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		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111458</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111458"/>
		<updated>2015-08-13T06:57:50Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Rare Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Hot drinks, most notably black tea, hot cocoa, and coffee loaded with cream&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; A good vintage wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Rambling (in the Victorian Romantic sense; not excessive talking)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tinkering and toys&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Theatre, especially opera&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tourneys, jousts, and tests of skill&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Quick wits and wordplay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Dislikes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Poor manners, deliberate foulness or rudeness, potty humor&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Machisimo, strutting, or overly violent behavior&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Bugs, any and all&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Humidity&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...clowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Favorites'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Food'': Confit de Canard, or anything with duck&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Drink'': Red wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Place'': Ruins of the Quickspill Delta, Dravanian Hinterlands&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Color'': White&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Animal'': Cats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Eliane has proven exceptional at dousing, the act of real-time scrying and seeing seconds, even minutes into the immediate future. In times of conflict, she has always put business aside to help the Athenaeum Astrologicum track the Horde’s incoming movements. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is actually a decent actress, and is not half bad at her own operatic and dramatic performances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is a voracious reader, and consumes any fantasies and fictions she can find, having an insatiable weakness for escapism.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Though she cooks only as a hobby, her meals have gained her a few fans, and it would appear she has the potential to make a half-decent chef if she committed to it.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She's fairly accomplished with her hands, and is skilled at making clockwork gadgetry of all sorts. She loves to study automata as a whole.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Like any Astrologian, Eliane is an adept at tarot reading and will give anyone a reading if they ask.&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Martiallais Heuloix]]''' -- Eliane met Martiallais at a party, where the two hit it off immediately. After repeated excuses to meet or 'run into' one another, the two have rapidly progressed to a quiet courtship, leaving the two cautiously balancing duty with romance. Both are well aware of the conflict between their cultures and social status, and are so far advancing with care -- at least within Ishgard proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Brave Horizon]]''' -- Eliane is fascinated by the Hellsguard woman, who is the embodiment of everything Ishgardian culture is not. If nothing else, Eliane is hoping to absorb some of Brave's nonchalance by simple proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kail Gerrad]]''' - A man who Eliane is, for whatever reason, hell-bent on forcing to sit down for tea. He seems to have a knack for bringing out her vulgar side -- such that it is. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kyraeth Vale]]''' - A woman Eliane seems to continuously run into in passing. Eliane's been trying to sit down and speak with her properly, knowing she shares a friendship with her brother, but somehow the opportunity is always interrupted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Trisselle Beauregard]]''' - Eliane has only recently come to know Trisselle, mainly through social events. Though she's not yet had the chance to sit down and talk with her properly, Eliane seems to hold a healthy respect for her, and even, it would seem, some inexplicable measure of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* &amp;quot;You didn't hear this from me, but I've seen her coming and going at all hours in the company of a knight. A ''Duskwight'' knight at that. Sometimes they vanish for entire evenings.&amp;quot; -- Pillars Night Watch &lt;br /&gt;
&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Her heathen mother is a raving lunatic. Wonder if it runs in the family.&amp;quot; - Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111457</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111457"/>
		<updated>2015-08-13T06:57:08Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Rare Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Hot drinks, most notably black tea, hot cocoa, and coffee loaded with cream&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; A good vintage wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Rambling (in the Victorian Romantic sense; not excessive talking)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tinkering and toys&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Theatre, especially opera&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tourneys, jousts, and tests of skill&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Quick wits and wordplay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Dislikes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Poor manners, deliberate foulness or rudeness, potty humor&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Machisimo, strutting, or overly violent behavior&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Bugs, any and all&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Humidity&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...clowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Favorites'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Food'': Confit de Canard, or anything with duck&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Drink'': Red wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Place'': Ruins of the Quickspill Delta, Dravanian Hinterlands&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Color'': White&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Animal'': Cats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Eliane has proven exceptional at dousing, the act of real-time scrying and seeing seconds, even minutes into the immediate future. In times of conflict, she has always put business aside to help the Athenaeum Astrologicum track the Horde’s incoming movements. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is actually a decent actress, and is not half bad at her own operatic and dramatic performances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is a voracious reader, and consumes any fantasies and fictions she can find, having an insatiable weakness for escapism.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Though she cooks only as a hobby, her meals have gained her a few fans, and it would appear she has the potential to make a half-decent chef if she committed to it.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She's fairly accomplished with her hands, and is skilled at making clockwork gadgetry of all sorts. She loves to study automata as a whole.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Like any Astrologian, Eliane is an adept at tarot reading and will give anyone a reading if they ask.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Martiallais Heuloix]]''' -- Eliane met Martiallais at a party, where the two hit it off immediately. After repeated excuses to meet or 'run into' one another, the two have rapidly progressed to a quiet courtship, leaving the two cautiously balancing duty with romance. Both are well aware of the conflict between their cultures and social status, and are so far advancing with care -- at least within Ishgard proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Brave Horizon]]''' -- Eliane is fascinated by the Hellsguard woman, who is the embodiment of everything Ishgardian culture is not. If nothing else, Eliane is hoping to absorb some of Brave's nonchalance by simple proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kail Gerrad]]''' - A man who Eliane is, for whatever reason, hell-bent on forcing to sit down for tea. He seems to have a knack for bringing out her vulgar side -- such that it is. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kyraeth Vale]]''' - A woman Eliane seems to continuously run into in passing. Eliane's been trying to sit down and speak with her properly, knowing she shares a friendship with her brother, but somehow the opportunity is always interrupted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Trisselle Beauregard]]''' - Eliane has only recently come to know Trisselle, mainly through social events. Though she's not yet had the chance to sit down and talk with her properly, Eliane seems to hold a healthy respect for her, and even, it would seem, some inexplicable measure of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* &amp;quot;You didn't hear this from me, but I've seen her coming and going at all hours in the company of a knight. A ''Duskwight'' knight at that. Sometimes they vanish for entire evenings.&amp;quot; -- Pillars Night Watch &lt;br /&gt;
&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Her heathen mother is a raving lunatic. Wonder if it runs in the family.&amp;quot; -- Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111455</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111455"/>
		<updated>2015-08-13T06:56:04Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Moderate Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Hot drinks, most notably black tea, hot cocoa, and coffee loaded with cream&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; A good vintage wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Rambling (in the Victorian Romantic sense; not excessive talking)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tinkering and toys&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Theatre, especially opera&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tourneys, jousts, and tests of skill&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Quick wits and wordplay&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Dislikes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Poor manners, deliberate foulness or rudeness, potty humor&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Machisimo, strutting, or overly violent behavior&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Bugs, any and all&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Humidity&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...clowns&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Favorites'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Food'': Confit de Canard, or anything with duck&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Drink'': Red wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Place'': Ruins of the Quickspill Delta, Dravanian Hinterlands&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Color'': White&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Animal'': Cats&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Eliane has proven exceptional at dousing, the act of real-time scrying and seeing seconds, even minutes into the immediate future. In times of conflict, she has always put business aside to help the Athenaeum Astrologicum track the Horde’s incoming movements. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is actually a decent actress, and is not half bad at her own operatic and dramatic performances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is a voracious reader, and consumes any fantasies and fictions she can find, having an insatiable weakness for escapism.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Though she cooks only as a hobby, her meals have gained her a few fans, and it would appear she has the potential to make a half-decent chef if she committed to it.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She's fairly accomplished with her hands, and is skilled at making clockwork gadgetry of all sorts. She loves to study automata as a whole.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Like any Astrologian, Eliane is an adept at tarot reading and will give anyone a reading if they ask.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
