<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rathalos</id>
	<title>RPC Library - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rathalos"/>
	<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/pages/Special:Contributions/Rathalos"/>
	<updated>2026-07-02T15:44:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27rusha_Halgr&amp;diff=260026</id>
		<title>R'rusha Halgr</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27rusha_Halgr&amp;diff=260026"/>
		<updated>2017-08-01T23:18:25Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: creation and all that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; R'RUSHA HALGR &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 20 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; PRIVATEER&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; RHALGR, THE DESTROYER&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION   &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;You sure this article is a WIP?&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Yeah, come back later&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;She has one hell of an ability with knives. Why would a jockey need that?&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Nay, she didn't come from the desert! I was trading with the Aldgoat Tribe and no one knew her name. She's just an attention whore!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Oh, come on, for all that investment Lafevre surely taps that brown ass of hers every day!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I swear, I swear! I saw N'anzu's name in the Marasaja Pits convicts list!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, mild sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. I have a hard time dealing with walk-ups and enjoy little fun with it, so please, send me a tell!'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Do you want our characters to know each other beforehand? Great! Let's plan it out! Actually, we can plan pretty much everything. I'm more into writing stores than playing pretend! Talk OOCly with me, as long as we're keeping OOC and IC separate and their respective knowledges (no godmodding!) I'm all in.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or any erotic scenes. Nothing against it, but it's not negotiable. Sorry for that, we can fade to black if really necessary. I also have no interest in romantic relationships when playing Anzu.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181834</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181834"/>
		<updated>2016-06-18T04:18:32Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: rumours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:Anzuheader.png]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;Anzu is a short young female Miqo'te. She has brown, tanned skin of many days in the sun - her right arm and torso are tattooed in a tribal fashion. Her hair is dark brown, slightly wavy in the edges, it reaches her shoulders and a little bit beyond and she keeps bangs on her forehead. Her eyes are bright, piercing green, with the usual Seeker pupils, mischievous. She has strong eyebrows and Miqo'te natural markings on her cheeks and forehead. Her nose is pointy, her mouth is small. She smiles often. Her petite physique is toned as you would expect of an athlete and fighter, but she does not let her muscles develop much. She has perky, small breasts, small shoulders, a defined waistline and a stout, curvy rear, followed by plump thighs. Her tail is long and fluffy.&lt;br /&gt;
&lt;br /&gt;
She has long nails, often painted in a dark brown colour. She keeps them trimmed. Her fur aside, she has no body hair and smells of perfume - something that smells a lot like cinnamon. She wears a cross-tied shirt, painted beige, small shorts to match. Two belts of different color garnish the outfit, possessing a brown scarf tied to them that flows when she's walking or riding. She puts on a long, over the knee layered pair of boots made out of leather, leaving only part of her thighs exposed. On her arms, she uses bracelets and armlets. A fang necklace adorns her neck. Whenever she's not running, she uses a rag cap, tied next to her ears.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Aziq was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits. She refused to fight in the Coliseum, way too depressed with the way her skills brough her certain doom and thus refusing to kill anyone else. Faithless, she was ready to die in captivity until a certain envoy of a rich chocobo breeder paid her an inexpressive amount to race on one of his old birds in a race since his usual jockey was sick. The money would then be used to buy her own freedom, and since racing required no kills, she accepted.&lt;br /&gt;
&lt;br /&gt;
Mostly due to begginer's luck, the race's weather changed drastically in the middle of the turf, and using some of the items and her own bird's abilities, she was able to take the old chocobo to victory - and such oddity in a world of odds inspired her employee to raise her pay if she agreed to keep running. She was given a young, barely trained bird called Sprinter Boy and started a series of races from the bottom - Sprinter Boy didn't have many abilities and was very skittish at the start, but both jockey and mount could understand each other at time for a phenomenal streak of five wins in that year's championship. Anzu adopted the surname &amp;quot;Shikhu&amp;quot; as her public name in order to hide her criminal background and her father's memories and paid for her freedom. &lt;br /&gt;
&lt;br /&gt;
She finally met her employee in person by the second year Sprinter Boy achieved a place in the podium - and significative amounts of money in the wager market. She was an old Elezen from Gridania with a rich web of contacts in the Bentbranch Meadows stables and even richer pockets, Lady Èponine Lefevre. Lefevre got rich breeding top-class chocobos and reselling them; most would say she knew more about the bird's genes than the chocobos themselves. She placed Anzu in a jockey training class and gave her an apartment at the Carline Canopy in exchange for her exclusivity - Anzu would only ride her birds and at her beck and call. The Miqo'te girl learned a lot while living there, and two years later she could race in the Ul'dah's Sagolii Maiden Class and also Costa del Sol's races. &lt;br /&gt;
&lt;br /&gt;
Her name became known by the Races fans and now, five years since she first stepped into the Jewel of the Desert, N'anzu &amp;quot;the Zu&amp;quot; Shikhu it a quite formidable racer with a broad selection of birds and a house dedicated to the bird's training, located in the Mist wards. She sells her image for advertisement as a true sportswoman, and intends to keep living the racing life in gratitude to Lafevre.   &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Naldiq &amp;amp; Vymelli's is sponsoring the Zu AGAIN???&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;N'anzu's Flying Orchid will probably win... that bird races like the Fury in hot days...&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Don't you think that nickname is a bit lame? Anzu the Zu, seriously?&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Sometimes she comes here in the Quicksand to unwind a bit... do you think I have a chance?&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;And to say she was born in the Sagolii, she kinda looks out of place, doesn't she?&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;She has one hell of an ability with knives. Why would a jockey need that?&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Nay, she didn't come from the desert! I was trading with the Aldgoat Tribe and no one knew her name. She's just an attention whore!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Oh, come on, for all that investment Lafevre surely taps that brown ass of hers every day!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I swear, I swear! I saw N'anzu's name in the Marasaja Pits convicts list!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, mild sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. I have a hard time dealing with walk-ups and enjoy little fun with it, so please, send me a tell!'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Do you want our characters to know each other beforehand? Great! Let's plan it out! Actually, we can plan pretty much everything. I'm more into writing stores than playing pretend! Talk OOCly with me, as long as we're keeping OOC and IC separate and their respective knowledges (no godmodding!) I'm all in.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or any erotic scenes. Nothing against it, but it's not negotiable. Sorry for that, we can fade to black if really necessary. I also have no interest in romantic relationships when playing Anzu.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181833</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181833"/>
		<updated>2016-06-18T03:59:20Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: more story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:Anzuheader.png]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;Anzu is a short young female Miqo'te. She has brown, tanned skin of many days in the sun - her right arm and torso are tattooed in a tribal fashion. Her hair is dark brown, slightly wavy in the edges, it reaches her shoulders and a little bit beyond and she keeps bangs on her forehead. Her eyes are bright, piercing green, with the usual Seeker pupils, mischievous. She has strong eyebrows and Miqo'te natural markings on her cheeks and forehead. Her nose is pointy, her mouth is small. She smiles often. Her petite physique is toned as you would expect of an athlete and fighter, but she does not let her muscles develop much. She has perky, small breasts, small shoulders, a defined waistline and a stout, curvy rear, followed by plump thighs. Her tail is long and fluffy.&lt;br /&gt;
&lt;br /&gt;
She has long nails, often painted in a dark brown colour. She keeps them trimmed. Her fur aside, she has no body hair and smells of perfume - something that smells a lot like cinnamon. She wears a cross-tied shirt, painted beige, small shorts to match. Two belts of different color garnish the outfit, possessing a brown scarf tied to them that flows when she's walking or riding. She puts on a long, over the knee layered pair of boots made out of leather, leaving only part of her thighs exposed. On her arms, she uses bracelets and armlets. A fang necklace adorns her neck. Whenever she's not running, she uses a rag cap, tied next to her ears.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Aziq was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits. She refused to fight in the Coliseum, way too depressed with the way her skills brough her certain doom and thus refusing to kill anyone else. Faithless, she was ready to die in captivity until a certain envoy of a rich chocobo breeder paid her an inexpressive amount to race on one of his old birds in a race since his usual jockey was sick. The money would then be used to buy her own freedom, and since racing required no kills, she accepted.&lt;br /&gt;
&lt;br /&gt;
Mostly due to begginer's luck, the race's weather changed drastically in the middle of the turf, and using some of the items and her own bird's abilities, she was able to take the old chocobo to victory - and such oddity in a world of odds inspired her employee to raise her pay if she agreed to keep running. She was given a young, barely trained bird called Sprinter Boy and started a series of races from the bottom - Sprinter Boy didn't have many abilities and was very skittish at the start, but both jockey and mount could understand each other at time for a phenomenal streak of five wins in that year's championship. Anzu adopted the surname &amp;quot;Shikhu&amp;quot; as her public name in order to hide her criminal background and her father's memories and paid for her freedom. &lt;br /&gt;
&lt;br /&gt;
She finally met her employee in person by the second year Sprinter Boy achieved a place in the podium - and significative amounts of money in the wager market. She was an old Elezen from Gridania with a rich web of contacts in the Bentbranch Meadows stables and even richer pockets, Lady Èponine Lefevre. Lefevre got rich breeding top-class chocobos and reselling them; most would say she knew more about the bird's genes than the chocobos themselves. She placed Anzu in a jockey training class and gave her an apartment at the Carline Canopy in exchange for her exclusivity - Anzu would only ride her birds and at her beck and call. The Miqo'te girl learned a lot while living there, and two years later she could race in the Ul'dah's Sagolii Maiden Class and also Costa del Sol's races. &lt;br /&gt;
