''Chiara Foschiani'']: Kara's opinion of Chiara is... mixed. On the one had, the older woman has at times been a voice of reason. On the other... the attempts to turn Kara into a 'lady' has been both annoying and embarrassing. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Mr. Woody: An elemental residing in a conjurer's staff, Mr. Woody was loaned to Kara by the Conjurer's Guild to mentor her during her travels. So far, Kara has come to hate the 'staff' and it's constant barrage of bad tree jokes and puns.&lt;br /&gt;
&lt;br /&gt;
- ???(Male Keeper): A dark-coloured Miqo'te that has cropped up a couple times. Kara finds him extremely annoying, and feels his only purpose is to be a target for developing new insults.&lt;br /&gt;
&lt;br /&gt;
- ???(Female Keeper): Another dark-coloured Miqo'te that has recently started following the group. As far as Kara has heard, this Miqo'te hasn't introduced herself and spends a lot of her time muttering nonsense. Kara has decided that this one is 'mostly harmless', but still annoying.&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
- Goldsmithing Guild: Kara has become a member of the goldsmithing guild, however she is still low on the ladder due to her not spending a lot of time within the guild. When she is there, though, she is often pressed into being a delivery girl.&lt;br /&gt;
&lt;br /&gt;
- Conjurer's Guild: Kara has only recently discovered her ability to conjure, and has even more recently been a member of the guild. Recognizing that she wouldn't be staying around for extended training, the guild gave her a staff that is inhabited by an elemental to mentor her during her travels. Kara suspects that this act was either some obscure joke on the conjurer's part or that she's being punished for some minor case of Greenwrath. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- After several embarrassing incidents where people added Clive's last name to her, Kara has chosen 'Ashdale' as her surname. The name was chosen at random from a registry book.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Conjurer (mechanics-wise, White Mage), and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=54646</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=54646"/>
		<updated>2014-10-09T03:32:12Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 18)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers. They've since joined up with some other adventurers, traveling outside of Thanalan at times. A recent mishap has revealed that Kara has a talent for healing, and she has started taking training as a conjurer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: While Kara is still often disturbed by Blue's soulless gaze, she's gotten used to the Miqo'te's naivety and antics. She's also grateful for Blue's intervention and 'showing' her how to conjure.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Things have gotten complicated between Kara and Clive, but at the same time Kara's content with how things are. She still finds him to be a jerk and an asshole at times, but she enjoys his company.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara has reassessed her opinion of X'elo, and has found him to be less foolish than she originally thought of him. While he often comes up with over-the-top ideas, she's found him to be surprisingly competent.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Things have gotten better between Kara and Blade. They still exchange verbal jabs, but these days they're more friendly in nature. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Chiara_Foschiani ''Chiara Foschiani'']: Kara's opinion of Chiara is... mixed. On the one had, the older woman has at times been a voice of reason. On the other... the attempts to turn Kara into a 'lady' has been both annoying and embarrassing. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Mr. Woody: An elemental residing in a conjurer's staff, Mr. Woody was loaned to Kara by the Conjurer's Guild to mentor her during her travels. So far, Kara has come to hate the 'staff' and it's constant barrage of bad tree jokes and puns.&lt;br /&gt;
&lt;br /&gt;
- ???(Male Keeper): A dark-coloured Miqo'te that has cropped up a couple times. Kara finds him extremely annoying, and feels his only purpose is to be a target for developing new insults.&lt;br /&gt;
&lt;br /&gt;
- ???(Female Keeper): Another dark-coloured Miqo'te that has recently started following the group. As far as Kara has heard, this Miqo'te hasn't introduced herself and spends a lot of her time muttering nonsense. Kara has decided that this one is 'mostly harmless', but still annoying.&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
- Goldsmithing Guild: Kara has become a member of the goldsmithing guild, however she is still low on the ladder due to her not spending a lot of time within the guild. When she is there, though, she is often pressed into being a delivery girl.&lt;br /&gt;
&lt;br /&gt;