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A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
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Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
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==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
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Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
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==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
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[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
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Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
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==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
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Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
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Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
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As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
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Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
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==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
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[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
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Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
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==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
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'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
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'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
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==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
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'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
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'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
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'''[[Martiallais Heuloix]]''' -- Eliane met Martiallais at a party, where the two hit it off immediately. After repeated excuses to meet or 'run into' one another, the two have rapidly progressed to a quiet courtship, leaving the two cautiously balancing duty with romance. Both are well aware of the conflict between their cultures and social status, and are so far advancing with care -- at least within Ishgard proper.&lt;br /&gt;
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'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
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'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
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==Acquaintances==&lt;br /&gt;
'''[[Brave Horizon]]''' -- Eliane is fascinated by the Hellsguard woman, who is the embodiment of everything Ishgardian culture is not. If nothing else, Eliane is hoping to absorb some of Brave's nonchalance by simple proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kail Gerrad]]''' - A man who Eliane is, for whatever reason, hell-bent on forcing to sit down for tea. He seems to have a knack for bringing out her vulgar side -- such that it is. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kyraeth Vale]]''' - A woman Eliane seems to continuously run into in passing. Eliane's been trying to sit down and speak with her properly, knowing she shares a friendship with her brother, but somehow the opportunity is always interrupted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Trisselle Beauregard]]''' - Eliane has only recently come to know Trisselle, mainly through social events. Though she's not yet had the chance to sit down and talk with her properly, Eliane seems to hold a healthy respect for her, and even, it would seem, some inexplicable measure of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* &amp;quot;You didn't hear this from me, but I've seen her coming and going at all hours in the company of a knight. A ''Duskwight'' knight at that. Sometimes they vanish for entire evenings.&amp;quot; -- Pillars Night Watch &lt;br /&gt;
&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111451</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111451"/>
		<updated>2015-08-13T06:39:12Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Acquaintances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Hot drinks, most notably black tea, hot cocoa, and coffee loaded with cream&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; A good vintage wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Rambling (in the Victorian Romantic sense; not excessive talking)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tinkering and toys&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Theatre, especially opera&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tourneys, jousts, and tests of skill&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Quick wits and wordplay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Dislikes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Poor manners, deliberate foulness or rudeness, potty humor&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Machisimo, strutting, or overly violent behavior&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Bugs, any and all&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Humidity&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...clowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Favorites'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Food'': Confit de Canard, or anything with duck&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Drink'': Red wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Place'': Ruins of the Quickspill Delta, Dravanian Hinterlands&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Color'': White&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Animal'': Cats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Eliane has proven exceptional at dousing, the act of real-time scrying and seeing seconds, even minutes into the immediate future. In times of conflict, she has always put business aside to help the Athenaeum Astrologicum track the Horde’s incoming movements. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is actually a decent actress, and is not half bad at her own operatic and dramatic performances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is a voracious reader, and consumes any fantasies and fictions she can find, having an insatiable weakness for escapism.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Though she cooks only as a hobby, her meals have gained her a few fans, and it would appear she has the potential to make a half-decent chef if she committed to it.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She's fairly accomplished with her hands, and is skilled at making clockwork gadgetry of all sorts. She loves to study automata as a whole.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Like any Astrologian, Eliane is an adept at tarot reading and will give anyone a reading if they ask.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Martiallais Heuloix]]''' -- Eliane met Martiallais at a party, where the two hit it off immediately. After repeated excuses to meet or 'run into' one another, the two have rapidly progressed to a quiet courtship, leaving the two cautiously balancing duty with romance. Both are well aware of the conflict between their cultures and social status, and are so far advancing with care -- at least within Ishgard proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Brave Horizon]]''' -- Eliane is fascinated by the Hellsguard woman, who is the embodiment of everything Ishgardian culture is not. If nothing else, Eliane is hoping to absorb some of Brave's nonchalance by simple proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kail Gerrad]]''' - A man who Eliane is, for whatever reason, hell-bent on forcing to sit down for tea. He seems to have a knack for bringing out her vulgar side -- such that it is. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kyraeth Vale]]''' - A woman Eliane seems to continuously run into in passing. Eliane's been trying to sit down and speak with her properly, knowing she shares a friendship with her brother, but somehow the opportunity is always interrupted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Trisselle Beauregard]]''' - Eliane has only recently come to know Trisselle, mainly through social events. Though she's not yet had the chance to sit down and talk with her properly, Eliane seems to hold a healthy respect for her, and even, it would seem, some inexplicable measure of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
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::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
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&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111450</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111450"/>
		<updated>2015-08-13T06:37:20Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Hot drinks, most notably black tea, hot cocoa, and coffee loaded with cream&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; A good vintage wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Rambling (in the Victorian Romantic sense; not excessive talking)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tinkering and toys&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Theatre, especially opera&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tourneys, jousts, and tests of skill&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Quick wits and wordplay&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Dislikes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Poor manners, deliberate foulness or rudeness, potty humor&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Machisimo, strutting, or overly violent behavior&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Bugs, any and all&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Humidity&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...clowns&lt;br /&gt;
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&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Favorites'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Food'': Confit de Canard, or anything with duck&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Drink'': Red wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Place'': Ruins of the Quickspill Delta, Dravanian Hinterlands&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Color'': White&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Animal'': Cats&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
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&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Eliane has proven exceptional at dousing, the act of real-time scrying and seeing seconds, even minutes into the immediate future. In times of conflict, she has always put business aside to help the Athenaeum Astrologicum track the Horde’s incoming movements. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is actually a decent actress, and is not half bad at her own operatic and dramatic performances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is a voracious reader, and consumes any fantasies and fictions she can find, having an insatiable weakness for escapism.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Though she cooks only as a hobby, her meals have gained her a few fans, and it would appear she has the potential to make a half-decent chef if she committed to it.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She's fairly accomplished with her hands, and is skilled at making clockwork gadgetry of all sorts. She loves to study automata as a whole.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Like any Astrologian, Eliane is an adept at tarot reading and will give anyone a reading if they ask.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