&lt;br /&gt;
Her name became known by the Races fans and now, five years since she first stepped into the Jewel of the Desert, N'anzu &amp;quot;the Zu&amp;quot; Shikhu it a quite formidable racer with a broad selection of birds and a house dedicated to the bird's training, located in the Mist wards. She sells her image for advertisement as a true sportswoman, and intends to keep living the racing life in gratitude to Lafevre.   &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, mild sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. I have a hard time dealing with walk-ups and enjoy little fun with it, so please, send me a tell!'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Do you want our characters to know each other beforehand? Great! Let's plan it out! Actually, we can plan pretty much everything. I'm more into writing stores than playing pretend! Talk OOCly with me, as long as we're keeping OOC and IC separate and their respective knowledges (no godmodding!) I'm all in.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or any erotic scenes. Nothing against it, but it's not negotiable. Sorry for that, we can fade to black if really necessary. I also have no interest in romantic relationships when playing Anzu.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181450</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181450"/>
		<updated>2016-06-15T03:20:36Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:Anzuheader.png]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;Anzu is a short young female Miqo'te. She has brown, tanned skin of many days in the sun - her right arm and torso are tattooed in a tribal fashion. Her hair is dark brown, slightly wavy in the edges, it reaches her shoulders and a little bit beyond and she keeps bangs on her forehead. Her eyes are bright, piercing green, with the usual Seeker pupils, mischievous. She has strong eyebrows and Miqo'te natural markings on her cheeks and forehead. Her nose is pointy, her mouth is small. She smiles often. Her petite physique is toned as you would expect of an athlete and fighter, but she does not let her muscles develop much. She has perky, small breasts, small shoulders, a defined waistline and a stout, curvy rear, followed by plump thighs. Her tail is long and fluffy.&lt;br /&gt;
&lt;br /&gt;
She has long nails, often painted in a dark brown colour. She keeps them trimmed. Her fur aside, she has no body hair and smells of perfume - something that smells a lot like cinnamon. She wears a cross-tied shirt, painted beige, small shorts to match. Two belts of different color garnish the outfit, possessing a brown scarf tied to them that flows when she's walking or riding. She puts on a long, over the knee layered pair of boots made out of leather, leaving only part of her thighs exposed. On her arms, she uses bracelets and armlets. A fang necklace adorns her neck. Whenever she's not running, she uses a rag cap, tied next to her ears.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Aziq was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits.  &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, mild sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. I have a hard time dealing with walk-ups and enjoy little fun with it, so please, send me a tell!'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Do you want our characters to know each other beforehand? Great! Let's plan it out! Actually, we can plan pretty much everything. I'm more into writing stores than playing pretend! Talk OOCly with me, as long as we're keeping OOC and IC separate and their respective knowledges (no godmodding!) I'm all in.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or any erotic scenes. Nothing against it, but it's not negotiable. Sorry for that, we can fade to black if really necessary. I also have no interest in romantic relationships when playing Anzu.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181449</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181449"/>
		<updated>2016-06-15T02:49:07Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:Anzuheader.png]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Aziq was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits.  &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, mild sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. I have a hard time dealing with walk-ups and enjoy little fun with it, so please, send me a tell!'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Do you want our characters to know each other beforehand? Great! Let's plan it out! Actually, we can plan pretty much everything. I'm more into writing stores than playing pretend! Talk OOCly with me, as long as we're keeping OOC and IC separate and their respective knowledges (no godmodding!) I'm all in.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or any erotic scenes. Nothing against it, but it's not negotiable. Sorry for that, we can fade to black if really necessary. I also have no interest in romantic relationships when playing Anzu.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181448</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181448"/>
		<updated>2016-06-15T02:42:10Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: ooc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:Anzuheader.png]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Aziq was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits.  &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, mild sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. I have a hard time dealing with walk-ups and enjoy little fun with it, so please, send me a tell!'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment. Do you want our characters to know each other beforehand? Great! Let's plan it out! Actually, we can plan pretty much everything. I'm more into writing stores than playing pretend! Talk OOCly with me, as long as we're keeping OOC and IC separate and their respective knowledges (no godmodding!) I'm all in.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or any erotic scenes. Nothing against it, but it's not negotiable. Sorry for that. I also have no interest in romantic relationships when playing Anzu.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181312</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181312"/>
		<updated>2016-06-14T08:10:40Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:Anzuheader.png]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Aziq was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits.  &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or rape plots.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181310</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181310"/>
		<updated>2016-06-14T08:04:59Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: PICTURE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;[[File:Anzuheader.png]]&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Shikhu was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits.  &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or rape plots.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Anzuheader.png&amp;diff=181308</id>
		<title>File:Anzuheader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Anzuheader.png&amp;diff=181308"/>
		<updated>2016-06-14T08:04:03Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: For N'anzu's page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For N'anzu's page&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181301</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181301"/>
		<updated>2016-06-14T06:41:07Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: Taking away from template category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Shikhu was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits.  &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or rape plots.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181300</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181300"/>
		<updated>2016-06-14T06:36:24Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: More history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Shikhu was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. No matter how much Aziq tried - and to this day rumours say he didn't try much, Ishak died leaving his young children fatherless and the tribe with one less Nunh.&lt;br /&gt;
&lt;br /&gt;
The leadership of the tribe took Anzu prisoner, and after three days of deliberation, Aziq and the others decided to exile her. She looked around - her brother was nowhere to be seen, although her instincts and her father assured her he was alive. Heartbroken but adamant with traditions to the end, the old Aziq left her possessions and some trading goods with his daughter and wished her good luck. Tribeless, homeless and equally devastated, without anyone she knew, Anzu roamed the desert towards Ul'dah in order to find a new purpose to her life.&lt;br /&gt;
&lt;br /&gt;
The entire city was an unknown world to her. She was seventeen years old, a beautiful woman in bloom from the exotic sands, and like many before her the first job she was suggested lied in courtesan ranks or something lower - selling her body in order not to live in the Pearl Lane. She had never mated with a man and she just couldn't do anything like that to survive. Anzu worked as a waitress in the Platinum Mirage, renting herself a room at the Hourglass. Wealthy and important, some of the men and their minions tried to coerce her to become their mistresses. Not used to be rejected, a Hyur Midlander hired a Brass Blade to intimidate her. &lt;br /&gt;
&lt;br /&gt;
Revealing her daggers and enviable skill, the fury again taking hold of her and she fought the corrupt Brass Blade and a few of his colleagues, again leaving a trail of blood and guts behind - and attracting reinforcements and witnesses who detained her. Injusticed, she was judged particularly fast by Ul'dahn standards and sent to the Marasaja Pits.  &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or rape plots.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 [[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181298</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181298"/>
		<updated>2016-06-14T06:17:12Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: HISTORY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;N'anzu Shikhu was born in the Sagolii Desert, in the Aldgoat tribe, located in the desert southeast - in mountainous rocky landscapes. The tribe is famous for its aldgoat herds, who yield some of the best meat and milk, very appreciated by the Ul'dahn nobility. Anzu's father was N'aziq Nunh, a very stern and traditionalist man, known in every local tribe as a shaman - his mastery in a type of conjury guided his tribe and repelled its enemies. Her mother, N'yelisha Akir, was a herder and a talented musician. Anzu was the third child the couple gave birth, twin of a boy born shortly before her, named N'unza Tia. She would share a special connection to her sibling during her youth, and the two were always together.&lt;br /&gt;
&lt;br /&gt;
While Unza showed more talent towards their mother's art, with an always calm demeanor and outstanding dexterity, Anzu became her father's best disciple. Fast and deadly, she learned her father's hand signs in communion with the elementals and a deep skill with knives, becoming a proud hunter. Aziq, however, expected to see his only son become Nunh of the tribe and continue his lineage, and his shepherdry and song could not help him with such. Irritated, the father nurtured indifference for his son, which hurt him deeply. In his seventeenth birthday, not enduring his sire's disapproval anymore, Unza impulsively challenged N'ishak Nunh - a man whom Anzu always had feelings for - and they clashed in a bloody battle watched by the tribe and a horrified Anzu.&lt;br /&gt;
&lt;br /&gt;