- Conjurer's Guild: Kara has only recently discovered her ability to conjure, and has even more recently been a member of the guild. Recognizing that she wouldn't be staying around for extended training, the guild gave her a staff that is inhabited by an elemental to mentor her during her travels. Kara suspects that this act was either some obscure joke on the conjurer's part or that she's being punished for some minor case of Greenwrath. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- After several embarrassing incidents where people added Clive's last name to her, Kara has chosen 'Ashdale' as her surname. The name was chosen at random from a registry book.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Conjurer (mechanics-wise, White Mage), and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=41256</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=41256"/>
		<updated>2014-07-15T15:25:18Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 18)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Ever since she stole his necklace, Kara's relationship with Clive has been anything but smooth. They get along, they argue, they work well together, they fight, they are constantly frustrated with each other. Kara is known to call him &amp;quot;jerk&amp;quot; and &amp;quot;asshole&amp;quot; to his face, and while she has run off a couple times because she was angry with him, Clive seems to represent a point of safety and it typically isn't long before she returns. She has also admitted that she is attracted to him, which is another source of frustration between them.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara really doesn't know what to think of Blue. She finds her empty, soulless stare incredibly creepy and her ability to manipulate Kara with just a look disturbing.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her. &lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara finds him annoying most of the time, but recent events have at least brought up her opinion of X'elo. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Kara dislikes Blade because of his refusal to put their past (she stole from him. Once. And he got some of it back) behind him. She hates him because, by his own admission, they have somewhat similar backgrounds and while he's gone and made himself better, he seemed to refuse to believe or acknowledge that she is trying to do the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
''Currently, Kara is not affiliated with any guild, organization, Grand Company, or Free Company.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- Kara's surname (Ashdale) is unknown at this time, even to herself.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Pugilist, and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Luc%27a_Rhee&amp;diff=37957</id>
		<title>Luc'a Rhee</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Luc%27a_Rhee&amp;diff=37957"/>
		<updated>2014-06-10T19:11:12Z</updated>

		<summary type="html">&lt;p&gt;Mae: Created page with &amp;quot; category:Player Character {{Infobox-character | name = Luc'a Rhee | image =  | imagewidth = 200 | caption =  | title =  | gender = Male | race = Miqo'te | clan = Keeper o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Luc'a Rhee&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 31st Sun of the 5th Umbral Moon (Current age: 20)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Menphina, the Lover&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small and delicate-looking Keeper male. Luc'a's family traditionally lived in a rockier part of the Black Shroud, and his colouring is typical for his bloodline's adaptations: grey skin, dark hair and fur with green touches. In the moonlight, he blends in fairly well with whatever rocky outcropping he can fit his body into. His frailty is mostly attributed to an early childhood illness, but males of his bloodline do tend to run small as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=The_Gardener&amp;diff=33667</id>
		<title>The Gardener</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=The_Gardener&amp;diff=33667"/>
		<updated>2014-04-28T01:26:07Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = The Gardener&lt;br /&gt;
| image = GardenerProfilePic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;What do you want?&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = (Unknown)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Nophica, the Matron&lt;br /&gt;
| stat_3 = Residence&lt;br /&gt;
| stat_3_value = Wineport&lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stjavascript:void(0)at_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A mid-sized Midlander woman of indeterminable age with gold eyes. Her brown hair is rarely more than shoulder length, and the tips are always dyed red. She tends to keep flowers tucked in her hair or behind her ears, and her clothing choices are almost always some shade of red.&lt;br /&gt;
&lt;br /&gt;
She smells strongly of flowers and good loam, both of which almost mask another scent that is very clearly not body odor, but still rather unpleasant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
What is publicly known about the Gardener dates only as far back as her arrival to Wineport some years before the Calamity. Those that remember her arrival remember her as a thin, dirty woman who seemed to be in a state of shock and requesting a job to work in the vineyards, with free room and board and permission to grow plants in out-of-the-way parts of the land as her only pay. She has remained in Wineport ever since, producing so-called charms and potions in her free time to sell and trade for things that her contract with the vicar doesn't provide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
