<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skyborn</id>
	<title>RPC Library - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ffxiv-roleplayers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skyborn"/>
	<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/pages/Special:Contributions/Skyborn"/>
	<updated>2026-07-01T05:54:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15182</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15182"/>
		<updated>2013-09-20T01:16:44Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Monster Hunter&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed Inquisitor from the snowy northern city state of Ishgard. A former Dragoon of the Holy See, he now puts his sword skills to use fighting back the monsters that threaten his homeland's borders--when he's not ridding its populace of heretical Dravanian thralls. He's far from a fan of the lawlessness (and heat) of the rest of the world, but as of late he's been visiting the other city-states with more frequency. Whether he's on a mission or not, well...as the old saying goes, you never expect the Inquisition.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist, as some who knew him in his Dragoon days would attest to. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he is somewhat at odds with his isolationist homeland. “Why barricade yourself away from the world when it’s looking grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It's also one of the reasons he's become somewhat a thorn in his fellow Inquisitors' sides. The rules and regulations they expect their agents to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive.&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles.&lt;br /&gt;
* A set of reading spectacles.&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, worn beside his own.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* His sword, Vigilant.&lt;br /&gt;
* His shield, Devotion.&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lance&lt;br /&gt;
*Sword and shield&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
*High pain tolerance&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Heavily impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
*No traditional magical aptitude&lt;br /&gt;
*Doesn't function efficiently in high heat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Blacksmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] – A Miqo'te and Mihro's best friend.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  Her energy is exhausting and her logic is confounding...but he tolerates her more than others.&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15181</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15181"/>
		<updated>2013-09-20T01:16:09Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed Inquisitor from the snowy northern city state of Ishgard. A former Dragoon of the Holy See, he now puts his sword skills to use fighting back the monsters that threaten his homeland's borders--when he's not ridding its populace of heretical Dravanian thralls. He's far from a fan of the lawlessness (and heat) of the rest of the world, but as of late he's been visiting the other city-states with more frequency. Whether he's on a mission or not, well...as the old saying goes, you never expect the Inquisition.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist, as some who knew him in his Dragoon days would attest to. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he is somewhat at odds with his isolationist homeland. “Why barricade yourself away from the world when it’s looking grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It's also one of the reasons he's become somewhat a thorn in his fellow Inquisitors' sides. The rules and regulations they expect their agents to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive.&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles.&lt;br /&gt;
* A set of reading spectacles.&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, worn beside his own.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* His sword, Vigilant.&lt;br /&gt;
* His shield, Devotion.&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lance&lt;br /&gt;
*Sword and shield&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
*High pain tolerance&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Heavily impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
*No traditional magical aptitude&lt;br /&gt;
*Doesn't function efficiently in high heat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Blacksmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] – A Miqo'te and Mihro's best friend.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  Her energy is exhausting and her logic is confounding...but he tolerates her more than others.&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15180</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15180"/>
		<updated>2013-09-20T01:14:18Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed Inquisitor from the snowy northern city state of Ishgard. A former Dragoon of the Holy See, he now puts his sword skills to use fighting back the monsters that threaten his homeland's borders--when he's not ridding its populace of heretical Dravanian thralls. He's far from a fan of the lawlessness (and heat) of the rest of the world, but as of late he's been visiting the other city-states with more frequency. Whether he's on a mission or not, well...as the old saying goes, you never expect the Inquisition.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist, as some who knew him in his Dragoon days would attest to. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he is somewhat at odds with his isolationist homeland. “Why barricade yourself away from the world when it’s looking grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It's also one of the reasons he's become somewhat a thorn in his fellow Inquisitors' sides. The rules and regulations they expect their agents to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive.&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles.&lt;br /&gt;
* A set of reading spectacles.&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, worn beside his own.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* His sword, Vigilant.&lt;br /&gt;
* His shield, Devotion.&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lance&lt;br /&gt;
*Sword and shield&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
*High pain tolerance&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Heavily impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
*No traditional magical aptitude&lt;br /&gt;
*Doesn't function efficiently in high heat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Blacksmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15176</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15176"/>
		<updated>2013-09-20T01:04:39Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed Inquisitor from the snowy northern city state of Ishgard. A former Dragoon of the Holy See, he now puts his sword skills to use fighting back the monsters that threaten his homeland's borders--when he's not ridding its populace of heretical Dravanian thralls. He's far from a fan of the lawlessness (and heat) of the rest of the world, but as of late he's been visiting the other city-states with more frequency. Whether he's on a mission or not, well...as the old saying goes, you never expect the Inquisition.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles.&lt;br /&gt;
* A set of reading spectacles.&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, worn beside his own.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* His sword, Vigilant.&lt;br /&gt;
* His shield, Devotion.&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lance&lt;br /&gt;
*Sword and shield&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
*High pain tolerance&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Heavily impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
*No traditional magical aptitude&lt;br /&gt;
*Doesn't function efficiently in high heat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Blacksmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15175</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15175"/>
		<updated>2013-09-20T00:51:08Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Standard equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles.&lt;br /&gt;
* A set of reading spectacles.&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, worn beside his own.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* His sword, Vigilant.&lt;br /&gt;
* His shield, Devotion.&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lance&lt;br /&gt;
*Sword and shield&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
*High pain tolerance&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Heavily impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
*No traditional magical aptitude&lt;br /&gt;
*Doesn't function efficiently in high heat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Blacksmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15174</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15174"/>
		<updated>2013-09-20T00:48:19Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lance&lt;br /&gt;
*Sword and shield&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
*High pain tolerance&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Heavily impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
*No traditional magical aptitude&lt;br /&gt;
*Doesn't function efficiently in high heat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Blacksmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15173</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=15173"/>
		<updated>2013-09-20T00:47:41Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lance&lt;br /&gt;
*Sword and shield&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
*High pain tolerance&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Heavily impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
*No traditional magical aptitude&lt;br /&gt;
*Doesn't function efficiently in high heat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14717</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14717"/>
		<updated>2013-09-13T14:26:19Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Likes, Dislikes, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Justice&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14716</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14716"/>
		<updated>2013-09-13T14:25:23Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 26 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14715</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14715"/>
		<updated>2013-09-13T14:22:42Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroAnger.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:MihroAnger.png&amp;diff=14714</id>
		<title>File:MihroAnger.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:MihroAnger.png&amp;diff=14714"/>
		<updated>2013-09-13T14:21:41Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14568</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14568"/>
		<updated>2013-09-12T02:09:03Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = A&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14202</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14202"/>
		<updated>2013-09-06T22:30:40Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Likes, Dislikes, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = B&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Losing a limb&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14200</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14200"/>
		<updated>2013-09-06T22:30:13Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Likes, Dislikes, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = B&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Slaying Dragons&lt;br /&gt;
*Triple Triad&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14199</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14199"/>
		<updated>2013-09-06T22:29:18Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Likes, Dislikes, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = B&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dragons&lt;br /&gt;
*The Garlean Empire&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14198</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14198"/>
		<updated>2013-09-06T22:27:14Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;br/&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height/Weight&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms / 165 ponze&lt;br /&gt;
| stat_3 = Blood Type&lt;br /&gt;
| stat_3_value = B&lt;br /&gt;
| stat_4 = Guardian&lt;br /&gt;
| stat_4_value = Halone, the Fury&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor, Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14197</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14197"/>
		<updated>2013-09-06T22:25:03Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;/br&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 165 ponze&lt;br /&gt;
| stat_4 = Blood Type&lt;br /&gt;