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&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Martiallais Heuloix]]''' -- Eliane met Martiallais at a party, where the two hit it off immediately. After repeated excuses to meet or 'run into' one another, the two have rapidly progressed to a quiet courtship, leaving the two cautiously balancing duty with romance. Both are well aware of the conflict between their cultures and social status, and are so far advancing with care -- at least within Ishgard proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Brave Horizon]]''' -- Eliane is fascinated by the Hellsguard woman, who is the embodiment of everything Ishgardian culture is not. If nothing else, Eliane is hoping to absorb some of Brave's nonchalance by simple proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can.&lt;br /&gt;
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&lt;br /&gt;
'''[[Kail Gerrad]]''' - A man who Eliane is, for whatever reason, hell-bent on forcing to sit down for tea. He seems to have a knack for bring out her vulgar side -- such that it is. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kyraeth Vale]]''' - A woman Eliane seems to continuously run into in passing. Eliane's been trying to sit down and speak with her properly, knowing she shares a friendship with her brother, but somehow the opportunity is always interrupted.&lt;br /&gt;
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&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
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&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
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&lt;br /&gt;
'''[[Trisselle Beauregard]]''' - Eliane has only recently come to know Trisselle, mainly through social events. Though she's not yet had the chance to sit down and talk with her properly, Eliane seems to hold a healthy respect for her, and even, it would seem, some inexplicable measure of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111444</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=111444"/>
		<updated>2015-08-13T06:18:18Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Acquaintances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Hot drinks, most notably black tea, hot cocoa, and coffee loaded with cream&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; A good vintage wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Rambling (in the Victorian Romantic sense; not excessive talking)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tinkering and toys&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Theatre, especially opera&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tourneys, jousts, and tests of skill&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Quick wits and wordplay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Dislikes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Poor manners, deliberate foulness or rudeness, potty humor&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Machisimo, strutting, or overly violent behavior&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Bugs, any and all&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Humidity&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...clowns&lt;br /&gt;
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&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Favorites'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Food'': Confit de Canard, or anything with duck&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Drink'': Red wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Place'': Ruins of the Quickspill Delta, Dravanian Hinterlands&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Color'': White&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Animal'': Cats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Eliane has proven exceptional at dousing, the act of real-time scrying and seeing seconds, even minutes into the immediate future. In times of conflict, she has always put business aside to help the Athenaeum Astrologicum track the Horde’s incoming movements. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is actually a decent actress, and is not half bad at her own operatic and dramatic performances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is a voracious reader, and consumes any fantasies and fictions she can find, having an insatiable weakness for escapism.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Though she cooks only as a hobby, her meals have gained her a few fans, and it would appear she has the potential to make a half-decent chef if she committed to it.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She's fairly accomplished with her hands, and is skilled at making clockwork gadgetry of all sorts. She loves to study automata as a whole.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Like any Astrologian, Eliane is an adept at tarot reading and will give anyone a reading if they ask.&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Brave Horizon]]''' -- Eliane is fascinated by the Hellsguard woman, who is the embodiment of everything Ishgardian culture is not. If nothing else, Eliane is hoping to absorb some of Brave's nonchalance by simple proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kail Gerrad]]''' - A man who Eliane is, for whatever reason, hell-bent on forcing to sit down for tea. He seems to have a knack for bring out her vulgar side -- such that it is. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Kyraeth Vale]]''' - A woman Eliane seems to continuously run into in passing. Eliane's been trying to sit down and speak with her properly, knowing she shares a friendship with her brother, but somehow the opportunity is always interrupted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Trisselle Beauregard]]''' - Eliane has only recently come to know Trisselle, mainly through social events. Though she's not yet had the chance to sit down and talk with her properly, Eliane seems to hold a healthy respect for her, and even, it would seem, some inexplicable measure of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=109511</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=109511"/>
		<updated>2015-08-06T05:09:03Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Hot drinks, most notably black tea, hot cocoa, and coffee loaded with cream&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; A good vintage wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Rambling (in the Victorian Romantic sense; not excessive talking)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tinkering and toys&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Theatre, especially opera&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tourneys, jousts, and tests of skill&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Quick wits and wordplay&lt;br /&gt;
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&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Dislikes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Poor manners, deliberate foulness or rudeness, potty humor&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Machisimo, strutting, or overly violent behavior&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Bugs, any and all&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Humidity&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...clowns&lt;br /&gt;
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&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Favorites'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Food'': Confit de Canard, or anything with duck&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Drink'': Red wine&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Place'': Ruins of the Quickspill Delta, Dravanian Hinterlands&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Color'': White&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ''Favourite Animal'': Cats&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
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&amp;lt;tr&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Eliane has proven exceptional at dousing, the act of real-time scrying and seeing seconds, even minutes into the immediate future. In times of conflict, she has always put business aside to help the Athenaeum Astrologicum track the Horde’s incoming movements. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is actually a decent actress, and is not half bad at her own operatic and dramatic performances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She is a voracious reader, and consumes any fantasies and fictions she can find, having an insatiable weakness for escapism.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Though she cooks only as a hobby, her meals have gained her a few fans, and it would appear she has the potential to make a half-decent chef if she committed to it.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; She's fairly accomplished with her hands, and is skilled at making clockwork gadgetry of all sorts. She loves to study automata as a whole.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Like any Astrologian, Eliane is an adept at tarot reading and will give anyone a reading if they ask.&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
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A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
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Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
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She also has a notorious weakness for cute things.&lt;br /&gt;
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==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
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==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
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[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
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Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
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==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
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Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
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As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
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Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
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==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
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==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
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Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
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==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
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'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
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'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
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==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
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'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
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'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
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'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
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'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
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'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
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&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
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&lt;br /&gt;
'''[[Martiallais Heuloix]]''' -- A young man working on earning a position among the Temple Knights. Though Eliane met him at a party, she finds his company pleasant and his sense of humor delightful, and has since made offers of tea.&lt;br /&gt;
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'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
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==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
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[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
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*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
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*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
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*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
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*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
