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		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Rex_Lioncoeur&amp;diff=284790</id>
		<title>Rex Lioncoeur</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Rex_Lioncoeur&amp;diff=284790"/>
		<updated>2018-01-20T10:04:41Z</updated>

		<summary type="html">&lt;p&gt;Rex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Rex Sahashin&lt;br /&gt;
| image = Rex_the_Jouster.png&lt;br /&gt;
| imagewidth = 250px &lt;br /&gt;
| caption = &amp;quot;The Strength of the Cat is the Clan, and the Strength of the Clan is the Cat.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo'te Seeker/Keeper&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Young Adult&lt;br /&gt;
| stat_2 = Nameday&lt;br /&gt;
| stat_2_value = 21st, 1st Astral Moon&lt;br /&gt;
| stat_3 = Clan&lt;br /&gt;
| stat_3_value = Sahashin - South Shroud&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Squire of Ishgard&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = Tall (5 fulms 6 ilms)&lt;br /&gt;
| stat_6 = Guardian&lt;br /&gt;
| stat_6_value = Halone, the Fury&lt;br /&gt;
| stat_7 = Company Ranking&lt;br /&gt;
| stat_7_value = Storm Second Lieutenant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rexa &amp;quot;Rex&amp;quot; Sahashin''' (Previously known as [[Wu'rexa Norh]], Born 21st Sun of the 1st Astral Moon, 17 Summers before the Calamity) is a squire of Ishgard, born in the Shroud but raised in the scrubs of Thanalan.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Early Cubhood ===&lt;br /&gt;
Rex is a crossclan hybrid of Seeker of the Sun and Keeper of the Moon. She was sired by the defacto leader of her tribe, Wu'norh Nunh, and her mother Zeyna Sahashin was unfortunately unknown to her until much later, the second daughter of the Matriarch of the Sahashin clan. The story was told to her that her mother came to visit the tribe during one of her excursions southwards from the Shroud, and she took a shine to Norh, albeit as a rival and subject of merciless teasing. The union that conceived Rex was supposedly the result of a sparring match's bet- though each of her relatives has a conflicting story on just who the victor was, or how the conditions were decided. Due to being of impure bloodline, her mother was forced to return her to her father's tribe to be raised there. She grew up amongst other kittens who settled their scores and differences through roughhousing and personal challenges. She was treated poorly by her sire, often ignored where other cubs got the occasional word of praise or pride, as Rex was considered an 'embarrassing' blemish upon his lineage.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence and Exile ===&lt;br /&gt;
As she grew older, Rex became increasingly aware of a sense of dysphoria with her identity and a deep longing for a place to fit in. While at a glance a typical Seeker, Rex has some of the traits of her dam's line, including a slightly paler base skintone, silver eyes and longer fangs than most of her cultural kin. She found herself fighting to keep her friends and became obsessed with proving her merit through dominance in combat and making special effort in physical labour and chores for the tribe. While brash and stubborn, Rex made an impression as a tough combatant, a capable worker and a generally confident young miqo'te, which turned heads after she reached adolescence and adulthood. &lt;br /&gt;
&lt;br /&gt;
To Norh's dismay, however, the attention she gained was that of other female miqo'te- she was growing into a tall, broad and handsome young cat with a charmingly coltish appeal, and the few tia in the tribe were either put off or quickly rebuffed. As both chief and the most senior of the three breeding males, Norh found Rex's shirking of her 'born duty' to be as abhorrent as her hybrid blood. Rex not only defended herself, but actively sought to engage every male in the tribe of age in single combat- and bested each and every one, including her own brother, and uncle, the other two breeding males. Some tribe members considered her to have well earned nuhn status in her own right, and the very debate of this possibility drove Norh to challenge her to a duel of honour to prove once and for all his total dominion. Rex accepted - to decline would be to abandon her months of fighting and years of proving herself, and the chance to gain the control of the tribe itself- and the many attractive benefits of that to a hormonal teenager- were too tempting to deny.&lt;br /&gt;
&lt;br /&gt;
Though the fight was vigorous and her effort valiant, Rex was bested. Norh shattered her left forearm after breaking her targe, and wounded her ribs with a blow of his clawed gauntlets. As she expected her deathblow, some of the tribe began to rally to her side and shouted words of support, which angered her sire- distracting him and those loyal to him long enough to allow her to escape through the squabbling crowd, and into the scrubland, never to return.&lt;br /&gt;
&lt;br /&gt;
During her exile, Rex travelled aimlessly through Thanalan, expecting each day to be her last as she did her best to heal her wounds herself and taking the kindness of passing travellers when she could, but fearing any outpost lest her being spotted there lead one of her tribe right to her. She spent about a year in the deserts, living rough, camping through the day, hunting and fishing in the cool of dawn and dusk, though the time precisely is hard for her to judge. Eventually she felt it safe enough to drift between outposts again, providing physical labour and odd jobs for gil and food, living hand to mouth. She occassionally traded with the refugees around the outskirts of Ul'dah, bringing families gifts of cuts of aldgoat and plants that were safe to eat- but she never stayed within the city, fearing the tales of female miqo'te ending up in Pearl Lane and never leaving alive- and having spent much of her life as a nomad Rex preferred to chance the beasts of the wilderness, rather than the greedy monsters living within the city's walls. &lt;br /&gt;
&lt;br /&gt;
=== Career ===&lt;br /&gt;
&lt;br /&gt;
==== Adventuring and Coliseum ====&lt;br /&gt;
Over time she had managed to prove herself useful in Thanalan- guarding caravans, roughing up bandits and culling down populations of problematic beasts- so much so that she was chosen to take a shot at joining the Gladiator's guild, and she took to it well, training hard and taking on board all they could teach her. In the gladiators, she found a home again, and started to heal off the isolation she'd come to both loath and be at peace with. At the height of her career she became known in the journeyman ranks as 'The Lion of Ul'dah' - partly for her unmatched and almost foolish courage, her tufted tail and fluffy mane, and her vicious, bellowing victory roar. She took to the bloodsands often as a warm up act for the main attraction fighters, and found herself basking in the cheers of the crowd - the recognition she'd sought since her cubhood showered upon her for the cheap price of spilled blood.&lt;br /&gt;
&lt;br /&gt;
Her story may have been very different, had she been just a little more successful financially in the arena. Without a sponsor to keep her housed and fed and trade off her curious appeal with the crowd, Rex was forced to look for other employment on the side, which lead to her picking up one particularly ornate flyer fluttering on Ruby Lane that caught her eye.&lt;br /&gt;
&lt;br /&gt;
==== Dufresne Knights and Bellworks ====&lt;br /&gt;
In search of steady employment and the chance to settle down, Rex pursued an opening advertised in the Bellworks in the Security department- and wound up instead becoming a page to the Dufresne House Knights. On as fast a track as possible towards promotion, Rex spent several months studying hard to catch up with other students of her age, and finally was made Squire by her sponsor knight Ser Perrine Pepin. She took to her duties with vigour, particularly in mastering the lance and chocoback riding, and frequently took on jobs guarding the offices of the Bellworks both in Ul'dah and Ishgard, or accompanying officials during public outings as a matter of precaution.&lt;br /&gt;
&lt;br /&gt;
It was on such an occassion that she had the chance to listen in, 'for extra credit', to debates going on between nobles in the colloquies of Ishgard- and subsequently made acquaintance with [[Iris Blanchimont]] to whom she almost at first sight fell ears over tail for.&lt;br /&gt;
&lt;br /&gt;
=== A Northern Family ===&lt;br /&gt;
The frozen landscape of Coerthas and the rugged wilderness of Dravania beyond captivated Rex's imagination, and she struck out to explore them fully during both work related excursions as well as during her own time. The frosty climbs of Ishgard have become a second home to Rex, and as her relationship with the locals developed, she found at last the place she felt she fit in- more comfortably than she could have dreamed. Her life, while now fraught with political peril and stalked by the spectre of scandal at every turn, has been at its most peaceful, and though she maintains her physical ability- she's allowed herself to at last relax into a more docile and domestic life. Now more than ever, she feels the weight of many years of hardship and stress upon her- and savours the calm, cosy and loving home she's built around the friends that make up, in her eyes, her new clan. &lt;br /&gt;
&lt;br /&gt;
Not all of her family are new, however- as not long after she'd asked Iris' hand in marriage did she happen to stumble into the Shroud, and bumped into an old, familiar name. The author [[Maxe Sahashin]] met her in the aftermath of a [[Savo Kesslivang]] concert, and revealed her suspicions that they were not only acquainted through Iris, but related by blood. Through Maxe, Rex reconnected with her young half sister, [[Madje Sahashin]] , an up and coming folk bard, and her own long lost mother, Zeyna. At last, Rex had the closure she needed to understand that she had never been willingly abandoned, and though the damage of her cubhood had marked her forever, the pain of assuming the worst about her birth was lifted from her heart.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
=== Temperament ===&lt;br /&gt;
Rex is a follower of Halone, and supposedly through her wisdom, tends to meet challenges boldly. Whether through brute force or preemptive arrangements to prevent losses, Rex ultimately favours a direct action rather than reactionary tactics. While she has proven to be cognitively and tactically aware of the importance of pacing, planning and waiting for ideal opportunities, her hot blooded personality and impatience of her relative youth tend to land her in trouble, biting off more than she can chew- see [[Wu'rexa Norh#Adolescence_and_exile|Adolescence and Exile]] above. &lt;br /&gt;
&lt;br /&gt;
=== Philosophies ===&lt;br /&gt;
In contrast to her Seeker background, Rex is a believer in [https://en.wikipedia.org/wiki/Social_mobility social mobility] and [https://en.wikipedia.org/wiki/Meritocracy Meritocracy]. She advises that everyone has a place in the world, be they strong or weak, brilliant dreamers or down to earth- and that every being has equal worth. Following her exile from her family tribe, Rex vows to one day return and best her sire, though whether her intention is to claim the seemingly erroneous title of Nuhn or to take control of the tribe at all remains to be seen. She has, however, publically expressed an intention to 'strike balance between Sun and Moon' on a grander scale in the future. &lt;br /&gt;
&lt;br /&gt;
In terms of political views, Rex vocally opposes the Syndicate in favour of the Sultana, following the public address made during the fifth year anniversary of Cartenau. She is also a staunch supporter of the Reformist party of Ishgard, having been inspired by the passionate speeches of [[Iris Blanchimont]] during the colloquies of Ishgard in the days proceeding the reform of it's government. &lt;br /&gt;
&lt;br /&gt;
=== Habits and Quirks ===&lt;br /&gt;
Rex has quite a few habits. Some good, some bad, some downright ugly.&lt;br /&gt;
&lt;br /&gt;
* Rex will fall asleep anywhere. While she's not narcoleptic, there has yet to be a surface discovered that Rex won't be able to eventually fall asleep on. Her favourite napping spots include the sunbathed roof over the chocobo stables outside her flat, literally any tree branch she can clamber onto, and any well stuffed armchair positioned near a fireplace. She has, occasionally, fallen asleep stood bolt upright- sometimes even while still holding a full tankard in her hand in a deathgrip.&lt;br /&gt;
* This includes falling asleep in places that are noisy, crowded, or full of people. A custom of her tribe is that the act of falling asleep beside someone is a high compliment, signifying that they can be at their most vulnerable around someone and trust them completely with that vulnerability. As such, if well fed, warm, and comfortable, Rex will doze off quite comfortably in the company of friends.&lt;br /&gt;
* Rex has picked up a habit of pretending she's less intelligent than she actually is- partly as a running joke, and partly as a way to disarm people when she does at last come out with something profoundly wise.&lt;br /&gt;
&lt;br /&gt;
=== Personal Connections ===&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
To be updated as necessary; public input is welcome!&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Ser Blanchimont is a good knight, great pal, and magnificent wingcat. Ten out of ten. Would agonize over our relationships together again.&amp;quot; -- [[Andromeda Dulaque]]&lt;br /&gt;
::* &amp;quot;Can't say that I know Ser Blanchimont well, but I do like what I know. Anyone that respects Lady Iris Blanchimont as much as I do has good taste! And I'm not going to deny that I'd like to get to know her a bit better, relationship with Iris depending...&amp;quot; -- [[Rheya Tayuun]]&lt;br /&gt;
::* &amp;quot;She's as brave and bold as any Paladin I've ever met, and I'd be honored to fight by her side any day! Not to mention, her and Iris make a cute couple. I think they have a great balance between each other!&amp;quot; -- [[Yumi Hikaru]]&lt;br /&gt;
::* &amp;quot;She is interesting.&amp;quot; -- [[Iris Blanchimont]]&lt;br /&gt;
::* &amp;quot;Any resemblance Rex bears to the protagonist of Sundown's Daughter by Maxe Sahashin is purely coincidental.&amp;quot; -- [[Maxe Sahashin]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rex's canon server is [[Balmung]], however she does make an appearance as an alt on [[Lamia]] and [[Mateus]].&lt;br /&gt;
* Mateus is a complete alternate future AU version, currently aged 47, with (at least) two daughters.&lt;br /&gt;
* Rex's theme song is [https://youtu.be/bpxtuUQ28UM Children of the Sun by Thomas Bergersen (feat. Merethe Soltvedt)].&lt;br /&gt;