| stat_4_value = A&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor&amp;lt;/br&amp;gt; Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14196</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14196"/>
		<updated>2013-09-06T22:24:39Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Nameday &lt;br /&gt;
| stat_1_value = 13th Sun of the 5th Umbral Moon&amp;lt;/br&amp;gt; 25 years old&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 165 ponze&lt;br /&gt;
| stat_4 = A&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Occupation&lt;br /&gt;
| stat_5_value = Inquisitor&amp;lt;/br&amp;gt; Dragoon&lt;br /&gt;
| stat_6 = Alignment&lt;br /&gt;
| stat_6_value = Chaotic Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14050</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14050"/>
		<updated>2013-09-05T05:45:00Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Inquisitor, Dragoon, Monster Hunter, Adventurer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Dabbles in both black and white magic&lt;br /&gt;
*Blue magic&lt;br /&gt;
*Hand-to-hand&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Doesn't function efficiently in high heat. &lt;br /&gt;
*Impaired vision, requiring use of spectacles for every day seeing and an additional set of lenses for reading.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14049</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14049"/>
		<updated>2013-09-05T05:42:21Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Inquisitor, Dragoon, Monster Hunter, Adventurer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Dragoon&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
*[[Z'aniyah Jhamei|Z'aniyah Jhamei]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14041</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14041"/>
		<updated>2013-09-05T05:22:04Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Inquisitor, Dragoon, Monster Hunter, Adventurer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Standard equipment'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* His lance, Hyperion.&lt;br /&gt;
* A pair of spectacles&lt;br /&gt;
* The pendant of the Inquisition, which he typically wears around his neck under his tunic.&lt;br /&gt;
* His brother's family pendant, also worn around his neck and beneath his tunic.&lt;br /&gt;
* A collapsible fishing rod.&lt;br /&gt;
* Occasionally a rapier&lt;br /&gt;
* Triple Triad deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Dragoon&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14040</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14040"/>
		<updated>2013-09-05T05:16:21Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Inquisitor, Dragoon, Monster Hunter, Adventurer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces, technically still of the Ishgardian Archbishop's Inquisition, and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era.&lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Dragoon&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14039</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14039"/>
		<updated>2013-09-05T05:11:25Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Inquisitor, Dragoon, Monster Hunter, Adventurer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Dragoon&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was skilled enough he joined the Inquisition--when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14038</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=14038"/>
		<updated>2013-09-05T05:10:16Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Inquisitor, Dragoon, Monster Hunter, Adventurer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Dragoon&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13862</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13862"/>
		<updated>2013-09-03T02:47:08Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Dragoon&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13860</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13860"/>
		<updated>2013-09-03T02:46:12Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Likes, Dislikes, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Betrayal&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Pugilist&lt;br /&gt;
*Marauder&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13855</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13855"/>
		<updated>2013-09-03T02:43:51Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 25&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Pugilist&lt;br /&gt;
*Marauder&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13854</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13854"/>
		<updated>2013-09-03T02:43:04Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Pugilist&lt;br /&gt;
*Marauder&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s twin-brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13853</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=13853"/>
		<updated>2013-09-03T02:42:45Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Pugilist&lt;br /&gt;
*Marauder&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military (along with his twin brother and best friend, Calo)—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11678</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11678"/>
		<updated>2013-08-20T02:44:00Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Pugilist&lt;br /&gt;
*Marauder&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11677</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11677"/>
		<updated>2013-08-20T02:43:14Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Likes, Dislikes, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
*Walks around with no shoes&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Gladiator&lt;br /&gt;
*Pugilist&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11525</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11525"/>
		<updated>2013-08-19T03:48:15Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Gladiator&lt;br /&gt;
*Pugilist&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
*Botany&lt;br /&gt;
*Leatherworking&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11524</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=11524"/>
		<updated>2013-08-19T03:06:04Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Gladiator&lt;br /&gt;
*Pugilist&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Skilled tracker&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:GreyProfile.png&amp;diff=10805</id>
		<title>File:GreyProfile.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:GreyProfile.png&amp;diff=10805"/>
		<updated>2013-08-11T21:53:45Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=10780</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=10780"/>
		<updated>2013-08-11T19:51:23Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Gladiator&lt;br /&gt;
*Pugilist&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Marksman worthy sight in his right eye&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
*Handicapped vision in his left eye&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo'te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=10636</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=10636"/>
		<updated>2013-08-10T08:22:56Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro(MEE-row)Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Gladiator&lt;br /&gt;
*Pugilist&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Marksman worthy sight in his right eye&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
*Handicapped vision in his left eye&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo’te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=10633</id>
		<title>Mihro Tethra</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Mihro_Tethra&amp;diff=10633"/>
		<updated>2013-08-10T07:53:08Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: Created page with &amp;quot;{{Infobox-character | name = Mihro Tethra | image = MihroPose.png | imagewidth =  | caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Mihro Tethra&lt;br /&gt;
| image = MihroPose.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;Dancing around a Behemoth’s tail while dodging swings from an Iron Giant all before breakfast? I dunno, sounds like a typical Monday to me.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Miqo’te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 24&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 160 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Adventurer&amp;lt;/br&amp;gt;Monster Hunter&amp;lt;/br&amp;gt;Treasure Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro Tethra is a cool headed monster hunter, formerly of Ishgard’s Military Dragoon forces and frequent ally of the rag-tag group called ‘The Lucky Bastards’. He, like his father, understands—but lives apart from—Seeker culture in an effort to take the reins of his own destiny. After the Calamity, despite the withering state of Ishgard’s defenses, Mihro left the military to join the fold with countless others to help rebuild the world and prepare it for the coming of the next Umbral era. &lt;br /&gt;
&lt;br /&gt;
== '''Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Mihro lives in the moment. “There might not be a tomorrow,” he’ll say, “so you damn well better be living one hell of a today.” Whether it’s spending an evening in with close companions, hunting down the next big monster or casting a line out into the sea for the night’s finned meal he soaks it up and enjoys every minute of it. That being said, it’s hard to get him riled up about anything. His motto lends him a calm, collected demeanour that persists even in battle. You’ll never find him in a heated argument unless he’s trying to mediate it, nor will you find him easy prey if your goal is to goad someone into a brawl. He’s by no means a pacifist. But he is, by most means, rational.&lt;br /&gt;
&lt;br /&gt;
That is, of course, until you bring irrational people into the picture. While Mihro often times tries to diffuse situations before they get out of hand, he has limited patience for those who act and behave based on what he believes to be outlandish ideas and theologies. It was one of the reasons he left the isolationist city-state of Ishgard. “Why barricade yourself away from the rest of the world when it’s looking pretty grim everywhere outside of your walls? When the tables turn and &amp;lt;b&amp;gt;you’re&amp;lt;/b&amp;gt; the one that needs help, don’t expect to find many friends knocking at your door.” It’s also one of the reasons he stays out of the major free companies or law enforcement groups. The rules and regulations they expect their soldiers to follow are of little use in the field when operational freedom can be the difference between securing the safety of a township or losing it to a band of criminals. &lt;br /&gt;
&lt;br /&gt;
When it comes to friendships, despite Mihro’s easy going, charismatic and mostly extroverted character, he doesn’t often latch on long enough to keep many friends. He goes where his whims take him and does what his whims want to do, leaving him little time to stay rooted in a place long enough to make any lasting bonds. To those that he does come to consider more than an acquaintance, he’s kind, patient, never judgmental and always supportive. &lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*A good fantasy book&lt;br /&gt;
*Sleeping in hammocks &lt;br /&gt;
*Swimming&lt;br /&gt;
*Monster hunting&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Irrational people&lt;br /&gt;
*Injustice&lt;br /&gt;
*Heat&lt;br /&gt;
*Being uncertain&lt;br /&gt;
*Milk&lt;br /&gt;
*Elements of Seeker culture&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Grabs things with his tail&lt;br /&gt;
*Sleeps when he feels like it—regardless of the time of day&lt;br /&gt;
*OCD about the sharpness/dullness of weapons&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Being in some way unable to help those he cares about&lt;br /&gt;
*The consequences of tough choices&lt;br /&gt;
*Bad news&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Lancer&lt;br /&gt;
*Gladiator&lt;br /&gt;
*Pugilist&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly fast reflexes&lt;br /&gt;
*Marksman worthy sight in his right eye&lt;br /&gt;
*Strong hand and tail grip&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No magical ability&lt;br /&gt;
*Handicapped vision in his left eye&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Weaponsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Experienced free runner&lt;br /&gt;
*Usually able to calm most heated situations down&lt;br /&gt;
*Intimately aware of his surroundings at all times&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
