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	<id>https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Plumsamurai</id>
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	<updated>2026-07-04T03:19:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:LeopoldStarke.png&amp;diff=325861</id>
		<title>File:LeopoldStarke.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:LeopoldStarke.png&amp;diff=325861"/>
		<updated>2019-01-26T05:06:14Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:LeopoldStarke.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Leopold Starke]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=325562</id>
		<title>User:Plumsamurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=325562"/>
		<updated>2019-01-23T21:19:36Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== info ==&lt;br /&gt;
&lt;br /&gt;
*name: Siggy / Val&lt;br /&gt;
*location: CA, USA (GMT-8)&lt;br /&gt;
*language: english pls&lt;br /&gt;
&lt;br /&gt;
== characters ==&lt;br /&gt;
&lt;br /&gt;
on Balmung&lt;br /&gt;
*[[Dru Raine]] ([http://na.finalfantasyxiv.com/lodestone/character/4616026 lodestone])&lt;br /&gt;
*[[Jeantremont Arbeau]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Valentinoix Thibault]] ([http://na.finalfantasyxiv.com/lodestone/character/5541933 lodestone])&lt;br /&gt;
*[[Leopold Starke]] ([http://na.finalfantasyxiv.com/lodestone/character/6065717/ lodestone])&lt;br /&gt;
&lt;br /&gt;
Retired/NPCs&lt;br /&gt;
*[[Ruby Peony]] ([http://na.finalfantasyxiv.com/lodestone/character/4616026 lodestone])&lt;br /&gt;
*[[Sigurd Rainecourt]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Pflaume Wein]] ([http://na.finalfantasyxiv.com/lodestone/character/5066020 lodestone])&lt;br /&gt;
*[[Zana'sae Molkoh]] ([http://na.finalfantasyxiv.com/lodestone/character/5504802 lodestone])&lt;br /&gt;
&lt;br /&gt;
== RP things ==&lt;br /&gt;
&lt;br /&gt;
I do not like&lt;br /&gt;
&lt;br /&gt;
*godmodding, 4th wall breaking, metagaming&lt;br /&gt;
*spam (ew)&lt;br /&gt;
*gold farmers :/&lt;br /&gt;
*lore breakers. You are not Kan-E-Senna's younger sister kthx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;I do&lt;br /&gt;
&lt;br /&gt;
*rp in dungeons, taverns, guilds, and anywhere else&lt;br /&gt;
*like friendly players, even if the characters are dicks&lt;br /&gt;
*draw my own characters&lt;br /&gt;
&lt;br /&gt;
IM me or approach me in game with ideas or just approach my characters. Random rp is welcome.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Old fashioned vocabulary ===&lt;br /&gt;
&lt;br /&gt;
*'''Afore''' - before&lt;br /&gt;
*'''Agone''' - ago&lt;br /&gt;
*'''Amain''' - to a high degree; exceedingly; at full speed. ''He tugged and toiled amain''&lt;br /&gt;
*'''Anent''' - about; concerning&lt;br /&gt;
*'''Anon''' - at once; immediately&lt;br /&gt;
*'''Aright''' - right; correctly&lt;br /&gt;
*'''Asunder:''' 1. into separate parts; in or into pieces 2. apart or widely separated: ''as wide asunder as the polar regions.''&lt;br /&gt;
*'''Astonied''' - to stun, amaze, or astonish; astound or bewilder&lt;br /&gt;
*'''Aught''' - anything at all; something&lt;br /&gt;
*'''Beforetime''' - formerly&lt;br /&gt;
*'''Belike''' - most likely; probably&lt;br /&gt;
*'''Betimes''' - in short time; speedily&lt;br /&gt;
*'''Betwixt''' - between&lt;br /&gt;
*'''Blatherskite''' - a person given to voluble, empty talk.&lt;br /&gt;
*'''Blithesome''' - lighthearted; merry; cheerful: ''a blithesome nature.''&lt;br /&gt;
*'''Brabble''' - To argue loudly about something inconsequential.&lt;br /&gt;
*'''Caddish''' - wicked&lt;br /&gt;
*'''Cockalorum''' - A little man with a high opinion of himself.&lt;br /&gt;
*'''Contumelious''' – Scornful or arrogantly rude.&lt;br /&gt;
*'''Dwimmer''' -crafty&lt;br /&gt;
*'''Eft''' - again; afterwards&lt;br /&gt;
*'''Eftsoons''' - soon after&lt;br /&gt;
*'''Eke''' - in addition; also; likewise&lt;br /&gt;
*'''Equipollent''' – Equal in force or power. When used in logic, it means two arguments validly derived from the same data&lt;br /&gt;
*'''Endlong''' - lengthwise&lt;br /&gt;
*'''Enow''' - enough&lt;br /&gt;
*'''Ere''' - before&lt;br /&gt;
*'''Erelong''' - before long; soon&lt;br /&gt;
*'''Erewhile''' - until now&lt;br /&gt;
*'''Excogigate''' – To plan, plot or devise. From the Latin for ‘to bring out by thinking.’&lt;br /&gt;
*'''Foray''' - 1. a quick raid, usually for the purpose of taking plunder: ''Vikings made a foray on the port''.  2. a quick, sudden attack: ''The defenders made a foray outside the walls''.&lt;br /&gt;
*'''Forthwith''' - immediately&lt;br /&gt;
*'''Fuzzle''' - To make drunk, intoxicate&lt;br /&gt;
*'''Gloze''' - to explain away; extenuate; gloss over (usually followed by over)&lt;br /&gt;
*'''Gorgonize''' - To have a paralyzing or mesmerizing effect on someone.&lt;br /&gt;
*'''Heretofor''' - until now&lt;br /&gt;
*'''Howbeit''' - although&lt;br /&gt;
*'''Ifsoever''' - if ever&lt;br /&gt;
*'''Inly''' - inwardly; thoroughly&lt;br /&gt;
*'''Insomuch ''' - to such an extent or degree; so (usually followed by that ).&lt;br /&gt;
*'''Jocose''' - given to or characterized by joking; jesting; humorous; playful: ''a jocose and amusing manner.'' Forms: Jocosely, jocoseness, quasijocose, unjocose&lt;br /&gt;
*'''Jovial''' - endowed with or characterized by a hearty, joyous humor or a spirit of good-fellowship: ''a wonderfully jovial host.''. Forms: ''Jovially, jovialness.''&lt;br /&gt;
*'''Laith/Loath/Loth''' - unwilling; reluctant; disinclined; averse: ''to be loath to admit a mistake.''&lt;br /&gt;
*'''Maugre''' - in spite of&lt;br /&gt;
*'''Mercurial''' - inconstant, indecisive, spirited. ''Mercurially, mercuriality, mercurialness, unmercurial''&lt;br /&gt;
*'''Nary''' 1. not any; no; never a: ''nary a sound.''&lt;br /&gt;
*'''Natheless''' - nevertheless; notwithstanding&lt;br /&gt;
*'''Nay''' - no&lt;br /&gt;
*'''Nigh''' - nearly; almost&lt;br /&gt;
*'''Now and again''' - sometimes, oftentimes&lt;br /&gt;
*'''Parfay''' - by my faith; verily&lt;br /&gt;
*'''Poissant/Puissant''' - powerful; mighty&lt;br /&gt;
*'''Prate''' - 1. to talk excessively and pointlessly; babble: ''They prated on until I was ready to scream''. 2. to utter in empty or foolish talk: ''to prate absurdities with the greatest seriousness''.&lt;br /&gt;
*'''Prithee''' - expression of wish or request&lt;br /&gt;
*'''Prevaricator''' - 1. a person who speaks falsely; liar. 2. a person who speaks so as to avoid the precise truth; quibbler; equivocator.&lt;br /&gt;
*'''Quixotic''' - extravagantly chivalrous or romantic; visionary, impractical, or impracticable. 2. impulsive and often rashly unpredictable.&lt;br /&gt;
*'''Sanguinolent''' – Tinged with blood, or with a passion for bloodshed.&lt;br /&gt;
*'''Smote''' - struck hard, beat, inflicted a blow&lt;br /&gt;
*'''Soothforth''' - truthful; honest; faithful&lt;br /&gt;
*'''Soothly''' - in truth; truly&lt;br /&gt;
*'''Strident''' - 1. making or having a harsh sound; grating; creaking: strident insects; ''strident hinges''. 2. having a shrill, irritating quality or character: ''a strident tone in his writings.''&lt;br /&gt;
*'''Sweven''' - vision seen in sleep; a dream&lt;br /&gt;
*'''Swoopstake''' - in an indiscriminate manner&lt;br /&gt;
*'''Thence '''. ''adverb'' 1. from that place 2. from that time; thenceforth 3. from that source:''Thence came all our troubles.'' 4. from that fact or reason; therefore: ''We were young, and thence optimistic.''&lt;br /&gt;
*'''Thereinto''' - into that or it&lt;br /&gt;
*'''Thole''' - to endure; to suffer&lt;br /&gt;
*'''Therewithall''' - besides&lt;br /&gt;
*'''Twattling''' – To gossip; talk idly and too much.&lt;br /&gt;
*'''Wellaway''' - expression of sorrow or lamentation; alas&lt;br /&gt;
*'''Whence'''. ''adverb'' 1. from what place?:''Whence comest thou?'' 2. from what source, origin, or cause?: ''Whence has he wisdom?'' ''conjunction'' 3. from what place, source, cause, etc.: ''He told whence he came.''&lt;br /&gt;
*'''Whencesoever''' - from whatsoever place or source&lt;br /&gt;
*'''Whereagainst''' - against which&lt;br /&gt;
*'''Whereinsoever''' - in whatsoever respect or place&lt;br /&gt;
*'''Wherewith''' - with what&lt;br /&gt;
*'''Whither'''. contraction of where hither. to where (destination)&lt;br /&gt;
*'''Whithersoever''' - to any place whatsoever&lt;br /&gt;
*'''Whitherward''' - toward what or which place&lt;br /&gt;
*'''Withal''' - besides; therewith; nevertheless; with'&lt;br /&gt;
*'''Wood''' - mad; insane; wild&lt;br /&gt;
*'''Yon'''. ''chiefly ( Scot )( Northern English )''&amp;amp;nbsp; 1. an archaic or dialect word for that&amp;amp;nbsp;:''yon man''&amp;amp;nbsp; 2. ( as pronoun ): ''yon's a fool''&lt;br /&gt;
*'''Yonside''' - on the farther side of&lt;br /&gt;
&lt;br /&gt;
===Simple Thesaurus===&lt;br /&gt;
*'''Before''' - afore, ere&lt;br /&gt;
*'''Besides''' - therewithall, withall&lt;br /&gt;
*'''Evil''' - atrocious (shockingly wicked), caddish (wicked), flagitious (shamelessly wicked), heinous, iniquitous (wicked, sinful), malicious, nefarious&lt;br /&gt;
*'''Formerly''' - Beforetime, prior to, whilom&lt;br /&gt;
*'''Happy''' - Blithe (merry), Jocose (joking), Jovial (good-spririted)&lt;br /&gt;
*'''Loathsome''' - abhorrent, detestable, execrable (utterly detestable), odious (highly repulsive, hated), odoriferous (smelly), repulsive&lt;br /&gt;
*'''Reluctant''' - averse to (long-held unwillingness), begrudge (hesitant to give/allow), disinclined, hesitant, laith / loath / loth (extreme disinclination), reticent (disposed to be silent)&lt;br /&gt;
*'''Remember''' - recall, recollect, summon to mind&lt;br /&gt;
*'''Speak'''- Blather (foolish talk), Brabble (inconsequential arguing), Excogigate (plot, devise), Gloze (explain, gloss over), Prate (babble), Twattle (idly talking too much)&lt;br /&gt;
*'''Truly''' - pardie, parfay, soothly, verily&lt;br /&gt;
*'''Until now''' - erewhile, heretofor&lt;br /&gt;
&lt;br /&gt;
=== archaic lists ===&lt;br /&gt;
[http://phrontistery.info/archaic.html archaic vocabulary]&lt;br /&gt;
[http://alt-usage-english.org/pronoun_paradigms.html archaic pronouns]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Leopold_Starke&amp;diff=325561</id>
		<title>Leopold Starke</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Leopold_Starke&amp;diff=325561"/>
		<updated>2019-01-23T21:19:07Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Removed some toxic jerks and their entwined information so I can play with this guy again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Character]][[Category:Player Character]][[category:Hyur]][[Category:Midlander Hyur]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Leopold Starke&lt;br /&gt;
| image = LeopoldStarke.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = You probably don't want to know him&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 12th Sun of the 6th Astral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 23&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 5 fulm 8 ilm&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = unknown&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Leopold certainly isn't the best looking guy. His hair is a blend of red and brown, pulled back into a thick braid. His features are sharp and angular, his eyes somewhat small for his face.&lt;br /&gt;
&lt;br /&gt;
He prefers to wear red and black, despite the heat, and always wears thigh-high boots. Rarely is he seen with any kind of weapon other than a book, but he is always armed to the teeth. While Leopold has a considerable amount of money, he dresses like he's lower class.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Leo is a horrible pyro. He enjoys watching fire destroy things and employing it as a weapon. He uses it as a threat as well, enjoying using psychological warfare to get what he wants or to prevent someone from double crossing him. Many of Leo's deals are shady and involved with the Syndicate, but he isn't beneath burning someone for double crossing the deal or trying to scam him.&lt;br /&gt;
&lt;br /&gt;
Leo enjoys toying with people. Psychological warfare is a favorite pastime of his. If he finds a weakness, he tries to exploit it and manipulate people as he sees fit. He cares for very few people around him and sees most people as a means to an end. He is an insidious two-faced bastard who will pretend to be your friend just to get what he wants.&lt;br /&gt;
&lt;br /&gt;
He is also fiercely protective of his family and close friends. Touch them and he will not hesitate to harm you. His carbunkle may harm you too.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The Starkes aren't exactly the most respectable of people. Miners by trade, they trade less respectable things by night. They had their hands in trading addictive substances and otherwise illegal supplies. Aside from their more underground activities, they both love Leopold very much and believe he was the greatest trade they've ever made in his life.&lt;br /&gt;
&lt;br /&gt;
As the Starkes weren't able to have children, Leopold is an only child, though he has a handful of cousins.&lt;br /&gt;
&lt;br /&gt;
The Starkes also own and operate a mine near Cutter's Cry. The mine is a cover for a network of underground drug trafficking. The Starkes' operation is rather small but a part of a larger network. Known ally is the Tunnel Drakes&lt;br /&gt;
&lt;br /&gt;
'''Adoptive family'''&lt;br /&gt;
*Father: Ansell Starke&lt;br /&gt;
*Mother: Rohesia Starke&lt;br /&gt;
&lt;br /&gt;
'''Birth family'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Currently unknown, not that he cares&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Leo will always introduce himself as Leopold, but he won't object to being called Leo.&lt;br /&gt;
* He is well aware he was adopted, and he isn't ashamed to admit it. He however calls the Starkes his real parents.&lt;br /&gt;
* His favorite foods are [http://xivdb.com/?recipe/943 roasted nopales] and [http://xivdb.com/?recipe/994 salted cod puffs]. His favorite drink is orange juice (spiked, of course)&lt;br /&gt;
* His favorite colors are red and black. He doesn't like white. It can't cover blood stains.&lt;br /&gt;
* Even if he looks unarmed, he isn't. He keeps a small thaumaturge's brand in one boot and a knife in the other.&lt;br /&gt;
* His carbunkle's name is Stotch.&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;The kid may look like the butt of a cactuar but he certainly knows his way around a deal. Surprisingly honorable, considering the work he does. He always fulfills his end of the bargain and hates being double crossed.&amp;quot; ~ shady female merchant&lt;br /&gt;
* &amp;quot;I heard he's been acting as his parents' guard when they do trades.&amp;quot; ~ traveling merchant&lt;br /&gt;
* &amp;quot;Have you seen his parents? He looks nothing like them. They're blond-haired and blue-eyed and he looks like he's been rolling around in the mud too much. At first, I thought they'd hired him to protect them, but turns out he's their son!&amp;quot; ~ tradesman and wife&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;I'm pretty sure the Starkes have connections with the Syndicate. Either that or they're just really shady.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That kid is really into magic. I'm pretty sure he's trying to summon bad things.&amp;quot; ~ frightened Ul'dahn kid near the Thaumaturge's Guild&lt;br /&gt;
* &amp;quot;Even if he looks unarmed, don't let it fool you. He's crafty, that one.&amp;quot; ~ tradesman in Horizon&lt;br /&gt;
* &amp;quot;I'm pretty sure he has some highlander in his blood. Did you see that face? Those cheekbones and lack of eyebrows? Sure-tell sign of a highlander, if you ask me.&amp;quot; ~ midlander merchant&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;Don't double cross that guy. See this scar? He gave it to me when I tried to undercut him. Struck me with a magic staff he pulled out of his boot!&amp;quot; ~ scarred Ul'dah trader&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
''Add yourself in.''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Before the Calamity===&lt;br /&gt;
Leopold was adopted as an infant by a mining family living near Blackbrush in Central Thanalan. The Starkes weren't able to have children of their own, so they bought Leopold off his birth family using gil and drugs as a payment.&lt;br /&gt;
&lt;br /&gt;
At an early age, Leopold became very aware he wasn't related to his parents. They were both blond-haired and blue-eyed and he was most definitely not. They explained they adopted him from a family which didn't want him, not telling him the details of the exchange. They told him his birth name was Leopold but they didn't know much more than that. They gave him the name Starke because they said he was part of their family, adopted or not. They considered him their son.&lt;br /&gt;
&lt;br /&gt;
He accepted this, as the Starkes were the only family he knew. His birth family had given him up, but they put him in a suitable place. Still, there was that curiosity to find out who this birth family was and beat them with a stick.&lt;br /&gt;
&lt;br /&gt;
Leo entered the family business at about 15 when he became a bodyguard for the family &amp;quot;mining&amp;quot; business. He had begun learning thaumaturgy a few years prior but was still somewhat awkward with it. During this time, he met A'randr Tia, a miqo'te practically straight from the tribe. The two hit it off relatively quickly through a mutual understanding of usefulness and similarities.&lt;br /&gt;
&lt;br /&gt;
===The New Era===&lt;br /&gt;
The Calamity didn't affect Leopold or his family as much as some. The family maintained their usual business, and actually took advantage of it.&lt;br /&gt;
&lt;br /&gt;
At 18, Leopold began taking up jobs of his own, becoming an individual agent in his family's business. Like his parents, he'd made his share of shady deals as well as legitimate ones. He was somewhat honorable, preferring to keep up his end of the bargain, given that the other side kept up theirs. His parents taught him well.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Dru_Raine&amp;diff=325560</id>
		<title>Dru Raine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Dru_Raine&amp;diff=325560"/>
		<updated>2019-01-23T21:14:28Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: fixed grammatical issues, reorganized some of the presentation, added a tidbits section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Hyur]][[Category:Midlander Hyur]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Dru Raine&lt;br /&gt;
| image = DruRaine.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Dru with his kitten Brownie and his chocobo Ginger&lt;br /&gt;
| title = The Redeemed&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = hyur&lt;br /&gt;
| clan = midlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 32st Sun of the 1st Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 30&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms even&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Researcher of aetheric anomalies&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A researcher shrouded in mystery, Dru seems to have simply appeared a few years ago, leading a completely different life prior. He rarely speaks of his origins, simply stating they were a life and time of regret and stupid mistakes. In turning his life around after a fateful escape to the Hinterlands, he took the alias Dru Raine, as the rain always brings new life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Dru is a rather charismatic researcher, traveling around Eorzea in search of knowledge with his two steadfast companions. Ginger, his chocobo who he calls Ginny, has been at his side for a number of years. The bird is rather affectionate and enjoys the company of others. Brownie, a curious black kitten, is a new addition to his traveling party that joined when Dru found it sleeping in his satchel.&lt;br /&gt;
&lt;br /&gt;
Dru's research surrounds much of what he does. His primary field is aetheric anomalies of all kinds. Void, taints, even golems. Dru obsesses about his research, desiring to know everything he can learn from an anomaly then note everything he's seen or experienced. The research has required him to fight the anomalies at times, leaving a few scars on his face when they turned violent.&lt;br /&gt;
&lt;br /&gt;
Dru seems to be adept at magics and weaving spells, though he doesn't practice a standard kind. He learned a means to cast magic using a bow from Sharlayan researchers he'd traveled with, something he dubs bow magic. The quivers he carries with him are merely for carrying scrolls and research materials. He forms the arrows using magic alone, the use of the arrow depending upon what spell he casts.&lt;br /&gt;
&lt;br /&gt;
His appearance is best described as disheveled. His attire is always simple with satchels or pockets. He has a preference for thigh-high boots. He wears very little jewelry, simply a pair of dagger earrings and one sole ring. On occasion, he wears bracelets and simple necklaces.&lt;br /&gt;
&lt;br /&gt;
==Tidbits==&lt;br /&gt;
* Dru's income comes from trading trinkets. It is unclear if he is paid for his research.&lt;br /&gt;
* Dru is not associated with any guild, though he does work on occasion with the Abyssal Exchange&lt;br /&gt;
* He has a bad habit of breaking his glasses&lt;br /&gt;
* Dru's hobby seems to be breaking into libraries to read their books and organize them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Dru grew up in an Ul'dahn trading family, though exactly which one is unknown. The Calamity swiftly stole them from him, Dru the only survivor though not without consequence. He had experienced an aetherial surge which affected his eyes, adding unusually red swirls to them. Since the incident, his eyes could see the movement of Aether. He began to wear glasses to clarify the world around him and see past the ebbs and flows.&lt;br /&gt;
&lt;br /&gt;
With no ties, Dru turned to research and magics. What happened during the few years following the Calamity are simply described as a period of mistakes, a time where he found himself messing with something he shouldn't have and nearly losing his life to it.&lt;br /&gt;
&lt;br /&gt;
Upon hearing the seat of knowledge in the far northern Hinterlands, Dru and Ginger set out on a journey in an attempt to save Dru's life from whatever he'd done. They arrived, finding Sharlayan in ruins and disrepair from years of neglect. At his wit's ends, Dru was prepared to meet the end until a group of Sharlayan researchers happened upon him, the astrologian with them claiming that it was foretold in the stars they would meet. They helped save Dru's life, breaking into the Great Gubal Library for the tomes to do so.&lt;br /&gt;
&lt;br /&gt;
Dru remained with the researchers for some time, sneaking into the Library a few more times for research, as well as learning the art of bow magic. He learned more about aetheric anomalies and how to interpret what he saw of the aether flow.&lt;br /&gt;
&lt;br /&gt;
When the group parted ways, Dru promised to continue the research while they were away in the Sharlayan homeland.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common===&lt;br /&gt;
* &amp;quot;That guy? Yeah he always looks disheveled. Can't say I know much about him. Always comes in with the most interesting trinkets.&amp;quot; - Ul'dahn trader&lt;br /&gt;
* &amp;quot;Dru Raine? Never heard of anyone with that name, though Ul'dah's pretty big.&amp;quot; - Ul'dahn&lt;br /&gt;
* &amp;quot;Seen him a few times, comes in to have his bow touched up, though I've never seen him with any arrows.&amp;quot; - Gridanian carpenter&lt;br /&gt;
* &amp;quot;The guy's the smartest idiot I've encountered. He can recite books verbatim on countless subjects, but give him an anomaly and he'll jump face first into it without a second thought.&amp;quot; - researcher&lt;br /&gt;
&lt;br /&gt;
===Player Rumors===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Val-screencap.jpg&amp;diff=261135</id>
		<title>File:Val-screencap.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Val-screencap.jpg&amp;diff=261135"/>
		<updated>2017-08-07T23:02:15Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Val-screencap.jpg&amp;amp;quot;&lt;/p&gt;
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&lt;div&gt;Valentinoix&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=261131</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=261131"/>
		<updated>2017-08-07T23:00:02Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* A second path */ finished the section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
*[[Celeste Thibault]] - the youngest sister. She is an upbeat person and hates fighting, but still comes to Val's Bloodsands matches to support him and his work.&lt;br /&gt;
*[[Faloraux Thibault]] - Lunelle's twin brother. Thought to have perished in the Calamity protecting Lunelle, Faloraux recently showed up. The Calamity and the subsequent destruction of their cavern home left him somewhat mangled and disabled, but he managed to live well after leaving the shroud, becoming a scholar and mage.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's second youngest sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is. Val considers Worren one of his closest friends.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
*&amp;quot;MY BROTHER IS THE BEST FIGHTER IN THE ENTIRE WORLD AND IF YOU DONT BELIEVE ME ILL FIGHT YOU MYSELF!&amp;quot; [[Lunelle Thibault]], screaming loudly as she is dragged away&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val training with his monk mentor, Berrod]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
Val found plagued with the recent memories and horrors of the abduction, which brought up the horrors of the previous time. He confided in his mentor his worries, the advice in return was to rest and attempt to return to normal life. Val had intended to dote on his younger siblings, caring and providing for them, only to find that they were perfectly capable of handling both on their own. He soon returned to the Bloodsands, fighting in pugilism instead of with a sword and shield. He planned to provide for his siblings but quickly learned the could provide for themselves, leaving him with more free time to stew about recent troubles. He began involving himself with the circle of monks he'd befriended, speaking with them and at times sparring.&lt;br /&gt;
&lt;br /&gt;
Val also joined two companies, the Carteneau Etheric Recherche Network, to assist with combat to protect the researchers as well as the Abyssal Exchange, a group tasked with finding unusual relics and other oddities about the realm. Both took him to many places across the realm, allowing him to travel and fight when not in the Bloodsands or sparring with fellow monks.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=255074</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=255074"/>
		<updated>2017-07-03T05:29:17Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Relationships */  reorganizing friendships, removing people who do not play anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
*[[Celeste Thibault]] - the youngest sister. She is an upbeat person and hates fighting, but still comes to Val's Bloodsands matches to support him and his work.&lt;br /&gt;
*[[Faloraux Thibault]] - Lunelle's twin brother. Thought to have perished in the Calamity protecting Lunelle, Faloraux recently showed up. The Calamity and the subsequent destruction of their cavern home left him somewhat mangled and disabled, but he managed to live well after leaving the shroud, becoming a scholar and mage.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's second youngest sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is. Val considers Worren one of his closest friends.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
*&amp;quot;MY BROTHER IS THE BEST FIGHTER IN THE ENTIRE WORLD AND IF YOU DONT BELIEVE ME ILL FIGHT YOU MYSELF!&amp;quot; [[Lunelle Thibault]], screaming loudly as she is dragged away&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val training with his monk mentor, Berrod]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255073</id>
		<title>File:Valsvision.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255073"/>
		<updated>2017-07-03T05:25:03Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Valsvision.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demonstration of how Val sees the world of light.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255072</id>
		<title>File:Valsvision.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255072"/>
		<updated>2017-07-03T05:24:30Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Valsvision.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demonstration of how Val sees the world of light.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255071</id>
		<title>File:Valsvision.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255071"/>
		<updated>2017-07-03T05:24:11Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Valsvision.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demonstration of how Val sees the world of light.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255070</id>
		<title>File:Valsvision.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255070"/>
		<updated>2017-07-03T05:22:49Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Valsvision.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demonstration of how Val sees the world of light.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255068</id>
		<title>File:Valsvision.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255068"/>
		<updated>2017-07-03T05:22:30Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Valsvision.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demonstration of how Val sees the world of light.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255067</id>
		<title>File:Valsvision.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Valsvision.jpg&amp;diff=255067"/>
		<updated>2017-07-03T05:21:19Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Valsvision.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demonstration of how Val sees the world of light.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=206306</id>
		<title>User:Plumsamurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=206306"/>
		<updated>2016-11-10T00:01:05Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: fixed minor things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== info ==&lt;br /&gt;
&lt;br /&gt;
*name: Siggy / Val&lt;br /&gt;
*location: CA, USA (GMT-8)&lt;br /&gt;
