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	<id>https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raccoon</id>
	<title>RPC Library - User contributions [en]</title>
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	<updated>2026-07-04T19:27:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Dragonfang&amp;diff=152200</id>
		<title>Deitrych Dragonfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Dragonfang&amp;diff=152200"/>
		<updated>2016-01-26T04:44:04Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Deitrych Dragonfang&lt;br /&gt;
| image = Deitrych_Dragonfang.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Voyeur Ninja&lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 23&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = Oschon&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Mixed&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Heroic Assassin&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 153, 0);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Deitrych Dragonfang (formerly Brownlowe)&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': N/A&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' Dee-i-trick Brown-low&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Deitrych is the name that was given to him by a woman that died in front of him moments after he opened his eyes for the first time in his memory, though he frequently worries that she may have mistaken him for someone else. Brownlowe, the surname he used, is merely a nod toward the burned ruin of a village he found himself in. More recently, he took the name Dragonfang as a step toward moving away from events in his recollected and more recent past.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' ~5'8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~180 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Well-toned, lithe build of a man engaged in regular highly exertive physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Hair:'''  Wild and unkempt, brown&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Green&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Lightly tanned&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Tends to gravitate toward blacks and grays, or earthen tones, in simple and unadorned clothing.&lt;br /&gt;
&lt;br /&gt;
'''Marks:''' Some light scarring here and there, but nothing serious. More recently, he is missing his left eye. There is no scar, simply an empty socket. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Awakening&amp;lt;/u&amp;gt;===&lt;br /&gt;
To his mind, Deitrych first opened his eyes in the year 1572, to a very peculiar world – one covered in fire, smoke, and ash, filled with the sounds of the dying, and split by a distant roar. He found himself lying in the ruin of a small village, Brownlowe, named after the man who settled the area and dubbed himself its mayor. By the time he could stand and move, he found those that had been dying to have passed on except for one, a woman, who seemed moved to tears that he had survived. She called him by name, expressed her joy, and passed on. He never learned her name. &lt;br /&gt;
&lt;br /&gt;
He would later learn that Bahamut had scorched the land with its flame and claimed the lives of countless innocents in doing so. How he had managed to survive where so many others lost their lives, he could not begin to guess. With only a blank emptiness filling his mind, he did not even know where to go, now that he had lost the last person in the world who could possibly give him some semblance of direction. And so, he did the only thing he could and set off toward the horizon he just happened to be facing, trusting somewhere in the back of his mind that Oschon would show him the way. &lt;br /&gt;
&lt;br /&gt;
He would spend the next five years moving from place to place, rescuing survivors and fighting any who chose to take advantage of the chaos. A silent protector, giving neither his name nor reassurances that everything would be okay, only pointing them in the direction they should go, in the direction that others before them had gone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Hazy Memories&amp;lt;/u&amp;gt;===&lt;br /&gt;
Through a series of events, Deitrych managed to unlock a fraction of the memories that were lost. He remains unable to remember his parents, his hometown, or his childhood up to his early teens. At some point, he began accompanying a group of men and women as they traveled from place to place, who trained him in various arts. The reasons why they were teaching him remain in the fog of his mind, while the lessons they gave him come and go, not unlike normal memories -- some detail in the present bringing up a memory of the past, taunting him with limited details and slipping away again when he tries to focus on them. &lt;br /&gt;
&lt;br /&gt;
Despite the hazy memories, he returned to his friends somewhat changed, the boy from before Bahamut rather than the man from after it, who had struggled to find a life with no memories of the past. Dissatisfied with how his life had turned out, so different from what he expected -- though how different he is not sure, only that it is -- he lashed out at the ones who he had befriended in the time since. With time, however, he stopped lashing out and began to work toward adjusting to this &amp;quot;new&amp;quot; life. Different from the man he had become, who had practically given up on retrieving his lost memories, he has since renewed his search for someone who might remember him, some trace of his previous life. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Martial: One-handed Weapons (High), Shield Use (High), Two-Handed Weapons (Moderate), Pole Weapons (Very High), Archery (Moderate), Hand-to-Hand (Moderate)&lt;br /&gt;
* Magical: Conjury (Weak)&lt;br /&gt;
* Crafts: Cooking (Moderate), Leatherworking (Moderate), Fishing (Moderate)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Combat Specialist''': He is extremely proficient with a wide variety of weapons, though lacks any memory of how he came to gain these skills, and has refined them over the last five years. Since recovering some of his memories, he now has a stronger grasp of how he came to learn these skills and how to teach them to others. &lt;br /&gt;
* '''Talented Cook''': Though he did not begin with any particular skills in this area, he grew rather talented in it over the five years of having to fend for himself. He can only thank Oschon that he did not eat anything too poisonous within that time. &lt;br /&gt;
* '''Driven''': When he decides on a course of action, there is nothing in the world that can dissuade him.&lt;br /&gt;
* '''Observant''': Staying quiet and watching others has awarded him a surprising skill at discovering things that would normally go unnoticed. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Fear of Fire''': Any large, uncontrolled blaze is enough to send him skittering off into a dark corner, likely as a result of some dark, repressed memory of Bahamut's flames and more recent traumas that have strengthened this fear. A cooking fire, or even an Aether-woven fireball, are not usually enough to set him off however.  &lt;br /&gt;
* '''Socially Inept''': If ever put on the spot and forced to speak in front of a crowd, he will likely clam up or possibly even run away. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Animals&lt;br /&gt;
* High Places&lt;br /&gt;
* Watching Others (from a distance)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Social Situations&lt;br /&gt;
* Speaking&lt;br /&gt;
* Responsibility&lt;br /&gt;
* Fire&lt;br /&gt;
* Commitment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
Previously, the man that was born after Bahamut was a blank slate, who grew into a shy and somewhat innocent young man. In some ways, he was a child, and in other ways, one that was forced to grow up quickly, presented with the darker side of the world and the people in it. He came to be with a strong sense of justice, despite being largely raised by Seth Honeybrew and his family, who were anything but just, and strove to become a hero of justice. &lt;br /&gt;
&lt;br /&gt;
After regaining some of his memories, he has since reverted to his teenage persona, though some vestiges of his amnesiac life remain at the edges. His social ineptitude seems largely gone, at least in small groups, and he has proven to be talented at manipulation, more for the sake of mischief than anything truly sinister. He is more violent with a tendency toward cruelty, though only to those he feels deserves it, while remaining kind and caring to others. &lt;br /&gt;
&lt;br /&gt;
His habit of watching people at a distance, studying their behaviors and noting their quirks, has earned him something of a reputation as a voyeuristic pervert. Since it amuses him, he has done nothing to dissuade this notion, and frequently comments on things he has noted others doing in what they believe to  be private, in part to encourage the notion. &lt;br /&gt;
&lt;br /&gt;
While rather innocent and virginal prior to regaining part of his memories, he has since begun to engage in open relationships, preferring to remain as friends rather than commit to anything. He considers marriage, and any form of monogamous relationship, to be one or both partners' need to collar their mate; a ring, for instance, is nothing more than a leash and collar in his eyes.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[Clalaris Sil Laris]] - &amp;quot;An aggravating Lalafell woman that's always happy to push buttons but hates it when others push back. She's got some good qualities, but I can't be bothered to list 'em. When I didn't want to kill her, she was a good enough friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L'yhta Mahre]] - &amp;quot;A cute and crazy Miqo'te mage. I can't understand half of what she talks about, because I'm sure half the words're made up, but we do agree on a lot of things. I'm fond of her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - &amp;quot;The current Voice of the White Tower. He's a stiff Elezen with a shady past, who's struggling to be a better person than he was. It's a struggle to get him to ease off the goody-goody path, but when you manage it, he's fun enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;You know that knight that never says a word? They say he's a hero. A lot of people that survived the Calamity owe him their lives.&amp;quot;&lt;br /&gt;
** &amp;quot;He used to always save people and never ask for a reward. Lately he's changed.&amp;quot;&lt;br /&gt;
** &amp;quot;He is always sitting up somewhere high and watching people. If you blink, he is already gone. Creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Remember that festival a few months back? He turned white as a sheet when we lit the bonfire and couldn't get out of there fast enough. Strange, yeah?&amp;quot;&lt;br /&gt;
** &amp;quot;Some people talk about him like he's some kind of hero, but I hear he takes jobs to kill people. Then next thing you know, he's dragging some escaped criminal back to stand trial. I don't know what to believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I passed through Brownlowe several times 'fore the Calamity. Dusty little hamlet, not a gil 'tween most of 'em. I met Mayor Brownlowe an' he ain't had no boys. Just girls. Who's he tryin' to fool?&amp;quot;&lt;br /&gt;
** &amp;quot;I heard the knights up toward Ishgard way are keeping an eye out for him. They won't say what he did and they don't have his poster up like a criminal, but you'd think he was a dragon with the way they're ready to pounce just at the mention of his name. Weird, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I know he ''seems'' like some sort of creepy stalker, but it's all just a big act. He's really just a very kind, playful person!&amp;quot; -- [[L'yhta Mahre]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://ffxiv-roleplayers.com/showthread.php?tid=2688&amp;amp;pid=38505#pid38505 100 Questions]&lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/ Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Deitrych_Dragonfang.jpg&amp;diff=152199</id>
		<title>File:Deitrych Dragonfang.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Deitrych_Dragonfang.jpg&amp;diff=152199"/>
		<updated>2016-01-26T04:43:39Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=151787</id>
		<title>Deitrych Brownlowe</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=151787"/>
		<updated>2016-01-24T06:49:16Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: Redirected page to Deitrych Dragonfang&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Deitrych Dragonfang]]&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Dragonfang&amp;diff=151786</id>
		<title>Deitrych Dragonfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Dragonfang&amp;diff=151786"/>
		<updated>2016-01-24T06:45:24Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: Created page with &amp;quot;{{Infobox-character | name = Deitrych Dragonfang | image = Deitrych.jpg | imagewidth = | caption =  | title = The Voyeur Ninja | gender = Male  | citizenship = Ul'dah | race =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Deitrych Dragonfang&lt;br /&gt;
| image = Deitrych.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Voyeur Ninja&lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 23&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = Oschon&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Mixed&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Heroic Assassin&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 153, 0);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Deitrych Dragonfang (formerly Brownlowe)&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': N/A&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' Dee-i-trick Brown-low&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Deitrych is the name that was given to him by a woman that died in front of him moments after he opened his eyes for the first time in his memory, though he frequently worries that she may have mistaken him for someone else. Brownlowe, the surname he used, is merely a nod toward the burned ruin of a village he found himself in. More recently, he took the name Dragonfang as a step toward moving away from events in his recollected and more recent past.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' ~5'8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~180 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Well-toned, lithe build of a man engaged in regular highly exertive physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Hair:'''  Wild and unkempt, brown&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Green&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Lightly tanned&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Tends to gravitate toward blacks and grays, or earthen tones, in simple and unadorned clothing.&lt;br /&gt;
&lt;br /&gt;
'''Marks:''' Some light scarring here and there, but nothing serious. More recently, he is missing his left eye. There is no scar, simply an empty socket. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Awakening&amp;lt;/u&amp;gt;===&lt;br /&gt;
To his mind, Deitrych first opened his eyes in the year 1572, to a very peculiar world – one covered in fire, smoke, and ash, filled with the sounds of the dying, and split by a distant roar. He found himself lying in the ruin of a small village, Brownlowe, named after the man who settled the area and dubbed himself its mayor. By the time he could stand and move, he found those that had been dying to have passed on except for one, a woman, who seemed moved to tears that he had survived. She called him by name, expressed her joy, and passed on. He never learned her name. &lt;br /&gt;
&lt;br /&gt;
He would later learn that Bahamut had scorched the land with its flame and claimed the lives of countless innocents in doing so. How he had managed to survive where so many others lost their lives, he could not begin to guess. With only a blank emptiness filling his mind, he did not even know where to go, now that he had lost the last person in the world who could possibly give him some semblance of direction. And so, he did the only thing he could and set off toward the horizon he just happened to be facing, trusting somewhere in the back of his mind that Oschon would show him the way. &lt;br /&gt;
&lt;br /&gt;
He would spend the next five years moving from place to place, rescuing survivors and fighting any who chose to take advantage of the chaos. A silent protector, giving neither his name nor reassurances that everything would be okay, only pointing them in the direction they should go, in the direction that others before them had gone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Hazy Memories&amp;lt;/u&amp;gt;===&lt;br /&gt;
Through a series of events, Deitrych managed to unlock a fraction of the memories that were lost. He remains unable to remember his parents, his hometown, or his childhood up to his early teens. At some point, he began accompanying a group of men and women as they traveled from place to place, who trained him in various arts. The reasons why they were teaching him remain in the fog of his mind, while the lessons they gave him come and go, not unlike normal memories -- some detail in the present bringing up a memory of the past, taunting him with limited details and slipping away again when he tries to focus on them. &lt;br /&gt;
&lt;br /&gt;
Despite the hazy memories, he returned to his friends somewhat changed, the boy from before Bahamut rather than the man from after it, who had struggled to find a life with no memories of the past. Dissatisfied with how his life had turned out, so different from what he expected -- though how different he is not sure, only that it is -- he lashed out at the ones who he had befriended in the time since. With time, however, he stopped lashing out and began to work toward adjusting to this &amp;quot;new&amp;quot; life. Different from the man he had become, who had practically given up on retrieving his lost memories, he has since renewed his search for someone who might remember him, some trace of his previous life. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Martial: One-handed Weapons (High), Shield Use (High), Two-Handed Weapons (Moderate), Pole Weapons (Very High), Archery (Moderate), Hand-to-Hand (Moderate)&lt;br /&gt;
* Magical: Conjury (Weak)&lt;br /&gt;
* Crafts: Cooking (Moderate), Leatherworking (Moderate), Fishing (Moderate)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Combat Specialist''': He is extremely proficient with a wide variety of weapons, though lacks any memory of how he came to gain these skills, and has refined them over the last five years. Since recovering some of his memories, he now has a stronger grasp of how he came to learn these skills and how to teach them to others. &lt;br /&gt;
* '''Talented Cook''': Though he did not begin with any particular skills in this area, he grew rather talented in it over the five years of having to fend for himself. He can only thank Oschon that he did not eat anything too poisonous within that time. &lt;br /&gt;
* '''Driven''': When he decides on a course of action, there is nothing in the world that can dissuade him.&lt;br /&gt;
* '''Observant''': Staying quiet and watching others has awarded him a surprising skill at discovering things that would normally go unnoticed. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Fear of Fire''': Any large, uncontrolled blaze is enough to send him skittering off into a dark corner, likely as a result of some dark, repressed memory of Bahamut's flames and more recent traumas that have strengthened this fear. A cooking fire, or even an Aether-woven fireball, are not usually enough to set him off however.  &lt;br /&gt;
* '''Socially Inept''': If ever put on the spot and forced to speak in front of a crowd, he will likely clam up or possibly even run away. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Animals&lt;br /&gt;
* High Places&lt;br /&gt;
* Watching Others (from a distance)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Social Situations&lt;br /&gt;
* Speaking&lt;br /&gt;
* Responsibility&lt;br /&gt;
* Fire&lt;br /&gt;
* Commitment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
Previously, the man that was born after Bahamut was a blank slate, who grew into a shy and somewhat innocent young man. In some ways, he was a child, and in other ways, one that was forced to grow up quickly, presented with the darker side of the world and the people in it. He came to be with a strong sense of justice, despite being largely raised by Seth Honeybrew and his family, who were anything but just, and strove to become a hero of justice. &lt;br /&gt;
&lt;br /&gt;
After regaining some of his memories, he has since reverted to his teenage persona, though some vestiges of his amnesiac life remain at the edges. His social ineptitude seems largely gone, at least in small groups, and he has proven to be talented at manipulation, more for the sake of mischief than anything truly sinister. He is more violent with a tendency toward cruelty, though only to those he feels deserves it, while remaining kind and caring to others. &lt;br /&gt;
&lt;br /&gt;
His habit of watching people at a distance, studying their behaviors and noting their quirks, has earned him something of a reputation as a voyeuristic pervert. Since it amuses him, he has done nothing to dissuade this notion, and frequently comments on things he has noted others doing in what they believe to  be private, in part to encourage the notion. &lt;br /&gt;
&lt;br /&gt;
While rather innocent and virginal prior to regaining part of his memories, he has since begun to engage in open relationships, preferring to remain as friends rather than commit to anything. He considers marriage, and any form of monogamous relationship, to be one or both partners' need to collar their mate; a ring, for instance, is nothing more than a leash and collar in his eyes.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[Clalaris Sil Laris]] - &amp;quot;An aggravating Lalafell woman that's always happy to push buttons but hates it when others push back. She's got some good qualities, but I can't be bothered to list 'em. When I didn't want to kill her, she was a good enough friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L'yhta Mahre]] - &amp;quot;A cute and crazy Miqo'te mage. I can't understand half of what she talks about, because I'm sure half the words're made up, but we do agree on a lot of things. I'm fond of her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - &amp;quot;The current Voice of the White Tower. He's a stiff Elezen with a shady past, who's struggling to be a better person than he was. It's a struggle to get him to ease off the goody-goody path, but when you manage it, he's fun enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;You know that knight that never says a word? They say he's a hero. A lot of people that survived the Calamity owe him their lives.&amp;quot;&lt;br /&gt;
** &amp;quot;He used to always save people and never ask for a reward. Lately he's changed.&amp;quot;&lt;br /&gt;
** &amp;quot;He is always sitting up somewhere high and watching people. If you blink, he is already gone. Creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Remember that festival a few months back? He turned white as a sheet when we lit the bonfire and couldn't get out of there fast enough. Strange, yeah?&amp;quot;&lt;br /&gt;
** &amp;quot;Some people talk about him like he's some kind of hero, but I hear he takes jobs to kill people. Then next thing you know, he's dragging some escaped criminal back to stand trial. I don't know what to believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I passed through Brownlowe several times 'fore the Calamity. Dusty little hamlet, not a gil 'tween most of 'em. I met Mayor Brownlowe an' he ain't had no boys. Just girls. Who's he tryin' to fool?&amp;quot;&lt;br /&gt;
** &amp;quot;I heard the knights up toward Ishgard way are keeping an eye out for him. They won't say what he did and they don't have his poster up like a criminal, but you'd think he was a dragon with the way they're ready to pounce just at the mention of his name. Weird, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I know he ''seems'' like some sort of creepy stalker, but it's all just a big act. He's really just a very kind, playful person!&amp;quot; -- [[L'yhta Mahre]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://ffxiv-roleplayers.com/showthread.php?tid=2688&amp;amp;pid=38505#pid38505 100 Questions]&lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/ Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Llaine_Tetheros&amp;diff=151783</id>
		<title>Llaine Tetheros</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Llaine_Tetheros&amp;diff=151783"/>
		<updated>2016-01-24T06:21:04Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Llaine Tetheros&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Knight of the Crystal&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 33&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms, 10 ilms&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = 230 ponze&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Adventurer&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Hydaelyn&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
'''Llaine Tetheros''' is a Hyur Highlander from Ul'dah, daughter of a wealthy Ul'dahn merchant, and ex-Immortal Flame. She is currently a veteran adventurer and member of the Ivory Tower, where she studies magic as a spellsword, weaving her martial prowess and magicks together. She is an adherent of Hydaelyn, and worships the Mother Crystal as her patron deity.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Llaine is a Highlander of average to above-average height (roughly 5'10&amp;quot;) with raven black hair, highlighted red, and mocha skin. She has complete heterochromia, with one turquoise blue and one seafoam green eye. A long scar adorns her right eye. She has dark freckles on her face, and if the Tetheros family had any traces of Ala Mhigan lineage in them it is long gone, with generations of their family able to be traced throughout Ul'dah's history. Her build is toned and athletic, able to show off clearly defined muscle groups when flexing but otherwise sleek when relaxed. A plethora of scars cover her body, each a wound sustained in combat, and at one time used as a mark of pride as a warrior. Now she often covers them in heavy plate or thick leather, preferring coats or modest clothing over revealing outfits. Her speech is eloquent and educated, and she shows no hint of the usual Ul'dahn accent. &lt;br /&gt;
&lt;br /&gt;
Despite her knight's demeanor, she does still like to exhibit her feminine side, and will often wear her hair down, in long flowing curls, and when not girded for combat enjoys jewelry, fine robes, and light makeup.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Llaine Tetheros was born to wealth and affluence, the eldest daughter of an Ul'dahn merchant and his wife. Soon enough she was graced with a younger sister and brother, and she and her sister became fast friends while growing up. All three of the Tetheros children enjoyed a fine education and upper class rearing, complete with art lessons, chocobo riding, and decorum. When not training to represent the Tetheros family in the upper class of Ul'dah, Llaine and her sister Liara would play together, often descending into the lower streets of the city to find trouble. Llaine took to weapons early, learning swordplay from the Tetheros family head of security, and proved herself a capable combatant even in her young age. Meanwhile, her sister and brother were the ones who took well to the scales and micromanagement of Ul'dah's ultra-competitive market scene, yet it was still Llaine who was lauded as the Tetheros family heir. Liara and Liam continued to live in her shadow, despite Llaine's unpopular decision to forego the family business and join the Immortal Flames, and soon enough at age 16 she did just that, joining as a private under the command of the Flame General.&lt;br /&gt;
&lt;br /&gt;
Soon after Llaine joined the Flames, she fell out of touch with her sister, who until then had kept up writing to her. Llaine was concerned, and a bit saddened, but her duties to the Flames kept her mostly occupied. More years passed, uneventful, until Llaine, now 23 years old and a Sergeant in the Flames, received word that her sister had disappeared. Llaine, fearing for Liara's safety, took temporary leave from the Flames to search for her. It did not take her long to find her sister, however, standing in the middle of a field of blood and surrounded by bodies. Liara had slaughtered dozens of men, women, and children, and when Llaine confronted her, she gave only an insane laugh and blamed Llaine and the shadow she cast, which Liara sought to escape from. After a brief clash which left both women scarred physically, Liara escaped, leaving Llaine to lament her sister's downfall in the pouring rains.&lt;br /&gt;
&lt;br /&gt;
Years passed without a whisper of Liara's whereabouts, and Llaine continued her duties within the Flames, eventually becoming a Sergeant First Class just prior to the Battle of Carteneau and the Calamity. Llaine took part in the battle, escaping the fiery destruction rained upon the Eorzean Alliance by Bahamut, and ended her service with the Flames after that, becoming a wandering adventurer. Not long thereafter she joined the Sword and Rose Order as a close personal bodyguard of T'nara Fariq (later Katara Shadowalker) and [[Konner Kinkaid]]. During her stay with the Order, she learned of Liara's fate: she now led a band of revolutionaries called the Sons of Rhalgr, and the two forces met on the fields of Coerthas to settle things once and for all. While the Order and the Sons of Rhalgr battled fiercely around them, Llaine and Liara drew steel for their final confrontation. After a blazing duel, Llaine emerged victorious, albeit gravely injured, ending her sister's life and the Sons of Rhalgr for good. Llaine continued to serve Konner and the Order after their battle with Liara's forces, eventually serving as one of Konner's closest advisers before she vanished from Eorzea for a time. &lt;br /&gt;
&lt;br /&gt;
Now back from her sojourn, Llaine has taken up worship of Hydaelyn, the Mother Crystal, and become a wandering adventurer again, doing good deeds and lending aid wherever it may be needed in the name of the Crystal. She has rejoined her old friend [[L'yhta Mahre]] in Mysterium, the Ivory Tower, to expand on her magic abilities, and has begun laying the groundwork for the reformed Ebon Watch, the Tower's martial order. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Llaine has a very strong sense of morality and justice, and it comes through in her stern demeanor when facing down ne'er-do-wells or battling the forces of evil. Typically, though, she has a carefree and laid-back air about her, even if her posture and bearing can suggest otherwise. She tries to come across as motherly, or like a big sister, offering wisdom and advice when it is requested, and protecting her friends and loved ones when necessary. She tends to dive headlong into the unknown, preferring to lead the charge rather than follow, as the safety of her comrades always takes priority over her own. She is selfless, sometimes to the point of being sanctimonious, and can be a bit preachy at times. &lt;br /&gt;
&lt;br /&gt;
Bubbling just below the surface is a bloodlust she once tapped into for power before becoming an adherent of Hydaelyn, and if pushed too far, will allow it to overtake her, driving her into a ferocious frenzy of steel.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
* [[L'yhta Mahre]] - Llaine's closest friend next to Eamont, she greatly enjoys L'yhta's company and their discussions of life and the world. She enjoys L'yhta's viewpoints on things and more than once, the plucky Miqo'te mage has helped Llaine see a problem from a fresh perspective. Llaine is more than happy to take on the mantle of L'yhta's &amp;quot;big sister.&amp;quot;&lt;br /&gt;
* [[Eamont Desormaux]] - The second of Llaine's closest friends, Llaine looks up to Eamont as a confidant and source of wisdom when her own runs dry. She lived with Eamont for a spell after returning to Eorzea and the two grew even closer than before. Llaine would give anything for Eamont's sake, though she would never tell him that.&lt;br /&gt;
* [[Clalaris Sil Laris]] - Llaine is relatively well-acquainted with the Tower's most popular lalafell, having had a few conversations with her prior to Llaine's disappearance, and again after her return. She respects Clalaris as a mage and fellow Tower member.&lt;br /&gt;
* [[Sazhi'to Bajhiri]] - Sazhi'to did some crafting work for Llaine prior to her disappearance, and now after her return, the two share a friendly acquaintance. As with most of the Tower's mages, Llaine respects his abilities as a mage.&lt;br /&gt;
* [[Nataru Rahz]] - Llaine has conversed with this chipper Miqo'te monk on several occasions, usually alongside Nataru's Au Ra fiancee. She works in the tavern Llaine frequents on her travels, and their conversation is always lighthearted.&lt;br /&gt;
* [[Hageshi No Valirelia]] - Nataru's lover, Vali once gave Llaine some very valuable advice. Though Llaine finds Vali to be somewhat of an enigma at times, the relationship between Vali and Nataru always warms Llaine's heart.&lt;br /&gt;
* [[Kurenai Nagi]] - Llaine once assisted in retrieving this Raen fortune-teller from a well-meaning but misguided guardian, and has remained cordial and friendly with her since. She seems nice enough, and Llaine is very willing to help the young Au Ra in whatever way she can.&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': None&lt;br /&gt;
* '''Age''': 33&lt;br /&gt;
** '''Nameday''': 9th Sun of the 12th Umbral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Good&lt;br /&gt;
* '''Height''': 5'10&amp;quot;&lt;br /&gt;
* '''Weight''': 230lbs&lt;br /&gt;
* '''Body''': Athletic&lt;br /&gt;
* '''Hair''': Black w/red highlights&lt;br /&gt;
* '''Eyes''': Complete heterochromia, blue/green&lt;br /&gt;
* '''Skin''': Mocha&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Tea&lt;br /&gt;
* Cheesecake&lt;br /&gt;
* Well-made swords&lt;br /&gt;
* Flying her Mana Cutter&lt;br /&gt;
* '''JUSTICE'''&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Beast tribes&lt;br /&gt;
* Primals&lt;br /&gt;
* Monetarists&lt;br /&gt;
* Tart fruit drinks&lt;br /&gt;
* Lobsters&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Axes, swords/shields, claymores&lt;br /&gt;
* '''Crafting''': None&lt;br /&gt;
* '''Other''': Mining&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Strong moral fiber&lt;br /&gt;
* Literally really strong&lt;br /&gt;
* Educated&lt;br /&gt;
* World-wise&lt;br /&gt;
* Strong sense of duty&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Sanctimonious&lt;br /&gt;
* No strong marketable skills outside of combat&lt;br /&gt;
* Can be snarky when annoyed&lt;br /&gt;
* Can fall prey to bloodlust if pushed too far&lt;br /&gt;
* Narrow-minded view of beast tribes&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Worships '''Hydaelyn''', the Mother Crystal&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Llaine, while not generally preferring one gender over the other when it comes to romance, does have a weakness for female Miqo'te. She also has a weakness for cheesecake, and it is the quickest way to garner her favor. She has a tendency to wax poetic when struck with a particular determination about something, and will make sweeping declarations apropos of nothing.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Llaine usually carries a weapon of some sort, be it sword, axe, or claymore, and tends to only dress casually when relaxing at home. Her favored set of armor is a lightweight jacket with steel gauntlets and greaves, well-suited to travelling. She carries a satchel containing general goods for the road, as well as weapon maintenance kits and an assortment of crystals for bartering, on top of her usual gil allowance.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Llaine, predominantly in Ul'dah. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Eldest daughter of Leoric Tetheros, she is. Aye, the wealthy one.&amp;quot;&lt;br /&gt;
* &amp;quot;Used to run in the mercenary circles, went by the name Scarlet Blade.&amp;quot;&lt;br /&gt;
* &amp;quot;Sergeant Tetheros? Aye, I served with her. Damn fine soldier. Shame to watch her go after Carteneau.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;Heard her sister went batty an' killed a bunch o' folk.&amp;quot;&lt;br /&gt;
* &amp;quot;Saw her in Vesper Bay with a pirate crew. Least I think it was her. Who are we talking about, again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;She funnels money to the revolutionaries. No secret she's a staunch Royalist. What do you mean, 'it is a big secret'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;Llaine? She's the big sister I always wished I had, you know? I'm glad to have someone so strong and so ''solid'' in my life. I hope she doesn't end up heading away again...&amp;quot; --[[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot; Llaine shares the name of my first love...and in some ways many of her characteristics. She's a wonderful person and a true hero that others can look up to. Her love for our home is inspiring and has even gotten me wanting to join her cause....hells she's a damn fine role model if you ask me. She's one of a kind and i'm really glad I've gotten to know her.&amp;quot; --[[Nataru Rahz]]&lt;br /&gt;
* &amp;quot;I've seen her coming out of a house I used to nap at. The guy's, like, her nunh you know? Suspicious, right!? But don't tell her I told you. She carries a big sword!&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Llaine from:&lt;br /&gt;
&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Hall of Flames&lt;br /&gt;
* Revenant's Toll&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
Agrias Oaks from Final Fantasy Tactics was a big inspiration for Llaine's personality, and her desert warrior heritage was inspired by the ancient Persians.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=133267</id>
		<title>Deitrych Brownlowe</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=133267"/>
		<updated>2015-11-02T19:33:13Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Deitrych Brownlowe&lt;br /&gt;