In Seeker culture, the clan Nunh is the best of their very best. It is their duty to sire the next generation of their tribe through mating with anywhere up to 50 women. It is an honourable thing to be a Nunh—their role paramount to the survival, growth and progression of their people. Perhaps it was that duty that first inspired Mihro’s father, P’hon, to challenge their tribe’s former Nunh for a chance to be that pillar of strength. Perhaps it was those ideals that he kept in his heart while he carried out his duties for the first few years of his ‘reign’. But then, like most first meetings that bloom into true love, chance and a little bit of bad weather forced his Tribe to take refuge near a river side village not far down the slopes that lead up to Ishgard. It was there, on the eve of their first night away from the torrential winds and rains, he met Mori—a beautiful Seeker whom had left behind the tribal life in exchange for one among the city goers. It was soon obvious to both parties that they had found their other half…and from that moment on, little else mattered to P’hon outside of his love for her. Though he understood the importance a Nunh played in his tribe…he couldn’t bring himself to continue the rites of the tradition while his heart belonged to someone…and it was with that in might that he began to plan his escape.&lt;br /&gt;
&lt;br /&gt;
As the rains cleared and the path back to their lands became much less treacherous, P’hon appealed to his closest friend—who was fit to be a Nunh himself—and begged him to challenge him for the position. The bout lasted nearly an hour for good show before P’hon threw the fight and surrendered his title. Shortly afterwards he left his tribe and returned to the riverside village where he united with Mori.&lt;br /&gt;
Five years after the two wed, Mihro was born, first of three and the only one of their children to know life outside of the walls of Ishgard. Not long after Mihro’s birth did the onset of crop-killing cold and an increase in the sentient dragons that patrolled the area force many of the village’s occupants to find a new home. The Tethra family headed further into the cold, beyond the Gate of Judgment to the city state of Ishgard where Phon joined the Dragoon forces and Mori tended to their growing family at home. &lt;br /&gt;
&lt;br /&gt;
Mihro never truly knew what it meant to be a Tia or a Nunh. Not really. His parents did their best to teach him and his siblings the history and culture of their people though their home was far from practicing anything like their tribal origins. Instead Mihro grew up much like any other young man did in the cities. When he was old enough he received an education—when he was strong enough he was trained to fight—when he was bold enough he joined the military—and when he was smart enough he decided his own way. What happened between those days when he was a cub with a stubby tail and a taste for chewing on the corners of the rug in front of the fireplace and his monster hunting days after the Calamity…whether he’s not open about it or there’s just simply nothing much to tell is hard to say. &lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;''Relationships''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 1553px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Friends'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Khy'zen Vashai]] –  This miqo’te could be counted as his closest friend and partner in practically anything involving treasure hunting, monster hunting and most other things adventurous.&lt;br /&gt;
*[[Hachi Ten'ahn|Hachi Ten'ahn]] -  WIP&lt;br /&gt;
*[[Grey Everheart|Grey Everheart ]]- WIP&lt;br /&gt;
*[[Menelwen Veara|Menelwen Veara]] - WIP&lt;br /&gt;
*[[Vamiri Lamiri|Vamiri Lamiri]] - WIP&lt;br /&gt;
*[[Nivaar Swann|Nivaar Swann]] - WIP&lt;br /&gt;
* Centurion – Mihro’s chocobo. As a native of Ishgard, he grew up around chocobos and has been paired with ‘Cent’ since birth.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000cd&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Family'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Phon Tethra – Mihro’s father. [Alive]&lt;br /&gt;
*Mori Tethra - Mihro's mother. [Alive]&lt;br /&gt;
*Calo Tethra- Mihro’s brother. [Deceased]&lt;br /&gt;
*Hanaa Tethra- Mihro’s sister. [Alive]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Miqo’te]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:MihroPose.png&amp;diff=10630</id>
		<title>File:MihroPose.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:MihroPose.png&amp;diff=10630"/>
		<updated>2013-08-10T07:29:28Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=10599</id>
		<title>Jidan Skyborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=10599"/>
		<updated>2013-08-10T04:57:36Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Jidan Skyborn&lt;br /&gt;
| image = Jidan.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;We rob the rich of their ill gotten gain and make them kneel.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 7 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 130 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Character Alignment&lt;br /&gt;
| stat_5_value = Chaotic Good&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Thief, con artist, actor, liar, gambler, writer, poet and pilot of the [AIRSHIP]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan Skyborn is the principled and silver tongued captain of The [AIRSHIP], a Garlean airship written about in story books.  A self proclaimed thief and con-artist, he devotes his life to his cause and leaves little time for much else. While being completely inept in most forms of combat, Jidan is an expert marksman and makes use of an array of firearms—though only when absolutely necessary&lt;br /&gt;
&lt;br /&gt;
== '''Appearance and Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan’s age is hard to place—being small in frame and youthful in the face he is frequently confused for someone much younger than he is. A fact of which he is well aware, as he utilizes it frequently in his confidence games. His skin is fair, his eyes a medium blue and his hair a long, light mousy blonde. And while he is both short and thin, his body does have a decent muscle tone, which could be attributed to his skill in acrobatics, climbing and free running. Despite the danger of his profession, he appears to be completely unscarred—though this could be simply because he’s never taken a blow to the face. &lt;br /&gt;
&lt;br /&gt;
Jidan dresses in garb that many might expect from a man ‘hailing’ from Limsa Lominsa. Flamboyant coats trimmed in white frills with showy vests and bold scarves are accented by ears wearing small hoops of silver and fingers bearing rings accented by assorted gemstones. His most recognizable accessory is arguably his belt buckle: a large silver lion’s head matching the roaring metal figurehead on the front of his airship.&lt;br /&gt;
&lt;br /&gt;
Jidan’s language is very particular—he occasionally speaks as though he were a story book character, with a deep accent to give it merit. His words are usually very formal, hardly ever making use of slang or street terms. In casual conversation, he doesn’t often make use of foul language, though when provoked or upset they typically begin to fly. He is obviously a well educated man.&lt;br /&gt;
&lt;br /&gt;
Jidan has never stayed in one place long enough to build a reputation. At least outside of seedier circles. For as long as anyone can remember him he’s been an energetic man with charm to spare and a silver tongue that he frequently employs to keep him and his brother out of (or, as is the case with most women, deep in) trouble. He considers himself a man of principle and lives by a code that often makes him come across as extreme—which isn’t far from the truth. He does most everything full throttle, so he has a hard time viewing things in anything other than black and white (despite living in grey, himself). &lt;br /&gt;
&lt;br /&gt;
Jidan is incredibly opinionated and is fairly certain that he is always right. He doesn’t hide this from those closest to him, so when things get heated he’ll often come across as childish, stubborn and a bit of a brat. He can be argumentative, temperamental, selfish and closed minded…though he usually comes around after he’s cooled off. He’ll never apologize and hardly ever acknowledge the accomplishments of others. He’s mastered beating around the bush to get his point across. To the public, he can often appear calm, cool and collected but spending any length of time with him will reveal a number of flamboyant eccentricities that some find endearing while others find strange. He prides himself on out thinking his opponents,always working twenty steps ahead before they've even figured out their first. At the end of the day, it wouldn't be a stretch to call him a high-functioning sociopath. &lt;br /&gt;
&lt;br /&gt;
Once you get passed all of the quirks and the charm and the occasional slew of undesirable qualities that creep up all at once and disappear just as quickly…you’ll find a man that has a very big heart. He cares deeply, all the time about most everything and everyone. And though he has a hard time showing it in the traditional sense, he expresses that empathy through his devotion to his work. His life is all about the job…and that job is making things better for those who have little hope. If he considers you a friend, he will go through all seven hells and back for you. He’ll bleed for you, lie for you, take a sword for you. To say that he is fiercely loyal and equally protective would be like calling the ocean a puddle. He sometimes curses himself for it, though.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*His brother&lt;br /&gt;
*Reading&lt;br /&gt;
*Cats&lt;br /&gt;
*Flying&lt;br /&gt;
*Expensive Bourbon&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Absentee fathers&lt;br /&gt;
*Those who gained their wealth and status off the suffering of others&lt;br /&gt;
*Bullies in general&lt;br /&gt;
*Missing details&lt;br /&gt;
*Not being in control or in charge&lt;br /&gt;
*Overcooked meat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Frequently makes theatrical gestures&lt;br /&gt;
*Has to face the entrance of a room when eating&lt;br /&gt;
*Carries on conversations in his head&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Losing his brother&lt;br /&gt;
*Overlooking details&lt;br /&gt;
*Being wrong&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Musketeer&lt;br /&gt;
*Corsair&lt;br /&gt;
*Archer&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly agile&lt;br /&gt;
*Deft sleight of hand&lt;br /&gt;
*Expert marksman&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Physical Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Very little physical strength&lt;br /&gt;
*Completely inept at all forms of combat outside of firearms&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Leatherworking&lt;br /&gt;
*Goldsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Excellent people reader&lt;br /&gt;
*Infallable liar&lt;br /&gt;
*Nearly unparalleled lock charmer&lt;br /&gt;
*Intimately familiar with Garlean technology&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
As far as Jidan would have anyone know, he is a merchant sailor descended from a great line of merchant sailors that dates back to some distant time in the past where nothing memorable happened. He lives and works with his younger brother, Trysten, typically as a general goods merchant or a late-night story teller at Inns and taverns. What he does when he’s away from prying eyes is anyone’s guess. But it certainly has nothing to do with running confidence games on the Garlean empire and those with ill gotten fortunes in Eorzea’s free city states. No, not at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Affiliations'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Hyur]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10590</id>
		<title>Grey Everheart</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10590"/>
		<updated>2013-08-10T04:37:48Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Grey Everheart&lt;br /&gt;
| image = Grey_Everheart.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;I came here to make history, not f@#kin' rehash it.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6 fulms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 195 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Llymlaen, the Navigator&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Dock worker, member of 'The Lucky Bastards' free company, odd jobber for [http://ffxiv-roleplayers.com/wiki/index.php?title=Bastard%27s_Honor_Tavern Bastard's Honor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Grey Everheart is the headstrong, foul mouthed Limsa Lominsa native taking up ranks in the mercenary free company called ‘The Lucky Bastards’. Most view him as abrasive, difficult and almost always disagreeable. He fights with his fists and feet as his weapons using varied styles of martial arts and brawling learned from sailors traveling from all free corners of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Appearance and Personality===&lt;br /&gt;
Grey is a young man of 20 with wild black hair, bold blue eyes, tall height, a figure taut with thick muscle and fair skin marked by deep scars across his nose and his upper lip. He prefers loose, sleeved, open-chested tunics or slim cotton tank tops with slim leather trousers. He likes his boots thick and his gloves fingerless and knuckled. He wears only three pieces of jewelery—a silver band on his left hand ring finger, a silver stud in his left ear lobe and a silver pendant at his neck that ends in a figure hidden beneath his shirt. He is tattooed down the right side of his abdomen with the image of leviathan coiled around a spear, the tip of which is driven through his skull. &lt;br /&gt;