For Aziq's and Unza's despair, Ishak won without much difficulty. He was an excellent spearman whose prowess had let him carry the title of Nunh for ten years, but his flared temper and hunger for glory, specially if it came by dishonoring Aziq, wouldn't let him just savor an easy defeat - he wanted Unza dead. Anzu wouldn't have it, and defying all tradition, she stepped into the ring of battle between fighters, trying to convince Ishak to just let her brother go. No matter how much she felt attracted to him, letting her brother die at his hands was out of question. Aziq yelled at her to leave them be, but how could she? She had always complied to all the rules, yet her most loved was in danger. If he died, she would, too. &lt;br /&gt;
&lt;br /&gt;
Enraged by the meddling female, Ishak attacked, and Anzu fought him. The elementals heard her prayers, her dagger steel and bone clashed against Ishak's lance. She was weaker physically, but much faster and much more dexterous. Defending herself like the Fury, Anzu's defiance stabbed her weapons into her opponent's ribcage as he fell from an attack - and there, all smiles were gone. Aziq ordered all the conjurers to take Ishak into a tent for his attempted healing. Anzu and her brother were left behind, ashamed, under a crowd of judgemental eyes. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or rape plots.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 [[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181297</id>
		<title>N'anzu Shikhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=N%27anzu_Shikhu&amp;diff=181297"/>
		<updated>2016-06-14T05:36:20Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: Created Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 20px; font-size:20px;font-family:Georgia;text-shadow: 1px 1px 5px silver;letter-spacing:0.1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''»'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''›'''&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;☼&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''‹'''&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#948d8a&amp;quot;&amp;gt;—————————&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color:#706b68;&amp;quot;&amp;gt;'''«'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;60%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''VITAL INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NAME...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; N'ANZU SHIKHU &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''RACE &amp;amp; CLAN...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SEEKER OF THE SUN MIQO'TE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''GENDER...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; FEMALE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''AGE &amp;amp; NAMEDAY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; 23 YEARS, 27th SUN OF THE 5th UMBRAL MOON&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''MARITAL STATUS...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; SINGLE&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.15em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OTHER STATISTICS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''NATIONALITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; SAGOLIIAN&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''OCCUPATION...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; CHOCOBO JOCKEY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''PATRON DEITY...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt; HALONE, THE FURY&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;padding:0px 5px; font-size:12px;color:#948d8a;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;font-size:12px;color:#5F5F5F;font-family:Georgia;letter-spacing:0.2em;text-shadow: 1px 1px 1px silver&amp;quot;&amp;gt;'''HEIGHT &amp;amp; WEIGHT...'''&amp;lt;/font&amp;gt;  &amp;lt;font style=&amp;quot;font-family:Georgia;padding:0px 5px;&amp;quot;&amp;gt; 4 FULMS 11 ILMS, 176 PONZE  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography and Appearance=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''A P P E A R A N C E'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;UNDER CONSTRUCTION, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''H I S T O R Y'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding: 7px 4px;font-size:13px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Food'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Drinks'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hobbies'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #797068;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''D I S L I K E S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #9d928a;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Q U I R K S'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#7e7b79;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Text'''. Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R E L A T I O N S H I P S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''Color Key'''&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#b72a78;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;In A Relationship:&amp;lt;/b&amp;gt; Name is romantically involved with this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Romantic Attraction:&amp;lt;/b&amp;gt; Name is romantically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#ffaedb&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Attraction&amp;lt;/b&amp;gt; Name is physically interested in this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Platonic Love/Family:&amp;lt;/b&amp;gt; Name considers this person family.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#54b5eb;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend:&amp;lt;/b&amp;gt; Name considers this person her friend.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friendly Acquaintance:&amp;lt;/b&amp;gt; Name considers this person mostly friendly, or as an ally.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#93d2f6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Good Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a good impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#c6c6c6;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Neutral:&amp;lt;/b&amp;gt; Name has no specific feelings about this character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Bad Standing:&amp;lt;/b&amp;gt; Name has no specific feelings about this character, however they left a bad impression.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8a8a8a;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Dislike:&amp;lt;/b&amp;gt; Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate:&amp;lt;/b&amp;gt; Name consider this person an annoyance, and will try to avoid them. Conflict can happen.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Fear:&amp;lt;/b&amp;gt; Name is terrified by this character, and will try to avoid them at all cost.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#630000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Rivalry:&amp;lt;/b&amp;gt; Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family Member:&amp;lt;/b&amp;gt; This character is related by blood to Name.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✔&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Business:&amp;lt;/b&amp;gt; This character is either an Name's employer, employee, or coworker.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;✖&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Deceased:&amp;lt;/b&amp;gt; This character has passed away.&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#dba133;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hidden Feelings/Unknown:&amp;lt;/b&amp;gt; This character has one of all the color keys above, but Name isn't fully aware of it yet.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' '''(''' NPC ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Status Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
! &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#000000;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''[[Name Goes Here]]'''&amp;lt;/font&amp;gt;  '''('''  Relationship Icons Go Here ''')''' - '''Title Given By Character Goes Here'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;div style=&amp;quot;font-size:11px; font-family:Georgia&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
=Rumors=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0%; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''R U M O R S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''N P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Common Rumors - &amp;lt;/b&amp;gt;''Easily overheard. Use these freely!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;What, aren't you betting on the Zu? But her bird is top class for the race!.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#b3aba6;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;I bet part of Naldiq &amp;amp; Vimelli's profits come out of that damned Zu jingle!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #797068; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Uncommon Rumors -&amp;lt;/b&amp;gt; ''A little more difficult to hear. Use sparingly or ask first!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#948d8a;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #5a524c; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Rare Rumors -&amp;lt;/b&amp;gt; ''Very rarely overheard. Please ask before using!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Text, text, text, text.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; “Text, text, text, text.”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''P C'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia; color:#ffffff&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #9d928a; color:#ffffff;font-family:Georgia;font-size:12px;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◢ Player Character Rumors -&amp;lt;/b&amp;gt; ''Feel free to add rumors of your own!''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#706b68;&amp;quot; size=&amp;quot;2&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Rumor Goes Here&amp;quot; [[Name Goes Here]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stories =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''S T O R I E S'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text..&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Music=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''M U S I C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&amp;lt;div style=&amp;quot;font-family:Georgia;font-size:11px;&amp;quot;&amp;gt;Text, text, text, text.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
: ''[https://www.youtube.com/watch?v=dgcAp3x5wQw Example]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Trizteza&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Character Theme&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:33%;padding-right:10px; font-size:12px; color:#585350;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: ''[Link goes here. Name for link goes here.]''&lt;br /&gt;
:: &amp;lt;small&amp;gt;Artist: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
:: &amp;lt;small&amp;gt;Context: Text, text, text, text.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=OOC=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''O O C'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''OOC INFORMATION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Personal RP Limits'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' '' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I will play''' ''mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter.  Coarse and excessive language.  Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.'' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''Ask about''' long-term and/or permanent injury and disfigurement.  Long-term captivity or imprisonment.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ '''''I won't play''' permanent character death or rape plots.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Disclaimer'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know.  Communication is very important, more important than potentially keeping immersion.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #a3b09e;font-size:14px;color:#f9f8fa;font-family:Georgia;text-shadow: 1px 1px 1px black&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CHARACTER TIDBITS'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Links Out'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;''Links that lead off the wiki, but are technically relevant to the character.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:0px 10px; font-size:16px;color:#5F5F5F;font-family:Georgia;text-shadow: 1px 1px 1px silver;&amp;quot;&amp;gt;'''Potential Plot Hooks'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;'' ''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;div align=justify&amp;gt;&amp;lt;div style=&amp;quot;padding:5px 15px;font-family:Georgia;&amp;quot;&amp;gt;■ ''Text, text, text, text.''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credit=&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 2px black&amp;quot;&amp;gt;'''C R E D I T'''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.&lt;br /&gt;