The Gardener still resides in Wineport, and still produces her charms and potions for sale or trade to anyone who is willing to track her down and meet her prices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
The Gardener is very distant and withdrawn, even with the very small few that she could be considered close with. Those who witnessed her arrival assumed she was suffering from shock; if she was, she has still not gotten over it. She does not seem to emotionally identify with people and situations, observing the world around her with a neutral expression. On rare occasions, she shows the capacity to feel mild irritation, but this seems to be about it.&lt;br /&gt;
&lt;br /&gt;
The exception to this, though, can be seen when she is interacting with plants. She can observed to be cheerful, almost normal, when she is actively gardening without others close-by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
''At this time, the Gardener does not appear to be affiliated with any group, Grand Company or Free Company''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- The Gardener does not seem to have a proper name; if she had one, she either forgot or buried it long ago.&lt;br /&gt;
&lt;br /&gt;
-- It is possible that the Gardener is insane. She is known to talk and hold extended conversations with plants.&lt;br /&gt;
&lt;br /&gt;
-- The Gardener's age is up for debate. Current estimates are somewhere between the ages of twenty and forty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open to walk-up RP. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=The_Gardener&amp;diff=33654</id>
		<title>The Gardener</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=The_Gardener&amp;diff=33654"/>
		<updated>2014-04-27T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = The Gardener&lt;br /&gt;
| image = GardenerProfilePic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;What do you want?&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = (Unknown)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Nophica, the Matron&lt;br /&gt;
| stat_3 = Residence&lt;br /&gt;
| stat_3_value = Wineport&lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stjavascript:void(0)at_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A mid-sized Midlander woman of indeterminable age with gold eyes. Her brown hair is rarely more than shoulder length, and the tips are always dyed red. She tends to keep flowers tucked in her hair or behind her ears, and her clothing choices are almost always some shade of red.&lt;br /&gt;
&lt;br /&gt;
She smells strongly of flowers and good loam, both of which almost mask another scent that is very clearly not body odor, but still rather unpleasant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
What is publicly known about the Gardener dates only as far back as her arrival to Wineport some years before the Calamity. Those that remember her arrival remember her as a thin, dirty woman who seemed to be in a state of shock and requesting a job to work in the vineyards, with free room and board and permission to grow plants in out-of-the-way parts of the land as her only pay. She has remained in Wineport ever since, producing so-called charms and potions in her free time to sell and trade for things that her contract with the vicar doesn't provide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
The Gardener still resides in Wineport, and still produces her charms and potions for sale or trade to anyone who is willing to track her down and meet her prices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
The Gardener is very distant and withdrawn, even with the very small few that she could be considered close with. Those who witnessed her arrival assumed she was suffering from shock; if she was, she has still not gotten over it. She does not seem to emotionally identify with people and situations, observing the world around her with a neutral expression. On rare occasions, she shows the capacity to feel mild irritation, but this seems to be about it.&lt;br /&gt;
&lt;br /&gt;
The exception to this, though, can be seen when she is interacting with plants. She can observed to be cheerful, almost normal, when she is actively gardening without others close-by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
''At this time, the Gardener does not appear to be affiliated with any group, Grand Company or Free Company''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- The Gardener does not seem to have a proper name; if she had one, she either forgot or buried it long ago.&lt;br /&gt;
&lt;br /&gt;
-- It is possible that the Gardener is insane. She is known to talk and hold extended conversations with plants.&lt;br /&gt;
&lt;br /&gt;
-- The Gardener's age is up for debate. Current estimates are somewhere between the ages of twenty and forty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=The_Gardener&amp;diff=33653</id>
		<title>The Gardener</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=The_Gardener&amp;diff=33653"/>
		<updated>2014-04-27T20:52:52Z</updated>

		<summary type="html">&lt;p&gt;Mae: Created page with &amp;quot; category:Player Character {{Infobox-character | name = The Gardener | image = GardenerProfilePic.png | imagewidth = 200 | caption = &amp;quot;What do you want?&amp;quot; | title =  | gende...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = The Gardener&lt;br /&gt;