&lt;br /&gt;
Grey's long years spent working around men and women with a penchant for slang and swearing have played a significant role in shaping his vocabulary. Foul language is ever present even in casual conversation where talking is pronounced talkin' and going is pronounced gonna. Ain't and y'all work their way into his speech occasionally, but in a much more city street born fashion than the country bumpkin brand.&lt;br /&gt;
&lt;br /&gt;
Most of the folks that frequent the docks or the local taverns around Limsa Lominsa have likely run into Grey Everheart on more than one occasion. Since his early teens he’s been rough around the edges, becoming increasingly more abrasive and aggressive as he aged as though birthdays were an accelerant. He lives with a very small-town mentality—content to live out his days working in the shipyard and the docks, mending broken sails and hauling around cargo from here to there. He doesn’t dream of adventure or yearn for excitement—he likes things the way they are. He chafes under the rub of change and fairly vocal about it. &lt;br /&gt;
&lt;br /&gt;
He’s not a fan of the company of others—like his love for the structure, simplicity and familiarity of his life, he also loves keeping his list of known associates to those he already knows. He’ll let you know if he doesn’t like you (which is likely) and thinks nothing of voicing his opinion of your ideas (especially if he thinks they’re stupid). &lt;br /&gt;
&lt;br /&gt;
Despite being as vocal about his dislike for a laundry list of people, places and things, he’s not as vocal about what goes on in his head, preferring to keep his internal dialogue just that. His feelings are his business and no one else’s.&lt;br /&gt;
&lt;br /&gt;
Beneath his rough, hard to get along with exterior, though, lies the heart of someone who feels a subconscious need to be a protector. He’s very protective of the people he counts as friends—most especially his mother and Hachi Ten’ahn. Whether it’s their honour, their good name or their safety that’s in jeopardy, Grey is a fierce advocate for leaving things be—and when his curses and aggressive language isn’t enough, he lets his fists do the advocating. He’s not above helping others, regardless of how begrudgingly he does it, and will usually always step in for the little guy.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Grey is particularly private about his childhood. Even Hachi, who has been living with Grey and his mother since he pulled her from floating wreckage ten years ago, knows little of what happened before her arrival. Most folks know Grey was born and raised in a village just outside of Limsa Lominsa and was the first and only child of Bardas Gale—a once prominent mercenary dragoon whose skills waned quickly with age and were replaced by drunken rage, and Meredith Everheart—a kind, caring soul who worked at the local weaving guild. &lt;br /&gt;
&lt;br /&gt;
After an altercation that ended in Bardas being thrown from their home and told never to return by a fourteen year old Grey, Grey took it upon himself to make up the loss of income in the house and began skipping his school classes so he could pursue work (unbeknownst to his mother, of course). He quickly endeared himself to the local dock workers—albeit after aggressively refusing to take ‘no’ for an answer. Day and night he worked at the docks, moving freight, fixing things that needed fixing, helping hands that needed help. &lt;br /&gt;
&lt;br /&gt;
It was here that he began to build his foundation for his martial arts prowess. Sailors from all corners of the free world would pass in and out of the docks, and with them they brought knowledge of combat Grey had never been exposed to. Some nights he’d come back and work an extra shift in exchange for lessons which he in turn practiced for hours on end at home. &lt;br /&gt;
&lt;br /&gt;
Not much has changed for Grey since his father was cut out of the picture. He remains in the same house he grew up in, doing the same work he’s done since fourteen, drinking the same drink at the same tavern he’s frequented since he acquired a taste for liquor, taking care of his mother and looking after Hachi. Grey’s life is simple now, and he likes it that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10195</id>
		<title>Grey Everheart</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10195"/>
		<updated>2013-08-08T04:04:59Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Appearance and Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Grey Everheart&lt;br /&gt;
| image = Grey_Everheart.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;The hells are you lookin' at?&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6 fulms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 195 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Llymlaen, the Navigator&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Dock worker, member of 'The Lucky Bastards' free company, odd jobber for [http://ffxiv-roleplayers.com/wiki/index.php?title=Bastard%27s_Honor_Tavern Bastard's Honor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Grey Everheart is the headstrong, foul mouthed Limsa Lominsa native taking up ranks in the mercenary free company called ‘The Lucky Bastards’. Most view him as abrasive, difficult and almost always disagreeable. He fights with his fists and feet as his weapons using varied styles of martial arts and brawling learned from sailors traveling from all free corners of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Appearance and Personality===&lt;br /&gt;
Grey is a young man of 20 with wild black hair, bold blue eyes, tall height, a figure taut with thick muscle and fair skin marked by deep scars across his nose and his upper lip. He prefers loose, sleeved, open-chested tunics or slim cotton tank tops with slim leather trousers. He likes his boots thick and his gloves fingerless and knuckled. He wears only three pieces of jewelery—a silver band on his left hand ring finger, a silver stud in his left ear lobe and a silver pendant at his neck that ends in a figure hidden beneath his shirt. He is tattooed down the right side of his abdomen with the image of leviathan coiled around a spear, the tip of which is driven through his skull. &lt;br /&gt;
&lt;br /&gt;
Grey's long years spent working around men and women with a penchant for slang and swearing have played a significant role in shaping his vocabulary. Foul language is ever present even in casual conversation where talking is pronounced talkin' and going is pronounced gonna. Ain't and y'all work their way into his speech occasionally, but in a much more city street born fashion than the country bumpkin brand.&lt;br /&gt;
&lt;br /&gt;
Most of the folks that frequent the docks or the local taverns around Limsa Lominsa have likely run into Grey Everheart on more than one occasion. Since his early teens he’s been rough around the edges, becoming increasingly more abrasive and aggressive as he aged as though birthdays were an accelerant. He lives with a very small-town mentality—content to live out his days working in the shipyard and the docks, mending broken sails and hauling around cargo from here to there. He doesn’t dream of adventure or yearn for excitement—he likes things the way they are. He chafes under the rub of change and fairly vocal about it. &lt;br /&gt;
&lt;br /&gt;
He’s not a fan of the company of others—like his love for the structure, simplicity and familiarity of his life, he also loves keeping his list of known associates to those he already knows. He’ll let you know if he doesn’t like you (which is likely) and thinks nothing of voicing his opinion of your ideas (especially if he thinks they’re stupid). &lt;br /&gt;
&lt;br /&gt;
Despite being as vocal about his dislike for a laundry list of people, places and things, he’s not as vocal about what goes on in his head, preferring to keep his internal dialogue just that. His feelings are his business and no one else’s.&lt;br /&gt;
&lt;br /&gt;
Beneath his rough, hard to get along with exterior, though, lies the heart of someone who feels a subconscious need to be a protector. He’s very protective of the people he counts as friends—most especially his mother and Hachi Ten’ahn. Whether it’s their honour, their good name or their safety that’s in jeopardy, Grey is a fierce advocate for leaving things be—and when his curses and aggressive language isn’t enough, he lets his fists do the advocating. He’s not above helping others, regardless of how begrudgingly he does it, and will usually always step in for the little guy.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Grey is particularly private about his childhood. Even Hachi, who has been living with Grey and his mother since he pulled her from floating wreckage ten years ago, knows little of what happened before her arrival. Most folks know Grey was born and raised in a village just outside of Limsa Lominsa and was the first and only child of Bardas Gale—a once prominent mercenary dragoon whose skills waned quickly with age and were replaced by drunken rage, and Meredith Everheart—a kind, caring soul who worked at the local weaving guild. &lt;br /&gt;
&lt;br /&gt;
After an altercation that ended in Bardas being thrown from their home and told never to return by a fourteen year old Grey, Grey took it upon himself to make up the loss of income in the house and began skipping his school classes so he could pursue work (unbeknownst to his mother, of course). He quickly endeared himself to the local dock workers—albeit after aggressively refusing to take ‘no’ for an answer. Day and night he worked at the docks, moving freight, fixing things that needed fixing, helping hands that needed help. &lt;br /&gt;
&lt;br /&gt;
It was here that he began to build his foundation for his martial arts prowess. Sailors from all corners of the free world would pass in and out of the docks, and with them they brought knowledge of combat Grey had never been exposed to. Some nights he’d come back and work an extra shift in exchange for lessons which he in turn practiced for hours on end at home. &lt;br /&gt;
&lt;br /&gt;
Not much has changed for Grey since his father was cut out of the picture. He remains in the same house he grew up in, doing the same work he’s done since fourteen, drinking the same drink at the same tavern he’s frequented since he acquired a taste for liquor, taking care of his mother and looking after Hachi. Grey’s life is simple now, and he likes it that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10194</id>
		<title>Grey Everheart</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10194"/>
		<updated>2013-08-08T04:03:35Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Grey Everheart&lt;br /&gt;
| image = Grey_Everheart.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;The hells are you lookin' at?&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6 fulms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 195 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Llymlaen, the Navigator&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Dock worker, member of 'The Lucky Bastards' free company, odd jobber for [http://ffxiv-roleplayers.com/wiki/index.php?title=Bastard%27s_Honor_Tavern Bastard's Honor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Grey Everheart is the headstrong, foul mouthed Limsa Lominsa native taking up ranks in the mercenary free company called ‘The Lucky Bastards’. Most view him as abrasive, difficult and almost always disagreeable. He fights with his fists and feet as his weapons using varied styles of martial arts and brawling learned from sailors traveling from all free corners of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Appearance and Personality===&lt;br /&gt;
Grey is a young man of 20 with wild black hair, bold blue eyes, tall height, a figure taut with thick muscle and fair skin marked by deep scars across his nose and his upper lip. He prefers loose, sleeved, open-chested tunics or slim cotton tank tops with slim leather trousers. He likes his boots thick and his gloves fingerless and knuckled. He wears only three pieces of jewelery—a silver band on his left hand ring finger, a silver stud in his left ear lobe and a silver pendant at his neck that ends in a figure hidden beneath his shirt. He is tattooed down the right side of his abdomen with the image of leviathan coiled around a spear, the tip of which is driven through his skull. &lt;br /&gt;
&lt;br /&gt;
Grey's long years spent working around men and women with a penchant for slang and swearing have played a significant role in shaping his vocabulary. Fowl language is ever present even in casual conversation where talking is pronounced talkin' and going is pronounced gonna. Ain't and y'all work their way into his speech occasionally, but in a much more city street born fashion than the country bumpkin brand.&lt;br /&gt;
&lt;br /&gt;