&lt;br /&gt;
::■ Template was created by [[Bancroft Gairn]].&lt;br /&gt;
::■ Adapted by [[Xheja Rajhera]]. &lt;br /&gt;
::■ Tabs by [[Unnamed Mercenary]].&lt;br /&gt;
::■ Expanded bits and relationship color keys by [[Lucaell Tareth'eian]].&lt;br /&gt;
::■ Music and OOC note by [[Glioca Sargonnai]].&lt;br /&gt;
::■ Mashing everything together like a mad scientist by [[D'lyhhia Lhuil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please remember to credit everyone when using this wiki. Thank you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 [[category:Wiki Templates]]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Luludi_Ludi&amp;diff=164566</id>
		<title>Luludi Ludi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Luludi_Ludi&amp;diff=164566"/>
		<updated>2016-03-19T23:47:32Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: Created page with &amp;quot;{{Infobox-character | name = Luludi Ludi | image = | imagewidth =  | caption = | title =  | gender = Female | citizenship = Ul'dahn | race = Lalafell | clan = Dunesfolk | stat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Luludi Ludi&lt;br /&gt;
| image =&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption =&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dahn&lt;br /&gt;
| race = Lalafell&lt;br /&gt;
| clan = Dunesfolk&lt;br /&gt;
| stat_1 = &lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = &lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = &lt;br /&gt;
| stat_4_value = &lt;br /&gt;
| stat_5 = &lt;br /&gt;
| stat_5_value = &lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
{{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
==Basic Info==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Halgaforwiki.jpg&amp;diff=145330</id>
		<title>File:Halgaforwiki.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Halgaforwiki.jpg&amp;diff=145330"/>
		<updated>2015-12-27T15:14:17Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: For her own page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For her own page.&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=137483</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=137483"/>
		<updated>2015-11-21T18:27:53Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 50 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
'''[As of 21/11/2015, this character is currently inactive.]'''&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 50 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. After a complicated labour, she gave birth to Halgr's third male son, R'zheiv Tia. Her health was deeply affected by such, and her newborn family waits for her to recover.&lt;br /&gt;
*R'zheiv Tia (NPC): Born days after R'halgr's fiftieth birthday, the newborn is the third son of R'halgr's line and first child of R'vi Lyrre. Still a tiny baby, he came to the world months before expected, and therefore, Halgr keeps him sheltered from almost everyone. &lt;br /&gt;
'''2. General'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]] Adoptive daughter, apprentice and heir to R'vi Lyrre, the tomboyish girl was once hostile towards Halgr, but after a copious amount of talk he adopted her as his student of bowmanship and leadership - it's just too bad she's not a boy, else he'd make her a Nunh.&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]] A mysterious halfbreed with a lanky physique and questionable characteristics, Pascht is Halgr's friend while both of them feel loyal to the same person. If anything changes, however, she's an enemy to be reckoned with, an assassin whose skills might surpass Halgr's most wild expectations.&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]] A beautiful Seeker Halgr was smitten with, Khivva was gifted to him through an alliance to strengthen Sepulchre and its main ally. With due time, her temperament and quirks fascinated Halgr, and he might have fell in the trap other races may call love, in his own way. Unrequited, of all things. While he leaves his obsession under control and enjoys her friendship, the disappearance of C'kayah Polaali from the leadership of his guild might test their already troubled relationship.&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]] Once an ally of Sepulchre and leader of Tylwyth Narah, C'kayah is a halfbreed Halgr hardly respects, but their lack of conversation might be the cause of such. After he quit the leadership and making their alliance null, however, Halgr's adamant in never again looking at his face.&lt;br /&gt;
*[[Ilyes Bell|Ilyes:]] Ilyes is a misterious man part of a shadowy organisation of skilled assassins and combatants. While Halgr knows almost nothing about him, he seems to be the key to avoid that such group of people threaten his family.&lt;br /&gt;
*[[Teld're Eska'aldren|Teld're Eska'aldren:]] A brief acquaintance of Halgr - whose name he actually doesn't know yet, Teld're is a halfblood fighter with excellent combat skills and a strange obsession with Nunh and challenges. Maybe both at the same time. They haven't talked much, and despite poking Halgr's worst peeve, he seems a young man with potential. And a giant ego.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*U'nhys Nunh (NPC):&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=115953</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=115953"/>
		<updated>2015-08-27T11:31:27Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: more descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 50 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 50 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. After a complicated labour, she gave birth to Halgr's third male son, R'zheiv Tia. Her health was deeply affected by such, and her newborn family waits for her to recover.&lt;br /&gt;
*R'zheiv Tia (NPC): Born days after R'halgr's fiftieth birthday, the newborn is the third son of R'halgr's line and first child of R'vi Lyrre. Still a tiny baby, he came to the world months before expected, and therefore, Halgr keeps him sheltered from almost everyone. &lt;br /&gt;
'''2. General'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]] Adoptive daughter, apprentice and heir to R'vi Lyrre, the tomboyish girl was once hostile towards Halgr, but after a copious amount of talk he adopted her as his student of bowmanship and leadership - it's just too bad she's not a boy, else he'd make her a Nunh.&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]] A mysterious halfbreed with a lanky physique and questionable characteristics, Pascht is Halgr's friend while both of them feel loyal to the same person. If anything changes, however, she's an enemy to be reckoned with, an assassin whose skills might surpass Halgr's most wild expectations.&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]] A beautiful Seeker Halgr was smitten with, Khivva was gifted to him through an alliance to strengthen Sepulchre and its main ally. With due time, her temperament and quirks fascinated Halgr, and he might have fell in the trap other races may call love, in his own way. Unrequited, of all things. While he leaves his obsession under control and enjoys her friendship, the disappearance of C'kayah Polaali from the leadership of his guild might test their already troubled relationship.&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]] Once an ally of Sepulchre and leader of Tylwyth Narah, C'kayah is a halfbreed Halgr hardly respects, but their lack of conversation might be the cause of such. After he quit the leadership and making their alliance null, however, Halgr's adamant in never again looking at his face.&lt;br /&gt;
*[[Ilyes Bell|Ilyes:]] Ilyes is a misterious man part of a shadowy organisation of skilled assassins and combatants. While Halgr knows almost nothing about him, he seems to be the key to avoid that such group of people threaten his family.&lt;br /&gt;
*[[Teld're Eska'aldren|Teld're Eska'aldren:]] A brief acquaintance of Halgr - whose name he actually doesn't know yet, Teld're is a halfblood fighter with excellent combat skills and a strange obsession with Nunh and challenges. Maybe both at the same time. They haven't talked much, and despite poking Halgr's worst peeve, he seems a young man with potential. And a giant ego.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*U'nhys Nunh (NPC):&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=114774</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=114774"/>
		<updated>2015-08-24T03:32:06Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 50 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 50 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. After a complicated labour, she gave birth to Halgr's third male son, R'zheiv Tia. Her health was deeply affected by such, and her newborn family waits for her to recover.&lt;br /&gt;
*R'zheiv Tia (NPC): Born days after R'halgr's fiftieth birthday, the newborn is the third son of R'halgr's line and first child of R'vi Lyrre. Still a tiny baby, he came to the world months before expected, and therefore, Halgr keeps him sheltered from almost everyone. &lt;br /&gt;
'''2. Sepulchre and Related:'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]]&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]]&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]]&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]]&lt;br /&gt;
*[[Ilyes Bell|Ilyes:]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*U'nhys Nunh (NPC):&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=114773</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=114773"/>
		<updated>2015-08-24T03:24:29Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 50 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 50 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. R'vi is now pregnant with a child she hopes it's a son, even though she doesn't believe in her own capability to be a good mother. &lt;br /&gt;
*R'zheiv Tia (NPC): Born days after R'halgr's fiftieth birthday, the newborn is the third son of R'halgr's line and first child of R'vi Lyrre. Still a tiny baby, he came to the world months before expected, and therefore, Halgr keeps him sheltered from almost everyone. &lt;br /&gt;
'''2. Sepulchre and Related:'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]]&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]]&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]]&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]]&lt;br /&gt;
*[[Ilyes Bell|Ilyes:]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*U'nhys Nunh (NPC):&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=114770</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=114770"/>
		<updated>2015-08-24T03:21:41Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: SON&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 50 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 50 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. R'vi is now pregnant with a child she hopes it's a son, even though she doesn't believe in her own capability to be a good mother. &lt;br /&gt;
*R'zheiv Tia: Born days after R'halgr's fiftieth birthday, the newborn is the third son of R'halgr's line and first child of R'vi Lyrre. Still a tiny baby, he came to the world months before expected, and therefore, Halgr keeps him sheltered from almost everyone. &lt;br /&gt;
'''2. Sepulchre and Related:'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]]&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]]&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]]&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]]&lt;br /&gt;
*[[Ilyes Bell|Ilyes:]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Miah_Dakwhil&amp;diff=110221</id>
		<title>Miah Dakwhil</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Miah_Dakwhil&amp;diff=110221"/>
		<updated>2015-08-08T15:51:49Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = &lt;br /&gt;