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*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
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==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
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'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
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'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
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'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
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'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
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==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108922</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108922"/>
		<updated>2015-08-04T08:00:15Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Mounts, Pets, and Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martell]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108921</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108921"/>
		<updated>2015-08-04T07:59:22Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Frequent Locales */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the Central Highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108920</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108920"/>
		<updated>2015-08-04T07:58:29Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* In Her Satchel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologian’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108915</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108915"/>
		<updated>2015-08-04T07:51:52Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martell]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight, and finds him an easy and enjoyable conversation partner on anything and everything. The two often rib each other with traditional Elezen humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108910</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108910"/>
		<updated>2015-08-04T07:41:10Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martel]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
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::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
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&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
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&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108906</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=108906"/>
		<updated>2015-08-04T07:34:16Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;History (Minor Spoilers)&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|202px|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Relationships&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
'''[[Juleaux Dufresne]]''' – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Emmeraux Dufresne (NPC)''' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Olivie Dufresne (NPC)''' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
'''[[Arcian Martel]]''' – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Dartanon Nobis]]''' – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Graeham Ridgefield]]''' – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Reima Awen]]''' – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alvere Renaud (NPC)''' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
'''[[Devereau Beauregard]]''' – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Grumbling Behemoth]]''' – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Jeanvirgaud Levesque]]''' – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Leon Greymoon]]''' – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Striding Oak]]''' – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
'''Olivie’s Pendant''': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
'''Wire-rimmed glasses''': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
'''Medicine''': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
'''Deck of cards''': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
'''Lipstick''': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Mounts, Pets, and Companions&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named '''Lune''', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for '''Lutin''', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off '''Philippe''', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
'''Brouillard''', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, '''Amalthea''', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
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::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
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&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own!))&lt;br /&gt;
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&lt;br /&gt;
=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105522</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105522"/>
		<updated>2015-07-21T11:23:56Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn back! This page is very much under construction and the information contained herein may not yet be accurate! (Also, it's kind of a mess).&lt;br /&gt;
&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
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{|&lt;br /&gt;
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=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Emmeraux Dufresne (NPC)'' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Olivie Dufresne (NPC)'' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Alvere Renaud (NPC)'' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
''Olivie’s Pendant'': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
''Wire-rimmed glasses'': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
''Medicine'': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
''Deck of cards'': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
''Lipstick'': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ''Lune'', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for ''Lutin'', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
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Every once in a while, she’ll carry off ''Philippe'', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
''Brouillard'', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, ''Amalthea'', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
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&lt;br /&gt;
=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
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::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
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::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
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::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
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::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
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&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
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::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
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::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
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::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
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==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
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::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
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::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
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&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))&lt;br /&gt;
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=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105521</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105521"/>
		<updated>2015-07-21T11:23:31Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn back! This page is very much under construction and the information contained herein may not yet be accurate! (Also, it's kind of a mess).&lt;br /&gt;
&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait2.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
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Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
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A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
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Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
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She also has a notorious weakness for cute things.&lt;br /&gt;
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==Business Ellie==&lt;br /&gt;
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Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
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* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
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=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
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[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
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Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
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==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
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Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
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Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
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As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
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Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
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==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
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[[File: FallingSnows.jpg|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
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As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
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The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
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==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
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Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
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=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
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''Emmeraux Dufresne (NPC)'' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
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''Olivie Dufresne (NPC)'' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
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==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
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[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
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[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
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[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
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''Alvere Renaud (NPC)'' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
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==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
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[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
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[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
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[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
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[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
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==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
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=Miscellaneous=&lt;br /&gt;
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[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
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*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
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*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
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*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