| image = GardenerProfilePic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;What do you want?&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = (Unknown)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Nophica, the Matron&lt;br /&gt;
| stat_3 = Residence&lt;br /&gt;
| stat_3_value = Wineport&lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stjavascript:void(0)at_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A mid-sized Midlander woman of indeterminable age with gold eyes. Her brown hair is rarely more than shoulder length, and the tips are always dyed red. She tends to keep flowers tucked in her hair or behind her ears, and her clothing choices are almost always some shade of red.&lt;br /&gt;
&lt;br /&gt;
She smells strongly of flowers and good loam, both of which almost mask another scent that is very clearly not body odor, but still rather unpleasant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
What is publicly known about the Gardener dates only as far back as her arrival to Wineport some years before the Calamity. Those that remember her arrival remember her as a thin, dirty woman who seemed to be in a state of shock and requesting a job to work in the vineyards, with free room and board and permission to grow plants in out-of-the-way parts of the land as her only pay. She has remained in Wineport ever since, producing so-called charms and potions in her free time to sell and trade for things that her contract with the vicar doesn't provide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
The Gardener still resides in Wineport, and still produces her charms and potions for sale or trade to anyone who is willing to track her down and meet her prices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
The Gardener is very distant and withdrawn, even with the very small few that she could be considered close with. Those who witnessed her arrival assumed she was suffering from shock; if she was, she has still not gotten over it. She does not seem to emotionally identify with people and situations, observing the world around her with a neutral expression. On rare occasions, she shows the capacity to feel mild irritation, but this seems to be about it.&lt;br /&gt;
&lt;br /&gt;
The exception to this, though, can be seen when she is interacting with plants. She can observed to be cheerful, almost normal, when she is actively gardening without others close-by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
''At this time, the Gardener does not appear to be affiliated with any group, Grand Company or Free Company''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- The Gardener does not seem to have a proper name; if she had one, she either forgot or buried it long ago.&lt;br /&gt;
&lt;br /&gt;
-- It is possible that the Gardener is insane. She is known to talk and hold extended conversations with plants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:GardenerProfilePic.png&amp;diff=33652</id>
		<title>File:GardenerProfilePic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:GardenerProfilePic.png&amp;diff=33652"/>
		<updated>2014-04-27T19:58:09Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Marsh_Mallow&amp;diff=31933</id>
		<title>Marsh Mallow</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Marsh_Mallow&amp;diff=31933"/>
		<updated>2014-04-12T23:47:32Z</updated>

		<summary type="html">&lt;p&gt;Mae: Created page with &amp;quot; category:Player Character {{Infobox-character | name = Marsh Mallow | image = Marshmallowforprofile.png | imagewidth = 200 | caption = &amp;quot;Yyyyyeeeeeeeessss..?&amp;quot; | title =  |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Marsh Mallow&lt;br /&gt;
| image = Marshmallowforprofile.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;Yyyyyeeeeeeeessss..?&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| citizenship =&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 32nd Sun of the 6rd Umbral Moon (Current age: Unknown)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Nymeia, the Spinner&lt;br /&gt;
| stat_3 = Residence&lt;br /&gt;
| stat_3_value = Wineport&lt;br /&gt;
| stat_4 = Nicknames&lt;br /&gt;
| stat_4_value = Mallow, Marshmallow&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stjavascript:void(0)at_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A little Lalafell with reddish eyes and blue hair that is often pulled back in pigtails. She often tucks fresh flowers into her hair, behind her ears, or into hats she's wearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
If Mallow ever had a proper home or Dunesfolk name, she has either forgotten it or deemed it irrelevant. Her first memories seem to be of &amp;quot;a place full of flowers, and a lady who took care of me&amp;quot;. Her sense of time is rather vague, so she has no idea exactly how long ago this event was.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
While Mallow does seem to roam wherever she pleases, she is most often seen in Wineport. What exactly she is doing is up for debate, though when asked she often responds that she is either gathering seeds, collecting strays, or taking care of her Minions (with a capital 'M').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Mostly cheerful and bubbly, with perhaps a dash of crazy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