| image = Deitrych.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Voyeur Ninja&lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = Oschon&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Mixed&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Heroic Assassin&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 153, 0);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Deitrych Brownlowe&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': N/A&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' Dee-i-trick Brown-low&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Deitrych is the name that was given to him by a woman that died in front of him moments after he opened his eyes for the first time in his memory, though he frequently worries that she may have mistaken him for someone else. Brownlowe, the surname he uses, is merely a nod toward the burned ruin of a village he found himself in. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' ~5'8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~180 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Well-toned, lithe build of a man engaged in regular highly exertive physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Hair:'''  Wild and unkempt, brown&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Green&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Lightly tanned&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Tends to gravitate toward blacks and grays, or earthen tones, in simple and unadorned clothing.&lt;br /&gt;
&lt;br /&gt;
'''Marks:''' Some light scarring here and there, but nothing serious. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Awakening&amp;lt;/u&amp;gt;===&lt;br /&gt;
To his mind, Deitrych first opened his eyes in the year 1572, to a very peculiar world – one covered in fire, smoke, and ash, filled with the sounds of the dying, and split by a distant roar. He found himself lying in the ruin of a small village, Brownlowe, named after the man who settled the area and dubbed himself its mayor. By the time he could stand and move, he found those that had been dying to have passed on except for one, a woman, who seemed moved to tears that he had survived. She called him by name, expressed her joy, and passed on. He never learned her name. &lt;br /&gt;
&lt;br /&gt;
He would later learn that Bahamut had scorched the land with its flame and claimed the lives of countless innocents in doing so. How he had managed to survive where so many others lost their lives, he could not begin to guess. With only a blank emptiness filling his mind, he did not even know where to go, now that he had lost the last person in the world who could possibly give him some semblance of direction. And so, he did the only thing he could and set off toward the horizon he just happened to be facing, trusting somewhere in the back of his mind that Oschon would show him the way. &lt;br /&gt;
&lt;br /&gt;
He would spend the next five years moving from place to place, rescuing survivors and fighting any who chose to take advantage of the chaos. A silent protector, giving neither his name nor reassurances that everything would be okay, only pointing them in the direction they should go, in the direction that others before them had gone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Hazy Memories&amp;lt;/u&amp;gt;===&lt;br /&gt;
Through a series of events, Deitrych managed to unlock a fraction of the memories that were lost. He remains unable to remember his parents, his hometown, or his childhood up to his early teens. At some point, he began accompanying a group of men and women as they traveled from place to place, who trained him in various arts. The reasons why they were teaching him remain in the fog of his mind, while the lessons they gave him come and go, not unlike normal memories -- some detail in the present bringing up a memory of the past, taunting him with limited details and slipping away again when he tries to focus on them. &lt;br /&gt;
&lt;br /&gt;
Despite the hazy memories, he returned to his friends somewhat changed, the boy from before Bahamut rather than the man from after it, who had struggled to find a life with no memories of the past. Dissatisfied with how his life had turned out, so different from what he expected -- though how different he is not sure, only that it is -- he lashed out at the ones who he had befriended in the time since. With time, however, he stopped lashing out and began to work toward adjusting to this &amp;quot;new&amp;quot; life. Different from the man he had become, who had practically given up on retrieving his lost memories, he has since renewed his search for someone who might remember him, some trace of his previous life. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Martial: One-handed Weapons (High), Shield Use (High), Two-Handed Weapons (Moderate), Pole Weapons (Very High), Archery (Moderate), Hand-to-Hand (Moderate)&lt;br /&gt;
* Magical: Conjury (Weak)&lt;br /&gt;
* Crafts: Cooking (Moderate), Leatherworking (Moderate), Fishing (Moderate)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Combat Specialist''': He is extremely proficient with a wide variety of weapons, though lacks any memory of how he came to gain these skills, and has refined them over the last five years. Since recovering some of his memories, he now has a stronger grasp of how he came to learn these skills and how to teach them to others. &lt;br /&gt;
* '''Talented Cook''': Though he did not begin with any particular skills in this area, he grew rather talented in it over the five years of having to fend for himself. He can only thank Oschon that he did not eat anything too poisonous within that time. &lt;br /&gt;
* '''Driven''': When he decides on a course of action, there is nothing in the world that can dissuade him.&lt;br /&gt;
* '''Observant''': Staying quiet and watching others has awarded him a surprising skill at discovering things that would normally go unnoticed. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Fear of Fire''': Any large, uncontrolled blaze is enough to send him skittering off into a dark corner, likely as a result of some dark, repressed memory of Bahamut's flames and more recent traumas that have strengthened this fear. A cooking fire, or even an Aether-woven fireball, are not usually enough to set him off however.  &lt;br /&gt;
* '''Socially Inept''': If ever put on the spot and forced to speak in front of a crowd, he will likely clam up or possibly even run away. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Animals&lt;br /&gt;
* High Places&lt;br /&gt;
* Watching Others (from a distance)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Social Situations&lt;br /&gt;
* Speaking&lt;br /&gt;
* Responsibility&lt;br /&gt;
* Fire&lt;br /&gt;
* Commitment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
Previously, the man that was born after Bahamut was a blank slate, who grew into a shy and somewhat innocent young man. In some ways, he was a child, and in other ways, one that was forced to grow up quickly, presented with the darker side of the world and the people in it. He came to be with a strong sense of justice, despite being largely raised by Seth Honeybrew and his family, who were anything but just, and strove to become a hero of justice. &lt;br /&gt;
&lt;br /&gt;
After regaining some of his memories, he has since reverted to his teenage persona, though some vestiges of his amnesiac life remain at the edges. His social ineptitude seems largely gone, at least in small groups, and he has proven to be talented at manipulation, more for the sake of mischief than anything truly sinister. He is more violent with a tendency toward cruelty, though only to those he feels deserves it, while remaining kind and caring to others. &lt;br /&gt;
&lt;br /&gt;
His habit of watching people at a distance, studying their behaviors and noting their quirks, has earned him something of a reputation as a voyeuristic pervert. Since it amuses him, he has done nothing to dissuade this notion, and frequently comments on things he has noted others doing in what they believe to  be private, in part to encourage the notion. &lt;br /&gt;
&lt;br /&gt;
While rather innocent and virginal prior to regaining part of his memories, he has since begun to engage in open relationships, preferring to remain as friends rather than commit to anything. He considers marriage, and any form of monogamous relationship, to be one or both partners' need to collar their mate; a ring, for instance, is nothing more than a leash and collar in his eyes.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[Clalaris Sil Laris]] - &amp;quot;An aggravating Lalafell woman that's always happy to push buttons but hates it when others push back. She's got some good qualities, but I can't be bothered to list 'em. When I don't want to kill her, she's a good enough friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L'yhta Mahre]] - &amp;quot;A cute and crazy Miqo'te mage. I can't understand half of what she talks about, because I'm sure half the words're made up, but we do agree on a lot of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - &amp;quot;The current Voice of the White Tower. He's a stiff Elezen with a shady past, who's struggling to be a better person than he was. It's a struggle to get him to ease off the goody-goody path, but when you manage it, he's fun enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;You know that knight that never says a word? They say he's a hero. A lot of people that survived the Calamity owe him their lives.&amp;quot;&lt;br /&gt;
** &amp;quot;He used to always save people and never ask for a reward. Lately he's changed.&amp;quot;&lt;br /&gt;
** &amp;quot;He is always sitting up somewhere high and watching people. If you blink, he is already gone. Creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Remember that festival a few months back? He turned white as a sheet when we lit the bonfire and couldn't get out of there fast enough. Strange, yeah?&amp;quot;&lt;br /&gt;
** &amp;quot;Some people talk about him like he's some kind of hero, but I hear he takes jobs to kill people. Then next thing you know, he's dragging some escaped criminal back to stand trial. I don't know what to believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I passed through Brownlowe several times 'fore the Calamity. Dusty little hamlet, not a gil 'tween most of 'em. I met Mayor Brownlowe an' he ain't had no boys. Just girls. Who's he tryin' to fool?&amp;quot;&lt;br /&gt;
** &amp;quot;I heard the knights up toward Ishgard way are keeping an eye out for him. They won't say what he did and they don't have his poster up like a criminal, but you'd think he was a dragon with the way they're ready to pounce just at the mention of his name. Weird, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I know he ''seems'' like some sort of creepy stalker, but it's all just a big act. He's really just a very kind, playful person!&amp;quot; -- [[L'yhta Mahre]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://ffxiv-roleplayers.com/showthread.php?tid=2688&amp;amp;pid=38505#pid38505 100 Questions]&lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/ Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Nathalanee_Reinhart&amp;diff=128571</id>
		<title>Nathalanee Reinhart</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Nathalanee_Reinhart&amp;diff=128571"/>
		<updated>2015-10-12T23:39:02Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Nathalanee Reinhart&lt;br /&gt;
| image = nathalanee.jpg&lt;br /&gt;
| imagewidth = 250&lt;br /&gt;
| caption =&lt;br /&gt;
| title = Wandering Bard&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 26&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5'6&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = 120 ponz&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Archer, Botanist, Bard&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Undisclosed&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
INTRO TEXT&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
Nathalanee is a registered citizen of Gridania, and was once a member of the Yellow Serpents of the Order of the Twin Adder. As a more-or-less free agent adventurer these days, Nathalanee tends to go where the need for an archer lies, rather than stay with the Twin Adder and Gridania, and rather enjoys the freedom this brings. She is also affiliated with [http://mysterium.realitywerks.com Mysterium], an order of mages based out of Limsa Lominsa, though she does not hold an 'official' rank as such.&lt;br /&gt;
&lt;br /&gt;
* [[L'yhta Mahre]]: Nathalanee and L'yhta are rather obviously in a relationship of a non-platonic nature, though the two of them playfully sidestep and deflect comments about their relationship. Nathalanee seems to find some measure of amusement in the half-denials, as if such is a game to her, but when watching her and L'yhta together, it is rather obvious Nathalanee is in love with L'yhta. Nathalanee also often claims that it is largely thanks to L'yhta that she began to regain her memory.&lt;br /&gt;
&lt;br /&gt;
* [[Clalaris Sil Laris]]: Nathalanee considers Clalaris to be a friend, and is not above teasing her. This may be revenge for the teasing she dished out to Nath and L'yhta in the past, however. Nonetheless, Clalaris was the first person Nathalanee confided her love for L'yhta in.&lt;br /&gt;
&lt;br /&gt;
* [[Rosamund Cartwright]]: A friend and fellow bard, Nathalanee is not above teasing Rosa on occasion. The two of them get along rather well, over all.&lt;br /&gt;
&lt;br /&gt;
* [[Eamont Desormaux]]: Nathalanee has not spoken with Eamont too often, but their interactions have been friendly. They seem to know each other well enough to consider each other friends.&lt;br /&gt;
&lt;br /&gt;
* [[Seth Honeybrew]]: Nathalanee is somewhat distant towards Seth, though this is likely due to not really knowing him overly well.&lt;br /&gt;
&lt;br /&gt;
* [[Sazhi'to Bajhiri]]: Nathalanee respects Sazhi'to's knowledge and skill with arcanima, and is on friendly enough terms with him.&lt;br /&gt;
&lt;br /&gt;
* [[K'hane Tariq]]: Nathalanee is slightly less friendly with K'hane than Sazhi'to, though this is likely only because she does not know her as well as Sazhi'to. She is not unfriendly with her, just somewhat distant.&lt;br /&gt;
&lt;br /&gt;
* [[Racilian Lyenum]]: Nathalanee is friendly, but slightly distant towards Racilian, despite them being friends in the past. She still has not fully recovered her memory of Raci, much to her own chagrin, since she likes Raci well enough.&lt;br /&gt;
&lt;br /&gt;
* Sizha: Nathalanee's retainer, a Keeper of the Moon Miqo'te with grey skin and blue hair. She's sassy, irritable, and it's a wonder Nathalanee manages to put up with her. She does, however, do her job very well, and while she has to deal with others, she can be very chipper and polite. Oddly enough, she doesn't actually seem to dislike Nathalanee, she just seems to enjoy mildly irritating her.&lt;br /&gt;
&lt;br /&gt;
* Lydia Burroughs: Nathalanee is fearful and -very- distrustful of Lydia. She claims to have been a childhood friend, however Nathalanee's memory of her seems shaky at best still. Nathalanee turned her over to the Twin Adder as a possible Garlean defector, and has not heard from her since. It's highly likely that she is still alive though, whether she is imprisoned or not.&lt;br /&gt;
&lt;br /&gt;
* Edwin Zeta: A Cadenzan alchemist in league with the Garleans. Supposedly the one who 'experimented' on Nathalanee, according to Lydia.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Niah, Nath, Nee, Nathan (by Clalaris), Rein&lt;br /&gt;
* '''Age''': 26&lt;br /&gt;
** '''Nameday''': 29th Sun of the Fifth Umbral Moon, 1550 Sixth Astral&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Bisexual?&lt;br /&gt;
** '''Marital Status''': In a relationship&lt;br /&gt;
* '''Alignment''': Neutral Good&lt;br /&gt;
* '''Height''': 5'6&amp;quot;&lt;br /&gt;
* '''Weight''': 120 ponz&lt;br /&gt;
* '''Body''': Slender, toned&lt;br /&gt;
* '''Hair''': Usually green, but style has been known to vary from time to time.&lt;br /&gt;
* '''Eyes''': Light Green&lt;br /&gt;
* '''Skin''': Dark tan&lt;br /&gt;
* '''Clothing''': Varies. Most of the time in casual settings, Nathalanee wears fairly simple clothing consisting of shirts and trousers. Occasionally, she will wear robes, and her armour tends to have a much more elaborate design - but she very rarely wears anything 'risqué' in public.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Archery, Arcanima&lt;br /&gt;
* '''Crafting''': Botany&lt;br /&gt;
* '''Other''': History, storytelling, and musicianship&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* That Miqo'te girl, the green-haired Keeper one, she's lost her memory. Poor lass doesn't even know her own name.&lt;br /&gt;
* That green-haired Miqo'te's dyed her hair red and grown it long lately. Wonder what that's about.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* That Niah girl, the green-haired miqo'te? She used to be a hyur, apparently.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;She's my best friend, confidant, and just about the sweetest, most splendiferously magnifijestic person around! And ''yes,'' she's exactly who she says she is, and I don't give a damn what the Twin Adder records say about it!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;Don't really know her. But! L'yhta likes her a lot, so that's enough for me. Maybe if she was around more I could form an opinion and stuff?&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* Greatloam Growery. Nathalanee was, for a while, apprenticing as a botanist under the name Niah. She mastered the art surprisingly quickly, and while she is no longer an apprentice, she is still affiliated with the Growery and works with them as a botanist frequently.&lt;br /&gt;
* Mist. Since she's affiliated with Mysterium and the Ivory Tower, she hangs around Mist quite frequently.&lt;br /&gt;
* Any number of old ruins/dungeons. Nathalanee, as an adventurer, has an eternal fascination with old, ruined places, especially those of an Allagan nature. Specifically, she was part of one of the early forays into the Labyrinth of the Ancients, though she was still a hyur at the time.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasari_Sari&amp;diff=128569</id>
		<title>Sasari Sari</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasari_Sari&amp;diff=128569"/>
		<updated>2015-10-12T23:27:44Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* PC Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasari Sari&lt;br /&gt;
| image = Sariedit.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = &lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Sasari Sari&amp;lt;br/&amp;gt;'''Race:''' Dunesfolk Lalafell&amp;lt;br/&amp;gt;'''Age:''' (confirm at later date)&amp;lt;br/&amp;gt;'''Occupation(s):''' Co-owner of the Carbuncle Cafe, Bookkeeper and primary cook&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Pale though she tans easily when working outdoors.&amp;lt;br/&amp;gt;'''Hair:''' Midnight blue that fades into magenta.&amp;lt;br/&amp;gt;'''Eyes:''' Bright aqua.&amp;lt;br/&amp;gt;'''Distinguishing Features:''' Faded burn scars cover her hands and travel up the majority of her arms which is why she usually wears gloves and long sleeves.  A slave to traditions, most of her garments are ankle length dresses.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Motivation:''' Helping those who need a hand&amp;lt;br/&amp;gt;'''Temperament:''' Caregiver but is withdrawn and thoughtful.  She has a hard time engaging with people.&amp;lt;br/&amp;gt;'''Fear(s):''' Losing her sister, failing her family.&amp;lt;br/&amp;gt;'''Negative Trait(s):''' Gives to the point of her own detriment.  Becomes hyper focused with her major interests.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
&lt;br /&gt;
Sari is surprisingly at ease with range weapons.  She applies the focus she has always needed to manipulate aether to being a steady and true shot.  Just short of that though, she hasn't had any real training (yet) and hasn't been tried in combat.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&lt;br /&gt;
Sari is incapable of controlling her personal aether in spell formation.  While she has the ability to to understand them, she tends to overload or undercharge the spells and relies on external devices in order to control the flow of her aether both to and from her.  The devices are difficult to manipulate and would be impractical in combat at best.&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
Deft and good and making herself be where the danger wasn't, Sari makes a good candidate for learning a discipline where she takes advantage of her dexterous nature.  However, she isn't learned in any way of fighting.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Designing and tinkering&lt;br /&gt;
::* Helping someone through a difficult time&lt;br /&gt;
::* Fresh baked cookies&lt;br /&gt;
::* Humming tunelessly&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Feeling helpless&lt;br /&gt;
::* Ill-crafted wares&lt;br /&gt;
::* Being told how to do her jobs&lt;br /&gt;
::* People taking advantage of someone in need&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Goldsmith specializing in fine mechanisms and jewelry with moving functions&lt;br /&gt;
::* Plays the flute&lt;br /&gt;
::* Is especially good at numbers&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
::* Doesn't put much stock in words and will sometimes tune out people talking&lt;br /&gt;
::* Very observant, notices small details&lt;br /&gt;
::* Has trouble sitting still and will often fidget with whatever is at hand&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Sasanecco Vavanecco, Headmaster for familial caravan&amp;lt;br/&amp;gt;'''Mother:''' (Un-named as of now) (deceased due to complications after attack on the caravan)&amp;lt;br/&amp;gt;'''Sister:''' [[Sasani Sani]] (Younger Twin)&amp;lt;br/&amp;gt;'''Cousins:''' Sasai Sai and Fifiton Fefeton &amp;lt;br/&amp;gt; '''Extended Family''' Jijinji Iinji and Rozlynd Zalis.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
::&amp;lt;font style=&amp;quot;color:#F02311&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Romantic Interest&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;font style=&amp;quot;color:#FA70BC&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Friends &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Good Standing&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;font style=&amp;quot;color:#C24640&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Poor Standing&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt;'''[[Jessika Saphir]]:''' Now sees that she is going to have a very tall sister-in-law and seems pretty okay with this.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt;'''[[L'yhta Mahre]]:'''  Thinks this woman is overly energetic, but that reminds her of her sister.  She has a funny way of talking, but over all thinks she is a sweet woman.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt;'''[[Vaughn Antain]]:'''  Sari has only had a few meetings with this beautiful man, but feels he is trustworthy and can see he cares deeply for people.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt;'''[[Jaques Guillaume]]:''' Only one meeting with the man so far.  He's tall... very tall.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt;'''[[Rulian Kalian]] :''' More often than not, Sari can be found cheering for the knightly Lalafell when he goes to test his mettle at the stone events.  She doesn't know him very well but thinks highly of his abilities and would love to speak with him at length about them some time if only she could get up the nerve.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;  position:center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* Heard around the Goblet: &amp;quot;There's two of them right, or is it just one?&amp;quot;&lt;br /&gt;
::* &lt;br /&gt;
::*&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;The funny talkin' one can't cast to save her life... whole family line of mages that produced a dud like that.&amp;quot;  - Trader of magical wares.&lt;br /&gt;
::* &lt;br /&gt;
::*&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Those two little brats?  They damaged the inner walls of the Ossuary a while back and their father had to bail them out by paying off the folk around there...&amp;quot;  Beggar hanging around the Thamaturgy Guild.&lt;br /&gt;
::* &lt;br /&gt;
::*&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;My favorite Sasa! That's the one that makes the cookies, so that makes her the best. She's just like the other one that looks like her, except she doesn't have a Elezen lover and she doesn't like it when I don't wear pants.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
::* &lt;br /&gt;
::*&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sasani_Sani&amp;diff=128568</id>
		<title>Sasani Sani</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sasani_Sani&amp;diff=128568"/>
		<updated>2015-10-12T23:26:14Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* PC Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sasani Sani&lt;br /&gt;
| image = SaniPic1.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| citizenship = &lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = Height&lt;br /&gt;
| stat_1_value = 3 fulms 2.2 ilms&lt;br /&gt;
| stat_2 = Nameday&lt;br /&gt;
| stat_2_value = 10th Sun of the 5th Umbral Moon&lt;br /&gt;
| stat_3 = Patron Diety&lt;br /&gt;
| stat_3_value = Thaliak, the Scholar&lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Taken&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Sasani Sani&amp;lt;br/&amp;gt;'''Race:''' Dunesfolk Lalafell&amp;lt;br/&amp;gt;'''Age:''' (confirm at later date)&amp;lt;br/&amp;gt;'''Occupation(s):''' Co-owner of the Carbuncle Cafe, Public Relations&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Deep brown tan from being outdoors with the caravan and working outside&amp;lt;br/&amp;gt;'''Hair:''' Ink blue with hints of rolandberry red highlights&amp;lt;br/&amp;gt;'''Eyes:''' Icey blue&amp;lt;br/&amp;gt;'''Distinguishing Features:''' Has multiple small scars from working and gathering outdoors.  One scar in her shoulder where she took an arrow meant for her sister. Is often seen wearing simple linen clothing offering freedom of movement for casting spells.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
&lt;br /&gt;
'''Motivation:''' Protecting those who cannot protect themselves&amp;lt;br/&amp;gt;'''Temperament:''' Extremly energetic and helpful, however when friends or loved ones are in danger will protect them to her dying breath&amp;lt;br/&amp;gt;'''Fear(s):''' Losing her sister, being betrayed by friends&amp;lt;br/&amp;gt;'''Negative Trait(s):''' Often thought of as emotionally closed off&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
&lt;br /&gt;
Sani has no skill with ranged weapons of any sort.  In fact, she is as likely to hurt herself with whatever weapon she is using as she is to hit her target.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&lt;br /&gt;
The world is full of aether and lay lines, and Sani is capable of sensing and seeing the aether without the use of sharlayan goggles.  She uses a single flawless sapphire in order to facilitate more intricate casts, or for faster casting while in battle.  For simple, day to day use of aetheric items or bending of the aether, she will only pull from the stone or utilize her own energy reserves.  Anyone schooled in thaumaturgy may notice when the twins are together, Sani's spells pack more power behind them than when she is alone.&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
While on the caravan, Sani was trained in the use of axes to protect the caravan while moving through dangerous territory.  While she is very adept at more &amp;quot;brunt force&amp;quot; fighting styles like two handed axes and swords, she falls short when the fight turns to more agile fighting forms such as the use of daggers or short swords.&lt;br /&gt;
&lt;br /&gt;
==Tendencies==&lt;br /&gt;
&lt;br /&gt;
=== Likes ===&lt;br /&gt;
&lt;br /&gt;
::*nature&lt;br /&gt;
::*bartering&lt;br /&gt;
::*singing&lt;br /&gt;
::*spending time with friends&lt;br /&gt;
&lt;br /&gt;
=== Dislikes ===&lt;br /&gt;
&lt;br /&gt;
::*dishonesty&lt;br /&gt;
::*blatant misuse of power&lt;br /&gt;
&lt;br /&gt;
=== Hobbies/Talents ===&lt;br /&gt;
&lt;br /&gt;
::*Sings with a light lyric soprano.&lt;br /&gt;
::*Often seen around the housing district distributing wares and small food items from the Carbuncle Cafe.&lt;br /&gt;
::*Loves to spend evenings near the fire curled up with a book.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
'''Father:''' (Un-named as of now), Headmaster for familial caravan (Alive and well)&amp;lt;br/&amp;gt;'''Mother:''' (Un-named as of now) (deceased due to complications after attack on the caravan)&amp;lt;br/&amp;gt;'''Sister:''' [[Sasari Sari]] (Older Twin, Alive and well)&amp;lt;br/&amp;gt;'''Cousins:''' Sasai Sai and Fifiton Fefeton (Previous owners of Carbuncle Cafe, Alive and well living somewhere in hiding)&lt;br /&gt;
&lt;br /&gt;
=== Associations ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
::&amp;lt;font style=&amp;quot;color:#F02311&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Romantic Interest&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;font style=&amp;quot;color:#FA70BC&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Friends &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Good Standing&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;font style=&amp;quot;color:#C24640&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Poor Standing&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#F02311&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt;'''[[Jessika Saphir]]:''' Jess came into the Carbuncle Cafe for an initial meeting with the Shipkeepers.  At that first short meeting, she was hooked but couldn't bring herself to do anything about it.  After many weeks and more frequent encounters with her she was able to build up the courage to do something about her feelings and was surprised to find them reciprocated.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt;'''[[Aireiel Shipkeeper]]:''' Aireiel and her husband Garry came into the little Lalafell's life shortly after taking over the cafe.  They have since become great friends and can be seen frequenting each others establishments as well as out in other social events. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt;'''[[Garryson Shipkeeper]]:''' Garry is Aireiel's husband and friend to Sari and her sister.  While others may see Garry as a big intimidating persona, she sees him as a great big teddy bear, but would never tell him this to his face for fear of incurring his wrath.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#4e9362&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt;'''[[Vaughn Antain]] and [[Jaques Guillaume]]:''' Sani met Vaughn and his counterpart Jaques through Sai and Fif.  They are currently working on a partnership to allow associates of Vaughn and Jaques to learn a tradecraft from Sani and her sister at the Carbuncle Cafe&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt;'''[[Rulian Kalian]] :''' Rulian is a patron of the Ruby Carbuncle hotel that is just down the street from the Carbuncle Cafe.  They met at a little BBQ that was held at the cafe and have since had several encounters.  She enjoys his company when he has a moment to chat. He is quite friendly and always has a kind word for her.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;  position:center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* Heard around the Goblet: &amp;quot;There's two of them right, or is it just one?&amp;quot;&lt;br /&gt;
::* &lt;br /&gt;
::*&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &lt;br /&gt;
::* &lt;br /&gt;
::* &lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;At least her family fixed the holes in the wall. The burn marks though...&amp;quot; -Heard around the Thaumaturge guild&lt;br /&gt;
::* &lt;br /&gt;
::*&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
::* &amp;quot;She's my second favorite Sasa! They come in a pair, they're tiny, and they're cute if you're into that. One of 'em gives me cookies, but I think it's the other one!&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
::* &lt;br /&gt;
::*&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]]&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Rosamund_Cartwright&amp;diff=128567</id>
		<title>Rosamund Cartwright</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Rosamund_Cartwright&amp;diff=128567"/>
		<updated>2015-10-12T23:07:12Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Player Character Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Rosamund Cartwright&lt;br /&gt;
| image =RozHarp.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Average&lt;br /&gt;
| stat_3 = Build&lt;br /&gt;
| stat_3_value = Athletic&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Member of the Ivory Tower&amp;lt;br/&amp;gt;Bard/Adventurer&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = ROZ-a-mund CART-rite&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Rosamund Cartwight is a young Hyur female of medium height.  According to her, she has luxurious auburn hair (her mother calls it brown).   Rosamund has a youthful face that many might consider pretty.  With her characteristic humility, Roz describes herself as having “luminous emerald eyes, pure milk skin, and adorable apple cheeks” though she dislikes her large nose and weak chin.  &lt;br /&gt;
As an adventurer her build is toned and athletic while maintaining (especially in the face) something of the softness of her affluent start in life.  She has particularly toned arms from her training as an archer.  Rosamund is fastidious about healing the injuries she acquires while adventuring.  Though her hands are no longer soft, her skin is free of scars and blemishes with one exception.   She has a flat, pink scar on the right side of her abdomen about 6 ilms in length. She frequently frets over how it ruins the look of her midriff.  &lt;br /&gt;
===Family and Home===&lt;br /&gt;
Rosamund's parents are Alistair and Coraline Cartwright. Alistair Cartwright is a respected businessman who opperates a cart and carriage repair shop (out of Limsa) and a burgeoning ship-mending business (out of Morbay). To the Limsan elite the Cartwright's are often seen at best as nouveau riche and at worst obsequious social climbers. As a show of their affluence, Rosamunds parents purchases a large home near Limsa Lominsa.  Even Keel Estate juts out into the sea on a slender spit of land. Its three story tall, pristine white-stone walls rise above the beach and scrubland surrounding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Alistair2.jpg]] [[File:Coraline2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
===Personality===&lt;br /&gt;
===Affiliations===&lt;br /&gt;
The Ivory Tower/ Mysterium: Member of the Free Company&amp;lt;br/&amp;gt;The Maelstrom: Second Storm Lieutenant&amp;lt;br/&amp;gt;Cartwright Mending and Repair: Her family’s living for generations.  A business of moderate size out of Limsa Lomensa that repairs carriages and carts.&amp;lt;br/&amp;gt;Cartwright Drydocks:  Her father’s new business, out of Morbay.  A business that repairs small to medium sized ships.  It serves as a way for her family to break into the upper levels of Lominsan society.&amp;lt;br/&amp;gt;Cartwright &amp;amp; Co. Shipping: Her father’s prospective business venture.  A business that will manage a small fleet a of cargo ships.  Perhaps too ambitions of a move at this point, but one that could secure the Cartwrights as an important family. &lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
Playing the harp&amp;lt;br/&amp;gt;Signing&amp;lt;br/&amp;gt;Archery&lt;br /&gt;
===Strengths===&lt;br /&gt;
Conviviality: &amp;lt;br/&amp;gt;Confidence: &amp;lt;br/&amp;gt;&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Lack of patience: &amp;lt;br/&amp;gt;Vanity/ Selfishness: &amp;lt;br/&amp;gt;Jealousy: &amp;lt;br/&amp;gt;Sheltered Upbringing: &lt;br /&gt;
===Other Notes===&lt;br /&gt;
Home: &amp;lt;br/&amp;gt;Quirks:&lt;br /&gt;
====Player Character Rumours====&lt;br /&gt;
* &amp;quot;She's one of my best friends and a lot smarter than people think! And! Don't get in her way or she might shoot you in the knee!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;A good person, but not the best judge of character. She once mistook me for a bandit and shot me in the knee with an arrow. I have never let her forget it either.&amp;quot; -- [[Seth Honeybrew]]&lt;br /&gt;
* &amp;quot;She's alright. Not a very good bed partner. And she's into sailors but she's dating an Ishgardian! Maybe since she's tired of salt?&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
====OOC Inspirations====&lt;br /&gt;
Cordelia (Buffy the Vampire Slayer), Leslie Knope (Parks and Recreation), Cheryl Tunt (Archer: for several great quotes!)&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Reilan_Orycia&amp;diff=128566</id>
		<title>Reilan Orycia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Reilan_Orycia&amp;diff=128566"/>
		<updated>2015-10-12T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Reilan Orycia&lt;br /&gt;
| image = reilan_drk.jpg&lt;br /&gt;
| imagewidth = 350&lt;br /&gt;
| caption = &amp;quot;Pray the Fury grants you mercy, for I have none to spare.&amp;quot;&lt;br /&gt;
| title = The Fury's Faithful&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 32&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 7'1&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = 240&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Sellsword&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Halone&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
'''Reilan Orycia''' (RAY-lan oh-RAY-sha) is the eldest son of the Orycia household, former knight of House Fortemps, once wandering sellsword, and now soldier in the Black Sun Vanguard, an Ishgardian 'bad company' operating out of Whitebrim Front. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
At first glance one would see a Wildwood Elezen of fairly average height at seven foot one inches. His hair is black, and he keeps it tied back in a messy ponytail-bun of sorts. His ears are a tad bit longer than most Elezen, and his face is covered in a mess of facial hair that he halfheartedly keeps trimmed. His eyes are an uncanny blood red color, though you'd be hard-pressed to know it due to the wine-colored pince-nez he is always wearing. Despite his dark hair and red eyes, Reilan is full-blooded Ishgardian, like his father before him, all the way back to the days of the first Azure Dragoon. &lt;br /&gt;
&lt;br /&gt;
Once a typical alehouse patron, recent developments have seen Reilan acting in the field more often than not as a ranger of sorts. Normal field attire is his chainmail haubergeon, vambraces, and sollerets, and either a sword and shield or his trusty axe. When not in the field, he will wear a long black jacket with boots and gloves. He is disdainful of overt ornamentation, preferring instead simple, conservative jewelry. He has a tattoo of indeterminate origin on his left arm, and his body is covered in scars and burns, the remnants of his life of soldiering.&lt;br /&gt;