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*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
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*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
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==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
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''Olivie’s Pendant'': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
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''Wire-rimmed glasses'': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
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''Medicine'': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
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''Deck of cards'': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
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''Lipstick'': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
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==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
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A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
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Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
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=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ''Lune'', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
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At times, Eliane can be seen caring for ''Lutin'', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
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Every once in a while, she’ll carry off ''Philippe'', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
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''Brouillard'', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
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She is rumored to have a unicorn mount, ''Amalthea'', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
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=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
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::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
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::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
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::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
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::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
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::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
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::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
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==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
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::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
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::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
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::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
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::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
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==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
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::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
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::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
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==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))&lt;br /&gt;
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=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;br /&gt;
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&amp;lt;headertabs/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:ElliePortrait2.jpg&amp;diff=105520</id>
		<title>File:ElliePortrait2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:ElliePortrait2.jpg&amp;diff=105520"/>
		<updated>2015-07-21T11:23:18Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105519</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105519"/>
		<updated>2015-07-21T11:20:41Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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&lt;div&gt;Turn back! This page is very much under construction and the information contained herein may not yet be accurate! (Also, it's kind of a mess).&lt;br /&gt;
&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
==Business Ellie==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Emmeraux Dufresne (NPC)'' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Olivie Dufresne (NPC)'' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Alvere Renaud (NPC)'' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
''Olivie’s Pendant'': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
''Wire-rimmed glasses'': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
''Medicine'': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
''Deck of cards'': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
''Lipstick'': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ''Lune'', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for ''Lutin'', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off ''Philippe'', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
''Brouillard'', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, ''Amalthea'', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))&lt;br /&gt;
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|}&lt;br /&gt;
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&amp;lt;headertabs/&amp;gt;&lt;br /&gt;
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=Annotations=&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;br /&gt;
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&amp;lt;headertabs/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105518</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105518"/>
		<updated>2015-07-21T11:12:28Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turn back! This page is very much under construction and the information contained herein may not yet be accurate! (Also, it's kind of a mess).&lt;br /&gt;
&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
=Business Ellie=&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Emmeraux Dufresne (NPC)'' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Olivie Dufresne (NPC)'' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Alvere Renaud (NPC)'' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]&lt;br /&gt;
&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
''Olivie’s Pendant'': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
''Wire-rimmed glasses'': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
''Medicine'': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
''Deck of cards'': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
''Lipstick'': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ''Lune'', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for ''Lutin'', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off ''Philippe'', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
''Brouillard'', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, ''Amalthea'', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105517</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105517"/>
		<updated>2015-07-21T11:11:15Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
=Business Ellie=&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Emmeraux Dufresne (NPC)'' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Olivie Dufresne (NPC)'' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Alvere Renaud (NPC)'' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
''Olivie’s Pendant'': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
''Wire-rimmed glasses'': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
''Medicine'': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
''Deck of cards'': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
''Lipstick'': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ''Lune'', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for ''Lutin'', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off ''Philippe'', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
''Brouillard'', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, ''Amalthea'', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105516</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105516"/>
		<updated>2015-07-21T11:05:34Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
=Business Ellie=&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-&lt;br /&gt;
&lt;br /&gt;
size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Emmeraux Dufresne (NPC)'' – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Olivie Dufresne (NPC)'' – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Alvere Renaud (NPC)'' – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ''charming''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
''Olivie’s Pendant'': A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
''Wire-rimmed glasses'': She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
''Medicine'': A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
''Deck of cards'': The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
''Lipstick'': – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ''Lune'', is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for ''Lutin'', a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off ''Philippe'', a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
''Brouillard'', a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, ''Amalthea'', though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105515</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105515"/>
		<updated>2015-07-21T10:59:29Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin. Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess.&lt;br /&gt;
 &lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
&lt;br /&gt;
A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her,sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself.&lt;br /&gt;
 &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
=Business Ellie=&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-&lt;br /&gt;
&lt;br /&gt;
size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
&lt;br /&gt;
[[File: HouseDufrense.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|thumb|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
&lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
&lt;br /&gt;
[[File: FallingSnows.jpg|thumb|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. &lt;br /&gt;
&lt;br /&gt;
The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
’Emmeraux Dufresne (NPC)’ – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
’Olivie Dufresne (NPC)’ – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
’Alvere Renaud (NPC)’ – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ‘charming’!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
’Olivie’s Pendant’: A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
’Wire-rimmed glasses’: She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
’Medicine:’ A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
’Deck of cards:’ The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'Lipstick' – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ’Lune’, is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
&lt;br /&gt;
At times, Eliane can be seen caring for ’Lutin’, a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, she’ll carry off ’Philippe’, a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
&lt;br /&gt;
’Brouillard’, a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
&lt;br /&gt;
She is rumored to have a unicorn mount, ‘Amalthea’, though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
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&lt;br /&gt;
==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))|}&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
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		<updated>2015-07-21T10:30:03Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<updated>2015-07-21T10:29:53Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<updated>2015-07-21T10:29:37Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<updated>2015-07-21T10:29:22Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<author><name>Striding oak</name></author>
		
