<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naunet</id>
	<title>RPC Library - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naunet"/>
	<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/pages/Special:Contributions/Naunet"/>
	<updated>2026-07-01T02:01:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62827</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62827"/>
		<updated>2014-12-02T19:39:49Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
&lt;br /&gt;
From first breath to last.&lt;br /&gt;
&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
The shaman may at times entreat the various elemental spirits to protect or otherwise not harm the tribe. If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'rahto Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'zhumi Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'iara Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'tahjha Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mana Haaz]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62823</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62823"/>
		<updated>2014-12-02T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Traditions, Rituals and beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
&lt;br /&gt;
From first breath to last.&lt;br /&gt;
&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
The shaman may at times entreat the various elemental spirits to protect or otherwise not harm the tribe. If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'rahto Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'zhumi Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'iara Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'tahjha Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mana Haaz]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62822</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62822"/>
		<updated>2014-12-02T19:18:36Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Traditions, Rituals and beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
&lt;br /&gt;
From first breath to last.&lt;br /&gt;
&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'rahto Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'zhumi Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'iara Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'tahjha Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mana Haaz]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62821</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62821"/>
		<updated>2014-12-02T19:13:11Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Nunh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'rahto Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'zhumi Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'iara Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'tahjha Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mana Haaz]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62820</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62820"/>
		<updated>2014-12-02T19:12:47Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'rahto Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'zhumi Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'iara Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'tahjha Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mana Haaz]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62819</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62819"/>
		<updated>2014-12-02T19:12:00Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Females */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'zhumi Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'iara Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'tahjha Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mana Haaz]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62818</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62818"/>
		<updated>2014-12-02T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Dispossessed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62817</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62817"/>
		<updated>2014-12-02T19:10:17Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62816</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62816"/>
		<updated>2014-12-02T19:10:08Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
K'deiki Nhyt&lt;br /&gt;
K'jhanhi (former Nunh)&lt;br /&gt;
K'takka Jihm&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62815</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62815"/>
		<updated>2014-12-02T19:09:28Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Traditions, Rituals and beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes oral history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62814</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62814"/>
		<updated>2014-12-02T19:08:21Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
===The Second Migration===&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62813</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62813"/>
		<updated>2014-12-02T19:07:08Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females. Following the decimation of the Calamity, the tribe lost one of their Nunhs, leaving K'yohko as their remaining father. Hipparion Nunhs are responsible for the care-giving of children and the elderly, and when not busy with that they will assist in maintenance of clothing, shelter, tools, and food around the tribe's camp.&lt;br /&gt;
&lt;br /&gt;
The heads of the tribe's family &amp;quot;government&amp;quot; are the Elders. They may hear counsel from other respected family members but ultimately their word is law; there is a deeply ingrained respect towards the Elders taught to every member of the Hipparion tribe from birth. Currently the Elders are K'deiki Nhyt, K'jhanhi (former Nunh), and K'takka Jihm.&lt;br /&gt;
&lt;br /&gt;
Beneath the Elders, the tribe's structure branches outward to fill a number of roles. The huntresses and those rare Tias who choose a hunting path are often seen in the same light as many military heroes are in other cultures - glorified for strength and might, admired for the way they provide for their family, though they can just as quickly be taken down if they prove a failure in the field. The hunting group is typically led by a single Head Huntress, who achieves that rank through repeated demonstration of leadership and skill. K'iara Thalen took up the mantle of Head Huntress after the Calamity decimated the tribe's population. &lt;br /&gt;
&lt;br /&gt;
The spiritual leader of the tribe is the shaman, who also typically has a small number of students assisting him or her, studying to be their replacement when their time comes. They act as mental, spiritual, and physical doctors, as well as keepers of tribal history and lore. They play significant roles in many Hipparion rites, from birth to death. The tribe's last shaman, K'piru Jhanhi, abandoned the tribe without fully training a successor. K'zhumi Bashir has done admirably in filling that gap and has melded the tribe's traditional practices with knowledge gained from an expedition to La Noscea to study from arcanists in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
One or two trusted individuals act as enforcers of the Elders' decrees and are responsible for meting out punishment when applicable. K'ile Tia has been one such enforcer for many years.&lt;br /&gt;
&lt;br /&gt;
Firedancers hold a unique position in the Hipparion social structure. They could be huntresses or caregivers, a shaman, or even a Nunh. They earn their title by proving themselves spiritually worthy enough to earn the blessings of the Elders, who bestow upon each Firedancer a single, small stone containing the knowledge for a single spell: the spontaneous summoning of fire. Their role lies primarily in participating in various ceremonies in a theatrical, artistic, and spiritual manner. Their dances can be beautiful or terrifying and require years of training to perfect. The battle at Carteneau and the following Calamity killed all but one of the tribe's trained Firedancers.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62812</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62812"/>