*language: english pls&lt;br /&gt;
&lt;br /&gt;
== characters ==&lt;br /&gt;
&lt;br /&gt;
on Balmung&lt;br /&gt;
*[[Dru Raine]] ([http://na.finalfantasyxiv.com/lodestone/character/4616026 lodestone])&lt;br /&gt;
*[[Jeantremont Arbeau]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Valentinoix Thibault]] ([http://na.finalfantasyxiv.com/lodestone/character/5541933 lodestone])&lt;br /&gt;
&lt;br /&gt;
Retired/NPCs&lt;br /&gt;
*[[Ruby Peony]] ([http://na.finalfantasyxiv.com/lodestone/character/4616026 lodestone])&lt;br /&gt;
*[[Sigurd Rainecourt]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Pflaume Wein]] ([http://na.finalfantasyxiv.com/lodestone/character/5066020 lodestone])&lt;br /&gt;
*[[Zana'sae Molkoh]] ([http://na.finalfantasyxiv.com/lodestone/character/5504802 lodestone])&lt;br /&gt;
*[[Leopold Starke]] ([http://na.finalfantasyxiv.com/lodestone/character/6065717/ lodestone])&lt;br /&gt;
&lt;br /&gt;
== RP things ==&lt;br /&gt;
&lt;br /&gt;
I do not like&lt;br /&gt;
&lt;br /&gt;
*godmodding, 4th wall breaking, metagaming&lt;br /&gt;
*spam (ew)&lt;br /&gt;
*gold farmers :/&lt;br /&gt;
*lore breakers. You are not Kan-E-Senna's younger sister kthx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;I do&lt;br /&gt;
&lt;br /&gt;
*rp in dungeons, taverns, guilds, and anywhere else&lt;br /&gt;
*like friendly players, even if the characters are dicks&lt;br /&gt;
*draw my own characters&lt;br /&gt;
&lt;br /&gt;
IM me or approach me in game with ideas or just approach my characters. Random rp is welcome.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Old fashioned vocabulary ===&lt;br /&gt;
&lt;br /&gt;
*'''Afore''' - before&lt;br /&gt;
*'''Agone''' - ago&lt;br /&gt;
*'''Amain''' - to a high degree; exceedingly; at full speed. ''He tugged and toiled amain''&lt;br /&gt;
*'''Anent''' - about; concerning&lt;br /&gt;
*'''Anon''' - at once; immediately&lt;br /&gt;
*'''Aright''' - right; correctly&lt;br /&gt;
*'''Asunder:''' 1. into separate parts; in or into pieces 2. apart or widely separated: ''as wide asunder as the polar regions.''&lt;br /&gt;
*'''Astonied''' - to stun, amaze, or astonish; astound or bewilder&lt;br /&gt;
*'''Aught''' - anything at all; something&lt;br /&gt;
*'''Beforetime''' - formerly&lt;br /&gt;
*'''Belike''' - most likely; probably&lt;br /&gt;
*'''Betimes''' - in short time; speedily&lt;br /&gt;
*'''Betwixt''' - between&lt;br /&gt;
*'''Blatherskite''' - a person given to voluble, empty talk.&lt;br /&gt;
*'''Blithesome''' - lighthearted; merry; cheerful: ''a blithesome nature.''&lt;br /&gt;
*'''Brabble''' - To argue loudly about something inconsequential.&lt;br /&gt;
*'''Caddish''' - wicked&lt;br /&gt;
*'''Cockalorum''' - A little man with a high opinion of himself.&lt;br /&gt;
*'''Contumelious''' – Scornful or arrogantly rude.&lt;br /&gt;
*'''Dwimmer''' -crafty&lt;br /&gt;
*'''Eft''' - again; afterwards&lt;br /&gt;
*'''Eftsoons''' - soon after&lt;br /&gt;
*'''Eke''' - in addition; also; likewise&lt;br /&gt;
*'''Equipollent''' – Equal in force or power. When used in logic, it means two arguments validly derived from the same data&lt;br /&gt;
*'''Endlong''' - lengthwise&lt;br /&gt;
*'''Enow''' - enough&lt;br /&gt;
*'''Ere''' - before&lt;br /&gt;
*'''Erelong''' - before long; soon&lt;br /&gt;
*'''Erewhile''' - until now&lt;br /&gt;
*'''Excogigate''' – To plan, plot or devise. From the Latin for ‘to bring out by thinking.’&lt;br /&gt;
*'''Foray''' - 1. a quick raid, usually for the purpose of taking plunder: ''Vikings made a foray on the port''.  2. a quick, sudden attack: ''The defenders made a foray outside the walls''.&lt;br /&gt;
*'''Forthwith''' - immediately&lt;br /&gt;
*'''Fuzzle''' - To make drunk, intoxicate&lt;br /&gt;
*'''Gloze''' - to explain away; extenuate; gloss over (usually followed by over)&lt;br /&gt;
*'''Gorgonize''' - To have a paralyzing or mesmerizing effect on someone.&lt;br /&gt;
*'''Heretofor''' - until now&lt;br /&gt;
*'''Howbeit''' - although&lt;br /&gt;
*'''Ifsoever''' - if ever&lt;br /&gt;
*'''Inly''' - inwardly; thoroughly&lt;br /&gt;
*'''Insomuch ''' - to such an extent or degree; so (usually followed by that ).&lt;br /&gt;
*'''Jocose''' - given to or characterized by joking; jesting; humorous; playful: ''a jocose and amusing manner.'' Forms: Jocosely, jocoseness, quasijocose, unjocose&lt;br /&gt;
*'''Jovial''' - endowed with or characterized by a hearty, joyous humor or a spirit of good-fellowship: ''a wonderfully jovial host.''. Forms: ''Jovially, jovialness.''&lt;br /&gt;
*'''Laith/Loath/Loth''' - unwilling; reluctant; disinclined; averse: ''to be loath to admit a mistake.''&lt;br /&gt;
*'''Maugre''' - in spite of&lt;br /&gt;
*'''Mercurial''' - inconstant, indecisive, spirited. ''Mercurially, mercuriality, mercurialness, unmercurial''&lt;br /&gt;
*'''Nary''' 1. not any; no; never a: ''nary a sound.''&lt;br /&gt;
*'''Natheless''' - nevertheless; notwithstanding&lt;br /&gt;
*'''Nay''' - no&lt;br /&gt;
*'''Nigh''' - nearly; almost&lt;br /&gt;
*'''Now and again''' - sometimes, oftentimes&lt;br /&gt;
*'''Parfay''' - by my faith; verily&lt;br /&gt;
*'''Poissant/Puissant''' - powerful; mighty&lt;br /&gt;
*'''Prate''' - 1. to talk excessively and pointlessly; babble: ''They prated on until I was ready to scream''. 2. to utter in empty or foolish talk: ''to prate absurdities with the greatest seriousness''.&lt;br /&gt;
*'''Prithee''' - expression of wish or request&lt;br /&gt;
*'''Prevaricator''' - 1. a person who speaks falsely; liar. 2. a person who speaks so as to avoid the precise truth; quibbler; equivocator.&lt;br /&gt;
*'''Quixotic''' - extravagantly chivalrous or romantic; visionary, impractical, or impracticable. 2. impulsive and often rashly unpredictable.&lt;br /&gt;
*'''Sanguinolent''' – Tinged with blood, or with a passion for bloodshed.&lt;br /&gt;
*'''Smote''' - struck hard, beat, inflicted a blow&lt;br /&gt;
*'''Soothforth''' - truthful; honest; faithful&lt;br /&gt;
*'''Soothly''' - in truth; truly&lt;br /&gt;
*'''Strident''' - 1. making or having a harsh sound; grating; creaking: strident insects; ''strident hinges''. 2. having a shrill, irritating quality or character: ''a strident tone in his writings.''&lt;br /&gt;
*'''Sweven''' - vision seen in sleep; a dream&lt;br /&gt;
*'''Swoopstake''' - in an indiscriminate manner&lt;br /&gt;
*'''Thence '''. ''adverb'' 1. from that place 2. from that time; thenceforth 3. from that source:''Thence came all our troubles.'' 4. from that fact or reason; therefore: ''We were young, and thence optimistic.''&lt;br /&gt;
*'''Thereinto''' - into that or it&lt;br /&gt;
*'''Thole''' - to endure; to suffer&lt;br /&gt;
*'''Therewithall''' - besides&lt;br /&gt;
*'''Twattling''' – To gossip; talk idly and too much.&lt;br /&gt;
*'''Wellaway''' - expression of sorrow or lamentation; alas&lt;br /&gt;
*'''Whence'''. ''adverb'' 1. from what place?:''Whence comest thou?'' 2. from what source, origin, or cause?: ''Whence has he wisdom?'' ''conjunction'' 3. from what place, source, cause, etc.: ''He told whence he came.''&lt;br /&gt;
*'''Whencesoever''' - from whatsoever place or source&lt;br /&gt;
*'''Whereagainst''' - against which&lt;br /&gt;
*'''Whereinsoever''' - in whatsoever respect or place&lt;br /&gt;
*'''Wherewith''' - with what&lt;br /&gt;
*'''Whither'''. contraction of where hither. to where (destination)&lt;br /&gt;
*'''Whithersoever''' - to any place whatsoever&lt;br /&gt;
*'''Whitherward''' - toward what or which place&lt;br /&gt;
*'''Withal''' - besides; therewith; nevertheless; with'&lt;br /&gt;
*'''Wood''' - mad; insane; wild&lt;br /&gt;
*'''Yon'''. ''chiefly ( Scot )( Northern English )''&amp;amp;nbsp; 1. an archaic or dialect word for that&amp;amp;nbsp;:''yon man''&amp;amp;nbsp; 2. ( as pronoun ): ''yon's a fool''&lt;br /&gt;
*'''Yonside''' - on the farther side of&lt;br /&gt;
&lt;br /&gt;
===Simple Thesaurus===&lt;br /&gt;
*'''Before''' - afore, ere&lt;br /&gt;
*'''Besides''' - therewithall, withall&lt;br /&gt;
*'''Evil''' - atrocious (shockingly wicked), caddish (wicked), flagitious (shamelessly wicked), heinous, iniquitous (wicked, sinful), malicious, nefarious&lt;br /&gt;
*'''Formerly''' - Beforetime, prior to, whilom&lt;br /&gt;
*'''Happy''' - Blithe (merry), Jocose (joking), Jovial (good-spririted)&lt;br /&gt;
*'''Loathsome''' - abhorrent, detestable, execrable (utterly detestable), odious (highly repulsive, hated), odoriferous (smelly), repulsive&lt;br /&gt;
*'''Reluctant''' - averse to (long-held unwillingness), begrudge (hesitant to give/allow), disinclined, hesitant, laith / loath / loth (extreme disinclination), reticent (disposed to be silent)&lt;br /&gt;
*'''Remember''' - recall, recollect, summon to mind&lt;br /&gt;
*'''Speak'''- Blather (foolish talk), Brabble (inconsequential arguing), Excogigate (plot, devise), Gloze (explain, gloss over), Prate (babble), Twattle (idly talking too much)&lt;br /&gt;
*'''Truly''' - pardie, parfay, soothly, verily&lt;br /&gt;
*'''Until now''' - erewhile, heretofor&lt;br /&gt;
&lt;br /&gt;
=== archaic lists ===&lt;br /&gt;
[http://phrontistery.info/archaic.html archaic vocabulary]&lt;br /&gt;
[http://alt-usage-english.org/pronoun_paradigms.html archaic pronouns]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Dru_Raine&amp;diff=206305</id>
		<title>Dru Raine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Dru_Raine&amp;diff=206305"/>
		<updated>2016-11-09T23:55:52Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: finally made a wiki page for mah boi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Hyur]][[Category:Midlander Hyur]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Dru Raine&lt;br /&gt;
| image = DruRaine.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Dru with his kitten Brownie and his chocobo Ginger&lt;br /&gt;
| title = The Redeemed&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = hyur&lt;br /&gt;
| clan = midlander&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 32st Sun of the 1st Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 30&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms even&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Researcher of aetheric anomalies&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A researcher shrouded in mystery, Dru seems to have simply appeared a few years prior, leading a completely different life prior. He rarely speaks of his origins, simply stating they were a life and time of regret and stupid mistakes. In turning his life around after a fateful escape to the Hinterlands, he took the alias Dru Raine, as the rain always brings new life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Dru is a rather charismatic researcher, traveling around Eorzea in search of knowledge with his two steadfast companions. Ginger, his chocobo who he calls Ginny, has been at his side for a number of years. The bird is rather affectionate and enjoys the company of others. Brownie, a curious black kitten, is a new addition to his traveling party that joined when Dru found it sleeping in his satchel.&lt;br /&gt;
&lt;br /&gt;
Dru's research surrounds much of what he does. His primary field is aetheric anomalies of all kinds. Void, taints, even golems. Dru obsesses about his research, desiring to know everything he can learn from an anomaly then note everything he's seen or experienced. The research has required him to fight the anomalies at times, leaving a few scars on his face when they turned violent.&lt;br /&gt;
&lt;br /&gt;
Dru seems to be adept at magics and weaving spells, though he doesn't practice a standard kind. He learned a means to cast magic using a bow from Sharlayan researchers he'd traveled with, something he dubs bow magic. The quivers he carries with him are merely for carrying scrolls and research materials. He forms the arrows using magic alone, the use of the arrow depending upon what spell he casts.&lt;br /&gt;
&lt;br /&gt;
Dru's income comes from trading trinkets. It is unclear if he is paid for his research.&lt;br /&gt;
&lt;br /&gt;
His appearance is best described as disheveled. His attire is always simple with satchels or pockets. He has a preference for thigh-high boots. He wears very little jewelry, simply a pair of dagger earrings and one sole ring. On occasion, he wears bracelets and simple necklaces.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Dru grew up in an Ul'dahn trading family, though exactly which one is unknown. The Calamity swiftly stole them from him, Dru the only survivor though not without consequence. He had experienced an aetherial surge which affected his eyes, adding unusually red swirls to them. Since the incident, his eyes could see the movement of Aether. He began to wear glasses to clarify the world around him and see past the ebbs and flows.&lt;br /&gt;
&lt;br /&gt;
With no ties, Dru turned to research and magics. What happened during the few years following the Calamity are simply described as a period of mistakes, a time where he found himself messing with something he shouldn't have and nearly losing his life to it.&lt;br /&gt;
&lt;br /&gt;
Upon hearing the seat of knowledge in the far northern Hinterlands, Dru and Ginger set out on a journey in an attempt to save Dru's life from whatever he'd done. They arrived, finding Sharlayan in ruins and disrepair from years of neglect. At his wit's ends, Dru was prepared to meet the end until a group of Sharlayan researchers happened upon him, the astrologian with them claiming that it was foretold in the stars they would meet. They helped save Dru's life, breaking into the Great Gubal Library for the tomes to do so.&lt;br /&gt;
&lt;br /&gt;
Dru remained with the researchers for some time, sneaking into the Library a few more times for research, as well as learning the art of bow magic. He learned more about aetheric anomalies and how to interpret what he saw of the aether flow.&lt;br /&gt;
&lt;br /&gt;
When the group parted ways, Dru promised to continue the research while they were away in the Sharlayan homeland.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common===&lt;br /&gt;
* &amp;quot;That guy? Yeah he always looks disheveled. Can't say I know much about him. Always comes in with the most interesting trinkets.&amp;quot; - Ul'dahn trader&lt;br /&gt;
* &amp;quot;Dru Raine? Never heard of anyone with that name, though Ul'dah's pretty big.&amp;quot; - Ul'dahn&lt;br /&gt;
* &amp;quot;Seen him a few times, comes in to have his bow touched up, though I've never seen him with any arrows.&amp;quot; - Gridanian carpenter&lt;br /&gt;
&lt;br /&gt;
===Player Rumors===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://alchemy-and-magicks.tumblr.com/ Tumblr] shared with [[Jeantremont Arbeau]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=206303</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=206303"/>
		<updated>2016-11-09T23:45:48Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* A second path */ updated doodles and description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
*[[Celeste Thibault]] - the youngest sister. She is an upbeat person and hates fighting, but still comes to Val's Bloodsands matches to support him and his work.&lt;br /&gt;
*[[Faloraux Thibault]] - Lunelle's twin brother. Thought to have perished in the Calamity protecting Lunelle, Faloraux recently showed up. The Calamity and the subsequent destruction of their cavern home left him somewhat mangled and disabled, but he managed to live well after leaving the shroud, becoming a scholar and mage.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's second youngest sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
*&amp;quot;MY BROTHER IS THE BEST FIGHTER IN THE ENTIRE WORLD AND IF YOU DONT BELIEVE ME ILL FIGHT YOU MYSELF!&amp;quot; [[Lunelle Thibault]], screaming loudly as she is dragged away&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val training with his monk mentor, Berrod]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValRootChakraTraining.jpg&amp;diff=206300</id>
		<title>File:ValRootChakraTraining.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValRootChakraTraining.jpg&amp;diff=206300"/>
		<updated>2016-11-09T23:44:30Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:ValRootChakraTraining.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;scribble by [[user:Plumsamurai]]&lt;br /&gt;
&lt;br /&gt;
Val learns how to use the Root Chakra to make himself immoveable.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:DruRaine.jpg&amp;diff=206286</id>
		<title>File:DruRaine.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:DruRaine.jpg&amp;diff=206286"/>
		<updated>2016-11-09T22:26:55Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Dru Raine, with his kitten Brownie and his chocobo Ginger, drawn in Amano style by user:Plumsamurai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dru Raine, with his kitten Brownie and his chocobo Ginger, drawn in Amano style by [[user:Plumsamurai]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=206285</id>
		<title>User:Plumsamurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=206285"/>
		<updated>2016-11-09T22:25:38Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* characters */ added Dru&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== info ==&lt;br /&gt;
&lt;br /&gt;
*name: Siggy&lt;br /&gt;
*location: CA, USA (GMT-8)&lt;br /&gt;
*language: english pls&lt;br /&gt;
&lt;br /&gt;
== characters ==&lt;br /&gt;
&lt;br /&gt;
on Balmung&lt;br /&gt;
*[[Dru Raine]] )[http://na.finalfantasyxiv.com/lodestone/character/4616026 lodestone])&lt;br /&gt;
*[[Jeantremont Arbeau]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Valentinoix Thibault]] ([http://na.finalfantasyxiv.com/lodestone/character/5541933 lodestone])&lt;br /&gt;
&lt;br /&gt;
Retired/NPCs&lt;br /&gt;
*[[Ruby Peony]] ([http://na.finalfantasyxiv.com/lodestone/character/4616026 lodestone])&lt;br /&gt;
*[[Sigurd Rainecourt]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Pflaume Wein]] ([http://na.finalfantasyxiv.com/lodestone/character/5066020 lodestone])&lt;br /&gt;
*[[Zana'sae Molkoh]] ([http://na.finalfantasyxiv.com/lodestone/character/5504802 lodestone])&lt;br /&gt;
*[[Leopold Starke]] ([http://na.finalfantasyxiv.com/lodestone/character/6065717/ lodestone])&lt;br /&gt;
&lt;br /&gt;
== RP things ==&lt;br /&gt;
&lt;br /&gt;
I do not like&lt;br /&gt;
&lt;br /&gt;
*godmodding, 4th wall breaking, metagaming&lt;br /&gt;
*spam (ew)&lt;br /&gt;
*gold farmers :/&lt;br /&gt;
*lore breakers. You are not Kan-E-Senna's younger sister kthx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;I do&lt;br /&gt;
&lt;br /&gt;
*rp in dungeons, taverns, guilds, and anywhere else&lt;br /&gt;
*like friendly players, even if the characters are dicks&lt;br /&gt;
*draw my own characters&lt;br /&gt;
&lt;br /&gt;
IM me or approach me in game with ideas or just approach my characters. Random rp is welcome.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Old fashioned vocabulary ===&lt;br /&gt;
&lt;br /&gt;
*'''Afore''' - before&lt;br /&gt;
*'''Agone''' - ago&lt;br /&gt;
*'''Amain''' - to a high degree; exceedingly; at full speed. ''He tugged and toiled amain''&lt;br /&gt;
*'''Anent''' - about; concerning&lt;br /&gt;
*'''Anon''' - at once; immediately&lt;br /&gt;
*'''Aright''' - right; correctly&lt;br /&gt;
*'''Asunder:''' 1. into separate parts; in or into pieces 2. apart or widely separated: ''as wide asunder as the polar regions.''&lt;br /&gt;
*'''Astonied''' - to stun, amaze, or astonish; astound or bewilder&lt;br /&gt;
*'''Aught''' - anything at all; something&lt;br /&gt;
*'''Beforetime''' - formerly&lt;br /&gt;
*'''Belike''' - most likely; probably&lt;br /&gt;
*'''Betimes''' - in short time; speedily&lt;br /&gt;
*'''Betwixt''' - between&lt;br /&gt;
*'''Blatherskite''' - a person given to voluble, empty talk.&lt;br /&gt;
*'''Blithesome''' - lighthearted; merry; cheerful: ''a blithesome nature.''&lt;br /&gt;
*'''Brabble''' - To argue loudly about something inconsequential.&lt;br /&gt;
*'''Caddish''' - wicked&lt;br /&gt;
*'''Cockalorum''' - A little man with a high opinion of himself.&lt;br /&gt;
*'''Contumelious''' – Scornful or arrogantly rude.&lt;br /&gt;
*'''Dwimmer''' -crafty&lt;br /&gt;
*'''Eft''' - again; afterwards&lt;br /&gt;
*'''Eftsoons''' - soon after&lt;br /&gt;
*'''Eke''' - in addition; also; likewise&lt;br /&gt;
*'''Equipollent''' – Equal in force or power. When used in logic, it means two arguments validly derived from the same data&lt;br /&gt;
*'''Endlong''' - lengthwise&lt;br /&gt;
*'''Enow''' - enough&lt;br /&gt;
*'''Ere''' - before&lt;br /&gt;
*'''Erelong''' - before long; soon&lt;br /&gt;
*'''Erewhile''' - until now&lt;br /&gt;
*'''Excogigate''' – To plan, plot or devise. From the Latin for ‘to bring out by thinking.’&lt;br /&gt;
*'''Foray''' - 1. a quick raid, usually for the purpose of taking plunder: ''Vikings made a foray on the port''.  2. a quick, sudden attack: ''The defenders made a foray outside the walls''.&lt;br /&gt;
*'''Forthwith''' - immediately&lt;br /&gt;
*'''Fuzzle''' - To make drunk, intoxicate&lt;br /&gt;
*'''Gloze''' - to explain away; extenuate; gloss over (usually followed by over)&lt;br /&gt;
*'''Gorgonize''' - To have a paralyzing or mesmerizing effect on someone.&lt;br /&gt;
*'''Heretofor''' - until now&lt;br /&gt;
*'''Howbeit''' - although&lt;br /&gt;
*'''Ifsoever''' - if ever&lt;br /&gt;
*'''Inly''' - inwardly; thoroughly&lt;br /&gt;
*'''Insomuch ''' - to such an extent or degree; so (usually followed by that ).&lt;br /&gt;
*'''Jocose''' - given to or characterized by joking; jesting; humorous; playful: ''a jocose and amusing manner.'' Forms: Jocosely, jocoseness, quasijocose, unjocose&lt;br /&gt;
*'''Jovial''' - endowed with or characterized by a hearty, joyous humor or a spirit of good-fellowship: ''a wonderfully jovial host.''. Forms: ''Jovially, jovialness.''&lt;br /&gt;
*'''Laith/Loath/Loth''' - unwilling; reluctant; disinclined; averse: ''to be loath to admit a mistake.''&lt;br /&gt;
*'''Maugre''' - in spite of&lt;br /&gt;
*'''Mercurial''' - inconstant, indecisive, spirited. ''Mercurially, mercuriality, mercurialness, unmercurial''&lt;br /&gt;
*'''Nary''' 1. not any; no; never a: ''nary a sound.''&lt;br /&gt;
*'''Natheless''' - nevertheless; notwithstanding&lt;br /&gt;
*'''Nay''' - no&lt;br /&gt;
*'''Nigh''' - nearly; almost&lt;br /&gt;
*'''Now and again''' - sometimes, oftentimes&lt;br /&gt;
*'''Parfay''' - by my faith; verily&lt;br /&gt;
*'''Poissant/Puissant''' - powerful; mighty&lt;br /&gt;
*'''Prate''' - 1. to talk excessively and pointlessly; babble: ''They prated on until I was ready to scream''. 2. to utter in empty or foolish talk: ''to prate absurdities with the greatest seriousness''.&lt;br /&gt;
*'''Prithee''' - expression of wish or request&lt;br /&gt;
*'''Prevaricator''' - 1. a person who speaks falsely; liar. 2. a person who speaks so as to avoid the precise truth; quibbler; equivocator.&lt;br /&gt;
*'''Quixotic''' - extravagantly chivalrous or romantic; visionary, impractical, or impracticable. 2. impulsive and often rashly unpredictable.&lt;br /&gt;
*'''Sanguinolent''' – Tinged with blood, or with a passion for bloodshed.&lt;br /&gt;
*'''Smote''' - struck hard, beat, inflicted a blow&lt;br /&gt;
*'''Soothforth''' - truthful; honest; faithful&lt;br /&gt;
*'''Soothly''' - in truth; truly&lt;br /&gt;
*'''Strident''' - 1. making or having a harsh sound; grating; creaking: strident insects; ''strident hinges''. 2. having a shrill, irritating quality or character: ''a strident tone in his writings.''&lt;br /&gt;
*'''Sweven''' - vision seen in sleep; a dream&lt;br /&gt;
*'''Swoopstake''' - in an indiscriminate manner&lt;br /&gt;
*'''Thence '''. ''adverb'' 1. from that place 2. from that time; thenceforth 3. from that source:''Thence came all our troubles.'' 4. from that fact or reason; therefore: ''We were young, and thence optimistic.''&lt;br /&gt;
*'''Thereinto''' - into that or it&lt;br /&gt;
*'''Thole''' - to endure; to suffer&lt;br /&gt;
*'''Therewithall''' - besides&lt;br /&gt;
*'''Twattling''' – To gossip; talk idly and too much.&lt;br /&gt;
*'''Wellaway''' - expression of sorrow or lamentation; alas&lt;br /&gt;
*'''Whence'''. ''adverb'' 1. from what place?:''Whence comest thou?'' 2. from what source, origin, or cause?: ''Whence has he wisdom?'' ''conjunction'' 3. from what place, source, cause, etc.: ''He told whence he came.''&lt;br /&gt;
*'''Whencesoever''' - from whatsoever place or source&lt;br /&gt;
*'''Whereagainst''' - against which&lt;br /&gt;
*'''Whereinsoever''' - in whatsoever respect or place&lt;br /&gt;
*'''Wherewith''' - with what&lt;br /&gt;
*'''Whither'''. contraction of where hither. to where (destination)&lt;br /&gt;
*'''Whithersoever''' - to any place whatsoever&lt;br /&gt;
*'''Whitherward''' - toward what or which place&lt;br /&gt;
*'''Withal''' - besides; therewith; nevertheless; with'&lt;br /&gt;
*'''Wood''' - mad; insane; wild&lt;br /&gt;
*'''Yon'''. ''chiefly ( Scot )( Northern English )''&amp;amp;nbsp; 1. an archaic or dialect word for that&amp;amp;nbsp;:''yon man''&amp;amp;nbsp; 2. ( as pronoun ): ''yon's a fool''&lt;br /&gt;
*'''Yonside''' - on the farther side of&lt;br /&gt;
&lt;br /&gt;
===Simple Thesaurus===&lt;br /&gt;
*'''Before''' - afore, ere&lt;br /&gt;
*'''Besides''' - therewithall, withall&lt;br /&gt;
*'''Evil''' - atrocious (shockingly wicked), caddish (wicked), flagitious (shamelessly wicked), heinous, iniquitous (wicked, sinful), malicious, nefarious&lt;br /&gt;
*'''Formerly''' - Beforetime, prior to, whilom&lt;br /&gt;
*'''Happy''' - Blithe (merry), Jocose (joking), Jovial (good-spririted)&lt;br /&gt;
*'''Loathsome''' - abhorrent, detestable, execrable (utterly detestable), odious (highly repulsive, hated), odoriferous (smelly), repulsive&lt;br /&gt;
*'''Reluctant''' - averse to (long-held unwillingness), begrudge (hesitant to give/allow), disinclined, hesitant, laith / loath / loth (extreme disinclination), reticent (disposed to be silent)&lt;br /&gt;
*'''Remember''' - recall, recollect, summon to mind&lt;br /&gt;
*'''Speak'''- Blather (foolish talk), Brabble (inconsequential arguing), Excogigate (plot, devise), Gloze (explain, gloss over), Prate (babble), Twattle (idly talking too much)&lt;br /&gt;
*'''Truly''' - pardie, parfay, soothly, verily&lt;br /&gt;
*'''Until now''' - erewhile, heretofor&lt;br /&gt;
&lt;br /&gt;
=== archaic lists ===&lt;br /&gt;
[http://phrontistery.info/archaic.html archaic vocabulary]&lt;br /&gt;
[http://alt-usage-english.org/pronoun_paradigms.html archaic pronouns]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=187803</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=187803"/>
		<updated>2016-07-23T05:06:37Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: erasing a total DOUCHENOZZLE from Val's history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
*[[Celeste Thibault]] - the youngest sister. She is an upbeat person and hates fighting, but still comes to Val's Bloodsands matches to support him and his work.&lt;br /&gt;
*[[Faloraux Thibault]] - Lunelle's twin brother. Thought to have perished in the Calamity protecting Lunelle, Faloraux recently showed up. The Calamity and the subsequent destruction of their cavern home left him somewhat mangled and disabled, but he managed to live well after leaving the shroud, becoming a scholar and mage.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's second youngest sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
*&amp;quot;MY BROTHER IS THE BEST FIGHTER IN THE ENTIRE WORLD AND IF YOU DONT BELIEVE ME ILL FIGHT YOU MYSELF!&amp;quot; [[Lunelle Thibault]], screaming loudly as she is dragged away&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val learns to use the Root Chakra to make himself immovable]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=180675</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=180675"/>
		<updated>2016-06-09T20:14:11Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Family */ corrected typos. Oops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend Mhaya forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
*[[Celeste Thibault]] - the youngest sister. She is an upbeat person and hates fighting, but still comes to Val's Bloodsands matches to support him and his work.&lt;br /&gt;
*[[Faloraux Thibault]] - Lunelle's twin brother. Thought to have perished in the Calamity protecting Lunelle, Faloraux recently showed up. The Calamity and the subsequent destruction of their cavern home left him somewhat mangled and disabled, but he managed to live well after leaving the shroud, becoming a scholar and mage.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's second youngest sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak. Their relationship at first was pure rivalry, Mhaya besting him every time in the ring and threatening to steal all his sweet rolls. They became friends when Val and Mhaya encountered each other by chance when helping refugees. They became fast friends and are often playful around each other. To him, she is his sister, a person who knows the most about him outside his own clan. The two would fight to protect one another.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
[[File:MhayaTauntingVal.jpg|200px|thumb|right|Mhaya taunting Val in one of their early matches, threatening to steal his sweet rolls when they were still rivals.]]After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met Mhaya, a veteran fighter who started out as a rival but soon turned friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val learns to use the Root Chakra to make himself immovable]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Only Mhaya had truly known of these issues Val struggled with, everyone else simply knowing it as a dark time in his past. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=180674</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=180674"/>
		<updated>2016-06-09T20:13:30Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Family */ updated with new siblings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend Mhaya forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
*[[Celeste Thibault]] - the youngest sister. She is an upbeat person and hates fighting, but still comes to Val's Bloodsands matches to support him and his work.&lt;br /&gt;
*[[Faloraux Thibault]] - Lunelle's twin brother. Thought to have perished in the Calamity protecting Lunelle, Faloraux recently showed up. The Calamity and the subsequent destruction of their cavern home left him somewhat mangled and disabled, but he managed to live well after leaving the shroud, becoming a scholar and mage.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's only sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak. Their relationship at first was pure rivalry, Mhaya besting him every time in the ring and threatening to steal all his sweet rolls. They became friends when Val and Mhaya encountered each other by chance when helping refugees. They became fast friends and are often playful around each other. To him, she is his sister, a person who knows the most about him outside his own clan. The two would fight to protect one another.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