Most of the folks that frequent the docks or the local taverns around Limsa Lominsa have likely run into Grey Everheart on more than one occasion. Since his early teens he’s been rough around the edges, becoming increasingly more abrasive and aggressive as he aged as though birthdays were an accelerant. He lives with a very small-town mentality—content to live out his days working in the shipyard and the docks, mending broken sails and hauling around cargo from here to there. He doesn’t dream of adventure or yearn for excitement—he likes things the way they are. He chafes under the rub of change and fairly vocal about it. &lt;br /&gt;
&lt;br /&gt;
He’s not a fan of the company of others—like his love for the structure, simplicity and familiarity of his life, he also loves keeping his list of known associates to those he already knows. He’ll let you know if he doesn’t like you (which is likely) and thinks nothing of voicing his opinion of your ideas (especially if he thinks they’re stupid). &lt;br /&gt;
&lt;br /&gt;
Despite being as vocal about his dislike for a laundry list of people, places and things, he’s not as vocal about what goes on in his head, preferring to keep his internal dialogue just that. His feelings are his business and no one else’s.&lt;br /&gt;
&lt;br /&gt;
Beneath his rough, hard to get along with exterior, though, lies the heart of someone who feels a subconscious need to be a protector. He’s very protective of the people he counts as friends—most especially his mother and Hachi Ten’ahn. Whether it’s their honour, their good name or their safety that’s in jeopardy, Grey is a fierce advocate for leaving things be—and when his curses and aggressive language isn’t enough, he lets his fists do the advocating. He’s not above helping others, regardless of how begrudgingly he does it, and will usually always step in for the little guy.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Grey is particularly private about his childhood. Even Hachi, who has been living with Grey and his mother since he pulled her from floating wreckage ten years ago, knows little of what happened before her arrival. Most folks know Grey was born and raised in a village just outside of Limsa Lominsa and was the first and only child of Bardas Gale—a once prominent mercenary dragoon whose skills waned quickly with age and were replaced by drunken rage, and Meredith Everheart—a kind, caring soul who worked at the local weaving guild. &lt;br /&gt;
&lt;br /&gt;
After an altercation that ended in Bardas being thrown from their home and told never to return by a fourteen year old Grey, Grey took it upon himself to make up the loss of income in the house and began skipping his school classes so he could pursue work (unbeknownst to his mother, of course). He quickly endeared himself to the local dock workers—albeit after aggressively refusing to take ‘no’ for an answer. Day and night he worked at the docks, moving freight, fixing things that needed fixing, helping hands that needed help. &lt;br /&gt;
&lt;br /&gt;
It was here that he began to build his foundation for his martial arts prowess. Sailors from all corners of the free world would pass in and out of the docks, and with them they brought knowledge of combat Grey had never been exposed to. Some nights he’d come back and work an extra shift in exchange for lessons which he in turn practiced for hours on end at home. &lt;br /&gt;
&lt;br /&gt;
Not much has changed for Grey since his father was cut out of the picture. He remains in the same house he grew up in, doing the same work he’s done since fourteen, drinking the same drink at the same tavern he’s frequented since he acquired a taste for liquor, taking care of his mother and looking after Hachi. Grey’s life is simple now, and he likes it that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10193</id>
		<title>Grey Everheart</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=10193"/>
		<updated>2013-08-08T04:02:54Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Grey Everheart&lt;br /&gt;
| image = Grey_Everheart.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;The hells are you lookin' at?&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6 fulms 1 ilm&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 195 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Llymlaen, the Navigator&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Dock worker, member of 'The Lucky Bastards' free company, odd jobber for [http://ffxiv-roleplayers.com/wiki/index.php?title=Bastard%27s_Honor_Tavern Bastard's Honor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Grey Everheart is the headstrong, foul mouthed Limsa Lominsa native taking up ranks in the mercenary free company called ‘The Lucky Bastards’. Most view him as abrasive, difficult and almost always disagreeable. He fights with his fists and feet as his weapons using varied styles of martial arts and brawling learned from sailors traveling from all free corners of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Appearance and Personality===&lt;br /&gt;
Grey is a young man of 20 with wild black hair, bold blue eyes, tall height, a figure taut with thick muscle and fair skin marked by deep scars across his nose and his upper lip. He prefers loose, sleeved, open-chested tunics or slim cotton tank tops with slim leather trousers. He likes his boots thick and his gloves fingerless and knuckled. He wears only three pieces of jewelery—a silver band on his left hand ring finger, a silver stud in his left ear lobe and a silver pendant at his neck that ends in a figure hidden beneath his shirt. He is tattooed down the right side of his abdomen with the image of leviathan coiled around a spear, the tip of which is driven through his skull. &lt;br /&gt;
&lt;br /&gt;
Grey's long years spent working around men and women with a penchant for slang and swearing have played a significant role in shaping his vocabulary. Fowl language is ever present even in casual conversation where talking is pronounced talkin' and going is pronounced gonna. Ain't and y'all work their way into his speech occasionally, but in a much more city street born fashion than the country bumpkin brand.&lt;br /&gt;
&lt;br /&gt;
Most of the folks that frequent the docks or the local taverns around Limsa Lominsa have likely run into Grey Everheart on more than one occasion. Since his early teens he’s been rough around the edges, becoming increasingly more abrasive and aggressive as he aged as though birthdays were an accelerant. He lives with a very small-town mentality—content to live out his days working in the shipyard and the docks, mending broken sails and hauling around cargo from here to there. He doesn’t dream of adventure or yearn for excitement—he likes things the way they are. He chafes under the rub of change and fairly vocal about it. &lt;br /&gt;
&lt;br /&gt;
He’s not a fan of the company of others—like his love for the structure, simplicity and familiarity of his life, he also loves keeping his list of known associates to those he already knows. He’ll let you know if he doesn’t like you (which is likely) and thinks nothing of voicing his opinion of your ideas (especially if he thinks they’re stupid). &lt;br /&gt;
&lt;br /&gt;
Despite being as vocal about his dislike for a laundry list of people, places and things, he’s not as vocal about what goes on in his head, preferring to keep his internal dialogue just that. His feelings are his business and no one else’s.&lt;br /&gt;
&lt;br /&gt;
Beneath his rough, hard to get along with exterior, though, lies the heart of someone who feels a subconscious need to be a protector. He’s very protective of the people he counts as friends—most especially his mother and Hachi Ten’ahn. Whether it’s their honour, their good name or their safety that’s in jeopardy, Grey is a fierce advocate for leaving things be—and when his curses and aggressive language isn’t enough, he lets his fists do the advocating. He’s not above helping others, regardless of how begrudgingly he does it, and will usually always step in for the little guy.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Grey is particularly private about his childhood. Even Hachi, who has been living with Grey and his mother since he pulled her from floating wreckage ten years ago, knows little of what happened before her arrival. Most folks know Grey was born and raised in a village just outside of Limsa Lominsa and was the first and only child of Bardas Gale—a once prominent mercenary dragoon whose skills waned quickly with age and were replaced by drunken rage, and Meredith Everheart—a kind, caring soul who worked at the local weaving guild. &lt;br /&gt;
&lt;br /&gt;
After an altercation that ended in Bardas being thrown from their home and told never to return by a fourteen year old Grey, Grey took it upon himself to make up the loss of income in the house and began skipping his school classes so he could pursue work (unbeknownst to his mother, of course). He quickly endeared himself to the local dock workers—albeit after aggressively refusing to take ‘no’ for an answer. Day and night he worked at the docks, moving freight, fixing things that needed fixing, helping hands that needed help. &lt;br /&gt;
&lt;br /&gt;
It was here that he began to build his foundation for his martial arts prowess. Sailors from all corners of the free world would pass in and out of the docks, and with them they brought knowledge of combat Grey had never been exposed to. Some nights he’d come back and work an extra shift in exchange for lessons which he in turn practiced for hours on end at home. &lt;br /&gt;
&lt;br /&gt;
Not much has changed for Grey since his father was cut out of the picture. He remains in the same house he grew up in, doing the same work he’s done since fourteen, drinking the same drink at the same tavern he’s frequented since he acquired a taste for liquor, taking care of his mother and looking after Hachi. Grey’s life is simple now, and he likes it that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=8040</id>
		<title>Jidan Skyborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=8040"/>
		<updated>2013-07-27T02:46:59Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Jidan Skyborn&lt;br /&gt;
| image = Jidan.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;We rob the rich of their ill gotten gain and make them kneel.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Ishgard&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 135 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Nald'thal, the Traders&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Thief, con artist, actor, liar, gambler, writer, poet and pilot of the [AIRSHIP]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan Skyborn is the principled and silver tongued captain of The [AIRSHIP], a Garlean airship written about in story books.  A self proclaimed thief and con-artist, he devotes his life to his cause and leaves little time for much else. While being completely inept in most forms of combat, Jidan is an expert marksman and makes use of an array of firearms—though only when absolutely necessary&lt;br /&gt;
&lt;br /&gt;
== '''Appearance and Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan’s age is hard to place—being small in frame and youthful in the face he is frequently confused for someone much younger than he is. A fact of which he is well aware, as he utilizes it frequently in his confidence games. His skin is fair, his eyes a medium blue and his hair a long, light mousy blonde. And while he is both short and thin, his body does have a decent muscle tone, which could be attributed to his skill in acrobatics, climbing and free running. Despite the danger of his profession, he appears to be completely unscarred—though this could be simply because he’s never taken a blow to the face. &lt;br /&gt;
&lt;br /&gt;
Jidan dresses in garb that many might expect from a man ‘hailing’ from Limsa Lominsa. Flamboyant coats trimmed in white frills with showy vests and bold scarves are accented by ears wearing small hoops of silver and fingers bearing rings accented by assorted gemstones. His most recognizable accessory is arguably his belt buckle: a large silver lion’s head matching the roaring metal figurehead on the front of his airship.&lt;br /&gt;
&lt;br /&gt;
Jidan’s language is very particular—he occasionally speaks as though he were a story book character, with a deep accent to give it merit. His words are usually very formal, hardly ever making use of slang or street terms. In casual conversation, he doesn’t often make use of foul language, though when provoked or upset they typically begin to fly. He is obviously a well educated man.&lt;br /&gt;
&lt;br /&gt;
Jidan has never stayed in one place long enough to build a reputation. At least outside of seedier circles. For as long as anyone can remember him he’s been an energetic man with charm to spare and a silver tongue that he frequently employs to keep him and his brother out of (or, as is the case with most women, deep in) trouble. He considers himself a man of principle and lives by a code that often makes him come across as extreme—which isn’t far from the truth. He does most everything full throttle, so he has a hard time viewing things in anything other than black and white (despite living in grey, himself). &lt;br /&gt;
&lt;br /&gt;