		<updated>2014-12-02T18:48:06Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Traditions, Rituals and beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
In addition to a ceremonial burning, the tribal shaman is responsible for administering certain rites to transfer the dead individual's spirit into the next realm. The rites involve a sun-like pattern drawn in the sand, circled by old bones of hunts past kept by the shaman for this specific purpose. Sage is rubbed and burned while the shaman speaks the following words over a personal article of the dead:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Warden consumes, so does she shelter.&lt;br /&gt;
From birth, to Hunt, to love, and to death.&lt;br /&gt;
From first breath to last.&lt;br /&gt;
From destruction to renewal.&lt;br /&gt;
Her Flame welcomes and protects, punishes and brings to an end.&lt;br /&gt;
Into the Warden's warmth I send you, to be reborn,&lt;br /&gt;
To rejoin with those waiting,&lt;br /&gt;
And to wait for those yet to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is said that the shaman makes a brief, metaphysical connection with the spirit of the dead during the rite, that they can see the aether of the lost loved one gathered and guide it to the flame. To outsiders, though, it may simply look like an outdated tribal practice.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the tribe's esteemed fire dancers move in ancient patterns with fire-lit staffs around the pyre. It is a time of great celebration and hope.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  It involves a blend of alchemy, spiritual prayer, more standard medicinal treatments involving herbs and other materials available in the desert, and a unique method of aetheric manipulation. The latter is a well-kept secret.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
'''Initiating a Hunt'''&lt;br /&gt;
&lt;br /&gt;
The huntresses and hunters of the Hipparion tribe would never venture out without the blessings of their Elders and the spirits at their back. The details and length of this ritual vary throughout the year, expanded upon to mark times of significance (such as a recent ceremony marking the first hunt in the tribe's new home in Eastern Thanalan), or shortened for routine. Fire is central to the ritual, either a small campfire or a great bonfire depending on the significance of the time, as are the Elders. For these ceremonies it is they who speak to the spirits of the land, rather than the tribe's shaman, though the contents of their prayers vary from hunt to hunt. It typically involves invocations of past huntresses, nature spirits, and of course Azeyma's wisdom and strength.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62809</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=62809"/>
		<updated>2014-12-02T18:01:39Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speculation}}&lt;br /&gt;
&lt;br /&gt;
[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the people of the tribe dance around the great pyre.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  This could be anything from a herbal poultice to sucking out the venom from scorpion stings.  In recent generations the conjurers have been sought out and their teachings and magical aptitude have been adapted into the shamans knowledge of desert readies.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21836</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21836"/>
		<updated>2013-12-13T01:11:25Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* The Calamity and the Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'raqi and K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the people of the tribe dance around the great pyre.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  This could be anything from a herbal poultice to sucking out the venom from scorpion stings.  In recent generations the conjurers have been sought out and their teachings and magical aptitude have been adapted into the shamans knowledge of desert readies.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Rocky this is for you :P&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21835</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21835"/>
		<updated>2013-12-13T01:09:27Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* The Calamity and the Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'raqi and K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the people of the tribe dance around the great pyre.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  This could be anything from a herbal poultice to sucking out the venom from scorpion stings.  In recent generations the conjurers have been sought out and their teachings and magical aptitude have been adapted into the shamans knowledge of desert readies.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Rocky this is for you :P&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. One of their nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21308</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21308"/>
		<updated>2013-12-07T03:20:26Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'raqi and K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the people of the tribe dance around the great pyre.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  This could be anything from a herbal poultice to sucking out the venom from scorpion stings.  In recent generations the conjurers have been sought out and their teachings and magical aptitude have been adapted into the shamans knowledge of desert readies.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Rocky this is for you :P&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. One of their nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
Very few returned, following the Calamity. The tribe's family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:K-Tribe-family-tree.jpg&amp;diff=17167</id>
		<title>File:K-Tribe-family-tree.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:K-Tribe-family-tree.jpg&amp;diff=17167"/>
		<updated>2013-10-11T22:38:30Z</updated>

		<summary type="html">&lt;p&gt;Naunet: Naunet uploaded a new version of &amp;amp;quot;File:K-Tribe-family-tree.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hipparion Tribe Family Tree&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14593</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14593"/>
		<updated>2013-09-12T03:01:03Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Wikiprofilepic.png&lt;br /&gt;
| imagewidth = 514&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
'''Personality Traits Chart'''&lt;br /&gt;
&lt;br /&gt;
[[File:Anti traitschart.png]]&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14575</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14575"/>
		<updated>2013-09-12T02:21:13Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Wikiprofilepic.png&lt;br /&gt;
| imagewidth = 514&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 47&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
'''Personality Traits Chart'''&lt;br /&gt;
&lt;br /&gt;
[[File:Anti traitschart.png]]&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14573</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14573"/>
		<updated>2013-09-12T02:19:32Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Wikiprofilepic.png&lt;br /&gt;
| imagewidth = 514&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 48&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
'''Personality Traits Chart'''&lt;br /&gt;
&lt;br /&gt;
[[File:Anti traitschart.png]]&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14512</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=14512"/>
		<updated>2013-09-11T19:22:24Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Wikiprofilepic.png&lt;br /&gt;
| imagewidth = 514&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
'''Personality Traits Chart'''&lt;br /&gt;
&lt;br /&gt;
[[File:Anti traitschart.png]]&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Wikiprofilepic.png&amp;diff=14511</id>
		<title>File:Wikiprofilepic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Wikiprofilepic.png&amp;diff=14511"/>