[[File:MhayaTauntingVal.jpg|200px|thumb|right|Mhaya taunting Val in one of their early matches, threatening to steal his sweet rolls when they were still rivals.]]After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met Mhaya, a veteran fighter who started out as a rival but soon turned friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val learns to use the Root Chakra to make himself immovable]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Only Mhaya had truly known of these issues Val struggled with, everyone else simply knowing it as a dark time in his past. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=166417</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=166417"/>
		<updated>2016-03-28T20:01:41Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Family */ moved the doodle down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend Mhaya forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
*Faloraux Thibault - Lunelle's twin brother. He died protecting Lunelle when their cavern home collapsed.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's only sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak. Their relationship at first was pure rivalry, Mhaya besting him every time in the ring and threatening to steal all his sweet rolls. They became friends when Val and Mhaya encountered each other by chance when helping refugees. They became fast friends and are often playful around each other. To him, she is his sister, a person who knows the most about him outside his own clan. The two would fight to protect one another.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
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====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
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====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
[[File:MhayaTauntingVal.jpg|200px|thumb|right|Mhaya taunting Val in one of their early matches, threatening to steal his sweet rolls when they were still rivals.]]After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met Mhaya, a veteran fighter who started out as a rival but soon turned friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val learns to use the Root Chakra to make himself immovable]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Only Mhaya had truly known of these issues Val struggled with, everyone else simply knowing it as a dark time in his past. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=166402</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=166402"/>
		<updated>2016-03-28T19:18:02Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Relationships */ added new people, separated categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend Mhaya forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Family====&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*Faloraux Thibault - Lunelle's twin brother. He died protecting Lunelle when their cavern home collapsed.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's only sister. Like Val, she was subject to many of the horrors of being a Duskwight in the Shroud. Yet unlike her brother, Lunelle has turned to anger and destruction. Val hopes to help her quell the anger and restore her inner balance.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak. Their relationship at first was pure rivalry, Mhaya besting him every time in the ring and threatening to steal all his sweet rolls. They became friends when Val and Mhaya encountered each other by chance when helping refugees. They became fast friends and are often playful around each other. To him, she is his sister, a person who knows the most about him outside his own clan. The two would fight to protect one another.&lt;br /&gt;
&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much. They waver between fighting and being friendly, leaving some to dub them a disaster couple.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Ojene Suinuet]] - a fellow dusky and resident of Limsa. They met when Val was fishing for dinner. Ojene is very thoughtful, taking Val's blindness into consideration when planning events (such as creating an egg that was also a music box for him to find at hatching-tide).&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
[[File:MhayaTauntingVal.jpg|200px|thumb|right|Mhaya taunting Val in one of their early matches, threatening to steal his sweet rolls when they were still rivals.]]After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met Mhaya, a veteran fighter who started out as a rival but soon turned friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val learns to use the Root Chakra to make himself immovable]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Only Mhaya had truly known of these issues Val struggled with, everyone else simply knowing it as a dark time in his past. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Berrod_Armstrong&amp;diff=152825</id>
		<title>Berrod Armstrong</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Berrod_Armstrong&amp;diff=152825"/>
		<updated>2016-01-29T00:15:15Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* PC Rumors */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Berrod Armstrong&lt;br /&gt;
| image = [[File:Berryavatar.png|350px|thumb|left|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Berrod Armstrong.&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dahn &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Early Twenties&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 11th Sun of the First Astral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Rhalgr the Destroyer&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Leader of the Astral Agents&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
[[File:Berrod_New_Portrait2.jpg|350px|thumb|left|Artwork done by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
Berrod Armstrong is a displaced Ala Mhigan highlander who leads a Free Company that operates out of the Goblet in Thanalan. Until recently he suffered with amnesia and lived life as a crude-mannered street thug who hailed from Pearl Lane in  Ul'Dah. Prior to his acquisition of the company, his day to day life consisted of seeking means of survival in post-Calamity Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
[[File:Berrod2.jpg|350px|thumb|left|Artwork done by Yanare Ku]]&lt;br /&gt;
&lt;br /&gt;
Berrod is a tall and solidly built Highlander male who reaches a proud height of six fulms and five ilms. His body is at its physical peak, wrapped in two hundred and seventy-nine ponz of bulky, well-worked muscle. His most distinguishable feature is the shock of red hair on his head, clipped down at the sides and tied into a  tail at the back. When let down, the hair reaches down just between his shoulder blades. Bright green eyes peer from behind an oft-folded brow, the prelude to a rather roughly handsome face accented with a neatly trimmed red beard about his hard, square jaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name tells no lies, both the Highlander's arms are powerfully muscled and rather large, with moderate vascularity and a ruddy dusting of hair along his corded forearms. They end in big calloused hands with scarred knuckles -- a testament to both hard labor and training. He proudly sports a prominent chest (also red-swept with hair), a broad back and a well-developed core that tapers slightly at the waist before expanding into trunk-like thighs and calves. While the intricacies of his form are usually obscured by his clothing, Berrod's big frame is enough to go by. Berrod seems to be very interested in gaining mass; every few moons he appears noticeably larger than he had been prior. He has gone from a starting weight of two hundred and thirty-five ponz in pearl lane, to his current weight of two hundred and seventy nine ponz.&lt;br /&gt;
&lt;br /&gt;
===Amnesia===&lt;br /&gt;
Given the enviromnent that he spent his period of amnesia in (Pearl Lane and the streets of Ul'Dah), Berrod had developed a rather crude, rough, violent and short-tempered personality. The man was as easily pleased as he was angered, however, and found enjoyment in simple things like sharing a meal with friends. &lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
When in a good mood, Berrod was often crudely flirtatious and prone to levity, known for his loud and scandalous barks   of laughter. As anger took over he was quick to resort to violence, no matter how imposing his target was. The Highlander was no stranger to obscene language and had no qualms about belting out profanity -- regardless of who was around.&lt;br /&gt;
&lt;br /&gt;
===Recovery===&lt;br /&gt;
Immediately after his recovery Berrod came across as a serious no-nonsense fellow, though he had his rare moments of levity and other juvenile pursuits. Where his temper was once short and his reactions overt, he gained a tendency to hide most of his reactions behind a solid wall of solemn regard. The wall was not permanent, and fell in the private presence of close friends and lovers. Recently his personality has balanced somewhat, and he displays many of his old, crude habits. While there is a definite serious side to his dealings, one can easily identify the man's history of thuggery through his demeanor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod is a persistent and hardworking individual, willing to do what it takes to achieve a goal. This manifests in his tendency to work long hours at whatever job he finds as well as train incessantly until he is satisfied with his level of progress -- this has not changed from the period of amnesia to the period of his recovery.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
[[File:Berrod Punch JPG.jpg|300px|thumb|right|Artwork by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod was the lone student of an aged, surviving member of the Fists of Rhalgr. His fighting style employs powerful blows delivered skillfully with his fists and feet, fueled by the muscles about his frame. He believes in committing his entire body to the fight, and tends to have an advantage when closer to the ground during a melee. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Highlander is also adept at the use of aether in order to attain a heightened state. Through this augmentation he is able to land faster and more devastating blows -- usually laced with a lightning aspect. A great deal of his strength lies in his actual physical power and endurance, which generally allow his hits to land hard and let him take more punishment. His techniques are clever and flexible, often making a fight with him a challenging puzzle of blows.&lt;br /&gt;
&lt;br /&gt;
==The Chakras==&lt;br /&gt;
===The Chakras during the Amnesia Period===&lt;br /&gt;
&lt;br /&gt;
[[File:Silhouette.png|300px|thumb|left|Berrod had mastered the use of three of his chakras, and had been actively training to master the fourth, during his amnesia. Artwork by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
In a bid to understand why he was able to generate occasional surges of lightning from his fists, Berrod discovered that six out of his seven chakras were already opened. He correctly deduced that he had trained quite hard to open them before he lost his memory. Unfortunately, having the chakras open did not give him instant control over the destructive abilities they grant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod began working on them again from scratch, undertaking intense training and meditation to touch and harness his open chakras one by one. The first he gained control over was his Root, allowing him to aspect the aether flowing through him to earth and gain quite an increase in his endurance, toughness and tolerance for pain. After some more training, Berrod found that he could get dirt to actually cling to him and form a protective layer of sorts. Satisfied with the results, the Highlander moved on to work on his second chakra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After quite some time and several trials Berrod managed to grasp use of his second chakra, the Sacral Chakra. He saw an instant upsurge in his everyday stamina and energy levels, though not without cost. Given the nature of the chakra, he had gained a significant increase in his appetite for physical pleasures such as food, drink, men and women. Curbing his enthusiasm was a challenge, but one he had decided to rise to. Control of his Sacral Chakra had granted him the ability to heal himself to the extent of seeing injuries knit together and vanish before his eyes. The use of the chakra required him to store aether within it to be expended as healing energy. Once it had been expended, the aether needed to be stockpiled once more. Typically, it took Berrod two to three days for his Sacral to be ready after being spent.&lt;br /&gt;
&lt;br /&gt;
The Highlander finally managed to master his third chakra as well, the Solar Plexus Chakra. The Chakra governed his will and sense of self, further fueling his drive to become stronger. It instilled an odd sense of discipline within him, regarding his training. Through the Solar Plexus, he gained full control over the lightning which he had only been able to occasionally generate before. &lt;br /&gt;
&lt;br /&gt;
One moon after returning from a long journey, Berrod experienced a happy accident during training that allowed him to grasp his fourth Chakra, the Heart. The experience was quite unlike the discovery of the previous three. Unlike the others that he had to learn to unleash, the Heart provided a steady and powerful flow of aether that he had to learn to suppress. As empowering as it was, the volume of aether and his lack of control over it resulted in quite a bit of injury to himself. His first exercises involved constantly and consciously keeping the aether at bay, but recent progress in his training has allowed him to do so without dedicated thought. The aether contained within the heart alternates between fire aspected and unaspected, depending on how passionate Berrod is about the battle when it is released. &lt;br /&gt;
&lt;br /&gt;
Berrod had not yet mastered the Heart; he had ceased his aggressive approach toward it in favor of a slower, safer and more refined method. Much to his displeasure, he  admitted that it may take him a matter of years to attain mastery over it. It remained the main subject of his training, and a desperate, double edged gambit in heated battle.&lt;br /&gt;
&lt;br /&gt;
===The Chakras during the Recovery Period===&lt;br /&gt;
Berrod's recovery has led to him remembering exactly how to access and effectively utilize all six of his open chakras, though he does so with discretion, reverence and discipline. Given that he had re-mastered the first three during his period of amnesia, not much more improved in terms of his skill with them.&lt;br /&gt;
&lt;br /&gt;
[[File:Sixchakras.jpg|300px|thumb|left|Berrod's recovery has led to him remembering exactly how to access and effectively utilize all six of his open chakras. Artwork by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
His struggle with the Heart evaporated with the recovered knowledge of how to hold the flow at bay and control exactly how much of it he allows into his blows. Regardless of his skill with it however, he still utilizes it only in times of need, given its nature to exhaust after granting strength.&lt;br /&gt;
&lt;br /&gt;
Berrod also remembered his grasp on the fifth Chakra, the Throat, which aspected the aether flowing through him to wind. With it came augmented speed, flexibility, and the very odd ability to amplify his voice for the purpose of chanting inspirational mantras. While nowhere near as effective as the magic of a Bard's song, his mantras contain the ability to grant a slight augmentation to the vigor of those who hear it. He has demonstrated the power of the Throat only once after his recovery, and has not seen reason to use it since.&lt;br /&gt;
&lt;br /&gt;
The sixth chakra, the Mind's Eye, is something that the Highlander has chosen to keep shrouded in mystery. During his single demonstration of it, a bright glow emanated from between his eyes, drawing a chilling comparison to the third eye of the pure blooded Garleans. What purpose it served was left unexplained.&lt;br /&gt;
&lt;br /&gt;
Berrod will speak at length of the legend of the seventh chakra and usually debunked it as a myth, a story of power that only the most special can achieve. He has pushed to his limits and found nothing beyond the sixth -- or so he says. However, mentions of the existence of the seventh chakra by a monk situated in Revenant's Toll has forced him to revise his views on the matter.&lt;br /&gt;
&lt;br /&gt;
Regardless of the plethora of abilities granted by his open chakras, Berrod exercises a heavy measure of restraint in terms of their use. He has stated that while numerous and powerful, the abilities are not without their limits, given that they depend on the aetheric capacity of the user. He has stressed that opening chakras are good for increasing the capacity, but the power granted is not infinite. With overuse, a monk's spirit will eventually run dry. In that light, he approaches each challenge with only as much force as it takes to get through it -- opening higher tiers of power as needed. &lt;br /&gt;
&lt;br /&gt;
Usually, it just means punching and kicking a lot.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Quiet and diligent meditation.&lt;br /&gt;
::* Hard training and sparring; he's always up for a fight whether it's friendly or not.&lt;br /&gt;
::* Spending time with his lover -- doing anything, from sparring to the most mundane of tasks such as laundry.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* People who seem to think that they're better than others without proving so first.&lt;br /&gt;
::* Weak individuals who would cower helplessly before putting up a fight.&lt;br /&gt;
::* Sweets.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Training and sparring.&lt;br /&gt;
::* Teaching.&lt;br /&gt;
::* Doing maintenance work for buildings and property.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Berrod has no surviving family at present.&lt;br /&gt;
&lt;br /&gt;
===Friends/Lovers===&lt;br /&gt;
&lt;br /&gt;
[[Caleb Agron]] was a guest at the lounge who Berrod had set his sights on making a one night conquest. The plan went awry as the two Highlanders ended up growing quite close -- close enough to eventually become lovers. Despite the many tests that their relationship has endured and regardless of their often conflicting personalities, the pair recently said their vows of Eternal Bonding to seal their union for life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Caden Agron]] , the twin brother of [[Caleb Agron]]. The beginning of Berrod's acquaintance with the Highlander was turbulent due to a bit of early deception on Caden's part. The twin posed as his brother to seduce Berrod, which almost shattered the twins' relationship. It took several moons for Berrod to trust Caden again, but since the man's recent move to Thanalan, the two of them have resolved their issues and grown close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Zindelo Tarantella]] is the eldest of three 'siblings' who form a performing troupe. The Dusty Dancer was one of the few who didn't balk to Berrod's intimidation and would not succumb to his attempts to establish dominance. It earned him a strange sort of respect from Berrod, and an even stranger attraction. Ill discretion on Berrod's part led to a one night tryst between the two, which oddly enough secured Berrod's loyalty to Zindelo as a friend. Though Berrod regards Zindelo a bit awkwardly at times, he genuinely enjoys the Highlander's company.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sarij Rahzersyn]] , who Berrod affectionately refers to as 'Flowers', is a Sea Wolf who was once a guest at the Spectrum Lounge during Berrod's time there. Berrod befriended Sarij during his stay, and has remained his friend ever since -- even through periods when Sarij had been called out to sea for moons at a time. The two have shared a bed on more than one occasion, but it has not affected the closeness of their friendship. However, Berrod is prone to being a bit abrasive to him at times.&lt;br /&gt;
&lt;br /&gt;
===Friends/Acquaintances===&lt;br /&gt;
&lt;br /&gt;
[[Aaron Frostheart]] is a young man who Berrod finds brimming with potential yet lacking in focus and reverence. He has gradually developed patience with him, and quietly appreciates the manner in which he gets work done quickly and effectively. He speaks highly of Aaron -- but never to his face.&lt;br /&gt;
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&lt;br /&gt;
[[Alistair Fry]] was a chance introduction made through [[Oscare Iono]]. The man earned Berrod's respect on the merit of his attitude alone, but the subsequent and spontaneous spar between the two only served to cement it. Berrod has quietly noted the man's strength and technique, and has designs to develop both through recreational sparring. &lt;br /&gt;
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&lt;br /&gt;
[[Avenio Naemig]] was Berrod's 'boss' of sorts at the Hot Springs in La Noscea. In the early days Berrod tended to be careful around the blond Highlander.It did not stop him from developing a fierce respect for the man as a fighter. After the events that led to Berrod leaving the springs, he saw nothing of Avenio for several moons. It was by chance that he met the other in Ul'dah and took the the opportunity to immediately recruit him to the Astral Agents. The two have developed a friendship since then, the earlier tension between them mostly forgotten.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Ba'akari Nunh]] is an official student of Berrod's. Berrod decided him to teach him the Ways after seeing his conviction and strength. He expects great things from the Miqo'te, and so far he has yet to be disappointed.&lt;br /&gt;
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&lt;br /&gt;
[[C'eleni Meztli]] first drew Berrod's attention while she was desperately searching for one of her colleagues. The seeker hired him despite his gruff interaction. Since then, they have run into each other a few times. Berrod considers her to be a good person, but remains concerned that her upbeat and optimistic nature leaves her open for disaster.&lt;br /&gt;
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&lt;br /&gt;
[[Chiyo Hoshi]] is a Miqo'te who had observed a spar between Berrod and [[Osric Melkire]] in Fesca's watch. Since then she had sought him out and finally managed to catch him during another spar with [[Aaron Frostheart]] . The pair spoke and he provided her with his writings on chakras. Not long after that meeting the two had a spar where Berrod under-estimated her and suffered a narrow loss. It earned her both his interest as a fighter and his respect.&lt;br /&gt;
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[[Crooket Tarot]] was hired on by Berrod as the Company's accountant and occasionally outsourced treasure-seeking dungeon delver. Berrod trusts the man near implicitly with the finances of the business, though he can't say the same for some of Tarot's sales pitches. It isn't to say that he dislikes the man, he's just had enough of merchants during his days in Pearl Lane. Policies introduced by the smirking Hyur are always at least  seriously considered for implementation.&lt;br /&gt;
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[[Dev'to Mikah]] was an acquaintance through recruitment, introduced to him by [[Tefh Jinjahl]] . Berrod identified with the Keeper's seemingly carefree nature at first; he enjoyed training and simply loitering about with him. Later on, Berrod began to notice something significantly unstable about the young Keeper and opted to keep a subtle distance between them. Nevertheless, they still remain friends.&lt;br /&gt;
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[[Gerik Aston]] is an acquaintance mostly through Caleb, but Berrod finds the man's carefree nature intriguing. His first impression of the man wasn't at all favorable; Gerik had loudly hailed him out when he had been trying to meditate for the first time. It shattered his concentration and set his progress back by hours. Later on, Berrod became rather envious of the amount of time Gerik had been spending with Caleb, only to find out that the two had only been engaging in juvenile and playful shenanigans. Exposure to Gerik's happy-go-lucky nature has incubated a bit of protective instinct toward the Highlander. &lt;br /&gt;
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[[Grave Shadow]] - An enigmatic Hellsguard with whom Berrod has had a roller-coaster friendship, toeing on both ends of dislike and affection. The pair tend to enjoy casual conversation at the Quicksand, and work with one another in a professional capacity when a situation calls for it. &lt;br /&gt;
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[[Horace Rook]] has only made a few appearances in Berrod's life, but each of them has been extremely significant. The mysterious Midlander has an odd habit of showing up when Berrod is stuck in his development, and is indirectly responsible for Berrod's discovery of his chakras. For a time Berrod believed that Rook was the one who trained him before he lost his memory, but the Midlander revealed that to be untrue. Regardless, Berrod treats the man with a respect he reserves for few others.&lt;br /&gt;
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[[I'sen Tia]] was introduced to Berrod via I'sen's partner, F'ivahl. Berrod did not have much interaction with him until I'sen took up healing at the Grindstone Tournament. Seeing the Seeker show up every week to tend to the competitors very quickly earned Berrod's respect. Eventually I'sen joined the same company as Berrod, allowing them to work together more closely. Through that, I'sen became Berrod's student in the ways of Pugilism. Whether I'sen suspects it or not, Berrod intends to introduce him to monkhood.&lt;br /&gt;
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[[Ioakim Tarantella]] is the second of the Tarantella siblings, the adopted brother of [[Zindelo Tarantella]]. Berrod met the man during the Grindstone Tournament and developed an initial dislike of him, based on his insistant nature regarding healing. Following a gentle suggestion from [[Caleb Agron]], Berrod gave Ioakim a chance and moved from outright dislike to casual regard. Only after his affair with Zindelo did Berrod pay Ioakim proper respect; the two had quite a heated discussion over the subject that led to a fight -- a fight that Berrod lost. From then on, Berrod regarded Ioakim as a friend to be protected...even from himself.&lt;br /&gt;
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[[Jael'li Erisha'an]] and Berrod seemed to be fated for rivalry since the day they met in Ul'Dah. Much to Berrod's surprise, it wasn't the first time he had met the energetic and headstrong Keeper. Jael'li apparently worked for Berrod before his memory loss, something that the Highlander has worked very hard to dismiss -- much to Jael'li's displeasure. He prefers to focus on the present, which involves becoming stronger by the day and hoping to stay one step ahead of the rapidly developing Keeper in  his training.&lt;br /&gt;
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[[Jancis Milburga]] first entered Berrod's field of vision as an object for naught but leering (as was the norm for many at that time), but over time he grew to appreciate her quiet devotion to her acquaintances -- even the manners he so flagrantly mocked at first. His respect for her was cast in stone during their time working together at the Grindstone. He seeks to one day attend one of her celebrations of the Twelve -- should his busy schedule accommodate it.&lt;br /&gt;
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[[Kayllen Stormbringer]] was a bounty hunter with whom Berrod had a few non-hostile chance encounters. Berrod could not explain the underlying dread and unease he felt around the Midlander, but through interaction with him, eventually discovered that Kayllen was one of  the key players in the events that led to his memory loss. He did not begrudge the man, for the life before didn't really exist for him. Instead, they established a mutual respect for each other and moved forward as friends.&lt;br /&gt;
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[[Lottie Forsaidh]] was an acquaintance through the Grindstone Tournament; Berrod began taking notice of her as she healed alongside [[I'sen Tia]]. He has a somewhat child-like respect for her decorum, and does his best to be 'proper' when addressing her -- though he finds no shame in allowing her to see his naturally crude ways. Over time he has grown somewhat protective of her, regarding her as something of an elder sibling. &lt;br /&gt;
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[[Nahare Mergrey]] has approached Berrod twice for his counsel, and both times he found her to be a respectable and affable person. He finds her nice enough company and a good enough person to keep quiet on his opinion that she may be a dead woman walking.&lt;br /&gt;
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[[Oscare Iono]] is a long-standing employee of the Free Company that Berrod runs, who after much tribulation has finally earned the Highlander's astonished regard. Despite everything, Berrod has always respected the man's talent for the mechanical and ranged martial. &lt;br /&gt;
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[[Osric Melkire]] showed up before the Grindstone Tournament one evening and asked Berrod his counsel based on some of the Highlander's writings. Since then, Berrod has engaged the energetic Midlander several spars and has come away quite impressed. He intends to observe the man's development as an official teacher, and use it as a model for others aspiring to become adept in the art of the fist. Recently he has accepted the belief that the midlander has the capacity to surpass him by no small margin.&lt;br /&gt;