''TBA''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
''At this time, Mallow does not appear to be affiliated with any group, Grand Company or Free Company''&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
- It is ENTIRELY possible that Mallow is insane: she claims to be able to hear flowers, and is known to pass on cryptic messages to people based on what the flowers told her.&lt;br /&gt;
&lt;br /&gt;
- Mallow has a hard time remembering names. Perhaps the best example of this is with her own kitten, who in the course of an hour can go from &amp;quot;Private First-Class Mandred Fuzzyboots the Third&amp;quot; to &amp;quot;General Tam-Lin von Fuzzybutt&amp;quot;. She remembers faces quite well, though.&lt;br /&gt;
&lt;br /&gt;
- Mallow's name is often confused for the confection, 'marshmallow'. She is, in fact, named after the plant, [http://en.wikipedia.org/wiki/Althaea_officinalis Marsh Mallow]. She will respond to Marshmallow or Mallow equally. But not 'Marsh'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Marshmallowforprofile.png&amp;diff=31932</id>
		<title>File:Marshmallowforprofile.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Marshmallowforprofile.png&amp;diff=31932"/>
		<updated>2014-04-12T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31644</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31644"/>
		<updated>2014-04-10T17:58:11Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 17)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Ever since she stole his necklace, Kara's relationship with Clive has been anything but smooth. They get along, they argue, they work well together, they fight, they are constantly frustrated with each other. Kara is known to call him &amp;quot;jerk&amp;quot; and &amp;quot;asshole&amp;quot; to his face, and while she has run off a couple times because she was angry with him, Clive seems to represent a point of safety and it typically isn't long before she returns. She has also admitted that she is attracted to him, which is another source of frustration between them.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara really doesn't know what to think of Blue. She finds her empty, soulless stare incredibly creepy and her ability to manipulate Kara with just a look disturbing.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her. &lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara finds him annoying most of the time, but recent events have at least brought up her opinion of X'elo. &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Kara dislikes Blade because of his refusal to put their past (she stole from him. Once. And he got some of it back) behind him. She hates him because, by his own admission, they have somewhat similar backgrounds and while he's gone and made himself better, he seemed to refuse to believe or acknowledge that she is trying to do the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
''Currently, Kara is not affiliated with any guild, organization, Grand Company, or Free Company.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- Kara's surname (Ashdale) is unknown at this time, even to herself.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Pugilist, and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31643</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31643"/>
		<updated>2014-04-10T17:56:48Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 17)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Ever since she stole his necklace, Kara's relationship with Clive has been anything but smooth. They get along, they argue, they work well together, they fight, they are constantly frustrated with each other. Kara is known to call him &amp;quot;jerk&amp;quot; and &amp;quot;asshole&amp;quot; to his face, and while she has run off a couple times because she was angry with him, Clive seems to represent a point of safety and it typically isn't long before she returns. She has also admitted that she is attracted to him, which is another source of frustration between them.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara really doesn't know what to think of Blue. She finds her empty, soulless stare incredibly creepy and her ability to manipulate Kara with just a look disturbing.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
&lt;br /&gt;
- X'elo Maimhov: Kara finds him annoying most of the time, but recent events have at least brought up her opinion of X'elo.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Kara dislikes Blade because of his refusal to put their past (she stole from him. Once. And he got some of it back) behind him. She hates him because, by his own admission, they have somewhat similar backgrounds and while he's gone and made himself better, he seemed to refuse to believe or acknowledge that she is trying to do the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
''Currently, Kara is not affiliated with any guild, organization, Grand Company, or Free Company.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- Kara's surname (Ashdale) is unknown at this time, even to herself.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Pugilist, and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31579</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31579"/>