		<updated>2013-09-11T19:21:44Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Soliloquy_Tavern_Menu&amp;diff=12698</id>
		<title>Soliloquy Tavern Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Soliloquy_Tavern_Menu&amp;diff=12698"/>
		<updated>2013-08-23T04:13:31Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Desserts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Soliloquy Tavern| Soliloquy Main Page]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-family:verdana,geneva,sans-serif&amp;quot;&amp;gt;'''Drinks'''&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;'''House Terms'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; ====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''Red's Poison''' - Rolanberry Wine&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Abai's Poison''' - Sour Red&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Miname's Poison''' - Bloodbrine Pale Ale&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Wolfie's Poison''' - Corvus Reserve Whiskey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Wine'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
======&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Reds'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;======&lt;br /&gt;
'''- Sour Red -'''&amp;lt;br/&amp;gt;For the cheap and masochistic at heart. (La Noscea)&lt;br /&gt;
&lt;br /&gt;
'''- Menage A Trois''' -&amp;lt;br/&amp;gt;Floral berry and dried apricot flavors finishing with smooth tannins. (La Noscea)&lt;br /&gt;
&lt;br /&gt;
'''- Red Diamond Merlot''' -&amp;lt;br/&amp;gt;Light garnet color, Opens with aromas of berry and black cherry, flavors with hints of mocha and clove. (Thanalan)&lt;br /&gt;
&lt;br /&gt;
'''- Iron Lake Cabernet Sauvignon -'''&amp;lt;br/&amp;gt;Aromas of black peppercorn, cedar, and blackberries. (La Noscea)&lt;br /&gt;
&lt;br /&gt;
'''- Larkscall Syrah -'''&amp;lt;br/&amp;gt;Big and bold with an oaky finish with solid tannin structure. (The Black Shroud)&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Whites'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;======&lt;br /&gt;
'''- U'ghamaro Peak Sauvingon Blanc -'''&amp;lt;br/&amp;gt;Clean and crisp with gooseberry and grapefruit. (La Noscea)&lt;br /&gt;
&lt;br /&gt;
'''- Wander's Road Pinot Grigio -'''&amp;lt;br/&amp;gt;Clean spring morning dew flavor with hints of honey and lime. (La Noscea)&lt;br /&gt;
&lt;br /&gt;
'''- Larkscall White Zinfandel -'''&amp;lt;br/&amp;gt;Fresh aromas and flavors of summer berries, citrus, and honeydew melon. (The Black Should)&lt;br /&gt;
&lt;br /&gt;
'''- Director Eolande Chardonnay  -'''&amp;lt;br/&amp;gt;Multi-layered Chardonay with hints of toasted almond, caramel and butter. (Thanalan)&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Dessert Wines'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;======&lt;br /&gt;
&lt;br /&gt;
'''- Falcon's Nest Ice Wine -'''&amp;lt;br/&amp;gt;Intense flavors of honey, lemon, star fruit quince and brown sugar with a sweet citrus finish. (Coerthas)&lt;br /&gt;
&lt;br /&gt;
'''- Featherfall Ice Wine -'''&amp;lt;br/&amp;gt;An explosion of luscious red berries, delicate yet complex hints of spice and rhubarb with a fresh lime finish. (Coerthas)&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Blush Wines'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;======&lt;br /&gt;
&lt;br /&gt;
'''- Ala Mhigo Pink  -'''&amp;lt;br/&amp;gt;Blush wine for the fine wine lover, slightly sweet and fruity. Made with viognier. (Gyr Abania)&lt;br /&gt;
&lt;br /&gt;
'''- Southern La Noscea Sangria -'''&amp;lt;br/&amp;gt;Wonderfully flavored and exceptionally balanced with a classic finish. (La Noscea)&lt;br /&gt;
&lt;br /&gt;
======&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Fruit Wines'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;======&lt;br /&gt;
'''- Wineport Rasberry (La Noscea) -'''&amp;lt;br/&amp;gt;A tart raspberry wine with the classic finish Wineport is known for.&lt;br /&gt;
&lt;br /&gt;
'''- Wineport Rolanberry (La Noscea) -'''&amp;lt;br/&amp;gt;A tart red rolanberry wine with hints of peach and apple.&lt;br /&gt;
&lt;br /&gt;
'''- Brittle Bark Rolanberry (Mor Dhona) -'''&amp;lt;br/&amp;gt;A sweet rolanberry wine imported from Mor Dhona, the next best thing to biting into fresh rolanberry.&lt;br /&gt;
&lt;br /&gt;
'''- Valineaux Vintages Pomegranate (Thanalan) -'''&amp;lt;br/&amp;gt;Made from estate-grown pomegranates, one of the world's most flavorful and colorful vintages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Beer'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt; ====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Bloodbrine Pale Ale -'''&amp;lt;br/&amp;gt;As hopsy as Miname can find it, with origins on the Northern Bloodbrine Sea.&lt;br /&gt;
&lt;br /&gt;
'''- Coerthas Stout -'''&amp;lt;br/&amp;gt;A dark ale, brewed from toasted malt, full flavored with a high alcohol content for surviving the mountain winters.&lt;br /&gt;
&lt;br /&gt;
'''- Plainsfolk Saison -'''&amp;lt;br/&amp;gt;A farmhouse ale, light and crisp, brewed from wild yeast and perfect for summer evenings.&lt;br /&gt;
&lt;br /&gt;
'''- Porter Pick Me Up -'''&amp;lt;br/&amp;gt;A straightforward brown beer with air-roasted coffee mingled with the malt to create a subtly sweet finish.&lt;br /&gt;
&lt;br /&gt;
'''- Vylbrand Cider -'''&amp;lt;br/&amp;gt;Hard apple cider from local La Noscean orchards.&lt;br /&gt;
&lt;br /&gt;
'''- Hawthorne Hut Honey Mead -'''&amp;lt;br/&amp;gt;Made from the finest honey found in Eastern Black Shroud apiaries.&lt;br /&gt;
&lt;br /&gt;
'''- Labrys Lambic -'''&amp;lt;br/&amp;gt;Raspberry, peach and cherry fruit beer imported from the Farreach.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Liquor'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Glugnix's Rocky Chocobo -'''&amp;lt;br/&amp;gt;Pain in a bottle. Lethal, highly flammable outside and inside the body, and potent enough to kill flies, houseplants and those with weak constitutions in the immediate area. But it gets the job done fast!&lt;br /&gt;
&lt;br /&gt;
'''- Indigo Deep -'''&amp;lt;br/&amp;gt;Dark rum, aged locally in heavily charred oak barrels and flavored with caramel, clove and vanilla. The tavern's preferred rum, aged longer than our others, as well as longer than honestly necessary to knock you off your feet.&lt;br /&gt;
&lt;br /&gt;
'''- Pearl Rum -'''&amp;lt;br/&amp;gt;A white rum, dry and light-bodied, pale in color and sweet in flavor. It is produced from sugarcane harvested on The Pearl in the Ash sea, where it takes its name.&lt;br /&gt;
&lt;br /&gt;
'''- Spiced Rum -'''&amp;lt;br/&amp;gt;Straight off the docks of Limsa Lominsa before they can ship it anywhere else. A city favorite- no, staple.&lt;br /&gt;
&lt;br /&gt;
'''- Corvus Reserve Whiskey -'''&amp;lt;br/&amp;gt;Aged briefly in charred oak casks, this whiskey has smoky wood tones and an earthy scent, carrying the caramel flavors of toasted grain malt, finishing with vanilla and spices, and the heat of any quality whiskey.&lt;br /&gt;
&lt;br /&gt;
'''- Dalamud Fall, Corvus Rarest Vintage –'''&amp;lt;br/&amp;gt;A number of large sherry casks were secreted away in a cave on the La Noscean cliffs, years ago. The fall of Dalamud left these casks undisturbed for much longer than intended, and when recovered, a priceless brew was discovered. The scent carries floral and fruity notes, while the palate is treated to warm wood tones, slight earthiness, and the finish carries through with licorice and spice notes with the slightest heat. A rare whiskey with a distinct character for a discerning palate.&lt;br /&gt;
&lt;br /&gt;
'''- Vodka -'''&amp;lt;br/&amp;gt;The classic, distilled from popotos, with a smooth taste and heady aroma.&lt;br /&gt;
&lt;br /&gt;
'''- Thanalan Tequila -'''&amp;lt;br/&amp;gt;Distilled from an oddly shaped species of cacti in Thanalan and possessing a unique taste all its own.&lt;br /&gt;
&lt;br /&gt;
'''- Twelveswood Absinthe -'''&amp;lt;br/&amp;gt;A shockingly green spirit derived from wormwood, green anise and sweet fennel, resulting in a liquorish flavor with a slightly woody aftertaste.&lt;br /&gt;
&lt;br /&gt;
'''- Gridanian Gin -'''&amp;lt;br/&amp;gt;A spirit distilled from barley, and flavored with juniper berries, coriander, angelica, herbs and spices and a variety of other natural ingredients which are added to the grain mash during distillation.&lt;br /&gt;