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[[P'kohta Tia]] has been taken under Berrod's wing as an official student after having met him at the Celebration of the Destroyer. Berrod sees an admires the Miqo'te's energetic and enthusiastic nature, and believes that it will be the very wellspring of his developing power as a monk.&lt;br /&gt;
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[[Tefh Jinjahl]] is an aquaintance gained off of a chance meeting. The Keeper's strange ways intrigued Berrod to the point of quiet amusement. For a time he maintained a wariness around her, given her ability to seemingly appear out of nowhere. Over time, however, he grew somewhat fond of her and did his best to give her what advice he could to aid her survival in the unforgiving environment of Ul'Dah. &lt;br /&gt;
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[[Teld're Eska'aldren]] - Though Berrod often blandly refers to the Miqo'te as an 'acquaintance in passing', he tends to enjoy the sparse-worded yet profound conversations that spark between them. He has described the fellow as 'one of the few respectable patrons' in the Quicksand, though would not be so quick to grant him that opinion directly.&lt;br /&gt;
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[[Tiergan Vashir]] has been in Berrod's peripheral view for quite some time, but it was only recently at the Celebration of the Destroyer that the two were able to properly talk. Later on, the Miqo'te Gladiator visited Berrod at the Agent Headquarters for a serious discussion from which they attained stronger acquaintance. &lt;br /&gt;
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[[Val Nunh]] met Berrod on bad terms, but through fighting the two gained a mutual respect for one another that has since then become friendship. While Berrod has not heard from Val in some time, he often speaks of the Miqo'te almost fondly.&lt;br /&gt;
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[[Valentinoix Thibault]] is a Duskwight who approached Berrod at the Celebration of the Destroyer. At a subsequent meeting he expressed a desire to learn from the Highlander -- and Berrod has been more than willing to oblige. He eagerly awaits the chance to gauge the man's skill and observe his growth.&lt;br /&gt;
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[[Warren Castille]] and Berrod seemed to simply cross paths quite often before an intense match at the Grindstone cemented Berrod's respect for the Highlander. His respect for him has only grown since then, though whenever asked about their 'friendship' he simply answers that they have an 'understanding'. Berrod now oversees the Grindstone tournament under Warren's leadership. Having recently seen the man in more or less proper combat (not the dusty wrestling that they had engaged in), he now holds a fierce but unexpressed desire to test his own might against him.&lt;br /&gt;
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[[Zachary Evans]] - A young midlander who Berrod has taken on as a student. Berrod saw an incredible amount of potential in the fellow and decided to teach him in the Fists' ways. Despite having every appearance of wishing to kill him during almost every lesson, Berrod firmly believes that Zachary can achieve much more than most -- something he conveniently neglects to mention to him.&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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[[Quur Vizani]] is an enemy of Berrod's own making. Having struck the man for no more than his own impatient whims, the way Berrod Carried himself earned him Quur's distaste. When he was called out on his less than appropriate behavior, the two men had a bit of a fallout, and have not actively spoken to each other since.&lt;br /&gt;
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==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Used to oversee the Grindstone. Ran it for a short stint, when it was between hands. Probably doesn't count.&amp;quot;&lt;br /&gt;
::* &amp;quot;I heard that he spends almost all his time training.&amp;quot;&lt;br /&gt;
::* &amp;quot;Teaches a class of Pugilists on Darksday mornings, early. Tough, but they learn.&amp;quot;&lt;br /&gt;
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===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;He's bonded, I heard. Saw the ring too!&amp;quot;&lt;br /&gt;
::* &amp;quot;They say he wrote some scrolls on some powerful old techniques -- I don't believe that though, he doesn't even look like he can read.&amp;quot;&lt;br /&gt;
::* &amp;quot;He don't drink no more. Prolly cause o'his religion.&amp;quot;&lt;br /&gt;
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===Rare Rumors===&lt;br /&gt;
::* &amp;quot;He's a dead ringer for that old bandit who ran a racket out in Thanalan a few years back -- but that guy's dead, and this guy's a moron.&amp;quot;&lt;br /&gt;
::* &amp;quot;I heard he's got a bounty on his head. What for? I don't even know.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't trust him, he's a murderer.&amp;quot;&lt;br /&gt;
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===PC Rumors===&lt;br /&gt;
::* &amp;quot;Eh? Yeah, he's an asshole--but I wouldn't fuck with 'em 'less y'want y'damned head smashed in. Damn good drinkin' partner, though.&amp;quot; - [[Val Nunh]]&lt;br /&gt;
::* &amp;quot;Infuriatingly cocky bastard...knows how to push every button. Berry knows how to get shit done though...&amp;quot; - [[Corin Winterborne]]&lt;br /&gt;
::* &amp;quot;Some can never turn their sordid lives around; others can. Berrod knows what a second chance is and even if he is... 'rough' around the edges, he is a good man. Always keep that in mind when dealing with him.&amp;quot; - [[Kayllen Stormbringer]]&lt;br /&gt;
::* &amp;quot;There's no mystery to him! What you see is what you get--and Zindelo finds that to be very refreshing, really.&amp;quot; - [[Zindelo Tarantella]]&lt;br /&gt;
::* &amp;quot;Not someone you want to fuck with if you value your ability to walk.&amp;quot; - [[Oscare Iono]]&lt;br /&gt;
::* &amp;quot;Armstrong... he's something else.  Hell of a fighter and a sweetheart to boot.  I thought I had a chance with him once but alas it wasn't to be.  He's a lot more than a gorgeous pile of muscle.&amp;quot; - [[Obsidian Hornet]]&lt;br /&gt;
::* &amp;quot;His kick broke my ribs, despite my breastplate. Without it they'd probably have been picking up pieces of me all over Central Thanalan&amp;quot; - [[Natalie Mcbeef]]&lt;br /&gt;
::* &amp;quot;I think he and I have an understanding between us. At any rate, I trust his judgment.&amp;quot; - [[Warren Castille]]&lt;br /&gt;
::* &amp;quot;He's big, thick-headed, stubborn as hell and impulsive to boot; that is, the '''''BEST''''' kind of customer!&amp;quot;- [[Crooked Tarot]]&lt;br /&gt;
::* &amp;quot;Oh I've seen this guy around!  &amp;lt;b&amp;gt;&amp;lt;Lets out a cute, squealing 'OH!'&amp;gt;&amp;lt;/b&amp;gt; I just want to meet him!&amp;quot;- [[Aya Foxheart]]&lt;br /&gt;
::* &amp;quot;Well he's a pretty nice guy considering he didn't kill me after I fired a cannon through his roof especially since everyone said he was going to.&amp;quot;-[[S'imba Tia]]&lt;br /&gt;
::* &amp;quot;I kinda find 'im 'ard to distinguish from all the other bulgin' young sons of Ala Mhigo 'round Ul'dah. He fucked up my leg in a bout, 'nd was a damn good lad 'bout it. I would. I mean fight 'im 'gain, that is&amp;quot; - [[Kale Aideron]]&lt;br /&gt;
::* &amp;quot;We fought once, he held back. . I could tell. Don't fight him if you value your life. He punches like a Golem. &amp;quot;- [[Aaron Frostheart]]&lt;br /&gt;
::* &amp;quot;You know, he's &amp;lt;i&amp;gt;just as amazing&amp;lt;/i&amp;gt; as they say!&amp;quot; - [[Aya Foxheart]]&lt;br /&gt;
::* &amp;quot;Master Armstrong? He's teaching me how to be a proper Pugilist-and by teaching, I mean beating me within an ilm of my life and attempting to kill me. But, I've faced worse under Master Behemoth. Not much of a talker, I'll be honest with you on that. Also he's...well...always wearing a...tight...harness, y'see? I may wear this, but only because it's traditional for the Bloodsands. Honestly, it makes me wonder if he's an exhibitionist. Huh? Alright, back on topis! He hits like a Garlean cannon, and the brute force he shows in a fight is intimidating. Although...he tells me about these things called 'Chakras', and has even taught me to use one. It...I'm no coward, but that power, paired with my Inner Beast I've learned to use from Master Behemoth...it frightens me...&amp;quot; - [[Zachary Evans]]&lt;br /&gt;
::* &amp;quot;Good for conversation. He has much on his mind. I'd offer a spar, but he has responsibilities I would not want to keep him from. Lend him an ear.&amp;quot; - [[Teld're Eska'aldren]]&lt;br /&gt;
::* &amp;quot;Highlander, right?  I bet he looks bloody magnificent wi'out his shirt on.  But one has heard rumors on how muscles develop on the body leave...other areas lacking.  I wonder....&amp;quot; - [[Steel Wolf]]&lt;br /&gt;
::* &amp;quot;There's a lot more to the man than he wants ya ta know, just takes some work to get it outta him.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;Thaliak has blessed Sir Armstrong, he teaches and he leads well. All of his ilk; sees the worth of people well I think. Some are graced with him showing them their true inner strength. Or graced with seeing his.&amp;quot; - [[Jancis Milburga]]&lt;br /&gt;
::* ''Rare Rumor''&amp;quot;Was honored to be there with Berry and Lord Caleb. That was a wonderful day, Menphina was so close, and I never saw the man blush before. He hugged Sir Evans and the care and raw emotion right before me was engulfing. Every time he assists me with healing the wounded, I feel that same care. That man's heart must be twice as big as any common man's.&amp;quot; - [[Jancis Milburga]]&lt;br /&gt;
::* &amp;quot;A loyal friend that does what he needs to keep those he cares about or wants to do well in life to keep doing so. Be that give them a good smack or give them harsh advice. He'll never steer you wrong, think on the words he tells you and you'll find clarity.&amp;quot; - [[B'ren Lyrgh]]&lt;br /&gt;
::* &amp;quot;We're two men, he 'n' I, lookin' t'break new trail. Only gods-damned question is whether the ghosts what haunt our pasts will let us.&amp;quot; - [[Osric Melkire]]&lt;br /&gt;
::* &amp;quot;S'one'f th'strongest guys I know. I owe a lot t'the man. 'e was teachin' me things before I even knew 'e could be teachin' me things. F'there's anyone in this world y'can ever count on, it'd be ol' Berrod.&amp;quot; - [[Val Nunh]]&lt;br /&gt;
::* &amp;quot;Armstrong's a handsome bastard. He's far too young to remember the homeland, of course, but its spirit is alive and well in his lust for battle. I'd often see him scrapping in the Lane, and it was amusing tae see the nervous looks of the nearby Blades. I expect he did naught to better their perception of us.&amp;quot; - [[Brynhilde Wulf]]&lt;br /&gt;
::* &amp;quot;Berrod Armstrong? Hmm... I'm not sure what to make of him, he can fluctuate between wise and gruff quite quickly, but for some reason... I just know he's a good person at heart, so that's all that really matters.&amp;quot; - [[C'eleni Meztli]]&lt;br /&gt;
::* &amp;quot;He looks like he is ready to punch anything at any time! That's why I always stay at least five arms length away when I see him, I don't need to find out how far he can lunge!&amp;quot; - [[T'caska Khevo]]&lt;br /&gt;
::* &amp;quot;I advised Bryn to burn that pamama hammock he called a bathing suit at the Mr. Eorzea contest for sanitary purposes. Nice guy, though.&amp;quot; - [[Daghbheri Himalspyr]]&lt;br /&gt;
::* &amp;quot;Ser Armstrong is a man of near legend to some Highlanders in the Fists. I had the honour of finally meeting him, he's far more silly on the inside than I thought. And after Mr.Eorzea I think I saw more than I bargained for. .&amp;quot; - [[Soaring Eagle]]&lt;br /&gt;
::*&amp;quot;Well, he was obviously in pain, so I wanted to help him, but he was shirtless too, so it was very odd for me. Does no one wear shirts around here?&amp;quot; - ''[[Eorla Brynn]]''&lt;br /&gt;
::* &amp;quot;Saw dis man sparrin' wit' dis other lad. From teh look o' it, he means serious business. Kinda 'mind meh o' meh sista. Migh' learn a thing or too from 'im though&amp;quot; - [[Chiyo Hoshi]]&lt;br /&gt;
::* &amp;quot;He's the one that gave me the Rhalgr scrolls... Good reading material, certainly worth trying to put into practice, though I don't think I've the capability. Probably my favorite of the Twelve so far but I'm just not cut out for this meditation stuff... Oh, I guess I wish he'd cover up a bit more.&amp;quot; - [[Jana Ridah]]&lt;br /&gt;
::* &amp;quot;He attended a meeting at The Cross Mansion.. I could not stop staring at his abs. It was hard to keep focused.. I'm not usually one for Hyur's.. but.. I would rub those abs for days.&amp;quot; - [[War Bear]]&lt;br /&gt;
::* &amp;quot;Old Order.  Same direction.&amp;quot; - [[Flameson Hammersmith]]&lt;br /&gt;
::* &amp;quot;Mistah Berrod? Oh, 'e's a polite man, but I'm also not 'fraid ta admit 'e intimidates tha hells outta me, eitha.&amp;quot; - [[Nahare Mergrey]]&lt;br /&gt;
::* &amp;quot;I am most pleased I did brave the crowd to encounter Berrod. Training as a monk under his tutelage has proven to be one of the greatest decisions in my life. I do look forward to learning more. He hath  not only become a mentor but also a very good friend.&amp;quot; [[Valentinoix Thibault]]&lt;br /&gt;
::* &amp;quot;A spark of hope.&amp;quot; - [[Avelyn Firestone]]&lt;br /&gt;
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==History/Timeline==&lt;br /&gt;
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At the tender age of three, Berrod was taken away from Ala Mhigo by his mother, who sought to flee from the occupation of the Garlean Empire. In an effort to buy them more time to escape, his father remained behind to fight alongside the resistance and was presumably killed in action.&lt;br /&gt;
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Berrod's early life was spent in the rough environments of over-crowded refugee camps and migrations, which moulded him into a tough and sometimes violent child. During their travels to the west, the group of refugees Berrod had been moving with met up with an old survivor of the Fists of Rhalgr; the man had been travelling along the Abanian peaks when news came to him to keep away from the city. Having wandered out in the wilderness for all those years, he decided to join the migrating group. In Berrod he saw a penchant for destruction, and thus potential. With permission from the young child's mother, he taught the boy to read, to write, and began educating him in the scripture of the Destroyer. &lt;br /&gt;
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The group eventually settled in Southern Thanalan and managed to run a decently self-sufficient camp. The climate change was harsh, but most of the hardy Highlanders and adaptive Miqo'te in the group endured it well. Only a few of the Roegadyn and Midlanders survived. All was well for a time, until forces from another camp invaded with the intention of pillaging them. The other camp was far more coordinated, possessed more numbers and overal combat-capable men and women. Berrod's camp was in a position to be easily overrun. Berrod's Monk master took to the field and performed incredible feats of chakra fuelled martial arts which turned the tide of the battle after a great struggle. It was too late for Berrod and his mother, however, as the young boy was made to witness his mother's violent assault and subsequent murder by a group of men who had gotten past the lines of defense. She fought valiantly for her son and downed several of them before she was overpowered. Unable to run, Berrod was captured and dragged off with them to their own camp. and made to serve a leader of a small gang within the camp. As it turned out, his master found the boy's mother's body and prepared to mount a rescue of all those who had been captured.&lt;br /&gt;
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The boy spent the next moon in captivity and servitude, treated rather roughly by his captors. He was still far too young and too weak to raise an effective hand against them, even though he had undergone a bit of training to turn his body into a weapon. The time was not yet right; he hadn't matured. &lt;br /&gt;
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At the end of the fifth week the monk from Berrod's camp struck -- it was a surprise retaliation that none of the previously offending camp had thought possible. The Monk was ruthless and effective, and managed to murder the leader without many fighters on his side lost. Most of the captured members of Berrod's camp were rescued, while some were murdered in hostage situations or simply killed out of spite. &lt;br /&gt;
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The Monk returned to camp after the success of their operation, leaving the previously offending camp without a leader. Infighting broke out within their ranks and left them crippled. Berrod's camp however, celebrated the return of the survivors, while respectfully observing the considerable losses.&lt;br /&gt;
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From that moment on, Berrod devoted himself fully to training under his Master -- the two became nigh inseparable as the older Monk poured every ounce of knowledge he possessed into the young vessel. Years went by, and the adolescent Armstrong learned that the other camp had once again begun to stabilize under a new, ruthless leader. &lt;br /&gt;
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Berrod's camp was ready. They took pre-emtive action and invaded the camp successfully. Instead of outright slaughtering them however, they offered the fighters amnesty on the grounds that they would fight for Berrod's camp -- at Berrod's suggestion. The influence this course of events granted the sixteen year old Hyur over the people quickly led to him becoming the prominent figure of the now combined camps. At that time, he was praised by the old monk and continued his training.&lt;br /&gt;
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The consolidated camp enjoyed a year of relative prosperity before the massive Garlean invasion. Berrod's master bequeathed him with his soul crystal and set off to Carteneau under the distinct impression that he could make a difference. The Calamity followed shortly after, and left the camp's numbers decimated and their resources all but obliterated. Left with only the strongest and toughest among the group, the hardened young man resolved to do whatever it took to survive. That resolve led to the formation of a deadly group of bandits who took up territory in Thanalan and had no mercy on any who would oppose or impose upon them. The group distanced themselves from their Ala Mhigan heritage and began recruiting from outside their race. Berrod took no pleasure in having become the very sort of group that had taken his mother away from him, but in his mind it had become necessary.&lt;br /&gt;
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[[File:Berrod as Redhammer.jpg|250px|thumb|left|]]&lt;br /&gt;
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The need for survival turned to greed, and after three years Berrod had become a ruthless Bandit ringleader, going under the name Redhammer. It was only a matter of time before their operations drew the notice of the authorities. With the help of a few mercenaries, the Immortal Flames swept through Berrod's base of operations, overwhelming his forces. Those who were not killed or allowed to run were captured. Berrod himself was taken down in a rather rough battle, left for dead with a grisly head injury.&lt;br /&gt;
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When he awoke he found himself in a pile of corpses taken out to be burned, and managed to crawl away and into the desert. He made it only two malms before collapsing of fatigue and blood-loss once more. The twenty year old man was found and picked up by a merchant travelling to Ul'Dah, who nursed him back to health over a period of six months. Berrod, however, had no memory of several things he had done during his lifetime, including his leadership, his crimes -- and his training. The man was very nearly a blank slate. He recalled his proper name, had vague recollections of his mother, and understood in his heart that he had a very rough time growing up.&lt;br /&gt;
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In an effort to make the best of things, the powerful-looking Highlander decided to leave the forgotten past behind and focus only on the future. He thanked the merchant for helping him and worked with him for six months before parting ways. Adopting the ways of a common street thug, Berrod resolved to live life to the fullest and began another regime of rigorous training within his tour of Ul'Dahn life.&lt;br /&gt;
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Three years passed, and his story went on.&lt;br /&gt;
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Berrod's journey forward led him into the employ of the proprietor a hot spring resort and adventuring company in Upper La Noscea. Berrod worked as a groundsman and bar-backer at the resort and provided support for the company when needed. During his time at the resort he met several interesting individuals, including [[Caleb Agron]] who has since become his lover.&lt;br /&gt;
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A series of unprecidented events saw the end of the Spectrum Guard and a transfer of ownership of the Spectral Lounge. Berrod and Caleb eventually travelled to the Silver Bazaar in Western Thanalan to rent accommodation on the arid seaside premises. No longer able to serve as a bar-backer or groundsman, Berrod began working temporary jobs about Thanalan and Ul'Dah. &lt;br /&gt;
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&lt;br /&gt;
Though his stay in the Bazaar was intended to be a point of Transition, he enjoyed the desert life, the atmosphere of nearby Ul'Dah and took part in the weekly Grindstone Tournament with gusto.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod was later approached by a Sea Wolf who went by the Hellsguard name of 'Bursting Mountain'. Mountain offered him a job as a recruiter for an adventuring company which he took without hesitation. The Highlander brought a great deal of his friends into the company's employ and felt personally responsible when things went a bit sour. It turned out that Mountain and his hires were to be used as test subjects for the company's rather shady experiments. Berrod remained loyal to Mountain and helped him break away from the larger company to form his own. The Highlander took up the simple job of Groundsman at the headquarters of the new company, known as the Astral Agency. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After some time spent working at the Agency's headquarters, Berrod realized that he had stagnated somewhat, and decided to pull himself up and start developing once more. No longer did he participate in the Grindstone Tournament, for the contest did not allow him to train to his full potential. Along with [[Caleb Agron]] , Berrod set off on a journey focused on training and growth through worldly experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After three moons of travelling and adventure, Berrod returned to Ul'Dah to the news that Bursting Mountain had been abducted by perpetrators unknown. After working with a team from the Astral Agency to locate the Director, he was disappointed to find out that the entire ordeal was naught but an assessment. Berrod grew disenchanted with the organization -- and not a moment too soon. Mountain decided that he would relinquish the assets to a selection of the Agency and move on to other ventures.&lt;br /&gt;
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&lt;br /&gt;
Ownership of the Goblet property was split amongst a few of the Agents, and Berrod was given the responsibility of managing it. Before he left, Mountain transformed the office into a tavern and fighting ring, so that his former employees would still have a source of income.&lt;br /&gt;
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&lt;br /&gt;
Eventually Berrod decided to get back into the adventuring and mercenary business, reopening the doors of the Astral Agency while closing the ones to the fighting ring. After a while he became overwhelmed by the burdens of leadership, unable to cope with most of what his job demanded. To that effect, [[Kayllen Stormbringer]] hatched a plan to restore the man's memories and make him more capable for the task.&lt;br /&gt;
&lt;br /&gt;
The plan succeeded, and Berrod remembered near everything from the years before his time in Ul'Dah. Most of the memories came along with a certain note of trauma, but he stubbornly persevered. With new insight, new outlook and a new demeanor, he stepped up to lead the Agents into the successful business it remains to date.&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=152824</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=152824"/>
		<updated>2016-01-29T00:12:52Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Gladiator profile */ updated snippet about returning to the bloodsands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend Mhaya forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions. He returned to the ring with a new fighting style, now adding pugilism into his skillset. The style suited his skills and physical strengths much better than a sword and shield, increasing his wins and popularity.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's only sister. a healer and a singer.&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak. Their relationship at first was pure rivalry, Mhaya besting him every time in the ring and threatening to steal all his sweet rolls. They became friends when Val and Mhaya encountered each other by chance when helping refugees. They became fast friends and are often playful around each other. To him, she is his sister, a person who knows the most about him outside his own clan. The two would fight to protect one another.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
[[File:MhayaTauntingVal.jpg|200px|thumb|right|Mhaya taunting Val in one of their early matches, threatening to steal his sweet rolls when they were still rivals.]]After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met Mhaya, a veteran fighter who started out as a rival but soon turned friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val learns to use the Root Chakra to make himself immovable]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Only Mhaya had truly known of these issues Val struggled with, everyone else simply knowing it as a dark time in his past. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=152823</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=152823"/>
		<updated>2016-01-29T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: big update. fixed incorrect information, updated relationships, more history, more pix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The Blind Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the Elementals drove the residents of the Shroud underground His eyes never developed fully to see in the light, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him, partially severing his vocal cords. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him, and even after his voice was restored to him through alchemical means, he has tendency to fall back on those nonverbal habits. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scar on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths or some sort of deep raspy snort. While deprived of his voice for just over a year, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
While only his closest friends are aware, Val suffers from terrible image issues. The verbal and physical abuse from the Wailers in an underground gaol influenced him into believing he was truly inferior to everyone else, that his gray skin was ugly and unnatural. When he first arrived in Ul'dah, Val covered up as much as possible, rarely showing his face outside. A coordinator in the Coliseum encouraged Val to show his skin and use his unusual appearance as appeal, yet even as Wall became accustomed to wearing less in the Bloodsands, he remained covered up until his rival-turned-friend Mhaya forcefully encouraged him to show his face and ultimately more skin outside the ring. The Bloodsands and his best friend have helped him with his image issues, though at times, he still falls back into that ashamed state of mind, especially when someone addresses the scars covering his back and wrists.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend [[Reginald Ozrik]] after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular. Shortly into his career, a coordinator convinced Val to show more skin. He did, afraid of what people may think of a gray-skinned competitor. He found himself more favored by the crowd, and continued to wear clothing that exposed the arms or the legs in the ring only.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: sleeveless attire, usually leather or cloth. He always wraps his hands or wrists, especially now that he uses himantes as his choice weapon. He often wears shorts or something similarly short with armored boots. His trademark is a single white cloth that he uses as a blindfold. &lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 85%&lt;br /&gt;
** vs other gladiators: about 60%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular. When fighting another person, Val will choose to disable or possibly disarm his opponent first&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
[[File:ThibaultSiblings.jpg|200px|thumb|right|The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
]]&lt;br /&gt;
Much of the Thibault clan perished in the Calamity when Bahamut rained aether down on the realm. It solidified, crushing a good deal of the Western Shroud where the clan called home. Val had been out on a hunt when the aether rained down from the sky, as much of the hunter/gatherers had been. The status of the others is unknown. His youngest brother and only sister are currently the only known other survivors.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He has several brothers and only one sister. He adopted their youngest brother into the family when his parents were killed in a hunting incident.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him. Val has come to trust him as a mentor and friend.&lt;br /&gt;