&lt;br /&gt;
Reilan's gaze is fierce, and his demeanor intense, but those who stick through his prickly personality can find a soft center to the hardened Ishgardian.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born in  the year 1545 of the 6th Astral Era to a priest of the church and his wife, Reilan Orycia was a strapping, energetic young lad who displayed astounding talent in athletics from a young age. Raised with a deep reverence for Halone, his childhood was rather unremarkable, albeit comfortable. When he was five years old he was given a sister, Marenois, whom he helped care for and looked after, and was generally an excellent big brother for. When he turned 18 years of age he joined the military of House Fortemps and was stationed at Whitebrim Front for some time, occasionally providing relief for the forces at Stone Vigil. &lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Reilan, stationed at the front lines, turmoil for his family brewed back in the holy city. His father, speaking against a particularly influential member of House Durendaire, garnered ire from the house. Being a member of the clergy, nothing could be done against Aldenaard Orycia openly, but in the shadows, machinations against the Orycia family began to turn. It started with subtlety, instigating a smear campaign against Reilan's sister Marenois, who had grown to become an influential member of the clergy in her own right. When Reilan's father spoke out against the actions, House Durendaire accused him of bias, and of condoning the actions falsely levied against Marenois. Ultimately, she was excommunicated, and exiled from Ishgard.&lt;br /&gt;
&lt;br /&gt;
Following Marenois' exile, Reilan was sent with a small detachment of House Fortemps soldiers to investigate claims of heretical activity in the hills surrounding Whitebrim Front. While investigating the area, the soldiers were ambushed by hooded and cloaked figures wielding standard martial weapons. The entirety of the detachment was annihilated, but Reilan was left only grievously wounded. He managed to make it back to Whitebrim Front to report the ambush, when he was placed under arrest and taken into custody for questioning. Before he could be questioned, however, he was transferred to the custody of an Inquisitor and a small escort of Temple Knights, who brought him back to Ishgard for interrogation. &lt;br /&gt;
&lt;br /&gt;
Back in the holy city, Reilan was accused of aiding and abetting the heretics, which explained why he was the sole survivor of the ambush. Despite his pleadings to the contrary, the Inquisitor was unconvinced. Reilan was kept in confinement for a half a year while his case was investigated and deliberated. Finally, one particularly snowy day, his cell door was opened and his shackles were released. He was informed that he had been found not guilty, and that the true heretic behind the ambush had been exposed. To secure his innocence, and his freedom, the Holy See required but one thing from him: he was to kill the heretic himself.&lt;br /&gt;
&lt;br /&gt;
Reilan readily agreed, and a plan was set in motion. During a particularly nasty blizzard, Reilan was led to an overlook from which he would be able to spot a meeting between the heretic leader and his cell of rebels. Reilan waited and watched in the blistering cold for the opportune moment to strike, and finally, the heretic leader appeared. Moving silently in the blinding snow, Reilan crept up behind the heretic leader and dug his blade into his back. As the heretic leader fell, he spun to face his attacker. &lt;br /&gt;
&lt;br /&gt;
Reilan looked into the eyes of his father as he gasped his last frozen breath before collapsing, slowly painting the snow a deep crimson as he bled out. Reilan dropped his sword, shaking from head to toe with the realization that he had just executed his own father. At first he was unable to grasp the reality of the situation; it was impossible to accept the notion that his father was a high-ranking heretic. He stumbled back to Camp Dragonhead where he was apprehended by authorities and taken back to Ishgard. There he was commended on his actions in executing the heretic, and given a formal pardon. He never noticed the sly smiles and exchanging of gil purses by House Durendaire nobles. &lt;br /&gt;
&lt;br /&gt;
After some convincing by the church, Reilan accepted his father's fate, taking a position within the church as a hunter, an executioner of heretics outside the jurisdiction of Ishgard. Officially, he was branded an exile and forced to abscond Ishgard, but unofficially, he continues to work for the church in secret, acquiring kill orders through the use of dead drops. Ordered to join the Black Sun Vanguard as an extra layer of protection for his identity as an exile, he also has his own reasons for wanting to join the unit, as he begins to suspect foul play, and deception at the hands of House Durendaire.&lt;br /&gt;
==Personality==&lt;br /&gt;
While he used to put up a front of being a drunken reveler and rogue, recent developments have seen Reilan drop that persona entirely in favor of his much more professional, cold, intense nature. Some might consider him prickly or unapproachable, and indeed, he has little tolerance for those he considers foolish or naive, but if you can earn his respect, even a little, you can see some of his more good-humored side. Even if you don't, Reilan has been a soldier long enough to have a strong sense of protection over others, and will often go out of his way to ensure others in his party are cared for. He will push himself to exhaustion and throw himself in harm's way for his comrades, doing so even as he throws a scathing remark or sneer their way.&lt;br /&gt;
&lt;br /&gt;
Reilan's philosophy on his own life is a bleak one. He considers himself little more than a dog of war, a phantom of the battlefield that will never escape it. Despite accepting this role as a forever soldier, he seems to despise war, telling those who question him on it, &amp;quot;I seek not glory, nor songs, nor tales long remembered. I seek only to bring an end to the age when men like me are necessary.&amp;quot; True to his word, he will often deflect hero worship or praise, and will endeavor to slip into the night before any thanks or rewards can be offered for a job done. &lt;br /&gt;
&lt;br /&gt;
Despite a noble bearing, and a fervent love for Ishgard and Halone, Reilan knows that when the Dragonsong War finally comes to an end, it will be time for him to leave his beloved city, and leave the reconstruction of Ishgard to his kin. He will find a new battlefield to tread upon, and a new cause to fight, and likely die, for.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
Reilan has various acquaintances throughout the merchant circles of the various city-states, known as being a reliable, if somewhat unmotivated, blade for hire. He also has various connections in the standing military of House Fortemps. &lt;br /&gt;
&lt;br /&gt;
Currently he is affiliated with the Black Sun Vanguard as a soldier, with close ties to the leaders Ischyros Estalia and Arivi Vel'ecna.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Rei&lt;br /&gt;
* '''Age''': 32&lt;br /&gt;
** '''Nameday''': 9TH SUN, 6TH UM, 1545 6AE&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Heterosexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral&lt;br /&gt;
* '''Height''': 7'1&amp;quot;&lt;br /&gt;
* '''Weight''': 240&lt;br /&gt;
* '''Body''': The natural litheness of Elezens mixed with the toned musculature of a soldier&lt;br /&gt;
* '''Hair''': Black, pulled back into a messy bun/ponytail&lt;br /&gt;
* '''Eyes''': Blood red&lt;br /&gt;
* '''Skin''': Pale Wildwood skin&lt;br /&gt;
* '''Clothing''': When working, plate armor that still allows a wide range of movement. When casual, a simple vest with a jacket and casual pants with wooden sandals.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Fine wines and Limsan rum&lt;br /&gt;
* Ishgardian cuisine&lt;br /&gt;
* Tavern wenches&lt;br /&gt;
* Halone&lt;br /&gt;
* Drawing&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Heretics&lt;br /&gt;
* Dravanians&lt;br /&gt;
* People who are always way too serious about everything&lt;br /&gt;
* People who speak ill of Ishgard&lt;br /&gt;
* Running out of rum&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Blades, both longswords and daggers, and the lance&lt;br /&gt;
* '''Crafting''': Blacksmithing and armorsmithing, trades he learned to better maintain his own equipment between jobs&lt;br /&gt;
* '''Other''': Battlefield tactics, espionage&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''The Will of the Fury''' - Reilan is empowered by his devotion to Halone, gaining the strength of zealotry&lt;br /&gt;
* '''Son of Ishgard''' - Born and raised Ishgardian, Reilan has unique insights into the culture and tactics against the Scalekin&lt;br /&gt;
* '''Tactician''' - In addition to tactical knowledge against the scalekin, Reilan is an accomplished tactician in general&lt;br /&gt;
* '''Wordsmith''' - Reilan is possessed of above-average Charisma, able to sway most with his prose and wordcrafting&lt;br /&gt;
* '''Uncanny Education''' - Reilan's mother was a tutor of the noble houses, and so his education growing up was above-average&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* '''No Magic for You''' - Reilan has very little control over his personal aether, making even aetheryte travel difficult, to say nothing of magic arts&lt;br /&gt;
* '''Why is the Rum Gone?''' - Reilan has a bit of an alcohol problem, and is almost never seen outside work without a drink in hand&lt;br /&gt;
* '''That's Racist''' - Reilan has prejudices against the other races, believing Elezen to be the one true race ordained by the Twelve to rule Eorzea&lt;br /&gt;
* '''Bloody Fanaticism''' - Reilan is a strict adherent of Halone, and adjusts his moral compass according to her teachings and the word of the Church, instead of social norm&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
Adherent of the Ishgardian Orthodoxy&lt;br /&gt;
===Quirks===&lt;br /&gt;
Reilan is capable of very flowery speech when attempting to impress, sway, or intimidate. Once around people he is comfortable with, however, he will slip into a more common Eorzean dialect. He is also an unabashed flirt and rogue but will never bring it any further than that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When in &amp;quot;work mode&amp;quot; he will always carry his trusty blade and kite shield as well as a satchel full of assorted necessities for long periods of time in the field. When in casual dress he prefers a gil pouch and bottle of rum, with small daggers hidden for protection, should he need them.&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Reilan, predominantly in Ishgard. (If your character has an opinion about him, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;I heard his sister took her own life after being excommunicated. Serves her right, after what she did.&amp;quot;&lt;br /&gt;
* &amp;quot;His father was a heretic leader. Dead now, but no one knows how or who did it.&amp;quot;&lt;br /&gt;
* &amp;quot;He works as a sellsword now. What an ignoble profession for one of Ishgard's knights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I heard it was him who killed his father. Stabbed him right in the back without a hint of remorse.&amp;quot;&lt;br /&gt;
* &amp;quot;He's a playboy, he is. Sleeps with any wench who will look at him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;If you ask me, it was all a big ploy and he still works for the church. Can't say what he'd be doing though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;Rei's okay for an Ishgardian and not as stiff! And he's dating Roz, which is a bit weird since she's into sailors. And! Apparently he's got a Miqo'te for a pet!&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Reilan from:&lt;br /&gt;
&lt;br /&gt;
* The Drowning Wench&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* The Carline Canopy&lt;br /&gt;
* Seventh Heaven&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=128565</id>
		<title>Kellach Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kellach_Woods&amp;diff=128565"/>
		<updated>2015-10-12T22:55:26Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kellach Woods&lt;br /&gt;
| image = Kell.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = The Mask of Ancients&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
A recent immigrant to Limsa Lominsa from an unknown land, he was slated to join the Arcanists' Guild to learn mathematics and geometry at a rather high level, but a chance encounter with some pirates allowed marauders to see his prowess with the axe, and three ales later he was instead admitted to the Marauders' guild. An extremely curious kid seeking more experiences to truly know himself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While before, he was just a hunky, beefy farm boy fresh off the boat, it wasn't long before it dawned on him that on Eorzea, he could be anything he wanted.&lt;br /&gt;
&lt;br /&gt;
And what he wanted to be was fabulous.&lt;br /&gt;
&lt;br /&gt;
He discovered make-up and proper haircuts, rather than the bowl cuts his mother always gave him, as well as jewelry that, though it wasn't extremely rare and indicative of a social status, highlighted his other traits. Under the makeup and apparel, he remains the well-toned, if not muscular dark-skinned Midlander he was when still at his family's farmstead, but a lot more expressive about his inner self.&lt;br /&gt;
&lt;br /&gt;
There are two scars across his face, one going down from right to left diagonally across his bridge, and the other on his left cheek. These appeared before his time in Eorzea, due to being chased by a wild dog while in the forest. He tripped and scarred his face twice going downhill on some particularly sharp rocks. Interestingly enough, he was luckier than the wild dog, who cut himself and bled to death on those rocks while chasing Kellach.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Born on a farm as the second son of a family of 4 and the third child overall. Little Kellach, however, always was weak of body and often bed-ridden early on, his family often wondering if he would survive the harsh winters of their locale. His mother, however, would never let him forget that he was once weak, and often pampered him, pleading with his father to not bring the youth on the more physical tasks. Kellach's father was a taciturn man who wouldn't listen. Boys were strong and that was the end of it.&lt;br /&gt;
&lt;br /&gt;
His other son, though, never having lived through the hardships of sickness, took to the tasks quite easily, enough that it was decided that he would be the one to take over the farm. That left Kellach free of familial obligations but at the same time, without much of a future. However, Kellach remained on the farm and kept at the physical activities, even joining his father's logging operation in the winters, much against his mother's wishes. Each year he came back a much stronger boy, yet she would always refuse to acknowledge that his sickness was over.&lt;br /&gt;
&lt;br /&gt;
Quite recently, he has learned that there were various facts about his upbringing that were kept from him. First, that the disease wasn't exactly all that strange in this land, just that most parents choose to sacrifice the child rather than have another mouth to feed that doesn't work. Of those that decide to keep the child, few of them recover. As such, that he was even able to live and recover is quite rare. The second is the amount of time he was forcefully kept inside. As it turns out, since he had no way of seeing outside in the winters, he could only partially witness the passage of time. His intelligence not being fully formed, nor did he had any experience of time passing, he did not realize that he spent 10 years bedridden or otherwise forbidden to leave his room, giving him new perspective on why he was not chosen to take over the farm.&lt;br /&gt;
&lt;br /&gt;
Hearing that the Arcanists of Limsa Lominsa were accepting students eager to learn, his mother pushed hard that he aim towards becoming one. If nothing else, mathematics and geometry would be useful skills for farm planning. At this point, however, his father was starting to regret having given the farm to Kellach's brother. Was he a good worker? No doubt, but Kellach had surpassed him in various aspects of the job, including but not limited to the slaughter of cattle, whereas his brother was squeamish at the task.&lt;br /&gt;
&lt;br /&gt;
When Kellach left for Eorzea, a collective sigh of relief was exhaled by all involved. Sure, his father would have loved to keep him around, and his mother would always worry, but now questions of renegotiating succession were all but solved. His mother was happy that her beloved son was going to become an Arcanist and his siblings wished him luck in his journey.&lt;br /&gt;
&lt;br /&gt;
Of course, the Twelve had a much different design for him. As he was nearing Limsa Lominsa, a band of pirates seeking an easy mark soon attacked the transport ship. A few were competent but the rest were just hands that were press ganged or brought on with the promises of large riches. One of these fell, and Kellach grabbed an axe before helping the few Yellowjackets affixed to the ship fend off the threat. They noticed that while he was untrained, he'd clearly hefted an axe before and he should at least give them the honor of drinking with them once they hit port. Not wanting to insult people who kept the peace around Limsa, he accepted the invite. Several mugs of ale later, he was signing up at the marauder guild as opposed to the arcanists', taking his first step off the beaten path.&lt;br /&gt;
&lt;br /&gt;
A few months ago, a postmoogle brought him some fairly bad news - his home had been taken over by Garlemald peacefully. His brother took it upon himself to preserve the traditions of their people through a journal that Kellach is eagerly awaiting the delivery from. Due to this, the trade route that passed through his home is now closed to Eorzean traffic.&lt;br /&gt;
&lt;br /&gt;
From bad to worse, his lack of judgement led him right into the willing arms of a voidsent without him knowing. Though he has traces of taint in his aether patterns, they seem to have overall vanished. More importantly, it was discovered that his elemental aether patterns were erratic, not unlike waves.&lt;br /&gt;
&lt;br /&gt;
===Recent News===&lt;br /&gt;
Postmoogle delivery is hard enough for the moogles, but for the spoken races, it's a nightmare. Granted a package that had no name and looked quite old, Kellach is tasked to deliver it, with few people understanding what exactly is going on.&lt;br /&gt;
&lt;br /&gt;
He successfully helmed an expedition in some Nymean ruins with the help of [[L'yhta Mahre]], [[Eamont Desormaux]] and [[K'hane Tariq]], helping to record some of their architecture and offering more insights on the Tonberries themselves as a race. However, he was unsuccessful in obtaining a Chef's Knife for actual cooking purposes.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
He's a farm boy that's been thrust in a strange land with stranger people and found that he did not belong there far more than he was willing to admit at first. He'd often looked at himself and found that he looked extremely plain in the single mirror of the house, and now he was as fabulous as can be with makeup, earrings and highlights in his hair. While many would look at him now and believe this was a phase, it actually isn't, and is more of a symptom of an exhibitionist streak in Kellach. He was cooped up in a room without seeing much of the world, and the world seeing him, for years, and non-stop work in various fields, turned him into a quite well-toned, if not straight up muscular, boy. He wants to show himself off, and the outrageous clothing as well as the exaggerated manners are part of that.&lt;br /&gt;
&lt;br /&gt;
Often eager to help and more importantly to learn, his experience on the farm allowed him a good foundation of life skills, but not really anything combat related. Fortunately for him, he's not the kind of guy to get involved in a fight without good reasons. His upbringing gave him a quite simple but effective moral compass : Do Good.&lt;br /&gt;
&lt;br /&gt;
Lately, he has been forced to question his morals and how he interacted with others due to very bad interactions with a group of people. To say he has found an answer would be fallacious but as he grows as a person, it is apparent that this answer will be the second part of a foundation upon which a more mature personality will be built. He's slowly learning how to belong while staying true to himself.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
[[L'yhta Mahre]] - While they do not often see each other, he certainly respects her opinion on the magical arts, and always enjoys her company.&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - A man who's healed Kell several times of wounds from self-inflicted stupidity. Kell enjoys his company and would certainly love to repay him someday with... whatever it is he does!&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kell, (formerly - may return) Pink&lt;br /&gt;
* '''Age''': 18&lt;br /&gt;
** '''Nameday''': 8th Sun of the 2nd Umbral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Pansexual&lt;br /&gt;
** '''Marital Status''': Celibate&lt;br /&gt;
* '''Alignment''': Lawful Good&lt;br /&gt;
* '''Height''': Approximately 72 ilms&lt;br /&gt;
* '''Weight''': Around 189 pounds&lt;br /&gt;
* '''Body''': Well toned, muscular for a Midlander.&lt;br /&gt;
* '''Hair''': Black, with red highlights&lt;br /&gt;
* '''Eyes''': Golden&lt;br /&gt;
* '''Skin''': Black&lt;br /&gt;
* '''Clothing''': Typically revealing... even in armor.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Cosmetics, clothes and other fancy things!&lt;br /&gt;
* Rum&lt;br /&gt;
* Learning and discovery&lt;br /&gt;
* His pets&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Close-mindedness&lt;br /&gt;
* Wine&lt;br /&gt;
* Being stuck in one area&lt;br /&gt;
* Anyone trying to eat his pets&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;===&lt;br /&gt;
* '''Martial''': No expertise in martial disciplines, but has passing knowledge in several disciplines. His main tool of destruction is the greatax.&lt;br /&gt;
* '''Crafting''': No expertise in crafting disciplines, but has passing knowledge in several disciplines due to his upbringing. &lt;br /&gt;
* '''Gathering''': Botany. Passing expertise in Mining and Fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Bear in mind that this is strictly expertise. Any feat resulting of his latent mimetic abilities is not counted as any part of expertise.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Places great trust in others&lt;br /&gt;
* Far stronger than his face and mannerisms belies&lt;br /&gt;
* Has great learning abilities&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Has no real internal filter&lt;br /&gt;
* Drops his clothes at the drop of a hat&lt;br /&gt;
* Completely ignores own knowledge and logic for the sake of others&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Though he has an affinity towards Althyk, he has no preference towards worship of him or any of the other gods. They are alien to him, as they are the primal deities of Eorzea and thus not his. His family had a far more basic level of worship where they worship the elements themselves, often wishing that they would bless the harvest, the woodcutting, or any other activity.&lt;br /&gt;
&lt;br /&gt;
When in Eorzea, do as the Eorzeans do, and he has started to adopt Althyk as his deity of choice.&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
* Scratching the back of his head looking confused being 80% of his state of existence.&lt;br /&gt;
* He has difficulty understanding certain social cues, such as when his presence isn't desired. He's liable to stay until it is, and follow if they try to get away from him. Sadly, this is often done to friends, leading them to not regard him fondly.&lt;br /&gt;
* His thought patterns are erratic and can shift gears from serious to maddening in what seems like the matter of seconds. Unlike what many may think, this has brought him serious consequences. He has only recently attempted to curb the erratic nature of these patterns.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
'''Book of Rites'''&lt;br /&gt;
&lt;br /&gt;
His place of birth do not follow the word of the Twelve, and in fact, had not really heard of Eorzea's deities. Their understanding of the world lies more in humanizing the elements and honoring them as it is their due. The Book of Rites are the collective knowledge gathered by their people in order to best honor the elements and be rewarded for it with either a bountiful harvest or protection from the elements' wrath. It also details their beliefs and rituals not related to the honoring of the elements, such as funeral rites.&lt;br /&gt;
&lt;br /&gt;
The rites contained within are a mixture of Feng Shui, Shamanism and a Farmer's Almanac.&lt;br /&gt;
&lt;br /&gt;
'''Heavier Axe'''&lt;br /&gt;
&lt;br /&gt;
In his many explorations, he found an axe that was heavier than the previous one. He immediately took to it, grinning all the while.&lt;br /&gt;
&lt;br /&gt;
It also doubles as a replacement for his outfit honoring Kechir Hunter, a legendary figure of his homeland who hunted with a greatax.&lt;br /&gt;
&lt;br /&gt;
'''The Mask'''&lt;br /&gt;
&lt;br /&gt;
Kell’s mask is actually functional. It’s based off an Allagan monstrosity that was described from excursions into the Crystal Tower of a magical augmented allagan swordsman. Kell has never, to this day, stepped inside the actual Labyrinth of the Ancients himself.&lt;br /&gt;
&lt;br /&gt;
From the description, he found a designer that drew a diagram with the lines similar to the description the Sons of Saint Coinach gave him when he was in Mor Dhona one time. From there, he thought of the materials that could render this mask more functional rather than a simple ornament.&lt;br /&gt;
&lt;br /&gt;
The mask itself is enchanted with aether to stay on without straps. There is a pressure point on the front of the mask that removes the enchantment and enables it.&lt;br /&gt;
&lt;br /&gt;
The materials within this mask are fairly valuable. Carefully hammered Darksteel form the base of the mask, and is extremely resistant to most weapons. From the artisan that crafted it, the mask itself would refuse to yield before Kell’s skull would cave from the successive blows. &lt;br /&gt;
&lt;br /&gt;
The inside is lined with Vanya silk, prized for its comfort and aetheric properties. The silk has been dyed black to hide Kellach’s eyes from the world through one side - he can still see, but none can see his eyes. The silk itself has a double function. First, it makes wearing darksteel a lot more palatable and second there is a triple lining on the sides that can be deployed in moments where the aether is too intense or the air is tainted. It allows for breathing in bad situations.&lt;br /&gt;
&lt;br /&gt;
The covering is actually made from carefully cured and dyed hippogryph skin hunted down by Kellach himself in various areas of the world, bringing those to an independent leatherworker so they can cut it according to the designs. It allows for the grooves to feel quite nice and gives it this skin-like texture that matches the rest of his outfit.&lt;br /&gt;
&lt;br /&gt;
It is also incredibly sturdy and would sooner have his skull cave in than the mask itself from powerful blows.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Kellach Woods. Naturally, the rarer the rumor, the rarer the situation in which it can be overheard. The examples for uncommon and rare are simply provided as a possible hook.&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Saw him vandalizin' one of the public service announcement posters. Gonna have to do a lot more than that to gain our trust.&amp;quot; - '''Pearl Lane Gang Member'''&lt;br /&gt;
* &amp;quot;His home's been taken over by Garlemald not too long ago. Any ship tryin' to force that blockade'll be fodder for sharks. That can't be good fer anyone's morale.&amp;quot; - '''Ul'dah/Limsa Trade Ship Captain'''&lt;br /&gt;
* &amp;quot;Can he please not come by here anymore? His outfit makes the chocobos think that he skinned some of them.&amp;quot; - '''Bentbranch Meadows Chocobo Rancher'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;I can heal all sorts of ailments, but not the one where he wants a servant maid's outfit.&amp;quot; - '''Camp Bronze Lake Therapist'''&lt;br /&gt;
* &amp;quot;Halone take me if I am lying, but I swear I saw it as clear as you are seeing me right now! A barely-clothed brown Hyur in yellow, in Coerthas! And he walked through the rivers carrying another person on their back! How did he not catch the frozen death!?&amp;quot; - '''Gridanian Botanist who recently visited Coerthas'''&lt;br /&gt;
* &amp;quot;I heard he started wearin' a mask 'cause of a big scar on his face! Never met a soldier that ain't proud of their battle scars! So if that tale's true, then what's he hidin'?&amp;quot; - '''Brass Blade Soldier around Ul'dah'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;Aye, I remember him. Deliv'red a coupl'a crates fer us. Good hustle, but couldn't smith a weapon unless we directly supervised him. When we did, was an eerie exact copy of that weapon, swear on my mother's sea-rotting grave. We just gave 'im the deliveries and stopped having him learn anythin'.&amp;quot; - '''Brithael, when actually working instead of drinking'''&lt;br /&gt;
* &amp;quot;I am quite interested with this book he carries around - Whenever he reads it, I hear him talk of Elements and Rituals, yet none I ask at the Conjurers' guild have any idea what this could be about, while openly worrying that we are welcoming the devil with open arms. When I ask the Twelveswood, I hear naught but indifference about this man. Just... who is he, and what is this book?&amp;quot; - '''Gridanian Hearer, while Kellach is in town'''&lt;br /&gt;
* &amp;quot;The man over there? You say he's an axe-wielder, but I have a Brass Blade telling me he saw him lodge an arrow in an Ahriman's eye, a wandering adventurer tell me he used that Book of Rituals for more than just show, tales of the Silver Bazaar mention he beat on some Ziz with glaive and hoplon, that he rent a Death Gaze with his own hands, that voidsent burned in his fire, that he carefully banished a corrupted sprite and some wood wailers mention how his spear stopped a wild hog cold in its tracks. You wanna know what he is, you better ask him directly 'cause I'm hearin' all sorts of nonsense.&amp;quot; - '''Garruleous Gossiper, when not talking about how an important figure disrupted the Sultana's celebration'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;I don't get to see him as much as I'd like to, but he's so sweet and caring. I'm proud to call him a friend, even if I wish he'd be more confident in himself!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;I don't know him that well, but he had a failed relationship with our Voice at the Tower! Which totally wasn't my fault.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Kellach Woods from:&lt;br /&gt;
&lt;br /&gt;
* Seeing him wander around literally everywhere around Eorzea&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
The inspiration of making a fabulous character with the muscle tone slider up to 100 is definitely inspired by Hirohiko Araki's work on JoJo's Bizarre Adventure. Playing a bumbling country boy introduced to a new world is a trope often seen in storytelling, however the most recent portrayal that inspired me is Donnel from Fire Emblem : Awakening.&lt;br /&gt;
&lt;br /&gt;
I also really, REALLY love the Mime class and since we'll never get it, I may have fudged a few things here and there.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=2314&amp;amp;pid=133967#pid133967 Character Music Themes]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=9385&amp;amp;pid=131258#pid131258 Character's Views on Love]&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Rosamund_Cartwright&amp;diff=96416</id>
		<title>Rosamund Cartwright</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Rosamund_Cartwright&amp;diff=96416"/>
		<updated>2015-06-11T14:26:21Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Player Character Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Rosamund Cartwright&lt;br /&gt;
| image =RozHarp.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Average&lt;br /&gt;
| stat_3 = Build&lt;br /&gt;
| stat_3_value = Athletic&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Member of the Ivory Tower&amp;lt;br/&amp;gt;Bard/Adventurer&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = ROZ-a-mund CART-rite&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Rosamund Cartwight is a young Hyur female of medium height.  According to her, she has luxurious auburn hair (her mother calls it brown).   Rosamund has a youthful face that many might consider pretty.  With her characteristic humility, Roz describes herself as having “luminous emerald eyes, pure milk skin, and adorable apple cheeks” though she dislikes her large nose and weak chin.  &lt;br /&gt;
As an adventurer her build is toned and athletic while maintaining (especially in the face) something of the softness of her affluent start in life.  She has particularly toned arms from her training as an archer.  Rosamund is fastidious about healing the injuries she acquires while adventuring.  Though her hands are no longer soft, her skin is free of scars and blemishes with one exception.   She has a flat, pink scar on the right side of her abdomen about 6 ilms in length. She frequently frets over how it ruins the look of her midriff.  &lt;br /&gt;
===Family and Home===&lt;br /&gt;
Rosamund's parents are Alistair and Coraline Cartwright. Alistair Cartwright is a respected businessman who opperates a cart and carriage repair shop (out of Limsa) and a burgeoning ship-mending business (out of Morbay). To the Limsan elite the Cartwright's are often seen at best as nouveau riche and at worst obsequious social climbers. As a show of their affluence, Rosamunds parents purchases a large home near Limsa Lominsa.  Even Keel Estate juts out into the sea on a slender spit of land. Its three story tall, pristine white-stone walls rise above the beach and scrubland surrounding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Alistair2.jpg]] [[File:Coraline2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
===Personality===&lt;br /&gt;
===Affiliations===&lt;br /&gt;
The Ivory Tower/ Mysterium: Member of the Free Company&amp;lt;br/&amp;gt;The Maelstrom: Second Storm Lieutenant&amp;lt;br/&amp;gt;Cartwright Mending and Repair: Her family’s living for generations.  A business of moderate size out of Limsa Lomensa that repairs carriages and carts.&amp;lt;br/&amp;gt;Cartwright Drydocks:  Her father’s new business, out of Morbay.  A business that repairs small to medium sized ships.  It serves as a way for her family to break into the upper levels of Lominsan society.&amp;lt;br/&amp;gt;Cartwright &amp;amp; Co. Shipping: Her father’s prospective business venture.  A business that will manage a small fleet a of cargo ships.  Perhaps too ambitions of a move at this point, but one that could secure the Cartwrights as an important family. &lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
Playing the harp&amp;lt;br/&amp;gt;Signing&amp;lt;br/&amp;gt;Archery&lt;br /&gt;
===Strengths===&lt;br /&gt;
Conviviality: &amp;lt;br/&amp;gt;Confidence: &amp;lt;br/&amp;gt;&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Lack of patience: &amp;lt;br/&amp;gt;Vanity/ Selfishness: &amp;lt;br/&amp;gt;Jealousy: &amp;lt;br/&amp;gt;Sheltered Upbringing: &lt;br /&gt;
===Other Notes===&lt;br /&gt;
Home: &amp;lt;br/&amp;gt;Quirks:&lt;br /&gt;
====Player Character Rumours====&lt;br /&gt;
* &amp;quot;She's one of my best friends and a lot smarter than people think! And! Don't get in her way or she might shoot you in the knee!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;A good person, but not the best judge of character. She once mistook me for a bandit and shot me in the knee with an arrow. I have never let her forget it either.&amp;quot; -- [[Seth Honeybrew]]&lt;br /&gt;
&lt;br /&gt;
====OOC Inspirations====&lt;br /&gt;
Cordelia (Buffy the Vampire Slayer), Leslie Knope (Parks and Recreation), Cheryl Tunt (Archer: for several great quotes!)&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Seth_Honeybrew&amp;diff=96392</id>
		<title>Seth Honeybrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Seth_Honeybrew&amp;diff=96392"/>
		<updated>2015-06-11T05:17:49Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Seth Honeybrew&lt;br /&gt;
| image = Seth.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 26&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = N/A&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Mixed&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Harbinger of Destruction&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Seth Honeybrew&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': None that anyone repeats in front of him&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' --&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Honeybrew is the family name adopted after the Honeybrew Meadery grew to prominence, in order for its members to be recognized wherever they go. Prior to that, the family surname was Brewster. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' 3'2&amp;quot; (Originally ~5'9&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~90 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Lithely athletic build of one who engages in regular physical activities in addition to the mountainous amounts of study.&lt;br /&gt;
&lt;br /&gt;
'''Hair:''' Medium length, golden blond&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Very light blue&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Pale&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' He tends toward the robes expected of the magical sorts, filled with a multitude of inner pockets to store a wide variety of items. However, beneath those robes is also a garb more suited to agile movements, allowing him to shuck off the robes when they would otherwise hinder him. &lt;br /&gt;
&lt;br /&gt;
'''Marks:''' None, or none visible.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Seth is the youngest child of the owners and operators of the Honeybrew Meadery, located in the Black Shroud and only a few miles from Gridania. Though considered to be expensive by many, those that sample it claim that it is well worth the price. &lt;br /&gt;
&lt;br /&gt;