		<updated>2014-04-09T20:25:47Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 17)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Ever since she stole his necklace, Kara's relationship with Clive has been anything but smooth. They get along, they argue, they work well together, they fight, they are constantly frustrated with each other. Kara is known to call him &amp;quot;jerk&amp;quot; and &amp;quot;asshole&amp;quot; to his face, and while she has run off a couple times because she was angry with him, Clive seems to represent a point of safety and it typically isn't long before she returns. She has also admitted that she is attracted to him, which is another source of frustration between them.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the camp that Kara grew up in. Oddly, though, Kara has no solid memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara really doesn't know what to think of Blue. She finds her empty, soulless stare incredibly creepy and her ability to manipulate Kara with just a look disturbing.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Kara dislikes Blade because of his refusal to put their past (she stole from him. Once. And he got some of it back) behind him. She hates him because, by his own admission, they have somewhat similar backgrounds and while he's gone and made himself better, he seemed to refuse to believe or acknowledge that she is trying to do the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
''Currently, Kara is not affiliated with any guild, organization, Grand Company, or Free Company.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- Kara's surname (Ashdale) is unknown at this time, even to herself.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Pugilist, and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31565</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31565"/>
		<updated>2014-04-09T17:52:27Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 17)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Ever since she stole his necklace, Kara's relationship with Clive has been anything but smooth. They get along, they argue, they work well together, they fight, they are constantly frustrated with each other. Kara is known to call him &amp;quot;jerk&amp;quot; and &amp;quot;asshole&amp;quot; to his face, and while she has run off a couple times because she was angry with him, Clive seems to represent a point of safety and it typically isn't long before she returns. She has also admitted that she is attracted to him, which is another source of frustration between them.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the bandit camp that Kara grew up in. Oddly, though, Kara has no memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara really doesn't know what to think of Blue. She finds her empty, soulless stare incredibly creepy and her ability to manipulate Kara with just a look disturbing.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Kara dislikes Blade because of his refusal to put their past (she stole from him. Once. And he got some of it back) behind him. She hates him because, by his own admission, they have somewhat similar backgrounds and while he's gone and made himself better, he seemed to refuse to believe or acknowledge that she is trying to do the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
''Currently, Kara is not affiliated with any guild, organization, Grand Company, or Free Company.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- Kara's surname (Ashdale) is unknown at this time, even to herself.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Pugilist, and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31564</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31564"/>
		<updated>2014-04-09T17:50:46Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 17)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=='''Appearance'''==&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Early History'''==&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Current History'''==&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Personality'''==&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Relationships'''==&lt;br /&gt;
'''DISCLAIMER:''' The following information is to be considered out of character knowledge, and if I suspect that information is being used I will consider it godmoding and dismissed as such. This is my character's opinions, not mine, so do not assume that if I dislike you in character that I also hate you out of character. Characters that appear here are ones Kara has encountered either a) at least three times or b) the interaction was significant enough for her to remember.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Clive_Stark ''Clive Stark'']: Ever since she stole his necklace, Kara's relationship with Clive has been anything but smooth. They get along, they argue, they work well together, they fight, they are constantly frustrated with each other. Kara is known to call him &amp;quot;jerk&amp;quot; and &amp;quot;asshole&amp;quot; to his face, and while she has run off a couple times because she was angry with him, Clive seems to represent a point of safety and it typically isn't long before she returns. She has also admitted that she is attracted to him, which is another source of frustration between them.&lt;br /&gt;
&lt;br /&gt;