| image = Miah4rpc.jpg&lt;br /&gt;
| imagewidth = 370&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ul'dahn&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = &lt;br /&gt;
| stat_3 = Weight &lt;br /&gt;
| stat_3_value = &lt;br /&gt;
| stat_4 = Profession&lt;br /&gt;
| stat_4_value = Court Physician&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Memphina, the Lover&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
Wiki Under construction! Come back later.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': &lt;br /&gt;
** '''Nameday''': &lt;br /&gt;
* '''Gender''': &lt;br /&gt;
** '''Sexuality''': &lt;br /&gt;
** '''Marital Status''': &lt;br /&gt;
* '''Alignment''': &lt;br /&gt;
* '''Height''': &lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': &lt;br /&gt;
* '''Eyes''': &lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Miah4rpc.jpg&amp;diff=110213</id>
		<title>File:Miah4rpc.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Miah4rpc.jpg&amp;diff=110213"/>
		<updated>2015-08-08T15:43:52Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: main image for miah dakwhil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;main image for miah dakwhil&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109787</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109787"/>
		<updated>2015-08-07T14:38:36Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. R'vi is now pregnant with a child she hopes it's a son, even though she doesn't believe in her own capability to be a good mother. &lt;br /&gt;
'''2. Sepulchre and Related:'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]]&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]]&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]]&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]]&lt;br /&gt;
*[[Ilyes Bell|Ilyes:]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109785</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109785"/>
		<updated>2015-08-07T14:36:29Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. R'vi is now pregnant with a child she hopes it's a son, even though she doesn't believe in her own capability to be a good mother. &lt;br /&gt;
'''2. Sepulchre and Related:'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]]&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]]&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]]&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]]&lt;br /&gt;
*[[Ilyes Bell|Ilyes:]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109784</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109784"/>
		<updated>2015-08-07T14:35:45Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: more things up to date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
*[[R'vi Lyrre|R'vi Lyrre:]] His fifth and younger consort. A woman from the Viper tribe, Vi was taken away from her Tribe while very young. Her youth was filled with misadventures of the worst kind, but she and a few allies managed to create a powerful group of information dealing in Ul'dah's underground: The Sepulchre. Vi was smitten by R'halgr's tribe and his traditional demeanor, and after a while the two were made a couple. R'vi is now pregnant with a child she hopes it's a son, even though she doesn't believe in her own capability to be a good mother. &lt;br /&gt;
'''2. Sepulchre and Related:'''&lt;br /&gt;
*[[A'quila Tyaka|A'quila Tyaka:]]&lt;br /&gt;
*[[Pascht Chime|Pascht Chime:]]&lt;br /&gt;
*[[Khivva Nhys|Khivva Nhys:]]&lt;br /&gt;
*[[C'kayah Polaali|C'kayah Polaali:]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Tribe:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''5. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109782</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=109782"/>
		<updated>2015-08-07T14:28:20Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: FINALLY UP TO DATE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe.&lt;br /&gt;
&lt;br /&gt;
The business grew to such extent the Syndicate started a manhunt after the Raptor siblings. Using his connection with L'vi, a woman leader of her own outlaw organization, he managed to smuggle his sons abroad, far from Eorzea and away from Ul'dah treacherous schemes. L'vi's group - the Sepulchre - made sure no witness was left. R'halgr retreated with L'vi to the Sagolii until the dust had settled, and after almost a year living together, they had become consorts - and Vi was adopted into the Raptor Tribe, starting to use the R prefix. Urgent callings from A'quila Tyaka, Vi's young adopted daughter, made the couple go back to Ul'dah. Halgr started to help Vi with her own group, training A'quila and meddling into her decisions in the Sepulchre leadership. While not considering himself leader of Sepulchre, Halgr started to care about the group, and his management turned the place akin to a small tribe, almost unintentionally, culminating with Vi becoming pregnant and the potential of another son suddenly being possible. Everything seemed to be fine until an unnamed man attacked their household, using Vi as hostage. R'halgr managed to fight the man and free Vi, almost dying in the process; and discovered Vi was targeted by a group of assassins because of a cursed book she came in contact with years ago. The Nunh started a manhunt after the unnamed man - and found him, only to learn his name and forge a deal with him to free Vi from the curse. Vi herself started moving her allies to her defense, and, in a political match, she married her daughter and heir, A'quila, to C'kayah Polaali, an ally of old times, taking to her household C'kayah's minion - and friend, Khivva Nhys.&lt;br /&gt;
&lt;br /&gt;
The deal with Ilyes - the mysterious assassin - included a man R'halgr needed to hunt and bring to him alive; and Khivva offered herself as an ally in such hunt. Khivva and R'halgr have a now very friendly relationship, and are hunting the man Ilyes requested in order to protect R'vi and Halgr's unborn child from such shady guild of assassins. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=82794</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=82794"/>
		<updated>2015-04-03T09:44:11Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. &lt;br /&gt;
&lt;br /&gt;
Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=81416</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=81416"/>
		<updated>2015-03-26T01:49:45Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: brief strengths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. &lt;br /&gt;
&lt;br /&gt;
Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* '''Abalathia's Spine Disciple:''' R'halgr's main martial prowess comes from his Warrior abilities. He's able to control his psyche to induce rage - and subside it - at will, and uses such mental state to boost his physical strength to deliver inhumanly strong blows. He's often seen walking with an axe, his weapon of choice, and his training since his teenage years have honed him into a unstoppable berserker. He's able to withstand pain, due to his psychological state and force of will while infuriated, and may suffer from adrenaline injections while successfully inflicting damage to his enemies. Under no frenzy effect, Halgr acts like a superb Marauder. He was trained in this art by his father, who was disciple of an authentic Hellsguard from the Abalathian mountains. For that reason, it's his main ability, and he has focused all his life in taking it to perfection.&lt;br /&gt;
* '''Honorary Fist of Rhalgr:''' While not his focus, Halgr can channel aether through seats of power within his body called Chakras. Much alike a Warrior's furious state, the Chakra manipulation allows aether to be stored in the body and hone the physical matter in a way that makes it possible to perform extraordinary physical feats. He's able to use his Chakras only when not wearing an armor, and for the sake of his swiftness he may not use his favourite weapon while performing the lightning-fast combos a Pugilist can execute. Whenever his metallic shell isn't around, he resorts to those techniques to stand his ground.&lt;br /&gt;
* '''Sagolii Hunter:''' All children from the Raptor Tribe are trained since they're about to leave childhood in the use of bows and knives. Halgr wasn't an exception, and as such, he can use a bow with competent dexterity and remarkable accuracy. Longbows are preferred by the Nunh, but nowadays it's very rare to see him wielding one. His knife skills are average, and he would only use them as an emergency concealed weapon, and he always disliked resorting to poisons no matter the situation he's in. He's able to track prey and survive in wilderness.&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=81414</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=81414"/>
		<updated>2015-03-26T01:18:57Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: hiatus out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. &lt;br /&gt;
&lt;br /&gt;
Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=80537</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=80537"/>
		<updated>2015-03-20T16:06:42Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: hiatus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Note: This character is under hiatus as of 3rd of March, 2015.'''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. &lt;br /&gt;
&lt;br /&gt;
Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77572</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77572"/>
		<updated>2015-02-26T21:15:19Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: haunts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. &lt;br /&gt;
&lt;br /&gt;
Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know R'halgr from:&lt;br /&gt;
&lt;br /&gt;
* Immortal Flames Headquarters&lt;br /&gt;
* Raptor Tribe Domains&lt;br /&gt;
* The Quicksand&lt;br /&gt;
* Lavender Beds&lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77135</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77135"/>
		<updated>2015-02-23T20:10:24Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. &lt;br /&gt;
&lt;br /&gt;
Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, the need to be part of his sons lives in order to protect them greater than ever. He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77118</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77118"/>
		<updated>2015-02-23T19:01:48Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: More story.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Holmgang'''&amp;lt;br /&amp;gt;&lt;br /&gt;
While preparing himself to leave the Flames HQ, a certain interrogation taking part there took Halgr's attention. The prisoner had quite a respectable list of minor crimes involving transportation of forbidden merchandise, which was common in that big city. However, when he started describing his employer and such description matched his oldest son's appearance, he decided to investigate further. Discreetly taking part of the interrogators, he could have access to an unnerving truth: his son was dealing with prohibited wares. And to make things worse, the informant was linked to other crimes he could witness in the past five years, all ending in the Syndicate's yard. He could not let his son get involved with such people, and took the guy for a walk in order to get a clearer view of what happened with him. He expected someone else in his gang to kill the guy while he was explaining things, and let the crowd divide him from his keenly watched living bait. The guy got lost from Halgr, according to plan, while he observed. Unexpectedly enough, the guy who appeared to take him on after a few alleys down Pearl Lane was no one other than his younger son, R'pesc. Two of his sons involved in a very dangerous game was far too big to ignore, and he immediately contacted Pesc, willing to get along his sons and protect them.&lt;br /&gt;
&lt;br /&gt;
He's currently living in R'kraz and R'pesc's cottage in the Lavender Beds, against his best expectations, willing to help them deal with their misdeeds and eventually return to his Tribe. ''To be continued...''&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77117</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=77117"/>
		<updated>2015-02-23T18:48:12Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://forum.square-enix.com/ffxiv/threads/61230-An-Eorzean-Timeline. An Eorzean Timeline - FFXIV Official Forums]&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=76770</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=76770"/>