Jidan is incredibly opinionated and is fairly certain that he is always right. He doesn’t hide this from those closest to him, so when things get heated he’ll often come across as childish, stubborn and a bit of a brat. He can be argumentative, temperamental, selfish and closed minded…though he usually comes around after he’s cooled off. He’ll never apologize and hardly ever acknowledge the accomplishments of others. He’s mastered beating around the bush to get his point across. To the public, he can often appear calm, cool and collected but spending any length of time with him will reveal a number of flamboyant eccentricities that some find endearing while others find strange. He prides himself on out thinking his opponents,always working twenty steps ahead before they've even figured out their first. At the end of the day, it wouldn't be a stretch to call him a high-functioning sociopath. &lt;br /&gt;
&lt;br /&gt;
Once you get passed all of the quirks and the charm and the occasional slew of undesirable qualities that creep up all at once and disappear just as quickly…you’ll find a man that has a very big heart. He cares deeply, all the time about most everything and everyone. And though he has a hard time showing it in the traditional sense, he expresses that empathy through his devotion to his work. His life is all about the job…and that job is making things better for those who have little hope. If he considers you a friend, he will go through all seven hells and back for you. He’ll bleed for you, lie for you, take a sword for you. To say that he is fiercely loyal and equally protective would be like calling the ocean a puddle. He sometimes curses himself for it, though.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*His brother&lt;br /&gt;
*Reading&lt;br /&gt;
*Cats&lt;br /&gt;
*Flying&lt;br /&gt;
*Expensive Bourbon&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Absentee fathers&lt;br /&gt;
*Those who gained their wealth and status off the suffering of others&lt;br /&gt;
*Bullies in general&lt;br /&gt;
*Missing details&lt;br /&gt;
*Not being in control or in charge&lt;br /&gt;
*Overcooked meat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Frequently makes theatrical gestures&lt;br /&gt;
*Has to face the entrance of a room when eating&lt;br /&gt;
*Carries on conversations in his head&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Losing his brother&lt;br /&gt;
*Overlooking details&lt;br /&gt;
*Being wrong&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Musketeer&lt;br /&gt;
*Corsair&lt;br /&gt;
*Archer&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly agile&lt;br /&gt;
*Deft sleight of hand&lt;br /&gt;
*Expert marksman&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Physical Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Very little physical strength&lt;br /&gt;
*Completely inept at all forms of combat outside of firearms&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Leatherworking&lt;br /&gt;
*Goldsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Excellent people reader&lt;br /&gt;
*Infallable liar&lt;br /&gt;
*Nearly unparalleled lock charmer&lt;br /&gt;
*Intimately familiar with Garlean technology&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
As far as Jidan would have anyone know, he is a merchant sailor descended from a great line of merchant sailors that dates back to some distant time in the past where nothing memorable happened. He lives and works with his younger brother, Trysten, typically as a general goods merchant or a late-night story teller at Inns and taverns. What he does when he’s away from prying eyes is anyone’s guess. But it certainly has nothing to do with running confidence games on the Garlean empire and those with ill gotten fortunes in Eorzea’s free city states. No, not at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Affiliations'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Hyur]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=7753</id>
		<title>Jidan Skyborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=7753"/>
		<updated>2013-07-26T05:30:06Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Skills &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Jidan Skyborn&lt;br /&gt;
| image = Jidan.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;We rob the rich of their ill gotten gain and make them kneel.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 135 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Nald'thal, the Traders&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Thief, con artist, actor, liar, gambler, writer, poet and pilot of the [AIRSHIP]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan Skyborn is the principled and silver tongued captain of The [AIRSHIP], a Garlean airship written about in story books.  A self proclaimed thief and con-artist, he devotes his life to his cause and leaves little time for much else. While being completely inept in most forms of combat, Jidan is an expert marksman and makes use of an array of firearms—though only when absolutely necessary&lt;br /&gt;
&lt;br /&gt;
== '''Appearance and Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan’s age is hard to place—being small in frame and youthful in the face he is frequently confused for someone much younger than he is. A fact of which he is well aware, as he utilizes it frequently in his confidence games. His skin is fair, his eyes a medium blue and his hair a long, light mousy blonde. And while he is both short and thin, his body does have a decent muscle tone, which could be attributed to his skill in acrobatics, climbing and free running. Despite the danger of his profession, he appears to be completely unscarred—though this could be simply because he’s never taken a blow to the face. &lt;br /&gt;
&lt;br /&gt;
Jidan dresses in garb that many might expect from a man ‘hailing’ from Limsa Lominsa. Flamboyant coats trimmed in white frills with showy vests and bold scarves are accented by ears wearing small hoops of silver and fingers bearing rings accented by assorted gemstones. His most recognizable accessory is arguably his belt buckle: a large silver lion’s head matching the roaring metal figurehead on the front of his airship.&lt;br /&gt;
&lt;br /&gt;
Jidan’s language is very particular—he occasionally speaks as though he were a story book character, with a deep accent to give it merit. His words are usually very formal, hardly ever making use of slang or street terms. In casual conversation, he doesn’t often make use of foul language, though when provoked or upset they typically begin to fly. He is obviously a well educated man.&lt;br /&gt;
&lt;br /&gt;
Jidan has never stayed in one place long enough to build a reputation. At least outside of seedier circles. For as long as anyone can remember him he’s been an energetic man with charm to spare and a silver tongue that he frequently employs to keep him and his brother out of (or, as is the case with most women, deep in) trouble. He considers himself a man of principle and lives by a code that often makes him come across as extreme—which isn’t far from the truth. He does most everything full throttle, so he has a hard time viewing things in anything other than black and white (despite living in grey, himself). &lt;br /&gt;
&lt;br /&gt;
Jidan is incredibly opinionated and is fairly certain that he is always right. He doesn’t hide this from those closest to him, so when things get heated he’ll often come across as childish, stubborn and a bit of a brat. He can be argumentative, temperamental, selfish and closed minded…though he usually comes around after he’s cooled off. He’ll never apologize and hardly ever acknowledge the accomplishments of others. He’s mastered beating around the bush to get his point across. To the public, he can often appear calm, cool and collected but spending any length of time with him will reveal a number of flamboyant eccentricities that some find endearing while others find strange. He prides himself on out thinking his opponents,always working twenty steps ahead before they've even figured out their first. At the end of the day, it wouldn't be a stretch to call him a high-functioning sociopath. &lt;br /&gt;
&lt;br /&gt;
Once you get passed all of the quirks and the charm and the occasional slew of undesirable qualities that creep up all at once and disappear just as quickly…you’ll find a man that has a very big heart. He cares deeply, all the time about most everything and everyone. And though he has a hard time showing it in the traditional sense, he expresses that empathy through his devotion to his work. His life is all about the job…and that job is making things better for those who have little hope. If he considers you a friend, he will go through all seven hells and back for you. He’ll bleed for you, lie for you, take a sword for you. To say that he is fiercely loyal and equally protective would be like calling the ocean a puddle. He sometimes curses himself for it, though.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*His brother&lt;br /&gt;
*Reading&lt;br /&gt;
*Cats&lt;br /&gt;
*Flying&lt;br /&gt;
*Expensive Bourbon&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Absentee fathers&lt;br /&gt;
*Those who gained their wealth and status off the suffering of others&lt;br /&gt;
*Bullies in general&lt;br /&gt;
*Missing details&lt;br /&gt;
*Not being in control or in charge&lt;br /&gt;
*Overcooked meat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Frequently makes theatrical gestures&lt;br /&gt;
*Has to face the entrance of a room when eating&lt;br /&gt;
*Carries on conversations in his head&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Losing his brother&lt;br /&gt;
*Overlooking details&lt;br /&gt;
*Being wrong&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Musketeer&lt;br /&gt;
*Corsair&lt;br /&gt;
*Archer&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly agile&lt;br /&gt;
*Deft sleight of hand&lt;br /&gt;
*Expert marksman&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Physical Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Very little physical strength&lt;br /&gt;
*Completely inept at all forms of combat outside of firearms&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Leatherworking&lt;br /&gt;
*Goldsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Excellent people reader&lt;br /&gt;
*Infallable liar&lt;br /&gt;
*Nearly unparalleled lock charmer&lt;br /&gt;
*Intimately familiar with Garlean technology&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
As far as Jidan would have anyone know, he is a merchant sailor descended from a great line of merchant sailors that dates back to some distant time in the past where nothing memorable happened. He lives and works with his younger brother, Trysten, typically as a general goods merchant or a late-night story teller at Inns and taverns. What he does when he’s away from prying eyes is anyone’s guess. But it certainly has nothing to do with running confidence games on the Garlean empire and those with ill gotten fortunes in Eorzea’s free city states. No, not at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Affiliations'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Hyur]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=7729</id>
		<title>Jidan Skyborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=7729"/>
		<updated>2013-07-26T05:07:36Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: /* Appearance and Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Jidan Skyborn&lt;br /&gt;
| image = Jidan.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;We rob the rich of their ill gotten gain and make them kneel.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 135 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Nald'thal, the Traders&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Thief, con artist, actor, liar, gambler, writer, poet and pilot of the [AIRSHIP]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan Skyborn is the principled and silver tongued captain of The [AIRSHIP], a Garlean airship written about in story books.  A self proclaimed thief and con-artist, he devotes his life to his cause and leaves little time for much else. While being completely inept in most forms of combat, Jidan is an expert marksman and makes use of an array of firearms—though only when absolutely necessary&lt;br /&gt;
&lt;br /&gt;
== '''Appearance and Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan’s age is hard to place—being small in frame and youthful in the face he is frequently confused for someone much younger than he is. A fact of which he is well aware, as he utilizes it frequently in his confidence games. His skin is fair, his eyes a medium blue and his hair a long, light mousy blonde. And while he is both short and thin, his body does have a decent muscle tone, which could be attributed to his skill in acrobatics, climbing and free running. Despite the danger of his profession, he appears to be completely unscarred—though this could be simply because he’s never taken a blow to the face. &lt;br /&gt;
&lt;br /&gt;
Jidan dresses in garb that many might expect from a man ‘hailing’ from Limsa Lominsa. Flamboyant coats trimmed in white frills with showy vests and bold scarves are accented by ears wearing small hoops of silver and fingers bearing rings accented by assorted gemstones. His most recognizable accessory is arguably his belt buckle: a large silver lion’s head matching the roaring metal figurehead on the front of his airship.&lt;br /&gt;
&lt;br /&gt;