&lt;br /&gt;
'''- Various Cordials, Schnapps &amp;amp; Liqueurs -'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Cocktails'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''Flaming Tonberry's Torch''' - Pineapple juice, Grenadine, Spiced Rum&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lemon Drop''' - Vodka, Lemon Juice, Sugar Cube; Shake&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Desert Rose''' - Tequila, Rolanberry Liqueur&amp;lt;br/&amp;gt;&lt;br /&gt;
'''The Amaranth''' - Amaretto, Rolanberry Cream Tequila&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Drunken Moogle''' - Vodka, Orange Liquerec, Vanilla Liqueur, Grapefruit Juice, Cherry on Top&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cactuar''' - Melon Liqueur, Sour Apple Schnapps, Cranberry Juice&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cutie Pie''' - Apple Cider. Honey Whiskey, Stick of Cinnamon&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Carbuncle''' - Blue Curacao, White or Spiced Rum, Ginger Beer, Lime Juice, Rolanberry Garnish&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ifrit''' - Cinnamon Whiskey, Cream Soda&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Garuda''' - La Noscean Cream, Creme de Menthe, Cream&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Shiva '''- White Rum, Blue Curacao, Pineapple, Ice; blend&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Titan''' - La Noscean Cream, Coffee Liqueur, Vodka (or Tequila), Chocolate Syrup&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ramuh''' - Blue Curacao, Raspberry Liqueur, Lemon Vodka, Cranberry Juice, Lemon Juice, Lime Juice, Simple Syrup, Club Soda&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Leviathan''' - Blue Curacao, Dark Rum, Light Rum, Cream of Coconut, Pineapple Juice&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Maelstrom''' - Blackberry Brandy, Raspberry Schnapps, Cranberry Juice, Splash Orange Juice&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immortal Flame''' - Chai Tea, La Noscean Cream, Splash Honey Whiskey&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Twin Adder''' - Beer or Mead, Cider, Optional Splash Black Currant Cordial&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Barracuda Knight''' - Dark Rum, Ginger Beer&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Syndicate''' - Gold Flecked Cinnamon Schnapps, Butterscotch Schnapps, La Noscea Cream&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Greenswrath''' - Absinthe, Gin, Orange Liqueur&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Moltove Mirage''' - cherry brandy, lime juice, simple syrup, shot of high proof WHITE rum on the side, shot of white rum on the side; customer gambles and puts one shot in (tender drinks the other!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Virgin Cocktails'''&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''Tonberry's Torch''' - Pineapple juice, Grenadine&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-family:verdana,geneva,sans-serif&amp;quot;&amp;gt;'''Dishes'''&amp;lt;/span&amp;gt;==&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Appetizers'''&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Knotty Dough -'''&amp;lt;br/&amp;gt;Served with a variety of dipping sauces, these knots of dough are baked to golden perfection and served up piping hot. The perfect companion for a nice warm ale.&lt;br /&gt;
&lt;br /&gt;
'''- Mtoto Popoto -'''&amp;lt;br/&amp;gt;A twice baked popoto with hot sauce(sriracha) mixed into the mashed popoto. Covered with a cloak of white cheese and sprinkled with bacon mail.&lt;br /&gt;
&lt;br /&gt;
'''- Calimerri -'''&amp;lt;br/&amp;gt;A whole fried squid, frayed at the end and batter dipped to golden perfection. A touch of fire to the frayed end provides a bit of char to match the tail of Soliloquy's favorite troublemaker.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Miname's Specialty Rolls'''&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Chocoroll -'''&amp;lt;br/&amp;gt;A light and fluffy chocobo shaped sweet roll filled with spiced lemon meringue. No moko grass in this sweet treats, I swear!&lt;br /&gt;
&lt;br /&gt;
'''- Morboroll -'''&amp;lt;br/&amp;gt;A rich and decadent chocolate sweet roll shaped like a Morbol and filled with a sweetened mun tuy bean paste. No bad breath here, but you'll be afflicted with a stack of cravings for more.&lt;br /&gt;
&lt;br /&gt;
'''- Orollbon -'''&amp;lt;br/&amp;gt;A savory roll with a spicy kick! Shaped like an Orobon, this roll is filled with a tangy mixture of popotoes, chiles, and sauteed aldgoat. They may be small, but they pack a mean punch!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Soups'''&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Day After Soup -'''&amp;lt;br/&amp;gt;A light and tangy soup of dodo broth served with carrots, zuchinni, onions, and red chilis. The perfect thing to help wake your senses after a night of revalrie.&lt;br /&gt;
&lt;br /&gt;
'''- Ocean's Bounty -'''&amp;lt;br/&amp;gt;An aromatic blend of shrimp, crab, carp, and calamari simmered in a rich fish broth. Served with a side of steamed rice and seaweed salad.&lt;br /&gt;
&lt;br /&gt;
'''- Blood Red Bounty -'''&amp;lt;br/&amp;gt;The spicier cousin of the Ocean's Bounty, this soup brings the heat with added chilis and a tangy vinegar kick.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Salads'''&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Marmot Food -'''&amp;lt;br/&amp;gt;Mixed greens, carrots, and crushed walnuts are dressed with a sweet apple vinegarette.&lt;br /&gt;
&lt;br /&gt;
'''- A Real Salad -'''&amp;lt;br/&amp;gt;Mixed greens, shredded carrots, cucumbers, and bell peppers. Topped with a grilled dodo fillet and served with a warm red wine vinegarette.&lt;br /&gt;
&lt;br /&gt;
'''- The Zesiro -'''&amp;lt;br/&amp;gt;A succulent mix of freshly picked and prepared seasonal fruits, drizzled with a rolanberry glaze and served with a saucer of whipped sweet cream.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Entrees'''&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Chuck N Cluck -'''&amp;lt;br/&amp;gt;A thick cut Aldegoat steak, cooked to order and served with a side of deep fried chicken fingers. Served with a sweet and tangy dipping sauce and thick cut popoto fries.&lt;br /&gt;
&lt;br /&gt;
'''- The Catch of the Day -'''&amp;lt;br/&amp;gt;Three randomly selected fish, brought fresh from the docks and put to the fire to order. Grilled to perfection, they are presented on a bed of steamed greens with a side of lemon and herb dressing.&lt;br /&gt;
&lt;br /&gt;
'''- Miname's Revenge -'''&amp;lt;br/&amp;gt;A roasted dodo breast, fried dodo fingers, and dodo pate. Served with a side of grilled bread and a roasted popoto, this dish immortalizes Miname's unending loathing of the fat, awkward birds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====&amp;lt;u&amp;gt;'''Desserts'''&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;lt;div style =&amp;quot;padding-left: 15px&amp;quot;&amp;gt;&lt;br /&gt;
'''- Hope Springs Eternal -'''&amp;lt;br/&amp;gt;A delicately sweet blondie cupcake topped with blueberries and filled with a borderline acerbic lemon tart filling. Rumors abound that Miname will someday make one with a sweet center, but who knows when THAT will be?&lt;br /&gt;
&lt;br /&gt;
'''- The White Knight -'''&amp;lt;br/&amp;gt;A simple and no-nonsense vanilla cake with an extremely sweet chocolate frosting surrounding it. Decorated with Myllor's signature fauxhawk, crafted from chocolate mousse and shavings of dark chocolate. Optionally served with an Erish Cream cupcake cheekily askance on top.&lt;br /&gt;
&lt;br /&gt;
'''- Rolan the Sheets -'''&amp;lt;br/&amp;gt;A surprisingly strong rolanberry and rum tart, served flambéed to simulate the proprietor's flowing fiery locks.&lt;br /&gt;
&lt;br /&gt;
[[File:Z06GnwJ.jpg]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sah%27ot_Kith&amp;diff=12678</id>
		<title>Sah'ot Kith</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sah%27ot_Kith&amp;diff=12678"/>
		<updated>2013-08-23T02:05:02Z</updated>