		<updated>2015-02-22T09:13:09Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: more story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, two males and eight females. His sons are among the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fragments of the lesser moon, Dalamud scattered after its explosion and the subsequent freedom of the Elder Primal Bahamut. One of such fragments soared through the skies until it hit the Raptor Lands borders, a place where a community of Amalj'aa lived. The aether-fueled piece of machinery corrupted their water source, leaving that society in distress. Praying for their god, Ifrit, the scalekin launched an attack against their Raptor Tribe neighbors in order to conquer the land and take their fountains. Led by Anzagg Nhah and a bunch of other branded thaumaturges, the attack was disastrous on the tribe, leaving several casualties - including Halgr's oldest daughter - before it was repelled. The Council was immediately assembled, and a full-fledged war against the Amalj'aa started. It wasn't unusual for the different settlements to have conflicts once in a while, but such scale was never seen before. The Calamity also brought problems for the Raptors, since no merchant caravan would arrive to sell their wares.&lt;br /&gt;
&lt;br /&gt;
It was decided by the Council that the tribe would send envoys to Ul'dah in order to ask for reinforcements. Halgr volunteered to be the one to act as an envoy, since it was no small endeavor and required someone familiar with the Ul'dahn citizens. He had personal reasons, too, since the lost of one of his children left him depressed. He took his sons alongside him and a small unit of huntresses. Arriving to the city, it was much different from what he had remembered. Several places were destroyed, the population was confused; many had lost their loved ones in the catastrophe. The Brass Blades had lost their function, the Flames were still trying to recover from an confusing outcome in Carteneau. The Nunh could have an audition with Raubahn, but the chaos was such that nothing at first was decided. Fearing his tribe wouldn't have its reinforcements, Halgr enlisted in the Flames to restructure the military power in Ul'dah. Little by little, him and his comrades in arms could restore most of the Flames previous glory, and they started sending expeditions outside the city. As the dust settled, Pesc and Kraz decided to leave Ul'dah. Left alone with his messengers, huntresses and Flames companions, Halgr started his plan on demarking Amalj'aa territories and assembling forces to seize them.&lt;br /&gt;
&lt;br /&gt;
He spent five years on that plan, his effort paying off. The Flames had two main forces, one destined to fight Garlemald, and one left in Ul'dahn lands to protect it from the Amalj'aa. Halgr ended up in the rank of High Flames Commander, stationed in the Sagolii and Thanalan lands. He could strategically assign troops wherever his tribe needed, and the Raptors had a friendly alliance with an outsider force. The true consequences of such foreign exchange to the originally secluded Miqo'te of the Raptors are yet to be seen; and although Halgr dislikes the potential disastrous traditions they may break, it was probably an successful alliance. The last few months, however, were tense due to what happened to Roaille, one of Raubahn's most trusted advisors and companions. Halgr wasn't in the Garlemald front, so he never had any true contact with Roaille, but all the uproar that a traitor was in the head of the Flames unsettled him. If he could not trust his own comrades, he was unable to command. He resigned shortly after what happened, his hope of a better Ul'dah betrayed.&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=75581</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=75581"/>
		<updated>2015-02-14T08:10:00Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic enough so that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=75576</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=75576"/>
		<updated>2015-02-14T07:40:34Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: /* Affiliations and Known Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of women and his ambitions outside his tribe hinder him from fulfilling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74824</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74824"/>
		<updated>2015-02-09T04:41:29Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of woman and his ambitions outside his tribe hinder him from fullfiling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*'''People:''' Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*'''Food:''' Coming from a place where hunt is essential for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
*'''Vices:''' A memento from his sire, Halgr carries a pipe with him almost all the time. He have been smoking since he was an young adult, usually soothing herbs and drugs in general - such as somnus. Most of the calming flora he used to smoke freely in his tribe are illegal in Eorzea, though, so lately he's very cautious with it. He's not severely addicted by them, but every time he feels like he needs a help to calm down, he resorts to his pipe. He's also an alcohol enthusiast, which makes the fact he's getting older even worse to face due to his lower resistance to it's negative effects.&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74795</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74795"/>
		<updated>2015-02-09T02:10:14Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of woman and his ambitions outside his tribe hinder him from fullfiling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
*People: Halgr likes respectful people, those who know how to behave with strangers and are able to put other people's needs before theirs. He enjoys people looking for knowledge, trying to improve themselves in any way. He will be aggressive and several times a complicated person to deal with, but with due time he may learn to open up and talk in a friendly way. He doesn't actively look for female friends, but he fancies the company of beautiful, young miqo'te women - even Keepers, but don't expect him to admit it.&lt;br /&gt;
*Food: Coming from a place where hunt is important for survival and crops won't thrive, Halgr has the habit of eating more meat than wheat and vegetables. He likes bread and several pastries, but general meat will always be his favorite. He will eat any sort of animal, from slugs and frogs to big mammals and reptiles, ideally all cooked in nutritious stews. He's not a picky eater; his military life leading him to accept nourishment from any source possible. He appreciates sweet food as a gift. Favourite dishes: Steamed Catfish, Crumpets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74638</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74638"/>
		<updated>2015-02-08T06:32:35Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Halgr is a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. He is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of woman and his ambitions outside his tribe hinder him from fullfiling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74637</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74637"/>
		<updated>2015-02-08T06:31:10Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. Halgr is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[R'kraz Tia|R'kraz Tia:]] Halgr naturally expected his older son to pursue the path to become Nunh, and trained him in his own warrior techniques as soon as the boy showed potential. Always a difficult kid, with his unruly personality conflicting with his father's expectations at any given opportunity. He's a powerful, young warrior, whose complete disdain of woman and his ambitions outside his tribe hinder him from fullfiling his father's wishes. His ambitious side, however, might bring him a bright future, and Halgr is ready to ensure that happens.&lt;br /&gt;
*[[R'pesc_Tia|R'pesc Tia:]] His youngest male son, Pesc is a swift and skilled hunter whose studious and diplomatic demeanor contrasts with his beloved brother. Yet the two are almost always together, and he's more likely to heed his sibling's wishes than his father's. Halgr often attempts to make him discover his own talents and path, feeling he hides in Kraz's shadow. That includes an endless number of pleas for him to become Nunh and be his successor.&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74600</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74600"/>
		<updated>2015-02-07T23:19:31Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. Halgr is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74597</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74597"/>
		<updated>2015-02-07T23:01:08Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Alignment&lt;br /&gt;
| stat_5_value = Lawful Neutral&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. Halgr is 1,73 meters tall and weighs 80 kilograms. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw. &lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 49&lt;br /&gt;
** '''Nameday''': 12th Sun of the 6th Astral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Straight&lt;br /&gt;
** '''Marital Status''': Currently consort to four females, something like an open relationship (but it's not).&lt;br /&gt;
* '''Alignment''': Lawful Neutral&lt;br /&gt;
* '''Height''': 1.73m&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Black, although whitening due to age.&lt;br /&gt;
* '''Eyes''': Light blue.&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74596</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=74596"/>
		<updated>2015-02-07T22:44:33Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: appearance tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Rhalgr&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. His hand nails are big and sharp, carefully clipped to resemble a claw.&lt;br /&gt;
&lt;br /&gt;
Halgr often walks in his suit of armor. While he has a collection of different complete plate sets, his current one is a commemorative piece, forged to represent the Raptor tribe victory over their Amalj'aa neighbours. It's a &lt;br /&gt;
light purple alloy forged plate, carefully detailed by the finest Ul'dahn goldsmiths. Red fabric adorns it, acting as a small cloak. The lower part of the armor has a brown half-coat, detailed with white artistic motif and shredded in the edges. It's not common to see him in more casual wear due to his recent concerns. Whenever it happens, though, he shows an array of Ul'dahn-style clothing and some tribal furs, tunics and loincloth. He likes detailed, flowing fabric; and uses jewelry in his ears and neck.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 49&lt;br /&gt;
** '''Nameday''': 12th Sun of the 6th Astral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Straight&lt;br /&gt;
** '''Marital Status''': Currently consort to four females, something like an open relationship (but it's not).&lt;br /&gt;
* '''Alignment''': Lawful Neutral&lt;br /&gt;
* '''Height''': 1.73m&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Black, although whitening due to age.&lt;br /&gt;
* '''Eyes''': Light blue.&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73467</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73467"/>
		<updated>2015-02-01T14:28:34Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Rhalgr&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Vengeance'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, rarely embarking in external adventures, becoming regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
'''5. Berserk'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''6. Current Chapter'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time. He may infuriate himself whenever needed, and act like a furious, destructive fiend.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Employs his martial knowlege as a strategist and always fights seriously, in a honorable yet violent way. He dislikes prolonguing duels, and will try to overpower his opponent from the very beggining. Respects anyone who has contributed actively in some way to his cause - and was more flexible towards other races in his youth, but constant bad examples of individuals shaped his current intolerance.&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 49&lt;br /&gt;