From a very young age, Seth demonstrated a surprisingly innate skill at manipulating aether, leading his parents to hire a tutor to train him not to set fire to the family's livelihood. Not that he ever did... much more than once... on purpose. He would soon outpace his tutor and begin pursuits into gleaning knowledge for himself, which often enough would require him to leave home to do so. &lt;br /&gt;
&lt;br /&gt;
Realizing that he was dead set on doing it anyway, his father tasked him with accompanying the caravan that would carry the Honeybrew Mead to the far reaches of the continent and oversee their trade. Not only did this allow him to go where he needed to for the knowledge he wished to pursue, but it gave him experience and a steady flow of income to actually purchase the tomes. &lt;br /&gt;
&lt;br /&gt;
Some time after this became his trade, a certain event will have occurred, one that to this day has not been spoken of by him, the only survivor. It is clear that the caravan was attacked, perhaps by bandits, but the exact series of events are a mystery. Ever since that day, however, a darkness has taken over him. His pursuit of knowledge became warped toward the pursuit of power, toward the arcane knowledge of destruction. He has even reinforced his arcane craft with the pursuit of physical strength, leaning toward hand-to-hand combat. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Recent Events&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
In a recent turn, Seth has been transformed into a Lalafell, at least physically. The cause has thus far remained unclear, yet he continues to pursue a means to turn himself back. Unfortunately, he has been unsuccessful, with some theorizing that perhaps he does not want to change back. A fantasia potion, for instance, is widely believed to require the desire to change; failing to undergo a transformation after imbibing this potion could very well be because of that. &lt;br /&gt;
&lt;br /&gt;
His relationship with Clalaris Sil'Laris continues to this day. Her father is the number one suspect in regards to his transformation, having once threatened to slip some fantasia into his drink, but the Lalafell remains at large. He also remains an active and high-ranking member of Mysterium, a free company based in Limsa Lominsa. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Martial: Conjury (strong), Thaumaturgy (very strong), Arcana (strong), hand-to-hand combat (moderate)&lt;br /&gt;
* Crafting: Alchemy (weak), Botany (weak)&lt;br /&gt;
* Other: General/Local Knowledge (strong), Literacy (strong)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Knowledgeable''': He is knowledgeable about a wide variety of subjects, though this knowledge is book taught in most instances rather than experienced personally.&lt;br /&gt;
* '''Well Traveled''': Due to the high popularity of Honeybrew Mead, he has traveled with the caravans to a large number of places, even some that are normally barred to general admittance. This gives him a broad range knowledge about many areas, and has allowed him to make his presence known in many different places, which could have a bearing on rumors about him being rather widespread.&lt;br /&gt;
* '''Innate Talent''': He has been able to manipulate the Aether from a young age, with no prior training, which lent itself very well toward actual training. It continues to serve him in allowing him to master Aetherial arts in a fraction of the time it takes most others. This can often be a source of annoyance for those who lack any pure talent and must pursue it through hard work.  &lt;br /&gt;
* '''Power Driven''': He is obsessive in his pursuit of power, which can be a strength. This ensures that he will not stop when a path to greater power still lies in front of him, lending him the perseverance of the fanatical.&lt;br /&gt;
* '''Cruel''': While few would consider this a strength, when his cruelty rears its head, it allows him to take necessary actions that others would hesitate at performing.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Power Driven''': His obsessive pursuit of knowledge is also a weakness. It makes it difficult for him to see other paths, often driving him down the rough paths, ones often paved by corpses, when others existed. It can also give him tunnel vision, blinding him to the results of his actions unless put right in front of him.   &lt;br /&gt;
*  '''Cruel''': His cruelty is also, unsurprisingly, a weakness. It can not only ostracize him from company he would prefer to keep, but can also burn bridges before he even makes them, gaining a reputation for being a loose cannon of sorts. His actions are also frequently questionable, though intended to be noble at the start. &lt;br /&gt;
* '''Kindness''': His kindness is unrestrained, which can be to his detriment. He is often suckered by those who feign being weak or poor, such as street urchins, caving to nearly every sob story that is given to him. Even if he is aware that they are faking it, he gives up the money or items out anyway, believing that in their own way, they need it. Of course, this only applies to children, adults with war injuries or other handicaps, and the occasional woman.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Cute things&lt;br /&gt;
* Petting Lalafells/Miqo'te &lt;br /&gt;
* Animals&lt;br /&gt;
* Pursuing Knowledge&lt;br /&gt;
* Testing/Make Use of Knowledge&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Powerlessness&lt;br /&gt;
* Those who abuse their power&lt;br /&gt;
* Certain evil acts&lt;br /&gt;
* Questions or criticisms about his pursuit of power&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
For all his pursuits toward power, he is easy to get along with, perhaps due to his merchant background. He is capable of surprising acts of kindness, known to donate coin to orphanages and many other charities, and often going out of his way to help those in need. He even has a soft spot for strays, known to keep treats in one of his inner pockets just in case he runs into one. It pains him more to hurt an animal than it does any of the more intelligent races. &lt;br /&gt;
&lt;br /&gt;
Yet he is also capable of extreme acts of cruelty. He is particularly cruel toward those that attempt to use their power against the weak, which even he acknowledges is hypocritical at times. Those who attack him without provocation, if they are not killed outright, will likely suffer for their transgressions. He also has no mercy for certain kinds of evil acts, which can drive him to acts that are even beyond his normal cruelty.&lt;br /&gt;
&lt;br /&gt;
He seems to consider power more important than anything else. However, his idea of power is fluid. It is not merely the strength of his elemental spells or of his own body, but a broad and general knowledge of all things, both useful in combat and without.&lt;br /&gt;
&lt;br /&gt;
He is frequently seen attempting to pet those Lalafell or Miqo'te individuals that must speak to him concerning some matter, an act that frequently awards him anything from harsh glares to attempted violence. Since his Lalalification, he has since lost the ability to do this. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Family&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Father:''' ''Adam'', great-grandson of the original founder of the Honeybrew Meadery. He is known to be fair employer, open and accepting of all the races, and not content to leave the work to his employees. He was rather put out by his son's innate aptitude for magic, mainly due to the damage done by the boy's initial experimentation prior to hiring the tutor, but is now mostly content and happy with his son's chosen path in life.&lt;br /&gt;
&lt;br /&gt;
*'''Mother:''' ''Evelyn'', a native of Gridania. She is the supervisor of the honey farm, keeping watch over all that transpires there. As a mother, she left much to be desired, with no skills at housekeeping such as cooking and cleaning, and no real talent at motherhood. Seth does not particularly view her as his mother except in the obvious blood relation, and she has made no attempt to correct her son. &lt;br /&gt;
&lt;br /&gt;
*'''Siblings:''' ''Kaine'', Seth's brother and the eldest, is the heir to the throne, so to speak. He has always worked side-by-side with his father, absorbing all that the older man had to teach him, confident that he will one day inherit everything. In recent years, he has begun taking on many of the duties of running the Meadery, allowing his aging father to slowly wean himself off of work and toward retirement. &lt;br /&gt;
&lt;br /&gt;
:''Abelina'', the second eldest and Seth's only sister, is eternally at odds with Kaine, constantly undermining him and attempting to sully the ridiculous pride he has as the heir. Their endless rivalry typically spurs them to greater heights, though their parents have had to repeatedly chastise them over the years when it goes too far. Seth is half-convinced that they will end up killing one another eventually. &lt;br /&gt;
&lt;br /&gt;
:Overall, they both treat Seth fairly, as he is the baby after all. Of course, his decision to have little to do with the Meadery other than to organize its deliveries does much to aid their opinion of him, as he is no threat to their meager rule. &lt;br /&gt;
&lt;br /&gt;
*'''Other:''' &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 0, 0);&amp;quot;&amp;gt;Known Haunts:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** Honeybrew Meadery – Located a few miles from Gridania, within the Black Shroud, it is a rather large operation with a large distillery, several family homes, and a wide area devoted to beehives. It is his home, and the home of his family, which he returns to every few months to keep them apprised of his life and safety, preferring personal visits to indirect communications. &lt;br /&gt;
** Sanctums - He has a number of sanctums, which he sometimes refers to as safehouses, located in or near the three city-states. The first is located, of course, at Honeybrew Meadery. The second is located closer to the Royal Quarter than any other district of Ul'dah. The third is located in Aleport, a short ferry ride away from Limsa Lominsa. Each is a relatively small subterranean room with no windows and a single entrance. The entrance has no discernible lock or opening mechanism and the door is solid metal, possibly mythril, resisting both physical and magical attempts to open it. Seth, however, has been seen merely waving his hand in front of it to unlock it. ((If you have an idea as to how and feel the need to break in, feel free to hit me up)). However, even if one were to be able to get inside, the only wealth they contain consists entirely of books -- countless dusty tomes piled high to the ceiling. Of course, there are robes and other clothing, a considerable amount of coin, and other treasures as well. &lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Oh, him. He joined our guild for a few days, rifled around in the library, and then left again. We haven't seen him since.”&lt;br /&gt;
** “Did you know he spent a few days in jail for setting fire to a pickpocket? He got out on a bribe, I hear.”&lt;br /&gt;
** “He's your typical spoiled rich boy. His parents got him all kinds of special tutors and now he lords it over anyone who's had to actually work to learn the arts.”&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Did you hear about those highwaymen that had been making a ruckus on the south road? That Seth took them down on his own... tortured the lot of them, I hear. The guards gave him the reward but asked him to never help them again.”&lt;br /&gt;
** “He's not really a mage, you know. I've seen him slip off that robe of his... wears some kind of skin-tight suit, the kind thieves wear. It's all a sham, I bet.”&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Remember that bandit group, Talon-something, that raised all sorts of fuss back in the day? Never mention them in front of him. I don't know what they did to him, but if looks could kill...”&lt;br /&gt;
** “Oh, yeah, I remember them. They were wiped out, weren't they? I hear they even asked the Syndicate for protection in the end, but it didn't help. Doesn't pay to be a bad guy, eh?”&lt;br /&gt;
** &amp;quot;He was involved. I heard it from a friend, but don't go repeating it. I don't want to die. I'm serious. Just keep it to yourself... I shouldn't have even mentioned it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Underneath his 'Big Bad Thaumaturge' act, Seth's really just a sweetheart!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
** &amp;quot;His sense of humor leaves something to be desired, but don't let that fool you. His ability more than excuses it.&amp;quot; -- [[Sazhi'to Bajhiri]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/index.php Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96326</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96326"/>
		<updated>2015-06-10T17:06:13Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Rare rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* He has been occasionally heard calling his chocobo a &amp;quot;horsebird&amp;quot;. This has made people wonder if he is from Doma, or simply spent some time there.&lt;br /&gt;
* The fact that his hair glows has been the source of numerous jokes in the places he frequents, such as using his head to find something in the dark. A merchant in Ul'dah is believed to have even attempted to shave him in the hopes of selling his glowing hair for a tidy profit. &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* A notice from Chief Admiral Merlwyb Bloefhiswyn to the Maelstrom and other officials in Limsa Lominsa has forbidden access to one Karaki Crystalis after a confrontation between the Admiral and the catboy. Unofficially, it has been reported that he tried to hug her and insisted that she needs &amp;quot;skinship&amp;quot;. It is currently unclear what skinship is. &lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* Those who frequent Garlean outposts, typically looting it for supplies or killing the occupants, may have noticed a wanted poster with the name &amp;quot;Karaki&amp;quot; and the picture of a miqo'te. The reward is low enough that few have given it much note. &lt;br /&gt;
* Perhaps an extension of the previous rumor, it is believed he escaped from a Garlean research facility, and his glowing hair and tail is a result of those experiments. &lt;br /&gt;
* A &amp;quot;glowy-headed catboy&amp;quot; has been implicated as the instigator in a near-fatal conflict between an Ul'dahn noble and his wife, due to a planted letter that suggested an affair with a tavern wench. It is speculated that another noble in the same business circles may have hired him to plant it.&lt;br /&gt;
&lt;br /&gt;
====What interrogated Garleans suggest====&lt;br /&gt;
* They know of a Karaki and will agree that he fits the description, but the last name is new to them. &lt;br /&gt;
* They are fairly convinced that he was a Shadow, a group of specially selected troops trained by the Doman traitors. They suggest he has a reputation as a bloodthirsty killer, that most assassins on their side ensure that deaths look like accidents. Karaki, on the other hand, always made sure that his enemies knew he was coming and left them where they could be found.&lt;br /&gt;
* Contradictory to his reputation as a killer, he is known as the organizer of a gambling ring, pitting various heavily modified mechs, such as Reapers and Vanguards, against each other. It was very popular among the engineers, but the upper echelon eventually caught wind of it and shut it down. It is believed that Karaki took the fall for it, as the mastermind. &lt;br /&gt;
* They also suggest that he was reprimanded repeatedly for tinkering with various magitek projects.&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96325</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96325"/>
		<updated>2015-06-10T17:04:04Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* He has been occasionally heard calling his chocobo a &amp;quot;horsebird&amp;quot;. This has made people wonder if he is from Doma, or simply spent some time there.&lt;br /&gt;
* The fact that his hair glows has been the source of numerous jokes in the places he frequents, such as using his head to find something in the dark. A merchant in Ul'dah is believed to have even attempted to shave him in the hopes of selling his glowing hair for a tidy profit. &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* A notice from Chief Admiral Merlwyb Bloefhiswyn to the Maelstrom and other officials in Limsa Lominsa has forbidden access to one Karaki Crystalis after a confrontation between the Admiral and the catboy. Unofficially, it has been reported that he tried to hug her and insisted that she needs &amp;quot;skinship&amp;quot;. It is currently unclear what skinship is. &lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* Those who frequent Garlean outposts, typically looting it for supplies or killing the occupants, may have noticed a wanted poster with the name &amp;quot;Karaki&amp;quot; and the picture of a miqo'te. &lt;br /&gt;
* Perhaps an extension of the previous rumor, it is believed he escaped from a Garlean research facility, and his glowing hair and tail is a result of those experiments. &lt;br /&gt;
* A &amp;quot;glowy-headed catboy&amp;quot; has been implicated as the instigator in a near-fatal conflict between an Ul'dahn noble and his wife, due to a planted letter that suggested an affair with a tavern wench. It is speculated that another noble in the same business circles may have hired him to plant it.&lt;br /&gt;
&lt;br /&gt;
====What interrogated Garleans suggest====&lt;br /&gt;
* They know of a Karaki and will agree that he fits the description, but the last name is new to them. &lt;br /&gt;
* They are fairly convinced that he was a Shadow, a group of specially selected troops trained by the Doman traitors. They suggest he has a reputation as a bloodthirsty killer, that most assassins on their side ensure that deaths look like accidents. Karaki, on the other hand, always made sure that his enemies knew he was coming and left them where they could be found.&lt;br /&gt;
* Contradictory to his reputation as a killer, he is known as the organizer of a gambling ring, pitting various heavily modified mechs, such as Reapers and Vanguards, against each other. It was very popular among the engineers, but the upper echelon eventually caught wind of it and shut it down. It is believed that Karaki took the fall for it, as the mastermind. &lt;br /&gt;
* They also suggest that he was reprimanded repeatedly for tinkering with various magitek projects.&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96324</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96324"/>
		<updated>2015-06-10T16:45:22Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Rare rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
---&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* Those who frequent Garlean outposts, typically looting it for supplies or killing the occupants, may have noticed a wanted poster with the name &amp;quot;Karaki&amp;quot; and the picture of a miqo'te. &lt;br /&gt;
* A &amp;quot;glowy-headed catboy&amp;quot; has been implicated as the instigator in a near-fatal conflict between an Ul'dahn noble and his wife, due to a planted letter that suggested an affair with a tavern wench. It is speculated that another noble in the same business circles may have hired him to plant it.&lt;br /&gt;
&lt;br /&gt;
====What interrogated Garleans might say====&lt;br /&gt;
* &amp;quot;The guy you are describing was Karaki, but I do not know where this Crystalis bit came from. First I have heard of it.&amp;quot;&lt;br /&gt;
* &amp;quot;That guy's a Shadow, or something like it. He trained with those Doman guys that came to our side. He's got a rep as a bloodthirsty assassin, but nobody knows how many he's killed.&amp;quot;&lt;br /&gt;
* &amp;quot;Most assassins on our side like to make deaths look like an accident. Not that glowy-headed bastard. If he was after you, you had to know you would die horribly and be left where people could find you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96323</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96323"/>
		<updated>2015-06-10T16:35:33Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Common rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
---&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What interrogated Garleans might say====&lt;br /&gt;
* &amp;quot;The guy you are describing was Karaki, but I do not know where this Crystalis bit came from. First I have heard of it.&amp;quot;&lt;br /&gt;
* &amp;quot;That guy's a Shadow, or something like it. He trained with those Doman guys that came to our side. He's got a rep as a bloodthirsty assassin, but nobody knows how many he's killed.&amp;quot;&lt;br /&gt;
* &amp;quot;Most assassins on our side like to make deaths look like an accident. Not that glowy-headed bastard. If he was after you, you had to know you would die horribly and be left where people could find you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96322</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96322"/>
		<updated>2015-06-10T16:34:30Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What interrogated Garleans might say */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What interrogated Garleans might say====&lt;br /&gt;
* &amp;quot;The guy you are describing was Karaki, but I do not know where this Crystalis bit came from. First I have heard of it.&amp;quot;&lt;br /&gt;
* &amp;quot;That guy's a Shadow, or something like it. He trained with those Doman guys that came to our side. He's got a rep as a bloodthirsty assassin, but nobody knows how many he's killed.&amp;quot;&lt;br /&gt;
* &amp;quot;Most assassins on our side like to make deaths look like an accident. Not that glowy-headed bastard. If he was after you, you had to know you would die horribly and be left where people could find you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96321</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=96321"/>
		<updated>2015-06-10T16:32:12Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===What interrogated Garleans might say===&lt;br /&gt;
* &amp;quot;The guy you are describing was Karaki, but I do not know where this Crystalis bit came from. First I have heard of it.&amp;quot;&lt;br /&gt;
* &amp;quot;That guy's a Shadow, or something like it. He trained with those Doman guys that came to our side. He's got a rep as a bloodthirsty assassin, but nobody knows how many he's killed.&amp;quot;&lt;br /&gt;
* &amp;quot;Most assassins on our side like to make deaths look like an accident. Not that glowy-headed bastard. If he was after you, you had to know you would die horribly and be left where people could find you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eamont_Desormaux&amp;diff=89776</id>
		<title>Eamont Desormaux</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eamont_Desormaux&amp;diff=89776"/>
		<updated>2015-05-05T05:13:34Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Player Character Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eamont Desormaux &lt;br /&gt;
| image =Eamont Smile Face.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 43 (or elezen equivalent) &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall&lt;br /&gt;
| stat_3 = Build&lt;br /&gt;
| stat_3_value = Athletic/Wiry&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Voice of the Ivory Tower&amp;lt;br/&amp;gt;Healer/Adventurer&lt;br /&gt;
| stat_5 = Pronunciation&lt;br /&gt;
| stat_5_value = AY-mon  de-Sore-moh&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Eamont is a tall Wildwood male with an athletic build and dark green hair and eyes.  His face is dominated by sharply defined cheek bones and a prominent nose.  His sad, almond-shaped eyes and facial scars hint at a troubled past.  However, he usually has a gentle expression and speaks in a soft, non-threatening voice.  Clearly older than the average adventurer, Eamont’s face has an ageless quality that could place him out of young adulthood but not yet passed middle aged (human equivalent of 30s-40s).  &lt;br /&gt;
===History===&lt;br /&gt;
(This is kept intentionally vague in areas so that additions/clarifications to existing lore will not conflict with the character’s background.)&lt;br /&gt;
Eamont was born in Gridania decades before The Calamity.  The young elezen showed a natural gift for channeling the Aether around him.  He also exhibited decent athletic abilities, growing taller and stronger than others of his age.  With his talent for magic and a loving, supportive family, all should have gone well for Eamont.  However, a short temper, tremendous laziness, and misanthropy were the hallmarks of his early life.  Never fitting in and too idle to put even his martial talents to constructive use, Eamont used aggression to ease his discomfort.  Of course, this only furthered his feelings of isolation.  &lt;br /&gt;
By the time Eamont on the cusp of being of age, he had become a fairly skilled brawler and was generally regarded as a cad and a bully.  He had reached the “enlightened” conclusion that no one in Gridania would appreciate his skills or “clearly superior” outlook on the world.  With much youthful hubris, he set off for a more cosmopolitan city that would surely be full of people who would recognize his talents: Ul’dah. &lt;br /&gt;
Ul’dah was indeed more cosmopolitan.  It did not take long for the eager young elezen to greedily gather many new experiences.  Very quickly, he developed a habit for overindulging in food, drink, flesh, and gaming.  As keen as he was for these new experiences, the consequences came as quite a shock.  In less than a few years, Eamont was deeply in debt to many people, including one of Ul’dah’s criminal organizations.  In order to pay off his debt, he began working for this organization as an enforcer, collecting protection money and intimidating rival syndicates.  Initially, he reveled in his new life, feeling that his skills were recognized and he could continue his life of excess.  &lt;br /&gt;
However, after several years the shine wore off this life and Eamont found himself trapped.  He began toying with the idea of disappearing, perhaps returning to Gridania or traveling to Limsa Lominsa.  It was when a routine job -- shaking down a shop owner for protection money -- went wrong that everything changed.  On a night Eamont is still not willing to discuss, the shop caught fire resulting in the deaths of several people.  That night, he discarded all of his belongings and fled Ul’dah.  The fire was declared an accident due to bribery by his previous employers.  While Ul’dah law enforcement was not looking for him, the members of his former criminal organization likely were.  &lt;br /&gt;
Eamont spent the intervening years living in small camps and outposts doing odd jobs, still afraid to go home to Gridania.  While he had not truly begun to atone for his past, Eamont strived to lead a good life, free of the indulgences of his past.  He tried to hone his talent for channeling Aether through self-study, but did not get very far.  After some years, he returned to Gridania and joined the Conjurer’s Guild.  There was contentment to be found in healing the sick and injured, but Eamont was afraid of his past and so he kept to the city, never venturing far from Gridania.  As such, he was not at the Battle of Carteneau.  Eamont lived through Bahamut’s attack and was never more thankful for his healing talent than when he was able to help its victims.  In the last five years, he has overcome his fear of his past, feeling that Eorzea’s people need the skills of a healer far too much.  &lt;br /&gt;
Recently he learned that the organization he was affiliated with in Ul’dah was crippled after The Calamity, losing many of its members.  Due to the lengthy time since his association with them and their reduced reach, Eamont feels more and more confident that he can live openly without risking danger to himself or others.  Whether he is correct about this remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Eamont is most governed by his desire to atone for the missteps of his past.  Although his past is not something that he will readily discuss, it informs all of his actions.  In his eyes, he is unworthy of his second chance at life in Gridania, the forgiveness of his family and friends, and surviving the Calamity.  His main goal is to help others and become a worthy person again.  This does not mean that he is pessimistic. Instead, he is accepting of these qualities in himself and seeking to change them.  &lt;br /&gt;
Outwardly, Eamont appears to be tranquil and contemplative.  This is a state he goes well out of his way to achieve, as he tries to lead a simple, useful life.  That being said, he is by no means cheerless.  He enjoys the beauties of the natural world and the camaraderie of his fellow adventurers.  While he can be quite warm and genial, he tends to maintain a certain amount of distance from others.  Eamont is very patient and tries to be understanding, even of things he might personally find repellent.  &lt;br /&gt;
The temper of his younger days is not gone.  While it may take an impressive amount to anger him, if that occurs he is capable of striking out violently.  Knowing this, Eamont goes well out of his way to leave situations before this might happen. &lt;br /&gt;
===Affiliations===&lt;br /&gt;
Conjurer’s Guild of Gridania &lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Conjuring/Healing&lt;br /&gt;
* Understanding the criminal element&lt;br /&gt;
* Patient listening*&lt;br /&gt;
* Dispensing advice*&lt;br /&gt;
(* An expert, perhaps only in his own mind. :) )&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Conjuring/Healing: While he may possess talent in other forms of magic, the ability to channel Aether from the land came almost naturally to Eamont.  It was his stubborn nature, not a lack of talent, which resulted in a late start of his magical studies.&lt;br /&gt;
* Physical Prowess: Although he was more gifted in magic, he also possesses athletic abilities.  Even now he still retains some of the strong build of his younger days.&lt;br /&gt;
* Patience: Years of learning to restrain baser impulses has given Eamont an impressive amount of patience.  He is very slow to anger.&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Addiction: Eamont has trouble with alcohol and gambling, though he has successfully kept from indulging in these for many years, most recently by throwing himself into his study of healing magics.&lt;br /&gt;
* Temper: Although he now possesses a patient and tolerant demeanor, the fiery temper of his youth is not completely gone.  It and its effects are certainly not forgotten. &lt;br /&gt;
* Blinded by a desire to help:  While generally a good judge of character, Eamont tends to act against his better judgment when he thinks he can help a young person avoid a bad fate. A fervent believer than anyone can turn their life around and “be the better man,” he can often fools himself into believing that the desire to do so is there.  This could put himself and allies at risk.&lt;br /&gt;
===Other Notes===&lt;br /&gt;
====Name====&lt;br /&gt;
The pronunciation of his first name is unusual.  It is not pronounced Ay-moan as one would expect, but Ay-mon.  If asked about it he would reply, perhaps with a bemused smile, that his mother said it just sounded better that way.  He has long given up on Hyur pronouncing his last name correctly. &lt;br /&gt;
====Quirks====&lt;br /&gt;
* He occasionally uses his older age to fool young adventures into thinking he is a bit of an old fogey.  His usual methods of giving them the business are pretending to be socially conservative and acting as if he does not get their jokes.&lt;br /&gt;
* Surprising said previous young adventures with the fact that he is in fact not quite so old by laughing at their ribald jokes (or making one of his own) or making wry observations.  Honestly when you do not drink, smoke, or eat fancy foods, what is left?&lt;br /&gt;
====Rumors====&lt;br /&gt;
* Someone of a similar appearance, though very different demeanor, worked for one of the crime organizations of Ul’dah but disappeared years before The Calamity.  &lt;br /&gt;
====Player Character Rumours====&lt;br /&gt;
* &amp;quot;Eamont's like my wise old uncle, you know? I poke fun at him now and again, but I don't trust anyone's counsel more.&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;He has every right to judge me for my reckless behavior, yet he doesn't and keeps on healing me regardless. I really need to find a way to repay him...&amp;quot; - [[Kellach Woods]]&lt;br /&gt;
* &amp;quot;Master Eamont's an odd one. He's the leader of the Tower, right? But he doesn't get any leadership perks! There's barely any respect and he doesn't have any concubines. I've been trying to fix that by spreading skinship to the Tower's members, but I'm having little luck!&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
====OOC Inspirations====&lt;br /&gt;
Sheppard Book (Firefly), John Bates (Downton Abbey), and Rupert Giles (Buffy the Vampire Slayer)&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=K%27hane_Tariq&amp;diff=89762</id>
		<title>K'hane Tariq</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=K%27hane_Tariq&amp;diff=89762"/>
		<updated>2015-05-05T04:56:39Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = K'hane Tariq&lt;br /&gt;
| image = Khane1.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = Keeper of the Past&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 26&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5' 4&amp;quot;&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = 140&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Archaeologist, Master of Mysterium&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Menphina&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;It is without question a necessary area of study, history. Without its bevy of knowledge gleaned from the successes and failings of our ancestors, we are, as one people of Hydaelyn, doomed to repeat mistakes which saw the felling of great empires like Allag, Nym, and Sharlayan. In accompaniment of this, Arcanima is without question one of the greatest tools of historical study, and without it I would not be half the expert on the archaeological history of Eorzea that I am today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Once quite lanky and short, even by Miqo'te standards, K'hane's time as a Master of Mysterium and her pregnancy have left her slightly more plump than before. Her hair is a deep midnight blue and her eyes a faintly luminescent grayish-blue. She prefers large, flowing robes and her glasses are somewhat too big for her face.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
K'hane Tariq (koo-AH-na ta-REEK) was born to a Seeker father and Keeper mother in Limsa Lominsa and led a very boring, normal life up until the Calamity. She excelled in studies and was found to have a knack for Arcanima at a young age. Her brilliance earned her the respect of her teachers, and though her family was not the richest fishing family in Limsa, she enjoyed a comfortable life nonetheless. When the Calamity struck, she escaped north with her family, fleeing Bahamut's destruction. Upon their return to Limsa, K'hane's father found work helping to rebuild the city, while K'hane herself became a proper Arcanist, registering with the local Arcanist's Guild and beginning her career in archaeology. &lt;br /&gt;
&lt;br /&gt;
Five years later, she was working on an excavation with two partners and her then-student Ildin when they entered a recently-discovered catacomb that was dug out under where they had been digging. During the investigation of the monolithic structure they were attacked by otherworldly enemies, skeletons, and zombies. K'hane's partners were slain by the creatures, along with several workers, and Ildin sacrificed himself so that K'hane could escape. Shortly thereafter she joined Mysterium.&lt;br /&gt;
==Personality==&lt;br /&gt;
At one time, K'hane was timid, shy, and incredibly naive. She spoke rarely and when she did speak it was softly and with a not-unnoticeable stutter. However, she has recently begun to inexplicably develop a haughty, arrogant, aggressive attitude and will often bicker and argue with anyone for the sake of it. She exhibits a somewhat domineering attitude over her husband, and her anti-social behavior is more malicious than academic now. &lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
* [[Sazhi'to Bajhiri]] -- Once K'hane's student, now her life-mate and father of Nuali, K'hane trusts Sazhi'to above anyone else. &lt;br /&gt;
* [[Nuali Tariq]] -- K'hane and Sazhi'to's infant daughter. She has Sazhi's hair and eyes, and K'hane's nose and face shape.&lt;br /&gt;
* [[Clalaris Sil Laris]] -- K'hane's best friend and fellow Mysterium wizard, K'hane trusts Clalaris almost as implicitly as she does Sazhi'to, and leans on Clalaris (metaphorically speaking) for support and kinship.&lt;br /&gt;
* [[Seth Honeybrew]] -- A fellow Master of Mysterium, K'hane finds Seth to be abrasive, rude, racist, sexist, narcissistic, and insufferable. He is one of her closest friends.&lt;br /&gt;
* [[L'yhta Mahre]] -- Another of K'hane's peers in Mysterium, she once viewed L'yhta as a mentor but now views her as an equal. She believes L'yhta to be brash and impulsive and she thinks L'yhta is living far below her potential, which irks K'hane, but she nevertheless considers Mahre a friend.&lt;br /&gt;
* [[Eamont Desormaux]] -- The Voice of Mysterium, K'hane looks up to Eamont as a leader and a role model. She respects him without question.&lt;br /&gt;
* [[Rosamund Cartwright]] -- A fellow of Mysterium, K'hane considers &amp;quot;Roz&amp;quot; a good friend, if a bit infuriating at times.&lt;br /&gt;
* [[Paran Hywel]] -- Fellow of Mysterium, Roz's fiancee, and K'hane's new student. He is somewhat of a blank canvas to her, though he seems to be opening up to her more now that she is his master.&lt;br /&gt;
* [[Nathalanee Reinhart]] -- Nath is somewhat of an enigma to K'hane. She usually only sees Nath when she's with L'yhta and the two rarely converse. When they do speak it is almost always amicable, so K'hane has more of a favorable opinion of Nath than not.&lt;br /&gt;
* [[Deitrych Brownlowe]] -- K'hane steers clear of this sneaky bounty hunter. She doesn't trust him one bit, and is convinced he has sinister ulterior motives.&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Kanye (to Clalaris)&lt;br /&gt;
* '''Age''': 26&lt;br /&gt;
** '''Nameday''': 9th day of the 6th Umbral Moon&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Heterosexual&lt;br /&gt;
** '''Marital Status''': Married&lt;br /&gt;
* '''Alignment''': Neutral Good&lt;br /&gt;
* '''Height''': 5' 4&amp;quot;&lt;br /&gt;
* '''Weight''': 140&lt;br /&gt;
* '''Body''': Curvy&lt;br /&gt;
* '''Hair''': Dark blue&lt;br /&gt;
* '''Eyes''': Gray-blue&lt;br /&gt;
* '''Skin''': Pale&lt;br /&gt;