		<summary type="html">&lt;p&gt;Naunet: Created page with &amp;quot; category:Player Character {{Infobox-character | name = Sah'ot Kith | image = Sah'otkith.png | imagewidth = 486 | caption = Sah'ot Kith | title =  | gender = Female | citi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Sah'ot Kith&lt;br /&gt;
| image = Sah'otkith.png&lt;br /&gt;
| imagewidth = 486&lt;br /&gt;
| caption = Sah'ot Kith&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 32&lt;br /&gt;
| stat_2 = Relationship Status&lt;br /&gt;
| stat_2_value = Single&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Known Occupation&lt;br /&gt;
| stat_4_value = Former poacher, now oversees the CRA's efforts in Gridania&lt;br /&gt;
| stat_5 = Primary Linkshell&lt;br /&gt;
| stat_5_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' The Shroud&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Unknown&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Unknown&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' Unknown&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' None&lt;br /&gt;
&lt;br /&gt;
'''Children:''' None&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Personality Traits Chart'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Sah%27otkith.png&amp;diff=12635</id>
		<title>File:Sah'otkith.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Sah%27otkith.png&amp;diff=12635"/>
		<updated>2013-08-23T00:41:24Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=10481</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=10481"/>
		<updated>2013-08-09T18:01:17Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
'''Personality Traits Chart'''&lt;br /&gt;
&lt;br /&gt;
[[File:Anti traitschart.png]]&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=10480</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=10480"/>
		<updated>2013-08-09T18:00:15Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
[[File:Anti traitschart.png]]&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=10479</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=10479"/>
		<updated>2013-08-09T18:00:03Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
[[File:Anti traitschart.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Anti_traitschart.png&amp;diff=10478</id>
		<title>File:Anti traitschart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Anti_traitschart.png&amp;diff=10478"/>
		<updated>2013-08-09T17:58:45Z</updated>

		<summary type="html">&lt;p&gt;Naunet: Personality Traits Chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personality Traits Chart&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:K-Tribe-family-tree.jpg&amp;diff=8963</id>
		<title>File:K-Tribe-family-tree.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:K-Tribe-family-tree.jpg&amp;diff=8963"/>
		<updated>2013-08-02T02:33:02Z</updated>

		<summary type="html">&lt;p&gt;Naunet: Naunet uploaded a new version of &amp;amp;quot;File:K-Tribe-family-tree.jpg&amp;amp;quot;: Hipparion Tribe Family Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hipparion Tribe Family Tree&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:K-Tribe-family-tree.jpg&amp;diff=8962</id>
		<title>File:K-Tribe-family-tree.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:K-Tribe-family-tree.jpg&amp;diff=8962"/>
		<updated>2013-08-02T02:31:46Z</updated>

		<summary type="html">&lt;p&gt;Naunet: Hipparion Tribe Family Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hipparion Tribe Family Tree&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=8442</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=8442"/>
		<updated>2013-07-29T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though lit by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=8436</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=8436"/>
		<updated>2013-07-29T21:39:32Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wind buffeted their desperate race over dunes, tossing up sand into near-panicked faces and churning the clouds above. They had seen the fall of Dalamud even at this great a distance, had watched the storm of smoke and cloud blot out the moon and stars until they could barely see the sand beneath their feet. They fled west, towards the thin line on the horizon that marked the cliffs bordering the Sagolii desert, a scattered, ruined tribe of children and elderly and those otherwise incapable of fighting. In the midst of them K'piru kept her eyes wide, watching the bobbing heads of children, counting frequently, praying.&lt;br /&gt;
&lt;br /&gt;
A great roar shook the air and the ground beneath them, sent several of their chocobos tumbling down one side of a dune, and then the desert was bathed in yellow-orange light. The air grew searing hot, almost painful to breathe. Their bodies cast long shadows as though light by an afternoon sun, but the black forms twisted into silent horrors under the light of fire filling the sky. Their screams lost in the roar of great blasts of heat and light cutting with explosive power through the night, the fleeing tribe cowered and stumbled towards the cliffs, hoping for safety but expecting death.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
Sand gave way beneath her knees and thin fingers sunk deep into its rough grains. All around her there was mourning, and this time K'piru found she could cry.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7838</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7838"/>
		<updated>2013-07-26T07:42:37Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, of the freshly made nunh who had listened to her theories and even tried to understand her equations, and of the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
It was only later that she realized two bodies had not been on display. When she questioned those who had been at war, they said simply that they had not been found, likely incinerated in the devastating attack from the primal Bahamut. K'piru hoped their deaths had been quick.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7837</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7837"/>
		<updated>2013-07-26T07:41:06Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Dispossessed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hipparion Tribe&lt;br /&gt;
[Boring Hipparion.jpg]&lt;br /&gt;
Sagolii Desert&lt;br /&gt;
Miqo'te&lt;br /&gt;
Seekers of the Sun&lt;br /&gt;
Tribe Indicator: K' (Pronounced koo)&lt;br /&gt;
Tribe Beast: The Mighty Hipparion&lt;br /&gt;
Tribe Leaders: The Council of Elders&lt;br /&gt;
Tribe Size: Approx 75 Heads&lt;br /&gt;
Breeding Nunh: K'raqi and K'yohko&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active nunh at any given time. Ideally, each nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training, or a formal challenge is issued.&lt;br /&gt;
&lt;br /&gt;
Formal challenges only occur when they are for the title of &amp;quot;nunh.&amp;quot; This can be a tia challenging a current nunh, or two or more tia fighting over the unclaimed title of nunh. Informal challenges have less stipulations and consequences, but still follow the same general rules.&lt;br /&gt;
&lt;br /&gt;
The loser is determined by &amp;quot;first blood.&amp;quot; The loser will be sent to the bottom rung of the tribe's ranks, and expected to perform menial tasks and unpleasant jobs - they must work their way back up into more respectable work.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is allowed theoretically, but looked down upon. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and a nunh. Tribe members are considered able to consent to sex at age 16.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal miqo'te culture, only particular males in a tribe, called nunhs, are allowed to pass on their genes. The other males of the tribe are tias. It's important to note that the distinction between tia and nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many tias, however, may wish to become a nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current nunhs. In order to challenge a nunh, the tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenger tia and the nunh engage in ritual combat that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a nunh is part of the way of life for tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since.&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  &lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|500px]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7836</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7836"/>