* [http://rexsahashin.tumblr.com/ This tumblr] is a collection of screenshots, links, relatable posts and reblogs.&lt;br /&gt;
&lt;br /&gt;
=== TV Tropes ===&lt;br /&gt;
A professional [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrowdPleaser Crowd Pleaser] on the bloodsands of the Gladiator's ring or in any melee fight. &lt;br /&gt;
Historically, a [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChiefsDaughter The Chiefs Daughter], though this is later subverted, as her sire Norh is an [http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchnemesisDad Archnemesis Dad].&lt;br /&gt;
Primarily a [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLadette Ladette] but on her good days can practically wax [http://tvtropes.org/pmwiki/pmwiki.php/Main/Bifauxnen Bifauxnen] in characteristics, right down to the [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShonenHair Shonen Hair]. &lt;br /&gt;
[[category:balmung]] [[category:mateus]]&lt;/div&gt;</summary>
		<author><name>Rex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Rex_Lioncoeur&amp;diff=284682</id>
		<title>Rex Lioncoeur</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Rex_Lioncoeur&amp;diff=284682"/>
		<updated>2018-01-19T23:51:35Z</updated>

		<summary type="html">&lt;p&gt;Rex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Rex Sahashin&lt;br /&gt;
| image = Rex_the_Jouster.png&lt;br /&gt;
| imagewidth = 250px &lt;br /&gt;
| caption = &amp;quot;The Strength of the Cat is the Clan, and the Strength of the Clan is the Cat.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker/Keeper Hybrid&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Young Adult&lt;br /&gt;
| stat_2 = Nameday&lt;br /&gt;
| stat_2_value = 21st, 1st Astral Moon&lt;br /&gt;
| stat_3 = Tribe&lt;br /&gt;
| stat_3_value = None&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Squire of Ishgard&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = Tall (5 fulms 6 ilms)&lt;br /&gt;
| stat_6 = Guardian&lt;br /&gt;
| stat_6_value = Halone, the Fury&lt;br /&gt;
| stat_7 = Company Ranking&lt;br /&gt;
| stat_7_value = Storm Second Lieutenant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rexa &amp;quot;Rex&amp;quot; Sahashin''' (Previously known as [[Wu'rexa Norh]], Born 21st Sun of the 1st Astral Moon, 17 Summers before the Calamity) is a squire of Ishgard, born in the Shroud but raised in the scrubs of Thanalan.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Early Cubhood ===&lt;br /&gt;
Rex is a crossclan hybrid of Seeker of the Sun and Keeper of the Moon. She was sired by the defacto leader of her tribe, Wu'norh Nunh, and her mother Zeyna Sahashin was unfortunately unknown to her until much later, the second daughter of the Matriarch of the Sahashin clan. The story was told to her that her mother came to visit the tribe during one of her excursions southwards from the Shroud, and she took a shine to Norh, albeit as a rival and subject of merciless teasing. The union that conceived Rex was supposedly the result of a sparring match's bet- though each of her relatives has a conflicting story on just who the victor was, or how the conditions were decided. Due to being of impure bloodline, her mother was forced to return her to her father's tribe to be raised there. She grew up amongst other kittens who settled their scores and differences through roughhousing and personal challenges. She was treated poorly by her sire, often ignored where other cubs got the occasional word of praise or pride, as Rex was considered an 'embarrassing' blemish upon his lineage.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence and Exile ===&lt;br /&gt;
As she grew older, Rex became increasingly aware of a sense of dysphoria with her identity and a deep longing for a place to fit in. While at a glance a typical Seeker, Rex has some of the traits of her dam's line, including a slightly paler base skintone, silver eyes and longer fangs than most of her cultural kin. She found herself fighting to keep her friends and became obsessed with proving her merit through dominance in combat and making special effort in physical labour and chores for the tribe. While brash and stubborn, Rex made an impression as a tough combatant, a capable worker and a generally confident young miqo'te, which turned heads after she reached adolescence and adulthood. &lt;br /&gt;
&lt;br /&gt;
To Norh's dismay, however, the attention she gained was that of other female miqo'te- she was growing into a tall, broad and handsome young cat with a charmingly coltish appeal, and the few tia in the tribe were either put off or quickly rebuffed. As both chief and the most senior of the three breeding males, Norh found Rex's shirking of her 'born duty' to be as abhorrent as her hybrid blood. Rex not only defended herself, but actively sought to engage every male in the tribe of age in single combat- and bested each and every one, including her own brother, and uncle, the other two breeding males. Some tribe members considered her to have well earned nuhn status in her own right, and the very debate of this possibility drove Norh to challenge her to a duel of honour to prove once and for all his total dominion. Rex accepted - to decline would be to abandon her months of fighting and years of proving herself, and the chance to gain the control of the tribe itself- and the many attractive benefits of that to a hormonal teenager- were too tempting to deny.&lt;br /&gt;
&lt;br /&gt;
Though the fight was vigorous and her effort valiant, Rex was bested. Norh shattered her left forearm after breaking her targe, and wounded her ribs with a blow of his clawed gauntlets. As she expected her deathblow, some of the tribe began to rally to her side and shouted words of support, which angered her sire- distracting him and those loyal to him long enough to allow her to escape through the squabbling crowd, and into the scrubland, never to return.&lt;br /&gt;
&lt;br /&gt;
During her exile, Rex travelled aimlessly through Thanalan, expecting each day to be her last as she did her best to heal her wounds herself and taking the kindness of passing travellers when she could, but fearing any outpost lest her being spotted there lead one of her tribe right to her. She spent about a year in the deserts, living rough, camping through the day, hunting and fishing in the cool of dawn and dusk, though the time precisely is hard for her to judge. Eventually she felt it safe enough to drift between outposts again, providing physical labour and odd jobs for gil and food, living hand to mouth. She occassionally traded with the refugees around the outskirts of Ul'dah, bringing families gifts of cuts of aldgoat and plants that were safe to eat- but she never stayed within the city, fearing the tales of female miqo'te ending up in Pearl Lane and never leaving alive- and having spent much of her life as a nomad Rex preferred to chance the beasts of the wilderness, rather than the greedy monsters living within the city's walls. &lt;br /&gt;
&lt;br /&gt;
=== Career ===&lt;br /&gt;
&lt;br /&gt;
==== Adventuring and Coliseum ====&lt;br /&gt;
Over time she had managed to prove herself useful in Thanalan- guarding caravans, roughing up bandits and culling down populations of problematic beasts- so much so that she was chosen to take a shot at joining the Gladiator's guild, and she took to it well, training hard and taking on board all they could teach her. In the gladiators, she found a home again, and started to heal off the isolation she'd come to both loath and be at peace with. At the height of her career she became known in the journeyman ranks as 'The Lion of Ul'dah' - partly for her unmatched and almost foolish courage, her tufted tail and fluffy mane, and her vicious, bellowing victory roar. She took to the bloodsands often as a warm up act for the main attraction fighters, and found herself basking in the cheers of the crowd - the recognition she'd sought since her cubhood showered upon her for the cheap price of spilled blood.&lt;br /&gt;
&lt;br /&gt;
Her story may have been very different, had she been just a little more successful financially in the arena. Without a sponsor to keep her housed and fed and trade off her curious appeal with the crowd, Rex was forced to look for other employment on the side, which lead to her picking up one particularly ornate flyer fluttering on Ruby Lane that caught her eye.&lt;br /&gt;
&lt;br /&gt;
==== Dufresne Knights and Bellworks ====&lt;br /&gt;
In search of steady employment and the chance to settle down, Rex pursued an opening advertised in the Bellworks in the Security department- and wound up instead becoming a page to the Dufresne House Knights. On as fast a track as possible towards promotion, Rex spent several months studying hard to catch up with other students of her age, and finally was made Squire by her sponsor knight Ser Perrine Pepin. She took to her duties with vigour, particularly in mastering the lance and chocoback riding, and frequently took on jobs guarding the offices of the Bellworks both in Ul'dah and Ishgard, or accompanying officials during public outings as a matter of precaution.&lt;br /&gt;
&lt;br /&gt;
It was on such an occassion that she had the chance to listen in, 'for extra credit', to debates going on between nobles in the colloquies of Ishgard- and subsequently made acquaintance with [[Iris Blanchimont]] to whom she almost at first sight fell ears over tail for.&lt;br /&gt;
&lt;br /&gt;
=== A Northern Family ===&lt;br /&gt;
The frozen landscape of Coerthas and the rugged wilderness of Dravania beyond captivated Rex's imagination, and she struck out to explore them fully during both work related excursions as well as during her own time. The frosty climbs of Ishgard have become a second home to Rex, and as her relationship with the locals developed, she found at last the place she felt she fit in- more comfortably than she could have dreamed. Her life, while now fraught with political peril and stalked by the spectre of scandal at every turn, has been at its most peaceful, and though she maintains her physical ability- she's allowed herself to at last relax into a more docile and domestic life. Now more than ever, she feels the weight of many years of hardship and stress upon her- and savours the calm, cosy and loving home she's built around the friends that make up, in her eyes, her new clan. &lt;br /&gt;
&lt;br /&gt;
Not all of her family are new, however- as not long after she'd asked Iris' hand in marriage did she happen to stumble into the Shroud, and bumped into an old, familiar name. The author [[Maxe Sahashin]] met her in the aftermath of a [[Savo Kesslivang]] concert, and revealed her suspicions that they were not only acquainted through Iris, but related by blood. Through Maxe, Rex reconnected with her young half sister, [[Madje Sahashin]] , an up and coming folk bard, and her own long lost mother, Zeyna. At last, Rex had the closure she needed to understand that she had never been willingly abandoned, and though the damage of her cubhood had marked her forever, the pain of assuming the worst about her birth was lifted from her heart.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
=== Temperament ===&lt;br /&gt;
Rex is a follower of Halone, and supposedly through her wisdom, tends to meet challenges boldly. Whether through brute force or preemptive arrangements to prevent losses, Rex ultimately favours a direct action rather than reactionary tactics. While she has proven to be cognitively and tactically aware of the importance of pacing, planning and waiting for ideal opportunities, her hot blooded personality and impatience of her relative youth tend to land her in trouble, biting off more than she can chew- see [[Wu'rexa Norh#Adolescence_and_exile|Adolescence and Exile]] above. &lt;br /&gt;
&lt;br /&gt;
=== Philosophies ===&lt;br /&gt;
In contrast to her Seeker background, Rex is a believer in [https://en.wikipedia.org/wiki/Social_mobility social mobility] and [https://en.wikipedia.org/wiki/Meritocracy Meritocracy]. She advises that everyone has a place in the world, be they strong or weak, brilliant dreamers or down to earth- and that every being has equal worth. Following her exile from her family tribe, Rex vows to one day return and best her sire, though whether her intention is to claim the seemingly erroneous title of Nuhn or to take control of the tribe at all remains to be seen. She has, however, publically expressed an intention to 'strike balance between Sun and Moon' on a grander scale in the future. &lt;br /&gt;
&lt;br /&gt;
In terms of political views, Rex vocally opposes the Syndicate in favour of the Sultana, following the public address made during the fifth year anniversary of Cartenau. She is also a staunch supporter of the Reformist party of Ishgard, having been inspired by the passionate speeches of [[Iris Blanchimont]] during the colloquies of Ishgard in the days proceeding the reform of it's government. &lt;br /&gt;
&lt;br /&gt;
=== Habits and Quirks ===&lt;br /&gt;
Rex has quite a few habits. Some good, some bad, some downright ugly.&lt;br /&gt;
&lt;br /&gt;
* Rex will fall asleep anywhere. While she's not narcoleptic, there has yet to be a surface discovered that Rex won't be able to eventually fall asleep on. Her favourite napping spots include the sunbathed roof over the chocobo stables outside her flat, literally any tree branch she can clamber onto, and any well stuffed armchair positioned near a fireplace. She has, occasionally, fallen asleep stood bolt upright- sometimes even while still holding a full tankard in her hand in a deathgrip.&lt;br /&gt;
* This includes falling asleep in places that are noisy, crowded, or full of people. A custom of her tribe is that the act of falling asleep beside someone is a high compliment, signifying that they can be at their most vulnerable around someone and trust them completely with that vulnerability. As such, if well fed, warm, and comfortable, Rex will doze off quite comfortably in the company of friends.&lt;br /&gt;
* Rex has picked up a habit of pretending she's less intelligent than she actually is- partly as a running joke, and partly as a way to disarm people when she does at last come out with something profoundly wise.&lt;br /&gt;
&lt;br /&gt;
=== Personal Connections ===&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
To be updated as necessary; public input is welcome!&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Ser Blanchimont is a good knight, great pal, and magnificent wingcat. Ten out of ten. Would agonize over our relationships together again.&amp;quot; -- [[Andromeda Dulaque]]&lt;br /&gt;
::* &amp;quot;Can't say that I know Ser Blanchimont well, but I do like what I know. Anyone that respects Lady Iris Blanchimont as much as I do has good taste! And I'm not going to deny that I'd like to get to know her a bit better, relationship with Iris depending...&amp;quot; -- [[Rheya Tayuun]]&lt;br /&gt;