* '''Clothing''': Heavy, flowing robes&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Tea and pastries&lt;br /&gt;
* Archaeology&lt;br /&gt;
* Books&lt;br /&gt;
* Arcanima&lt;br /&gt;
* Dancing&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Brutish behavior&lt;br /&gt;
* Underachieving&lt;br /&gt;
* Ignorance for the sake of ignorance&lt;br /&gt;
* Vegetables with strong flavors&lt;br /&gt;
* When Seth infers dirty things about Nuali&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Arcanima, Summoning, Archery&lt;br /&gt;
* '''Crafting''': None&lt;br /&gt;
* '''Other''': Archaeology, History&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Legacy of Allag - K'hane has extensively studied the Allagans, and mastered the Allagan art of Summoning.&lt;br /&gt;
* Glyphmaster - K'hane is extraordinarily skilled with arcane magic and can estimate equations and geometric patterns well enough to cast arcane magic without creating runes and glyphs.&lt;br /&gt;
* Hey, Einstein - K'hane is gifted with extraordinary intellect, near genius levels.&lt;br /&gt;
* Matriarch - Being mated and bearing a child has awoken K'hane's Keeper instincts, making her more authoritative and protective.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Brittle - K'hane is not a peak physical specimen, and if engaged in melee combat, will falter quickly.&lt;br /&gt;
* I Dropped Something - Despite her prowess with magic, K'hane is very clumsy and often has her head in the clouds.&lt;br /&gt;
* T-t-t-today Junior! - Despite no real physical speech impediments, K'hane's social anxiety gives her a slight stutter.&lt;br /&gt;
* Let Me In - K'hane's past and frail willpower makes her susceptible to possession by Voidsent.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
K'hane follows her mother's example and worships Menphina.&lt;br /&gt;
===Quirks===&lt;br /&gt;
Her ear twitches wildly when she is deep in thought.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Robes with some leather armament for added protection, and an Allagan summoning tome she found on an excavation. When hunting, she prefers simple tunics with stitched leather, and a longbow.&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about K'hane, predominantly in Limsa Lominsa. (If your character has an opinion about her, feel free to add it here as well.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;The Tariq girl? I know her pa, good fisherman, he is. Daughter's a strange li'l scamp, though. Used to run 'round town with her nose in a bloody book, like readin'll ever get ye anywhere.&amp;quot; - '''Bawdy Lalafellan Fishmonger'''&lt;br /&gt;
* &amp;quot;Every so often she comes 'round me stall an pokes a bit at me wares, mutters to 'erself, then floats off. Don't think she's ever said two words ta me.&amp;quot; - '''Bemused Roegadyn Merchant'''&lt;br /&gt;
* &amp;quot;Dunno 'ow many times we'd hear explosions comin' from the ol' Tariq place. Blow holes in the ruddy roof, she would, with all 'er magickin' an' shite. Shoulda stuck ta the bloody business like 'er pa.&amp;quot; - '''Angry Hyuran Neighbor'''&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;She's got a dark aura about her, that's for sure. Doesn't fit right with her personality though.&amp;quot; - '''Miqo'te Fortune-Teller of Questionable Authenticity'''&lt;br /&gt;
* &amp;quot;I see 'er dancin' in the moonlight from time ta time, near nude as the day she was born. Miqo'te, go figure.&amp;quot; - '''Shameless Lalafellan Peeping Tom'''&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;I saw her muttering and making runes I've never seen in all my years as an Arcanist. They looked old and... dark. Whatever she's playing with, it'll end in naught but disaster.&amp;quot; - '''Veteran Arcanist Guild Member'''&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;She's a bit of an enigma, you know? Sometimes she's very sweet, and sometimes she's really angry and wants to take control of everything. Sometimes I wish she were still the quietly strong archaeologist I met those summers ago...&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;While I do apologize on my mate's behalf, you would correct people's mistakes after dedicating more than half of your life to a field of study too. Yes, even a senior instructor... Oh, y-you're not from the guild? My a-apologies...&amp;quot; -- [[Sazhi'to Bajhiri]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;She's the very odd lifemate of Sazhi! First time I met her she was all &amp;quot;grr, I'll set fire to your shiny head&amp;quot; and now she's all stammering and blushing. Must've gotten some books dropped on her head! ...wasn't me though.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know K'hane from:&lt;br /&gt;
&lt;br /&gt;
* Hawker's Alley&lt;br /&gt;
* The Mist&lt;br /&gt;
* The Drowning Wench&lt;br /&gt;
* Tam-Tara Deepcroft&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
Basically any moe bookworm anime type.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Clalaris_Sil_Laris&amp;diff=89757</id>
		<title>Clalaris Sil Laris</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Clalaris_Sil_Laris&amp;diff=89757"/>
		<updated>2015-05-05T04:46:38Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character-stub}}&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Clalaris Sil Laris&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20 (technically 25)&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 3'&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = 70 ponz&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Conjurer&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Althyk, the Keeper&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
'''Clalaris Sil Laris''' is a lalafellin conjurer and Journeyman of [http://mysterium.realitywerks.com Mysterium].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': Sultana of Teddy Bears, Clala, Claris&lt;br /&gt;
* '''Age''': 20 (technically 25)&lt;br /&gt;
** '''Nameday''': 1552&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': &lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': &lt;br /&gt;
* '''Height''': 3 fulms&lt;br /&gt;
* '''Weight''': 70 ponz&lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Past shoulder length raspberry pink, usually tied into two ponytails&lt;br /&gt;
* '''Eyes''': Heterochromic: One gold, one sapphire blue&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Chatting with moogles&lt;br /&gt;
* Cooking&lt;br /&gt;
* Botany&lt;br /&gt;
* Weaving&lt;br /&gt;
* Cute things&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Ignoramuses&lt;br /&gt;
* Sardines&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Conjurer (White Mage), Arcanist, Thaumaturge, Archer, Pugilist&lt;br /&gt;
* '''Crafting''': Cooking&lt;br /&gt;
* '''Other''': Mooglespeak, occasional Aether dream walking, Hearer in training&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about Clalaris. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;There's few people as kind, level-headed, and playful as Moogle One! And! She's an incurable romantic, even though she'd never admit it!&amp;quot; --[[L'yhta Mahre]]&lt;br /&gt;
* &amp;quot;Clalaris is a warm friend to any who earn it, but I assure you that it is a mistake to think she's weak willed. Just look at her husband.&amp;quot; --[[Sazhi'to Bajhiri]]&lt;br /&gt;
* &amp;quot;Rat-girl's a bit strange, yeah? She's got some kinda issue with her head that her wizard friends are helping out with. Plus! She's got loads of male friends that she spends time with, even though she's got a lifemate! That's 'spouse' in your weird Eorzean cultural ways.&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know Clalaris from:&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=L%27yhta_Mahre&amp;diff=89756</id>
		<title>L'yhta Mahre</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=L%27yhta_Mahre&amp;diff=89756"/>
		<updated>2015-05-05T04:43:06Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = L'yhta Mahre&lt;br /&gt;
| image = Lyhta-tiergan.jpg&lt;br /&gt;
| imagewidth = 350&lt;br /&gt;
| caption = L'yhta, envisioned by '''Tiergan'''&lt;br /&gt;
| title = Stupendiferous Magnifijestic Mage&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 23&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 5 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Thin, somewhat muscular (120-130 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = &amp;quot;Spellslinger&amp;quot;&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mothercrystal (so she claims)&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
'''L'yhta Mahre''' (LEE-tah MAH-ray), formally known as '''Yhta of the Vipers, sired by L'mahre Nunh''' and commonly as '''Lyta''' (lie-TUH), is a miqo'te Seeker of the Sun who nominally lives in Limsa Lominsa. She was once the Voice of [http://mysterium.realitywerks.com Mysterium], but is now just one of its Masters. Her formal address in the Ivory Tower is Wizard Yhta Mahre, Master of Mysterium, Thaumaturge, Conjurer, Arcanist; by Aether illuminated, Seeker of Destinies.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
L'yhta is a tall (approximately 5' 5&amp;quot;) miqo'te female with dark skin and long dark purple hair that she keeps tied back out of her face. She has bright, almost iridescent heliotrope eyes with the usual slits of her clan. Her tail is quite long for a Seeker of the Sun and, like her ears, often expressive. Her build is thin and gangly; she's not particularly shapely, though she has lately put on a bit of wiry muscle. Her face has the markings inherent to some of the Seekers of the Sun -- three on each side in an tiger stripe pattern. L'yhta's voice is an untrained [[Wikipedia:Mezzo-soprano#Dramatic_mezzo-soprano|dramatic mezzo-soprano]], fairly low for someone her size. She doesn't exhibit much of an accent, if any, when she speaks, except perhaps when she's particularly inebriated.&lt;br /&gt;
&lt;br /&gt;
As of late, L'yhta's begun dying her hair and tail regularly, as well as changing her hair style seemingly at a whim. This began after she took a &amp;quot;sabbatical&amp;quot; to Greencliff around the time of the Starlight Celebration in the 5th year of the Seventh Umbral Era; exactly why that prompted her to take such a whimsical, impulsive approach to her hair has yet to be disclosed.&lt;br /&gt;
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==History==&lt;br /&gt;
[[Image:L'yhta Mahre by Emadra.JPG|300px|left|thumb|L'yhta, envisioned by '''Emadra''']]&lt;br /&gt;
In western La Noscea resides the small fishing village of Greencliff, named for its high cliffs and its relatively dense, yet small, nearby forest. The village was originally home to a small population of Sea Wolves, but they found themselves outnumbered by an influx of Seekers of the Sun approximately 95 years ago when L'sharhl Nunh established the area as hunting grounds for the Viper tribe and assumed the title of nunh there. As the miqo'te made their homes in the area and largely shifted to an agricultural and aquacultural lifestyle, the Roegadyn population slowly decreased, eventually leaving the village almost entirely to the newcomers. It was into this settled branch of the Vipers that L'yhta was born, the fifth child of L'arhi Xahlo and L'mahre Nunh.&lt;br /&gt;
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L'yhta's early life was unremarkable; she had no especially outstanding characteristics other than a quick wit and a keen mind -- neither of which were particularly impressive, much less useful, in a village used to eking out a living through fishing and the occasional felling of lumber to fuel [[Limsa Lominsa]]'s demand for ships. As far as the other miqo'te of Greencliff were concerned, what was remarkable about L'yhta was exactly how unremarkable she was. The tall girl proved to be passable with an axe, vaguely competent with the spear, moderately capable of catching fish, and not especially attractive, either. This surprised those who expected great things of the children of L'mahre Nunh and L'arhi Xahlo. L'mahre was considered by most to be one of the branch's greater nunh; his physical strength and virility were highly praised. L'arhi, for her part, had borne seven children, an impressive number by any standards. The only son she bore him, L'rhilo Tia, was held as a pure example of miqo'te excellence. With gleaming golden hair, dashing features, lightning reflexes, and sparkling silver and gold heterochromic eyes, he was already beginning to turn the heads of the women of the tribe and sparking rumours that he'd prove to be the next nunh. L'yhta's sisters were equally fine specimens: tall, beautiful, and possessed of a nearly regal grace. By contrast, the lanky, average L'yhta was quite a disappointment. Nevertheless, L'arhi remained supportive, hoping that her fifth child would find ''something'' at which she'd be more than just minimally competent, even if that were simply bearing children to the nunh. For her part, the often isolated L'yhta spent a great deal of time staring out into the stars and across the sea and wondering if her destiny were always to be so painfully mundane.&lt;br /&gt;
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Then, the Calamity changed everything. Bahamut's fire scourged the land, and amidst the chaos, L'mahre Nunh was struck by a shower of superheated shards of rock. While he survived, he lost a leg and an arm in the attack. Unwilling to see someone else lay his father low, L'rhilo Tia challenged him for the position of nunh. The fight was short; it took mere moments for the son to defeat the father. The tribe looked on as L'rhilo, hovering over the fallen nunh, exchanged brief whispered words with him -- then tore out his throat. To this day, no one knows exactly what L'mahre said to L'rhilo; some suggest the father asked his son to end his suffering, while others whisper that the once nunh begged for mercy and L'rhilo killed him anyway. Regardless of the truth, L'rhilo Tia became L'rhilo Nunh that day, and he celebrated the victory that night with some of the most beautiful women of the tribe.&lt;br /&gt;
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It wasn't long after he ascended to the position of nunh that L'rhilo came to L'yhta to ask her to his bed. While it wasn't unexpected that he'd attempt to carry on the impressive lineage of his mother and father, what surprised everyone (especially L'yhta) was when he passed over her elder sisters in favor of a lanky 18 year old. L'yhta doesn't discuss what exactly he said to her, other than that he made it abundantly clear that he expected her to do her duty to the tribe and bear his children. What the whole tribe knows is what happened next: when the sun rose the next day, L'yhta was gone.&lt;br /&gt;
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To this day, L'yhta isn't entirely sure what prompted her to flee her fate. She would like to believe it was her wanderlust and curiosity pulling her away from a fettered life, but it was more likely due to the arrogant, lascivious, and forceful insistence of someone she'd previously trusted and saw as a friend. Rather than acquiesce, L'yhta collected some food, a spare set of clothes, and some small carved shells and pearls given to her by her mother, then headed south towards the only landmark she knew: a large lighthouse. It was there that she was able to trade the pearls for gil, then use the gil to travel to Limsa Lominsa to start a new life.&lt;br /&gt;
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L'yhta was naturally overwhelmed by Limsa Lominsa when she first arrived. What struck her most of all was the way the miqo'te there acted. They were overly cheerful, extremely outgoing, and entirely willing to use their bodies to their advantage (and sometimes profit). Unwilling to take up any of the &amp;quot;trades&amp;quot; that were not so gently suggested to her by the city's more salty inhabitants, L'yhta instead wandered the city, using the last of her gil to secure lodging while she tried to figure out her next step. It was during one of these walks that she quite literally ran into Robert Fletcher, an antiquated hyur with piercing green eyes and an explosion of white hair bursting from his head. Little did she know that this man was a powerful Thaumaturge and also the Voice of the Wizards' Choir; she also wasn't aware that he'd been watching her, intrigued by a Seeker of the Sun without a purpose but a gift for the arcane. Robert took her in and introduced her to the three disciplines of magic, and was pleased to see her quickly learn to command her own Aether as well as to call upon that of the land. For her part, L'yhta was both shocked and ecstatic that she'd finally found something that she wouldn't make a fool of herself at -- something where her skill would live up to the name of her father. As part of her training, Robert introduced her to the rituals of the Choir and inducted her as his apprentice.&lt;br /&gt;
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For the next four years, L'yhta lived with Robert, who she viewed as a quirky grandfather, and trained under him and the five other superannuated Chairs of the Choir. She came to love her strange new family of aging spellcasters, and they, while they could be annoyed by her youthful enthusiasm, cared for her as an adpoted child. Sadly, this life wouldn't last for long. In year 5 of the seventh umbral era, the Choir was requested by the Foreign Levy to help defend the city against a Sahagin assault. Ultimately, the Maelstrom won the battle, but at a terrible cost -- all of the Choir's members were struck down save L'yhta, who Robert insisted stay behind the lines. When she rushed to her mentor's side, his last words stuck in her memory: ''&amp;quot;Sing with a new Choir, young Voice.&amp;quot;'' &lt;br /&gt;
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Since she's continued her training within the various magical guilds of Eorzea, L'yhta has discovered that she possesses the Echo. She theorizes this might be why she has such a faculty for channeling Aether, though more importantly, she's ''quite sure'' this means that she has a great destiny she needs to fulfill.&lt;br /&gt;
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==Personality==&lt;br /&gt;
[[Image:Lyhta-levecard.jpg|200px|left|A guildleve card for L'yhta, by '''Nahue''']]&lt;br /&gt;
L'yhta is typical of many Seekers of the Sun in that she can be impulsive and tends to speak her mind; like her brethren, she shows her emotions readily, which often makes her seem more flighty and impulsive than she actually is. She's somewhat naïve, tending to believe that people are usually good, that evil is always apparent and obvious, and that everyone wants to hear and see truth spoken to power. It helps that she has a sharp wit and a constant enthusiasm, though this latter trait sometimes grates on others' nerves. At times, she can be self-centered, petulant, and altogether childish, especially when her naivete about the world is challenged, when something stands between her and her goals, when she makes what she perceives to be a mistake, or when she feels like she's lost control of a situation. When her friends are threatened -- or when she ''perceives'' that they're being threatened or have been wronged by the forces of &amp;quot;Evil and Awful&amp;quot; -- she can be stubbornly dismissive and brutally violent and tends not to react well if asked to stay her hand, turning her ire on those same friends instead. In general, L'yhta is quite open about her feelings; if she likes you, you'll know it, and if she doesn't like you or is angry with you, she'll make ''sure'' you know that. Subtlety and deception aren't typically part of her repertoire.&lt;br /&gt;
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L'yhta is also known to put on a bit of a haughty air when discussions of race come up. To L'yhta, miqo'te who fall into the &amp;quot;cute, sexy cat&amp;quot; stereotype -- &amp;quot;domesticated kittens,&amp;quot; as she calls them -- are denigrating their whole race and contributing to the hypersexualization of miqo'te women. She also holds the other races with a degree of contempt for supporting this behavior by employing miqo'te as dancers and prostitutes. However, L'yhta also holds no love for tribal miqo'te, who she feels are limiting themselves and their race in addition to participating in what she now considers a barbaric system of mating. Her time in Limsa Lominsa has given her a strong desire for freedom and a respect for the dual virtues of self-sufficiency and teamwork, and the incompatibility of these with tribal miqo'te culture is part of why she holds it in such contempt. &lt;br /&gt;
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Generally, L'yhta is fairly reserved in large social gatherings where she doesn't know most of the people there. She tends to keep to herself, away from the crowd. If approached, she's her usual gregarious, talkative self, but she doesn't seek out interactions (unless she happens to notice something that captures her eye, such as a Nymian relic or new spell). In bars in and around Limsa Lominsa, this tends to cause a fair number of rumours about &amp;quot;t'at mage drownin' 'er sorrows at th' end of th' bar.&amp;quot; As she doesn't particularly enjoy &amp;quot;people-watching,&amp;quot; she typically shies away from particularly raucous taverns unless brought there by someone she knows or they're one of her usual haunts (such as the Missing Member).&lt;br /&gt;
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Like a young college student, L'yhta believes she's figured the world out thanks to her newfound knowledge and experience, and this has driven her to arrogantly make rash, ill-advised decisions. In general, though, L'yhta's motivated to help others and make the world a better place, even if lately she's taken on a rather significant anti-authoritarian streak. In D&amp;amp;D terms, her alignment is '''Chaotic Good'''. In Palladium terms, she's closest to '''Unprincipled''' these days (though she has some disturbingly '''Aberrant''' behaviors).&lt;br /&gt;
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==Affiliations and Known Associates==&lt;br /&gt;
L'yhta is a citizen of Limsa Lominsa and a member of the Foreign Levy of the Maelstrom; technically speaking, she holds the rank of Second Storm Lieutenant, though both she and the Maelstrom largely consider that honorary, and she certainly wouldn't use it except, perhaps, to pull rank on an intransigent supply officer or hapless private in a moment of great need. Additionally, as part of the cooperative exchange program established by the three Grand Companies, she often acts as a consultant on matters of magic and Primals for the Immortal Flames and the Twin Adder. Finally, L'yhta is a Master of [http://mysterium.realitywerks.com Mysterium], an order of mages based out of Limsa Lominsa. &lt;br /&gt;
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In particular, L'yhta has been known to have significant connections with (in no particular order, save that NPCs are last):&lt;br /&gt;
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* [[Clalaris Sil Laris]] -- A lalafellin conjurer and, it's rumoured, white mage lately of Gridania is one of her closest friends. L'yhta feels she can talk to her about anything, which has led to more than a few awkward conversations.&lt;br /&gt;
* [[Nathalanee Reinhart]] -- This miqo'te bard is quite clearly L'yhta's girlfriend, even though the two of them make a bit of a half-hearted effort to keep the relationship semi-secret (perhaps as an in-joke). Interestingly, the two live fairly independent lives, and L'yhta has noted that Nathalanee's confidence and independence are two of her more attractive characteristics.&lt;br /&gt;
* [[Eamont Desormaux]] -- This elezen conjurer is essentially L'yhta's surrogate father, though some believe their relationship is rather more than platonic.&lt;br /&gt;
* [[Seth Honeybrew]] -- Seth is, quite shockingly, the only person from whom L'yhta will accept casual racism towards miqo'te. Exactly why she's willing to laugh off from Seth what from others would usually get a verbal barrage isn't clear, but it is clear she considers him a good friend.&lt;br /&gt;
* [[Sazhi'to Bajhiri]] -- L'yhta feels a particular kinship to Sazhi'to (who she often just calls &amp;quot;Sazhi&amp;quot;), as both of them are, in her mind, refugees from tribal malfeasance. As for his sister, Mholi... L'yhta would be fine pushing her off a cliff.&lt;br /&gt;
* [[Rosamund Cartwright]] -- A rich daughter of Limsa Lominsa, Roz is one of L'yhta best friends.&lt;br /&gt;
* [[Racilian Lyenum]] -- &amp;quot;Raci,&amp;quot; who was once a member of the Ivory Tower but joined XI:7 to take a more direct approach to defending Eorzea, is one of her friends and can always bring a smile to her face.&lt;br /&gt;
* [[Garryson Shipkeeper]] -- These two are known to, when they meet, get into deep conversations of philosophy, allegedly fueled by their mutual ability to put down large quantities of hard liquor. Whether or not drink is involved, though, L'yhta has a deep respect for his thoughts and counsel.&lt;br /&gt;
* [[Gus Pumpkinweed]] -- Gus was once one of L'yhta's apprentices, and the two of them got along quite well (perhaps due to the fact that they both have a strong drive towards excellence). She's ecstatic to hear that he's now opened a business of his own.&lt;br /&gt;
* [[Kevaraan Annorek]] -- This troubled miqo'te lancer was one of L'yhta's close friends, though she wonders what's happened to him as of late.&lt;br /&gt;
* [[R'kyala Mahji]] -- Since the two of them met through Camille, they've gotten along smashingly, perhaps because they both act like chocobos hopped up on X-Ethers.&lt;br /&gt;
* [[Paran Hywel]] -- L'yhta considers Roz's boyfriend a friend of hers, and is terribly (perhaps abnormally) interested in his less savory past. &lt;br /&gt;
* [[Camille Everardi]] -- L'yhta enjoys Camille's company and her keen intellect and ability to plan. She feels Camille is wise beyond her years.&lt;br /&gt;
* [[K'hane Tariq]] -- L'yhta respects the intellect and talent of K'hane, but is slowly beginning to dislike the summoner as L'yhta feels she's becoming increasingly domineering and catty.&lt;br /&gt;
* [[Deitrych Brownlowe]] -- This bounty hunter is viewed by most in the Tower as somewhere between weird and extremely creepy, but L'yhta finds him to be largely misunderstood and quirkily charming.&lt;br /&gt;
* [[Kellach Woods]] -- A member of XI:7, L'yhta met Kellach at a beach party. She likes both his enthusiasm and humbleness, and she'd like to show him more magic as she feels he has a strong talent for the art.&lt;br /&gt;
* [[Fio Arasgain]] -- This chef at the Bismarck and skilled warrior is someone L'yhta respects, as he's a fellow refugee from the tribal life. She feels they have a lot in common and could become closer friends.&lt;br /&gt;
* [[Aireiel Shipkeeper]] -- The significant other of Garryson Shipkeeper, she's been through a lot of hardships, and L'yhta respects the fact that she's come out of them with her mind intact. She does wish she'd come a bit more out of her shell, though.&lt;br /&gt;
* [[Karaki Crystalis]] -- After a rocky start, L'yhta's found that she and this miqo'te from the East have a lot in common. She considers him a friend and hopes to be able to &amp;quot;correct&amp;quot; his less personable qualities.&lt;br /&gt;
* Cieranaux Aramont -- Robert Fletcher's apprentice prior to L'yhta, Cieranaux has nothing but disrespect for her and typically lobs idle insults and cliché attacks in her direction -- a way to show his distaste for her while reminding her that she's, to him, nothing more than a trifle that doesn't warrant a more serious effort. After nearly murdering him and being pulled back from the brink by two of her friends, she's decided to just dismiss him as not worth her trouble.&lt;br /&gt;
* Volkido Tekido -- Robert Fletcher's personal assistant, this lalafell is the majordomo of the Ivory Tower and also acts as L'yhta's personal assistant. As much as he complains about being put upon by these &amp;quot;wizards with their heads in the clouds,&amp;quot; and the &amp;quot;foolish girl&amp;quot; that he's &amp;quot;stuck with,&amp;quot; Volkido cares deeply for her and the other wizards.&lt;br /&gt;
* L'ehli Tia -- When L'yhta last went to Greencliff, this tia -- one of her nephews by her eldest sister -- followed her back. For only being 13, he has a surprising faculty with a sword, and L'yhta couldn't bear to send him back to her tribe when he'd followed her with an eye to be an adventurer. Volkido has set him up with an apartment using L'yhta's funds so he can remain in the city and learn from the axemasters of the Coral Tower.&lt;br /&gt;
* Solaxia -- L'yhta's agreed to, along with Clalaris, train this excitable sylph in the ways of magic. While Solaxia would much rather learn Thaumaturgy from Stompy One (as she calls L'yhta), L'yhta's pushed the sylph to learn Conjury from Moogle One (aka Clalaris) first.&lt;br /&gt;
* Lydia Burroughs -- This alleged defector from the Garleans was complicit in a dire crime committed against one of L'yhta's best friends. L'yhta told Nathalanee she wanted her to decide how to handle the captive, and so Lydia was turned over to the Twin Adder for debriefing despite L'yhta's misgivings. While she hopes the hyur can make good on the second chance she's been given, L'yhta is keeping a close eye on her and won't hesitate to try to put an end to this experiment if it goes even the least bit awry.&lt;br /&gt;
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==Characteristics==&lt;br /&gt;
[[Image:L'yhtaMahreFlat.jpg|right|thumb|300px|L'yhta, envisioned by [http://mitchfoust.deviantart.com Mitch Foust]]]&lt;br /&gt;
* '''Nicknames''': Lyta (to most non-miqo'te), Yhta (to very close friends only)&lt;br /&gt;
* '''Age''': 23&lt;br /&gt;
** '''Nameday''': 12th sun of the 3rd Astral Moon, 1555 of 6th Astral Era&lt;br /&gt;
* '''Gender''': Female&lt;br /&gt;
** '''Sexuality''': Largely heterosexual, excepting one same-sex attraction&lt;br /&gt;
** '''Marital Status''': In a relationship, though she rarely admits it directly&lt;br /&gt;
* '''Alignment''': Chaotic Good/Unprincipled&lt;br /&gt;
* '''Height''': 5 fulms, 5 ilms&lt;br /&gt;
* '''Weight''': Generally around 120 to 130 ponz&lt;br /&gt;
* '''Body''': Thin, lanky, but with a wiry musculature&lt;br /&gt;
* '''Hair''': Varies, but naturally, long, straight, and violet&lt;br /&gt;
* '''Eyes''': Iridescent heliotrope&lt;br /&gt;
* '''Skin''': Dark with light facial markings&lt;br /&gt;
* '''Clothing''': In public, she tends to robes, pants or leggings, high boots, and ring guards or fingerless gloves. As of late, she's also been wearing fairly &amp;quot;daring&amp;quot; outfits involving short skirts and light, sleeveless tops. Her choice of clothing in public is as fluid as her mood, though unless she has no alternative, she never wears armor heavier than a breastplate or chain-backed robes and heavy leather boots. In private, she usually wears leggings and a bandeau top, light and minimal smallclothes, or nothing at all.&lt;br /&gt;
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===Likes===&lt;br /&gt;
* Music and dancing&lt;br /&gt;
* Battle (though she'd only confess to &amp;quot;battles to protect people&amp;quot;)&lt;br /&gt;
* Jellied fruits -- or any fruit, really&lt;br /&gt;
* Conversation, especially about magic, philosophy, and religion&lt;br /&gt;
* Proving how great she is&lt;br /&gt;
* Being surprised by someone's knowledge and talents&lt;br /&gt;
* Being teased (though she'd ''never'' admit that)&lt;br /&gt;
* Confident people who don't take themselves or life too seriously&lt;br /&gt;
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===Dislikes===&lt;br /&gt;
* Probing questions about her tribal past or ''especially'' about her sexuality&lt;br /&gt;
* Being corrected, even when she's clearly screwed up&lt;br /&gt;
* Miqo'te females who fit the &amp;quot;cute&amp;quot; or &amp;quot;sexy&amp;quot; stereotype, as well as those who support tribal culture&lt;br /&gt;
* People who deny her &amp;quot;clearly obvious brilliance&amp;quot;&lt;br /&gt;
* The nobility and anyone else who seek to impose their will on others&lt;br /&gt;
* Arrogant people, especially those who claim noble blood or divine right&lt;br /&gt;
* &amp;quot;Fanatic cultists:&amp;quot; Ishgardians, Garleans, and sometimes Gridanians (depending on how much they use &amp;quot;the will of the Elementals&amp;quot; to justify their actions)&lt;br /&gt;
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[[Image:Lyhta mahre sanguinefenrir.png|right|thumb|300px|L'yhta envisioned by '''sanguineFenrir''']]&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': Thaumaturgy, Arcanima, Conjury; Thaumaturgy is her strongest Discipline, followed by Arcanima, then Conjury. &lt;br /&gt;
** L'yhta dabbles in other martial skills, but her expertise in them is largely a function of &amp;quot;cheating&amp;quot; using magic. Even with that assistance, she's about at the level of a talented beginner at best. When &amp;quot;cheating,&amp;quot; she's very good at using her magic in physical combat to deflect attacks or to deliver punishing blows; her weakness is actually managing to ''connect'' with said blows, especially if her opponent has any real expertise.&lt;br /&gt;
* '''Crafting''': Enchantment, magitek modification&lt;br /&gt;
** She has some experience in alchemy and goldsmithing, but is a rough beginner except where they're necessary for her research. She knows enough tailoring to patch her own clothes. Mostly, she relies on others to keep her non-magical equipment and clothes in good shape.&lt;br /&gt;
* '''Other''': Magic theory, literacy, area knowledge, vocal performance, dancing, being insufferably upbeat&lt;br /&gt;
** L'yhta's particular area of expertise in magic theory is what she's taken to calling &amp;quot;metamagic&amp;quot; -- the blending of the three Disciplines of Magic to produce new and enhanced spells.&lt;br /&gt;
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===Strengths===&lt;br /&gt;
* '''Magically adept''': L'yhta has a considerable natural talent for weaving Aether and practices all three Disciplines of Magic (though she's not ''nearly'' as great as she thinks she is).&lt;br /&gt;
* '''Driven''': When she's set her mind to something, it's very difficult to dissuade her.&lt;br /&gt;
* '''Witty''': L'yhta can be pretty quick with a quip or a joke about a situation, even in the midst of a pitched battle.&lt;br /&gt;
* '''Active''': If nothing else, L'yhta is a constant dynamo of energy. She does have an &amp;quot;off switch,&amp;quot; so to speak, but most of the time, she's always in motion.&lt;br /&gt;
* '''Sidethinker''': When she does actually deign to plan, she's good at coming up with unexpected alternative solutions to problems.&lt;br /&gt;
* '''High alcohol tolerance''': As a result of growing up with small beers and her training with the Wizards' Choir (some of which involved heavy drinking and the consumption of &amp;quot;recreational&amp;quot; herbs and potions), L'yhta has a shockingly high alcohol tolerance, especially for someone her size. It's said she's drunk even salty Roegadyn sailors under the table, though not without having to be carried out of the tavern afterwards.&lt;br /&gt;
* '''Optimistic''': Everything's going to be great, Eorzea's heading to a greater tomorrow, and there's no way we can make the same mistakes of the past -- or so L'yhta believes. Going hand in hand with her naivete, she's boundlessly optimistic and typically views the bright side of any situation.&lt;br /&gt;
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===Weaknesses===&lt;br /&gt;
* '''Physically inept''': Without &amp;quot;cheating&amp;quot; through the use of magic (or magitek), L'yhta is about as physically threatening as a clumsy Mealvaan's Gate desk clerk. It takes her considerable effort to work around this limitation, and so if she's caught unawares and without the tools of her trade, she's not particularly dangerous.&lt;br /&gt;
* '''Naive''': L'yhta believes that people are essentially good, that evil is always obvious, and that Good will always triumph over Evil in the end. More subtle and devious forms of wickedness can slip right under her nose, and as a result she's not the best judge of character.&lt;br /&gt;
* '''Imperceptive''': It could be her overconfidence blinding her, a consequence of her stubbornness when her mind is on another task, or merely a natural trait, but L'yhta is notably poor at noticing things that are out of the ordinary unless she's explicitly looking for them. As a Seeker of the Sun, her night vision is also fairly poor (which is one reason she likes staves that glow, besides how &amp;quot;stylish&amp;quot; they are). Her lack of perception often even extends to picking up on social cues.&lt;br /&gt;
* '''Stubborn''': Going hand in hand with being driven, once she's chosen a course of action -- for good or ill -- she rarely changes her mind unless the situation changes such that she has no other option. If she, for instance, decides someone is evil, it's very difficult to convince her otherwise. Precious few people can get her to second-guess her decisions, particularly in the heat of the moment.&lt;br /&gt;
* '''Overconfident''': At present, nothing in the world can convince &amp;quot;Limsa Lominsa's most spectaculofabulous sorcerer&amp;quot; that she's not, in fact, &amp;quot;Utterly Excellent&amp;quot; and &amp;quot;Destined for Great Things.&amp;quot; This overconfidence more often than not leads her to take unnecessary, completely foolish risks. One of the most common demonstrations of this is her casually dismissive attitude towards both danger and her enemies. Some suspect that this overconfidence is really just overcompensation for her...&lt;br /&gt;
* '''Self-image issues''': As a result of her upbringing, L'yhta feels that magic is the only thing she's actually any good at, and that she has very few other positive qualities. This is usually extremely well-hidden behind her veil of overconfidence, but it comes out from time to time in pointedly negative comments she makes about herself, perseveration on others' off-handed comments about her, and dramatic changes in behavior or clothing based on the observations of others. For instance, a simple &amp;quot;isn't that outfit a little tight for you?&amp;quot; from an acquaintance can get her to run away to change clothes into something dramatically different, even if she were just proudly showing the outfit off.&lt;br /&gt;
* '''Lack of planning''': L'yhta rarely plans her actions in advance, preferring instead a &amp;quot;Geronimo!&amp;quot; approach of leaping before she looks. The term &amp;quot;poor impulse control&amp;quot; fits her, and when she feels she has to plan (or is forced to do so), she tends to get fidgety and impatient.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