*[[Lunelle Thibault]] - Val's only sister. a healer and a singer.&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak. Their relationship at first was pure rivalry, Mhaya besting him every time in the ring and threatening to steal all his sweet rolls. They became friends when Val and Mhaya encountered each other by chance when helping refugees. They became fast friends and are often playful around each other. To him, she is his sister, a person who knows the most about him outside his own clan. The two would fight to protect one another.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident. Minnoux is much younger than Val, by 17 years, and clings to him constantly. Val does not mind at all and is very protective of him. Minnoux is excitable and cries a lot, but he tries to be strong. He is skilled in healing remedies and can use a bow.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania to protect him from the Wailers that wished to hunt him. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - a duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities. Val knows little of his origins other than Adair's clan was slain in some incident in Ishgard.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish. Val also finds him incredibly frustrating as he is very stubborn.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer who lost his memories and is attempting to regain them, despite Adair's urging not to.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now. Val relies on him for healing, though the two butt heads often as Stephannot is forceful and sometimes frightens Minnoux.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself. While the two practice opposing sects, the two get along very well, sharing in an appreciation for their respective paths in training and a desire to understand each other. Worren is fascinated with Val's perception of the realm around him, and Val is fascinated with Worren's complex journey to who he presently is.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow. He helps run a bar and cooks excellent foods Val has never tasted before.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it. Recently Jihn'a has attempted to court Val, leaving Val thoroughly confused about his feelings and why he cares about Jihn'a so much.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens, sweet rolls&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight, image issues&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
Rumors heard about Eorzea. Some are true, some are completely off.&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
* &amp;quot;The Blind Valentine? You know, until recently, everyone thought he was a phantom. Now? I'm pretty sure I've seen him at least twice a week. It's not hard to pick out a dark duskwight in the middle of Ul'dah.&amp;quot; ~ Bloodsands fan&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
* &amp;quot;You know, I've seen him help with the refugees. But he does it so secretly and quietly, I'm not entirely sure if it's the same guy.&amp;quot; ~ Ul'dahn resident&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|100px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====Abductions====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]Val found himself hunted like a wild animal shortly after the Calamity. Several times, the Wailers attempted to capture him in various means and each time, Val freed himself and slipped back into the shadows. He became a thorn in their sides. Eventually, the Wailers set up an inescapable trap, chasing him through the forest straight into a net where they bound him, taking him hostage and imprisoning him in a hidden, underground gaol. He had done nothing wrong, and he couldn't understand why they hated him as much as they did.&lt;br /&gt;
&lt;br /&gt;
After being beaten and thrown into a cell, Val attempted escape and nearly did so until he encountered the head of the gaol, who had taken a fascination with him and his stubbornness, in the pathway to the exit. He had managed to disable most of the wailers standing guard, but this one wailer bested him easily. The head, Linoux, wished for some entertainment and used Val for it, beating him, jeering at him, breaking down his confidence and self image, and branding Val as his own personal toy. Many of the duskwight in the gaol were either beaten to death or sold on the black markets, but Val was too stubborn to submit. Linoux took sport in seeing just how long Val would last, beating him to near death then letting him rest then repeating the process until several moons later, Val simply could not go on any longer.&lt;br /&gt;
&lt;br /&gt;
Val was left in a pile of bodies meant to be disposed of, to keep the underground gaols secret. He was believed dead, yet with the last of his strength, he pulled himself from the pile, travelling some distance before collapsing in a creek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed in the creek when they saw blood in the river. They took mercy on him, healing him and eventually smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
[[File:MhayaTauntingVal.jpg|200px|thumb|right|Mhaya taunting Val in one of their early matches, threatening to steal his sweet rolls when they were still rivals.]]After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met Mhaya, a veteran fighter who started out as a rival but soon turned friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He felt he had amassed far too much coin in his successes, but he had no one to hand it off to anymore with Regi being gone. He heard of relief efforts for the Ala Mhigan refugees, and used his earnings to help.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He investigated a number of high profile cases, including kidnapping rings and underground trading, using his contacts from his time fighting underground as leads in investigations. He often worked solo, though he had a team which backed him up if the situation required it. One of his last investigations nearly cost him his life, when he attempted to break a slavery ring but fell victim to it, as the kidnappers wanted a valuable duskwight to sell. He served in the position for some time before the team was disbanded due to a mole within the Flames ranks, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He took a break from the Coliseum and his work with the Flames, leaving to train in pugilism and attempt to rebalance his life.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|left|Val learns to use the Root Chakra to make himself immovable]]Even with his training, Val still found himself imbalanced. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and his hunting friend P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
There were several monks at the Celebration, though of all the speakers, Berrod's words struck him most strongly. Berrod spoke of casting aside doubts, fears, and hesitations, something which Val had internally struggled with since his abduction by the Wailers. Only Mhaya had truly known of these issues Val struggled with, everyone else simply knowing it as a dark time in his past. Even only vaguely discussing what he wished to overcome, Berrod understood and accepted Val as his student.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Val had not specifically said the origin of his fears and hesitations, just that something had caused them, but the origins seemed not as important as the path to overcome them.&lt;br /&gt;
&lt;br /&gt;
The fight to open the first chakra was difficult. He had to fight for his life, to will himself to survive instead of being rescued. Val had incredible endurance, but each brush with death, he found himself rescued. This time, however, he desired to survive on his own will alone, opening the first chakra, the root. The chakra also gave him a remarkable ability to sense inanimate things on the ground, an ability which disoriented Val at first but he adjusted to it with more training. Training with Berrod some more, Val eventually learned to use the root chakra to make himself immovable and endure strong hits as well as survive in life-threatening situations. Val soon found himself accepted into an order of monks, meeting new friends that he never would have otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Val2ndAbduction.jpg|200px|thumb|right|Val abducted by Linoux a second time and held prisoner in his own home.]]In a break from training, Val encountered a lost duskwight in Ul'dah, learning that he was Val's youngest brother, Minnoux, all grown up. Minnoux followed rumors of a duskwight living in Ul'dah through a wailer who had protected him named Linoux. Excited by the reunion, Minnoux brought Linoux to Val's house for a celebration dinner, unknowing that the Wailer had been using Minnoux to find Val, the only duskwight to ever escape the underground gaol.&lt;br /&gt;
&lt;br /&gt;
Minnoux dismissed himself for dinner to find some herbs to make a salve to heal Val's injuries from a spar with Berrod, leaving Val and Linoux together. A fight for survival ensued, Val fighting for his life and to confront the source of his fears while Linoux attempted to subdue him. After several violent strikes to the face resulting in the fracturing of the bone around his right eye, Val lost in the struggle, falling victim to Linoux and being held prisoner in his own home. Linoux tortured Val, hoping to finally kill him and finish the job he started so many years ago, and Val would have easily died if it had not been for the root chakra keeping him alive. After submitting to Linoux's demands for submission, Val was partially freed and began to fight when Minnoux appeared on the scene. Both brothers were heavily damaged, but Val managed to kill Linoux with the last of his strength. Had fellow gladiator Jihn'a not been staying next door and heard the battle, the brothers likely would have not survived.&lt;br /&gt;
&lt;br /&gt;
The attack left a lasting impression on both brothers, not only physically but emotionally. They stayed with Jihn'a for some time before Val used all his earnings he had set aside to purchase a new home where they all could stay. Their sister, Lunelle, soon joined them when Val encountered her in the Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Val2ndAbduction.jpg&amp;diff=152820</id>
		<title>File:Val2ndAbduction.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Val2ndAbduction.jpg&amp;diff=152820"/>
		<updated>2016-01-28T23:24:28Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Val abducted and held at the mercy of an aggressive, abusive Wailer named Linoux.

Scribble by user:Plumsamurai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Val abducted and held at the mercy of an aggressive, abusive Wailer named Linoux.&lt;br /&gt;
&lt;br /&gt;
Scribble by [[user:Plumsamurai]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:MhayaTauntingVal.jpg&amp;diff=152817</id>
		<title>File:MhayaTauntingVal.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:MhayaTauntingVal.jpg&amp;diff=152817"/>
		<updated>2016-01-28T22:58:06Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Rival gladiators doing what they do best. Taunting.

doodle by user:Plumsamurai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rival gladiators doing what they do best. Taunting.&lt;br /&gt;
&lt;br /&gt;
doodle by [[user:Plumsamurai]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:ThibaultSiblings.jpg&amp;diff=152816</id>
		<title>File:ThibaultSiblings.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:ThibaultSiblings.jpg&amp;diff=152816"/>
		<updated>2016-01-28T22:50:14Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: The three Thibault siblings, Minnoux, Valentinoix, and Lunelle.

Doodled by user:Plumsamurai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The three Thibault siblings, [[Minnoux Thibault|Minnoux]], [[Valentinoix Thibault|Valentinoix]], and [[Lunelle Thibault|Lunelle]].&lt;br /&gt;
&lt;br /&gt;
Doodled by [[user:Plumsamurai]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=147565</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=147565"/>
		<updated>2016-01-06T07:24:57Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Relationships */ added lots of peeps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The blind fighter Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear, though he does lean towards shirts open in the front or short sleeves presently. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 95%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Lunelle Thibault]] - Val's only sister. a healer and a singer.&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak. To him, she is his sister.&lt;br /&gt;
*[[Minnoux Thibault]] - Val's little brother. Val brought him into the family when Minnoux's parents were killed in a hunting accident.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Adair Clunes]] - an Ishgardian duskwight who shares a lot of similarities to Val. He is quiet, zen-like, and avoids cities.&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Eros Chevalier]] = Adair's travelling companion. A quiet Ishgardian archer&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]] - loud, brash, and often drunk&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Anton Borneheld]] - retired gladiator. He was known to lose matches but was still popular somehow.&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it.&lt;br /&gt;
*[[Mika Nel]] - a veteran gladiator and friend of Mhaya&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]One day, a group of wayward Wood Wailers set up a trap to catch stray Keepers and Duskwights outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, taking him hostage and imprisoning him in a hidden, underground gaol. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The Wailers intended on breaking his spirits to sell him on the underground market for extra gil. Much to their dismay, they found that Val, like some of the others displaced by the Calamity, was not so easy to break. He spent much of his time protesting, reasserting he did nothing wrong. They found him too noisy and sliced his vocal cords to shut him up.&lt;br /&gt;
&lt;br /&gt;
Moons later, the Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Mhaya, a veteran fighter who quickly became his friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|right|Val learns to use the Root Chakra to make himself immovable]]Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Through harsh training and the sheer will to endure and survive, Val successfully opened the first chakra.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=143095</id>
		<title>User:Plumsamurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=User:Plumsamurai&amp;diff=143095"/>
		<updated>2015-12-17T22:41:08Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: removed gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== info ==&lt;br /&gt;
&lt;br /&gt;
*name: Siggy&lt;br /&gt;
*location: CA, USA (GMT-8)&lt;br /&gt;
*language: english pls&lt;br /&gt;
&lt;br /&gt;
== characters ==&lt;br /&gt;
&lt;br /&gt;
on Balmung (in order of appearance)&lt;br /&gt;
*[[Jeantremont Arbeau]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Valentinoix Thibault]] ([http://na.finalfantasyxiv.com/lodestone/character/5541933 lodestone])&lt;br /&gt;
&lt;br /&gt;
Retired/NPCs&lt;br /&gt;
*[[Ruby Peony]] ([http://na.finalfantasyxiv.com/lodestone/character/4616026 lodestone])&lt;br /&gt;
*[[Sigurd Rainecourt]] ([http://na.finalfantasyxiv.com/lodestone/character/5473587 lodestone])&lt;br /&gt;
*[[Pflaume Wein]] ([http://na.finalfantasyxiv.com/lodestone/character/5066020 lodestone])&lt;br /&gt;
*[[Zana'sae Molkoh]] ([http://na.finalfantasyxiv.com/lodestone/character/5504802 lodestone])&lt;br /&gt;
*[[Leopold Starke]] ([http://na.finalfantasyxiv.com/lodestone/character/6065717/ lodestone])&lt;br /&gt;
&lt;br /&gt;
== RP things ==&lt;br /&gt;
&lt;br /&gt;
I do not like&lt;br /&gt;
&lt;br /&gt;
*godmodding, 4th wall breaking, metagaming&lt;br /&gt;
*spam (ew)&lt;br /&gt;
*gold farmers :/&lt;br /&gt;
*lore breakers. You are not Kan-E-Senna's younger sister kthx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;I do&lt;br /&gt;
&lt;br /&gt;
*rp in dungeons, taverns, guilds, and anywhere else&lt;br /&gt;
*like friendly players, even if the characters are dicks&lt;br /&gt;
*draw my own characters&lt;br /&gt;
&lt;br /&gt;
IM me or approach me in game with ideas or just approach my characters. Random rp is welcome.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Old fashioned vocabulary ===&lt;br /&gt;
&lt;br /&gt;
*'''Afore''' - before&lt;br /&gt;
*'''Agone''' - ago&lt;br /&gt;
*'''Amain''' - to a high degree; exceedingly; at full speed. ''He tugged and toiled amain''&lt;br /&gt;
*'''Anent''' - about; concerning&lt;br /&gt;
*'''Anon''' - at once; immediately&lt;br /&gt;
*'''Aright''' - right; correctly&lt;br /&gt;
*'''Asunder:''' 1. into separate parts; in or into pieces 2. apart or widely separated: ''as wide asunder as the polar regions.''&lt;br /&gt;
*'''Astonied''' - to stun, amaze, or astonish; astound or bewilder&lt;br /&gt;
*'''Aught''' - anything at all; something&lt;br /&gt;
*'''Beforetime''' - formerly&lt;br /&gt;
*'''Belike''' - most likely; probably&lt;br /&gt;
*'''Betimes''' - in short time; speedily&lt;br /&gt;
*'''Betwixt''' - between&lt;br /&gt;
*'''Blatherskite''' - a person given to voluble, empty talk.&lt;br /&gt;
*'''Blithesome''' - lighthearted; merry; cheerful: ''a blithesome nature.''&lt;br /&gt;
*'''Brabble''' - To argue loudly about something inconsequential.&lt;br /&gt;
*'''Caddish''' - wicked&lt;br /&gt;
*'''Cockalorum''' - A little man with a high opinion of himself.&lt;br /&gt;
*'''Contumelious''' – Scornful or arrogantly rude.&lt;br /&gt;
*'''Dwimmer''' -crafty&lt;br /&gt;
*'''Eft''' - again; afterwards&lt;br /&gt;
*'''Eftsoons''' - soon after&lt;br /&gt;
*'''Eke''' - in addition; also; likewise&lt;br /&gt;
*'''Equipollent''' – Equal in force or power. When used in logic, it means two arguments validly derived from the same data&lt;br /&gt;
*'''Endlong''' - lengthwise&lt;br /&gt;
*'''Enow''' - enough&lt;br /&gt;
*'''Ere''' - before&lt;br /&gt;
*'''Erelong''' - before long; soon&lt;br /&gt;
*'''Erewhile''' - until now&lt;br /&gt;
*'''Excogigate''' – To plan, plot or devise. From the Latin for ‘to bring out by thinking.’&lt;br /&gt;
*'''Foray''' - 1. a quick raid, usually for the purpose of taking plunder: ''Vikings made a foray on the port''.  2. a quick, sudden attack: ''The defenders made a foray outside the walls''.&lt;br /&gt;
*'''Forthwith''' - immediately&lt;br /&gt;
*'''Fuzzle''' - To make drunk, intoxicate&lt;br /&gt;
*'''Gloze''' - to explain away; extenuate; gloss over (usually followed by over)&lt;br /&gt;
*'''Gorgonize''' - To have a paralyzing or mesmerizing effect on someone.&lt;br /&gt;
*'''Heretofor''' - until now&lt;br /&gt;
*'''Howbeit''' - although&lt;br /&gt;
*'''Ifsoever''' - if ever&lt;br /&gt;
*'''Inly''' - inwardly; thoroughly&lt;br /&gt;
*'''Insomuch ''' - to such an extent or degree; so (usually followed by that ).&lt;br /&gt;
*'''Jocose''' - given to or characterized by joking; jesting; humorous; playful: ''a jocose and amusing manner.'' Forms: Jocosely, jocoseness, quasijocose, unjocose&lt;br /&gt;
*'''Jovial''' - endowed with or characterized by a hearty, joyous humor or a spirit of good-fellowship: ''a wonderfully jovial host.''. Forms: ''Jovially, jovialness.''&lt;br /&gt;
*'''Laith/Loath/Loth''' - unwilling; reluctant; disinclined; averse: ''to be loath to admit a mistake.''&lt;br /&gt;
*'''Maugre''' - in spite of&lt;br /&gt;
*'''Mercurial''' - inconstant, indecisive, spirited. ''Mercurially, mercuriality, mercurialness, unmercurial''&lt;br /&gt;
*'''Nary''' 1. not any; no; never a: ''nary a sound.''&lt;br /&gt;
*'''Natheless''' - nevertheless; notwithstanding&lt;br /&gt;
*'''Nay''' - no&lt;br /&gt;
*'''Nigh''' - nearly; almost&lt;br /&gt;
*'''Now and again''' - sometimes, oftentimes&lt;br /&gt;
*'''Parfay''' - by my faith; verily&lt;br /&gt;
*'''Poissant/Puissant''' - powerful; mighty&lt;br /&gt;
*'''Prate''' - 1. to talk excessively and pointlessly; babble: ''They prated on until I was ready to scream''. 2. to utter in empty or foolish talk: ''to prate absurdities with the greatest seriousness''.&lt;br /&gt;
*'''Prithee''' - expression of wish or request&lt;br /&gt;
*'''Prevaricator''' - 1. a person who speaks falsely; liar. 2. a person who speaks so as to avoid the precise truth; quibbler; equivocator.&lt;br /&gt;
*'''Quixotic''' - extravagantly chivalrous or romantic; visionary, impractical, or impracticable. 2. impulsive and often rashly unpredictable.&lt;br /&gt;
*'''Sanguinolent''' – Tinged with blood, or with a passion for bloodshed.&lt;br /&gt;
*'''Smote''' - struck hard, beat, inflicted a blow&lt;br /&gt;
*'''Soothforth''' - truthful; honest; faithful&lt;br /&gt;
*'''Soothly''' - in truth; truly&lt;br /&gt;
*'''Strident''' - 1. making or having a harsh sound; grating; creaking: strident insects; ''strident hinges''. 2. having a shrill, irritating quality or character: ''a strident tone in his writings.''&lt;br /&gt;
*'''Sweven''' - vision seen in sleep; a dream&lt;br /&gt;
*'''Swoopstake''' - in an indiscriminate manner&lt;br /&gt;
*'''Thence '''. ''adverb'' 1. from that place 2. from that time; thenceforth 3. from that source:''Thence came all our troubles.'' 4. from that fact or reason; therefore: ''We were young, and thence optimistic.''&lt;br /&gt;
*'''Thereinto''' - into that or it&lt;br /&gt;
*'''Thole''' - to endure; to suffer&lt;br /&gt;
*'''Therewithall''' - besides&lt;br /&gt;
*'''Twattling''' – To gossip; talk idly and too much.&lt;br /&gt;
*'''Wellaway''' - expression of sorrow or lamentation; alas&lt;br /&gt;
*'''Whence'''. ''adverb'' 1. from what place?:''Whence comest thou?'' 2. from what source, origin, or cause?: ''Whence has he wisdom?'' ''conjunction'' 3. from what place, source, cause, etc.: ''He told whence he came.''&lt;br /&gt;
*'''Whencesoever''' - from whatsoever place or source&lt;br /&gt;
*'''Whereagainst''' - against which&lt;br /&gt;
*'''Whereinsoever''' - in whatsoever respect or place&lt;br /&gt;
*'''Wherewith''' - with what&lt;br /&gt;
*'''Whither'''. contraction of where hither. to where (destination)&lt;br /&gt;
*'''Whithersoever''' - to any place whatsoever&lt;br /&gt;
*'''Whitherward''' - toward what or which place&lt;br /&gt;
*'''Withal''' - besides; therewith; nevertheless; with'&lt;br /&gt;
*'''Wood''' - mad; insane; wild&lt;br /&gt;
*'''Yon'''. ''chiefly ( Scot )( Northern English )''&amp;amp;nbsp; 1. an archaic or dialect word for that&amp;amp;nbsp;:''yon man''&amp;amp;nbsp; 2. ( as pronoun ): ''yon's a fool''&lt;br /&gt;
*'''Yonside''' - on the farther side of&lt;br /&gt;
&lt;br /&gt;
===Simple Thesaurus===&lt;br /&gt;
*'''Before''' - afore, ere&lt;br /&gt;
*'''Besides''' - therewithall, withall&lt;br /&gt;
*'''Evil''' - atrocious (shockingly wicked), caddish (wicked), flagitious (shamelessly wicked), heinous, iniquitous (wicked, sinful), malicious, nefarious&lt;br /&gt;
*'''Formerly''' - Beforetime, prior to, whilom&lt;br /&gt;
*'''Happy''' - Blithe (merry), Jocose (joking), Jovial (good-spririted)&lt;br /&gt;
*'''Loathsome''' - abhorrent, detestable, execrable (utterly detestable), odious (highly repulsive, hated), odoriferous (smelly), repulsive&lt;br /&gt;
*'''Reluctant''' - averse to (long-held unwillingness), begrudge (hesitant to give/allow), disinclined, hesitant, laith / loath / loth (extreme disinclination), reticent (disposed to be silent)&lt;br /&gt;
*'''Remember''' - recall, recollect, summon to mind&lt;br /&gt;
*'''Speak'''- Blather (foolish talk), Brabble (inconsequential arguing), Excogigate (plot, devise), Gloze (explain, gloss over), Prate (babble), Twattle (idly talking too much)&lt;br /&gt;
*'''Truly''' - pardie, parfay, soothly, verily&lt;br /&gt;
*'''Until now''' - erewhile, heretofor&lt;br /&gt;
&lt;br /&gt;
=== archaic lists ===&lt;br /&gt;
[http://phrontistery.info/archaic.html archaic vocabulary]&lt;br /&gt;
[http://alt-usage-english.org/pronoun_paradigms.html archaic pronouns]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=142241</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=142241"/>
		<updated>2015-12-14T02:24:01Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Relationships */ added bloodsands relationships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The blind fighter Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear, though he does lean towards shirts open in the front or short sleeves presently. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 95%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]]&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself.&lt;br /&gt;
&lt;br /&gt;
====Bloodsands====&lt;br /&gt;
*[[Jihn'a Gahre]] - &amp;quot;Talon&amp;quot;. A strange Miqo'te who flirts hard with Val, even though he doesn't get it.&lt;br /&gt;
*[[Zachary Evans]] - &amp;quot;The Laxform Gladiator&amp;quot;. one falsely imprisoned but won his freedom by fighting in the Bloodsands.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]One day, a group of wayward Wood Wailers set up a trap to catch stray Keepers and Duskwights outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, taking him hostage and imprisoning him in a hidden, underground gaol. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The Wailers intended on breaking his spirits to sell him on the underground market for extra gil. Much to their dismay, they found that Val, like some of the others displaced by the Calamity, was not so easy to break. He spent much of his time protesting, reasserting he did nothing wrong. They found him too noisy and sliced his vocal cords to shut him up.&lt;br /&gt;
&lt;br /&gt;
Moons later, the Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Mhaya, a veteran fighter who quickly became his friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|right|Val learns to use the Root Chakra to make himself immovable]]Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Through harsh training and the sheer will to endure and survive, Val successfully opened the first chakra.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Reginald_Ozrik&amp;diff=139813</id>
		<title>Reginald Ozrik</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Reginald_Ozrik&amp;diff=139813"/>
		<updated>2015-12-03T19:07:24Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Affiliations */ fixed spellings :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Reginald Thaddeus Ozrik&lt;br /&gt;
| image = Regiheadshot.png&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption = &amp;quot;I am trying to be a better person.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 26&lt;br /&gt;
| stat_2 = Marital Status&lt;br /&gt;
| stat_2_value = Single&lt;br /&gt;
| stat_3 = Known Family&lt;br /&gt;
| stat_3_value = Mother: &amp;lt;br&amp;gt;Father: &amp;lt;br&amp;gt;Brother: &lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Hired Sword for the Coral Sea; Miner&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
 &lt;br /&gt;
==Appearance==&lt;br /&gt;
Reginald stands tall with good posture and is lean. His hair is golden and his skin is fair. He is prone to burning and when he works out in the sun his skin will quickly become red and will peel for days.&lt;br /&gt;
 &lt;br /&gt;
==Personality==&lt;br /&gt;
Usually Reginald is very stoic and polite, offering kind words and genuinely warm smiles as he speaks. He carries himself like the true embodiment of a noble paladin. This, however, is a hard task, and often Reginald will let this slip and a grumbling, catty persona peeks through.&lt;br /&gt;
&amp;lt;br&amp;gt;It's common for Reginald to keep to himself or disengage from conversations prematurely as he finds himself struggling to properly portray the image of a paladin that he has conjured up in his mind. Despite the conflict he has created for himself, once you get through the paladin armor, and passed the little shit that's under the armor you can find a true friend. Reginald will playfully tease friend who he thinks can handle it and will do all he can to help someone in need that he cares for.&lt;br /&gt;
&lt;br /&gt;
==Quick History==&lt;br /&gt;
Reginald was born on the 18th Sun of the 4th Astral moon. This date translates to July 18, 1989, on the Gregorian calender.&lt;br /&gt;
&lt;br /&gt;
The second of two sons growing up on a farm in Gridania, Reginald lived a decently sheltered childhood. His father was, for many years, a Sultansworn, living in U'ldah, his brother soon followed suit. Reginald stayed at home and worked on the farm with his mother growing plants and raising small livestock. In his youth he would frequently fall ill which kept him from being reliable enough to work as a Sultansworn.&lt;br /&gt;
&amp;lt;br&amp;gt;As he grew older Reginald partially overcame the regular headaches and nausea. He set out to stay hand-to-hand fighting and worked the underground fighting circuit for several years until his career hit an abrupt stop. He then took what sword skills he knew and his father's old armor and went to become a sword for hire. During down time for such jobs he tries his hand at mining, though he doesn't have an eye for it.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
[[A'malria Khage]] - Reginald's beau. She is a delicate and kind woman that he feels lucky to be courting. They are still in a fresh relationship, but he has hopes for where things may lead.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Staelufre Lysmerl]] - Staelufre is the closest thing to family Reginald has outside of his actual family. He cares deeply for her and trusts her more than most others in his life.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Sigurd Rainecourt]] - Too smart with books and not with social situations. Poor lad got himself caught up in something that cost his life which frustrates Reginald. Their bond was really taking form when Sigurd passed, yet now he doesn't know how to feel because he won't be able to know what he has lost.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Renzhen Berkuul]] - Captain. He holds a lot of respect for this woman and will work hard to stay in her favor for as long as he remains in her employment.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Jancis Milburga]] - A very lovely person. Very much adored by those in the company and seems to have a high opinion of him. He refuses to fall out of her favor and will do what he can to remain a knight in her eyes.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Ehla Selhah]] - Spunky and a brat, but a loyal friend to have by your side.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Valentinoix Thibault]] - Several years back Reginald hung around with Val until he had a falling out with his old group of friends. He met Val again recently and is a bit concerned of the impression he may have left.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Chaska Dakwhil]] - Sweet, kind, and a good person through and through. She's a bit odd, but aren't all Miqo'te?&lt;br /&gt;