::* &amp;quot;She's as brave and bold as any Paladin I've ever met, and I'd be honored to fight by her side any day! Not to mention, her and Iris make a cute couple. I think they have a great balance between each other!&amp;quot; -- [[Yumi Hikaru]]&lt;br /&gt;
::* &amp;quot;She is interesting.&amp;quot; -- [[Iris Blanchimont]]&lt;br /&gt;
::* &amp;quot;Any resemblance Rex bears to the protagonist of Sundown's Daughter by Maxe Sahashin is purely coincidental.&amp;quot; -- [[Maxe Sahashin]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rex's canon server is [[Balmung]], however she does make an appearance as an alt on [[Lamia]] and [[Mateus]].&lt;br /&gt;
* Mateus is a complete alternate future AU version, currently aged 47, with (at least) two daughters.&lt;br /&gt;
* Rex's theme song is [https://youtu.be/bpxtuUQ28UM Children of the Sun by Thomas Bergersen (feat. Merethe Soltvedt)].&lt;br /&gt;
* [http://rexsahashin.tumblr.com/ This tumblr] is a collection of screenshots, links, relatable posts and reblogs.&lt;br /&gt;
&lt;br /&gt;
=== TV Tropes ===&lt;br /&gt;
A professional [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrowdPleaser Crowd Pleaser] on the bloodsands of the Gladiator's ring or in any melee fight. &lt;br /&gt;
Historically, a [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChiefsDaughter The Chiefs Daughter], though this is later subverted, as her sire Norh is an [http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchnemesisDad Archnemesis Dad].&lt;br /&gt;
Primarily a [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLadette Ladette] but on her good days can practically wax [http://tvtropes.org/pmwiki/pmwiki.php/Main/Bifauxnen Bifauxnen] in characteristics, right down to the [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShonenHair Shonen Hair]. &lt;br /&gt;
[[category:balmung]] [[category:mateus]]&lt;/div&gt;</summary>
		<author><name>Rex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Rex_Lioncoeur&amp;diff=284680</id>
		<title>Rex Lioncoeur</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Rex_Lioncoeur&amp;diff=284680"/>
		<updated>2018-01-19T23:46:57Z</updated>

		<summary type="html">&lt;p&gt;Rex: Created page with &amp;quot;{{Infobox-character | name = Rex Sahashin | image = Rex_the_Jouster.png | imagewidth = 250px  | caption = &amp;quot;The Strength of the Cat is the Clan, and the Strength of the Clan is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Rex Sahashin&lt;br /&gt;
| image = Rex_the_Jouster.png&lt;br /&gt;
| imagewidth = 250px &lt;br /&gt;
| caption = &amp;quot;The Strength of the Cat is the Clan, and the Strength of the Clan is the Cat.&amp;quot;&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker/Keeper Hybrid&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Young Adult&lt;br /&gt;
| stat_2 = Nameday&lt;br /&gt;
| stat_2_value = 21st, 1st Astral Moon&lt;br /&gt;
| stat_3 = Tribe&lt;br /&gt;
| stat_3_value = None&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Squire of Ishgard&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = Tall (5 fulms 6 ilms)&lt;br /&gt;
| stat_6 = Guardian&lt;br /&gt;
| stat_6_value = Halone, the Fury&lt;br /&gt;
| stat_7 = Company Ranking&lt;br /&gt;
| stat_7_value = Storm Second Lieutenant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rexa &amp;quot;Rex&amp;quot; Sahashin''' (Previously known as Wu'rexa Norh, Born 21st Sun of the 1st Astral Moon, 17 Summers before the Calamity) is a squire of Ishgard, born in the Shroud but raised in the scrubs of Thanalan.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Early Cubhood ===&lt;br /&gt;
Rex is a crossclan hybrid of Seeker of the Sun and Keeper of the Moon. She was sired by the defacto leader of her tribe, Wu'norh Nunh, and her mother Zeyna Sahashin was unfortunately unknown to her until much later, the second daughter of the Matriarch of the Sahashin clan. The story was told to her that her mother came to visit the tribe during one of her excursions southwards from the Shroud, and she took a shine to Norh, albeit as a rival and subject of merciless teasing. The union that conceived Rex was supposedly the result of a sparring match's bet- though each of her relatives has a conflicting story on just who the victor was, or how the conditions were decided. Due to being of impure bloodline, her mother was forced to return her to her father's tribe to be raised there. She grew up amongst other kittens who settled their scores and differences through roughhousing and personal challenges. She was treated poorly by her sire, often ignored where other cubs got the occasional word of praise or pride, as Rex was considered an 'embarrassing' blemish upon his lineage.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence and Exile ===&lt;br /&gt;
As she grew older, Rex became increasingly aware of a sense of dysphoria with her identity and a deep longing for a place to fit in. While at a glance a typical Seeker, Rex has some of the traits of her dam's line, including a slightly paler base skintone, silver eyes and longer fangs than most of her cultural kin. She found herself fighting to keep her friends and became obsessed with proving her merit through dominance in combat and making special effort in physical labour and chores for the tribe. While brash and stubborn, Rex made an impression as a tough combatant, a capable worker and a generally confident young miqo'te, which turned heads after she reached adolescence and adulthood. &lt;br /&gt;
&lt;br /&gt;
To Norh's dismay, however, the attention she gained was that of other female miqo'te- she was growing into a tall, broad and handsome young cat with a charmingly coltish appeal, and the few tia in the tribe were either put off or quickly rebuffed. As both chief and the most senior of the three breeding males, Norh found Rex's shirking of her 'born duty' to be as abhorrent as her hybrid blood. Rex not only defended herself, but actively sought to engage every male in the tribe of age in single combat- and bested each and every one, including her own brother, and uncle, the other two breeding males. Some tribe members considered her to have well earned nuhn status in her own right, and the very debate of this possibility drove Norh to challenge her to a duel of honour to prove once and for all his total dominion. Rex accepted - to decline would be to abandon her months of fighting and years of proving herself, and the chance to gain the control of the tribe itself- and the many attractive benefits of that to a hormonal teenager- were too tempting to deny.&lt;br /&gt;
&lt;br /&gt;
Though the fight was vigorous and her effort valiant, Rex was bested. Norh shattered her left forearm after breaking her targe, and wounded her ribs with a blow of his clawed gauntlets. As she expected her deathblow, some of the tribe began to rally to her side and shouted words of support, which angered her sire- distracting him and those loyal to him long enough to allow her to escape through the squabbling crowd, and into the scrubland, never to return.&lt;br /&gt;
&lt;br /&gt;
During her exile, Rex travelled aimlessly through Thanalan, expecting each day to be her last as she did her best to heal her wounds herself and taking the kindness of passing travellers when she could, but fearing any outpost lest her being spotted there lead one of her tribe right to her. She spent about a year in the deserts, living rough, camping through the day, hunting and fishing in the cool of dawn and dusk, though the time precisely is hard for her to judge. Eventually she felt it safe enough to drift between outposts again, providing physical labour and odd jobs for gil and food, living hand to mouth. She occassionally traded with the refugees around the outskirts of Ul'dah, bringing families gifts of cuts of aldgoat and plants that were safe to eat- but she never stayed within the city, fearing the tales of female miqo'te ending up in Pearl Lane and never leaving alive- and having spent much of her life as a nomad Rex preferred to chance the beasts of the wilderness, rather than the greedy monsters living within the city's walls. &lt;br /&gt;
&lt;br /&gt;
=== Career ===&lt;br /&gt;
&lt;br /&gt;
==== Adventuring and Coliseum ====&lt;br /&gt;
Over time she had managed to prove herself useful in Thanalan- guarding caravans, roughing up bandits and culling down populations of problematic beasts- so much so that she was chosen to take a shot at joining the Gladiator's guild, and she took to it well, training hard and taking on board all they could teach her. In the gladiators, she found a home again, and started to heal off the isolation she'd come to both loath and be at peace with. At the height of her career she became known in the journeyman ranks as 'The Lion of Ul'dah' - partly for her unmatched and almost foolish courage, her tufted tail and fluffy mane, and her vicious, bellowing victory roar. She took to the bloodsands often as a warm up act for the main attraction fighters, and found herself basking in the cheers of the crowd - the recognition she'd sought since her cubhood showered upon her for the cheap price of spilled blood.&lt;br /&gt;
&lt;br /&gt;
Her story may have been very different, had she been just a little more successful financially in the arena. Without a sponsor to keep her housed and fed and trade off her curious appeal with the crowd, Rex was forced to look for other employment on the side, which lead to her picking up one particularly ornate flyer fluttering on Ruby Lane that caught her eye.&lt;br /&gt;
&lt;br /&gt;
==== Dufresne Knights and Bellworks ====&lt;br /&gt;
In search of steady employment and the chance to settle down, Rex pursued an opening advertised in the Bellworks in the Security department- and wound up instead becoming a page to the Dufresne House Knights. On as fast a track as possible towards promotion, Rex spent several months studying hard to catch up with other students of her age, and finally was made Squire by her sponsor knight Ser Perrine Pepin. She took to her duties with vigour, particularly in mastering the lance and chocoback riding, and frequently took on jobs guarding the offices of the Bellworks both in Ul'dah and Ishgard, or accompanying officials during public outings as a matter of precaution.&lt;br /&gt;
&lt;br /&gt;
It was on such an occassion that she had the chance to listen in, 'for extra credit', to debates going on between nobles in the colloquies of Ishgard- and subsequently made acquaintance with [[Iris Blanchimont]] to whom she almost at first sight fell ears over tail for.&lt;br /&gt;
&lt;br /&gt;
=== A Northern Family ===&lt;br /&gt;
The frozen landscape of Coerthas and the rugged wilderness of Dravania beyond captivated Rex's imagination, and she struck out to explore them fully during both work related excursions as well as during her own time. The frosty climbs of Ishgard have become a second home to Rex, and as her relationship with the locals developed, she found at last the place she felt she fit in- more comfortably than she could have dreamed. Her life, while now fraught with political peril and stalked by the spectre of scandal at every turn, has been at its most peaceful, and though she maintains her physical ability- she's allowed herself to at last relax into a more docile and domestic life. Now more than ever, she feels the weight of many years of hardship and stress upon her- and savours the calm, cosy and loving home she's built around the friends that make up, in her eyes, her new clan. &lt;br /&gt;
&lt;br /&gt;
Not all of her family are new, however- as not long after she'd asked Iris' hand in marriage did she happen to stumble into the Shroud, and bumped into an old, familiar name. The author [[Maxe Sahashin]] met her in the aftermath of a [[Savo Kesslivang]] concert, and revealed her suspicions that they were not only acquainted through Iris, but related by blood. Through Maxe, Rex reconnected with her young half sister, [[Madje Sahashin]] , an up and coming folk bard, and her own long lost mother, Zeyna. At last, Rex had the closure she needed to understand that she had never been willingly abandoned, and though the damage of her cubhood had marked her forever, the pain of assuming the worst about her birth was lifted from her heart.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
=== Temperament ===&lt;br /&gt;
Rex is a follower of Halone, and supposedly through her wisdom, tends to meet challenges boldly. Whether through brute force or preemptive arrangements to prevent losses, Rex ultimately favours a direct action rather than reactionary tactics. While she has proven to be cognitively and tactically aware of the importance of pacing, planning and waiting for ideal opportunities, her hot blooded personality and impatience of her relative youth tend to land her in trouble, biting off more than she can chew- see [[Wu'rexa Norh#Adolescence_and_exile|Adolescence and Exile]] above. &lt;br /&gt;
&lt;br /&gt;
=== Philosophies ===&lt;br /&gt;
In contrast to her Seeker background, Rex is a believer in [https://en.wikipedia.org/wiki/Social_mobility social mobility] and [https://en.wikipedia.org/wiki/Meritocracy Meritocracy]. She advises that everyone has a place in the world, be they strong or weak, brilliant dreamers or down to earth- and that every being has equal worth. Following her exile from her family tribe, Rex vows to one day return and best her sire, though whether her intention is to claim the seemingly erroneous title of Nuhn or to take control of the tribe at all remains to be seen. She has, however, publically expressed an intention to 'strike balance between Sun and Moon' on a grander scale in the future. &lt;br /&gt;
&lt;br /&gt;
In terms of political views, Rex vocally opposes the Syndicate in favour of the Sultana, following the public address made during the fifth year anniversary of Cartenau. She is also a staunch supporter of the Reformist party of Ishgard, having been inspired by the passionate speeches of [[Iris Blanchimont]] during the colloquies of Ishgard in the days proceeding the reform of it's government. &lt;br /&gt;
&lt;br /&gt;
=== Habits and Quirks ===&lt;br /&gt;
Rex has quite a few habits. Some good, some bad, some downright ugly.&lt;br /&gt;
&lt;br /&gt;
* Rex will fall asleep anywhere. While she's not narcoleptic, there has yet to be a surface discovered that Rex won't be able to eventually fall asleep on. Her favourite napping spots include the sunbathed roof over the chocobo stables outside her flat, literally any tree branch she can clamber onto, and any well stuffed armchair positioned near a fireplace. She has, occasionally, fallen asleep stood bolt upright- sometimes even while still holding a full tankard in her hand in a deathgrip.&lt;br /&gt;
* This includes falling asleep in places that are noisy, crowded, or full of people. A custom of her tribe is that the act of falling asleep beside someone is a high compliment, signifying that they can be at their most vulnerable around someone and trust them completely with that vulnerability. As such, if well fed, warm, and comfortable, Rex will doze off quite comfortably in the company of friends.&lt;br /&gt;