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		<updated>2015-07-21T10:29:00Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<author><name>Striding oak</name></author>
		
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		<updated>2015-07-21T10:28:47Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<author><name>Striding oak</name></author>
		
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		<updated>2015-07-21T10:28:34Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<author><name>Striding oak</name></author>
		
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		<updated>2015-07-21T10:28:17Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105506</id>
		<title>Eliane Dufresne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Eliane_Dufresne&amp;diff=105506"/>
		<updated>2015-07-21T10:27:16Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: Created page with &amp;quot;Pardon the mess -- Seriously under construction!  {{Infobox-character | name = Eliane Dufresne | image = ElliePortrait.jpg | title = 'Fate, my dear, is merely a suggestion.' |...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Pardon the mess -- Seriously under construction!&lt;br /&gt;
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{{Infobox-character&lt;br /&gt;
| name = Eliane Dufresne&lt;br /&gt;
| image = ElliePortrait.jpg&lt;br /&gt;
| title = 'Fate, my dear, is merely a suggestion.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ishgard &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 27 &lt;br /&gt;
| stat_2 = Height&lt;br /&gt;
| stat_2_value = 6’5”&lt;br /&gt;
| server = Balmung&lt;br /&gt;
| stat_3 = Time Zone&lt;br /&gt;
| stat_3_value = Mountain (GMT-7 Standard)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane Dufresne is the elder of a pair of twins born to Baron Emmeraux Dufresne and his wife, the Baroness Olivie, both lesser nobles of Ishgard. Having beaten her brother [[Juleaux|Juleaux Dufresne]] out of the womb by a whole two hours, Eliane won the position of heiress and currently runs the Dufresne Bellworks in the wake of her father’s recent retirement. Although the family business consumes much of her time, she moonlights at the Athenaeum Astrologicum, where she passionately studies the stars.&lt;br /&gt;
Because the Dufresnes are “new money” where Ishgardian nobility is concerned, Eliane is armed with rampant idealism and is determined to use her power and the family fortune to do good in the world. Philanthropy is hardly profitable, however, and now that Ishgard has opened to trade – and competition – with Ul’dah, she is beginning to rapidly learn the hard way that it’s the sharks who survive in the business world.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;===&lt;br /&gt;
Eliane is on the shorter end of the Elezen spectrum, sharing a height with most Highlander women. Slender and willowy, she cuts a predictably elegant figure and moves with dignity and grace. Her features might be best described as ‘fey’, her current pixie-bob haircut helping to accent rather pert facial features. Her eyes are a pale green and framed by thick lashes; they stand in pleasing contrast to her crimson hair and creamy skin.&lt;br /&gt;
Always a stickler for appearance, Ellie typically wears light makeup and has a fondness for dresses.  There is rarely, if ever, a speck of dust on her or a hair out of place. Ironically, everything else of hers – from her workspace to her room – is always a disastrous mess. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
Cheerful, friendly, and outgoing, Ellie will come across as pleasant to the optimistic and saccharine to the pessimistic. She is well-mannered and polite, and will always treat others with respect and kindness until they prove to her that they deserve otherwise. Far from being a simple socialite, however, Eliane enjoys educated conversation: anything from arcane theorycrafting to a variety of scholarly subjects can have her talking and debating for hours. She’ll even talk shop with mechanics on rare occasions.&lt;br /&gt;
[[File: Elliegant.jpg|thumb|left]]A life of nobility has given Ellie something of a vain streak. She can be overconfident and wanting for humility at times, and she will get salty fast if her physical appearance is threatened or harmed. She enjoys gossip and material items a bit too much, and can easily come across as just another shallow blue-blood to those who do not know her. She has a tendency to take everything literally, and often overdoes anything requested or suggested of her, sometimes to comedic effect. Confinement to Ishgard and environs her entire life has left her somewhat naïve about the rest of Eorzea, and she doesn’t know quite as much as she’d like to think she does.&lt;br /&gt;
Nevertheless, Ellie does her best to improve when she is criticized and will be the first one to extend a helping hand. She will never ask anything of anyone that she is unwilling to do herself. &lt;br /&gt;
She also has a notorious weakness for cute things.&lt;br /&gt;
&lt;br /&gt;
=Business Ellie=&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Though Eliane’s public demeanor is often quite pleasant, she’s another person entirely when it comes to business, and her family business will always come first to her. Though considered tough but fair by her employees, most everyone else will call her a business shark at best and a bitch at worst. A micromanager, multitasker, and penny-pincher, Eliane refuses to let a single gil coin go to waste and has short patience for mistakes and lost productivity. She bargains hard, and is not beyond fudging grey lines to outmaneuver her rivals. As House Dufresne and the manufactory that made their fortune is a small fish in a big pond, she knows she has to play dirty sometimes to stay afloat, and rumors abound about some of the more questionable things she’s done in order to get ahead.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;===&lt;br /&gt;
Though she doesn’t get the time to study quite as much as she would like, Eliane is quite an adept magic [[File: Heartofthecards.jpg|thumb|right|A deck for every occasion]]user and is skilled in many forms of arcanima. For the most part her talents lie in healing arts and in reading the future (a skill she learned primarily in the hopes of having an edge over her business rivals), but if cornered she will begin to fight back with bursts of starfire or, more commonly, with spells pre-inscribed on the backs of cards with arcane runes. These spells run the gamut of uses, from fiery explosions to freezing hailstorms and beyond.&lt;br /&gt;
Eliane is agile, but completely lacking in stamina. She rather wants for physical fitness and is actually a bit clumsy when required to exert herself. If forced into physical contact the fight would be over pretty quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #6688FF;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;Hobbies&amp;lt;/div&amp;gt;===&lt;br /&gt;
* Reading&lt;br /&gt;
* Tarot&lt;br /&gt;
* Theatre&lt;br /&gt;
* Cooking&lt;br /&gt;
*Clockwork/automata&lt;br /&gt;
*Airship racing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
=History(Spoilers)=&lt;br /&gt;
==The Founding of House Dufresne==&lt;br /&gt;
Emmeraux Dufresne was the son of an accomplished Ishgardian goldsmith. His father’s trade instilled in him a knowledge of various ores, as well as a penchant for the then-budding world of clockworks and tinkering, both of which endlessly fascinated him.  As he got older, he began to travel often to the Sharlayan city-state in an effort to increase his knowledge, and there met his wife, a skilled Astrologian by the name of Olivie. The two married at a young age and inherited the Dufresne business as a wedding present. The couple, unsatisfied with a simple goldsmith shop, decided to marry Sharlayan arcanima with Ishgardian ingenuity, and thus the Dufresne Bellworks was born.&lt;br /&gt;
[[File: HouseDufresne.jpg|thumb|left]]By this time Emmeraux had already grown into a cunning businessman in his own right but, backed by his wife’s readings, he became all the stronger. He made a series of fortuitous investments and secured mining contracts in lands outside of Coerthas in order to ensure he had no rivals for ore. As Isghgard began to move towards industrialization in an effort to better combat the Dravanian Horde, Emmeraux was quick to invest in such projects, including what would eventually become the Skysteel Manufactory. The investments paid off, and the couple’s fortunes steadily increased.&lt;br /&gt;
Common rumor has it that the Dufresnes made enough money through their business ventures to finally be able to afford land and eventually just bought their noble titles. A less common rumor suggests that Emmeraux was awarded a lordship for saving a vital Durendaire holding from annihilation by using his strange clockwork inventions. Either way, the newly-minted House Dufresne now proudly stands as one of House Durendaire’s loyal bannermen, and adopted the Great House’s bell sigil in part to show its gratitude.&lt;br /&gt;
==Growing Up==&lt;br /&gt;
Eliane and Juleaux were born on the 22nd sun of the First Umbral Moon, 1554, a late New Year’s gift for a couple who had been trying unsuccessfully for years to conceive. From then on the twins were raised with strict oversight: they were given the best that money could buy, but they were also required to work for it, as Emmeraux and Olivie were ever-wary of the family’s humble roots being forgotten in the thrall of noble luxury.  &lt;br /&gt;
This proved equal parts advantageous and stifling. The twins quickly developed and matured, but they were railroaded into the plans their parents had for them. As they looked more or less identical in their youth, they often traded clothes and identities in order to assert some form of autonomy, each subbing in for something the other would rather not do. At other times, the two would swap identities simply for the sake of mischief and confusion.&lt;br /&gt;
Eliane, for her part, was shipped off to the Atheneum Astrologicum as soon as she was old enough to learn, and in her younger days followed closely in her mother’s footsteps. There, she learned reading, [[File:  IdealFuture.jpg|right]]writing, history, arithmetic, and, of course, the path of the Astrologian. It soon became apparent that she shared her mother’s gift for divining the future, if not surpassed it, and might have been at the top of her class had she the motivation for it. As it was, Eliane proved lazy and scatterbrained, and lived out her school days as a perpetual underachiever.&lt;br /&gt;
Hours not spent in study were spent with a governess instead. Etiquette lessons were met with fierce resistance (she would have rather been out fencing with her brother), until her first dinner party; afterwards Eliane became enchanted with the courtly world, and fancied herself a princess for the rest of her childhood. She voraciously consumed fairytales and fashion, and grew to love performing in all its various forms. &lt;br /&gt;
As Eliane began to move beyond her elementary years, her father began to bring her to the office and the foundry in order to groom her as his heir. He taught her intermediate metallurgy and engineering, and she discovered she had a love for all things clockwork, much as he did, but it was her brother who would ultimately become the specialist in both fields. Eliane’s world instead became one of numbers and politics, as her father showed her all the ins and outs of running a business. By the time she was sixteen, she was even running some daily operations on her own.&lt;br /&gt;
Around this time, Emmeraux arranged for Eliane’s betrothal to Etinaud of House Toussaint. Though still a lesser house, House Toussaint was nevertheless larger than House Dufresne and, more importantly, held land that included some of the last iron mines that were yet to run dry in Coerthas. Eliane is still yet to make good on the promise, insisting that she is simply too busy with the Bellworks for now – and to some extent that is certainly true.&lt;br /&gt;
==Inheritance==&lt;br /&gt;
Each time life began to grow routine for the Dufresnes, a Dravanian attack on Ishgard’s walls would inevitably shake it up. The attacks eventually rose enough in frequency that Ishgard isolated itself, and thus the city state found herself in need of every man and woman she could muster. Juleaux and the Bellworks workers began to man the walls more and more, while Eliane and her mother spent more time in observatories attempting to help divine the Horde’s movements. For the first time ever, Eliane began to see friends and coworkers die.&lt;br /&gt;