[[Image:LyhtaMahreNobootsFinalJPeg-Eckzein.jpg|right|thumb|300px|L'yhta dancing, envisioned by '''Eckzein''']]&lt;br /&gt;
[[Image:Lyhta-aria.jpg|right|thumb|300px|L'yhta being smug, envisioned by '''A'ria''']]&lt;br /&gt;
[[Image:ChibiMaker-Lyhta.jpg|right|thumb|200px|Chibi L'yhta-chan?!?]]&lt;br /&gt;
===Naming===&lt;br /&gt;
L'yhta usually uses a slightly simplified version of her name, &amp;quot;Lyta,&amp;quot; among non-miqo'te primarily because she dislikes them butchering its actual pronunciation and spelling. It's easier and less obnoxious, in her mind, to just use a name that matches how people would typically read her name anyway. As such, she often uses the alias on legal documents in the city-states to simplify transactions. Among other miqo'te, however, she uses and prefers her real name. In close company, she, like many Seekers of the Sun, is known to drop her tribe letter and call herself Yhta (EE-tah).&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
L'yhta venerates the Twelve, but doesn't worship them, nor does she recognize any of them as her patron deity. If anything, she views Hydaelyn itself as her patron based on recent events. She feels that the circumstances of her life are proof of two things: one, she's been chosen for a Great Destiny by the Mothercrystal, and two, Nymeia has chosen to bless her, perhaps for this reason. Perhaps surprisingly, L'yhta isn't egotistical or outspoken about either of these beliefs or religion in general. In fact, she's typically awkward in such discussions, approaching them extremely tentatively (especially with regards to the Echo, which she views as both a blessing and a curse that makes her &amp;quot;weird&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
L'yhta adores jellied and candied fruits, and is rarely without a pouch of them. She also tends to introduce herself using made-up adjectives, usually created by forcefully merging two words, to describe her &amp;quot;greatness;&amp;quot; for instance, she's been known to refer to herself as &amp;quot;stupendiferous,&amp;quot; &amp;quot;brilliantastic,&amp;quot; and &amp;quot;magnifijestic.&amp;quot; She'll often apply this sort of puffery to her friends, particularly when introducing them or cheering on their successes.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
L'yhta has acquired through her travels a fairly significant collection of artifacts that can channel and focus Aether, ranging from Nymian books to Allagan rods, from Belah'dian swords to Amdapori staves. Most of her robes and other clothes are commissioned bespoke, then enchanted by her; she spends considerable gil on &amp;quot;looking stylish,&amp;quot; as she puts it. She especially likes modern recreations of ancient designs, such as Nymian outfits. However, she does have a relatively small collection of acquired clothing, including some highly magicked smallclothes that she came across in an Ishgardian fortress that'd been overrun by Voidsent.&lt;br /&gt;
&lt;br /&gt;
In addition to this equipment, L'yhta has a wide variety of stolen and modified magitek (including a Reaper she's painted a garish metallic yellow) that she uses along with specialized spells of her own design to either deflect attacks or imbue her weapons -- specifically, a magitek sword -- with magical force. The net effect is that she can become quite difficult to hurt, but her lack of expertise and physical ability leave her relatively inept at actually landing any blows. When she's &amp;quot;cheating&amp;quot; in this way, she can't channel Aether for more direct spells. Despite her best efforts (and probably for the good of Eorzea generally), she remains unable to call forth and precisely control enough Aether to do so, and the effects of the magitek on the local Aetheric flows would make attempts to do so rather unsafe, to put it mildly.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about L'yhta, predominantly in Limsa Lominsa. (Please feel free to add your character's thoughts here as well.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Remember that wizard, Robert Wotshisname? The one with the white hair? Yeah, he was ''totally'' making his bed with that Seeker girl, ifyaknowwhatImean.&amp;quot;&lt;br /&gt;
* &amp;quot;Nah, she was just leading him on to get his inheritance once he was returned to the sea.&amp;quot;&lt;br /&gt;
* &amp;quot;I heard she's been working with the Maelstrom as some kind of 'consulting mage' after she stopped some huge fishback ritual.&amp;quot;&lt;br /&gt;
* &amp;quot;I never seen someone who weren't a kid, drunk, or a whore hug people as much as she does. An' she's no child, so whaddya think that says about her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &amp;quot;Remember what I said about her killing her family? She went back to finish the job! Why else's she got black hair now?&amp;quot;&lt;br /&gt;
* &amp;quot;Oh, I heard that she actually killed that old man she was bedding! She hit him with a spell while he was fighting on the front lines.&amp;quot;&lt;br /&gt;
* &amp;quot;I used ta say she had no magical power, b-but... listen, bub, I-I saw her ''vaporize'' a ship's mast at full sail! Snap, boom, it was just ''gone''!&amp;quot;&lt;br /&gt;
* &amp;quot;I saw her bring an injured hyur to Fallgourd Float... then hire an adventurer to shoot the poor woman if she tried to leave! What kind of horrible creature would do such a thing?&amp;quot;&lt;br /&gt;
* &amp;quot;Shh! Keep it down! I heard she pushed someone off th' side of the city when he talked bad about her an' Seekers, then set 'im on fire on th' way down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;L'yhta's family is looking for her, and they're worried sick that she's going to fall in with a bad crowd or get killed.&amp;quot;&lt;br /&gt;
* &amp;quot;She travels between here, Gridania, and Ul'dah a lot -- I bet she's a secret assassin working for some rich noble.&amp;quot;&lt;br /&gt;
* &amp;quot;That green-haired miqo'te she's been hanging around? They're lovers, I heard. Yeah -- and that older elezen she's around, too, and those two lalafell with the staves. Typical miqo'te, bedding anything with a heartbeat...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &amp;quot;L'yhta? She is a tad excitable, yes, but then she tends to find exciting things. It all balances out, really, and it makes for interesting stories to tell.&amp;quot; --[[Sazhi'to Bajhiri]]&lt;br /&gt;
* &amp;quot;A female who shares my distaste for the tribes. Fancies herself a sorcerer, too. She'll definitely be a good resource if she's half as learned as she claims to be.&amp;quot; -- [[Fio Arasgain]]&lt;br /&gt;
* &amp;quot;A very good friend. Always good for a hug! And for exploring dangerous ruins with reckless disregard for our own well-being.&amp;quot; - [[Kellach Woods]]&lt;br /&gt;
* &amp;quot;Oh- L'yhta!  The sorcerer, hm?  Hells, I really meant to speak with her again- she inspired me to try and take up more of the magical arts than I thought ''plausible'' before.  I am still ''quite'' interested to see how she managed to meld Arcanima and Thaumaturgey, and those experiments ''did'' sound intriguing.  ... I wonder if she remembers me; how time gets away up here. . .&amp;quot; -- [[Xavarian Mystrife]]&lt;br /&gt;
* &amp;quot;L'yhta's adorable. She's got a neat way of talking and some of the stuff's over my head but I can tell she's got a good heart! Plus she's a lot like me in some ways. More than the Miqo'te thing, and she doesn't have the glowy hair, but still...&amp;quot; -- [[Karaki Crystalis]]&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know L'yhta from:&lt;br /&gt;
&lt;br /&gt;
* Mornings at the Bismarck in Limsa Lominsa, where she's usually there just after dawn for tea and fruit.&lt;br /&gt;
* All three magical guilds, which she regularly frequents and almost always with a journal in hand.&lt;br /&gt;
* The shores of La Noscea (particularly near Mist), where she's known to go swimming on a somewhat regular basis.&lt;br /&gt;
* Raids on Garlean encampments and Castrums, both formal and informal.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Image:Lyhta_Mahre_Face_2.png|thumb|300px|right|''&amp;quot;Time to be Big Damn Heroes!&amp;quot;'']]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=2688&amp;amp;pid=36966#pid36966 100 Questions About L'yhta]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=1999&amp;amp;pid=39718#pid39718 Character references (for art)]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=3266&amp;amp;pid=40557#pid40557 RP connections wanted for L'yhta]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=3039 You might know L'yhta from...]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=3227 What L'yhta eats]&lt;br /&gt;
* [http://ffxiv-roleplayers.com/showthread.php?tid=3144 Where L'yhta sleeps]&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
L'yhta is inspired by [[Wikipedia:Eleventh Doctor|Matt Smith's Eleventh Doctor]] -- particularly her &amp;quot;devil may care&amp;quot; attitude and wild overconfidence -- as well as [[wikipedia:Lina Inverse|Lina Inverse]]. Apparently, she also shares a fair number of characteristics with [[Wikipedia:Leslie Knope|Leslie Knope]] (in her loyalty and need to control situations) and [[Wikipedia:Scott Pilgrim|Scott Pilgrim]] (particularly in how self-absorbed she can be). Her casual disregard for danger and general expectation that everything will inevitably turn out in her favor is disturbingly similar to that of [[Wikipedia:Sterling Archer|Sterling Archer]].&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Sazhi%27to_Bajhiri&amp;diff=89750</id>
		<title>Sazhi'to Bajhiri</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Sazhi%27to_Bajhiri&amp;diff=89750"/>
		<updated>2015-05-05T04:18:48Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: PC rumor addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Sazhi'to Bajhiri&lt;br /&gt;
| image = Sazhito.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keepers of the Moon&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| stat_1 = Pronunciation&lt;br /&gt;
| stat_1_value = /ˈsɑːˌʒiːˈtoʊ / /ˌbɑːˈdʒiˌriː/ &lt;br /&gt;
SAH-zhi-TOH bah-JEE-ree&lt;br /&gt;
| stat_2 = Religion&lt;br /&gt;
| stat_2_value = Menphina, the Lover&lt;br /&gt;
| stat_3 = Age&lt;br /&gt;
| stat_3_value = 25&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = 28th Sun of the 3rd Astral Moon, Turn 1553 of the Sixth Astral Era&lt;br /&gt;
| stat_5 = Height / Weight&lt;br /&gt;
| stat_5_value = 66 Ilms / 144 Ponz&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
===General===&lt;br /&gt;
'''Summary:'''Born in a small settlement of Keeper of the Moon Miqo'te in the Black Shroud away from the city, Sazhi'to had a relatively simple childhood. His mother was the head Matriarch of the clan, composed of three related family groups, and as her second son he was expected to be just as strong as his brother and sister. On the other hand his father was an Arcanist of some skill, and while one of the more far-wandering males in the area, he held the honor of being the chosen life mate to the Matriarch. &lt;br /&gt;
&lt;br /&gt;
While he wasn't sickly, Sazhi'to was quieter and seemed less physically inclined than either of his siblings had been. It was initially a concern, but at just six years of age one of the other matriarchs discovered that Sazhi'to was already reading, if haltingly, from one of his father's journals. Khot'a was immediately summoned back from his wandering to teach him properly.&lt;br /&gt;
&lt;br /&gt;
He quickly displayed a natural affinity for interracting with Aether, his ability to read and retain information also growing immensely with proper instruction, and by ten he was immersed in every book or scroll he could get his hands on; many of which were in fact &amp;quot;borrowed&amp;quot; by his father from the library in Limsa Lominsa, and meant for students twice his age.&lt;br /&gt;
&lt;br /&gt;
While his father still wandered freely, Sazhi'to was kept within the village due to having &amp;quot;below average&amp;quot; skill with a bow or spear. With the common clashes with the Wood Wailers, he was seen as a liability out in the Shroud. &lt;br /&gt;
&lt;br /&gt;
In his seventeenth summer he was finally able to properly summon forth both aspects of Carbuncle. Satisfied that he could keep on the right path of study, his father obtained the permission of the Matriarchs and brought him along on his next wandering to Limsa Lominsa, taking him to the Arcanists' Guild itself to study alongside other mages first-hand.&lt;br /&gt;
&lt;br /&gt;
Less than two years later however the conflict with the Garlean Empire reached the breaking point. As Eorzea's forces martialed for a final resolution, Sazhi'to and the other young members of the guild were ordered to stay within the city to assist with civilians and maintain order. &lt;br /&gt;
&lt;br /&gt;
His father was killed at the Battle of Carteneau while assisting with the retreat of a pinned down medical team. At the same time the fragments of Dalamud cast off by Bahamut into the Black Shroud all but erased his home, and nearly the entire clan was wiped out. &lt;br /&gt;
&lt;br /&gt;
It was almost two years before he learned that his older sister Mholi had survived, but that revelation came with the shock of learning that she was known and wanted by the Wood Wailers for ongoing acts of aggression. It took all of his ability to finally track her down, not far from the still blackened clearing where they we raised, and the woman he found was not what he had expected. &lt;br /&gt;
&lt;br /&gt;
She called herself Mujuuk instead of Bajhiri and refused to discuss why. Bitter and angry rather than stern and determined, she vociferously accused him of failing his clan by staying away so long, telling him bluntly of every clan member she had buried by herself and those who had gone off to fight, at least dying with fangs bared. If Sazhi'to hadn't been driving himself to sleepless nights alternating with nightmares thinking the same things about himself he might have argued when she turned to vanish back into the. Instead he kept his silence and dejectedly returned to Limsa Lominsa. &lt;br /&gt;
&lt;br /&gt;
Despite this, or perhaps because of it, he reaffirmed his determination to help others whenever, wherever, and however he can. In this vein he has since taken to learning about as many different skills and subjects as possible, from fishing to carpentry. Sometimes he still becomes so absorbed in one thing or another that he will go without rest for days at a time. Those who express concern over this behavior are simply waved off and assured that his apparent disdain for sleep cames from a desire to learn more to help more.&lt;br /&gt;
&lt;br /&gt;
He has since joined the Ivory Tower, a company of wizards, and friends, who share similar interests in advancing their studies and helping others. There he met his now life-mate K'hane Tariq, and more recently his sleep has been thrown off by their young daughter Nuali, rather than any nightmares.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Marital Status:''' Mated&lt;br /&gt;
&amp;lt;br&amp;gt;'''Sexual Orientation:''' Heterosexual&lt;br /&gt;
&amp;lt;br&amp;gt;'''Aliases/Pseudonyms:''' Saz (among non Miqo'te acquaintances), Sazhi (only a few are permitted to call him this as, technically, it is his mother's name)&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
'''Distinguishing marks:'''&lt;br /&gt;
:*Traditional Keeper markings in an &amp;quot;inverted double fangs&amp;quot; pattern on each side of his jaw, and matching single-fang marks on each cheek bone.&lt;br /&gt;
:*Dark bags under his eyes which none of his acquaintances can remember seeing him without.&lt;br /&gt;
:*A thin scar, only about four ilms long, at the top left of his abdominals. Not immediately noticeable.&lt;br /&gt;
:*An [http://ffxiv-roleplayers.com/wiki/images/f/f6/Arcane_research_page_1.jpg arcane seal] is literally etched into the skin at the base of his neck, about three ilms in diameter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
'''Alignment:''' Neutral good.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Demeanour:''' Amiable, supportive.&lt;br /&gt;
==Tendencies==&lt;br /&gt;
===Likes===&lt;br /&gt;
::* Sweets and salty foods.&lt;br /&gt;
::* Antiques.&lt;br /&gt;
::* Riddle games.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
::* Spicy foods.&lt;br /&gt;
::* Acts of intentional selfishness.&lt;br /&gt;
::* Hearing someone speak authoritatively when they do not truly posess the relevant knowledge.&lt;br /&gt;
&lt;br /&gt;
===Hobbies/Talents===&lt;br /&gt;
::* Can read, and fully retain information, at a prodigous speed of approximately 1400 words per minute. &lt;br /&gt;
::* Learning a new skill, no matter how trivial others might think it to be.&lt;br /&gt;
::* Functionally ambidextrous through self training, not as dexterous with his right hand when writing.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===Family===&lt;br /&gt;
::* Mother: Sazhi Bajiri (deceased)&lt;br /&gt;
::* Father: Khot'a Jinjahl (deceased)&lt;br /&gt;
::*Siblings:&lt;br /&gt;
::**Older Brother: Sazhi'a Bajhiri (deceased)&lt;br /&gt;
::**Older Sister: Mholi &amp;lt;s&amp;gt;Bajhiri&amp;lt;/s&amp;gt; Mujuuk&lt;br /&gt;
::**Younger Sister: Kinireh Bajhiri (deceased)&lt;br /&gt;
::* Mate: [[K'hane Tariq]]&lt;br /&gt;
::* Daughter: Nuali Tariq&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
::*[[Eamont Desormaux]]&lt;br /&gt;
::*Gus Pumpkinweed&lt;br /&gt;
::*[[Seth Honeybrew]]&lt;br /&gt;
::*[[Clalaris Sil Laris]]&lt;br /&gt;
::*[[L'yhta Mahre]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
He considers the Garlean Empire to be an ongoingthreat to Eorzea, along with anyone who supports them; however he has a particular hate for Voidsent.&lt;br /&gt;
&lt;br /&gt;
==Rumours==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background:#54A651;&amp;quot;&amp;gt;Common Rumours ''(Easily overheard)''&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54A651;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;He's quite the chatterbox, that one. Saw him carry on three different conversations at once, the other day!&amp;quot; - &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Overworked Midlander Merchant&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54A651;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Aye, firs' time I seen 'im, th' li'l bastard jus' waltzed in, watched us at th' forge less'n 'alf a bell, stuck 'is nose inna book fer a tick, then picked up a 'ammer an' pounded out a near perfect set o' chain links! Damndest thing I e're saw!&amp;quot; - &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Befuddled Roegadyn Blacksmith &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54A651;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;The way I hear it, he owes someone a Hells of a lot of Gil, and has to do anything and everything to pay it all back. Why else would someone pick up so many different odd-jobs?&amp;quot; - &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shifty eyed Lalafel&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background:#CFC20D;&amp;quot;&amp;gt;Moderate Rumours ''(Moderately difficult to overhear)''&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CFC20D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I know the instructors said he was a rare case, but if being an Arcanist can make it that hard to get to sleep, I'd rather just stick with being a fisherman like my dad.&amp;quot; - &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Disenchanted Highlander youth&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CFC20D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;If only the boy could settle to drinking, like any other man who's lost something dear, he might not be so high-strung. Eh? What did he lose? Family, of course, didn't we all?&amp;quot; -&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;World-Weary Miqo'te Scholar&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background:#C23627;&amp;quot;&amp;gt;Rare Rumours ''(Very difficult or rarely overheard)''&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#C23627;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;He fell asleep in the middle of a meal once, right over there by that window. I woke him up, of course, and at least I lived to regret it. He apologized up and down, but there wasn't always a window there, you know?&amp;quot; -&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Plucky Seeker Barmaid&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#C23627;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt;  &amp;quot;Some say he's got a sorta pact with a Voidsent arch-fiend or other such beastie. Don't take my word for it, my cousin heard someone screaming bloody murder in his inn room one early mornin' before he came strolling out, calm as you like. Nobody else went in or out of there that day, neither!&amp;quot; -&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Superstitious Dunesfolk Gambler&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background:#668EFC;&amp;quot;&amp;gt;PC Rumours ''(Rumours written by other Player Characters. Feel free to add to this IC, or shoot me a whisper/pm!)''&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#668EFC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;He's so very nice and passive, but beneath the quiet exterior, there's a warrior trying to get out! He's so terribly mysterious!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#668EFC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;It's only understandable that he'd have trouble sleeping after &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;. You always remember your first, and it's the innocents that give you nightmares the worst!&amp;quot; ((This is a false rumor. Probably))-- [[Karaki Crystalis]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background:#ACAFC2;&amp;quot;&amp;gt;Things You Can't Possibly Know ''(But I want you to know OOCly)''&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ACAFC2;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Despite appearances, he suffers from nightmares brought on by a lingering feeling of Survivor's Guilt over the deaths of his family members. While he can rationalize the why of it, often he will put off going to sleep in the hopes that when he does sleep, it will be without dreaming.&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ACAFC2;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; While just like most Miqo'te he was raised in a predominantly female environment, he generally behaves in a passive manner with women, and has trouble dealing with assertive women especially.&lt;br /&gt;
&lt;br /&gt;
==Known Haunts==&lt;br /&gt;
:■ Hawkers Alley&lt;br /&gt;
:■ Mist residential district, ward 5&lt;br /&gt;
:■ Arcanists Guild&lt;br /&gt;
&lt;br /&gt;
==History/Timeline==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Under construction&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&amp;lt;i&amp;gt;Original template created by [[Deirdre Ta'ea]]&lt;br /&gt;
&lt;br /&gt;
Dates within the timeline are based on my understanding of the Eorzean calendar, if someone has a canon explanation of how the Era/Year issue is handled, please let me know.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=83194</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=83194"/>
		<updated>2015-04-05T03:44:39Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
&lt;br /&gt;
While he claims to have no knowledge of why the Garleans turned on him, any that are interrogated about him would reveal that he was nothing but trouble from the moment he was forcibly drafted. He had managed to worm his way into many different areas that he was not meant to go, managing to take lessons with some Doman Shadows -- ninjas who betrayed their homeland to work for the invaders -- and even managed to get some impromptu lessons from Garlean engineers. &lt;br /&gt;
&lt;br /&gt;
He had been reprimanded repeatedly for wasting military resources in what he called &amp;quot;recreation&amp;quot;. This mainly consisted of pitting Vanguard mechs against one another, some with heavily modified weaponry, in mainly one-on-one battles. The fact that he encouraged betting was of a lesser concern. It should be noted that he managed to coerce his superiors behind closed doors to drop the charges against him, though those individuals have since been dealt with and his pursuers have been alerted to his tricks. &lt;br /&gt;
&lt;br /&gt;
It is also believed that he has managed to collect a large amount of confidential information from his superiors. It is unclear how much of this could compromise operations in the Eorzean theater, but they are not about to take chances, which is the primary reason why there is a reward on his head.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra, Criminal Skills&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. His criminal skills are also quite high, as he is quite capable of picking locks and pockets. He also regularly takes jobs to either plant or steal documents, information, or various other goods. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=83189</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=83189"/>
		<updated>2015-04-05T03:32:20Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
* Aggravating: He has managed to aggravate or enrage just about everyone he meets. This is in part due to being a stranger in a strange land, though it mostly has to do with the fact that he believes his way to be the best way and that others should be able to see that and fall in line.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82027</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82027"/>
		<updated>2015-03-30T07:22:51Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Affiliations and Known Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
*[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
*[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship.&lt;br /&gt;
*[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
*[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
*[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82026</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82026"/>
		<updated>2015-03-30T07:22:15Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Affiliations and Known Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow.&lt;br /&gt;
[[L'yhta Mahre]] - While they may have gotten off on the wrong foot, Karaki hopes to mend the bridge and get closer to her. He has found out that they share something of a connection and he hopes this will allow them to develop a friendship. &lt;br /&gt;
[[Clalaris Sil Laris]] - Unfortunately, being a Lalafell, it was inevitable for the two to clash. Her disregard for personal space and his rude attitude and tendency to call her rat-girl did not help matters. Both of them may have taken steps to smooth out this rocky start, but as nothing is likely to change for either of them, there may be more rocky roads ahead. &lt;br /&gt;
[[Eamont Desormaux]] - The Voice of Mysterium and one of the first people to sit down and really talk to him, Eamont has proven to be interesting so far. Karaki is not entirely sure what to make of him or how to treat him. His tribal history has him leaning toward a somewhat subservient attitude, but with Eamont's insistence that this is not the proper way to treat him, he is gradually leaning away from it. Slowly.&lt;br /&gt;
[[Sazhi'to Bajhiri]] - Another Wizard in the Tower. He was one of the first to listen to his stories about his tribe and not react badly. Not only that, he attempted to correct Karaki's misunderstandings and give him pointers about life in Eorzea.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82025</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82025"/>
		<updated>2015-03-30T07:04:06Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Other Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent hair and eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one generation to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise. He may, however, react violently if someone he does not wish to touch tries to force it, perhaps by coming extremely close. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82024</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82024"/>
		<updated>2015-03-30T06:56:57Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those in the Garlean ranks generally regarded him as cold, seemingly distant from any real emotion except anger. However, those he has encountered in Eorzea would be confused by this depiction, as he has demonstrated he is fully capable of wide range of emotions, though also anger. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires. He is at his best one-on-one or in small social gatherings.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82023</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=82023"/>
		<updated>2015-03-30T06:52:39Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people. Perhaps equally curious is his complete lack of any scars or blemishes, despite his hard lifestyle and history.&lt;br /&gt;
&lt;br /&gt;
For those who can discern aether, depending on the senses that govern this ability, he will seem to radiate aether. The visually perceptive, for instance, might see a bright glow inside and around him. They may have experienced similar with persons or creatures who have been immersed in a large quantity of aether, though most develop strange mutations (see MSQ).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78580</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78580"/>
		<updated>2015-03-06T07:06:52Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* What PCs are saying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here! [[name]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78579</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78579"/>
		<updated>2015-03-06T06:52:01Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78578</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78578"/>
		<updated>2015-03-06T06:51:44Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Areas of Expertise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments.&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78576</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78576"/>
		<updated>2015-03-06T06:48:24Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Naming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun were a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration. The original tribal names have also been lost to time.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78575</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78575"/>
		<updated>2015-03-06T06:46:44Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Naming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
The tribal letters preceding the names of Eorzean Seekers of the Sun was a product of their immigration into Eorzea, and thus did not exist in the ancient times that Karaki's people broke off during the great migration.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78574</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78574"/>
		<updated>2015-03-06T06:41:41Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. He finds himself remaining on edge around the strange tiny creatures due to a belief that they are very similar to a type of ridge rat in his homeland that he identifies as having very large eyes, short snouts, with rotund bodies, a venomous bite, and a fat and lazy demeanor, while being completely inedible. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78573</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78573"/>
		<updated>2015-03-06T06:37:19Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. For reasons he cannot explain, he finds himself remaining on edge around the strange tiny creatures. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
====Common rumors====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumors====&lt;br /&gt;
* &amp;quot;Didja hear? That crazy catboy tried to hug the Admiral. He's lucky they just threw him out.&amp;quot;&lt;br /&gt;
* &amp;quot;I was there, you fool. He was shouting that she needs skinship. What the bloody hells is skinship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Rare rumors====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &amp;quot;I hear he escaped from a Garlean laboratory. You've seen his hair and eyes, right? Who knows what kind of monster he is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumor.&lt;br /&gt;
* My rumor here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78572</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78572"/>
		<updated>2015-03-06T06:23:55Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Known Haunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. For reasons he cannot explain, he finds himself remaining on edge around the strange tiny creatures. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not &lt;br /&gt;
&lt;br /&gt;
much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
* Former residence of [[Deitrych Brownlowe]], connected to the Free Company house of Mysterium, the Ivory Tower. It is located somewhere in the Black Shroud, closer to the foothills of Coerthas. He has discovered that the doorway leads into the Tower when the lock is turned a certain way, where he shows up unannounced and, to some, completely unwelcome. &lt;br /&gt;
* Personal home of [[Eamont Desormaux]] in Lavender Beds. He occasionally pops in there unannounced, even though he was invited once before.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78571</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78571"/>
		<updated>2015-03-06T06:16:42Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. For reasons he cannot explain, he finds himself remaining on edge around the strange tiny creatures. He even finds the strange horsebirds of Eorzea to be less odd.&lt;br /&gt;
&lt;br /&gt;
He is a very physical person. He is prone to hugging, petting, or otherwise touching even complete strangers if he feels the urge. If he does not touch someone, it is a sign that he is not happy with them for whatever reason, even if he does not let on otherwise.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not &lt;br /&gt;
&lt;br /&gt;
much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78376</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78376"/>
		<updated>2015-03-04T20:14:00Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. For reasons he cannot explain, he finds himself remaining on edge around the strange tiny creatures. He even finds the strange horsebirds of Eorzea to be less odd. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not &lt;br /&gt;
&lt;br /&gt;
much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78218</id>
		<title>Karaki Crystalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Karaki_Crystalis&amp;diff=78218"/>
		<updated>2015-03-03T03:54:28Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: Initial post, work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Karaki Crystalis&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Avenger&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = None&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 23&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = Tall (5 fulms, 8 ilms)&lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = Lithely built (150 ponz)&lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Vagabond&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = The Mother Crystal&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Karaki is a tall (approximately 5'8&amp;quot;) Miqo'te male with dark chocolate skin and bluish-silver hair that has a faint luminescent quality to it. His eyes are similarly colored, bluish-silver, and are also luminescent, particularly vivid in the dark. His dark skin has barely discernable markings that are obvious signs of being descended from the same hunting tribes that ventured to Eorzea and settled down, becoming known as the Seekers of the Sun. &lt;br /&gt;
&lt;br /&gt;
His lithely muscular build is that of a runner, though there can be no mistake there is a fighter in him as well. He is covered in scars of varying sizes and types, though few have touched his face. Curiously, he is devoid of any hair other than that on the top of his head, a trait he claims to be common among his people.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Karaki hails from a small island off the coast of the continent of Ilsabard. His people had settled there during the great migration, having become enamored with a spring that flowed even in the harsh cold of the Age of Endless Frost, granting warmth and life to a people struggling in the midst of those times. As they basked in the warm waters, they could hear a voice, speaking to them, comforting them.&lt;br /&gt;
&lt;br /&gt;
The spring went on to become center to their lives. His people dismissed their ancient traditions, even the naming conventions of the tribe, to become one family, with one mother. The Mother Crystal, its presence felt in their every day life, drinking from and bathing in the waters of the spring, became a divine presence, a maternal god. &lt;br /&gt;
&lt;br /&gt;
When the Garlean Empire began its expansion, one of the first targets was the small island, with its primitive people. The spring, a deep well of aetheric energy, was its first target. The small population of Miqo'te would only serve to bolster their ranks by a very tiny fraction. The spring, however, would provide a great boost to its ceruleum production, and pave the way for its invasions of the other nearby nations. &lt;br /&gt;
&lt;br /&gt;
Karaki was pressed into service and sent to another front, far from his homeland, the first of many attempts to strip away any desire to rebel or take revenge against the Empire. They never could quash it all, but for a time, he fought for the Empire, obeying the orders given to him, and even helped them to conquer other nations as his own homeland had been conquered. &lt;br /&gt;
&lt;br /&gt;
He has never been sure what brought it to an end. One case of insubordination too many, preserving a life he was meant to end, or simply being so very different from those who grew to enjoy serving the Empire that he was pushed aside. It was certainly not through any direct action of his own, an act of rebellion after waiting and preparing for so long. No, when it came, it was a complete surprise. &lt;br /&gt;
&lt;br /&gt;
One moment he was out on patrol, tasked with accompanying an entirely new unit who seemed at once to ignore him completely and yet also watch him like a hawk. The next, they had turned on him, their weapons coming to bear and a magitek Reaper descending on him. It took every bit of training he had to get away, and he has been on the run ever since, a target that has gotten more than a few dark-skinned Miqo'te in Eorzea killed out of turn for simply bearing a similarity.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Karaki possess some personality traits that are common to the Seekers of the Sun in Eorzea. He is rash and impulsive, with almost no brain-to-mouth filter, speaking his mind to any who will listen, and some who will not. &lt;br /&gt;