* Rex has picked up a habit of pretending she's less intelligent than she actually is- partly as a running joke, and partly as a way to disarm people when she does at last come out with something profoundly wise.&lt;br /&gt;
&lt;br /&gt;
=== Personal Connections ===&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
To be updated as necessary; public input is welcome!&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Ser Blanchimont is a good knight, great pal, and magnificent wingcat. Ten out of ten. Would agonize over our relationships together again.&amp;quot; -- [[Andromeda Dulaque]]&lt;br /&gt;
::* &amp;quot;Can't say that I know Ser Blanchimont well, but I do like what I know. Anyone that respects Lady Iris Blanchimont as much as I do has good taste! And I'm not going to deny that I'd like to get to know her a bit better, relationship with Iris depending...&amp;quot; -- [[Rheya Tayuun]]&lt;br /&gt;
::* &amp;quot;She's as brave and bold as any Paladin I've ever met, and I'd be honored to fight by her side any day! Not to mention, her and Iris make a cute couple. I think they have a great balance between each other!&amp;quot; -- [[Yumi Hikaru]]&lt;br /&gt;
::* &amp;quot;She is interesting.&amp;quot; -- [[Iris Blanchimont]]&lt;br /&gt;
::* &amp;quot;Any resemblance Rex bears to the protagonist of Sundown's Daughter by Maxe Sahashin is purely coincidental.&amp;quot; -- [[Maxe Sahashin]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rex's canon server is [[Balmung]], however she does make an appearance as an alt on [[Lamia]] and [[Mateus]].&lt;br /&gt;
* Mateus is a complete alternate future AU version, currently aged 47, with (at least) two daughters.&lt;br /&gt;
* Rex's theme song is [https://youtu.be/bpxtuUQ28UM Children of the Sun by Thomas Bergersen (feat. Merethe Soltvedt)].&lt;br /&gt;
* [http://rexsahashin.tumblr.com/ This tumblr] is a collection of screenshots, links, relatable posts and reblogs.&lt;br /&gt;
&lt;br /&gt;
=== TV Tropes ===&lt;br /&gt;
A professional [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrowdPleaser Crowd Pleaser] on the bloodsands of the Gladiator's ring or in any melee fight. &lt;br /&gt;
Historically, a [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChiefsDaughter The Chiefs Daughter], though this is later subverted, as her sire Norh is an [http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchnemesisDad Archnemesis Dad].&lt;br /&gt;
Primarily a [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLadette Ladette] but on her good days can practically wax [http://tvtropes.org/pmwiki/pmwiki.php/Main/Bifauxnen Bifauxnen] in characteristics, right down to the [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShonenHair Shonen Hair]. &lt;br /&gt;
[[category:balmung]] [[category:mateus]]&lt;/div&gt;</summary>
		<author><name>Rex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Iris_Blanchimont&amp;diff=241677</id>
		<title>Iris Blanchimont</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Iris_Blanchimont&amp;diff=241677"/>
		<updated>2017-04-30T05:33:23Z</updated>

		<summary type="html">&lt;p&gt;Rex: /* PC Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-TMI&lt;br /&gt;
| name = Iris Blanchimont&lt;br /&gt;
| image = IBlanchimontPortrait.jpg&lt;br /&gt;
| pronounced = Eye-riss Blahn-shh-mohn or Blahn-chuh-mohnt&lt;br /&gt;
| meaning = Flower of the White Mountain&lt;br /&gt;
| gender = Female&lt;br /&gt;
| nameday = 10th Sun of the Second Umbral Moon&lt;br /&gt;
| born = Circa 6AE 1550&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Keeper of the Moon&lt;br /&gt;
| guardian = Llymlaen and Halone&lt;br /&gt;
| alignment = Neutral Good&lt;br /&gt;
| height = 5 fulms 1 ilm.&lt;br /&gt;
| weight = 112 ponze&lt;br /&gt;
| physique = Wet noodle&lt;br /&gt;
| hair = Ice blue and lilac&lt;br /&gt;
| eyes = Amethyst&lt;br /&gt;
| skin = Pale&lt;br /&gt;
| hobbies = Aetheric research, ruins exploration, and dancing&lt;br /&gt;
| motivation = Understanding the world and learning new things&lt;br /&gt;
| accomplishment = Becoming a Royal Marine of Nym&lt;br /&gt;
| regret = Losing her first love in the Calamity&lt;br /&gt;
| profession = Scholasticate lecturer&lt;br /&gt;
| soulstone = Scholar and Summoner&lt;br /&gt;
| advantages = Extraordinary intelligence, magic&lt;br /&gt;
| limitations = Weak, fragile&lt;br /&gt;
| weapon1 = Grimoire of the Royal Nymian Marines&lt;br /&gt;
| armor = Doman light armor&lt;br /&gt;
| noncombat = Encyclopedic knowledge, very clever, pretty good chef&lt;br /&gt;
| username = Andromeda&lt;br /&gt;
| timezone = Eastern&lt;br /&gt;
| server = Lamia, Balmung&lt;br /&gt;
| characters = [[Izayoi Tokushi]] &amp;lt;br&amp;gt; [[Illua Corcavo]]&lt;br /&gt;
| freecompanies = WRECK&lt;br /&gt;
| linkshells = Tantalus Theatre&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Iris used a Fantasia to attain her current appearance. Her tail has a darker and bushy tip and she usually wears flower petals in her ice-blue hair, which is typically style in an over-the-shoulder side ponytail. Iris' eyes are purple and she sometimes wears glasses, though she doesn't actually need them. Iris often wears either elegant clothes befitting her station as an Ishgardian noble or a gold-trimmed suit of Doman samurai's light armor. Iris is barely more than five fulms tall but, due to some good luck, has rather short friends. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
=== Hobbies ===&lt;br /&gt;
::* Investigation of ancient ruins, especially Nymian.&lt;br /&gt;
::* Aetheric research.&lt;br /&gt;
::* Airship design and development&lt;br /&gt;
::* Dancing. Even the most hardened researcher needs to let some steam off.&lt;br /&gt;
&lt;br /&gt;
=== Likes ===&lt;br /&gt;
::* '''Alchemy''' was going to be Iris' career before the Calamity, and still is what she practices in her spare time to unwind. &lt;br /&gt;
::* '''Airships''' are a fascination of Iris', and she has dedicated some time to studying the airship designs in Arche Koeln. &lt;br /&gt;
::* '''Science''' is, to Iris, the study of how aether works. She is absolutely in love with that approach to understanding the rational, fundamental nature of magic.&lt;br /&gt;
::* '''Tonberries''' and really all things Nymian. She has an immense respect for the Tonberies, especially those who resist the Rancor.&lt;br /&gt;
&lt;br /&gt;
=== Dislikes ===&lt;br /&gt;
::* '''The Gridanian faith in 'the Elementals'''' is superstitious drivel she has no patience for. It is why she didn't want to become a White Mage, despite her aptitude for healing. &lt;br /&gt;
::* '''Flirtatious men''' are annoyances, partially because she has no interest in them but primarily because they tend to be more successful than Iris.  &lt;br /&gt;
::* '''Alcohol''' usually ends badly for Iris.&lt;br /&gt;
::* '''Teaching at the Scholasticate''' annoys Iris. While she enjoys educating people in a mentor/apprentice relationship or as peers, her preferred method is one-on-one education. She was pressured into taking the position as part of her noble responsibilities.&lt;br /&gt;
&lt;br /&gt;
=== Favorites ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Color:&amp;amp;nbsp;''' Purple&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Food:&amp;amp;nbsp;''' Rolanberry Cheesecake&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Drinks:&amp;amp;nbsp;''' All kinds of lassi&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Scent:''' Old books&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Place:''' Nym&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Festival:''' Starlight Celebration&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
::* '''People-Pleaser''' - Iris has trouble saying no to others, even if she is suspicious of their motives. &lt;br /&gt;
::* '''Misunderstanding''' - If the opportunity arises for Iris to take something in a way other than intended, she likely does. &lt;br /&gt;
::* '''Calculating''' - Iris plans things in such detail that it seems annoying to others, and it often causes problem as things rarely go to plan. She does not rush in.&lt;br /&gt;
::* '''Easily Wounded''' - Iris is likely to take failure too seriously and insult too personally. She often blames herself, especially when the loss of other's lives is concerned. &lt;br /&gt;
&lt;br /&gt;
=== Fears ===&lt;br /&gt;
::* '''Loss of Control''' - Iris deeply fears not being in full control of her faculties, so rarely drinks and is deeply bothered by mind-affecting magic.&lt;br /&gt;
::* '''Marbols''' - Her disgust with Marbols had evolved into a fear of encountering them in the wild. She hates them and will either avoid them or melt their faces off in an attempt to be rid of them.   &lt;br /&gt;
::* '''Loneliness''' - The most intangible fear Iris has is of being alone. She has a lot of experience feeling isolate and ears never finding someone to walk the path with. &lt;br /&gt;
::* '''Death''' - The abyss has claimed loved ones and friends in the past that the thought of death coming for her or others drives her into a panic, which is why her attention to the healing arts has intensified since the Calamity.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
::*'''Alchemy''' - Iris was adopted by a family with a long history of alchemical talent, so she has worked with an alembic since she can remember. She is not the best in the world or anything, but is confident in her abilities. &lt;br /&gt;
::*'''Arcanima''' - Iris has a great aptitude for summoning creatures from the aether, be it carbuncles, egi or fairies. She has developed a deep bond with these aetheric entities and has used the knowledge she's gained from mastering them to become a master of disease as well, curing or inflicting plagues with the same science that summons her allies. &lt;br /&gt;
::*'''Research''' - Outside of her customs work, most of Iris' time consists of expeditions to ruins or reading books in libraries, and as such she is a blossoming expert in a variety of subjects. She has been working lately on researching the Gran Grimoire possessed by her company, Arche Koeln.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
'''Wisdom''' - While Iris has passing familiarity with a number of weapons and combat styles, she prefers to outwit opponents and, if possible, avoid combat altogether. &lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
'''Aetheric Manipulation''' - While the work of conjurers and thaumaturges seems too superstitious for her, the science of aetheric manipulation appeals to her.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
'''Alchemy''' - Iris' stock and trade is alchemy. It is the Blanchimont's family tradition as well as something she has studied in detail in Eorzea. &lt;br /&gt;
&lt;br /&gt;
'''Cooking''' - &amp;quot;Cooking is a degenerate form of alchemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Goldsmithing''' - It started as a way to make gifts for her first girlfriend Eliza Scarlet. Though she stopped practicing it after Eliza's disappearance in the Calamity, she has recently renewed her efforts and mastered the trade.&lt;br /&gt;
&lt;br /&gt;
'''Weaving''' - She has found sewing relaxing for some time and recently became one of the more skilled clothiers in Limsa.&lt;br /&gt;
&lt;br /&gt;
== Family and Relationships ==&lt;br /&gt;
&amp;lt;font style=&amp;quot;color:#F02311;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Love/ Mate &amp;lt;font style=&amp;quot;color:#FF96CB;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Sexual Desire &amp;lt;font style=&amp;quot;color:#900090;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Platonic Love&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color:#FF96CB;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Family &amp;lt;font style=&amp;quot;color:#009000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Friend &amp;lt;font style=&amp;quot;color:#515151;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Neutral &amp;lt;font style=&amp;quot;color:#FF0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Enemy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''''&amp;lt;u&amp;gt;Relatives&amp;lt;/u&amp;gt;'''''&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#F02311;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Eliza Scarlet (Former fiancee, Midlander, deceased)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FF96CB;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Felt Blanchimont (Adoptive father, Wildwood)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FF96CB;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Audrey Slaith du Blanchimont (Felt's wife, Midlander)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FF96CB;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Visse Blanchimont (Adoptive mother, Wildwood, deceased)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FF0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Beatrix du Blanchimont (Adoptive aunt, Wildwood)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#FF0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Paracelsus du Blanchimont (Adoptive great-uncle, Wildwood)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;'''''&amp;lt;u&amp;gt;Known Associates&amp;lt;/u&amp;gt;'''''&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#009000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Shou Han (Former crush, Midlander)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#009000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Ariyon Durandel (FC Leader, Midlander)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#009000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Yumi Hikaru (de facto FC Leader, bestie, Sunseeker)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#009000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Itsu Neir (Yumi's wife, bestie, Midlander)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#009000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Taji Tribal (Research Associate, Moonkeeper)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#515151;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Prim Rose (Raen, Missing in Action)&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
::* [[Shou Han]] was the first person Iris had deep affection for in almost a year when they met and is the reason she joined Arche Koeln. She and Iris have been on a date and though Iris fancied Shou, deep ideological differences over the use of magic drove them apart. Shou left Arche Koeln, and though they've tried to patch their relationship, the ideological difference remains. &lt;br /&gt;
::* [[Taji Tribal]] and Iris began working together to study the Codex Grimoire. Despite how often she has to correct Taji, Iris is convinced the other arcanimist is fairly smart.&lt;br /&gt;