[[File: FallingSnows.jpg|left]]Like many, Eliane turned to faith for comfort, and began to spend a sliver of time each night at the cathedral praying for her loved ones’ protection. Her sojourns eventually brought her into the acquaintance of an inquisitor named Alvere Renaud, who became a fast – if not unconventional and dangerous – friend. Like Eliane, Alvere needed someone to confide his troubles to discreetly, and to this day the two remain each other’s personal confidants. Whether or not that’s the extent of her relationship with him remains a mystery, and as it is they’re rarely seen together in public.&lt;br /&gt;
As things came to a head in 1572, several Bellworks workers whom Eliane knew personally left Ishgard under the pretense of surveying Mor Dhona and instead voluntarily joined the Eorzean Alliance for the Battle of Carteneau.  The Calamity left them all either dead or missing in action, and thereafter Coerthas found itself plunged into the depression of perpetual winter. The months following the flash-freeze saw a spike of desperation and heresy, during which Olivie attempted a forbidden spell to read the memories of a captured heretic leader; the spell backfired and dealt a telling blow to her own mind, and she has slowly been unraveling into dementia ever since. Not two years later, a steam explosion in the Bellworks foundry caused an equipment collapse that left Emmeraux paralyzed from the waist down. Now confined to a wheelchair (which he is determined to somehow automate), Emmeraux decided his close brush with death was a sign to retire and at last handed over the family business in full to his children.&lt;br /&gt;
==Present==&lt;br /&gt;
While Eliane is now technically the owner of Dufresne Bellworks, she and her brother more or less operate it as equals, with her handling the administration and Jules handling the operations. Recently, Bellworks machinists have made something of a name for themselves after their daring stand during the last attack on Ishgard, having helped man the walls until the collapse in the Brume. With the gates of Isghgard now open, both twins are finding every excuse they can to leave the city, whether that be for business or for pleasure. They’ve even been spotted in the company of the reclusive Aeon mercenaries, suggesting that the two might have picked up adventuring for some inexplicable reason.&lt;br /&gt;
Whatever it is the twins are doing, they’re not acting very noble while they’re doing it, and most other Ishgardian houses still do not take House Dufresne seriously, let alone remember it at all.&lt;br /&gt;
=Relationships=&lt;br /&gt;
==Family==&lt;br /&gt;
[[Juleaux Dufresne]] – There isn’t a soul in the world Eliane isn’t closer to than her own twin brother. Although she’s harsh on him at times and they bicker relatively often, Eliane loves Jules above all else and there’s not a thing in the world she wouldn’t do for him. She is highly protective of her sibling and is quick to visit verbal or even physical harm – even at the cost of her own fingers – upon those who hurt or trouble him.&lt;br /&gt;
‘’’Emmeraux Dufresne (NPC)’’’ – Eliane’s relationship with her father is mostly formal. He grows more conservative and falls deeper into the culture of nobility the further he ages, and his mounting obsession with tradition was beginning to force some distance between the two until the accident. More recently, however, he and Eliane have begun re-bonding over their shared clockwork hobby, and she has become determined to help him achieve his dream of a self-propelled wheelchair. Emmeraux loves and respects his daughter, and has full confidence that he’s left the family business in good hands.&lt;br /&gt;
‘’’Olivie Dufresne (NPC)’’’ – Eliane was always close to her mother in her youth, as the two studied Astrology together. Olivie loved to share stories with her and take her sightseeing, and had something of a weakness for spoiling her daughter. Their relationship has since been strained following Olivie’s failed interrogation, however, and Eliane isn’t sure how to feel about – or forgive – her mother using a risky and forbidden spell in so seemingly brash a manner. As Olivie continues to slide further and further into dementia, Eliane finds herself growing less patient and more distant from her – and hates herself for it.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
[[Arcian Martel]] – Arcian was the first “outsider” Eliane met upon Ishgard opening its gates, and she found herself quickly charmed by the Highlander woman. Ellie trusts her quite naturally and, though she’d never admit it, always feels safer for having her around.&lt;br /&gt;
[[Dartanon Nobis]] – While a Duskwight in Ishgard is unusual enough, Judge Draco Nobis has so mastered the art of being a gentleman that Ellie can’t help but to respect and admire him. She’ll often be quick to cite him as a proper example of a true knight.&lt;br /&gt;
[[Graeham Ridgefield]] – A diplomat who as of late has been working closely with House Dufresne to not only improve La Noscean relations with Ishgard, but also to help the Bellworks acquire hard-to-get mining contracts in Vylbrand. Graeham never fails to surprise Eliane in one way or another, and she truly admires him simply for being a good guy.&lt;br /&gt;
[[Reima Awen]] – While nearly anyone would be hard-pressed to not find joy in Reima’s presence, a recent tarot reading Eliane did for the girl helped the two to further bond. However, the reading’s outcome was unusually cryptic, and now Eliane finds herself intrigued by this girl who, so far, is the first and only one to thwart her deck of cards.&lt;br /&gt;
‘’’Alvere Renaud (NPC)’’’ – An inquisitor who as of late prefers to travel with Roegadyn bodyguards. The most perplexing thing about Alvere is that nobody has anything to say about him at all, good, ill, or indifferent; its as though most do not even notice his passing. Nevertheless, he and Eliane are often seen in brief conversation during her visits to the Cathedral, and some Dufresne staff speculate that any time she cannot be found, she’s off to visit with him.&lt;br /&gt;
&lt;br /&gt;
==Acquaintances==&lt;br /&gt;
[[Devereau Beauregard]] – A man Eliane cannot help but to admire for his sheer beauty. Although she’s a little wary of him due to his complicated relationship with her brother, he’s just so gods-damned ‘charming’!&lt;br /&gt;
[[Grumbling Behemoth]] – A bizarre Roegadyn who works for the Skysteel Manufactory. Eliane appears to have him on some sort of contract, the details of which are nebulous at best.&lt;br /&gt;
[[Jeanvirgaud Levesque]] – A humble temple night who works to improve the conditions of the Brume. Eliane hopes to help him in any way she can, and learn more about him in the process.&lt;br /&gt;
[[Leon Greymoon]] – A mysterious miqo’te who helped Eliane and her brother settle into Cliffperch. Eliane knows that anytime anyone needs a helping hand, Leon will likely be there no matter what.&lt;br /&gt;
[[Striding Oak]] – A Hellsguard woman who helped Eliane set up an ‘away’ office in Cliffperch. Once she was settled in, Oak vanished; Eliane wonders what could have happened to make the  woman always look so incredibly sad.&lt;br /&gt;
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==Enemies==&lt;br /&gt;
None yet!&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
*It’s decently well-known that Eliane is nearsighted, and yet she’s almost never seen wearing glasses.&lt;br /&gt;
*A prank Juleaux pulled on her when they were still young has resulted in her being hard of hearing in her right ear.&lt;br /&gt;
[[File: Cowgirl.jpg|thumb|left|Out on a survey!]]*She has a room set aside at home that is filled to the brim with various clockwork gadgets, which she collects obsessively.&lt;br /&gt;
*Since the Calamity, she has averaged one stray cat adoption per year.&lt;br /&gt;
*She is known to suffer from migraines, especially if she’s been in study for too long.&lt;br /&gt;
&lt;br /&gt;
==In Her Satchel==&lt;br /&gt;
Unless she knows she’s going on vacation, Eliane usually travels light. At most times she only has a few items on her person:&lt;br /&gt;
‘’’Olivie’s Pendant’’’: A family heirloom passed down to Eliane from her mother, and to Olivie from her mother. It’s more of a little crystal pendulum on the end of a golden chain – both of obvious Sharlayan [[File: Specs.jpg|thumb|right|Bespectacl’d]]make.  Eliane usually keeps it carefully tucked away on her person somewhere, but can occasionally be seen using it in her Astrology.&lt;br /&gt;
‘’’Wire-rimmed glasses’’’: She always has them on her person, carefully hidden. But she almost never actually wears them.&lt;br /&gt;
‘’’Medicine:’’’ A small bottle of dried, compressed herbs to help with occasional headaches.&lt;br /&gt;
‘’’Deck of cards:’’’ The deck will vary depending on where Ellie is at the time, and sometimes she’ll even carry more than one. She has a tarot deck for reading, a general-purpose Astrologist’s deck, and a custom set of rune-inscribed spell cards for travel. They’re all made of thick, custom hand-pressed cardstock, and are elegantly inked and painted by a clearly skilled artist. &lt;br /&gt;
Lipstick – She is never not wearing lipstick, and in the instance it gets smudged, she’s quick to renew it.&lt;br /&gt;
==Frequent Locales==&lt;br /&gt;
Predictably, Eliane is most often found in Ishgard. Her work takes her all over the city and there is no part of it she does not visit. She frequently visits the fortresses in the central highlands in order to help see to their defenses as well.&lt;br /&gt;
A recent deal with the Thalassocracy has awarded House Dufresne limited mining rights in northern Vylbrand, and she is being seen more and more in Limsa Lominsa, where her pasty complexion stands in stark contrast to that of the bronzed locals.&lt;br /&gt;
Her brother’s recent interest in getting himself injured has resulted in her attending the Grindstone frequently as well, if only to be able to keep an eye on him. Afterwards, the two are almost always seen heading into the Goblet.&lt;br /&gt;
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=Mounts, Pets, and Companions=&lt;br /&gt;
Eliane has a cat army. These days it has become too large for her to manage on her own, and most of them are left behind at the Dufresne manor, to the mixed delight and chagrin of the servants there. However, one cat, a fat little spotted creature named ‘’’Lune’’’, is smart and well behaved enough that Eliane will take her out and around at times.&lt;br /&gt;
At times, Eliane can be seen caring for ‘’’Lutin’’’, a tiny owlet that was once her mother’s familiar, but now is often neglected by his former guardian. Lutin often helps her with speed-reading and spellcasting, and like most Sharlayan familiars, is intelligent enough to understand speech.&lt;br /&gt;
Every once in a while, she’ll carry off ‘’’Philippe’’’, a red panda who [[Arcian Martel]] frequently babysits.&lt;br /&gt;
‘’’Brouillard’’’, a chocobo so-named for his gray coloration, has been with her since she was a child and remains her most trusted transportation for when she needs to travel. As strong and sturdy as any Isgardian-bred steed, there are few places he cannot go.&lt;br /&gt;
She is rumored to have a unicorn mount, ‘’’Amalthea’’’, though where she got such a beast is unclear. As unicorns were once common in Coerthas, its likely it was a novelty nameday gift from when she was younger, although other rumors speculate it was a gift from House Fortemps after an especially good business deal. Whatever the case, she likely would not parade about upon such a creature unless she felt like showing off.&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;br /&gt;
==Common Rumors==&lt;br /&gt;
::* &amp;quot;Tsk. Upstart family of dubious breeding. The father got lucky and bought a title, that’s all.” – Ishgardian Noble&lt;br /&gt;
::* &amp;quot;The Bellworks twins? I’m not entirely certain they’re different genders. They swap clothes and identities the way I change hats.” – Ishgardian Merchant&lt;br /&gt;
::* &amp;quot;Smart girl, but naïve. She’s one of those who insists upon studying the Sharlayn school of astrology. She’ll never serve her country that way.” – Astrologist Instructor&lt;br /&gt;
::* &amp;quot;Catty and arrogant. Fancies herself marrying into one of the four great houses.” – Ul’dahn merchant&lt;br /&gt;
::* “Might be crooked like her brother. She’s been putting off her marriage for years.” – Ishgardian Noble&lt;br /&gt;
::* “She’s a workaholic, Miss Ellie. I see the light burning in her office at all hours. I don’t think she ever sleeps!” – Foundry Worker&lt;br /&gt;
::* “Miss Ellie’s going to be a crazy cat lady someday. I just know it.” – Skysteel Manufactory worker&lt;br /&gt;
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==Moderate Rumors==&lt;br /&gt;
::* “She couldn’t hit the broad side of a castrum with those spells of hers. Absolutely incompetent magician.” – Travelling Thaumaturge&lt;br /&gt;