- Whisper Willow: It has come to be known that Whisper was one of the leaders of the bandit camp that Kara grew up in. Oddly, though, Kara has no memories of the Roegadyn woman; only Whisper's mannerisms and how she handles matters are familiar. Kara unconsciously treats Whisper as if she was a stern aunt.&lt;br /&gt;
&lt;br /&gt;
- Max: The puppy that Clive gave Kara as a gift (secretly a punishment) for Starlight.&lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Neutral&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Bartolomeo Filangieri: Kara encountered this man while she was gnawing on yet another 'issue with Clive', and his advice helped her resolve some internal issues about Clive. Unfortunately, that same advice came at a bad time and resulted in some more complications... and if she ever sees him again, she wants to give him a friendly punch in the face.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blue_Vann ''Blue'']: Kara really doesn't know what to think of Blue. She finds her empty, soulless stare incredibly creepy and her ability to manipulate Kara with just a look disturbing.&lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Valeria_Idavoll ''Valeria Idavoll'']: Kara finds her a little overbearing, but not too bad. Kara is even kind enough to forgive and forget that Valeria tried to arrest her.  &lt;br /&gt;
&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Horace_Rook ''???'']: Kara never got the man's name, and she would never admit it, but the lecture he gave her in Busccaron's Druthers about growing up and bettering herself had an impact on her. &lt;br /&gt;
=== &amp;lt;br/&amp;gt;&amp;lt;u&amp;gt;''&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://ffxiv-roleplayers.com/wiki/index.php?title=Blade_Belisaire ''Blade Belisaire'']: Kara dislikes Blade because of his refusal to put their past (she stole from him) behind him. She hates him because, by his own admission, they have somewhat similar backgrounds and while he's gone and made himself better, he seemed to refuse to believe or acknowledge that she is trying to do the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Affiliations'''==&lt;br /&gt;
&lt;br /&gt;
''Currently, Kara is not affiliated with any guild, organization, Grand Company, or Free Company.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Other Notes'''==&lt;br /&gt;
-- Kara's surname (Ashdale) is unknown at this time, even to herself.&lt;br /&gt;
&lt;br /&gt;
-- The camp that took Kara in and raised her was, in actuality, a bandit camp. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Out of Character Information'''==&lt;br /&gt;
For the most part, I am almost always open walk-up RP in Ul'dah and Thanalan. Please, though, send me a /tell BEFORE you engage me, just so I am aware of your presence and I can adjust anything I need to, as I am not always running around 100% in-character or could be engaged in an out-of-character activity.&lt;br /&gt;
&lt;br /&gt;
At this time, only Archer, Pugilist, and Goldsmithing are my in-character classes/jobs. Miner and Botanist could be debated, depending on where I am currently located/what I'm looking for. Bard is only in-character when I have to swap to it for higher-level content, and the swap is out-of-character.&lt;br /&gt;
&lt;br /&gt;
Please be aware that I am prone to disconnecting. I play on a mobile connection, and sometimes there are dead zones on the highway, I go through a tunnel or into an underground facility, or the location I'm at has buildings or structures around that create a sort of Faraday cage. When this happens, please allow me up to ten minutes to reconnect as it is not uncommon for me to be in a dead-zone for several minutes only to encounter the 3102 boss when I try to log back in. I also may have to abruptly AFK for periods of time; I often help my husband with his job, and that includes checking weather reports, highway conditions, navigation, paperwork, fueling, load securement and inspections.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31290</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31290"/>
		<updated>2014-04-07T18:39:22Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 17)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early History===&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
===Current History===&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
-- Kara's surname (Ashdale) is unknown at this time, even to herself.&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31288</id>
		<title>Kara Ashdale</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kara_Ashdale&amp;diff=31288"/>
		<updated>2014-04-07T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Mae: Created page with &amp;quot; category:Player Character {{Infobox-character | name = Kara (Ashdale) | image = Profile_pic.png | imagewidth = 200 | caption = &amp;quot;... I didn't do it.&amp;quot; | title =  | gender =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Kara (Ashdale)&lt;br /&gt;
| image = Profile_pic.png&lt;br /&gt;
| imagewidth = 200&lt;br /&gt;
| caption = &amp;quot;... I didn't do it.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon (Current age: 17)&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Azyema, the Warden&lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