		<updated>2013-07-26T07:39:34Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, the freshly made nunh who had listened to her theories and even tried to understand her equations, and the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
It was only later that she realized two bodies had not been on display. When she questioned those who had been at war, they said simply that they had not been found, likely incinerated in the devastating attack from the primal Bahamut. K'piru hoped their deaths had been quick.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7835</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7835"/>
		<updated>2013-07-26T07:38:42Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Rhalgr’s fury rumbled menacingly in the sky above, dark clouds swarming above them with eerie speed and flickering with pale, green light. The first drops of rain struck K’piru’s small, round face in icy, fat blobs, smacking against her skin in an increasingly rapid staccato.&lt;br /&gt;
&lt;br /&gt;
Minutes later, a huntress returned with warnings of a flash flood, and the entire tribe was set into chaotic, hurried motion. Her tiny feet slapped and sloshed against wet sand, sinking in and pulling out with thick slurping sounds as she ran, ushered forward with the other children. The sky flashed and the world around her flashed with it, flickering dark and then light and then dark again in a way that made those around her seem to move in stop-motion. She stumbled and saw the moving bodies flickering past her, called out, felt the mouth of the desert engulfing her foot like a ravenous monster, and then she was free and she could feel the sand sinking between now bare toes as she ran.&lt;br /&gt;
&lt;br /&gt;
She tasted salt in the water that poured down her face.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
A steady arm, smooth, straight posture, gaze unblinking in the early morning sun. The twine of the huntress’s bow creaked faintly as it drew tight, and K’piru watched, along with half a dozen other children, as their teacher’s body seemed to suddenly relax into its motions.&lt;br /&gt;
&lt;br /&gt;
The sandworm squirming lazily in the valley below bellowed as the first arrow struck its pillowy flesh, screeched at the second that followed soon after, and a third sent it crashing to the sand where it spasmed and groaned out its death throws. K’piru couldn’t tear her eyes away from the scene, even as her vision wavered and she realized that the echoing cries in her skull were her own screams. Someone laid heavy hands on her shoulders and forcibly turned her away, but she saw the frowns of the other children, their tanned skin clad in hunting leathers, young, lithe bodies ready to make their own first kills.&lt;br /&gt;
&lt;br /&gt;
K’piru did not return to the hunt after that day.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
She could hear laughter outside, mixed with fake roars and self-made sound effects of battle. Silhouettes wove back and forth across the thin hide of one of the tent she’d helped her father and another Nunh erect several days ago, lithe bodies accentuated with the sharp curve of a bow on their backs, a dagger at their hips, their tails flapping like ribbons behind them. K’piru huddled lower behind a rack of food stores, parchment and charcoal in hand and ears pulled flat against her skull.&lt;br /&gt;
&lt;br /&gt;
All signs pointed to the huntresses having decided to gather the children and take them out, to teach them the skills they would need to better contribute to the tribe. Glancing down at her papers and the carefully scratched out multiplication tables, interspersed with sketched out diagrams of the sun’s travels across the horizon, K’piru held her breath and waited.&lt;br /&gt;
&lt;br /&gt;
Sunlight knifed through the dim tent suddenly, and she flinched, scooting further backwards, holding her papers in front of her as though they could hide her from what she knew must be K’jhul or K’takka, or even her mother, esteemed huntress K’deiki. Instead of the stern lecture and firm hand on her wrist that she expected, however, a low giggle followed by the shuffling of feet reached her ears. Curiosity piqued, she lowered the parchment enough to squint through the light towards the silhouette before her.&lt;br /&gt;
&lt;br /&gt;
A darkly tanned boy, red hair catching the sun behind him so that it looked like his head had caught fire, stood grinning at her from behind the flap of the tent. His ears flicked one way and then the other, and then with deliberate slowness, he brought one finger to his mouth. They stood that way in silence for several moments, ice blue eyes meeting her own green ones, and then he lowered his finger and backed away slowly.&lt;br /&gt;
&lt;br /&gt;
She could still hear the laughter and play fighting outside as the hide slipped back into place, but K’piru smiled. Not today, for her. Thanks to him, at least.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
With the cool, shifting sand at her back and the endless blue-black of night stretched out above her, flecked with thousands of tiny pin-pricks of light, K’piru could for a moment pretend she was flying, soaring between each bright point. She could measure each distance in finger lengths, time her travel from star to star, carve shapes in the sky that her mind knew meant something, was significant.&lt;br /&gt;
&lt;br /&gt;
A sharp call behind her pulled her down from the sky, and she returned to the slow, evening activities of the tribe with reluctance.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
He had managed to prove himself as one of the tribe’s new Nunh’s only weeks ago and was riding high on the confidence that came with such an accomplishment. K’piru watched silently as he swaggered from one end of their current camp to the next, broad mouth grinning, tail swooshing gaily in his wake. He looked obnoxious to K’piru, even though he did seem to try and catch her eye every time his little parade passed her by.&lt;br /&gt;
&lt;br /&gt;
She divided her attention that afternoon between the charts scratched out in charcoal on her lap and the testing grin of a friend who had come into his own.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
The first child, contrary to common wisdom, had actually come the easiest. K’thalen had stayed with her, sweating and staring wide-eyed at her belly as she slowly crushed the bones of his hand and brought a new member into the folds of the tribe. K’airi.&lt;br /&gt;
&lt;br /&gt;
He wasn’t with her for the second, or ten years later, the third, but K’piru didn’t mind. She was happier for the presence of the midwives as the second daughter came backwards and the third simply refused to come at all until significant prodding. K’thalen would have been nothing more than a useless distraction in those moments.&lt;br /&gt;
&lt;br /&gt;
Not to mention she had threatened him with evisceration if he had set one foot in that tent, sweating buckets and looking like he was going to be sick. It wasn’t like he was the one giving birth.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
The day her eldest returned with her first kill, skin shining with sweat under the mid-day sun and practically glowing with pride, K’piru found herself struck with a sudden desperation, an unrelenting need to impress upon the younger two – K’airos and K’aijeen – the importance of expanding their minds. It wasn’t that she saw the hunters of their tribe as dull, but it was only natural to want to transfer one’s values into your children. Her own parents had attempted to do so to her.&lt;br /&gt;
&lt;br /&gt;
When she sat them both down for the first time, parchment and charcoal in hand, she had prepared herself to be firm, prepared herself for the likelihood that there would be resistance. The wary expressions on both of their faces suggested things would go exactly as she expected.&lt;br /&gt;
&lt;br /&gt;