Jidan’s language is very particular—he occasionally speaks as though he were a story book character, with a deep accent to give it merit. His words are usually very formal, hardly ever making use of slang or street terms. In casual conversation, he doesn’t often make use of foul language, though when provoked or upset they typically begin to fly. He is obviously a well educated man.&lt;br /&gt;
&lt;br /&gt;
Jidan has never stayed in one place long enough to build a reputation. At least outside of seedier circles. For as long as anyone can remember him he’s been an energetic man with charm to spare and a silver tongue that he frequently employs to keep him and his brother out of (or, as is the case with most women, deep in) trouble. He considers himself a man of principle and lives by a code that often makes him come across as extreme—which isn’t far from the truth. He does most everything full throttle, so he has a hard time viewing things in anything other than black and white (despite living in grey, himself). &lt;br /&gt;
&lt;br /&gt;
Jidan is incredibly opinionated and is fairly certain that he is always right. He doesn’t hide this from those closest to him, so when things get heated he’ll often come across as childish, stubborn and a bit of a brat. He can be argumentative, temperamental, selfish and closed minded…though he usually comes around after he’s cooled off. He’ll never apologize and hardly ever acknowledge the accomplishments of others. He’s mastered beating around the bush to get his point across. To the public, he can often appear calm, cool and collected but spending any length of time with him will reveal a number of flamboyant eccentricities that some find endearing while others find strange. He prides himself on out thinking his opponents,always working twenty steps ahead before they've even figured out their first. At the end of the day, it wouldn't be a stretch to call him a high-functioning sociopath. &lt;br /&gt;
&lt;br /&gt;
Once you get passed all of the quirks and the charm and the occasional slew of undesirable qualities that creep up all at once and disappear just as quickly…you’ll find a man that has a very big heart. He cares deeply, all the time about most everything and everyone. And though he has a hard time showing it in the traditional sense, he expresses that empathy through his devotion to his work. His life is all about the job…and that job is making things better for those who have little hope. If he considers you a friend, he will go through all seven hells and back for you. He’ll bleed for you, lie for you, take a sword for you. To say that he is fiercely loyal and equally protective would be like calling the ocean a puddle. He sometimes curses himself for it, though.&lt;br /&gt;
&lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*His brother&lt;br /&gt;
*Reading&lt;br /&gt;
*Cats&lt;br /&gt;
*Flying&lt;br /&gt;
*Expensive Bourbon&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Absentee fathers&lt;br /&gt;
*Those who gained their wealth and status off the suffering of others&lt;br /&gt;
*Bullies in general&lt;br /&gt;
*Missing details&lt;br /&gt;
*Not being in control or in charge&lt;br /&gt;
*Overcooked meat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Frequently makes theatrical gestures&lt;br /&gt;
*Has to face the entrance of a room when eating&lt;br /&gt;
*Carries on conversations in his head&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Losing his brother&lt;br /&gt;
*Overlooking details&lt;br /&gt;
*Being wrong&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Musketeer&lt;br /&gt;
*Corsair&lt;br /&gt;
*Archer&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly agile&lt;br /&gt;
*Deft sleight of hand&lt;br /&gt;
*Expert marksman&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Physical Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Very little physical strength&lt;br /&gt;
*Completely inept at all forms of combat outside of firearms&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Leatherworking&lt;br /&gt;
*Goldsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Excellent people reader&lt;br /&gt;
*Able to adopt other personas with little effort&lt;br /&gt;
*Nearly unparalleled lock charmer&lt;br /&gt;
*Intimately familiar with Garlean technology&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
As far as Jidan would have anyone know, he is a merchant sailor descended from a great line of merchant sailors that dates back to some distant time in the past where nothing memorable happened. He lives and works with his younger brother, Trysten, typically as a general goods merchant or a late-night story teller at Inns and taverns. What he does when he’s away from prying eyes is anyone’s guess. But it certainly has nothing to do with running confidence games on the Garlean empire and those with ill gotten fortunes in Eorzea’s free city states. No, not at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Affiliations'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Hyur]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=7726</id>
		<title>Jidan Skyborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Jidan_Skyborn&amp;diff=7726"/>
		<updated>2013-07-26T05:05:17Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: Created page with &amp;quot;{{Infobox-character | name = Jidan Skyborn | image = Jidan.png | imagewidth =  | caption = '''&amp;quot;We rob the rich of their ill gotten gain and make them kneel.&amp;quot;''' | title = Basi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Jidan Skyborn&lt;br /&gt;
| image = Jidan.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;We rob the rich of their ill gotten gain and make them kneel.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 5 fulms 8 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 135 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Nald'thal, the Traders&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Thief, con artist, actor, liar, gambler, writer, poet and pilot of the [AIRSHIP]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
== '''Summary'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan Skyborn is the principled and silver tongued captain of The [AIRSHIP], a Garlean airship written about in story books.  A self proclaimed thief and con-artist, he devotes his life to his cause and leaves little time for much else. While being completely inept in most forms of combat, Jidan is an expert marksman and makes use of an array of firearms—though only when absolutely necessary&lt;br /&gt;
&lt;br /&gt;
== '''Appearance and Personality'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Jidan’s age is hard to place—being small in frame and youthful in the face he is frequently confused for someone much younger than he is. A fact of which he is well aware, as he utilizes it frequently in his confidence games. His skin is fair, his eyes a medium blue and his hair a long, light mousy blonde. And while he is both short and thin, his body does have a decent muscle tone, which could be attributed to his skill in acrobatics, climbing and free running. Despite the danger of his profession, he appears to be completely unscarred—though this could be simply because he’s never taken a blow to the face. &lt;br /&gt;
&lt;br /&gt;
Jidan dresses in garb that many might expect from a man ‘hailing’ from Limsa Lominsa. Flamboyant coats trimmed in white frills with showy vests and bold scarves are accented by ears wearing small hoops of silver and fingers bearing rings accented by assorted gemstones. His most recognizable accessory is arguably his belt buckle: a large silver lion’s head matching the roaring metal figurehead on the front of his airship.&lt;br /&gt;
&lt;br /&gt;
Jidan’s language is very particular—he occasionally speaks as though he were a story book character, with a deep accent to give it merit. His words are usually very formal, hardly ever making use of slang or street terms. In casual conversation, he doesn’t often make use of foul language, though when provoked or upset they typically begin to fly. He is obviously a well educated man.&lt;br /&gt;
&lt;br /&gt;
Jidan has never stayed in one place long enough to build a reputation. At least outside of seedier circles. For as long as anyone can remember him he’s been an energetic man with charm to spare and a silver tongue that he frequently employs to keep him and his brother out of (or, as is the case with most women, deep in) trouble. He considers himself a man of principle and lives by a code that often makes him come across as extreme—which isn’t far from the truth. He does most everything full throttle, so he has a hard time viewing things in anything other than black and white (despite living in grey, himself). &lt;br /&gt;
&lt;br /&gt;
Jidan is incredibly opinionated and is fairly certain that he is always right. He doesn’t hide this from those closest to him, so when things get heated he’ll often come across as childish, stubborn and a bit of a brat. He can be argumentative, temperamental, selfish and closed minded…though he usually comes around after he’s cooled off. He’ll never apologize and hardly ever acknowledge the accomplishments of others. He’s mastered beating around the bush to get his point across. To the public, he can often appear calm, cool and collected but spending any length of time with him will reveal a number of flamboyant eccentricities that some find endearing while others find strange. At the end of the day, it wouldn’t be a stretch to call him a high-functioning sociopath. &lt;br /&gt;
&lt;br /&gt;
Once you get passed all of the quirks and the charm and the occasional slew of undesirable qualities that creep up all at once and disappear just as quickly…you’ll find a man that has a very big heart. He cares deeply, all the time about most everything and everyone. And though he has a hard time showing it in the traditional sense, he expresses that empathy through his devotion to his work. His life is all about the job…and that job is making things better for those who have little hope. If he considers you a friend, he will go through all seven hells and back for you. He’ll bleed for you, lie for you, take a sword for you. To say that he is fiercely loyal and equally protective would be like calling the ocean a puddle. He sometimes curses himself for it, though.&lt;br /&gt;
 &lt;br /&gt;
== '''Likes, Dislikes, etc.'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cke_show_border&amp;quot; style=&amp;quot;width: 507px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Loves'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*His brother&lt;br /&gt;
*Reading&lt;br /&gt;
*Cats&lt;br /&gt;
*Flying&lt;br /&gt;
*Expensive Bourbon&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Hates'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Absentee fathers&lt;br /&gt;
*Those who gained their wealth and status off the suffering of others&lt;br /&gt;
*Bullies in general&lt;br /&gt;
*Missing details&lt;br /&gt;
*Not being in control or in charge&lt;br /&gt;
*Overcooked meat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Quirks'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Frequently makes theatrical gestures&lt;br /&gt;
*Has to face the entrance of a room when eating&lt;br /&gt;
*Carries on conversations in his head&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Fears'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Losing his brother&lt;br /&gt;
*Overlooking details&lt;br /&gt;
*Being wrong&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Skills &amp;amp; Abilities'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 688px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Combat Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Musketeer&lt;br /&gt;
*Corsair&lt;br /&gt;
*Archer&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Abilities&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Incredibly agile&lt;br /&gt;
*Deft sleight of hand&lt;br /&gt;
*Expert marksman&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;u&amp;gt;'''Physical Weaknesses'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Very little physical strength&lt;br /&gt;
*Completely inept at all forms of combat outside of firearms&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Crafting Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Fishing&lt;br /&gt;
*Leatherworking&lt;br /&gt;
*Goldsmithing&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;u&amp;gt;Misc Skills&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*Excellent people reader&lt;br /&gt;
*Able to adopt other personas with little effort&lt;br /&gt;
*Nearly unparalleled lock charmer&lt;br /&gt;
*Intimately familiar with Garlean technology&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Background'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
As far as Jidan would have anyone know, he is a merchant sailor descended from a great line of merchant sailors that dates back to some distant time in the past where nothing memorable happened. He lives and works with his younger brother, Trysten, typically as a general goods merchant or a late-night story teller at Inns and taverns. What he does when he’s away from prying eyes is anyone’s guess. But it certainly has nothing to do with running confidence games on the Garlean empire and those with ill gotten fortunes in Eorzea’s free city states. No, not at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br&amp;gt;'''Affiliations'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== '''Soundtrack'''&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[category:Hyur]]&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Jidan.png&amp;diff=7718</id>