A small Highlander with a thin, athletic build, Kara has darker skin and short brown hair that shows signs of sun-bleaching. Her eyes are somewhat angular and yellow, and her ears are pierced. Her clothes seem to be chosen more for function over style, and for the most part seems to prefer things that cover her skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early History===&lt;br /&gt;
Where Kara was born, and who her parents are, is unknown. She was found as the sole survivor of an ill-fated caravan in Thanalan by a semi-nomadic camp, and was taken in. She was estimated to be about three years old at the time.&lt;br /&gt;
&lt;br /&gt;
The years spent living in the camp were decent enough; the other members were of mixed race and clan (with the exception of Elezen. They were oddly -- or perhaps not so oddly -- unrepresented), and she easily passed from tent to tent, campfire to campfire, learning and being entertained by anyone who had the time to deal with an inquisitive youngster. By the time she was ten she could hunt small animals with a bow, find water and food in the arid lands, make serviceable (but not always aesthetically pleasing) clothes and functional tools, and perform a myriad other tasks and tricks that were common knowledge for members of the camp.&lt;br /&gt;
&lt;br /&gt;
Her twelfth year proved to be a rather bad year. The camp was raided, and most of the members were rounded up, chained up, and dragged off. Kara and a handful of other children managed to escape the raid, and they made their way to Ul'dah and lived for a while as street-kids. And then came the Calamity...&lt;br /&gt;
&lt;br /&gt;
The two years after the Calamity saw the erosion of the group of children. One had died under a pile of rubble when a piece of Dalamud struck Ul'dah and caused a wall to tumble into the street. Another disappeared one day; grabbed by slavers or caught by a guard, the others never found out. The two eldest moved on to more unsavory opportunities. This left just Kara and another boy her age. They did not get along, so they soon parted company. Kara moved back into Thanalan, choosing to live outside Ul'dah and utilize the skills she had learned in the camp. Thievery and banditry supplemented what she could not provide for herself, and she managed to eke out a comfortable enough lifestyle. &lt;br /&gt;
&lt;br /&gt;
A small fish in a big pond, Kara's activities were considered a minor annoyance. No warrants have been issued for her arrest and while she fancied herself as &amp;quot;Clever Kara&amp;quot;, her name was never really known or came anywhere near infamous.&lt;br /&gt;
&lt;br /&gt;
===Current History===&lt;br /&gt;
Kara's transformation from rogue to adventurer was born from, in her perspective, a series of unlucky events. She was caught several times picking pockets during an odd 'hunting trip' in Ul'dah, though she managed to weasel her way out of being handed over to the Brass Blades. One of the few things she was able to get away with that night was some money and a necklace stolen from a Hyur man.&lt;br /&gt;
&lt;br /&gt;
She was caught by him a few days later, when she boldly (or, rather, foolishly) took the bait for a trap the Hyur and a Roegadyn had set. She was hit with a dart anointed with a sleeping agent, and carried back to the refugee camp where the Hyur and the Roegadyn were living. Kara's punishment was handed over to the Roegadyn, who decided to hang Kara by her wrists from a nearby baobab tree and charge travelers and passerby a coin to throw rotten food and mud at Kara. When the Hyur found out, he surprisingly seemed upset about Kara's punishment and cut her down from the tree and helped her back into the camp to clean up. It was decided afterwards that she was going to 'work off' her debt to the Hyur.&lt;br /&gt;
&lt;br /&gt;
While the debt has, by this time, been worked off, she is still in the company of the Hyur. Both have managed to work their way out of the refugee camp and into Ul'dah, and gain recognition as adventurers.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Kara could probably be best described as being moody and flighty. She goes from emotion to emotion in the blink of an eye, and is prone to running off when she's upset or confused.&lt;br /&gt;
&lt;br /&gt;
Her morality is perhaps a bit skewed. She feels no guilt or remorse for how she was raised or how she's lived and survived (and actually will display pride in such, if she doesn't perceive a danger of getting arrested). She does not believe in 'Good vs. Evil', instead seeing things as 'Me/Us vs. Them'. This viewpoint often leads to a wonderful mess of contradictions and sometimes hypocrisy. The one thing someone can be certain of, though, when dealing with her: she does not lie to those she considers a friend, but everyone else is fair game for stories and scams.&lt;br /&gt;
&lt;br /&gt;
Kara has an odd habit of 'forgetting' things that greatly upset her. This seems to be a coping technique of some sort, where she will pretend something never happened.&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
''Coming soon''&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Profile_pic.png&amp;diff=31282</id>
		<title>File:Profile pic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Profile_pic.png&amp;diff=31282"/>
		<updated>2014-04-07T14:50:31Z</updated>

		<summary type="html">&lt;p&gt;Mae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mae</name></author>
		
	</entry>
</feed>