&lt;br /&gt;
==Rumours==&lt;br /&gt;
'''COMMON RUMOURS'''&lt;br /&gt;
&amp;lt;br&amp;gt;- Quite handy with a sword and shield. A good man to take on a potentially dangerous excursion.&lt;br /&gt;
&amp;lt;br&amp;gt;- He mines, but he doesn't seem to bring back much more than rocks.&lt;br /&gt;
&lt;br /&gt;
'''UNCOMMON RUMOURS'''&lt;br /&gt;
&amp;lt;br&amp;gt;- For a while a few years back he worked the underground fighting circuit. He did pretty well for a while, too!&lt;br /&gt;
&amp;lt;br&amp;gt;- From time to time he gets sick and needs to stop all he's doing and lay down. He complains of headaches, nausea, and blurred vision.&lt;br /&gt;
&lt;br /&gt;
'''RARE RUMOURS'''&lt;br /&gt;
&amp;lt;br&amp;gt;- He isn't allowed back in the underground fighting circuit because he had been caught cheating. The exact means vary from person to person, but it boils down to something dishonest that he would do to put the fight in his favor.&lt;br /&gt;
&amp;lt;br&amp;gt;- He has complained about hearing voices when there were none.&lt;br /&gt;
&lt;br /&gt;
==Other Stuff==&lt;br /&gt;
[http://sensian.tumblr.com/tagged/reginald-ozrik OOC tumblr tags for Reginald]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=139663</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=139663"/>
		<updated>2015-12-02T19:16:32Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Relationships */ added two more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The blind fighter Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear, though he does lean towards shirts open in the front or short sleeves presently. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 95%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Lothaire Beauchemin|Lothaire Lecavalier]] - a fellow duskwight, though he hails from Ishgard instead of Gridania.&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Stephannot Janlenoux]] - a wildwood hailing from Gridania. Val had done his best to avoid Stephannot at first, believing that he meant to drag Val back to the Wood. It ended up being a misunderstanding and the two are on speaking terms now.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]]&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]One day, a group of wayward Wood Wailers set up a trap to catch stray Keepers and Duskwights outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, taking him hostage and imprisoning him in a hidden, underground gaol. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The Wailers intended on breaking his spirits to sell him on the underground market for extra gil. Much to their dismay, they found that Val, like some of the others displaced by the Calamity, was not so easy to break. He spent much of his time protesting, reasserting he did nothing wrong. They found him too noisy and sliced his vocal cords to shut him up.&lt;br /&gt;
&lt;br /&gt;
Moons later, the Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Mhaya, a veteran fighter who quickly became his friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|right|Val learns to use the Root Chakra to make himself immovable]]Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Through harsh training and the sheer will to endure and survive, Val successfully opened the first chakra.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Berrod_Armstrong&amp;diff=139639</id>
		<title>Berrod Armstrong</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Berrod_Armstrong&amp;diff=139639"/>
		<updated>2015-12-02T18:23:45Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* PC Rumors */ added a rumor!&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Berrod Armstrong&lt;br /&gt;
| image = [[File:Berryavatar.png|350px|thumb|left|]]&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = Berrod Armstrong.&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dahn &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Early Twenties&lt;br /&gt;
| stat_2 = Name Day&lt;br /&gt;
| stat_2_value = 11th Sun of the First Astral Moon&lt;br /&gt;
| stat_3 = Guardian&lt;br /&gt;
| stat_3_value = Rhalgr the Destroyer&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Leader of the Astral Agents&lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
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[[File:Berrod New Portrait.png|350px|thumb|left|Artwork done by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
Berrod Armstrong is a displaced Ala Mhigan highlander who leads a Free Company that operates out of the Goblet in Thanalan. Until recently he suffered with amnesia and lived life as a crude-mannered street thug who hailed from Pearl Lane in  Ul'Dah. Prior to his acquisition of the company, his day to day life consisted of seeking means of survival in post-Calamity Eorzea.&lt;br /&gt;
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===Appearance===&lt;br /&gt;
&lt;br /&gt;
[[File:Berrod2.jpg|350px|thumb|left|Artwork done by Yanare Ku]]&lt;br /&gt;
&lt;br /&gt;
Berrod is a tall and solidly built Highlander male who reaches a proud height of six fulms and five ilms. His body is at its physical peak, wrapped in two hundred and seventy-nine ponz of bulky, well-worked muscle. His most distinguishable feature is the shock of red hair on his head, clipped down at the sides and tied into a  tail at the back. When let down, the hair reaches down just between his shoulder blades. Bright green eyes peer from behind an oft-folded brow, the prelude to a rather roughly handsome face accented with a neatly trimmed red beard about his hard, square jaw.&lt;br /&gt;
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His name tells no lies, both the Highlander's arms are powerfully muscled and rather large, with moderate vascularity and a ruddy dusting of hair along his corded forearms. They end in big calloused hands with scarred knuckles -- a testament to both hard labor and training. He proudly sports a prominent chest (also red-swept with hair), a broad back and a well-developed core that tapers slightly at the waist before expanding into trunk-like thighs and calves. While the intricacies of his form are usually obscured by his clothing, Berrod's big frame is enough to go by. Berrod seems to be very interested in gaining mass; every few moons he appears noticeably larger than he had been prior. He has gone from a starting weight of two hundred and thirty-five ponz in pearl lane, to his current weight of two hundred and seventy nine ponz.&lt;br /&gt;
&lt;br /&gt;
===Amnesia===&lt;br /&gt;
Given the enviromnent that he spent his period of amnesia in (Pearl Lane and the streets of Ul'Dah), Berrod had developed a rather crude, rough, violent and short-tempered personality. The man was as easily pleased as he was angered, however, and found enjoyment in simple things like sharing a meal with friends. &lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
When in a good mood, Berrod was often crudely flirtatious and prone to levity, known for his loud and scandalous barks   of laughter. As anger took over he was quick to resort to violence, no matter how imposing his target was. The Highlander was no stranger to obscene language and had no qualms about belting out profanity -- regardless of who was around.&lt;br /&gt;
&lt;br /&gt;
===Recovery===&lt;br /&gt;
Immediately after his recovery Berrod came across as a serious no-nonsense fellow, though he had his rare moments of levity and other juvenile pursuits. Where his temper was once short and his reactions overt, he gained a tendency to hide most of his reactions behind a solid wall of solemn regard. The wall was not permanent, and fell in the private presence of close friends and lovers. Recently his personality has balanced somewhat, and he displays many of his old, crude habits. While there is a definite serious side to his dealings, one can easily identify the man's history of thuggery through his demeanor.&lt;br /&gt;
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&lt;br /&gt;
Berrod is a persistent and hardworking individual, willing to do what it takes to achieve a goal. This manifests in his tendency to work long hours at whatever job he finds as well as train incessantly until he is satisfied with his level of progress -- this has not changed from the period of amnesia to the period of his recovery.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
[[File:Berrod Punch JPG.jpg|300px|thumb|right|Artwork by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod was the lone student of an aged, surviving member of the Fists of Rhalgr. His fighting style employs powerful blows delivered skillfully with his fists and feet, fueled by the muscles about his frame. He believes in committing his entire body to the fight, and tends to have an advantage when closer to the ground during a melee. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Highlander is also adept at the use of aether in order to attain a heightened state. Through this augmentation he is able to land faster and more devastating blows -- usually laced with a lightning aspect. A great deal of his strength lies in his actual physical power and endurance, which generally allow his hits to land hard and let him take more punishment. His techniques are clever and flexible, often making a fight with him a challenging puzzle of blows.&lt;br /&gt;
&lt;br /&gt;
==The Chakras==&lt;br /&gt;
===The Chakras during the Amnesia Period===&lt;br /&gt;
&lt;br /&gt;
[[File:Silhouette.png|300px|thumb|left|Berrod had mastered the use of three of his chakras, and had been actively training to master the fourth, during his amnesia. Artwork by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
In a bid to understand why he was able to generate occasional surges of lightning from his fists, Berrod discovered that six out of his seven chakras were already opened. He correctly deduced that he had trained quite hard to open them before he lost his memory. Unfortunately, having the chakras open did not give him instant control over the destructive abilities they grant.&lt;br /&gt;
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&lt;br /&gt;
Berrod began working on them again from scratch, undertaking intense training and meditation to touch and harness his open chakras one by one. The first he gained control over was his Root, allowing him to aspect the aether flowing through him to earth and gain quite an increase in his endurance, toughness and tolerance for pain. After some more training, Berrod found that he could get dirt to actually cling to him and form a protective layer of sorts. Satisfied with the results, the Highlander moved on to work on his second chakra.&lt;br /&gt;
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&lt;br /&gt;
After quite some time and several trials Berrod managed to grasp use of his second chakra, the Sacral Chakra. He saw an instant upsurge in his everyday stamina and energy levels, though not without cost. Given the nature of the chakra, he had gained a significant increase in his appetite for physical pleasures such as food, drink, men and women. Curbing his enthusiasm was a challenge, but one he had decided to rise to. Control of his Sacral Chakra had granted him the ability to heal himself to the extent of seeing injuries knit together and vanish before his eyes. The use of the chakra required him to store aether within it to be expended as healing energy. Once it had been expended, the aether needed to be stockpiled once more. Typically, it took Berrod two to three days for his Sacral to be ready after being spent.&lt;br /&gt;
&lt;br /&gt;
The Highlander finally managed to master his third chakra as well, the Solar Plexus Chakra. The Chakra governed his will and sense of self, further fueling his drive to become stronger. It instilled an odd sense of discipline within him, regarding his training. Through the Solar Plexus, he gained full control over the lightning which he had only been able to occasionally generate before. &lt;br /&gt;
&lt;br /&gt;
One moon after returning from a long journey, Berrod experienced a happy accident during training that allowed him to grasp his fourth Chakra, the Heart. The experience was quite unlike the discovery of the previous three. Unlike the others that he had to learn to unleash, the Heart provided a steady and powerful flow of aether that he had to learn to suppress. As empowering as it was, the volume of aether and his lack of control over it resulted in quite a bit of injury to himself. His first exercises involved constantly and consciously keeping the aether at bay, but recent progress in his training has allowed him to do so without dedicated thought. The aether contained within the heart alternates between fire aspected and unaspected, depending on how passionate Berrod is about the battle when it is released. &lt;br /&gt;
&lt;br /&gt;
Berrod had not yet mastered the Heart; he had ceased his aggressive approach toward it in favor of a slower, safer and more refined method. Much to his displeasure, he  admitted that it may take him a matter of years to attain mastery over it. It remained the main subject of his training, and a desperate, double edged gambit in heated battle.&lt;br /&gt;
&lt;br /&gt;
===The Chakras during the Recovery Period===&lt;br /&gt;
Berrod's recovery has led to him remembering exactly how to access and effectively utilize all six of his open chakras, though he does so with discretion, reverence and discipline. Given that he had re-mastered the first three during his period of amnesia, not much more improved in terms of his skill with them.&lt;br /&gt;
&lt;br /&gt;
[[File:Sixchakras.jpg|300px|thumb|left|Berrod's recovery has led to him remembering exactly how to access and effectively utilize all six of his open chakras. Artwork by Liucen/Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
His struggle with the Heart evaporated with the recovered knowledge of how to hold the flow at bay and control exactly how much of it he allows into his blows. Regardless of his skill with it however, he still utilizes it only in times of need, given its nature to exhaust after granting strength.&lt;br /&gt;
&lt;br /&gt;
Berrod also remembered his grasp on the fifth Chakra, the Throat, which aspected the aether flowing through him to wind. With it came augmented speed, flexibility, and the very odd ability to amplify his voice for the purpose of chanting inspirational mantras. While nowhere near as effective as the magic of a Bard's song, his mantras contain the ability to grant a slight augmentation to the vigor of those who hear it. He has demonstrated the power of the Throat only once after his recovery, and has not seen reason to use it since.&lt;br /&gt;
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The sixth chakra, the Mind's Eye, is something that the Highlander has chosen to keep shrouded in mystery. During his single demonstration of it, a bright glow emanated from between his eyes, drawing a chilling comparison to the third eye of the pure blooded Garleans. What purpose it served was left unexplained.&lt;br /&gt;
&lt;br /&gt;
Berrod will speak at length of the legend of the seventh chakra and usually debunked it as a myth, a story of power that only the most special can achieve. He has pushed to his limits and found nothing beyond the sixth -- or so he says. However, mentions of the existence of the seventh chakra by a monk situated in Revenant's Toll has forced him to revise his views on the matter.&lt;br /&gt;
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Regardless of the plethora of abilities granted by his open chakras, Berrod exercises a heavy measure of restraint in terms of their use. He has stated that while numerous and powerful, the abilities are not without their limits, given that they depend on the aetheric capacity of the user. He has stressed that opening chakras are good for increasing the capacity, but the power granted is not infinite. With overuse, a monk's spirit will eventually run dry. In that light, he approaches each challenge with only as much force as it takes to get through it -- opening higher tiers of power as needed. &lt;br /&gt;
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Usually, it just means punching and kicking a lot.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Quiet and diligent meditation.&lt;br /&gt;
::* Hard training and sparring; he's always up for a fight whether it's friendly or not.&lt;br /&gt;
::* Spending time with his lover -- doing anything, from sparring to the most mundane of tasks such as laundry.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* People who seem to think that they're better than others without proving so first.&lt;br /&gt;
::* Weak individuals who would cower helplessly before putting up a fight.&lt;br /&gt;
::* Sweets.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Training and sparring.&lt;br /&gt;
::* Teaching.&lt;br /&gt;
::* Doing maintenance work for buildings and property.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Berrod has no surviving family at present.&lt;br /&gt;
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===Friends/Lovers===&lt;br /&gt;
&lt;br /&gt;
[[Caleb Agron]] was a guest at the lounge who Berrod had set his sights on making a one night conquest. The plan went awry as the two Highlanders ended up growing quite close -- close enough to eventually become lovers. Despite the many tests that their relationship has endured and regardless of their often conflicting personalities, the pair recently said their vows of Eternal Bonding to seal their union for life.&lt;br /&gt;
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[[Caden Agron]] , the twin brother of [[Caleb Agron]]. The beginning of Berrod's acquaintance with the Highlander was turbulent due to a bit of early deception on Caden's part. The twin posed as his brother to seduce Berrod, which almost shattered the twins' relationship. It took several moons for Berrod to trust Caden again, but since the man's recent move to Thanalan, the two of them have resolved their issues and grown close.&lt;br /&gt;
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[[Zindelo Tarantella]] is the eldest of three 'siblings' who form a performing troupe. The Dusty Dancer was one of the few who didn't balk to Berrod's intimidation and would not succumb to his attempts to establish dominance. It earned him a strange sort of respect from Berrod, and an even stranger attraction. Ill discretion on Berrod's part led to a one night tryst between the two, which oddly enough secured Berrod's loyalty to Zindelo as a friend. Though Berrod regards Zindelo a bit awkwardly at times, he genuinely enjoys the Highlander's company.&lt;br /&gt;
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[[Sarij Rahzersyn]] , who Berrod affectionately refers to as 'Flowers', is a Sea Wolf who was once a guest at the Spectrum Lounge during Berrod's time there. Berrod befriended Sarij during his stay, and has remained his friend ever since -- even through periods when Sarij had been called out to sea for moons at a time. The two have shared a bed on more than one occasion, but it has not affected the closeness of their friendship. However, Berrod is prone to being a bit abrasive to him at times.&lt;br /&gt;
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===Friends/Acquaintances===&lt;br /&gt;
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[[Aaron Frostheart]] is a young man who Berrod finds brimming with potential yet lacking in focus and reverence. He has gradually developed patience with him, and quietly appreciates the manner in which he gets work done quickly and effectively. He speaks highly of Aaron -- but never to his face.&lt;br /&gt;
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[[Alistair Fry]] was a chance introduction made through [[Oscare Iono]]. The man earned Berrod's respect on the merit of his attitude alone, but the subsequent and spontaneous spar between the two only served to cement it. Berrod has quietly noted the man's strength and technique, and has designs to develop both through recreational sparring. &lt;br /&gt;
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[[Avenio Naemig]] was Berrod's 'boss' of sorts at the Hot Springs in La Noscea. In the early days Berrod tended to be careful around the blond Highlander.It did not stop him from developing a fierce respect for the man as a fighter. After the events that led to Berrod leaving the springs, he saw nothing of Avenio for several moons. It was by chance that he met the other in Ul'dah and took the the opportunity to immediately recruit him to the Astral Agents. The two have developed a friendship since then, the earlier tension between them mostly forgotten.&lt;br /&gt;
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[[Ba'akari Nunh]] is an official student of Berrod's. Berrod decided him to teach him the Ways after seeing his conviction and strength. He expects great things from the Miqo'te, and so far he has yet to be disappointed.&lt;br /&gt;
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[[C'eleni Meztli]] first drew Berrod's attention while she was desperately searching for one of her colleagues. The seeker hired him despite his gruff interaction. Since then, they have run into each other a few times. Berrod considers her to be a good person, but remains concerned that her upbeat and optimistic nature leaves her open for disaster.&lt;br /&gt;
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[[Chiyo Hoshi]] is a Miqo'te who had observed a spar between Berrod and [[Osric Melkire]] in Fesca's watch. Since then she had sought him out and finally managed to catch him during another spar with [[Aaron Frostheart]] . The pair spoke and he provided her with his writings on chakras. Not long after that meeting the two had a spar where Berrod under-estimated her and suffered a narrow loss. It earned her both his interest as a fighter and his respect.&lt;br /&gt;
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[[Crooket Tarot]] was hired on by Berrod as the Company's accountant and occasionally outsourced treasure-seeking dungeon delver. Berrod trusts the man near implicitly with the finances of the business, though he can't say the same for some of Tarot's sales pitches. It isn't to say that he dislikes the man, he's just had enough of merchants during his days in Pearl Lane. Policies introduced by the smirking Hyur are always at least  seriously considered for implementation.&lt;br /&gt;
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[[Dev'to Mikah]] was an acquaintance through recruitment, introduced to him by [[Tefh Jinjahl]] . Berrod identified with the Keeper's seemingly carefree nature at first; he enjoyed training and simply loitering about with him. Later on, Berrod began to notice something significantly unstable about the young Keeper and opted to keep a subtle distance between them. Nevertheless, they still remain friends.&lt;br /&gt;
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[[Gerik Aston]] is an acquaintance mostly through Caleb, but Berrod finds the man's carefree nature intriguing. His first impression of the man wasn't at all favorable; Gerik had loudly hailed him out when he had been trying to meditate for the first time. It shattered his concentration and set his progress back by hours. Later on, Berrod became rather envious of the amount of time Gerik had been spending with Caleb, only to find out that the two had only been engaging in juvenile and playful shenanigans. Exposure to Gerik's happy-go-lucky nature has incubated a bit of protective instinct toward the Highlander. &lt;br /&gt;
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&lt;br /&gt;
[[Grave Shadow]] - An enigmatic Hellsguard with whom Berrod has had a roller-coaster friendship, toeing on both ends of dislike and affection. The pair tend to enjoy casual conversation at the Quicksand, and work with one another in a professional capacity when a situation calls for it. &lt;br /&gt;
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&lt;br /&gt;
[[Horace Rook]] has only made a few appearances in Berrod's life, but each of them has been extremely significant. The mysterious Midlander has an odd habit of showing up when Berrod is stuck in his development, and is indirectly responsible for Berrod's discovery of his chakras. For a time Berrod believed that Rook was the one who trained him before he lost his memory, but the Midlander revealed that to be untrue. Regardless, Berrod treats the man with a respect he reserves for few others.&lt;br /&gt;
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&lt;br /&gt;
[[I'sen Tia]] was introduced to Berrod via I'sen's partner, F'ivahl. Berrod did not have much interaction with him until I'sen took up healing at the Grindstone Tournament. Seeing the Seeker show up every week to tend to the competitors very quickly earned Berrod's respect. Eventually I'sen joined the same company as Berrod, allowing them to work together more closely. Through that, I'sen became Berrod's student in the ways of Pugilism. Whether I'sen suspects it or not, Berrod intends to introduce him to monkhood.&lt;br /&gt;
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[[Ioakim Tarantella]] is the second of the Tarantella siblings, the adopted brother of [[Zindelo Tarantella]]. Berrod met the man during the Grindstone Tournament and developed an initial dislike of him, based on his insistant nature regarding healing. Following a gentle suggestion from [[Caleb Agron]], Berrod gave Ioakim a chance and moved from outright dislike to casual regard. Only after his affair with Zindelo did Berrod pay Ioakim proper respect; the two had quite a heated discussion over the subject that led to a fight -- a fight that Berrod lost. From then on, Berrod regarded Ioakim as a friend to be protected...even from himself.&lt;br /&gt;
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&lt;br /&gt;
[[Jael'li Erisha'an]] and Berrod seemed to be fated for rivalry since the day they met in Ul'Dah. Much to Berrod's surprise, it wasn't the first time he had met the energetic and headstrong Keeper. Jael'li apparently worked for Berrod before his memory loss, something that the Highlander has worked very hard to dismiss -- much to Jael'li's displeasure. He prefers to focus on the present, which involves becoming stronger by the day and hoping to stay one step ahead of the rapidly developing Keeper in  his training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jancis Milburga]] first entered Berrod's field of vision as an object for naught but leering (as was the norm for many at that time), but over time he grew to appreciate her quiet devotion to her acquaintances -- even the manners he so flagrantly mocked at first. His respect for her was cast in stone during their time working together at the Grindstone. He seeks to one day attend one of her celebrations of the Twelve -- should his busy schedule accommodate it.&lt;br /&gt;
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[[Kayllen Stormbringer]] was a bounty hunter with whom Berrod had a few non-hostile chance encounters. Berrod could not explain the underlying dread and unease he felt around the Midlander, but through interaction with him, eventually discovered that Kayllen was one of  the key players in the events that led to his memory loss. He did not begrudge the man, for the life before didn't really exist for him. Instead, they established a mutual respect for each other and moved forward as friends.&lt;br /&gt;
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[[Lottie Forsaidh]] was an acquaintance through the Grindstone Tournament; Berrod began taking notice of her as she healed alongside [[I'sen Tia]]. He has a somewhat child-like respect for her decorum, and does his best to be 'proper' when addressing her -- though he finds no shame in allowing her to see his naturally crude ways. Over time he has grown somewhat protective of her, regarding her as something of an elder sibling. &lt;br /&gt;
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[[Nahare Mergrey]] has approached Berrod twice for his counsel, and both times he found her to be a respectable and affable person. He finds her nice enough company and a good enough person to keep quiet on his opinion that she may be a dead woman walking.&lt;br /&gt;
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[[Oscare Iono]] is a long-standing employee of the Free Company that Berrod runs, who after much tribulation has finally earned the Highlander's astonished regard. Despite everything, Berrod has always respected the man's talent for the mechanical and ranged martial. &lt;br /&gt;
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[[Osric Melkire]] showed up before the Grindstone Tournament one evening and asked Berrod his counsel based on some of the Highlander's writings. Since then, Berrod has engaged the energetic Midlander several spars and has come away quite impressed. He intends to observe the man's development as an official teacher, and use it as a model for others aspiring to become adept in the art of the fist. Recently he has accepted the belief that the midlander has the capacity to surpass him by no small margin.&lt;br /&gt;
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[[P'kohta Tia]] has been taken under Berrod's wing as an official student after having met him at the Celebration of the Destroyer. Berrod sees an admires the Miqo'te's energetic and enthusiastic nature, and believes that it will be the very wellspring of his developing power as a monk.&lt;br /&gt;
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[[Tefh Jinjahl]] is an aquaintance gained off of a chance meeting. The Keeper's strange ways intrigued Berrod to the point of quiet amusement. For a time he maintained a wariness around her, given her ability to seemingly appear out of nowhere. Over time, however, he grew somewhat fond of her and did his best to give her what advice he could to aid her survival in the unforgiving environment of Ul'Dah. &lt;br /&gt;