&lt;br /&gt;
Those who know him well generally regard him as cold, seemingly distant from any real emotion except anger. However, he is a rather good actor when it comes to emulating the emotions that people expect to see. As such, he is particularly suited to deception and subtlety, when he has reason to. &lt;br /&gt;
&lt;br /&gt;
If possible, he prefers to keep to the back of any large social gathering, using his various talents to go unnoticed. He likes to observe and record, rather than integrate into any conversations, but he can if he needs to, faking any enthusiasm he requires.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
[[Deitrych Brownlowe]] - A curious young man who gave him a place to stay when he found his way to the Eorzean mainland, who barely batted an eye at his uniform. In exchange for this and other services rendered to him, Karaki refined some of the young man's training in the arts of stealth and even showed him some tricks he picked up from a Domani Shadow. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
* '''Nicknames''': N/A&lt;br /&gt;
* '''Age''': 28&lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Polyamorous Bisexual&lt;br /&gt;
** '''Marital Status''': Single&lt;br /&gt;
* '''Alignment''': Chaotic Neutral/Unprincipled&lt;br /&gt;
* '''Height''': 5'8&amp;quot;&lt;br /&gt;
* '''Weight''': 150 ponz&lt;br /&gt;
* '''Body''': Lithely muscular, runner's build&lt;br /&gt;
* '''Hair''': Luminescent bluish-silver&lt;br /&gt;
* '''Eyes''': Luminescent bluish-silver&lt;br /&gt;
* '''Skin''': Dark chocolate with black facial markings&lt;br /&gt;
* '''Clothing''': Perhaps a remnant of his tribal origins, he prefers to wear as little clothing as possible, even in public. He does accept the necessity of armor and specialty clothing for certain tasks, but fails to understand the importance of clothing for simple social acceptance. &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* Conflicts (mainly from an outside perspective but is not against joining in the fight)&lt;br /&gt;
* Conversation (once again, from an outside perspective)&lt;br /&gt;
* Discovering new things, as he is a foreigner in these strange lands&lt;br /&gt;
* Teasing these Eorzeans about foreign concepts that may or may not be true&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* Interrogations about his past or his work with the Garleans&lt;br /&gt;
* Nonsense discussions about the Eorzean gods, or attempts to convert him&lt;br /&gt;
* People attempting to give him nicknames or shorten his name&lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* Martial: One-Handed Blades, Dual-Wielding, Lances, Magitek Weapons, Hand-to-Hand&lt;br /&gt;
** Karaki is particularly talented with dual-wielded one-handed blades, though due to his time with the Garleans, they were frequently a type of gunblade. By the same token, his use of a lance is largely focused on the bayonet-equipped rifles used by the infantry, but he can make do with a standard Eorzean lance. He is passingly skilled at hand-to-hand, as well.&lt;br /&gt;
* Crafting: Various&lt;br /&gt;
** Karaki has dabbled in various crafts, from cooking to trying to fashion his own equipment, but his only real interest lies in magitek weaponry. Knowing how to disassemble, reassemble, and do field repairs on your weapons is a necessity in the Garlean military, but he has gone a step further, working to understand exactly how they work and how they can be adapted to work &lt;br /&gt;
&lt;br /&gt;
without raping the planet in the production of ceruleum. &lt;br /&gt;
* Other: Stealth, Aetherial Camouflage, Doman Mudra&lt;br /&gt;
** Karaki, having worked with Doman Shadows, is capable of utilizing their Aetherial Camouflage to blend into his surroundings and utilize internal aether, or chakra, to form the techniques they call Mudra. Even without it, however, he is talented at moving about unseen in a variety of environments. &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* Physically Adept: His lithely muscular frame grants him a surprising amount of physical strength, agility, and stamina. He has repeatedly proven his ability to outrun his fellow soldiers, even in full armor, and overpower the predominantly Hyur troops in hand-to-hand combat. &lt;br /&gt;
* Deceitful: His deceptive nature provides a number of benefits, with allies and enemies alike. Bluffing, at its most simple, has gotten him out of more scrapes than he can count. Quick thinking and quick talking aid in this greatly. &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Pessimistic: Having seen so much bad in his life, he finds it difficult to see the good. Going into any situation, he assumes the worst, as it is usually what occurs. Should things turn out different, at least he will not be disappointed. &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* As a natural wellspring of aether, the spring in his homeland has produced many unusual effects that would likely be difficult to replicate through artificial means. High levels of internal aether, or chakra as it is known in the east, the luminescent hair and eyes, and the lack of body hair are some of the changes wrought by this. While his senses of smell and hearing are roughly the equivalent of any other Miqo'te, his vision appears to be enhanced, as he can see with normal acuity even in complete darkness. This is balanced out by the fact that his luminescent eyes are visible to others in that darkness, even if nothing else is.&lt;br /&gt;
&lt;br /&gt;
* His chocobo is an evil thing, frequently capturing his tail in its beak or nipping at his ears, no doubt due to it sensing that he lacks the Eorzean respect and love for the creatures. He does call it a horsebird and frequently suggests eating it for dinner, of course. Anyone who sees these interactions will likely understand why he has named it &amp;quot;Nemesis&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
Eorzean Seekers of the Sun will likely be put off by his lack of a traditional name, but he will casually inform any that ask that none of his people had adopted a family name since olden times. They have always been one family, one tribe, so there has never been a need for family names and while similar names were passed down from one general to the next, they were usually unique enough that no two names were exactly the same. His current surname is simply something he came up with on the fly, when it became necessary to supply one.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Karaki does not understand the Eorzean fascination with gods. The Mother Crystal, known as Hydaelyn in these parts, has always been enough for his people. Though they may have lost the connection that the spring granted, he still holds her presence close. At times, he can even feel that connection without the presence of the spring, as if he carries something of her within himself at all times. &lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
Of all the races he has encountered across the length and breadth of Hydaelyn, he finds Lalafell to be the strangest and most disconcerting. For reasons he cannot explain, he finds himself remaining on edge around the strange tiny creatures. He even finds the strange horsebirds of Eorzea to be less odd. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Karaki lost most of his equipment escaping from his former allies, and his favored magitek gunblades were damaged. A lack of suitable parts and tools has forced him to temporarily take up more mundane weapons in the meantime. &lt;br /&gt;
&lt;br /&gt;
He seems to have a limitless number of throwing knives on his person, which is often difficult to imagine since he wears so little clothing. This is due to them actually being a type of aetherial construct, created in the same manner as the larger windmill shuriken that he appears to whip out of thin air. &lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &amp;quot;Did he just call his chocobo a... horsebird?&amp;quot;&lt;br /&gt;
* &amp;quot;Is he Doman? Are there Miqo'te in Doma?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;If you ever lose something in the dark, you can use his head to light the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &amp;quot;See that Miqo'te? The Garleans are looking for that guy. Even have a price on his head. It's not &lt;br /&gt;
&lt;br /&gt;
much though, so he can't be all that important.&amp;quot;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your PC's thoughts here below by copying the below line and replacing the &amp;quot;My rumour &lt;br /&gt;
&lt;br /&gt;
here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=User:Raccoon&amp;diff=78062</id>
		<title>User:Raccoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=User:Raccoon&amp;diff=78062"/>
		<updated>2015-03-02T03:15:16Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* My Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo, I'm Raccoon. You can get the details about me [http://ffxiv-roleplayers.com/showthread.php?tid=3043| here].&lt;br /&gt;
&lt;br /&gt;
I create loads of alts that I probably won't ever get around to playing, but if you've run into one of them, apparently I have. You'll see their links below.&lt;br /&gt;
&lt;br /&gt;
==My Characters==&lt;br /&gt;
[[Seth_Honeybrew | Seth Honeybrew]] - My Chaotic Neutral mage-type character. Pretty much my main in Mysterium. &lt;br /&gt;
&lt;br /&gt;
[[Deitrych_Brownlowe | Deitrych Brownlowe]] - My (mostly) silent Lawful Good future Dragoon. An alt I have in Mysterium.&lt;br /&gt;
&lt;br /&gt;
[[Zirnansa_Swarzoeng | Zirnansa Swarzoeng]] - My sorta Evil, partially reformed Pirate. He's been created but I haven't done too much with him. He doesn't fit into Mysterium and I'm kinda reluctant to join loads of different groups.&lt;br /&gt;
&lt;br /&gt;
[[Desta'li_Afolayan | Desta'li Afolayan]] - My THF/NIN catboy, for when the jobs come out. He's created but sitting at level 1. &lt;br /&gt;
&lt;br /&gt;
[[R'tchon_Nunh | R'tchon Nunh]] - My primarily crafting oriented character. Not created since I started crafting on other stuff and it's plain annoying to move things to other characters on your account. Maybe one day. Maybe. &lt;br /&gt;
&lt;br /&gt;
[[Kei Gattae | Kei Gattae]] - A courtesan Monk and a Miqo'te. Created but hasn't gotten much playtime.&lt;br /&gt;
&lt;br /&gt;
[[Karaki Crystalis | Karaki Crystalis]] - A Miqo'te from another country.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Seth_Honeybrew&amp;diff=67141</id>
		<title>Seth Honeybrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Seth_Honeybrew&amp;diff=67141"/>
		<updated>2014-12-29T14:46:32Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Seth Honeybrew&lt;br /&gt;
| image = LalaSeth.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 26&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = N/A&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Mixed&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Harbinger of Destruction&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Seth Honeybrew&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': None that anyone repeats in front of him&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' --&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Honeybrew is the family name adopted after the Honeybrew Meadery grew to prominence, in order for its members to be recognized wherever they go. Prior to that, the family surname was Brewster. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' 3'2&amp;quot; (Originally ~5'9&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~90 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Lithely athletic build of one who engages in regular physical activities in addition to the mountainous amounts of study.&lt;br /&gt;
&lt;br /&gt;
'''Hair:''' Medium length, golden blond&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Very light blue&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Pale&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' He tends toward the robes expected of the magical sorts, filled with a multitude of inner pockets to store a wide variety of items. However, beneath those robes is also a garb more suited to agile movements, allowing him to shuck off the robes when they would otherwise hinder him. &lt;br /&gt;
&lt;br /&gt;
'''Marks:''' None, or none visible.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Seth is the youngest child of the owners and operators of the Honeybrew Meadery, located in the Black Shroud and only a few miles from Gridania. Though considered to be expensive by many, those that sample it claim that it is well worth the price. &lt;br /&gt;
&lt;br /&gt;
From a very young age, Seth demonstrated a surprisingly innate skill at manipulating aether, leading his parents to hire a tutor to train him not to set fire to the family's livelihood. Not that he ever did... much more than once... on purpose. He would soon outpace his tutor and begin pursuits into gleaning knowledge for himself, which often enough would require him to leave home to do so. &lt;br /&gt;
&lt;br /&gt;
Realizing that he was dead set on doing it anyway, his father tasked him with accompanying the caravan that would carry the Honeybrew Mead to the far reaches of the continent and oversee their trade. Not only did this allow him to go where he needed to for the knowledge he wished to pursue, but it gave him experience and a steady flow of income to actually purchase the tomes. &lt;br /&gt;
&lt;br /&gt;
Some time after this became his trade, a certain event will have occurred, one that to this day has not been spoken of by him, the only survivor. It is clear that the caravan was attacked, perhaps by bandits, but the exact series of events are a mystery. Ever since that day, however, a darkness has taken over him. His pursuit of knowledge became warped toward the pursuit of power, toward the arcane knowledge of destruction. He has even reinforced his arcane craft with the pursuit of physical strength, leaning toward hand-to-hand combat. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Recent Events&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
In a recent turn, Seth has been transformed into a Lalafell, at least physically. The cause has thus far remained unclear, yet he continues to pursue a means to turn himself back. Unfortunately, he has been unsuccessful, with some theorizing that perhaps he does not want to change back. A fantasia potion, for instance, is widely believed to require the desire to change; failing to undergo a transformation after imbibing this potion could very well be because of that. &lt;br /&gt;
&lt;br /&gt;
His relationship with Clalaris Sil'Laris continues to this day. Her father is the number one suspect in regards to his transformation, having once threatened to slip some fantasia into his drink, but the Lalafell remains at large. He also remains an active and high-ranking member of Mysterium, a free company based in Limsa Lominsa. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Martial: Conjury (strong), Thaumaturgy (very strong), Arcana (strong), hand-to-hand combat (moderate)&lt;br /&gt;
* Crafting: Alchemy (weak), Botany (weak)&lt;br /&gt;
* Other: General/Local Knowledge (strong), Literacy (strong)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Knowledgeable''': He is knowledgeable about a wide variety of subjects, though this knowledge is book taught in most instances rather than experienced personally.&lt;br /&gt;
* '''Well Traveled''': Due to the high popularity of Honeybrew Mead, he has traveled with the caravans to a large number of places, even some that are normally barred to general admittance. This gives him a broad range knowledge about many areas, and has allowed him to make his presence known in many different places, which could have a bearing on rumors about him being rather widespread.&lt;br /&gt;
* '''Innate Talent''': He has been able to manipulate the Aether from a young age, with no prior training, which lent itself very well toward actual training. It continues to serve him in allowing him to master Aetherial arts in a fraction of the time it takes most others. This can often be a source of annoyance for those who lack any pure talent and must pursue it through hard work.  &lt;br /&gt;
* '''Power Driven''': He is obsessive in his pursuit of power, which can be a strength. This ensures that he will not stop when a path to greater power still lies in front of him, lending him the perseverance of the fanatical.&lt;br /&gt;
* '''Cruel''': While few would consider this a strength, when his cruelty rears its head, it allows him to take necessary actions that others would hesitate at performing.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Power Driven''': His obsessive pursuit of knowledge is also a weakness. It makes it difficult for him to see other paths, often driving him down the rough paths, ones often paved by corpses, when others existed. It can also give him tunnel vision, blinding him to the results of his actions unless put right in front of him.   &lt;br /&gt;
*  '''Cruel''': His cruelty is also, unsurprisingly, a weakness. It can not only ostracize him from company he would prefer to keep, but can also burn bridges before he even makes them, gaining a reputation for being a loose cannon of sorts. His actions are also frequently questionable, though intended to be noble at the start. &lt;br /&gt;
* '''Kindness''': His kindness is unrestrained, which can be to his detriment. He is often suckered by those who feign being weak or poor, such as street urchins, caving to nearly every sob story that is given to him. Even if he is aware that they are faking it, he gives up the money or items out anyway, believing that in their own way, they need it. Of course, this only applies to children, adults with war injuries or other handicaps, and the occasional woman.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Cute things&lt;br /&gt;
* Petting Lalafells/Miqo'te &lt;br /&gt;
* Animals&lt;br /&gt;
* Pursuing Knowledge&lt;br /&gt;
* Testing/Make Use of Knowledge&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Powerlessness&lt;br /&gt;
* Those who abuse their power&lt;br /&gt;
* Certain evil acts&lt;br /&gt;
* Questions or criticisms about his pursuit of power&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
For all his pursuits toward power, he is easy to get along with, perhaps due to his merchant background. He is capable of surprising acts of kindness, known to donate coin to orphanages and many other charities, and often going out of his way to help those in need. He even has a soft spot for strays, known to keep treats in one of his inner pockets just in case he runs into one. It pains him more to hurt an animal than it does any of the more intelligent races. &lt;br /&gt;
&lt;br /&gt;
Yet he is also capable of extreme acts of cruelty. He is particularly cruel toward those that attempt to use their power against the weak, which even he acknowledges is hypocritical at times. Those who attack him without provocation, if they are not killed outright, will likely suffer for their transgressions. He also has no mercy for certain kinds of evil acts, which can drive him to acts that are even beyond his normal cruelty.&lt;br /&gt;
&lt;br /&gt;
He seems to consider power more important than anything else. However, his idea of power is fluid. It is not merely the strength of his elemental spells or of his own body, but a broad and general knowledge of all things, both useful in combat and without.&lt;br /&gt;
&lt;br /&gt;
He is frequently seen attempting to pet those Lalafell or Miqo'te individuals that must speak to him concerning some matter, an act that frequently awards him anything from harsh glares to attempted violence. Since his Lalalification, he has since lost the ability to do this. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Family&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Father:''' ''Adam'', great-grandson of the original founder of the Honeybrew Meadery. He is known to be fair employer, open and accepting of all the races, and not content to leave the work to his employees. He was rather put out by his son's innate aptitude for magic, mainly due to the damage done by the boy's initial experimentation prior to hiring the tutor, but is now mostly content and happy with his son's chosen path in life.&lt;br /&gt;
&lt;br /&gt;
*'''Mother:''' ''Evelyn'', a native of Gridania. She is the supervisor of the honey farm, keeping watch over all that transpires there. As a mother, she left much to be desired, with no skills at housekeeping such as cooking and cleaning, and no real talent at motherhood. Seth does not particularly view her as his mother except in the obvious blood relation, and she has made no attempt to correct her son. &lt;br /&gt;
&lt;br /&gt;
*'''Siblings:''' ''Kaine'', Seth's brother and the eldest, is the heir to the throne, so to speak. He has always worked side-by-side with his father, absorbing all that the older man had to teach him, confident that he will one day inherit everything. In recent years, he has begun taking on many of the duties of running the Meadery, allowing his aging father to slowly wean himself off of work and toward retirement. &lt;br /&gt;
&lt;br /&gt;
:''Abelina'', the second eldest and Seth's only sister, is eternally at odds with Kaine, constantly undermining him and attempting to sully the ridiculous pride he has as the heir. Their endless rivalry typically spurs them to greater heights, though their parents have had to repeatedly chastise them over the years when it goes too far. Seth is half-convinced that they will end up killing one another eventually. &lt;br /&gt;
&lt;br /&gt;
:Overall, they both treat Seth fairly, as he is the baby after all. Of course, his decision to have little to do with the Meadery other than to organize its deliveries does much to aid their opinion of him, as he is no threat to their meager rule. &lt;br /&gt;
&lt;br /&gt;
*'''Other:''' &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 0, 0);&amp;quot;&amp;gt;Known Haunts:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** Honeybrew Meadery – Located a few miles from Gridania, within the Black Shroud, it is a rather large operation with a large distillery, several family homes, and a wide area devoted to beehives. It is his home, and the home of his family, which he returns to every few months to keep them apprised of his life and safety, preferring personal visits to indirect communications. &lt;br /&gt;
** Sanctums - He has a number of sanctums, which he sometimes refers to as safehouses, located in or near the three city-states. The first is located, of course, at Honeybrew Meadery. The second is located closer to the Royal Quarter than any other district of Ul'dah. The third is located in Aleport, a short ferry ride away from Limsa Lominsa. Each is a relatively small subterranean room with no windows and a single entrance. The entrance has no discernible lock or opening mechanism and the door is solid metal, possibly mythril, resisting both physical and magical attempts to open it. Seth, however, has been seen merely waving his hand in front of it to unlock it. ((If you have an idea as to how and feel the need to break in, feel free to hit me up)). However, even if one were to be able to get inside, the only wealth they contain consists entirely of books -- countless dusty tomes piled high to the ceiling. Of course, there are robes and other clothing, a considerable amount of coin, and other treasures as well. &lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Oh, him. He joined our guild for a few days, rifled around in the library, and then left again. We haven't seen him since.”&lt;br /&gt;
** “Did you know he spent a few days in jail for setting fire to a pickpocket? He got out on a bribe, I hear.”&lt;br /&gt;
** “He's your typical spoiled rich boy. His parents got him all kinds of special tutors and now he lords it over anyone who's had to actually work to learn the arts.”&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Did you hear about those highwaymen that had been making a ruckus on the south road? That Seth took them down on his own... tortured the lot of them, I hear. The guards gave him the reward but asked him to never help them again.”&lt;br /&gt;
** “He's not really a mage, you know. I've seen him slip off that robe of his... wears some kind of skin-tight suit, the kind thieves wear. It's all a sham, I bet.”&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Remember that bandit group, Talon-something, that raised all sorts of fuss back in the day? Never mention them in front of him. I don't know what they did to him, but if looks could kill...”&lt;br /&gt;
** “Oh, yeah, I remember them. They were wiped out, weren't they? I hear they even asked the Syndicate for protection in the end, but it didn't help. Doesn't pay to be a bad guy, eh?”&lt;br /&gt;
** &amp;quot;He was involved. I heard it from a friend, but don't go repeating it. I don't want to die. I'm serious. Just keep it to yourself... I shouldn't have even mentioned it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Underneath his 'Big Bad Thaumaturge' act, Seth's really just a sweetheart!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
** &amp;quot;His sense of humor leaves something to be desired, but don't let that fool you. His ability more than excuses it.&amp;quot; -- [[Sazhi'to Bajhiri]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/index.php Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=67140</id>
		<title>Deitrych Brownlowe</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=67140"/>
		<updated>2014-12-29T14:44:20Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Deitrych Brownlowe&lt;br /&gt;
| image = Deitrych.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Voyeur Ninja&lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = Oschon&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Mixed&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Heroic Assassin&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 153, 0);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Deitrych Brownlowe&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': N/A&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' Dee-i-trick Brown-low&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Deitrych is the name that was given to him by a woman that died in front of him moments after he opened his eyes for the first time in his memory, though he frequently worries that she may have mistaken him for someone else. Brownlowe, the surname he uses, is merely a nod toward the burned ruin of a village he found himself in. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' ~5'8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~180 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Well-toned, lithe build of a man engaged in regular highly exertive physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Hair:'''  Wild and unkempt, brown&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Green&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Lightly tanned&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Tends to gravitate toward blacks and grays, or earthen tones, in simple and unadorned clothing.&lt;br /&gt;
&lt;br /&gt;
'''Marks:''' Some light scarring here and there, but nothing serious. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Awakening&amp;lt;/u&amp;gt;===&lt;br /&gt;
To his mind, Deitrych first opened his eyes in the year 1572, to a very peculiar world – one covered in fire, smoke, and ash, filled with the sounds of the dying, and split by a distant roar. He found himself lying in the ruin of a small village, Brownlowe, named after the man who settled the area and dubbed himself its mayor. By the time he could stand and move, he found those that had been dying to have passed on except for one, a woman, who seemed moved to tears that he had survived. She called him by name, expressed her joy, and passed on. He never learned her name. &lt;br /&gt;
&lt;br /&gt;
He would later learn that Bahamut had scorched the land with its flame and claimed the lives of countless innocents in doing so. How he had managed to survive where so many others lost their lives, he could not begin to guess. With only a blank emptiness filling his mind, he did not even know where to go, now that he had lost the last person in the world who could possibly give him some semblance of direction. And so, he did the only thing he could and set off toward the horizon he just happened to be facing, trusting somewhere in the back of his mind that Oschon would show him the way. &lt;br /&gt;
&lt;br /&gt;
He would spend the next five years moving from place to place, rescuing survivors and fighting any who chose to take advantage of the chaos. A silent protector, giving neither his name nor reassurances that everything would be okay, only pointing them in the direction they should go, in the direction that others before them had gone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Hazy Memories&amp;lt;/u&amp;gt;===&lt;br /&gt;
Through a series of events, Deitrych managed to unlock a fraction of the memories that were lost. He remains unable to remember his parents, his hometown, or his childhood up to his early teens. At some point, he began accompanying a group of men and women as they traveled from place to place, who trained him in various arts. The reasons why they were teaching him remain in the fog of his mind, while the lessons they gave him come and go, not unlike normal memories -- some detail in the present bringing up a memory of the past, taunting him with limited details and slipping away again when he tries to focus on them. &lt;br /&gt;
&lt;br /&gt;
Despite the hazy memories, he returned to his friends somewhat changed, the boy from before Bahamut rather than the man from after it, who had struggled to find a life with no memories of the past. Dissatisfied with how his life had turned out, so different from what he expected -- though how different he is not sure, only that it is -- he lashed out at the ones who he had befriended in the time since. With time, however, he stopped lashing out and began to work toward adjusting to this &amp;quot;new&amp;quot; life. Different from the man he had become, who had practically given up on retrieving his lost memories, he has since renewed his search for someone who might remember him, some trace of his previous life. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Martial: One-handed Weapons (High), Shield Use (High), Two-Handed Weapons (Moderate), Pole Weapons (Very High), Archery (Moderate), Hand-to-Hand (Moderate)&lt;br /&gt;
* Magical: Conjury (Weak)&lt;br /&gt;
* Crafts: Cooking (Moderate), Leatherworking (Moderate), Fishing (Moderate)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Combat Specialist''': He is extremely proficient with a wide variety of weapons, though lacks any memory of how he came to gain these skills, though he has refined them over the last five years. Since recovering some of his memories, he now has a stronger grasp of how he came to learn these skills and how to teach them to others. &lt;br /&gt;
* '''Talented Cook''': Though he did not begin with any particular skills in this area, he grew rather talented in it over the last five years of having to fend for himself. He can only thank Oschon that he did not eat anything too poisonous within that time. &lt;br /&gt;
* '''Driven''': When he decides on a course of action, there is nothing in the world that can dissuade him.&lt;br /&gt;
* '''Observant''': Staying quiet and watching others has awarded him a surprising skill at discovering things that would normally go unnoticed. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Fear of Fire''': Any large, uncontrolled blaze is enough to send him skittering off into a dark corner, likely as a result of some dark, repressed memory of Bahamut's flames. A cooking fire, or even an Aether-woven fireball, are not usually enough to set him off however.  &lt;br /&gt;
* '''Socially Inept''': If ever put on the spot and forced to speak in front of a crowd, he will likely clam up or possibly even run away. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Animals&lt;br /&gt;
* High Places&lt;br /&gt;
* Watching Others (from a distance)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Social Situations&lt;br /&gt;
* Speaking&lt;br /&gt;
* Responsibility&lt;br /&gt;
* Fire&lt;br /&gt;
* Commitment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
Previously, the man that was born after Bahamut was a blank slate, who grew into a shy and somewhat innocent young man. In some ways, he was a child, and in other ways, one that was forced to grow up quickly, presented with the darker side of the world and the people in it. He came to be with a strong sense of justice, despite being largely raised by Seth Honeybrew and his family, who were anything but just, and strove to become a hero of justice. &lt;br /&gt;
&lt;br /&gt;
After regaining some of his memories, he has since reverted to his teenaged persona, though some vestiges of his amnesiac life remain at the edges. His social ineptitude seems largely gone, at least in small groups, and he has proven to be talented at manipulation, more for the sake of mischief than anything truly sinister. He is more violent with a tendency toward cruelty, though only to those he feels deserves it, while remaining kind and caring to others. &lt;br /&gt;
&lt;br /&gt;
His habit of watching people at a distance, studying their behaviors and noting their quirks, has earned him something of a reputation as a voyeuristic pervert. Since it amuses him, he has done nothing to dissuade this notion, and frequently comments on things he has noted others doing in what they believe to  be private, in part to encourage the notion. &lt;br /&gt;
&lt;br /&gt;
While rather innocent and virginal prior to regaining part of his memories, he has since begun to engage in open relationships, preferring to remain as friends rather than commit to anything. He considers marriage, and any form of monogamous relationship, to be one or both partners' need to collar their mate; a ring, for instance, is nothing more than a leash and collar in his eyes. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[Clalaris Sil Laris]] - &amp;quot;An aggravating Lalafell woman that's always happy to push buttons but hates it when others push back. She's got some good qualities, but I can't be bothered to list 'em. When I don't want to kill her, she's a good enough friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L'yhta Mahre]] - &amp;quot;A cute and crazy Miqo'te mage. I can't understand half of what she talks about, because I'm sure half the words're made up, but we do agree on a lot of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - &amp;quot;The current Voice of the White Tower. He's a stiff Elezen with a shady past, who's struggling to be a better person than he was. It's a struggle to get him to ease off the goody-goody path, but when you manage it, he's fun enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;You know that knight that never says a word? They say he's a hero. A lot of people that survived the Calamity owe him their lives.&amp;quot;&lt;br /&gt;
** &amp;quot;He used to always save people and never ask for a reward. Lately he's changed.&amp;quot;&lt;br /&gt;
** &amp;quot;He is always sitting up somewhere high and watching people. If you blink, he is already gone. Creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Remember that festival a few months back? He turned white as a sheet when we lit the bonfire and couldn't get out of there fast enough. Strange, yeah?&amp;quot;&lt;br /&gt;
** &amp;quot;Some people talk about him like he's some kind of hero, but I hear he takes jobs to kill people. Then next thing you know, he's dragging some escaped criminal back to stand trial. I don't know what to believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I passed through Brownlowe several times 'fore the Calamity. Dusty little hamlet, not a gil 'tween most of 'em. I met Mayor Brownlowe an' he ain't had no boys. Just girls. Who's he tryin' to fool?&amp;quot;&lt;br /&gt;
** &amp;quot;I heard the knights up toward Ishgard way are keeping an eye out for him. They won't say what he did and they don't have his poster up like a criminal, but you'd think he was a dragon with the way they're ready to pounce just at the mention of his name. Weird, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I know he ''seems'' like some sort of creepy stalker, but it's all just a big act. He's really just a very kind, playful person!&amp;quot; -- [[L'yhta Mahre]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://ffxiv-roleplayers.com/showthread.php?tid=2688&amp;amp;pid=38505#pid38505 100 Questions]&lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/ Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=67139</id>
		<title>Deitrych Brownlowe</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=67139"/>
		<updated>2014-12-29T14:42:59Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Deitrych Brownlowe&lt;br /&gt;
| image = Deitrych.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Silent Knight&lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = Oschon&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Unclear&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Traveling Protector&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 153, 0);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Deitrych Brownlowe&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': N/A&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' Dee-i-trick Brown-low&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Deitrych is the name that was given to him by a woman that died in front of him moments after he opened his eyes for the first time in his memory, though he frequently worries that she may have mistaken him for someone else. Brownlowe, the surname he uses, is merely a nod toward the burned ruin of a village he found himself in. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' ~5'8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~180 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Well-toned, lithe build of a man engaged in regular highly exertive physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Hair:'''  Wild and unkempt, brown&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Green&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Lightly tanned&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Tends to gravitate toward blacks and grays, or earthen tones, in simple and unadorned clothing.&lt;br /&gt;
&lt;br /&gt;