** '''Nameday''': 12th Sun of the 6th Astral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Straight&lt;br /&gt;
** '''Marital Status''': Currently consort to four females, something like an open relationship (but it's not).&lt;br /&gt;
* '''Alignment''': Lawful Neutral&lt;br /&gt;
* '''Height''': 1.73m&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Black, although whitening due to age.&lt;br /&gt;
* '''Eyes''': Light blue.&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73465</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73465"/>
		<updated>2015-02-01T14:15:38Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: another story part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Rhalgr&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Unchained'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of Halgr's fellow tribesmen were relieved and surprised to see him back after so many years. It's normal for Tias to travel around the world honing their skills before deciding to challenge a Nunh, but Halgr's circumstances were most unusual. Not only he had left without a word, but came back almost like he was another person. Out of all those who witnessed his return, one person was definitely not enjoying his presence: R'anek. Now a Nunh with a family of his own, he suspected Halgr would be the first to challenge him out. And he was right.&lt;br /&gt;
&lt;br /&gt;
Shielding himself in a friendly facade, Halgr seeked him out, also meeting his son, a eight years old boy. Disregarding all other Nunh in the tribe, he challenged Anek. It was clear for all the tribe that he had nurtured thoughts of revenge for eight years after the traumatic sight of his father pierced by a spear. The two decided when the duel would take place. Xenn, so far distancing himself from his son and trying not to be recognised, reprehended his son for his childish attitude. Halgr, however, was inflexible. He knew it was just the way the Seeker men lived, just a matter of traditions - and just because of that Anek would go down.&lt;br /&gt;
&lt;br /&gt;
For religious reasons, their battle was held in the sun's peak, at noon. As soon as they were given an order to start, Halgr's previously amicable attitude disappeared completely. His ruthless expression made clear to Anek that he wouldn't held back at all, and the lancer would finally have the opportunity to fight against a true warrior instead of the mockery Xenn showed him almost a decade ago. Although fast, Anek wasn't ready for Halgr's sharpened combination of his Warrior talent and his monk skills. Letting his revenge take him, the Tia became an unstoppable force, and the Nunh was thrashed until his face could barely be recognized. &lt;br /&gt;
&lt;br /&gt;
As soon as the anger dissipated, Halgr broke Anek's spear, and let the tribe's conjurers approach him to heal him. He was now a Nunh. After celebrating with his half brothers and sisters of his achievement, he and his father reunited in a cave further away from the tribe. To his surprise, Xenn asked him if now he was allowed to die. Hiding his sadness and unable to ask anything else from his sire - let alone forbid him again - Halgr give him permission. Xenn killed himself in a ceremonial way, helped by his son. He remained in silence for the rest of the night.&lt;br /&gt;
&lt;br /&gt;
R'halgr lived the next twenty-four years in surprising peace, regarded as a great leader and a role model for any of the tribe's hunters. He sired ten children, three males and seven females. His sons are the oldest, which is a rare feat, since Miqo'te rarely sire boys so often. He worked hard to educate, train and protect his family for all this time. However, in the transition from the year 1572 of the Sixth Astral Era for what would be known as Seventh Umbral Era, the Calamity hit Eorzea, and with it, an age of tension and problems would arise.&lt;br /&gt;
&lt;br /&gt;
5. Lord of Inferno&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Respects anyone who has contributed actively in some way to his cause - and would be more flexible towards other races if he didn't have enough bad examples from them. &lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 49&lt;br /&gt;
** '''Nameday''': 12th Sun of the 6th Astral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Straight&lt;br /&gt;
** '''Marital Status''': Currently consort to four females, something like an open relationship (but it's not).&lt;br /&gt;
* '''Alignment''': Lawful Neutral&lt;br /&gt;
* '''Height''': 1.73m&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Black, although whitening due to age.&lt;br /&gt;
* '''Eyes''': Light blue.&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73358</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73358"/>
		<updated>2015-01-31T19:21:41Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: guess what, more text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Rhalgr&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Unchained'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
R'halgr is bitter, arrogant, with the spirit of an old man. He fiercely believes he deserve to be respected due to his position, his age and his strength. He's a traditionalist, a master of his people's laws, and will enforce them whenever needed. He's resolute with his beliefs, adamant to the point of being hard to argue with. He exercises pride towards his family and achievements, majestic to the point that every chair becomes a throne when he's sitting on it. He speaks whatever he wants, reprehends disrespect and acts as a judge most of the time.&lt;br /&gt;
&lt;br /&gt;
However, behind that aspect lies a father and a leader, a man that takes all the needs of those surrounding him to his shoulders, that shows them the way to growth and keeps them safe. He loves his children - all ten of them - in a unconditional way, and wishes to see them living their lives with their feet, achieving their dreams even if he most of the time don't agree with them. It's not a side of his that's frequently seen, but he's sincere. He would die for his family and he certainly has already killed for it. He's ruthless and cruel at the slightest sign of danger to any of his offspring. He bears the responsibility of leading his tribe and ensuring its survival. In his mind, that's his destiny and he wouldn't refuse such honor.&lt;br /&gt;
&lt;br /&gt;
Most of the times he's wise, having lived more than many and faced countless hardships and lived to tell the tale. He shares his knowledge to anyone that's humble enough to ask, and delights in counseling the younger generation with the heart of a teacher. Respects anyone who has contributed actively in some way to his cause - and would be more flexible towards other races if he didn't have enough bad examples from them. &lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 49&lt;br /&gt;
** '''Nameday''': 12th Sun of the 6th Astral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Straight&lt;br /&gt;
** '''Marital Status''': Currently consort to four females, something like an open relationship (but it's not).&lt;br /&gt;
* '''Alignment''': Lawful Neutral&lt;br /&gt;
* '''Height''': 1.73m&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Black, although whitening due to age.&lt;br /&gt;
* '''Eyes''': Light blue.&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73355</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73355"/>
		<updated>2015-01-31T18:50:14Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: more images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Rhalgr&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
[[File:Rhalgryoung1.jpg|right|framed|The 17 years old R'halgr]]&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Unchained'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 49&lt;br /&gt;
** '''Nameday''': 12th Sun of the 6th Astral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Straight&lt;br /&gt;
** '''Marital Status''': Currently consort to four females, something like an open relationship (but it's not).&lt;br /&gt;
* '''Alignment''': Lawful Neutral&lt;br /&gt;
* '''Height''': 1.73m&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Black, although whitening due to age.&lt;br /&gt;
* '''Eyes''': Light blue.&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Rhalgryoung1.jpg&amp;diff=73354</id>
		<title>File:Rhalgryoung1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Rhalgryoung1.jpg&amp;diff=73354"/>
		<updated>2015-01-31T18:45:58Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: presented by the time travel machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;presented by the time travel machine&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73347</id>
		<title>R'halgr Nunh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=R%27halgr_Nunh&amp;diff=73347"/>
		<updated>2015-01-31T18:30:13Z</updated>

		<summary type="html">&lt;p&gt;Rathalos: spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = R'halgr Nunh&lt;br /&gt;
| image = Rhalgrforwiki.jpg&lt;br /&gt;
| imagewidth = 459&lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Raptor Lands, Ul'dahn &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 49 &lt;br /&gt;
| stat_2 = Sexuality&lt;br /&gt;
| stat_2_value = Straight&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Nunh, Warrior&lt;br /&gt;
| stat_5 = Patron Deity&lt;br /&gt;
| stat_5_value = Rhalgr&lt;br /&gt;
| stat_6 = Server&lt;br /&gt;
| stat_6_value = Balmung&lt;br /&gt;
}}&lt;br /&gt;
R’halgr is one of the current active Nunh of the Raptor tribe. He has experienced the typical Seeker of the Sun lifestyle since he was born, disliking the way people outside his tribe – well, outside any Seeker tribe – to display a very strange way of living and interests. Despite its strict rules, his tribe is his home and he has so far managed to live his life at its fullest. He's an relatively old Miqo'te warrior compelled to live for his tribe and family. As the days go by, though, his reflexes and lack of energy may remind him that his lifelong reign of traditions might be coming to an end.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He’s a 49 years old miqo’te with a black hair and fur – starting to look paler due to his age. His skin is moderately light for a resident of the Sagolii Desert, scarred in several places, including one over his right eye. He possesses bright, very light blue eyes, sometimes mistaken with silver. Facial hair adorns his face, together with two symmetrical tribal tattoos. His expression is typically severe, what doesn’t help much to hide his wrinkles. His long warrior life gave him a toned build, muscular towards his chest and arms. Aside his furry long tail, he’s quite hairy. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''1. Early Years'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;quot;He was tiny, we thought he wouldn't survive. But his eyes were brilliant, like a spark of defiance&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Halgr of the Raptors was born in the year 1528 of the Sixth Astral Era, on the Twelfth Sun of the Sixth Astral Moon. He was sired by R'xenn Nunh, a Sagolii-native warrior and Y'assha Rhuwa, a quirky buccaneer from Aleport. He was named in the honor of Rhalgr, the Destroyer. His mother was adopted by the Raptor Tribe shortly after his birth, but missing the seas and her Lominsan comrades, she quickly abandoned her family. From that point on, Halgr was raised by his father and paternal grandmother. He was just one of three male heirs R'xenn had sired, and didn't have any redeeming qualities as an young boy other than his determination.&lt;br /&gt;
&lt;br /&gt;
He was a tiny boy when young, often picked on by other kids around his age due to his skin and eye color - heritage of his Lominsan mother. Halgr learned that to get a place in that place he needed strength, which would be hard to obtain due to his poor physique. He admired his older brothers for their talents, and wouldn't see any future to himself, until his older half-brother was caught in a relationship with a neighbouring girl. As he was a Tia, the Nunh council decided he would fight his father for the Nunh position. Halgr would end up with a dead brother and a broken father whose actions did indeed save his lineage from the Tia's sins, but cursed himself in an endless regret. He decided to redeem his father and avoid that his family ever had to face that crisis again, upholding the old Seeker traditions and training heavily to grow stronger.&lt;br /&gt;
&lt;br /&gt;