::* [[Itsu Neir]] is fascinating to Iris, both as an example of someone able to balance being an adventurer and a wife at the same time and in the odd connection she has with winds. Iris admitted to Itsu that she counts her among her closest friends. &lt;br /&gt;
::* [[Yumi Hikaru]] is Itsu's wife, and one of the most energetic people Iris knows. Another of her closest friends, Yumi is someone Iris believes to be of excellent moral character and beyond reproach. She also credits Yumi with the survival of Arche Koeln during the absence of the company's leadership. &lt;br /&gt;
::* [[J'yhun Arun]] isn't someone Iris knows well, but she thinks he is a fellow intellectual. That erns him respect in her opinion, despite his first impression not being something stellar.&lt;br /&gt;
&lt;br /&gt;
=== Neutral ===&lt;br /&gt;
::* [[Menoly Fiore]] isn't someone Iris actually dislikes but someone she enjoys playing word games with and mocking. She actually, secretly, enjoys the verbal sparring with Menoly and looks forward to it. &lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
::* [[Beatrix Blanchimont|Beatrix du Blanchimont]] is Iris' aunt and rival for control of House Blanchimont. Beatrix considers a non-blood relative and unbeliever being Matriarch to be inappropriate.&lt;br /&gt;
::* '''Paracelsus du Blanchimont''' is Iris' great-uncle, younger brother of her deceased grandfather Arstide. Paracelsus is an exceptionally gifted alchemist and siege engineer, and he hates Iris with a passion. He believes that unbelievers have no place in Ishgard, let alone in a Noble House, and has attempted to get the Inquisition to confront Iris to no avail. He now supports Beatrix as Matriarch, following his own failed bid at the position.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
::* '''House Blanhimont''': Iris is Matriarch of a house of lesser nobility in Ishgard.&lt;br /&gt;
::* '''Arche Koeln''': Iris is an Acolyte in the company charged with studying the Codex, the Gran Grimoire the company protects. &lt;br /&gt;
::* '''Mealvaan's Gate''': Iris has spent years working as an Assessor.&lt;br /&gt;
::* '''Saint Endalim's Scholasticate''': Iris is a guest lecturer on the subjects of Nymian healing sciences and arcanima strategy.&lt;br /&gt;
::* '''The Redbills''': The sky pirate band flying ships she helped design ask her to occasionally study and decode treasures they obtain.&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller;&amp;quot;&amp;gt;Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rumors===&lt;br /&gt;
* &amp;quot;Iris Blanchimont... is that the girl who keeps hittin' on the female employees?&amp;quot; - Gold Saucer Patron&lt;br /&gt;
* &amp;quot;Do not, under any circumstances, let her drink alcohol.&amp;quot; - Quicksand Waitress&lt;br /&gt;
* &amp;quot;Why does that name sound familiar? Did she cure the Choco Plague a few years back?&amp;quot; Tailfeather Hunter&lt;br /&gt;
* &amp;quot;Some minor noble house won't shut up about Iris du Blanchimont, like she's some salacious scandal. If she was, I'm sure I'd have heard of it.&amp;quot; Forgotten Knight Rumormonger&lt;br /&gt;
* &amp;quot;I hear tell that she's the gal went and got herself locked up in the Great Lib'ary for a spell a few moons back.&amp;quot; - Idyllshire Adventurer&lt;br /&gt;
* &amp;quot;She's teaching arcanima at the Scholasticate in Ishgard, right? Not sure how I feel about that, but we're allies again, right?&amp;quot; - Mealvaan's Gate Assessor&lt;br /&gt;
* &amp;quot;Lady Blanchimont? She is a curse, I tell you. A Voidsent swathed in shadows here to destroy our society. Lady Iceheart herself could not tear Ishgard apart as effectively as this monster.&amp;quot; - Lesser Noble of Ishgard&lt;br /&gt;
&lt;br /&gt;
===First-Hand Accounts===&lt;br /&gt;
* &amp;quot;I remember her when she was blue! Ahahahaha! Crazy cat took a Fantasia when her pallies in the Risin' Stones was chased out from Ul'dah. Liked her cute li'l tail better then but the paleness is kin'a cute too.&amp;quot; - Maelstrom Lieutenant&lt;br /&gt;
* &amp;quot;Blanchimont? I remember she was a passable Alchemist before learning all those Radz-at-Han tricks. Now her approach to the craft is utter nonsense.&amp;quot; - Ul'dahn Alchemist&lt;br /&gt;
* &amp;quot;NE❄GIGIGI★❄... HeR WoRk Is BaReLy BeTtEr ThAn SpIt-ShInInG a BiG rOcK.&amp;quot; - Goldsmith Guild Mammet&lt;br /&gt;
* &amp;quot;She got lost in a Castrum during Operation Archon and accidentally stole a Reaper. I've never seen someone be less help during an operation of greater magnitude.&amp;quot; - Scion of the Seventh Dawn&lt;br /&gt;
* &amp;quot;Ah, the young mistress? She is an exceptional scholar and leader of our little family. She will be reading this, yes?&amp;quot; - House Blanchimont Attendant.&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
* &amp;quot;An excellent example of a Scholar. Intelligent and willing to consider solutions beyond 'swing a sword at it until it goes away'. I can respect that.&amp;quot; -[[J'yhun Arun]]&lt;br /&gt;
* &amp;quot;Oh, she's easily one of the smartest people I know! If you're writing a thesis, definitely get her to check your work. She'll keep you honest. ...Not much use as a wingman or a sidekick, though, she tends to strike out spectacularly in subjects not involving books...&amp;quot; -[[Taji Tribal]]&lt;br /&gt;
* &amp;quot;She holds a compassion for others that easily outshines mine. Her care for her Garuda is respectable. I hope we can become good friends.&amp;quot; - [[Itsu Neir]]&lt;br /&gt;
* &amp;quot;My mate, the love of my heart. The smartest woman I know, with a level head and a heart well in the right place. She'd never shirk the opportunity to help someone in need, and never backs down from doing the right thing- neither danger nor fear stops her. The brightest scholar of her age, the bravest and truest politician, and my best friend. She's the guiding star in my peaceful night and I'd dance with her forever, if I could. I have no idea how I managed to convince her that marrying me is a sensible idea- but I've never been more glad to have someone in my life. And if you ever need to get on her good side? Bring codpuffs.&amp;quot; - [[Wu'rexa Norh|Rex]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Name and Lifestyle ===&lt;br /&gt;
Iris Blanchimont, originally named Ahnci Strahl (though is unaware of this name). Iris is a scholar in everything she does and can often be found in the Gubal Library in the Sharlayan ruins, House Blanchimont in the Pillars of Ishgard or the Arche Koeln library in Mist.&lt;br /&gt;
&lt;br /&gt;
Her full title is Lady Iris, Matriarch of House Blanchimont and Dame in the Service of House Fortemps.&lt;br /&gt;
&lt;br /&gt;
==== Nicknames and Aliases ====&lt;br /&gt;
&amp;quot;Lily of Limsa Lominsa&amp;quot; and &amp;quot;Alchemist of Arche Koeln&amp;quot;, though those are titles. She briefly went by the pseudonym &amp;quot;Flameu Vhisnato&amp;quot; when concealing her true identity and though she does not know it, her birth name is &amp;quot;Ahnci Strahl&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Current Residence ====&lt;br /&gt;
House Blanchimont in Ishgard, located below the airship dock in the Pillars. She also maintains an office, Atelier Iris, in the Arche Koeln estate in Mist.&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
'''Ivy''' is a Peridot Carbuncle given a measure of self awareness using a particularly well-crafted mammet core as the ruby set in her forehead. Iris is unsure if Ivy is aware she is not a real Carbuncle and is studying her. Ivy is loyal and curious. &lt;br /&gt;
&lt;br /&gt;
'''Tio''' is a Gaelikitten Iris rescued from Dravania. Tio spends most of his time fluttering around Mist looking for all the world like a stray and only bothers coming home when Iris offers food to him. Tio is named after the great dragon Tioman. &lt;br /&gt;
&lt;br /&gt;
'''Dour''' is Iris' faithful Pumpkin Butler, who she rescued from Voidsent during All Saint's Wake. Dour usually fetches Iris things she needs while working at her Atelier, and loves the smell of citrus. He is loyal and distrusts members of the Spoken Races other than Iris.&lt;br /&gt;
&lt;br /&gt;
'''Odelia''' was originally am Allagan datastore node from Azys Lla that Iris, with the help of Garlond Ironworks, repurposed into a lab assistant. Wedge insisted she give the node a name, and she decided Odelia was suitable. Odelia expresses a curiosity for more information, which makes sense given her function.&lt;br /&gt;
&lt;br /&gt;
'''Elusmus''' and '''Palaxius''' are her Maelstrom and Ishgardian chocobos, respectively. Both are named for legendary alchemists of bygone eras. While she has had Elsumus for some time, Palaxius was her father's Black Chocobo she was given as a gift when she became Matriarch. As such, Elusmus is rather friendly while Palaxius has an aloof and disinterested personality.&lt;br /&gt;
&lt;br /&gt;
=== Birth and Childhood ===&lt;br /&gt;
Iris was born as Ahnci Strahl to parents in Garlean-occupied lands. She was being smuggled to Sharlayan when her ship was blown off-course and crashed into an island off the coast of Cedarwood. She was found among barrels adrift in the sea by the Elezen trader Felt Blanchimont, owner and captain of the Lominsian trade ship ''Yuveria''. Felt worked at length with Mealvaan's Gate assessors and the Baracudas to find the parents of the abandoned kitten, but no indication of the ship's name or manifest was ever found and its arrival at Limsa was not expected. &lt;br /&gt;
&lt;br /&gt;
After several moons with no word o the kitten's parents, Felt and his sister Visse elected to adopt the kitten, naming her Iris Blanchimont (dropping the Ishgardian 'du' particle as they had done in their own names) and electing to raise her as if she was their blood. Visse taught Iris the basics of alchemy and medicine as well as the importance of taking care of others. Felt, when he wasn't making trade runs, taught Iris about commerce and the great big world off the shores of La Noscea and inspiring in her a love of travel.  &lt;br /&gt;
&lt;br /&gt;
As she grew up, she heard little from the rest of her adoptive family. She came to realize that it was because Felt and Visse were estranged from their estate in Ishgard. Simultaneously, the young Iris was enamored and afraid of the Holy See after learning this, and she began to read about her family's homeland. When she learned the history of the Starlight Festival - a festival for Ishgardian orphans - it immediately became her favorite time of year. She would decorate the Blanchimont home in Limsa, or her father's ship, and run around in red giving gifts to other children, simple alchemical creations she made with her mother. &lt;br /&gt;
&lt;br /&gt;
She was a curious, but happy, child.&lt;br /&gt;
&lt;br /&gt;
=== Teen Years ===&lt;br /&gt;
Iris thinks of 6AE 1564 as the year her childhood ended. When the Amalj'aa summoned Ifrit in the Mythril Pit, Visse was contacted by the Alchemist's Guild in Ul'dah. She took a teleport to the nearest aetheryte and began to treat wounded survivors of the incident. When she joined a team of Brass Blades to look for more survivors. They never returned from the Pit. Along with the Blades, Visse Blanchimont was declared missing, presumed dead. &lt;br /&gt;
&lt;br /&gt;
Iris met many of the other Blanchimonts for the first time when they traveled to Ul'dah for funerary rites. Her 'grandfather', Lord Arstide du Blanchimont, was exceptionally kind (especially compared to most other Blanchimonts) and bonded with her over the loss of Visse. His wife, Lady Jeanne, was emotionally cold from losing her oldest daughter. &lt;br /&gt;
&lt;br /&gt;
It took some time for Iris to find a suitable way to honor her mother. Eventually, a correspondence from Jeanne du Blanchimont suggested Iris travel with Felt to Ul'dah to learn alchemy from the masters at Frondale's Phrontistery. She studied alchemy in the city and traveled on the ''Yuveria'' with Felt, reading books in her father's library. Studying went from a way to sate her curiosity to her all-consuming devotion for Iris. She learned more about alchemy, Ishgard, her family and everything else she could get a book on. &lt;br /&gt;
&lt;br /&gt;
In Thanalan, Iris met a young hyur named Nox Lemouri. Nox was a scrappy swordfighter and slightly skillful conjurer that was a year or so Iris' elder. The two wanted to grow up to be famous; The Alchemist of Eorzea and the Sand Rat. They bonded over everything from those grand dreams, to losing their mothers, to the what girls caught their eyes on any given day. &lt;br /&gt;
&lt;br /&gt;
Her practice with arcanima began in her teens as well, as it was the preferred approach to magic that Visse had used. While Visse did little more than summon a simple carbuncle, Iris still thought it was worth learning.&lt;br /&gt;
&lt;br /&gt;
=== Before the Calamity ===&lt;br /&gt;
In the years leading up to the Seventh Umbral Era, Iris took up odd jobs with Azeyma's Shields and, eventually, the Maelstrom. This lead her to team up with members of a few different companies. Misfits, a group based out of the Black Shroud, were the team of her friend Nox and a few dedicated friends of hers. The other 'shell she had a pearl for was a band called Restoring Honour. Both groups helped her in different ways, expanding knowledge and allowing her to travel through the eerie ruins of Mor Dhona to her father's homeland, Coerthas. &lt;br /&gt;
&lt;br /&gt;
Iris was recruited as a promising alchemist by Restoring Honour by a man named Dracorian Silverblade. He was something of a mentor in the ways of combat, a field that she did not successfully study in her youth. He also introduced her to another member of the company, Eliza Scarlet. Iris and Eliza became fast friends, and soon something far greater. &lt;br /&gt;
&lt;br /&gt;
She also worked with Jeanne du Blanchimont, though mostly by correspondence, on Jeanne's attempt to combat the plague affecting Ishgard's chocobo stocks. While Iris was not exceptionally gifted, she was traubed by Visse well enough to provide some useful insights. And where Jeanne was either in Ishgard or Tailfeather, Iris ha the resources of Frondale's Phrontistery. Admittedly she was little more than a sounding board and research assistant, but it was still thrilling to work with her grandmother.&lt;br /&gt;
&lt;br /&gt;
As the conflict with the Garlean Empire heated up, the Maelstrom asked Iris and Felt to travel to Radz-at-Han in an attempt to preserve supply lines should all-out war become inevitable. Iris left Eliza and her companies to deal with what would become the Battle of Carteneau and went overseas with her father and the crew of the ''Yuveria''. &lt;br /&gt;
&lt;br /&gt;
If the Calamity had never happened, Iris would likely have gotten Eternally Bonded with Eliza and moved to a small house in central Coerthas. But, alas, while she was overseas the godsdamned moon fell out of the sky.&lt;br /&gt;