K’airos grudgingly accepted the lessons, even if she didn’t put much time into studying; at least that acceptance was something K’piru could find it in herself to be grateful for, even if she did silently blame herself for waiting so long to try and reach them. Her youngest daughter, however, seemed to find every excuse under the sun whenever K’piru deemed it time for practice.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until years later that she recognized the similarities between herself and K'aijeen. By then, however, it was too late.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
At times, K’aijeen worried her. The girl seemed fascinated with healing, but in a way that left K’piru uncomfortable. She tried to capitalize on her daughter’s interest, but their relationship grew more and more strained by the day.&lt;br /&gt;
&lt;br /&gt;
It was more than worry. The truth was that K’aijeen scared her.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
The sand beneath her feet seemed to shake with the unrealized weight of Dalamud hovering so terrifyingly near above them. Looking away from the roiling maelstrom in the sky – the moon’s mass tearing through clouds and stirring up violent winds – was not enough to escape it as its foreboding glow reflected off every available surface and seemed to cast the entire world in an otherworldly, orange light.&lt;br /&gt;
&lt;br /&gt;
K’airi and K’airos had left several weeks ago, along with many other women in the tribe. Eorzea was embroiled in war against an empire K’piru had only a passing understanding of but had grown to fear, and even their simple tribe had sent out who it could spare to help in the war effort. It had meant saying goodbye to two of her children. It had meant recognizing that they were grown and perfectly capable of making their own decisions. It had meant accepting the likelihood that she would never see them again. She could only manage two of those things.&lt;br /&gt;
&lt;br /&gt;
When a number of the men in the tribe left a day later, unwilling to stand idle while their world was threatened on all sides, K’thalen was with them. She found she couldn’t weep, but not for a lack of wanting, or trying.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
Those that returned to the tribe in the days following the Calamity were far fewer in number than those who left. They came somber and shaken, steps sinking heavily into the sand with the weight of a burden unspeakable. There was no sound of laughter from the children, no happy greetings, not even a sweet breath of relief that they had been spared. Everything was grey - from the mood and from the ash that still rained down from the sky - and everything was completely, utterly silent. K'piru stood amongst the members who had remained in the desert, watching the slow, small procession approach them. She saw the lingering fear and despair in the eyes of the walking, and saw long shapes wrapped in white cloth slung across the backs of weary chocobos.&lt;br /&gt;
&lt;br /&gt;
They laid the shapes out in a line along a sloping dune. The Elders came, pulled back the cloth from faces battered, burned, and broken, and then finally there was sound. It choked from the tribe in a chorus of grief, terrifying wails flung skyward with desperation. Within it all, K'piru stood silent, frozen, watching the lifeless face of the young boy who had kept her hidden from the huntresses, the freshly made nunh who had listened to her theories and even tried to understand her equations, and the friend she had shared love with.&lt;br /&gt;
&lt;br /&gt;
It was only later that she realized two bodies had not been on display. When she questioned those who had been at war, they said simply that they had not been found, likely incinerated in the devastating attack from the primal Bahamut. K'piru hoped their deaths had been quick.&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
K’piru noticed the change in the air long before the ship she’d found passage on reached the docks of Limsa Lominsa. Gone was the dry heat, the musky scent of sand, the vaguely sweet aroma of sweaty bodies plodding over dunes and through valleys in search of their next temporary home. She’d been nearly overwhelmed with claustrophobia for the first day on the ship, and that feeling didn’t leave even as she stepped off the boarding plank and onto the wooden path that would take her into her new home.&lt;br /&gt;
&lt;br /&gt;
Limsa Lominsa’s winding, white stone walls towered above her like great, lurching giants, their tops spinning to even wilder heights with cylindrical towers topped with banners flicking madly in the wind. She smelled salt and rot and an undertone of something dirty that left her tail twitching anxiously and her skin itchy.&lt;br /&gt;
&lt;br /&gt;
Another passenger jostled her shoulder, and K’piru spun dizzily, feeling like one of those brightly colored pennants dangling so impossibly high above the city. Only luck kept her from tumbling into the bay.&lt;br /&gt;
&lt;br /&gt;
Drawing in a deep breath of resolve, she straightened, turned once again towards Limsa Lominsa, and took the first steps toward leaving behind the desert, her family, her memories, and her name.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7822</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7822"/>
		<updated>2013-07-26T07:17:51Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Other Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
====Hobbies====&lt;br /&gt;
&lt;br /&gt;
====Professional Affiliations====&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7820</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7820"/>
		<updated>2013-07-26T07:16:25Z</updated>

		<summary type="html">&lt;p&gt;Naunet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi (no longer in contact)&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh (deceased)&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
&lt;br /&gt;
Thin lines along the seams of expression on her face – her mouth, her eyes, her cheeks – the less than perfect skin elsewhere, her nearly completely greyed hair, and the way her weight has settled at her hips and thighs all speak to the age of this Sun Seeker miqo’te. She perhaps looks older than she is, though she’s by no means young. At the same time, her not infrequent business trips outside Limsa Lominsa have kept her otherwise healthy and given her some amount of muscle definition in her limbs – not that one would generally be able to tell unless doing rather improper things.&lt;br /&gt;
&lt;br /&gt;
Antimony dresses modestly, plainly, and functionally: thickly woven robes or cowls, sturdy boots (usually polished, but if she’s been on the road, they’re likely dust-covered), hair neat and clean and done up but not in any elaborate style. When on the road, she carries a simple, wooden staff, though she rarely uses it for anything more than a walking stick. A pair of wire-framed glasses is ever present on her face, speaking to vision marred by her age and years of pouring through reams of cramped numbers. Sometimes the humid coastal air of La Noscea leaves her with achy joints.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Having lived alone for the past five years, and never very much of a social butterfly to begin with, Antimony has grown rather used to solitude. She doesn’t decline company, but she doesn’t entirely know how to act around others in a casual setting, which has in the past led to her making comments that are easily misconstrued or otherwise inappropriate. If she realizes what she’s done, she’ll generally try to laugh it off and excuse it as a sign of her age. This, combined with a general unwillingness to speak about her personal feelings or thoughts, can result in conversations that remain shallow, like two acquaintances exchanging pleasantries. She can be dragged into deeper debates, but only with great reluctance. This tendency may change if she begins to develop stronger connections with other people, but it will take time.&lt;br /&gt;
&lt;br /&gt;
She has a very strong protective streak in her that can often force her into actions that would normally go against her otherwise conflict-avoiding persona. She was once a mother, and that instinct has never left her, even when her children did. Overall, Antimony is a kind-hearted soul, albeit stubborn, and generally gives everyone the benefit of the doubt – sometimes to a degree that can and has gotten her in trouble.&lt;br /&gt;