His plan was thwarted when, at the age of 12, he saw his father losing his Nunh title for a challenger. His name was R'anek. Anek pierced the old Xenn in his flanks with a lance, a beautiful moviment of his own, but Xenn wasn't fighting like his old self. As his old man fell to the ground, Halgr quickly ran into the arena, worried about his life. Anek was got his title and left Xenn lying on the floor, boasting his feat to everyone present. All the crowd was certain Xenn was too old and couldn't fight a swift and skilled youngster. For Halgr, however, that wasn't the case. Xenn was looking forward dying. As fast as he could, he dragged his wounded father to the conjurer Matriarch, and there she attempted to save his life, against Xenn's pleas to die.&lt;br /&gt;
&lt;br /&gt;
'''2. Storm's Path'''&amp;lt;br /&amp;gt;&lt;br /&gt;
When Halgr woke up from his sleep, a week after the fight, it was dark - the sun hadn't risen yet. He looked aside to his father's bed, and to his surprise, he wasn't there. He was sure the old Miqo'te would kill himself in the first opportunity, so he followed potential clues of his whereabouts. He found the limping shell of his father further into the desert, banishing himself from the tribe. For two days he followed him, until both had a chance to talk about the latest events. While Xenn indeed tried to get away to end his life, his son's presence and determination delayed that plan for a while. The two walked side by side to Ul'dah. They did receive shelter in the Quicksand for a few days. Halgr asked his father to train him in the ways of the Warrior, just like his master once did, but Xenn wasn't sure if he was a capable teacher anymore - neither that Halgr would survive such training.&lt;br /&gt;
&lt;br /&gt;
In order to change his father's mindset, Halgr proposed a deal. If he did successfully return with the head of a prey of his father's choice, the old Miqo'te would drop all his doubts and train him. Xenn chose his target: an Aevis from Coerthas. Unaware of the Aevis's prowess, Halgr departed by nightfall. When his father realised what he had done, it was too late. His intention of choosing a particularly difficult creature for a child didn't hinder him at all - and could have condemned another of his sons to death. Praying to the twelve that his son would have his arrival to Ishgard delayed, Xenn left Ul'dah.&lt;br /&gt;
&lt;br /&gt;
Armed with an crude axe forged by himself still at the tribe, his personal bow, a pouch of food and a vial of water, Halgr set himself in his way to Coerthas. He attempted to draw a copy from an Eorzean Map, so he did know his destiny waited across the Shroud, but his current reference ended up such a bad attempt at art that he threw it away. Praying that Oschon highlight his ways, he left Black Brush station to Drybone, then set travel to what would be called Camp Tranquil in a two days. Unaware of the Elementals, Halgr entered the forest. What he did believe would be a fast way through the forest to the heart of Gridania ended up in trouble as he was attacked by the forest's guardians.&lt;br /&gt;
&lt;br /&gt;
The guardians of the Twelveswood didn't take lightly the presence of the univited guest in their forest, and the Seeker child was victim to their wrath. It took all his courage and resilience to be able to survive, but after two days, he still didn't have a clue to where to go. Lost and weakened, he fainted. Halgr was rescued by Liya Maimhov, a Keeper of the Moon miqo'te that taunted him about his crude bow and difficulty to stride in the forest. The two took shelter in a glade near what today would be Camp Tranquil, and she promised to take him to Gridania. While in their way to the heart of the Shroud, Liya was taken by slavedrivers led by a duskwight Elezen and his sea wolf Roegadyn wench. Halgr was able to fight for his guide's freedom, but lost his bow in the fight. Rainier sworn he would be back. Liya thanked him, and took him to the gates to the North Shroud, as promised. The two separated.&lt;br /&gt;
&lt;br /&gt;
His adventure through North Shroud included, but wasn't limited to, a boar attack and the fact he ended up captured by Ixal. The birdmen were hoping to use him as a sacrifice to their goddess Garuda in Natalan, but their plan was foiled by the presence of an Ishgardian squad, stationed in Natalan's borders due to the suspicion the Ala Mhigan army could use Natalan shortcuts to enter Coerthan territory. Although the squad captain Rainier Delacroix initially suspected Halgr of being a Ala Mhigan spy, they freed him and intended to take him to the local settlement of Ferndale. While taking the route to the city, a mighty dragon attacked. Halgr helped the best he could to draw the dragon's attention from the group, and after a difficult and deadly fight, he was able to arrive in Ferndale with the wyvern's head. Rainier revealed to be an adopted son of the House Durendaire, and thus Halgr was given a chocobo of his own. &lt;br /&gt;
&lt;br /&gt;
He met again with his father in the fortress of Camp Dragonhead. The two were relieved to be able to see each other safe, and Xenn was given the dragon's dead head. After such, the two lived in Ishgard. He finally agreed to train Halgr on his craft, and thus started their second adventure.&lt;br /&gt;
&lt;br /&gt;
'''3. Storm's Eye'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The mighty Warriors of Hydaelyn use their rage as a fuel. It's a psychological state where you're able to channel more aether and empower your physical prowess. They put themselves in a state of fury and maintain it, while channeling it through their body to deliver devastating attacks. Although an excellent way to boost your fighting strength, it's a very dangerous path, because the lack of complete control over the emotion will make you no better than a furious, wild animal. Most marauders won't ever start learning the warrior's way because they're just unable to control the rage - and thus choose the safe way of their average abilities. R'xenn was trained in his adolescence by a Hellsguard Roegadyn, a master of his craft, and showed to be one of the small number of three disciples that man had. It was possible Halgr wouldn't ever be able to be a warrior - and such didn't depend on his sire's talent as a teacher - it all depended on his own ability.&lt;br /&gt;
&lt;br /&gt;
And the worst came out to be true, after two years sharpening his mind he wouldn't be able to control his rage while using it. Frustrated and defeated, Halgr faced the thoughts that he wouldn't ever be the great Nunh he always desired to be. His dream stretching further from his hands, no matter the effort, his days walking aimlessly as an angry, hopeless teenager. Xenn decided to put an end on that. For days he thought, until he remembered that a final possibility still existed. He would take his son to Ala Mhigo, home to one of his oldest friends, a Highlander that answered by the name of Amadeus. That man used to be a brawler in an illegal fighting circuit in Swiftperch, and found his home when the two of them adventured to Ala Mhigo. He became one of the Fists of Rhalgr, an exemplar monk. Halgr, then fourteen years old, decided to give it a try, and the two moved to the mountainous town in the eastern borders of Eorzea.&lt;br /&gt;
&lt;br /&gt;
Amadeus agreed to help the warrior-in-training, but with one condition: he would wear no armor and no weapons for four years. The boy agreed, and started to train as a puglist, while his teacher would help him channel Aether with the help of their chakra - a gateway to power, and a way to stabilize his mind while full of rage. The discipline of the training was rough and Halgr had to tell Amadeus's companions he had another name not to fuel unnecessary blasphemy claims. Xenn was happy to see his son's development, to the point he almost feared he would back down as a warrior to become a full-fledged monk. What was left of the his infant slim physique was gone, and by his eighteenth nameday Halgr would already look more like a warrior than his father. Inspired by him, he let his beard start to grow, and Xenn could feel like all his fears that his fatherhood had failed had left him. Halgr finished his training and took an axe again.&lt;br /&gt;
&lt;br /&gt;
His mastery of rage was achieved, and another warrior was born into the world. Amadeus bid farewell to the two, glad he could pay the debts he had for so long to his old friend. The two Seekers went back to Ul'dah, where with the help with the Gladiator's Circuit helped Halgr finish his skills by the age of twenty. Xenn had nothing to offer to him anymore. He felt an emptiness he had never felt before. With that feeling, the two returned to the Raptor Lands. &lt;br /&gt;
&lt;br /&gt;
'''4. Unchained'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[WORK IN PROGRESS]&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Affiliations and Known Associates==&lt;br /&gt;
'''1. Family:''' R'kraz Tia, R'pesc Tia, seven daughters, four consorts. [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2. Tribe:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3. Immortal Flames:''' [Work in Progress]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''4. Miscellany:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Liya Maimhov (NPC): A Keeper of the Moon ranger with an acid sense of humor and beautiful grey skin, enjoying her eighteen years. She helps Halgr in his misadventures in the Black Shroud, against his own wishes. Old gramps first and only love, he was deadly attracted to her, but instead decided to go forward with his adventure. They went different ways after Gridania. Liya would be part of the Coeurlclaw founders years later. She has a son, Liya'a Maimhov.&lt;br /&gt;
*Rainier Delacroix (NPC): A Wildwood Elezen, Knight in service of House Durendaire. Delacroix meets Halgr while in the middle of an accidental Ixal incident, and both become brothers in arms after a dragon attack. Honored and eternally loyal to his Holy Crusade, he lived in Ferndale until the mighty wyvern Nidhogg attacked the place in the year 1557 of the Sixth Astral Era. Rainier died in the incident. Halgr was mortified when he was told about it.&lt;br /&gt;
*Amadeus Schiffer (NPC): Once a brawler in service of pirates, he changed his ways after joining the Fists of Rhalgr in Ala Mhigo. He's the honorary master of Halgr, and the two corresponded by letters for several years after he came back to his tribe and became a Nunh. He died in the year 1552 of the Sixth Astral Era, when the ruler of Ala Mhigo, Theoderic ordered the summary destruction of the Fists of Rhalgr. Halgr still prays for his soul in the Aether, together with his father's.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* '''Nicknames''': &lt;br /&gt;
* '''Age''': 49&lt;br /&gt;
** '''Nameday''': 12th Sun of the 6th Astral Moon&lt;br /&gt;
* '''Gender''': Male&lt;br /&gt;
** '''Sexuality''': Straight&lt;br /&gt;
** '''Marital Status''': Currently consort to four females, something like an open relationship (but it's not).&lt;br /&gt;
* '''Alignment''': Lawful Neutral&lt;br /&gt;
* '''Height''': 1.73m&lt;br /&gt;
* '''Weight''': &lt;br /&gt;
* '''Body''': &lt;br /&gt;
* '''Hair''': Black, although whitening due to age.&lt;br /&gt;
* '''Eyes''': Light blue.&lt;br /&gt;
* '''Skin''': &lt;br /&gt;
* '''Clothing''': &lt;br /&gt;
&lt;br /&gt;
===Likes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Dislikes===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Areas of Expertise===&lt;br /&gt;
* '''Martial''': &lt;br /&gt;
* '''Crafting''': &lt;br /&gt;
* '''Other''': &lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
The following rumours can be heard about NAME, predominantly in WHERE. (If your character has an opinion about her, feel free to add it here.)&lt;br /&gt;
&lt;br /&gt;
====Common rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Uncommon rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====Rare rumours====&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
====What PCs are saying====&lt;br /&gt;
&amp;lt;!-- Add your rumour here below by copying the below line and replacing the &amp;quot;My rumour here!&amp;quot; text with your rumour.&lt;br /&gt;
* My rumour here!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Known Haunts===&lt;br /&gt;
You might have run into or otherwise know NAME from:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===OOC Inspirations===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Rathalos</name></author>
		
	</entry>
</feed>