&lt;br /&gt;
=== Seventh Umbral Era ===&lt;br /&gt;
The first full year after Carteneau, Iris was stuck in Radz-at-Han with the ''Yuveria''. She heard nothing from the friends she left behind in Eorzea, and instead turned her attention to the locals. While on the island, she studied the foreign alchemy practiced there as her father worked with the local shipping fleets. It was during this time that Iris developed a love for lassi. &lt;br /&gt;
&lt;br /&gt;
After some time, an order to return home finally came from Limsa Lominsa. When Iris arrived she was greeted with a litany of bad news. Eliza was missing. Iris always hoped that her love had been one of the Warriors of Light. Her homeland was blanketed in snow and her grandmother, Jeanne, died shortly after the chill swept the land. Worse still, the Gates of the Fury were closed so she could not return the kindness her grandfather had shown after Visse's death. Both her bands of friends and companions had disbanded, having lost leaders in the Battle of Carteneau. Even the Shirlds weren't an active force in Eorzea anymore. &lt;br /&gt;
&lt;br /&gt;
Nox, by the grace of the Navigator, had survived. She was helping build up a trade port at Vesper Bay so supplies for the reconstruction could easily travel. It was her suggestion that convinced Iris to take a position at Mealvaan's Gate as an Assessor. The two coordinated many shipments of raw supplies for the reconstruction of Eorzea, with the assistance of Felt and the ''Yuveria''. &lt;br /&gt;
&lt;br /&gt;
As 7UE 5 began, Nox extended another interesting proposal. The Path of the Twelve - a group Iris thought of as 'that cult Nox is in' - had rebranded itself as the Scions of the Seventh Dawn and were in need of someone with Iris' keen understanding of aetheric studies. Iris consulted with some of the Sharlayan experts in the organization and helped develop some of the more bold strategies they embarked upon. When Nox was crippled in her service as one of the adventurers in the orginzation, Iris offered to take her place in the field. &lt;br /&gt;
&lt;br /&gt;
And that's how Iris, who was not an experienced fighter, wound up invading Castrum Centri with the Scions during Operation Archon. Iris had not the first clue what in Llymlaen's name she was doing, which lead to her getting horribly lost and barely escaping the Castrum alive. She managed her escape by stealing a Magitek Reaper and literally rocketing to safety, leaving the team snt to stop the Ultima Wepon to whatever fate awaited them. Thankfully, they didn't really need her.&lt;br /&gt;
&lt;br /&gt;
=== Seventh Astral Era ===&lt;br /&gt;
Iris found herself drifting from Company to Company. A small but loyal band called Warpath lost their way and disbanded shortly after the success of Operation Archon, from there she tried to help manage a small Coerthas-based company called the White North to no avail, and eventually she sided with a group called the Knights of the Rose. She did not feel at home with them, but liked them and they did seem more stable than the other companies she had found since the end of the Umbral Era. &lt;br /&gt;
&lt;br /&gt;
Everything was going pretty well: she was helping train the new Crystal Braves, she was operation her own Atelier at her Company's estate and she was working with several High Houses in Ishgard. And then, once again, things came crashing down. She was cooking a meal for the Sultana when the Crystal Braves knocked down her door and she, like every other Scion, was forced to flee Ul'dah. &lt;br /&gt;
&lt;br /&gt;
At least she had somewhere to go. Days after her exile, her grandfather died. She and Felt traveled to Ishgard to attend the memorial for Arstide du Blanchimont, who died defending the city from an attack by &lt;br /&gt;
dragons. While in Ishgard, Iris had one of her old Scion contacts bring her a Fantasia. She also had her friends in the Dutiful Sisters of the Edelweiss furnish her with a false identity so she could return to Eorzea as Flameu Vhisnato. &lt;br /&gt;
&lt;br /&gt;
This false identity didn't last overly long, but her new appearance stuck.&lt;br /&gt;
&lt;br /&gt;
===Matriarch of House Blanchimont===&lt;br /&gt;
{{Spoiler|Heavensward and Revenge of the Horde}}&lt;br /&gt;
With Arstide's death, House Blanchimont was thrown into chaos. A large faction of the family found Felt, with his disinterest in Ishgardian affairs, Miqo'te daughter and his apathy toward the Halonic faith, unfit to be the new Patriarch. Some supported Felt's youngest sister, Beatrix, while still others flocked around a deeply conservative and xenophobic uncle Paracelsus. House Blanchimont's patrons, Durendaire, seized on the opportunity presented them by a leaderless House Blanchimont to quietly shuffle them off their titles and holdings despite the heroic death of the last Patriarch and spare themselves the burden of the vassal house so plagued by scandal and uncertainty. &lt;br /&gt;
&lt;br /&gt;
This family crisis caused Iris to turn her attention to the Scions' voyage into Dravanian lands, in an effort to find a cause just and true enough to restore her family's honor. She helped Garlond Ironworks design the Manacutter class of airship (which made her fascinated with shipwrights) and joined the Templars in fortifying the city during the Siege of Ishgard. After Nidhogg's defeat, Iris was one of the only Scions on hand to help rescue Ser Aymeric from the Vault. &lt;br /&gt;
&lt;br /&gt;
A small team of Scions, who were happy to see Iris had trained some since Operation Archon, breached the Vault along with some aide from House Foretmps. As the strike team gave chase to the Archbishop, one of the more prominent members of Fortemps was fatally wounded. Iris did her best to heal him with Nymian arts but she was unable to save him.&lt;br /&gt;
&lt;br /&gt;
House Fortemps, thankful for assistance Iris provided their favorite foreigner in helping develop the Manacutter and her efforts to save the lives of their bastard son, and mindful of the House's contributions to Ishgard in recent years, restored the titles and holdings of House Blanchimont as a vassal of House Fortemps. &lt;br /&gt;
&lt;br /&gt;
In recognition of the fact that their status was restored because of Iris, enough members of the family supported her as the new Matriarch that Paracelsus and his hard-line supporters accepted her ascension. Her public policy of agnosticism toward the Halonic faith was accepted given the situation the Church faced following the incident at the Vault and her race and progressive views were seen as less important than her nobility of action. Before leaving for southern Eorzea again, Iris appointed Felt's wife, Audrey, to be her proxy in family affairs.&lt;br /&gt;
&lt;br /&gt;
When the Warrior of Light came to Ishgard on dragonback after the fall of the Archbishop, Iris was summoned by Ser Aymeric as the new leader of House Blanchimont. She, Aymeric and the de facto leader of the Scions, Alphinaud, met to discuss next steps for the Holy See. Iris was the newest noble and was the only person elevated after Archbishop Thordan fled Ishgard, so while the Scions got to go on an exciting mission to make peace with dragonkind, Iris was left in the city, charged with helping quell the tension between the people and the Church. She harbors resentment toward the Warrior of Light for, as she sees it, creating a situation of unrest that she now needs to clean up.&lt;br /&gt;
&lt;br /&gt;
As the Dragonsong war drew to a close, Iris took a more active role in negotiating Ishgard's future. She enlisted the assistance of [[Andromeda Dulaque]] in promoting Ishgardian reforms through popular opinion and set to attend the Second Colloquy of Ishgard where she spoke about the need for the Holy See to turn its attention to helping its people in the new era of peace. Her speech at the Colloquy was her most visible act as a noble and was extremely well-received from the moderate and progressive factions of Ishgardian society. &lt;br /&gt;
{{End-spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Arche Koeln ===&lt;br /&gt;
Iris joined the Company Arche Koeln after the Scions were granted amnesty. She moved her Atelier to their estate and met several members of the company. She had dinner with Shou Han and developed a really poorly executed crush on her and she shared some of her central interests with the Company's master Ariyon. She spent a lot of her time studying in the Arche Koeln library in her early moons with the Company.&lt;br /&gt;
&lt;br /&gt;
She took a sabbatical from her work with Mealvaan's Gate to help track down a missing member of the company. The sabbatical was significantly extended when the keeper of a sacred book in the company died and left the book behaving strangely. Iris vowed to work with [[Taji Tribal]] to research the book and try to restore it to functional order. She suspected the book left behind by Crysola Tsara was a neophyte Gran Grimoire which would develop one day into one of the most powerful books in Eorzean history.&lt;br /&gt;
&lt;br /&gt;
A break in the study of the Codex came when one of Iris' fellows from Radz-at-Han turned up in Dravania. An aetheric researcher named Ardashir came to seek insight from the Sharlayans regarding his Anima project, an attempt to create an artificial pseudo-soul. Iris offered to help him find a way to stabilize his faux-soul in the hopes that the finished result could be used to restore some semblance of proper function to the Codex and free Taji from being it's keeper.&lt;br /&gt;
&lt;br /&gt;
After late work at the Scholasticate one evening, Iris' teleport was hijacked. She and a series of people, many of whom she knew, were trapped in a strange, aetherless construction. Iris was badly injured by a voidsent, but was able to ascertain the reason they were unable to teleport out with the aid of an operator's manual. But on her way to resolve the problem, she was slipped alcohol and tempted by a void relic which promised her the influence to make Ishgard a more egalitarian and progressive society. Eventually, by defeating a Marbol Queen voidsent posing as [[J'yhun Arun]]'s sister and reconnected the Void Ark aetheryte to Eorzea and evacuated the team to Costa del Sol.&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks ==&lt;br /&gt;
===General Hooks===&lt;br /&gt;
:* Iris is an expert in aetheric science, particularly arcanima. She has authored several books on the subject and is constantly undertaking new research projects. She's often available at her atelier for consultation or just general geeking out about magic. &lt;br /&gt;
:* As Matriarch of House Blanchimont, Iris is one of Ishgard's most progressive nobles. She is willing to offer non-natives who prove themselves noble in action a place in her House. She also is known to dedicate her family's resources to causes she believes she can help with.&lt;br /&gt;
:* Iris has a love of history and enjoys traveling to ruins around Eorzea. She sometimes contracts research assistants for more expansive (and dangerous) ruins. &lt;br /&gt;
:* When not spending time at The Pillars in Ishgard, a lot of Iris' time is spent in Limsa Lominsa or at her atelier in the West Shroud. She likes to drop by Mealvaan's Gate and the Wench on her trips into Limsa.&lt;br /&gt;
&lt;br /&gt;
===Current Projects===&lt;br /&gt;
:* Though it's become something of a back-burner project for Iris, she has been studying the Rancor, part of the illness affecting the Tonberry population.&lt;br /&gt;
:* Iris is working on a research project on Gran Grimoires and their interactions with humaniod hosts. The knowledge about such books being as esoteric and scattered as it is, Iris has spent a lot of time looking for any scraps of knowledge on the subject that she can find. &lt;br /&gt;
:* Iris has been a guest lecturer at Saint Endalim's Scholasticate teaching Nymian healing artes and advanced strategies as part of the House Blanchimont project to soothe tensions in Ishgard following the events of Heavensward. She has used the position of influence in her active opposition the the old regime of Ishgard.&lt;br /&gt;
:* Iris is studying the operations manual for a Void Ark and believes them to be a series of Mhachi airships designed to conduct clandestine void magic research. She is exceedingly interested in Void Arks for this reason.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:IrisPainting.jpg|A painting of Iris that hangs in the Blanchimont estate.&lt;br /&gt;
File:BlueIris.png|Iris as she appeared before her use of Fantasia.&lt;br /&gt;
File:Iris1point0.jpg|Iris and her lost lover Eliza Scarlet, before the Calamity.&lt;br /&gt;
File:AzysIris.png|Iris and her bodyguards investigating Azys Lla. &lt;br /&gt;
File:ScoldingTaji.png|Iris scolding [[Taji Tribal]].&lt;br /&gt;
File:ScolasticateIris.png|Saint Endalim's Scholasticate Lecturer Iris Blanchimont&lt;br /&gt;
File:CodexandTonberries.png|Arche Koeln rescues a group of Tonberries from would-be attackers. &lt;br /&gt;
File:ReadingIris.png|Iris in her noble attire.&lt;br /&gt;
File:Yumiplot.png|Yumi, Itsu and Iris after Yumi's brother's escape.&lt;br /&gt;
File:NamedayIris.png|Celebrating Iris' twenty-eighth Nameday.&lt;br /&gt;
File:ColloquyIris.png|Iris speaking at the Second Colloquy of Ishgard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
I am game for pretty much anything in terms of RP. I don't use Skype too often, but I am willing to upon request. I write paragraph responses, though due to the nature of in-game RP these often lean on the short side in the interest of time. Feel free to ask me for pick-up scenes or the like any time.&lt;br /&gt;
The template used here is of my own design, borrowing elements from several other formats and adding a few of my own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Character]]&lt;br /&gt;
[[Category: Miqo'te]]&lt;br /&gt;
[[Category: Miqo'te Keeper of the Moon]]&lt;br /&gt;
[[Category: Ishgardian]]&lt;br /&gt;
[[Category: Character]]&lt;/div&gt;</summary>
		<author><name>Rex</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Andromeda_Dulaque&amp;diff=241673</id>
		<title>Andromeda Dulaque</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Andromeda_Dulaque&amp;diff=241673"/>
		<updated>2017-04-30T05:05:29Z</updated>

		<summary type="html">&lt;p&gt;Rex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-TMI&lt;br /&gt;
| name = Andromeda Dulaque&lt;br /&gt;
| image = Rommie.jpg&lt;br /&gt;
| birthname = Andromeda Dulaque&lt;br /&gt;
| pronounced = An-drah-meh-dah Do-lock&lt;br /&gt;
| nicknames = Andy, Rommie&lt;br /&gt;
| gender = Female&lt;br /&gt;
| nameday = 32nd Sun of the 4th Umbral Moon&lt;br /&gt;
| born = 6AE 1556&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| guardian = Azeyma&lt;br /&gt;
| height = 5 fulms 5 ilms.&lt;br /&gt;
| weight = 119 ponze&lt;br /&gt;
| physique = Athletic&lt;br /&gt;
| hair = Grape&lt;br /&gt;