&lt;br /&gt;
Her intellectual aptitude is largely self-taught and something she can be rather self-conscious about, or even downright resentful towards others who have had educational opportunities she didn’t. Her skill with manipulating numbers is a source of pride while simultaneously a source of anxiety, as she constantly worries she’s missed something or made an obvious mistake without realizing it. It’s largely for this reason that she’s procrastinated for so long in submitting some of her hobby’s work to the arcanist guild in Limsa.&lt;br /&gt;
&lt;br /&gt;
The loss of her family affected her deeply, but she has spent the last five years working past it, with variable degrees of success. The demands of her work have certainly helped.&lt;br /&gt;
&lt;br /&gt;
===Other Info===&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7817</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7817"/>
		<updated>2013-07-26T07:11:42Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Biographical Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
'''Place of Birth:''' A temporarily hoisted tent deep in the Sagolii Desert&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' K'deiki Nhyt&lt;br /&gt;
&lt;br /&gt;
'''Father:''' K'jhanhi Nunh&lt;br /&gt;
&lt;br /&gt;
'''Sibling(s):''' K'thajon Jhanhi&lt;br /&gt;
&lt;br /&gt;
'''Mate:''' K'thalen Nunh&lt;br /&gt;
&lt;br /&gt;
'''Children:''' K'airi (believed deceased), K'airos (believed deceased), K'aijeen (now D'aijeen, estranged)&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7815</id>
		<title>Antimony Jhanhi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Antimony_Jhanhi&amp;diff=7815"/>
		<updated>2013-07-26T07:04:29Z</updated>

		<summary type="html">&lt;p&gt;Naunet: Created page with &amp;quot; category:Player Character {{Infobox-character | name = Antimony Jhanhi | image = Anti_wikipic.png | imagewidth = 443 | caption = Antimony (K'piru) Jhanhi | title =  | gen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Player Character]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Antimony Jhanhi&lt;br /&gt;
| image = Anti_wikipic.png&lt;br /&gt;
| imagewidth = 443&lt;br /&gt;
| caption = Antimony (K'piru) Jhanhi&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = [[Miqo'te]]&lt;br /&gt;
| clan = Sun Seeker&lt;br /&gt;
| stat_1 = Tribe&lt;br /&gt;
| stat_1_value = Formerly of the [[Hipparion Tribe]]&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 46&lt;br /&gt;
| stat_3 = Relationship Status&lt;br /&gt;
| stat_3_value = Widowed&lt;br /&gt;
| stat_4 = Religion&lt;br /&gt;
| stat_4_value = No longer observant&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Assets management &amp;amp; evaluation&lt;br /&gt;
| stat_6 = Primary Linkshell&lt;br /&gt;
| stat_6_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Biographical Info===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Anti_wikipic.png&amp;diff=7806</id>
		<title>File:Anti wikipic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Anti_wikipic.png&amp;diff=7806"/>
		<updated>2013-07-26T06:42:31Z</updated>

		<summary type="html">&lt;p&gt;Naunet: Antimony (K'piru) Jhanhi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antimony (K'piru) Jhanhi&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7568</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7568"/>
		<updated>2013-07-26T01:36:34Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active nunh at any given time. Ideally, each nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training, or a formal challenge is issued.&lt;br /&gt;
&lt;br /&gt;
Formal challenges only occur when they are for the title of &amp;quot;nunh.&amp;quot; This can be a tia challenging a current nunh, or two or more tia fighting over the unclaimed title of nunh. Informal challenges have less stipulations and consequences, but still follow the same general rules.&lt;br /&gt;
&lt;br /&gt;
The loser is determined by &amp;quot;first blood.&amp;quot; The loser will be sent to the bottom rung of the tribe's ranks, and expected to perform menial tasks and unpleasant jobs - they must work their way back up into more respectable work.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is allowed theoretically, but looked down upon. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and a nunh. Tribe members are considered able to consent to sex at age 16.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal miqo'te culture, only particular males in a tribe, called nunhs, are allowed to pass on their genes. The other males of the tribe are tias. It's important to note that the distinction between tia and nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many tias, however, may wish to become a nunh to continue on their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current nunhs. In order to challenge a nunh, the tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenger tia and the nunh engage in ritual combat that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a nunh is part of the way of life for tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]] (Antimony)&lt;br /&gt;
&lt;br /&gt;
[[K'aijeen Thalen]] (D'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7504</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7504"/>
		<updated>2013-07-25T23:12:01Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Dispossessed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions and Rituals===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to Azeyma, the keeper of the sun, as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]] (Antimony)&lt;br /&gt;
&lt;br /&gt;
[[K'aijeen Thalen]] (D'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7501</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7501"/>
		<updated>2013-07-25T23:08:46Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Traditions and Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions and Rituals===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to Azeyma, the keeper of the sun, as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'aijeen Thanlen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7499</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7499"/>
		<updated>2013-07-25T23:01:56Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Traditions and Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions and Rituals===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to Azeyma, the keeper of the sun, as an assurance that they will see many more sun rises in the future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'aijeen Thanlen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7498</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7498"/>
		<updated>2013-07-25T23:01:17Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* Tribal Traditions and Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions and Rituals===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to Azeyma, the keeper of the sun, as an assurance that they will see many more sun rises in the future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'aijeen Thanlen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7492</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7492"/>
		<updated>2013-07-25T22:28:59Z</updated>

		<summary type="html">&lt;p&gt;Naunet: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Rituals===&lt;br /&gt;
&lt;br /&gt;
Every member of the Tribe receives a naming ceremony at the age of 5.&lt;br /&gt;
&lt;br /&gt;
At 8 they follow hunting parties to watch and question and learn from the adults.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
At the age of 16 The child must go out and make a solo kill in the desert.  They return an adult.  If they fail they are sent on a foraging.  Go out and find something useful, new hunting grounds, a new town to trade or don't come back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thanlen]]&lt;br /&gt;
&lt;br /&gt;
[[K'aijeen Thanlen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Naunet</name></author>
		
	</entry>
</feed>