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[[Teld're Eska'aldren]] - Though Berrod often blandly refers to the Miqo'te as an 'acquaintance in passing', he tends to enjoy the sparse-worded yet profound conversations that spark between them. He has described the fellow as 'one of the few respectable patrons' in the Quicksand, though would not be so quick to grant him that opinion directly.&lt;br /&gt;
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[[Tiergan Vashir]] has been in Berrod's peripheral view for quite some time, but it was only recently at the Celebration of the Destroyer that the two were able to properly talk. Later on, the Miqo'te Gladiator visited Berrod at the Agent Headquarters for a serious discussion from which they attained stronger acquaintance. &lt;br /&gt;
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[[Val Nunh]] met Berrod on bad terms, but through fighting the two gained a mutual respect for one another that has since then become friendship. While Berrod has not heard from Val in some time, he often speaks of the Miqo'te almost fondly.&lt;br /&gt;
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[[Valentinoix Thibault]] is a Duskwight who approached Berrod at the Celebration of the Destroyer. At a subsequent meeting he expressed a desire to learn from the Highlander -- and Berrod has been more than willing to oblige. He eagerly awaits the chance to gauge the man's skill and observe his growth.&lt;br /&gt;
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[[Warren Castille]] and Berrod seemed to simply cross paths quite often before an intense match at the Grindstone cemented Berrod's respect for the Highlander. His respect for him has only grown since then, though whenever asked about their 'friendship' he simply answers that they have an 'understanding'. Berrod now oversees the Grindstone tournament under Warren's leadership. Having recently seen the man in more or less proper combat (not the dusty wrestling that they had engaged in), he now holds a fierce but unexpressed desire to test his own might against him.&lt;br /&gt;
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[[Zachary Evans]] - A young midlander who Berrod has taken on as a student. Berrod saw an incredible amount of potential in the fellow and decided to teach him in the Fists' ways. Despite having every appearance of wishing to kill him during almost every lesson, Berrod firmly believes that Zachary can achieve much more than most -- something he conveniently neglects to mention to him.&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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[[Quur Vizani]] is an enemy of Berrod's own making. Having struck the man for no more than his own impatient whims, the way Berrod Carried himself earned him Quur's distaste. When he was called out on his less than appropriate behavior, the two men had a bit of a fallout, and have not actively spoken to each other since.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Used to oversee the Grindstone. Ran it for a short stint, when it was between hands. Probably doesn't count.&amp;quot;&lt;br /&gt;
::* &amp;quot;I heard that he spends almost all his time training.&amp;quot;&lt;br /&gt;
::* &amp;quot;Teaches a class of Pugilists on Darksday mornings, early. Tough, but they learn.&amp;quot;&lt;br /&gt;
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===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;He's bonded, I heard. Saw the ring too!&amp;quot;&lt;br /&gt;
::* &amp;quot;They say he wrote some scrolls on some powerful old techniques -- I don't believe that though, he doesn't even look like he can read.&amp;quot;&lt;br /&gt;
::* &amp;quot;He don't drink no more. Prolly cause o'his religion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;He's a dead ringer for that old bandit who ran a racket out in Thanalan a few years back -- but that guy's dead, and this guy's a moron.&amp;quot;&lt;br /&gt;
::* &amp;quot;I heard he's got a bounty on his head. What for? I don't even know.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't trust him, he's a murderer.&amp;quot;&lt;br /&gt;
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===PC Rumors===&lt;br /&gt;
::* &amp;quot;Eh? Yeah, he's an asshole--but I wouldn't fuck with 'em 'less y'want y'damned head smashed in. Damn good drinkin' partner, though.&amp;quot; - [[Val Nunh]]&lt;br /&gt;
::* &amp;quot;Infuriatingly cocky bastard...knows how to push every button. Berry knows how to get shit done though...&amp;quot; - [[Corin Winterborne]]&lt;br /&gt;
::* &amp;quot;Some can never turn their sordid lives around; others can. Berrod knows what a second chance is and even if he is... 'rough' around the edges, he is a good man. Always keep that in mind when dealing with him.&amp;quot; - [[Kayllen Stormbringer]]&lt;br /&gt;
::* &amp;quot;There's no mystery to him! What you see is what you get--and Zindelo finds that to be very refreshing, really.&amp;quot; - [[Zindelo Tarantella]]&lt;br /&gt;
::* &amp;quot;Not someone you want to fuck with if you value your ability to walk.&amp;quot; - [[Oscare Iono]]&lt;br /&gt;
::* &amp;quot;Armstrong... he's something else.  Hell of a fighter and a sweetheart to boot.  I thought I had a chance with him once but alas it wasn't to be.  He's a lot more than a gorgeous pile of muscle.&amp;quot; - [[Obsidian Hornet]]&lt;br /&gt;
::* &amp;quot;His kick broke my ribs, despite my breastplate. Without it they'd probably have been picking up pieces of me all over Central Thanalan&amp;quot; - [[Natalie Mcbeef]]&lt;br /&gt;
::* &amp;quot;I think he and I have an understanding between us. At any rate, I trust his judgment.&amp;quot; - [[Warren Castille]]&lt;br /&gt;
::* &amp;quot;He's big, thick-headed, stubborn as hell and impulsive to boot; that is, the '''''BEST''''' kind of customer!&amp;quot;- [[Crooked Tarot]]&lt;br /&gt;
::* &amp;quot;Oh I've seen this guy around!  &amp;lt;b&amp;gt;&amp;lt;Lets out a cute, squealing 'OH!'&amp;gt;&amp;lt;/b&amp;gt; I just want to meet him!&amp;quot;- [[Aya Foxheart]]&lt;br /&gt;
::* &amp;quot;Well he's a pretty nice guy considering he didn't kill me after I fired a cannon through his roof especially since everyone said he was going to.&amp;quot;-[[S'imba Tia]]&lt;br /&gt;
::* &amp;quot;I kinda find 'im 'ard to distinguish from all the other bulgin' young sons of Ala Mhigo 'round Ul'dah. He fucked up my leg in a bout, 'nd was a damn good lad 'bout it. I would. I mean fight 'im 'gain, that is&amp;quot; - [[Kale Aideron]]&lt;br /&gt;
::* &amp;quot;We fought once, he held back. . I could tell. Don't fight him if you value your life. He punches like a Golem. &amp;quot;- [[Aaron Frostheart]]&lt;br /&gt;
::* &amp;quot;You know, he's &amp;lt;i&amp;gt;just as amazing&amp;lt;/i&amp;gt; as they say!&amp;quot; - [[Aya Foxheart]]&lt;br /&gt;
::* &amp;quot;Master Armstrong? He's teaching me how to be a proper Pugilist-and by teaching, I mean beating me within an ilm of my life and attempting to kill me. But, I've faced worse under Master Behemoth. Not much of a talker, I'll be honest with you on that. Also he's...well...always wearing a...tight...harness, y'see? I may wear this, but only because it's traditional for the Bloodsands. Honestly, it makes me wonder if he's an exhibitionist. Huh? Alright, back on topis! He hits like a Garlean cannon, and the brute force he shows in a fight is intimidating. Although...he tells me about these things called 'Chakras', and has even taught me to use one. It...I'm no coward, but that power, paired with my Inner Beast I've learned to use from Master Behemoth...it frightens me...&amp;quot; - [[Zachary Evans]]&lt;br /&gt;
::* &amp;quot;Good for conversation. He has much on his mind. I'd offer a spar, but he has responsibilities I would not want to keep him from. Lend him an ear.&amp;quot; - [[Teld're Eska'aldren]]&lt;br /&gt;
::* &amp;quot;Highlander, right?  I bet he looks bloody magnificent wi'out his shirt on.  But one has heard rumors on how muscles develop on the body leave...other areas lacking.  I wonder....&amp;quot; - [[Steel Wolf]]&lt;br /&gt;
::* &amp;quot;There's a lot more to the man than he wants ya ta know, just takes some work to get it outta him.&amp;quot; - [[Caleb Agron]]&lt;br /&gt;
::* &amp;quot;Thaliak has blessed Sir Armstrong, he teaches and he leads well. All of his ilk; sees the worth of people well I think. Some are graced with him showing them their true inner strength. Or graced with seeing his.&amp;quot; - [[Jancis Milburga]]&lt;br /&gt;
::* ''Rare Rumor''&amp;quot;Was honored to be there with Berry and Lord Caleb. That was a wonderful day, Menphina was so close, and I never saw the man blush before. He hugged Sir Evans and the care and raw emotion right before me was engulfing. Every time he assists me with healing the wounded, I feel that same care. That man's heart must be twice as big as any common man's.&amp;quot; - [[Jancis Milburga]]&lt;br /&gt;
::* &amp;quot;A loyal friend that does what he needs to keep those he cares about or wants to do well in life to keep doing so. Be that give them a good smack or give them harsh advice. He'll never steer you wrong, think on the words he tells you and you'll find clarity.&amp;quot; - [[B'ren Lyrgh]]&lt;br /&gt;
::* &amp;quot;We're two men, he 'n' I, lookin' t'break new trail. Only gods-damned question is whether the ghosts what haunt our pasts will let us.&amp;quot; - [[Osric Melkire]]&lt;br /&gt;
::* &amp;quot;S'one'f th'strongest guys I know. I owe a lot t'the man. 'e was teachin' me things before I even knew 'e could be teachin' me things. F'there's anyone in this world y'can ever count on, it'd be ol' Berrod.&amp;quot; - [[Val Nunh]]&lt;br /&gt;
::* &amp;quot;Armstrong's a handsome bastard. He's far too young to remember the homeland, of course, but its spirit is alive and well in his lust for battle. I'd often see him scrapping in the Lane, and it was amusing tae see the nervous looks of the nearby Blades. I expect he did naught to better their perception of us.&amp;quot; - [[Brynhilde Wulf]]&lt;br /&gt;
::* &amp;quot;Berrod Armstrong? Hmm... I'm not sure what to make of him, he can fluctuate between wise and gruff quite quickly, but for some reason... I just know he's a good person at heart, so that's all that really matters.&amp;quot; - [[C'eleni Meztli]]&lt;br /&gt;
::* &amp;quot;He looks like he is ready to punch anything at any time! That's why I always stay at least five arms length away when I see him, I don't need to find out how far he can lunge!&amp;quot; - [[T'caska Khevo]]&lt;br /&gt;
::* &amp;quot;I advised Bryn to burn that pamama hammock he called a bathing suit at the Mr. Eorzea contest for sanitary purposes. Nice guy, though.&amp;quot; - [[Daghbheri Himalspyr]]&lt;br /&gt;
::* &amp;quot;Ser Armstrong is a man of near legend to some Highlanders in the Fists. I had the honour of finally meeting him, he's far more silly on the inside than I thought. And after Mr.Eorzea I think I saw more than I bargained for. .&amp;quot; - [[Soaring Eagle]]&lt;br /&gt;
::*&amp;quot;Well, he was obviously in pain, so I wanted to help him, but he was shirtless too, so it was very odd for me. Does no one wear shirts around here?&amp;quot; - ''[[Eorla Brynn]]''&lt;br /&gt;
::* &amp;quot;Saw dis man sparrin' wit' dis other lad. From teh look o' it, he means serious business. Kinda 'mind meh o' meh sista. Migh' learn a thing or too from 'im though&amp;quot; - [[Chiyo Hoshi]]&lt;br /&gt;
::* &amp;quot;He's the one that gave me the Rhalgr scrolls... Good reading material, certainly worth trying to put into practice, though I don't think I've the capability. Probably my favorite of the Twelve so far but I'm just not cut out for this meditation stuff... Oh, I guess I wish he'd cover up a bit more.&amp;quot; - [[Jana Ridah]]&lt;br /&gt;
::* &amp;quot;He attended a meeting at The Cross Mansion.. I could not stop staring at his abs. It was hard to keep focused.. I'm not usually one for Hyur's.. but.. I would rub those abs for days.&amp;quot; - [[War Bear]]&lt;br /&gt;
::* &amp;quot;Old Order.  Same direction.&amp;quot; - [[Flameson Hammersmith]]&lt;br /&gt;
::* &amp;quot;Mistah Berrod? Oh, 'e's a polite man, but I'm also not 'fraid ta admit 'e intimidates tha hells outta me, eitha.&amp;quot; - [[Nahare Mergrey]]&lt;br /&gt;
::* &amp;quot;I am most pleased I did brave the crowd to encounter Berrod. Training as a monk under his tutelage has proven to be one of the greatest decisions in my life. I do look forward to learning more.&amp;quot; [[Valentinoix Thibault]]&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
At the tender age of three, Berrod was taken away from Ala Mhigo by his mother, who sought to flee from the occupation of the Garlean Empire. In an effort to buy them more time to escape, his father remained behind to fight alongside the resistance and was presumably killed in action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod's early life was spent in the rough environments of over-crowded refugee camps and migrations, which moulded him into a tough and sometimes violent child. During their travels to the west, the group of refugees Berrod had been moving with met up with an old survivor of the Fists of Rhalgr; the man had been travelling along the Abanian peaks when news came to him to keep away from the city. Having wandered out in the wilderness for all those years, he decided to join the migrating group. In Berrod he saw a penchant for destruction, and thus potential. With permission from the young child's mother, he taught the boy to read, to write, and began educating him in the scripture of the Destroyer. &lt;br /&gt;
&lt;br /&gt;
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The group eventually settled in Southern Thanalan and managed to run a decently self-sufficient camp. The climate change was harsh, but most of the hardy Highlanders and adaptive Miqo'te in the group endured it well. Only a few of the Roegadyn and Midlanders survived. All was well for a time, until forces from another camp invaded with the intention of pillaging them. The other camp was far more coordinated, possessed more numbers and overal combat-capable men and women. Berrod's camp was in a position to be easily overrun. Berrod's Monk master took to the field and performed incredible feats of chakra fuelled martial arts which turned the tide of the battle after a great struggle. It was too late for Berrod and his mother, however, as the young boy was made to witness his mother's violent assault and subsequent murder by a group of men who had gotten past the lines of defense. She fought valiantly for her son and downed several of them before she was overpowered. Unable to run, Berrod was captured and dragged off with them to their own camp. and made to serve a leader of a small gang within the camp. As it turned out, his master found the boy's mother's body and prepared to mount a rescue of all those who had been captured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The boy spent the next moon in captivity and servitude, treated rather roughly by his captors. He was still far too young and too weak to raise an effective hand against them, even though he had undergone a bit of training to turn his body into a weapon. The time was not yet right; he hadn't matured. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the fifth week the monk from Berrod's camp struck -- it was a surprise retaliation that none of the previously offending camp had thought possible. The Monk was ruthless and effective, and managed to murder the leader without many fighters on his side lost. Most of the captured members of Berrod's camp were rescued, while some were murdered in hostage situations or simply killed out of spite. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Monk returned to camp after the success of their operation, leaving the previously offending camp without a leader. Infighting broke out within their ranks and left them crippled. Berrod's camp however, celebrated the return of the survivors, while respectfully observing the considerable losses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From that moment on, Berrod devoted himself fully to training under his Master -- the two became nigh inseparable as the older Monk poured every ounce of knowledge he possessed into the young vessel. Years went by, and the adolescent Armstrong learned that the other camp had once again begun to stabilize under a new, ruthless leader. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod's camp was ready. They took pre-emtive action and invaded the camp successfully. Instead of outright slaughtering them however, they offered the fighters amnesty on the grounds that they would fight for Berrod's camp -- at Berrod's suggestion. The influence this course of events granted the sixteen year old Hyur over the people quickly led to him becoming the prominent figure of the now combined camps. At that time, he was praised by the old monk and continued his training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The consolidated camp enjoyed a year of relative prosperity before the massive Garlean invasion. Berrod's master bequeathed him with his soul crystal and set off to Carteneau under the distinct impression that he could make a difference. The Calamity followed shortly after, and left the camp's numbers decimated and their resources all but obliterated. Left with only the strongest and toughest among the group, the hardened young man resolved to do whatever it took to survive. That resolve led to the formation of a deadly group of bandits who took up territory in Thanalan and had no mercy on any who would oppose or impose upon them. The group distanced themselves from their Ala Mhigan heritage and began recruiting from outside their race. Berrod took no pleasure in having become the very sort of group that had taken his mother away from him, but in his mind it had become necessary.&lt;br /&gt;
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&lt;br /&gt;
[[File:Berrod as Redhammer.jpg|250px|thumb|left|]]&lt;br /&gt;
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The need for survival turned to greed, and after three years Berrod had become a ruthless Bandit ringleader, going under the name Redhammer. It was only a matter of time before their operations drew the notice of the authorities. With the help of a few mercenaries, the Immortal Flames swept through Berrod's base of operations, overwhelming his forces. Those who were not killed or allowed to run were captured. Berrod himself was taken down in a rather rough battle, left for dead with a grisly head injury.&lt;br /&gt;
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When he awoke he found himself in a pile of corpses taken out to be burned, and managed to crawl away and into the desert. He made it only two malms before collapsing of fatigue and blood-loss once more. The twenty year old man was found and picked up by a merchant travelling to Ul'Dah, who nursed him back to health over a period of six months. Berrod, however, had no memory of several things he had done during his lifetime, including his leadership, his crimes -- and his training. The man was very nearly a blank slate. He recalled his proper name, had vague recollections of his mother, and understood in his heart that he had a very rough time growing up.&lt;br /&gt;
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&lt;br /&gt;
In an effort to make the best of things, the powerful-looking Highlander decided to leave the forgotten past behind and focus only on the future. He thanked the merchant for helping him and worked with him for six months before parting ways. Adopting the ways of a common street thug, Berrod resolved to live life to the fullest and began another regime of rigorous training within his tour of Ul'Dahn life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three years passed, and his story went on.&lt;br /&gt;
&lt;br /&gt;
Berrod's journey forward led him into the employ of the proprietor a hot spring resort and adventuring company in Upper La Noscea. Berrod worked as a groundsman and bar-backer at the resort and provided support for the company when needed. During his time at the resort he met several interesting individuals, including [[Caleb Agron]] who has since become his lover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A series of unprecidented events saw the end of the Spectrum Guard and a transfer of ownership of the Spectral Lounge. Berrod and Caleb eventually travelled to the Silver Bazaar in Western Thanalan to rent accommodation on the arid seaside premises. No longer able to serve as a bar-backer or groundsman, Berrod began working temporary jobs about Thanalan and Ul'Dah. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though his stay in the Bazaar was intended to be a point of Transition, he enjoyed the desert life, the atmosphere of nearby Ul'Dah and took part in the weekly Grindstone Tournament with gusto.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Berrod was later approached by a Sea Wolf who went by the Hellsguard name of 'Bursting Mountain'. Mountain offered him a job as a recruiter for an adventuring company which he took without hesitation. The Highlander brought a great deal of his friends into the company's employ and felt personally responsible when things went a bit sour. It turned out that Mountain and his hires were to be used as test subjects for the company's rather shady experiments. Berrod remained loyal to Mountain and helped him break away from the larger company to form his own. The Highlander took up the simple job of Groundsman at the headquarters of the new company, known as the Astral Agency. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After some time spent working at the Agency's headquarters, Berrod realized that he had stagnated somewhat, and decided to pull himself up and start developing once more. No longer did he participate in the Grindstone Tournament, for the contest did not allow him to train to his full potential. Along with [[Caleb Agron]] , Berrod set off on a journey focused on training and growth through worldly experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After three moons of travelling and adventure, Berrod returned to Ul'Dah to the news that Bursting Mountain had been abducted by perpetrators unknown. After working with a team from the Astral Agency to locate the Director, he was disappointed to find out that the entire ordeal was naught but an assessment. Berrod grew disenchanted with the organization -- and not a moment too soon. Mountain decided that he would relinquish the assets to a selection of the Agency and move on to other ventures.&lt;br /&gt;
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&lt;br /&gt;
Ownership of the Goblet property was split amongst a few of the Agents, and Berrod was given the responsibility of managing it. Before he left, Mountain transformed the office into a tavern and fighting ring, so that his former employees would still have a source of income.&lt;br /&gt;
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&lt;br /&gt;
Eventually Berrod decided to get back into the adventuring and mercenary business, reopening the doors of the Astral Agency while closing the ones to the fighting ring. After a while he became overwhelmed by the burdens of leadership, unable to cope with most of what his job demanded. To that effect, [[Kayllen Stormbringer]] hatched a plan to restore the man's memories and make him more capable for the task.&lt;br /&gt;
&lt;br /&gt;
The plan succeeded, and Berrod remembered near everything from the years before his time in Ul'Dah. Most of the memories came along with a certain note of trauma, but he stubbornly persevered. With new insight, new outlook and a new demeanor, he stepped up to lead the Agents into the successful business it remains to date.&lt;br /&gt;
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==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
 [[category:Player Character]]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=139637</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=139637"/>
		<updated>2015-12-02T18:18:29Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: added pix, updated information, removed acquaintances who no longer play&lt;/p&gt;
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&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The blind fighter Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He balances his profession as a veteran fighter in the Bloodsands under the pseudonym Blind Valentine with his more domestic hobbies of mining, fishing, and cooking.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder. Those he comes to know and trust he allows closer, but at times he is still hesitant to let other people touch him. He is currently working on overcoming this fear.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the Blind Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear, though he does lean towards shirts open in the front or short sleeves presently. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): over 95%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
[[File:ValMhayaSpar.jpg|200px|thumb|right|Val and Mhaya sparring together]]&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and acquaintances====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Cerigo Sarior]] - a dragoon of Ishgard who accidentally opened several chakras. Cerigo intrigues Val with his manner of combat, his surprisingly philosophical conversations, and his incredible inability to properly fish.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Reinhardt Beauregard]] - a dragoon training under Cerigo. Reinhardt seems to have terrible luck and was rather downtrodden before Cerigo and a lord took him in.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists====&lt;br /&gt;
*[[Avelyn Firestone]]&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order. A blind monk of the order.&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
[[File:ValentinoixAbducted.jpg|200px|thumb|right|Val abducted by the Wailers and subjected to their hatred.]]One day, a group of wayward Wood Wailers set up a trap to catch stray Keepers and Duskwights outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, taking him hostage and imprisoning him in a hidden, underground gaol. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The Wailers intended on breaking his spirits to sell him on the underground market for extra gil. Much to their dismay, they found that Val, like some of the others displaced by the Calamity, was not so easy to break. He spent much of his time protesting, reasserting he did nothing wrong. They found him too noisy and sliced his vocal cords to shut him up.&lt;br /&gt;
&lt;br /&gt;
Moons later, the Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Bloodsands scene, fighting in the Coliseum there under the pseudonym the Blind Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Mhaya, a veteran fighter who quickly became his friend. While he was rather successful in the Coliseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
[[File:ValRootChakraTraining.jpg|200px|thumb|right|Val learns to use the Root Chakra to make himself immovable]]Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached.&lt;br /&gt;
&lt;br /&gt;
Val began training under Berrod. He desired to learn both the spiritual and physical aspects of being a monk, to learn to overcome the fears that had been literally beat into him by the Wailers years prior. Through harsh training and the sheer will to endure and survive, Val successfully opened the first chakra.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValRootChakraTraining.jpg&amp;diff=139627</id>
		<title>File:ValRootChakraTraining.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValRootChakraTraining.jpg&amp;diff=139627"/>
		<updated>2015-12-02T17:33:23Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: scribble by user:Plumsamurai

Val learns how to use the Root Chakra to make himself immoveable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;scribble by [[user:Plumsamurai]]&lt;br /&gt;
&lt;br /&gt;
Val learns how to use the Root Chakra to make himself immoveable.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValMhayaSpar.jpg&amp;diff=139625</id>
		<title>File:ValMhayaSpar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValMhayaSpar.jpg&amp;diff=139625"/>
		<updated>2015-12-02T17:23:50Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: scribble by user:Plumsamurai
Val and his best friend spar together.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;scribble by [[user:Plumsamurai]]&lt;br /&gt;
Val and his best friend spar together.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValentinoixAbducted.jpg&amp;diff=139622</id>
		<title>File:ValentinoixAbducted.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:ValentinoixAbducted.jpg&amp;diff=139622"/>
		<updated>2015-12-02T17:17:50Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Scribble by user:Plumsamurai
Val is abducted by the Wood Wailers after losing his home in the Calamity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scribble by [[user:Plumsamurai]]&lt;br /&gt;
Val is abducted by the Wood Wailers after losing his home in the Calamity.&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Lothaire_Beauchemin&amp;diff=127317</id>
		<title>Lothaire Beauchemin</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Lothaire_Beauchemin&amp;diff=127317"/>
		<updated>2015-10-08T06:04:35Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: added profile picture for hopeless mchoplesson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Lothaire Beauchemin&lt;br /&gt;
| image = LothaireProfile.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &amp;quot;If nothing else, I am curious&amp;quot;&lt;br /&gt;
| title = Wizard of the Winds&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgardian&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Age &lt;br /&gt;
| stat_1_value = 26&lt;br /&gt;
| stat_2 = Height &lt;br /&gt;
| stat_2_value = 6'10&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = 230 lbs&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Arcanist&lt;br /&gt;
| stat_5 = Patron Deity H&lt;br /&gt;
| stat_5_value = Halone&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung &lt;br /&gt;
}}&lt;br /&gt;
INTRO TEXT&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': &lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': &lt;br /&gt;
** '''Sexuality''': &lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': &lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': &lt;br /&gt;
* '''Eyes''': &lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