| eyes = Green&lt;br /&gt;
| skin = Pale&lt;br /&gt;
| hobbies = Theft, singing, bartending&lt;br /&gt;
| fears = Becoming irrelevant&lt;br /&gt;
| motivation = Make an honest living&lt;br /&gt;
| profession = Courtesan and Madame&lt;br /&gt;
| soulstone = None&lt;br /&gt;
| advantages = Dexterous, agile&lt;br /&gt;
| limitations = Vain, magically weak&lt;br /&gt;
| weapon1 = Vicar's Daggers&lt;br /&gt;
| weapon2 = An old blunderbuss&lt;br /&gt;
| armor = Star Velvet light chain&lt;br /&gt;
| noncombat = Flirtation, Courtesany&lt;br /&gt;
| username = Andromeda&lt;br /&gt;
| timezone = Eastern&lt;br /&gt;
| tumblr = [http://kisskissrommie.tumblr.com kisskissrommie]&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| characters = [[Iris Blanchimont]] &amp;lt;br&amp;gt; [[Illua Corcavo]] &amp;lt;br&amp;gt; [[Rixia]]&lt;br /&gt;
| freecompanies = Bandee Pakshee&lt;br /&gt;
| linkshells = Bandee Pakshee &amp;lt;br&amp;gt; Acronycal &amp;lt;br&amp;gt; Bard Rock Cafe&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A lithe and light-on-her-feet Hyur, Andromeda &amp;quot;Rommie&amp;quot; Dulaque often colors her mid-back length grape hair a black-and-red combination. She has a little more height than average and has green eyes that sparkle with gentleness and kindness. She's both elegant and dashing; her outfits range from revealing shirts to formal suikan.&lt;br /&gt;
&lt;br /&gt;
== Tastes ==&lt;br /&gt;
&lt;br /&gt;
=== Hobbies ===&lt;br /&gt;
::* '''Dancing''' is something she picked up on her 'dates' with the refined classes in Ishgard. She isn't great, but she enjoys practicing it. &lt;br /&gt;
::* '''Chocobo Riding''' is something she really enjoys. It feels liberating to have that connection with a beast and to feel the wind in her hair. The speed is also thrilling.&lt;br /&gt;
::* '''Songwriting''' is a new hobby for Rommie following her success with a serenade about [[Iris Blanchimont]] at a Keeper's Kiss cabaret. She's no bard, but she's got a decent flair with a quill.&lt;br /&gt;
&lt;br /&gt;
=== Likes ===&lt;br /&gt;
::* '''Cabaret''' nights around Eorzea are one of her favorite bits of nightlife. Especially the cabaret nights her company hosts.&lt;br /&gt;
::* '''Sylphs''' are just so damn cute. Even if she mercilessly teases [[Rixia]].&lt;br /&gt;
&lt;br /&gt;
=== Dislikes ===&lt;br /&gt;
::* '''The Ishgardian Orthodoxy''' is just a means for the powerful in Ishgard to consolidate power and oppress the commonfolk. The Dragonsong War the Orthodoxy prosecutes is merely a distraction from this systemic oppression.&lt;br /&gt;
::* '''Thaumaturgy''' creeps Rommie out. It's all spooky and dark and intimidating and those brothers at the Arrzaneth Ossuary are unnerving.&lt;br /&gt;
::* '''Ul'dahn Monetarists''' remind her too much of the worst of Ishgardian nobles, especially with their xenophobic attitudes toward refugees.&lt;br /&gt;
&lt;br /&gt;
=== Favorites ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Color:&amp;amp;nbsp;''' Dark Red&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Food:&amp;amp;nbsp;''' Pineapples&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Drinks:&amp;amp;nbsp;''' Rum&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Scent:''' Lavender&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Place:''' Bronze Lake&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:medium;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;'''Festival:''' Starlight&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
::* '''Recklessness''' - She is impulsive and rushes into situations too quickly. She also is not the kind to want cooler heads to prevail, preferring to handle things herself. &lt;br /&gt;
::* '''Vanity''' - Although she tries to explain it away as being a career trait, she has an absolute need to remain beautiful, dapper, elegant or whatever word she decided to fixate on today. &lt;br /&gt;
::* '''Overconfidence''' - If you ask her, she could steal the Saltana's necklace off her throat. Rommie has very little understanding of her own limitations. &lt;br /&gt;
::* '''Doman''' - Her grasp of the language has improved, but still isn't great.&lt;br /&gt;
::* '''Emotionally-Driven''' Rommie's strength with emotional matters is also a grave flaw, as she tends to react with her heart long before her head catches up. This leaves her not just reckless, but open to misinterpreting people's meanings.&lt;br /&gt;
&lt;br /&gt;
=== Fears ===&lt;br /&gt;
::* '''The Inquisition''' - Ishgardian Inquisitors took more than a few of her friends, and she's been left with a debilitating fear of them. She flees at the mere suspicion that they might come round. &lt;br /&gt;
::* '''Her Past''' - She's stolen so much from so many people in Ishgard, and caused her fair share of unrest. She fears deeply that one day those dodos will come home to roost. &lt;br /&gt;
::* '''Serious Injury''' - She's always made her living on being agile, dexterous and beautiful. She has nightmares about disability and disfigurement, knowing all too well how clse she's come in the past to losing her way of life.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
::*'''Flirtation and Intimacy''' - The two daggers with which she stole gil and goods back in Ishgard were the ability to seduce and make satisfied men and women of many walks of life.&lt;br /&gt;
::*'''Musical Performance''' - Rommie's debut as a performer at cabaret was very well-received and she now considers it one of her foremost 'blossoming' talents. &lt;br /&gt;
::*'''Memory''' - A good memory served her well as a thief, helping her avoid hitting a mark more than she could afford to and evade capture when she overstayed her welcome.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
'''Daggers''' - Her weapon of choice is anything short, pointy and easily concealed. To that end, she usually carries a pair of daggers on her if she ventures out of the Lavender Beds. &lt;br /&gt;
&lt;br /&gt;
'''Swords''' - She also has been working on longer, pointy weapons based on a rather ludicrous notion that she might one day be a knight.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
'''Astromancy''' - Although she is fairly weak magically, she is being taught the principles of Astromancy by her former colleague [[Quenzal Tahnjuyn]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Rommie has no meaningful crafting abilities.&lt;br /&gt;
&lt;br /&gt;
== Family and Relationships ==&lt;br /&gt;
=== Positive ===&lt;br /&gt;
::* [[Rheya Tayuun]] met Rommie at a summer festival, being a huge fan of Rommie's perfomance work. They bonded more, although when Rheya confessed she loved Rommie, the courtesan at first responded with hesitance. Rheya said that Rommie had only ever seen a candle flame or a house fire, and that she was a bonfire. After Rheya helped Rommie through some of the darkest times she'd ever faced, Rommie realized how valuable and real the bonfire was. &lt;br /&gt;
::* [[Beile Kagon]] works the bar at the Kiss and has become a confidant and friend of Rommie's. She looks to Kagon like a brother, and is willing to taunt and torment him thusly. &lt;br /&gt;
::* [[Quenzal Tahnjuyn]] is a former coworker at Keeper's Kiss and is Rommie's tutor in the study of Astromancy. Despite Rommie's utter failure to learn magic, Quenzy is an older-sister figure for her.&lt;br /&gt;
::* [[Paradyme Capellago]] is responsible for Rommie's modeling career, using her as the face of his company's apparel line and 'intimate jewelry'. She takes great pride in taunting him for his crush on her. &lt;br /&gt;
::* [[Xauko Momoui]] frequents the Respite and has a powerful shyness that Rommie is one of the few people able to reach past. She tries to use a very tender hand to help Xau with some of her issues with interpersonal relationships.&lt;br /&gt;
::* [[Anhe Doina]] was a chance encounter for Rommie that developed into a fast friendship over mutual circumstances of pain and anguish, and Rommie's perspective on the issues facing Anhe. Rommie's been something of a mentor-figure to Anhe on terms of emotion, romance and intimacy. &lt;br /&gt;
::* [[Iris Blanchimont]] is one of very few Ishgardian nobles that Rommie liked and didn't seduce and rob. She has a great deal of affection for the scandalous noble.  She even wrote her first original song about Iris.&lt;br /&gt;
&lt;br /&gt;
=== Neutral ===&lt;br /&gt;
::* [[Ken'thal Tayuun]] is someone Rommie has very powerfully mixed feelings about. While she thinks that his relationship with Quenzal is unkind to Quenzy, he also was very kind to Rommie following her melon-crushing victory. Balancing the kind and thoughtful image of him and the image of him as a domineering partner is difficult.&lt;br /&gt;
::* [[Marcellain Chevallier]] is an annoying bard suffering disillusion of grandeur. That said, he also thumbs his nose at authoritarian regimes despite their brutality, which Rommie admires. She attempted to contribute to his legal fund when he was arrested for sedition, despite her thinking that he owes a lot of people apologies and a general disapproval of his reliance on 'fans' for his bail.&lt;br /&gt;
::* [[Y'mheena Pahsj]] was the former leader of the Pakshee that Rommie replaced. While Rommie saw a lot of potential for leadership in Mheena that she wanted to help foster, she also saw an unwillingness to grow and feels deeply disappointed by that. &lt;br /&gt;
::* [[Kotone Shimayasu]] is Andromeda's ex-girlfriend. Rommie remains proud of the career and potential she saw and helped Kotone cultivate, but in general would rather not think of her at all. If they did interact, Rommie would be guarded and distant, but she has managed to avoid such interactions. &lt;br /&gt;
::* [[Illua Corcavo]] is easily manipulated by Rommie, despite seeming quite resentful of the manipulation. Rommie respects her abilities with magitek and harbors no ill will against the former Frumentarii, but does think her a little too naive for life outside the Garlean military.&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
::* [[Kasumi Gakunin]] is someone Rommie once admired, who she has over time turned into a bitter rival of. Feeling scorned and disrespected by the woman, Rommie went from seeking her approval to actively dismissing her and outright ignoring her. &lt;br /&gt;
::* [[Ignera Arbell]] is the absolute worst of Isgard's self-entitled aristocracy. She's racist, zealous, egocentric and mean in the most casual of ways. Rommie fights the urge to rob her on a regular basis.&lt;br /&gt;
&lt;br /&gt;
== Affiliations ==&lt;br /&gt;
::* The '''Bandee Pakshee''' is where Andromeda works and spends most of her free time.&lt;br /&gt;
::* '''Bard Rock Cafe''' is the group that hosts the Night at the Cliffs concert series, which Rommie has taken part in.&lt;br /&gt;
::* Rommie was involved with '''House Blanchimont''' as a 'special consultant' and courtesan in the past, and has been dragged into to [[Iris Blanchimont]]'s political machinations again from time to time.&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller;&amp;quot;&amp;gt;Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rumors===&lt;br /&gt;
:* &amp;quot;I think I saw her around the time I lost my coinpurse in Ishgard a couple summers ago.&amp;quot; - Elezen trader&lt;br /&gt;
:* &amp;quot;The woman has the Greenwrath upon her for sure after throwing so her dagger into that tree so many times.&amp;quot; - Wood Wailer&lt;br /&gt;
:* &amp;quot;Someone told me that she told [[Ruri Valeth]] that she's got a thing for tails. That Andromeda does, not that Ruri does... but Ruri does.&amp;quot; - Au Ra woman&lt;br /&gt;
&lt;br /&gt;
===First-Hand Accounts===&lt;br /&gt;
:* &amp;quot;Her grasp of Doman is... unique. I wonder if her instructor in the language isn't something of a charlatan?&amp;quot; - Doman Refugee&lt;br /&gt;
:* &amp;quot;She cut a rather dashing figure in that shiny red suit.&amp;quot; - Spring Masquerade guest.&lt;br /&gt;
:* &amp;quot;She has the strongest thighs in all the realm! I think they've been declared weapons by the Adventurer's Guild.&amp;quot; - Melon Crushing Contest attendee.&lt;br /&gt;
:* &amp;quot;She had some big, secret falling out with the... one whorehouse. Now she's running... another whorehouse. She's tried to hire me to work at both of them.&amp;quot; - Quicksand Prostitute&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
:* &amp;quot;I've heard her skulking around my kitchen. T'would be a day if I find a fine garment in my soup.&amp;quot; -- [[Gaidedee Foileux]]&lt;br /&gt;
:* &amp;quot;She pick pocketed me once, which I thought was pretty stylish of her. I hope she bought something less revealing cloth with that coin... you know how I worry!&amp;quot; -- [[Ignera Arbell]]&lt;br /&gt;
:* &amp;quot;Rommie... she's hot. Definitely a respectable figure of the Wanderer's Elysium. Her performances are amazing too.&amp;quot; -- [[Teirra Lihzeh]]&lt;br /&gt;
:* &amp;quot;Oh, she's lovely. I dunno her too well, bu' I can happily say I'd trust her with anythin'. If I'm in trouble, I know I can go to Rommie. She's m'madame, after all.&amp;quot; -- [[Etani'a Sedi]]&lt;br /&gt;
:* &amp;quot;Rommie? Lovely lady. Charming, funny, gorgeous, and drop-dead sexy. And she's even MORE wonderful once you see beneath the Madame Andromeda mask she wears so much...&amp;quot; -- [[Rheya Tayuun]]&lt;br /&gt;
:* &amp;quot;Madame Dulaque is a scoundrel by any other name... and the kind with a heart of gold what's rare to find. Could not ask for a better friend and confidante, and, well- if you get the chance, spend some time with her and you'll know what I mean. Bring a quarter million gil with you, though!&amp;quot; -- [[Wu'rexa Norh]]&lt;br /&gt;
 [[category:Player Character]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Name and Lifestyle ===&lt;br /&gt;
Dulaque is a corruption of &amp;quot;du Lac&amp;quot;, Ishgardian for &amp;quot;of the Lake&amp;quot;, specifically referring to Clearwater Lake in the Coerthas Eastern Lowlands.&lt;br /&gt;
&lt;br /&gt;
==== Nicknames, Aliases and Titles ====&lt;br /&gt;
Rommie was named &amp;quot;Melonsbane&amp;quot; by her colleagues at the Kiss after the spring Melon Crushing competition where she took first place. She has a litany of criminal aliases, including 'Camille Elmdore', a roaming teacher of a minor noble house.&lt;br /&gt;
&lt;br /&gt;
==== Current Residence ====&lt;br /&gt;
Rommie lives in the eighth ward of Lavender Beds, at the Lily Hills apartments. She also maintains a suite in the Goblet at the Bandee Pakshee. &lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
'''Lorne''' is her Onion Prince, whom she won at Kindred's Wine Festival in a cake-decorating contest. He's kind of arrogant, but Rommie scolds him when he looks down on other vegetables. &lt;br /&gt;
&lt;br /&gt;