		<title>File:Jidan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Jidan.png&amp;diff=7718"/>
		<updated>2013-07-26T05:01:07Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=6265</id>
		<title>Grey Everheart</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=6265"/>
		<updated>2013-07-20T08:01:22Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Grey Everheart&lt;br /&gt;
| image = Grey_Everheart.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;The hells are you lookin' at?&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6 fulms 4 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 240 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Llymlaen, the Navigator&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Dock worker, member of 'The Lucky Bastards' free company, odd jobber for [http://ffxiv-roleplayers.com/wiki/index.php?title=Bastard%27s_Honor_Tavern Bastard's Honor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Grey Everheart is the headstrong, foul mouthed Limsa Lominsa native taking up ranks in the mercenary free company called ‘The Lucky Bastards’. Most view him as abrasive, difficult and almost always disagreeable. He fights with his fists and feet as his weapons using varied styles of martial arts and brawling learned from sailors traveling from all free corners of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Appearance and Personality===&lt;br /&gt;
Grey is a young man of 20 with wild black hair, bold blue eyes, tall height, a figure taut with thick muscle and fair skin marked by deep scars across his nose and his upper lip. He prefers loose, sleeved, open-chested tunics or slim cotton tank tops with slim leather trousers. He likes his boots thick and his gloves fingerless and knuckled. He wears only three pieces of jewelery—a silver band on his left hand ring finger, a silver stud in his left ear lobe and a silver pendant at his neck that ends in a figure hidden beneath his shirt. He is tattooed down the right side of his abdomen with the image of leviathan coiled around a spear, the tip of which is driven through his skull. &lt;br /&gt;
&lt;br /&gt;
Grey's long years spent working around men and women with a penchant for slang and swearing have played a significant role in shaping his vocabulary. Fowl language is ever present even in casual conversation where talking is pronounced talkin' and going is pronounced gonna. Ain't and y'all work their way into his speech occasionally, but in a much more city street born fashion than the country bumpkin brand.&lt;br /&gt;
&lt;br /&gt;
Most of the folks that frequent the docks or the local taverns around Limsa Lominsa have likely run into Grey Everheart on more than one occasion. Since his early teens he’s been rough around the edges, becoming increasingly more abrasive and aggressive as he aged as though birthdays were an accelerant. He lives with a very small-town mentality—content to live out his days working in the shipyard and the docks, mending broken sails and hauling around cargo from here to there. He doesn’t dream of adventure or yearn for excitement—he likes things the way they are. He chafes under the rub of change and fairly vocal about it. &lt;br /&gt;
&lt;br /&gt;
He’s not a fan of the company of others—like his love for the structure, simplicity and familiarity of his life, he also loves keeping his list of known associates to those he already knows. He’ll let you know if he doesn’t like you (which is likely) and thinks nothing of voicing his opinion of your ideas (especially if he thinks they’re stupid). &lt;br /&gt;
&lt;br /&gt;
Despite being as vocal about his dislike for a laundry list of people, places and things, he’s not as vocal about what goes on in his head, preferring to keep his internal dialogue just that. His feelings are his business and no one else’s.&lt;br /&gt;
&lt;br /&gt;
Beneath his rough, hard to get along with exterior, though, lies the heart of someone who feels a subconscious need to be a protector. He’s very protective of the people he counts as friends—most especially his mother and Hachi Ten’ahn. Whether it’s their honour, their good name or their safety that’s in jeopardy, Grey is a fierce advocate for leaving things be—and when his curses and aggressive language isn’t enough, he lets his fists do the advocating. He’s not above helping others, regardless of how begrudgingly he does it, and will usually always step in for the little guy.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Grey is particularly private about his childhood. Even Hachi, who has been living with Grey and his mother since he pulled her from floating wreckage ten years ago, knows little of what happened before her arrival. Most folks know Grey was born and raised in a village just outside of Limsa Lominsa and was the first and only child of Bardas Gale—a once prominent mercenary dragoon whose skills waned quickly with age and were replaced by drunken rage, and Meredith Everheart—a kind, caring soul who worked at the local weaving guild. &lt;br /&gt;
&lt;br /&gt;
After an altercation that ended in Bardas being thrown from their home and told never to return by a fourteen year old Grey, Grey took it upon himself to make up the loss of income in the house and began skipping his school classes so he could pursue work (unbeknownst to his mother, of course). He quickly endeared himself to the local dock workers—albeit after aggressively refusing to take ‘no’ for an answer. Day and night he worked at the docks, moving freight, fixing things that needed fixing, helping hands that needed help. &lt;br /&gt;
&lt;br /&gt;
It was here that he began to build his foundation for his martial arts prowess. Sailors from all corners of the free world would pass in and out of the docks, and with them they brought knowledge of combat Grey had never been exposed to. Some nights he’d come back and work an extra shift in exchange for lessons which he in turn practiced for hours on end at home. &lt;br /&gt;
&lt;br /&gt;
Not much has changed for Grey since his father was cut out of the picture. He remains in the same house he grew up in, doing the same work he’s done since fourteen, drinking the same drink at the same tavern he’s frequented since he acquired a taste for liquor, taking care of his mother and looking after Hachi. Grey’s life is simple now, and he likes it that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=6264</id>
		<title>Grey Everheart</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Grey_Everheart&amp;diff=6264"/>
		<updated>2013-07-20T07:58:49Z</updated>

		<summary type="html">&lt;p&gt;Skyborn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Grey Everheart&lt;br /&gt;
| image = Grey_Everheart.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = '''&amp;quot;I don't need your @#$kin' help. I can take care of myself.&amp;quot;'''&lt;br /&gt;
| title = Basic Information&lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6 fulms 4 ilms&lt;br /&gt;
| stat_3 = Weight&lt;br /&gt;
| stat_3_value = 240 ponze&lt;br /&gt;
| stat_4 = Nameday&lt;br /&gt;
| stat_4_value = TBD&lt;br /&gt;
| stat_5 = Guardian&lt;br /&gt;
| stat_5_value = Llymlaen, the Navigator&lt;br /&gt;
| stat_6 = Occupation&lt;br /&gt;
| stat_6_value = Dock worker, member of 'The Lucky Bastards' free company, odd jobber for [http://ffxiv-roleplayers.com/wiki/index.php?title=Bastard%27s_Honor_Tavern Bastard's Honor]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
===Basic Info===&lt;br /&gt;
Grey Everheart is the headstrong, foul mouthed Limsa Lominsa native taking up ranks in the mercenary free company called ‘The Lucky Bastards’. Most view him as abrasive, difficult and almost always disagreeable. He fights with his fists and feet as his weapons using varied styles of martial arts and brawling learned from sailors traveling from all free corners of Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Appearance and Personality===&lt;br /&gt;
Grey is a young man of 20 with wild black hair, bold blue eyes, tall height, a figure taut with thick muscle and fair skin marked by deep scars across his nose and his upper lip. He prefers loose, sleeved, open-chested tunics or slim cotton tank tops with slim leather trousers. He likes his boots thick and his gloves fingerless and knuckled. He wears only three pieces of jewelery—a silver band on his left hand ring finger, a silver stud in his left ear lobe and a silver pendant at his neck that ends in a figure hidden beneath his shirt. He is tattooed down the right side of his abdomen with the image of leviathan coiled around a spear, the tip of which is driven through his skull. &lt;br /&gt;
&lt;br /&gt;
Grey's long years spent working around men and women with a penchant for slang and swearing have played a significant role in shaping his vocabulary. Fowl language is ever present even in casual conversation where talking is pronounced talkin' and going is pronounced gonna. Ain't and y'all work their way into his speech occasionally, but in a much more city street born fashion than the country bumpkin brand.&lt;br /&gt;
&lt;br /&gt;
Most of the folks that frequent the docks or the local taverns around Limsa Lominsa have likely run into Grey Everheart on more than one occasion. Since his early teens he’s been rough around the edges, becoming increasingly more abrasive and aggressive as he aged as though birthdays were an accelerant. He lives with a very small-town mentality—content to live out his days working in the shipyard and the docks, mending broken sails and hauling around cargo from here to there. He doesn’t dream of adventure or yearn for excitement—he likes things the way they are. He chafes under the rub of change and fairly vocal about it. &lt;br /&gt;
&lt;br /&gt;
He’s not a fan of the company of others—like his love for the structure, simplicity and familiarity of his life, he also loves keeping his list of known associates to those he already knows. He’ll let you know if he doesn’t like you (which is likely) and thinks nothing of voicing his opinion of your ideas (especially if he thinks they’re stupid). &lt;br /&gt;
&lt;br /&gt;
Despite being as vocal about his dislike for a laundry list of people, places and things, he’s not as vocal about what goes on in his head, preferring to keep his internal dialogue just that. His feelings are his business and no one else’s.&lt;br /&gt;
&lt;br /&gt;
Beneath his rough, hard to get along with exterior, though, lies the heart of someone who feels a subconscious need to be a protector. He’s very protective of the people he counts as friends—most especially his mother and Hachi Ten’ahn. Whether it’s their honour, their good name or their safety that’s in jeopardy, Grey is a fierce advocate for leaving things be—and when his curses and aggressive language isn’t enough, he lets his fists do the advocating. He’s not above helping others, regardless of how begrudgingly he does it, and will usually always step in for the little guy.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Grey is particularly private about his childhood. Even Hachi, who has been living with Grey and his mother since he pulled her from floating wreckage ten years ago, knows little of what happened before her arrival. Most folks know Grey was born and raised in a village just outside of Limsa Lominsa and was the first and only child of Bardas Gale—a once prominent mercenary dragoon whose skills waned quickly with age and were replaced by drunken rage, and Meredith Everheart—a kind, caring soul who worked at the local weaving guild. &lt;br /&gt;
&lt;br /&gt;
After an altercation that ended in Bardas being thrown from their home and told never to return by a fourteen year old Grey, Grey took it upon himself to make up the loss of income in the house and began skipping his school classes so he could pursue work (unbeknownst to his mother, of course). He quickly endeared himself to the local dock workers—albeit after aggressively refusing to take ‘no’ for an answer. Day and night he worked at the docks, moving freight, fixing things that needed fixing, helping hands that needed help. &lt;br /&gt;
&lt;br /&gt;
It was here that he began to build his foundation for his martial arts prowess. Sailors from all corners of the free world would pass in and out of the docks, and with them they brought knowledge of combat Grey had never been exposed to. Some nights he’d come back and work an extra shift in exchange for lessons which he in turn practiced for hours on end at home. &lt;br /&gt;
&lt;br /&gt;
Not much has changed for Grey since his father was cut out of the picture. He remains in the same house he grew up in, doing the same work he’s done since fourteen, drinking the same drink at the same tavern he’s frequented since he acquired a taste for liquor, taking care of his mother and looking after Hachi. Grey’s life is simple now, and he likes it that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Skyborn</name></author>
		
	</entry>
</feed>