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===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
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==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
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===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
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====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
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====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
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* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
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===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:LothaireProfile.jpg&amp;diff=127316</id>
		<title>File:LothaireProfile.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:LothaireProfile.jpg&amp;diff=127316"/>
		<updated>2015-10-08T06:04:18Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=125504</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=125504"/>
		<updated>2015-10-01T06:41:39Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Acquaintances */ added a new section, a few more names. will fill in more later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The blind fighter Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He is skittish and loathes to be touched.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the blind fighter Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): close to 100%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and allies====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====Acquaintances====&lt;br /&gt;
*[[Cydni Aizah]] - a friend of Mhaya, dubbed the seeker of muffins&lt;br /&gt;
&lt;br /&gt;
====The Rising Fists===&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Maruud Alfayesh]] - a monk who also enjoys solo time.&lt;br /&gt;
*[[Mistalv Arroway]] - Gave val the linkpearl to welcome him into the order&lt;br /&gt;
*[[Worren Tigre]] - a relatively new monk who read the chakra scrolls since Val could not himself.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.&lt;br /&gt;
&lt;br /&gt;
The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few months. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.&lt;br /&gt;
&lt;br /&gt;
The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison. The Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Blood Sands scene, fighting in the Coliseum there under the pseudonym Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Dhemgeim, a seawolf he could barely understand at the time, and Mhaya, who was much easier to understand. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached, dragging P'kohta with him.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=13540 Bloodsands RP LS] - an ooc linkshell to meet other gladiators and fans&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=124740</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=124740"/>
		<updated>2015-09-29T05:28:52Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* Relationships */ added bits and pieces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The blind fighter Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He is skittish and loathes to be touched.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the blind fighter Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): close to 100%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. They had met when Val first entered the Bloodsands, and she was one of the first Val interacted with, even when he wasn't able to speak.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and allies====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
====Acquaintances====&lt;br /&gt;
*[[Cydni Aizah]] - a friend of Mhaya, dubbed the seeker of muffins&lt;br /&gt;
*[[Lysha Relanah]]&lt;br /&gt;
*[[Worren Tigre]]&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.&lt;br /&gt;
&lt;br /&gt;
The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few months. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.&lt;br /&gt;
&lt;br /&gt;
The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison. The Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Blood Sands scene, fighting in the Coliseum there under the pseudonym Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Dhemgeim, a seawolf he could barely understand at the time, and Mhaya, who was much easier to understand. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached, dragging P'kohta with him.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=13540 Bloodsands RP LS] - an ooc linkshell to meet other gladiators and fans&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=123392</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=123392"/>
		<updated>2015-09-23T17:08:32Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: added gladiator name to stat box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = Gladiator name&lt;br /&gt;
| stat_6_value = The blind fighter Valentine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He is skittish and loathes to be touched.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the blind fighter Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): close to 100%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. Until recently, Mhaya had only known Val within the Bloodsands, but more recently they have spoken at lengths outside.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and allies====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.&lt;br /&gt;
&lt;br /&gt;
The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few months. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.&lt;br /&gt;
&lt;br /&gt;
The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison. The Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Blood Sands scene, fighting in the Coliseum there under the pseudonym Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Dhemgeim, a seawolf he could barely understand at the time, and Mhaya, who was much easier to understand. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached, dragging P'kohta with him.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=13540 Bloodsands RP LS] - an ooc linkshell to meet other gladiators and fans&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=123391</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=123391"/>
		<updated>2015-09-23T17:06:24Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: general update, gladiator profile, relationship update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-ehn-tin-wah Tea-bowl&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He is skittish and loathes to be touched.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described by those around him as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong. He has trouble understanding thick accents, though due to living in Ul'dah for so long, he understands the Ul'dahn accent best. Due to his seclusion from the outside world for most of his life, Val often fails to comprehend idioms and expressions, sometimes taking them literally instead of figuratively.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to the damage to his throat, he speaks like he has an eternal cold, his voice scratchy and often gruff. His laugh is barely recognizable at times, sometimes sounding more like scratchy breaths. While deprived of his voice for nearly two years, Val learned to communicate with grunts and growls as well as facial expressions and movements. As he is somewhat blind, sometimes the facial expressions and movements can be difficult to understand, as he cannot see them himself. When he feels threatened, he will often revert to that more primal form of communication and growl at people.&lt;br /&gt;
&lt;br /&gt;
===Gladiator profile===&lt;br /&gt;
Val's involvement in gladiatorial fights was mostly accidental, bribed into fighting by long-time friend Reginald Ozrik after Regi learned of Val's honed senses when hunting. Val was unable to speak at the time, due to an injury to his throat, often using Regi to communicate for him. Val was unable to fully say his name before his throat choked him up, so all Regi could hear was 'Valentine' and that became his gladiator name.&lt;br /&gt;
&lt;br /&gt;
Val only fought underground for a short time, becoming known as a blindfolded, highly aggressive fighter. He primarily fought with a blade and sometimes daggers. His motivations were never coin or fame. He wanted to fight stronger people and things, to keep his battle skills sharp despite the severe injuries the Wailers had given him. He won a good number of his matches, and even those he lost, he left his opponents with injuries. After accusations of cheating began to fly and Regi simply disappeared, Val also left the underground arena nearly overnight, leaving that life behind.&lt;br /&gt;
&lt;br /&gt;
Some moons later, Val suddenly appeared on the public Ul'dahn circuit as a mysterious advanced fighter in the Bloodsands simply known as Valentine. Like in the underground rings, he arrived fully clothed in leathers and chainmaille and a matching turban covering his eyes. His first match was against beastkin which gave him quite a challenge, eventually knocking his sword from his hand and his turban from his head, which revealed he fought completely blind, giving him the nickname The Blind Fighter Valentine.&lt;br /&gt;
&lt;br /&gt;
His first few matches were awkward, as he knew nothing of hamming up the crowd. He simply wished to put on a good show of skill, but as the fights went on, he learned how to appeal to the crowds, putting on an air of mystery and intrigue before offering a show of skill in blades and eventually shields. The less the crowd knew about him, the less they'd bother him, but in putting on such an air and show, it also made him strangely popular.&lt;br /&gt;
&lt;br /&gt;
For the first half year, Val spoke to no one outside the ring. After encountering a medicinal alchemist who gave him a salve to heal his damaged throat, Val became slightly more vocal, slowly beginning to know some of his competitors yet still avidly avoiding the press and fans.&lt;br /&gt;
&lt;br /&gt;
More recently, Val took a hiatus from the Bloodsands for several moons, pursuing other interests but found even while hunting and exploring, he missed the competitions and has recently returned to the ring, preparing to introduce his new pugilism skill in fights.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
* Gladiator name: the blind fighter Valentine&lt;br /&gt;
* Preferred weapons: sword and shield, daggers usually concealed beneath his tunic, recently hora and himantes&lt;br /&gt;
* Preferred clothing: leather or cloth with chainmaille beneath and a blindfold. Sometimes he will don light scalemaille, but rarely so. He is always fully clothed and never in the typical gladiatorial gear. He tends to wear protective thigh-high leather boots and short gloves. He never covers his ears as that muffles his acute hearing.&lt;br /&gt;
* Preferred fights: gladiator vs beastkin&lt;br /&gt;
* Win percentages&lt;br /&gt;
** vs beastkin: 100%&lt;br /&gt;
** vs prisoners (Noxius): close to 100%&lt;br /&gt;
** vs other gladiators: 50%&lt;br /&gt;
&lt;br /&gt;
====Fighting style====&lt;br /&gt;
Val fights very aggressively. Against beastkin, his preferred fights, Val will go for a kill. He is a trained hunter, able to understand the movements, build, and health of a creature simply by the sound. He has come close to being defeated a few times, but each time, he pulls through, his training as a hunter kicking in. Creatures with no legs, such as cloudkin and morbol, will give him the most trouble.&lt;br /&gt;
&lt;br /&gt;
People give him the most trouble in the arena. They are much smarter than beastkin and are capable of creating strategies that pray on his inability to see. Prisoners, also known as Noxius, give him the least trouble, as most often they are unskilled in competitive fighting. Fellow gladiators, however, are quite the challenge. His ability to win drops drastically the more skilled or smarter or simply purely stronger the competitor is. He does not often fight other gladiators, yet when he does, his success rate plummets. He has his share of wins and losses and scars to go with it, but as he enjoys putting on a good show and hamming up the crowd, he continues to remain relatively popular.&lt;br /&gt;
&lt;br /&gt;
More recently, he has also begun to battle paired up with Mhaya against beastkin and Noxius.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Closest friends====&lt;br /&gt;
*[[Mhaya Bajihri]] - a long-time friend within the Bloodsands, Mhaya and Val get along both inside and outside the ring. Until recently, Mhaya had only known Val within the Bloodsands, but more recently they have spoken at lengths outside.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt. The two met during a hunting expedition for a manticore and drew close in their mutual respect and love of fighting. Their goal was to seek out a monk and learn about chakras to improve their skill.&lt;br /&gt;
&lt;br /&gt;
====Friends and allies====&lt;br /&gt;
*[[Berrod Armstrong]] - first met at the Celebration of the Destroyer. Val drew to him after hearing Berrod speak of overcoming fear and hesitations, something which has been plaguing Val since the Calamity. The two have talked since then, and Berrod has offered to help train Val and P'kohta in the way of the Monk. He speaks with a thick Ul'dahn accent, but not thick enough that Val does not understand him.&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer. He is a skilled smith with a bit of a confidence problem. He talks very strangely and at times Val cannot understand his accent.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate. She speaks in segmented sentences that are clear enough for Val to understand.&lt;br /&gt;
*[[Jancis Milburga]] - kind healer with a gentle touch, even if Val tends to fight her getting close to him. She leads all the pilgrimages to the Twelve.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter. Shinjo lead a hunting expedition to retrieve a manticore stinger and found himself quite banged up as a result.&lt;br /&gt;
*[[Therese Orycia]] - a dragoon from Ishgard who took Val in when he got lost in a snowstorm. She sometimes sits uncomfortably close to him.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master. She is sometimes reckless, but she is also quite a strong fighter.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Hunting, Cooking, collecting Triple Triad cards&lt;br /&gt;
* Favorite foods: pretzels, fish, steamed yarzon legs, landtrap greens&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity, fear of losing his ability to fight&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
* &amp;quot;That duskwight guy? I'm pretty sure that man is really that mysterious blind fighter from the Coliseum, though no one's ever really met that Valentine outside the Bloodsands before. I do wonder.&amp;quot; ~ rich tradeswoman who attends Coliseum fights&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
* &amp;quot;I heard he did something really secretive when he served with the Flames but no one knows what it is.&amp;quot; ~ Immortal Flames sergeant&lt;br /&gt;
* &amp;quot;He's some sort of investigator. He broke a kidnapping ring and saved my life and almost lost his in the process.&amp;quot; ~ Flames private&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
*&amp;quot;Definitely the most unique fella to ask about learnin' the ways, but I can already tell he's gonna do well.&amp;quot; [[Berrod Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.&lt;br /&gt;
&lt;br /&gt;
The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few months. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.&lt;br /&gt;
&lt;br /&gt;
The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison. The Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Blood Sands scene, fighting in the Coliseum there under the pseudonym Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Dhemgeim, a seawolf he could barely understand at the time, and Mhaya, who was much easier to understand. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position as an investigator due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started. His attendance to the Celebration of the Destroyer lead him to find a living monk, [[Berrod Armstrong]], whom Val bravely approached, dragging P'kohta with him.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=13540 Bloodsands RP LS] - an ooc linkshell to meet other gladiators and fans&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Theresa_Orycia&amp;diff=120585</id>
		<title>Theresa Orycia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Theresa_Orycia&amp;diff=120585"/>
		<updated>2015-09-13T07:30:13Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: added profile picture for hopeless mchoplesson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Therese Celeste Orycia&lt;br /&gt;
| image = Thereseprofile.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Hand of the Fury&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgardian&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 32&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6'8&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = a lady does not reveal such secrets&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Dragoon&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Halone&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
INTRO TEXT&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Therese is tall, with ghostly pale skin, bright silver eyes and red lips. Her hair is long and black, and her eyes are gaunt from a lack of sleep. &lt;br /&gt;
==History==&lt;br /&gt;
Becoming a lancer at a rather young age, Therese of the Orycia family earned dragoon status relatively young. The daughter of a temple knight and aristocrat, she was raised in the pillars with a staunch belief in Halone and Ishgardian doctrine. Her formative years, and subsequent early adulthood were spent wholly and completely dedicated to her craft, as Therese gave up friendship, family and love in a neurotic obsession with being the best. &lt;br /&gt;
==Personality==&lt;br /&gt;
Therese is a perfectionist, and it shows in everything she does. Her armor is polished, her spear is sharp and she carries herself with the poise and grace one would expect from an Ishgardian of high birth. She is known to be a bit on the icy side, and finds it difficult to make friends, putting duty before anything else. &lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
*[[Jeantremont Arbeau]] A friend, one of three that she has. The kind older elezen dispenses life advice whenever they meet, and she always looks forward to hearing his tales&lt;br /&gt;
*[[Valentinoix Thibault]] Also a friend, though one that confuses her. &lt;br /&gt;
*[[Reilan Orycia]] Therese's cousin on her fathers side. She has not seen him in years. &lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': None, and dont even -think- about it. &lt;br /&gt;
* '''Age''': 32&lt;br /&gt;
** '''Nameday''': 25th sun of the 6th Umbral Moon&lt;br /&gt;
* '''Gender''': &lt;br /&gt;
** '''Sexuality''': Heterosexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Good&lt;br /&gt;
* '''Height''': 6'8&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': Thin&lt;br /&gt;
* '''Hair''': Black &lt;br /&gt;
* '''Eyes''': Silver&lt;br /&gt;
* '''Skin''': Pale&lt;br /&gt;
* '''Clothing''': Usually in practical dresses or armor &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Chocobos&lt;br /&gt;
* Ishgard&lt;br /&gt;
* Halone&lt;br /&gt;
* Moogles&lt;br /&gt;
* pungent liquor&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Dragons&lt;br /&gt;
* Gridania&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Therese is a devout follower of Halone&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Drachen mail, large halberd. Standard Dragoon stuff. &lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
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====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
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====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
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* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
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&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Thereseprofile.jpg&amp;diff=120584</id>
		<title>File:Thereseprofile.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Thereseprofile.jpg&amp;diff=120584"/>
		<updated>2015-09-13T07:29:34Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Val-screencap.jpg&amp;diff=120316</id>
		<title>File:Val-screencap.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Val-screencap.jpg&amp;diff=120316"/>
		<updated>2015-09-11T23:49:17Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: Plumsamurai uploaded a new version of &amp;amp;quot;File:Val-screencap.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valentinoix&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=119713</id>
		<title>Valentinoix Thibault</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Valentinoix_Thibault&amp;diff=119713"/>
		<updated>2015-09-08T23:50:47Z</updated>

		<summary type="html">&lt;p&gt;Plumsamurai: /* History */ added doodle and more recent blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[category:Character]][[Category:Player Character]][[category:Elezen]][[Category:Duskwight Elezen]][[Category:Ul'dahn]]&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Valentinoix &amp;quot;Val&amp;quot; Thibault&lt;br /&gt;
| image = Val-screencap.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Obsessed with balance&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ul'Dah&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| stat_1 = Nameday&lt;br /&gt;
| stat_1_value = 19th Sun of the 3rd Umbral Moon&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 36&lt;br /&gt;
| stat_3 = Height&lt;br /&gt;
| stat_3_value = 6 fulms 7 ilms&lt;br /&gt;
| stat_4 = Birthplace&lt;br /&gt;
| stat_4_value = West Shroud&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = Val-in-tin-wah Tee-bohl&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.&lt;br /&gt;
&lt;br /&gt;
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He is skittish and loathes to be touched.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Val is rather awkward, best described, by those around him, as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong.&lt;br /&gt;
&lt;br /&gt;
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.&lt;br /&gt;
&lt;br /&gt;
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.&lt;br /&gt;
&lt;br /&gt;
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.&lt;br /&gt;
&lt;br /&gt;
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder.&lt;br /&gt;
&lt;br /&gt;
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being &amp;quot;branded&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.&lt;br /&gt;
&lt;br /&gt;
Before the Calamity, the clan lived within a network of caves, the remains of a branch of Gelmorra, somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.&lt;br /&gt;
&lt;br /&gt;
Once a year or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.&lt;br /&gt;
&lt;br /&gt;
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
====Fellow gladiators====&lt;br /&gt;
*[[Mhaya Bajihri]] - a more recent friend within the Coliseum, Mhaya and Val get along both inside and outside the ring. Until recently, Mhaya had only known Val within the Bloodsands, but more recently they have spoken at lengths outside.&lt;br /&gt;
*[[Reginald Ozrik]] - a long-time friend from the underground fighting ring who also helped smuggle him out of Gridania. The two have a long-standing relationship though it has turned awkward. Val seeks to rebalance their friendship.&lt;br /&gt;
&lt;br /&gt;
====Exploration buddies====&lt;br /&gt;
*[[Jancis Milburga]] - kind healer&lt;br /&gt;
*[[P'kohta Tia]] - a fellow pugilist who never seems to wear a shirt.&lt;br /&gt;
*[[Shinjo Dawnedge]] - reckless, but quite diligent fighter&lt;br /&gt;
&lt;br /&gt;
====Other friends====&lt;br /&gt;
*[[Chachanji Gegenji]] - a spry lalafell who can fight with a smithing hammer&lt;br /&gt;
*[[Ehla Selhah]] - for some reason, obsessed with Val's 6th toe on his right foot.&lt;br /&gt;
*[[Flickering Ember]] - a completely blind roegadyn who helped Val out when he was deafened by a monster and couldn't use his hearing to navigate.&lt;br /&gt;
*[[Virara Wakuwa]] - has been leading an expedition to find her missing master.&lt;br /&gt;
&lt;br /&gt;
===Trivial information===&lt;br /&gt;
* Hobbies: Mining, Fishing, Exploration, Cooking&lt;br /&gt;
* Favorite foods: pretzels, fish, stewed yarzon, landtrap greens, and more recently, chocolate cake.&lt;br /&gt;
* Least favorite foods: none&lt;br /&gt;
* Favorite colors: anything bright he can see.&lt;br /&gt;
* Biggest strengths: combat, general balance within his life, curiosity&lt;br /&gt;
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity&lt;br /&gt;
* Driving desires: Curiosity, thrill of battling unusual things, balance&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
====Common====&lt;br /&gt;
* &amp;quot;Sometimes I wonder if he's capable of talking. I've never heard him say anything.&amp;quot; ~ adventurer&lt;br /&gt;
* &amp;quot;That elezen is more formal that the nobles at times, especially with that dramatic bow of his.&amp;quot; ~ Ul'dahn merchant&lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
* &amp;quot;That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name.&amp;quot; ~ Quicksand diner&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
* &amp;quot;I hear he's an exile from his homeland of Gridania.&amp;quot; ~ Drunk at the Quicksand bar&lt;br /&gt;
* &amp;quot;I heard he tried to become a paladin but had no skill in magics.&amp;quot; ~ swordsman&lt;br /&gt;
&lt;br /&gt;
====Player rumors====&lt;br /&gt;
*&amp;quot;... He is quiet, cannot see well, and likes to fish... Sometimes he tilts his head. I do not know what it means.&amp;quot; [[Virara Wakuwa]]&lt;br /&gt;
*&amp;quot;I dun always know what Mr. Val's sayin' when he talks, b-but he's nice 'n frandly 'n-n has a good heart!&amp;quot; [[Chachanji Gegenji]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Valkid.jpg|200px|thumb|right|Val at about 10, attempting to look like an expert hunter.]]Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.&lt;br /&gt;
&lt;br /&gt;
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.&lt;br /&gt;
&lt;br /&gt;
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.&lt;br /&gt;
&lt;br /&gt;
===Post Calamity===&lt;br /&gt;
====False accusations====&lt;br /&gt;
Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.&lt;br /&gt;
&lt;br /&gt;
One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.&lt;br /&gt;
&lt;br /&gt;
The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few months. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.&lt;br /&gt;
&lt;br /&gt;
The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison. The Wailers had left him to die in a pile of those who had also been falsely imprisoned, though he was the only one still left alive. With the last of his strength, he pulled himself away from the gaol, collapsing in a nearby river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new life====&lt;br /&gt;
A pair of adventurers and a sellsword found Val collapsed on the edge of a river being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, smuggling him out of the Wood under the veil of night. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.&lt;br /&gt;
&lt;br /&gt;
A moon or so later, Val was beginning to regain his strength, though he had not yet regained his voice stolen from him by the Wailers. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. When the group split ways, Val left with the sellsword, [[Reginald Ozrik|Regi]], and set out on their own journey. The two eventually began fighting in underground rings. Val used Regi as a means to communicate with people as he still couldn't speak or even understand the local accents. And little known to Val, Regi and his friends using him to stack the odds into their favor and earn more money. Val used the tournaments as a means to keep his skills sharp and strengthen his relationship with his odd, aggressive friend. Val mostly stuck with Regi, straying from the rest of the crowds when not in battle. Val cared little of the fortune they amassed, silently handing half his winnings off to Regi.&lt;br /&gt;
&lt;br /&gt;
After accusations of cheating began to fly, Regi had disappeared suddenly. Val felt lost without his only friend, and eventually left the underground scene himself, traveling to Ul'dah. There he trained in mining and eventually joined the Blood Sands scene, fighting in the Coliseum there under the pseudonym Valentine, the same one he used underground in the offhand chance that Regi would find him. Here, he met a new friend, Dhemgeim, a seawolf he could barely understand at the time. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off. He had no one to hand it off to anymore with Regi being gone.&lt;br /&gt;
&lt;br /&gt;
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position due to his heightened senses and his strong curiosity. The position gave Val the freedom to explore and investigate as he desired. In his spare time, he still searched for signs of his lost friend Regi, each time coming up with nothing. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.&lt;br /&gt;
&lt;br /&gt;
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea. Fate had been kind to him, as here he soon discovered his long lost friend, Regi, was a member of the company as well, living within the company house.&lt;br /&gt;
&lt;br /&gt;
====A second path====&lt;br /&gt;
Val found himself still imbalanced, deciding to part ways with the company he had worked with for nearly a year. He turned back to competing in the Coliseum as well as seeking out the meaning of Chakras, a quest he and P'kohta started.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* [http://valentinoix.tumblr.com/ Val's tumblr]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1MXzRBLCwq72mph_YMXx-7zrRtjGLV9-nxMbZvWi6o0s/edit?usp=sharing Balmung Gladiator Directory]&lt;/div&gt;</summary>
		<author><name>Plumsamurai</name></author>
		
	</entry>
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