'''Calcy''' is her youngling Bomb that followed her home after an event hosted by Thaliak's Embrace. He lives in her fireplace and eats honey muffins, and she occasionally uses him to heat tea or make small meals as if he was a stovetop. He's careful when he plays around and likes to stare at fishtanks, contemplatively. &lt;br /&gt;
&lt;br /&gt;
'''Valkyria''' is her chocobo, which she stole shortly before leaving Coerthas. The chocobo warmed up to her quickly, and based on it's reactions to loud noises she was concerned that her previous owners abused her. Valkyria is capable of channeling healing magic, making the chocobo officially a better mage than Rommie.&lt;br /&gt;
&lt;br /&gt;
=== Birth and Childhood ===&lt;br /&gt;
Andromeda Gloria Dulaque was born in Eastern Coerthas in the lowland settlement of Owl's Nest to her mother, Constance Dulaque, and an unknown father. Though she never knew her father, he was a guard at Camp Glory who, quite purposfully, got himself reassigned to the Dravanian front when Constance got pregnant. Constance took Rommie back to Ishgard shortly after she was born to raise her in a safer environment. Constance worked at the Forgotten Knight for a few years serving drinks, but the pay wasn't enough to keep them afloat and they wound up living in the Brume. &lt;br /&gt;
&lt;br /&gt;
It was just after her fifth nameday when Rommie's mother 'disappeared'. Some people thought she just abandoned Rommie, others thought the died under mysterious circumstances. Unable to really fend for herself, she fell in with a young Brume hooker named Pacifica Roux, but Rommie called her Pax. Pax shared gil and food with the young Andromeda. She even gave her the nickname Rommie, which she still uses today. Pax taught Rommie how to use knives to defend herself, how to run when the Inquisition or the Temple Knights came round, and - albeit unintentionally - how to seduce. Pax was an older sister to Rommie and gave a damn when no one else did, and until recently was probably the only real family Rommie ever had.&lt;br /&gt;
&lt;br /&gt;
Pax and Rommie fell in with a few more Brume rats after a few years together. Together with brothers Hector and Gabriel and a woman named Doyle. The five of them became something of a band of lovable misfits. It was Doyle who taught Rommie to steal what she needed from the nobles, and it was Gabriel who taught her to question why the faith of Halone justified the oppression of commoners. Hector, on the other hand, taught her to fight. Though he liked to use his fists, Rommie liked knives, the weapons she learned from Pax.&lt;br /&gt;
&lt;br /&gt;
=== Teen Years ===&lt;br /&gt;
She was indelicately young when she started using intimacy to get gil. Although Pax hadn't been much older when she started, she had wanted a better life for her little sister and took a very negative view toward Rommie's appeasing certain immoral appetites. Unlike Pax, who charged upfront for such activities, Rommie offered herself freely, and took what she liked after. She thought of it as penance, at first for what the partners had done to a girl Andromeda's age and later for more abstract sins - the oppression of the poor, the unkindness toward others. &lt;br /&gt;
&lt;br /&gt;
She became exceptionally talented at drawing out a 'mark' and then punishing them for whatever perceived sin they carried. She didn't care for the sins against orthodoxy or Halonic nonsense; she punished people for sins against what she considered human decency. For laughing at starving orphans, for kicking the helpless, and in some particularly bitter cases for the crime of just being a noble. Listening to Gabriel's 'sermons', Hector's rage and Doyle's acclaim of theft as a means of life made Rommie's moral compass a bit off-balanced, but focused on bringing some measure of pain to those who relished in the unjust system of Ishgard. &lt;br /&gt;
&lt;br /&gt;
After a particularly bad run at a mark, Rommie was tailed back to their Drifter's Den by a member of the Heavens Ward. The five scattered and managed to lose the knight in what confusion they could rouse, but the victory was short-lived. An investigation allegedly found a Draconian rosary in their hovel. Soon, Inquisitors marched down on them. Rommie, being the thief that started the whole mess, was about to be taken away by the Inquisitors when Pax claimed ownership of the Rosary. She claimed that she was part of a growing movement, one that soon would make the Dragonsong War end. &lt;br /&gt;
&lt;br /&gt;
Rommie believed absolutely none of it - not the rosary, not the heretics, and not the fate that Pax was willing to take for her. After that night, she rarely saw Hector, Gabriel and Doyle again.&lt;br /&gt;
&lt;br /&gt;
=== The Calamity ===&lt;br /&gt;
Just prior to the fall of Dalamud, Rommie was on her own again. She traveled to Camp Glory to see the lake her last name referenced with what little gil she could scrape together and a pair of iron daggers she had bought with a bit of honest gil made giving decent folk massages. She had no idea about the battle of Carteneau or the plans for Dalamud's destruction, but she's always been glad she got to see the lake a final time as it was, before the Calamity.&lt;br /&gt;
&lt;br /&gt;
After the moon fell, weather got harsher in Ishgard and chances to leave the city were even fewer. This raised the ante on desperation, and, therefore, on thefts. Rommie got to know a reliable fence who was a disgraced member of House Valentione, which allowed her to steal objects instead of gil. She became fond of art and jewelry, but in her more daring days stole a chocobo from an owner thought to abuse her. She kept Valkyria stabled far from the city and tended to her when time permitted, but knew her days were numbered.&lt;br /&gt;
&lt;br /&gt;
The climate had changed in more ways than one. Suddenly, the enforcers of the regieme started coming down like hammers on an anvil - striking randomly and tossing sparks. It was hard to tell without much in the way of friends anymore, but it seemed like they were zeroing in on her. &lt;br /&gt;
&lt;br /&gt;
Rommie handled this by taking her only real job before leaving the Holy See, as a courtesan and advisor to the embattled lesser noble house Blanchimont and their new matriarch [[Iris Blanchimont]], with whom she is still close friends and who did not seem to mind all that much Rommie continually seducing and robbing other nobility. &lt;br /&gt;
&lt;br /&gt;
In fact, it was Iris who encouraged Rommie to flee southward.So she pulled together gil to get herself a nice suit of armor and a helmet to hide her identity, and rode Valkyria south some five years after the Calamity.&lt;br /&gt;
&lt;br /&gt;
=== The Keeper's Kiss ===&lt;br /&gt;
Her goal when she got to Ul'dah was to become a knight for a High House. That, surely, would give her clemency for old, forgotten crimes and would afford her a place to draw benefit from the system for once. This plan, she knew, ill suited her because the idea of becoming a knight required far too much moral adherence and the idea of what she wanted to use knighthood for violated her own moral compass. &lt;br /&gt;
&lt;br /&gt;
So, while she responded to a guard posting at Menphira's Respite, she instead opted to interview to become a courtesan. She wanted to be honest, more than anything else, and that seemed like the right way to do it. She was good at sex and good at charming people, and the Kiss promised her better pay with less of a chance of being executed in the morning. Being a knight was running from who she was, but being a Courtesan was embracing it. &lt;br /&gt;
&lt;br /&gt;
When [[Marcellain Chevallier]] went and got himself kidnapped by Brass Baldes following an anti-government demonstration, Rommie was left with some pretty horrifying flashbacks to losing Pax to the Inquisition. She tried to tail the Brass Blades who abducted Marcy, but was called back to the estate by Quenzal, prompting a powerful argument over just who Andromeda even was anymore and what kind of 'better life' was it if she still abandoned people who needed her. Although she's settled back into life at the Kiss, that argument still simmers inside her.&lt;br /&gt;
&lt;br /&gt;
That argument was awoken several moons later when she was exposed to the Dark Knight soulstone of her friend, Kiss' barkeeper Beile Kagon. She found her anger issues and impulsiveness harder to control and her feelings of her current life and her past were magnified after her brief exposure to this unseemly artifact.&lt;br /&gt;
&lt;br /&gt;
Following this exposure, Rommie spent two weeks in Ishgard and Dravania with Iris, in an effort to learn what had happened to her and how to control it. This included almost a week camping on Sohm Al with [[Rixy Sylwest]], who taught her the finer points of resisting the darker temptations life presents. After this excursion, Rommie had Rixy hired on as sous chef for Kiss' new restaurant.&lt;br /&gt;
&lt;br /&gt;
After becoming a model for the fashion designs of [[Paradyme Capellago]], Rommie grew a bit more ambitious with her career aspirations. She began publicly singing and playing the lute at Keeper's Kiss cabarets where she found a small following of fans and ample adulation from her closer companions. As she fell into a dry spell with her courtesan work, she decided to devote more time and energy to music. This culminated at another Nanawa Mines concert with Marcellain and Savo where Rommie was one of the performers.&lt;br /&gt;
&lt;br /&gt;
After Keeper's Kiss moved to the Mists, Rommie also was promoted to Madame, in charge of the company's courtesans as a refocus on more broad entertainment services required the owners to no longer directly oversee courtesan operations. This has been seen as a glamorous promotion by many and has given her an extra air of importance and elegance around prospective 'fans'.&lt;br /&gt;
&lt;br /&gt;
=== Camille Elmdore ===&lt;br /&gt;
As her personal life began to unravel in a complicated and hard-to-explain way, Rommie took moons off of her work and life both. Her relationship with her then-romantic partner was fracturing and her work no longer felt a place of refuge. She disappeared altogether, hiding in Aleport under the guise of a roaming schoolteacher named Lady Camille du Elmdore. &lt;br /&gt;
&lt;br /&gt;
Here she tended to a girl of no more than ten years named Andy, after a resemblance to Rommie herself, who had been rescued by her former girlfriend from servitude among a pirate crew. Andy was sickly and struck with poor vision, but Rommie learned to emboss Eorzean lettering for her to feel instead of see and helped her learn of adventure and life outside of Aleport's walls. &lt;br /&gt;
&lt;br /&gt;
Andy was the only person at Aleport who was aware of Rommie's actual identity, and helped her keep the secret. Multiple attempts by [[Wu'rexa Norh]] and [[Rheya Tayuun]] to find Rommie had failed until, near Starlight, she chose to be found after being called upon for a mission to save her girlfriend. &lt;br /&gt;
&lt;br /&gt;
For the next moon, Rommie tried to reconcile this life with her old one and reclaim both her work and relationship. But when her now ex-girlfriend helped Andy in a ceremonial suicide before her illness claimed her, Rommie viciously cast off her entire life as it existed both under the name Camille and at the Keeper's Kiss, choosing instead to strike a dangerous, reckless path for herself. &lt;br /&gt;
&lt;br /&gt;
=== Manager of the Bandee Pakshee ===&lt;br /&gt;
It was the help of Rheya, now Rommie's significant other, that prompted a calming of a long storm of self-destruction and misdirected rage. Having well and truly burned the bridges she hat at the Kiss, Rommie set out to find a new place to practice her trade. As a result of her considerable experience both in social influence and some as a successful madame, the owner of the start-up Ul'dahn pillowhouse Bandee Pakshee, [[Z'zhumii umi|Z'zhumii Umi]], hired Rommie on.&lt;br /&gt;
&lt;br /&gt;
Rommie quickly established herself as an asset to the company both with her connections and her attitude toward mentoring and nurturing courtesans. When Z'zhumii left on what was either sabbatical or retirement, a conflict between the company's new manager, [[Y'mheena Pahsj]], and it's madame [[A'sharah Rahz]] reached a critical point. Shortly after the company's Grand Opening, Z'zhumii found herself needing to replace Y'mheena, and again calling on Rommie's experience, she was chosen to manage the company. &lt;br /&gt;
&lt;br /&gt;
In the time since her appointment as proprietress, Rommie has attempted to integrate the company into the mainstream of Eorzean entertainment while keeping Z'zhumii's vision at the core of the company's identity.&lt;br /&gt;
&lt;br /&gt;
== Plot Hooks ==&lt;br /&gt;
===General Hooks===&lt;br /&gt;
:* Andromeda used to use her skills in flirtation to gain access to people's belongings and liberate them. She has concerns this past will catch up with her. She also has several friends from her early life who haven't been in contact since the Calamity.&lt;br /&gt;
:* Rommie works as the Proprietor and a courtesan at the Bandee Pakshee, selling her time and affections for the right price.&lt;br /&gt;
:* Since becoming a courtesan, Rommie has become something of a general entertainer as well, performing song and dance numbers at cabarets and concerts. &lt;br /&gt;
:* Her old friends from the Brume are still out there, actively supporting the Brume and reformist politics.&lt;br /&gt;
&lt;br /&gt;
===Current Projects===&lt;br /&gt;
:* Rommie is a model, at present working with the company Pearl Appeal.&lt;br /&gt;
:* Rommie was exposed to a Dark Knight soulstone. Although her exposure was brief, it has had some impact on her psychological state; her temper has become harder to control as a result.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ffxiv 03192016 233239.png|Dusting off her daggers to chase after a captured friend.&lt;br /&gt;
File:Ffxiv 04032016 012925.png|Rommie and friends after Club Crescent. &lt;br /&gt;
File:Ffxiv 05112016 201236.png|A &amp;quot;Night at the Cliffs&amp;quot; concert featuring Rommie.&lt;br /&gt;
File:Ffxiv 02262017 220832.png|Rommie promoting the Bandee Pakshee.&lt;br /&gt;
File:Ffxiv 02122017 224633.png|Rommie and her girlfriend, [[Rheya Tayuun]], at the Pakshee.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
I am game for pretty much anything in terms of RP. I don't use Skype too often, but I am willing to upon request. I write paragraph responses, though due to the nature of in-game RP these often lean on the short side in the interest of time. Feel free to ask me for pick-up scenes or the like any time.&lt;br /&gt;
The template used here is of my own design, borrowing elements from several other formats and adding a few of my own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Character]]&lt;br /&gt;
[[Category: Hyur]]&lt;br /&gt;
[[Category: Midlander Hyur]]&lt;br /&gt;
[[Category: Ishgardian]]&lt;br /&gt;
[[Category: Character]]&lt;/div&gt;</summary>
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