'''Marks:''' Some light scarring here and there, but nothing serious. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Awakening&amp;lt;/u&amp;gt;===&lt;br /&gt;
To his mind, Deitrych first opened his eyes in the year 1572, to a very peculiar world – one covered in fire, smoke, and ash, filled with the sounds of the dying, and split by a distant roar. He found himself lying in the ruin of a small village, Brownlowe, named after the man who settled the area and dubbed himself its mayor. By the time he could stand and move, he found those that had been dying to have passed on except for one, a woman, who seemed moved to tears that he had survived. She called him by name, expressed her joy, and passed on. He never learned her name. &lt;br /&gt;
&lt;br /&gt;
He would later learn that Bahamut had scorched the land with its flame and claimed the lives of countless innocents in doing so. How he had managed to survive where so many others lost their lives, he could not begin to guess. With only a blank emptiness filling his mind, he did not even know where to go, now that he had lost the last person in the world who could possibly give him some semblance of direction. And so, he did the only thing he could and set off toward the horizon he just happened to be facing, trusting somewhere in the back of his mind that Oschon would show him the way. &lt;br /&gt;
&lt;br /&gt;
He would spend the next five years moving from place to place, rescuing survivors and fighting any who chose to take advantage of the chaos. A silent protector, giving neither his name nor reassurances that everything would be okay, only pointing them in the direction they should go, in the direction that others before them had gone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Hazy Memories&amp;lt;/u&amp;gt;===&lt;br /&gt;
Through a series of events, Deitrych managed to unlock a fraction of the memories that were lost. He remains unable to remember his parents, his hometown, or his childhood up to his early teens. At some point, he began accompanying a group of men and women as they traveled from place to place, who trained him in various arts. The reasons why they were teaching him remain in the fog of his mind, while the lessons they gave him come and go, not unlike normal memories -- some detail in the present bringing up a memory of the past, taunting him with limited details and slipping away again when he tries to focus on them. &lt;br /&gt;
&lt;br /&gt;
Despite the hazy memories, he returned to his friends somewhat changed, the boy from before Bahamut rather than the man from after it, who had struggled to find a life with no memories of the past. Dissatisfied with how his life had turned out, so different from what he expected -- though how different he is not sure, only that it is -- he lashed out at the ones who he had befriended in the time since. With time, however, he stopped lashing out and began to work toward adjusting to this &amp;quot;new&amp;quot; life. Different from the man he had become, who had practically given up on retrieving his lost memories, he has since renewed his search for someone who might remember him, some trace of his previous life. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Martial: One-handed Weapons (High), Shield Use (High), Two-Handed Weapons (Moderate), Pole Weapons (Very High), Archery (Moderate), Hand-to-Hand (Moderate)&lt;br /&gt;
* Magical: Conjury (Weak)&lt;br /&gt;
* Crafts: Cooking (Moderate), Leatherworking (Moderate), Fishing (Moderate)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Combat Specialist''': He is extremely proficient with a wide variety of weapons, though lacks any memory of how he came to gain these skills, though he has refined them over the last five years. Since recovering some of his memories, he now has a stronger grasp of how he came to learn these skills and how to teach them to others. &lt;br /&gt;
* '''Talented Cook''': Though he did not begin with any particular skills in this area, he grew rather talented in it over the last five years of having to fend for himself. He can only thank Oschon that he did not eat anything too poisonous within that time. &lt;br /&gt;
* '''Driven''': When he decides on a course of action, there is nothing in the world that can dissuade him.&lt;br /&gt;
* '''Observant''': Staying quiet and watching others has awarded him a surprising skill at discovering things that would normally go unnoticed. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Fear of Fire''': Any large, uncontrolled blaze is enough to send him skittering off into a dark corner, likely as a result of some dark, repressed memory of Bahamut's flames. A cooking fire, or even an Aether-woven fireball, are not usually enough to set him off however.  &lt;br /&gt;
* '''Socially Inept''': If ever put on the spot and forced to speak in front of a crowd, he will likely clam up or possibly even run away. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Animals&lt;br /&gt;
* High Places&lt;br /&gt;
* Watching Others (from a distance)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Social Situations&lt;br /&gt;
* Speaking&lt;br /&gt;
* Responsibility&lt;br /&gt;
* Fire&lt;br /&gt;
* Commitment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
Previously, the man that was born after Bahamut was a blank slate, who grew into a shy and somewhat innocent young man. In some ways, he was a child, and in other ways, one that was forced to grow up quickly, presented with the darker side of the world and the people in it. He came to be with a strong sense of justice, despite being largely raised by Seth Honeybrew and his family, who were anything but just, and strove to become a hero of justice. &lt;br /&gt;
&lt;br /&gt;
After regaining some of his memories, he has since reverted to his teenaged persona, though some vestiges of his amnesiac life remain at the edges. His social ineptitude seems largely gone, at least in small groups, and he has proven to be talented at manipulation, more for the sake of mischief than anything truly sinister. He is more violent with a tendency toward cruelty, though only to those he feels deserves it, while remaining kind and caring to others. &lt;br /&gt;
&lt;br /&gt;
His habit of watching people at a distance, studying their behaviors and noting their quirks, has earned him something of a reputation as a voyeuristic pervert. Since it amuses him, he has done nothing to dissuade this notion, and frequently comments on things he has noted others doing in what they believe to  be private, in part to encourage the notion. &lt;br /&gt;
&lt;br /&gt;
While rather innocent and virginal prior to regaining part of his memories, he has since begun to engage in open relationships, preferring to remain as friends rather than commit to anything. He considers marriage, and any form of monogamous relationship, to be one or both partners' need to collar their mate; a ring, for instance, is nothing more than a leash and collar in his eyes. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
[[Clalaris Sil Laris]] - &amp;quot;An aggravating Lalafell woman that's always happy to push buttons but hates it when others push back. She's got some good qualities, but I can't be bothered to list 'em. When I don't want to kill her, she's a good enough friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[L'yhta Mahre]] - &amp;quot;A cute and crazy Miqo'te mage. I can't understand half of what she talks about, because I'm sure half the words're made up, but we do agree on a lot of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Eamont Desormaux]] - &amp;quot;The current Voice of the White Tower. He's a stiff Elezen with a shady past, who's struggling to be a better person than he was. It's a struggle to get him to ease off the goody-goody path, but when you manage it, he's fun enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;You know that knight that never says a word? They say he's a hero. A lot of people that survived the Calamity owe him their lives.&amp;quot;&lt;br /&gt;
** &amp;quot;He used to always save people and never ask for a reward. Lately he's changed.&amp;quot;&lt;br /&gt;
** &amp;quot;He is always sitting up somewhere high and watching people. If you blink, he is already gone. Creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Remember that festival a few months back? He turned white as a sheet when we lit the bonfire and couldn't get out of there fast enough. Strange, yeah?&amp;quot;&lt;br /&gt;
** &amp;quot;Some people talk about him like he's some kind of hero, but I hear he takes jobs to kill people. Then next thing you know, he's dragging some escaped criminal back to stand trial. I don't know what to believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I passed through Brownlowe several times 'fore the Calamity. Dusty little hamlet, not a gil 'tween most of 'em. I met Mayor Brownlowe an' he ain't had no boys. Just girls. Who's he tryin' to fool?&amp;quot;&lt;br /&gt;
** &amp;quot;I heard the knights up toward Ishgard way are keeping an eye out for him. They won't say what he did and they don't have his poster up like a criminal, but you'd think he was a dragon with the way they're ready to pounce just at the mention of his name. Weird, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I know he ''seems'' like some sort of creepy stalker, but it's all just a big act. He's really just a very kind, playful person!&amp;quot; -- [[L'yhta Mahre]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://ffxiv-roleplayers.com/showthread.php?tid=2688&amp;amp;pid=38505#pid38505 100 Questions]&lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/ Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Seth_Honeybrew&amp;diff=36335</id>
		<title>Seth Honeybrew</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Seth_Honeybrew&amp;diff=36335"/>
		<updated>2014-05-26T04:34:27Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Seth Honeybrew&lt;br /&gt;
| image = LalaSeth.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 26&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = N/A&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Unclear&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Glorified Deliverer&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Seth Honeybrew&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': None that anyone repeats in front of him&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' --&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Honeybrew is the family name adopted after the Honeybrew Meadery grew to prominence, in order for its members to be recognized wherever they go. Prior to that, the family surname was Brewster. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' 3'2&amp;quot; (Originally ~5'9&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~90 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Lithely athletic build of one who engages in regular physical activities in addition to the mountainous amounts of study.&lt;br /&gt;
&lt;br /&gt;
'''Hair:''' Medium length, golden blond&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Very light blue&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Pale&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' He tends toward the robes expected of the magical sorts, filled with a multitude of inner pockets to store a wide variety of items. However, beneath those robes is also a garb more suited to agile movements, allowing him to shuck off the robes when they would otherwise hinder him. &lt;br /&gt;
&lt;br /&gt;
'''Marks:''' None, or none visible.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Seth is the youngest child of the owners and operators of the Honeybrew Meadery, located in the Black Shroud and only a few miles from Gridania. Though considered to be expensive by many, those that sample it claim that it is well worth the price. &lt;br /&gt;
&lt;br /&gt;
From a very young age, Seth demonstrated a surprisingly innate skill at manipulating aether, leading his parents to hire a tutor to train him not to set fire to the family's livelihood. Not that he ever did... much more than once... on purpose. He would soon outpace his tutor and begin pursuits into gleaning knowledge for himself, which often enough would require him to leave home to do so. &lt;br /&gt;
&lt;br /&gt;
Realizing that he was dead set on doing it anyway, his father tasked him with accompanying the caravan that would carry the Honeybrew Mead to the far reaches of the continent and oversee their trade. Not only did this allow him to go where he needed to for the knowledge he wished to pursue, but it gave him experience and a steady flow of income to actually purchase the tomes. &lt;br /&gt;
&lt;br /&gt;
Some time after this became his trade, a certain event will have occurred, one that to this day has not been spoken of by him, the only survivor. It is clear that the caravan was attacked, perhaps by bandits, but the exact series of events are a mystery. Ever since that day, however, a darkness has taken over him. His pursuit of knowledge became warped toward the pursuit of power, toward the arcane knowledge of destruction. He has even reinforced his arcane craft with the pursuit of physical strength, leaning toward hand-to-hand combat. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Recent Events&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
In a recent turn, Seth has been transformed into a Lalafell, at least physically. The cause has thus far remained unclear, yet he continues to pursue a means to turn himself back. Unfortunately, he has been unsuccessful, with some theorizing that perhaps he does not want to change back. A fantasia potion, for instance, is widely believed to require the desire to change; failing to undergo a transformation after imbibing this potion could very well be because of that. &lt;br /&gt;
&lt;br /&gt;
His relationship with Clalaris Sil'Laris continues to this day. Her father is the number one suspect in regards to his transformation, having once threatened to slip some fantasia into his drink, but the Lalafell remains at large. He also remains an active and high-ranking member of Mysterium, a free company based in Limsa Lominsa. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Martial: Conjury (strong), Thaumaturgy (very strong), Arcana (strong), hand-to-hand combat (moderate)&lt;br /&gt;
* Crafting: Alchemy (weak), Botany (weak)&lt;br /&gt;
* Other: General/Local Knowledge (strong), Literacy (strong)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Knowledgeable''': He is knowledgeable about a wide variety of subjects, though this knowledge is book taught in most instances rather than experienced personally.&lt;br /&gt;
* '''Well Traveled''': Due to the high popularity of Honeybrew Mead, he has traveled with the caravans to a large number of places, even some that are normally barred to general admittance. This gives him a broad range knowledge about many areas, and has allowed him to make his presence known in many different places, which could have a bearing on rumors about him being rather widespread.&lt;br /&gt;
* '''Innate Talent''': He has been able to manipulate the Aether from a young age, with no prior training, which lent itself very well toward actual training. It continues to serve him in allowing him to master Aetherial arts in a fraction of the time it takes most others. This can often be a source of annoyance for those who lack any pure talent and must pursue it through hard work.  &lt;br /&gt;
* '''Power Driven''': He is obsessive in his pursuit of power, which can be a strength. This ensures that he will not stop when a path to greater power still lies in front of him, lending him the perseverance of the fanatical.&lt;br /&gt;
* '''Cruel''': While few would consider this a strength, when his cruelty rears its head, it allows him to take necessary actions that others would hesitate at performing.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Power Driven''': His obsessive pursuit of knowledge is also a weakness. It makes it difficult for him to see other paths, often driving him down the rough paths, ones often paved by corpses, when others existed. It can also give him tunnel vision, blinding him to the results of his actions unless put right in front of him.   &lt;br /&gt;
*  '''Cruel''': His cruelty is also, unsurprisingly, a weakness. It can not only ostracize him from company he would prefer to keep, but can also burn bridges before he even makes them, gaining a reputation for being a loose cannon of sorts. His actions are also frequently questionable, though intended to be noble at the start. &lt;br /&gt;
* '''Kindness''': His kindness is unrestrained, which can be to his detriment. He is often suckered by those who feign being weak or poor, such as street urchins, caving to nearly every sob story that is given to him. Even if he is aware that they are faking it, he gives up the money or items out anyway, believing that in their own way, they need it. Of course, this only applies to children, adults with war injuries or other handicaps, and the occasional woman.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Cute things&lt;br /&gt;
* Petting Lalafells/Miqo'te &lt;br /&gt;
* Animals&lt;br /&gt;
* Pursuing Knowledge&lt;br /&gt;
* Testing/Make Use of Knowledge&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Powerlessness&lt;br /&gt;
* Those who abuse their power&lt;br /&gt;
* Certain evil acts&lt;br /&gt;
* Questions or criticisms about his pursuit of power&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
For all his pursuits toward power, he is easy to get along with, perhaps due to his merchant background. He is capable of surprising acts of kindness, known to donate coin to orphanages and many other charities, and often going out of his way to help those in need. He even has a soft spot for strays, known to keep treats in one of his inner pockets just in case he runs into one. It pains him more to hurt an animal than it does any of the more intelligent races. &lt;br /&gt;
&lt;br /&gt;
Yet he is also capable of extreme acts of cruelty. He is particularly cruel toward those that attempt to use their power against the weak, which even he acknowledges is hypocritical at times. Those who attack him without provocation, if they are not killed outright, will likely suffer for their transgressions. He also has no mercy for certain kinds of evil acts, which can drive him to acts that are even beyond his normal cruelty.&lt;br /&gt;
&lt;br /&gt;
He seems to consider power more important than anything else. However, his idea of power is fluid. It is not merely the strength of his elemental spells or of his own body, but a broad and general knowledge of all things, both useful in combat and without.&lt;br /&gt;
&lt;br /&gt;
He is frequently seen attempting to pet those Lalafell or Miqo'te individuals that must speak to him concerning some matter, an act that frequently awards him anything from harsh glares to attempted violence. Since his Lalalification, he has since lost the ability to do this. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Family&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Father:''' ''Adam'', great-grandson of the original founder of the Honeybrew Meadery. He is known to be fair employer, open and accepting of all the races, and not content to leave the work to his employees. He was rather put out by his son's innate aptitude for magic, mainly due to the damage done by the boy's initial experimentation prior to hiring the tutor, but is now mostly content and happy with his son's chosen path in life.&lt;br /&gt;
&lt;br /&gt;
*'''Mother:''' ''Evelyn'', a native of Gridania. She is the supervisor of the honey farm, keeping watch over all that transpires there. As a mother, she left much to be desired, with no skills at housekeeping such as cooking and cleaning, and no real talent at motherhood. Seth does not particularly view her as his mother except in the obvious blood relation, and she has made no attempt to correct her son. &lt;br /&gt;
&lt;br /&gt;
*'''Siblings:''' ''Kaine'', Seth's brother and the eldest, is the heir to the throne, so to speak. He has always worked side-by-side with his father, absorbing all that the older man had to teach him, confident that he will one day inherit everything. In recent years, he has begun taking on many of the duties of running the Meadery, allowing his aging father to slowly wean himself off of work and toward retirement. &lt;br /&gt;
&lt;br /&gt;
:''Abelina'', the second eldest and Seth's only sister, is eternally at odds with Kaine, constantly undermining him and attempting to sully the ridiculous pride he has as the heir. Their endless rivalry typically spurs them to greater heights, though their parents have had to repeatedly chastise them over the years when it goes too far. Seth is half-convinced that they will end up killing one another eventually. &lt;br /&gt;
&lt;br /&gt;
:Overall, they both treat Seth fairly, as he is the baby after all. Of course, his decision to have little to do with the Meadery other than to organize its deliveries does much to aid their opinion of him, as he is no threat to their meager rule. &lt;br /&gt;
&lt;br /&gt;
*'''Other:''' &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 0, 0);&amp;quot;&amp;gt;Known Haunts:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** Honeybrew Meadery – Located a few miles from Gridania, within the Black Shroud, it is a rather large operation with a large distillery, several family homes, and a wide area devoted to beehives. It is his home, and the home of his family, which he returns to every few months to keep them apprised of his life and safety, preferring personal visits to indirect communications. &lt;br /&gt;
** Sanctums - He has a number of sanctums, which he sometimes refers to as safehouses, located in or near the three city-states. The first is located, of course, at Honeybrew Meadery. The second is located closer to the Royal Quarter than any other district of Ul'dah. The third is located in Aleport, a short ferry ride away from Limsa Lominsa. Each is a relatively small subterranean room with no windows and a single entrance. The entrance has no discernible lock or opening mechanism and the door is solid metal, possibly mythril, resisting both physical and magical attempts to open it. Seth, however, has been seen merely waving his hand in front of it to unlock it. ((If you have an idea as to how and feel the need to break in, feel free to hit me up)). However, even if one were to be able to get inside, the only wealth they contain consists entirely of books -- countless dusty tomes piled high to the ceiling. Of course, there are robes and other clothing, a considerable amount of coin, and other treasures as well. &lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Oh, him. He joined our guild for a few days, rifled around in the library, and then left again. We haven't seen him since.”&lt;br /&gt;
** “Did you know he spent a few days in jail for setting fire to a pickpocket? He got out on a bribe, I hear.”&lt;br /&gt;
** “He's your typical spoiled rich boy. His parents got him all kinds of special tutors and now he lords it over anyone who's had to actually work to learn the arts.”&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Did you hear about those highwaymen that had been making a ruckus on the south road? That Seth took them down on his own... tortured the lot of them, I hear. The guards gave him the reward but asked him to never help them again.”&lt;br /&gt;
** “He's not really a mage, you know. I've seen him slip off that robe of his... wears some kind of skin-tight suit, the kind thieves wear. It's all a sham, I bet.”&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** “Remember that bandit group, Talon-something, that raised all sorts of fuss back in the day? Never mention them in front of him. I don't know what they did to him, but if looks could kill...”&lt;br /&gt;
** “Oh, yeah, I remember them. They were wiped out, weren't they? I hear they even asked the Syndicate for protection in the end, but it didn't help. Doesn't pay to be a bad guy, eh?”&lt;br /&gt;
** &amp;quot;He was involved. I heard it from a friend, but don't go repeating it. I don't want to die. I'm serious. Just keep it to yourself... I shouldn't have even mentioned it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Underneath his 'Big Bad Thaumaturge' act, Seth's really just a sweetheart!&amp;quot; -- [[L'yhta Mahre]]&lt;br /&gt;
** &amp;quot;His sense of humor leaves something to be desired, but don't let that fool you. His ability more than excuses it.&amp;quot; -- [[Sazhi'to Bajhiri]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(239, 243, 184); font-family: century gothic; text-shadow: 3px 3px 3px rgb(235, 250, 26), 8px 8px 8px rgb(138, 146, 15);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/index.php Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:LalaSeth.jpg&amp;diff=36333</id>
		<title>File:LalaSeth.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:LalaSeth.jpg&amp;diff=36333"/>
		<updated>2014-05-26T04:24:26Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=35250</id>
		<title>Deitrych Brownlowe</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Deitrych_Brownlowe&amp;diff=35250"/>
		<updated>2014-05-11T08:55:15Z</updated>

		<summary type="html">&lt;p&gt;Raccoon: /* Hidden Memories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Deitrych Brownlowe&lt;br /&gt;
| image = Deitrych.jpg&lt;br /&gt;
| imagewidth =&lt;br /&gt;
| caption = &lt;br /&gt;
| title = The Silent Knight&lt;br /&gt;
| gender = Male &lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Namesday&lt;br /&gt;
| stat_2_value = ?&lt;br /&gt;
| stat_3 = Patron Deity&lt;br /&gt;
| stat_3_value = Oschon&lt;br /&gt;
| stat_4 = Orientation&lt;br /&gt;
| stat_4_value = Unclear&lt;br /&gt;
| stat_5 = Marital Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Traveling Protector&lt;br /&gt;
| stat_7 = Server&lt;br /&gt;
| stat_7_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 153, 0);&amp;quot;&amp;gt;Biographical &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Deitrych Brownlowe&lt;br /&gt;
&lt;br /&gt;
'''Nicknames''': N/A&lt;br /&gt;
&lt;br /&gt;
'''Pronunciation:''' Dee-i-trick Brown-low&lt;br /&gt;
&lt;br /&gt;
'''Origins:''' Deitrych is the name that was given to him by a woman that died in front of him moments after he opened his eyes for the first time in his memory, though he frequently worries that she may have mistaken him for someone else. Brownlowe, the surname he uses, is merely a nod toward the burned ruin of a village he found himself in. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' ~5'8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' ~180 ponz&lt;br /&gt;
&lt;br /&gt;
'''Body:''' Well-toned, lithe build of a man engaged in regular highly exertive physical activity.&lt;br /&gt;
&lt;br /&gt;
'''Hair:'''  Wild and unkempt, brown&lt;br /&gt;
&lt;br /&gt;
'''Eyes:''' Green&lt;br /&gt;
&lt;br /&gt;
'''Skin:''' Lightly tanned&lt;br /&gt;
&lt;br /&gt;
'''Clothing:''' Tends to gravitate toward blacks and grays, or earthen tones, in simple and unadorned clothing.&lt;br /&gt;
&lt;br /&gt;
'''Marks:''' Some light scarring here and there, but nothing serious. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;History &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Awakening&amp;lt;/u&amp;gt;===&lt;br /&gt;
To his mind, Deitrych first opened his eyes in the year 1572, to a very peculiar world – one covered in fire, smoke, and ash, filled with the sounds of the dying, and split by a distant roar. He found himself lying in the ruin of a small village, Brownlowe, named after the man who settled the area and dubbed himself its mayor. By the time he could stand and move, he found those that had been dying to have passed on except for one, a woman, who seemed moved to tears that he had survived. She called him by name, expressed her joy, and passed on. He never learned her name. &lt;br /&gt;
&lt;br /&gt;
He would later learn that Bahamut had scorched the land with its flame and claimed the lives of countless innocents in doing so. How he had managed to survive where so many others lost their lives, he could not begin to guess. With only a blank emptiness filling his mind, he did not even know where to go, now that he had lost the last person in the world who could possibly give him some semblance of direction. And so, he did the only thing he could and set off toward the horizon he just happened to be facing, trusting somewhere in the back of his mind that Oschon would show him the way. &lt;br /&gt;
&lt;br /&gt;
He would spend the next five years moving from place to place, rescuing survivors and fighting any who chose to take advantage of the chaos. A silent protector, giving neither his name nor reassurances that everything would be okay, only pointing them in the direction they should go, in the direction that others before them had gone.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Hidden Memories&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
((The details of these memories are not permitted to be known to anyone without my express approval.))&lt;br /&gt;
&lt;br /&gt;
The boy who would become Dietrych Brownlowe began his life in that town, nephew to a former adventurer who returned to his hometown in the hopes of settling down. As a nuisance with no chance of desisting, the boy eventually managed to convince his battle-weary uncle to teach him a thing or two about the skills he picked up on his journeys. These lessons would become somewhat therapeutic for the man, while kindling a fire within the heart of the child to one day follow in his uncle's footsteps. &lt;br /&gt;
&lt;br /&gt;
As troubles with the Garlean Empire came to the fore, his uncle's allies came to request his aid and the man reluctantly agreed. Realizing this to be his best chance at the adventure he craved, the boy will have requested, begged, and then finally went back on old habits by being a nuisance until his uncle finally relented. So began his apprenticeship, not only to his uncle, but to the small gathering of aged adventurers. &lt;br /&gt;
&lt;br /&gt;
For several years he will have traveled at their side, at times as a faithful squire but mostly a small bundle of trouble that required them to risk their necks to rescue him from various troubles his curiosity would get him into. More than anything, they imparted to him a great deal of knowledge, skills, and most of all, the courageous and selfless core that would be all that remained when the memories were stripped from him. &lt;br /&gt;
&lt;br /&gt;
As just a boy, he stood with the aged adventurers at the Battle of Carteneau, fighting along one of the flanks. As Dalamund opened up and fire rained down on the battlefield, however, he was sent away. A specialized teleport spell was used by one of his teachers, set up in advance, to return him to the relative safety of the village of Brownlowe in the instance that they felt they could no longer protect him. &lt;br /&gt;
&lt;br /&gt;
It was there, however, that he was able to see the vastness of the explosion of power and the rapidly approaching form of Bahamut as it laid great swathes of flame across the land. It was there that he closed his eyes, expecting to never open them again, as the village was destroyed. In a way, he never did.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Traits&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Areas of Expertise&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Martial: One-handed Weapons (High), Shield Use (High), Two-Handed Weapons (Moderate), Pole Weapons (Very High), Archery (Moderate), Hand-to-Hand (Moderate)&lt;br /&gt;
* Magical: Conjury (Weak)&lt;br /&gt;
* Crafts: Cooking (Moderate), Leatherworking (Moderate), Fishing (Moderate)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Strengths&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Combat Specialist''': He is extremely proficient with a wide variety of weapons, though lacks any memory of how he came to gain these skills, though he has refined them over the last five years.&lt;br /&gt;
* '''Talented Cook''': Though he did not begin with any particular skills in this area, he grew rather talented in it over the last five years of having to fend for himself. He can only thank Oschon that he did not eat anything too poisonous within that time. &lt;br /&gt;
* '''Driven''': When he decides on a course of action, there is nothing in the world that can dissuade him.&lt;br /&gt;
* '''Observant''': Staying quiet and watching others has awarded him a surprising skill at discovering things that would normally go unnoticed. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===&lt;br /&gt;
* '''Fear of Fire''': Any large, uncontrolled blaze is enough to send him skittering off into a dark corner, likely as a result of some dark, repressed memory of Bahamut's flames. A cooking fire, or even an Aether-woven fireball, are not usually enough to set him off however.  &lt;br /&gt;
* '''Socially Inept''': If ever put on the spot and forced to speak in front of a crowd, he will likely clam up or possibly even run away. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Likes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Animals&lt;br /&gt;
* High Places&lt;br /&gt;
* Watching Others (from a distance)&lt;br /&gt;
* Fighting for the good of others&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Dislikes&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Social Situations&lt;br /&gt;
* Speaking&lt;br /&gt;
* Responsibility&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt;===&lt;br /&gt;
Much of his personality is a mystery, as he rarely speaks. Instead, he has a varied array of facial expressions and gestures he uses in place of words.&lt;br /&gt;
&lt;br /&gt;
It is clear through his actions that he has a strong sense of justice, having chosen to seek out survivors rather than pursue any knowledge of himself or his history, and being particularly brutal against those that employ betrayal or cruelty. &lt;br /&gt;
&lt;br /&gt;
He seems shy, but this could have more to do with inexperience with social situations. His choice not to speak makes such situations awkward at times, especially when the other party becomes annoyed at his inability to get his point across. He often walks away from large crowds of people who look like they might try to engage them. If at all possible, he prefers the wallflower approach, hiding on the outskirts and trying to be invisible.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Silence&amp;lt;/u&amp;gt;===&lt;br /&gt;
His silence is due only in part to his choice not to speak. His throat was injured in the Calamity, which never properly recovered, and too much time has passed for even magic to heal it. When he tries to speak, it comes out both quiet and hoarse, and is rather painful -- similar to having a very sore throat or respiratory infection. He can speak when he absolutely must, but prefers to try to get his point across without it. &lt;br /&gt;
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==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Friends&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
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====&amp;lt;u&amp;gt;Foes&amp;lt;/u&amp;gt;====&lt;br /&gt;
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==&amp;lt;div style=&amp;quot;padding:5px; border: 2px solid rgb(57, 92, 128); background: rgb(50, 50, 50); border-radius:15px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 28px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);&amp;quot;&amp;gt;Other Notes &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style='position:center;'&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
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===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;The Rumor Mill &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
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*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Common Rumors (Easily overheard):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;You know that knight that never says a word? They say he's a hero. A lot of people that survived the Calamity owe him their lives.&amp;quot;&lt;br /&gt;
** &amp;quot;He's always saving people and never asks for a reward. I saw him run away from a drop dead gorgeous woman that just wanted to hug him. If it was me...&amp;quot;&lt;br /&gt;
** &amp;quot;I hear he was a monk. Took a vow of silence, y'know? That's why you never hear him speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(205, 129, 44);&amp;quot;&amp;gt;Moderate Rumors (Moderately difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;Remember that festival a few months back? He turned white as a sheet when we lit the bonfire and couldn't get out of there fast enough. Strange, yeah?&amp;quot;&lt;br /&gt;
** &amp;quot;My alchemist friend says he's visited her twice for a tonic for his throat. She says he's even visited a white mage. Figure that's why he doesn't speak?&amp;quot;&lt;br /&gt;
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*'''&amp;lt;span style=&amp;quot;color: rgb(172, 32, 32);&amp;quot;&amp;gt;Rare Rumors (Very difficult to overhear):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &amp;quot;I passed through Brownlowe several times 'fore the Calamity. Dusty little hamlet, not a gil 'tween most of 'em. I met Mayor Brownlowe an' he ain't had no boys. Just girls. Who's he tryin' to fool?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(107, 72, 157);&amp;quot;&amp;gt;PC Rumors (Player created rumors--feel free to add your own!):&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td style='width:50%;padding-right:10px' valign='top'&amp;gt;&lt;br /&gt;
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===&amp;lt;center&amp;gt;&amp;lt;div style='padding:4px 35px; background: rgb(50, 50, 50);font-size:14px; color: rgb(51, 255, 51); font-family: century gothic; text-shadow: 3px 3px 3px rgb(0, 204, 0), 8px 8px 8px rgb(0, 102, 0);'&amp;gt;Miscellaneous Info &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style='border:1px solid rgb(255, 255, 255); padding:8px;'&amp;gt;&lt;br /&gt;
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*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;Links:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** [http://ffxiv-roleplayers.com/showthread.php?tid=2688&amp;amp;pid=38505#pid38505 100 Questions]&lt;br /&gt;
** [http://mysterium.realitywerks.com/phpbb3/ Mysterium, the Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color: rgb(0, 137, 102);&amp;quot;&amp;gt;OOC Notes:&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** I thieved bits and pieces of other peoples' layouts to make mine, so if you see something of yours, feel free to be honored. I have acknowledged your genius and it now graces my pages. I, in turn, feel honored to host your greatness upon my pages.&lt;/div&gt;</summary>
		<author><name>Raccoon</name></author>
		
	</entry>
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