::* &amp;quot;Such a kind girl, and so pious! She goes to the cathedral every evening. Sometimes she’s there for bells.” – Elderly Lady&lt;br /&gt;
::* “I see her lots in the company of two men – other than her brother, I mean. One’s with the church, other’s her betrothed; one’s real dark-looking, other looks like he’s got a stick right up his arse. Ehh. Can’t remember which is which.” – Ishgardian Citizen&lt;br /&gt;
::* “Her tarot readings and horoscopes are uncomfortably accurate. Never seen her flub a scrying. She can even douse in real time. She lets me cheat off her notes.” – Astrology Student&lt;br /&gt;
::* “Heard the family bailed out a Durendaire fortress once. Look what having friends in high places nets you.” – Limsan Trader&lt;br /&gt;
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==Rare Rumors==&lt;br /&gt;
::* “Seen people wearing the Dufresne sigil taking folk out of the Brume. Mark my words, they’re all going to the mines.” – Forgotten Knight Patron&lt;br /&gt;
::* &amp;quot;She’s struck some deal with an inquisitor. Any time a rival gets in her way, she has him cry heresy and he takes them out.” – Ishgardian Noble&lt;br /&gt;
::* “I’ve seen some of the stuff the Bellworks has been making lately. If they don’t have a Garlean contact somewhere, I’m a goblin’s uncle.” – Lominsan Smith&lt;br /&gt;
&lt;br /&gt;
==Player Character Rumors==&lt;br /&gt;
((Feel free to add your own! The tabs are a little wonky so you’ll probably have to edit the whole page and scroll down to this section. If it’s too much of a pain, send me your rumor and I’ll add it myself.))&lt;br /&gt;
|}&lt;br /&gt;
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==Annotations==&lt;br /&gt;
This Template was created by [[Deirdre Ta'ea]] with inspiration taken from [[Kage Kiryuu]] as well.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=103667</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=103667"/>
		<updated>2015-07-15T02:29:10Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
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'''Striding Oak''' is the current chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Recently, however, she has decided to give up the life of a wanderer and has returned to her tribe to help care for her people. She disappeared into the mountains not long after Ishgard opened its gates to outsiders.&lt;br /&gt;
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She can be spotted in the city states every once in a while, but these days it is a fairly rare occurrence.&lt;br /&gt;
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(( This character is currently retired barring special occasions. ))&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;====&lt;br /&gt;
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&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
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[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
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Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown. She usually braids it with a pair of eagle feathers woven in. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
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The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
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Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
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Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;====&lt;br /&gt;
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'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
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With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
&lt;br /&gt;
She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;====&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:NuBlueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;====&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
&lt;br /&gt;
'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Arcian Martell]] : Oak finds Arcian easy to talk to and easy to simply be around. Arcian seems to understand a lot of what Oak has gone through and can surprise her with a good laugh from time to time. The two are fairly like-minded in general and as such work well together. &lt;br /&gt;
&lt;br /&gt;
[[Brave Horizon]] : A Hellsguard ten years her junior, Oak quickly found common cause with Brave and views her somewhere between cousin and little sister. Oak has taken Brave on as an apprentice to the ways of the Warrior and is teaching her all things Hellsguard -- including their secret drinking techniques. Brave, meanwhile, is starting to give her a proper education.&lt;br /&gt;
&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in. The two have shared several harrowing experiences together.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] : An unexpected drinking and fishing partner who has swiftly become Oak's friend and mentor in mechanics.&lt;br /&gt;
&lt;br /&gt;
[[Kail Gerrad]] : Kail brings out Oak's mischievous side, and she enjoys simply hanging around him to hear his banter as well as his stories. She also has a tendency to believe them right away.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Hawkeye]] : After having her ass handed to her by Kiera at the Grindstone, Oak shared a drink with her and they've gone from drinking buddies to dating. Oak admires Kiera's combat prowess and naturally meshes well with her personality. Seeing the Highlander always cheers her up.&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] : Oak finds herself charmed by Reima, to the point where she feels almost self-conscious around her. Though not physically attracted to Reima, Oak is nevertheless fascinated by how opposite the two of them are, and almost envies Reima's (by Roegadyn standards) grace. She tries to encourage the younger woman to write, holding out hope that she will one day.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[X'Septha Dhen]] : Though Oak does not know X'Septha as well as she could, she has become quite loyal to the miqo'te healer and holds a healthy respect for her intelligence, knowledge, and abilities. The two appear to share a project but Oak is unwilling to discuss it.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Barengar Armsbreaker]] : A Highlander Oak met at the Grindstone. Oak loves sharing drinks and tough talk with the man. He can easily pull a laugh out of her, and is intrigued by her mysterious favorite drink, the &amp;quot;Abalathian Spinecracker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Bertrand Irons]] : Oak likes &amp;quot;the doc&amp;quot; for his laid back, no-nonsense nature and his sense of humor. She's found him easy to talk to and has already racked up a healthy stack of his hangover cures. &lt;br /&gt;
&lt;br /&gt;
[[Cecieroux Ormesang]] : Oak has a love-hate relationship with the spymaster, who baffles her with his methods but who she's found common cause with in, of all things, past experiences and a similar sense of humor. The latter is trumping her impatience for the former, at least for now.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak and Zaius share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Relations===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer fully comfortable around her.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;====&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Eh? That's a woman?&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot;&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Heard she's started harboring Garlean refugees. Wonder what's in it for her.&amp;quot;&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Weren't he wanted by the Maelstrom?&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
Feel free to add your own!&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;History&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Character Connections&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Soundtrack&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&lt;br /&gt;
Cecile Corbel: Land of the Bears&lt;br /&gt;
https://www.youtube.com/watch?v=yAmR7-sRstE&lt;br /&gt;
&lt;br /&gt;
Civ V: Pocatello Peace&lt;br /&gt;
https://youtu.be/X2X0DdUdoXs&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&lt;br /&gt;
The Ralph: Delimiter&lt;br /&gt;
https://www.youtube.com/watch?v=t-GDCSFDpOw&lt;br /&gt;
&lt;br /&gt;
Evangelion: Yamashita&lt;br /&gt;
https://youtu.be/yYY6ne9OMGA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=97695</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=97695"/>
		<updated>2015-06-19T01:35:36Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Striding Oak''' is the former acting chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Hair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Voice&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Bearing&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Notable Features&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Element&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown. She usually braids it with a pair of eagle feathers woven in. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
&lt;br /&gt;
Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
&lt;br /&gt;
With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
&lt;br /&gt;
She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Combat&amp;lt;/div&amp;gt;====&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:NuBlueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Appearance&amp;lt;/div&amp;gt;====&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
&lt;br /&gt;
'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Arcian Martell]] : Oak finds Arcian easy to talk to and easy to simply be around. Arcian seems to understand a lot of what Oak has gone through and can surprise her with a good laugh from time to time. The two are fairly like-minded in general and as such work well together. &lt;br /&gt;
&lt;br /&gt;
[[Brave Horizon]] : A Hellsguard ten years her junior, Oak quickly found common cause with Brave and views her somewhere between cousin and little sister. Oak has taken Brave on as an apprentice to the ways of the Warrior and is teaching her all things Hellsguard -- including their secret drinking techniques. Brave, meanwhile, is starting to give her a proper education.&lt;br /&gt;
&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in. The two have shared several harrowing experiences together.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] : An unexpected drinking and fishing partner who has swiftly become Oak's friend and mentor in mechanics.&lt;br /&gt;
&lt;br /&gt;
[[Kail Gerrad]] : Kail brings out Oak's mischievous side, and she enjoys simply hanging around him to hear his banter as well as his stories. She also has a tendency to believe them right away.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Hawkeye]] : After having her ass handed to her by Kiera at the Grindstone, Oak shared a drink with her and they've gone from drinking buddies to dating. Oak admires Kiera's combat prowess and naturally meshes well with her personality. Seeing the Highlander always cheers her up.&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] : Oak finds herself charmed by Reima, to the point where she feels almost self-conscious around her. Though not physically attracted to Reima, Oak is nevertheless fascinated by how opposite the two of them are, and almost envies Reima's (by Roegadyn standards) grace. She tries to encourage the younger woman to write, holding out hope that she will one day.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[X'Septha Dhen]] : Though Oak does not know X'Septha as well as she could, she has become quite loyal to the miqo'te healer and holds a healthy respect for her intelligence, knowledge, and abilities. The two appear to share a project but Oak is unwilling to discuss it.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Barengar Armsbreaker]] : A Highlander Oak met at the Grindstone. Oak loves sharing drinks and tough talk with the man. He can easily pull a laugh out of her, and is intrigued by her mysterious favorite drink, the &amp;quot;Abalathian Spinecracker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Bertrand Irons]] : Oak likes &amp;quot;the doc&amp;quot; for his laid back, no-nonsense nature and his sense of humor. She's found him easy to talk to and has already racked up a healthy stack of his hangover cures. &lt;br /&gt;
&lt;br /&gt;
[[Cecieroux Ormesang]] : Oak has a love-hate relationship with the spymaster, who baffles her with his methods but who she's found common cause with in, of all things, past experiences and a similar sense of humor. The latter is trumping her impatience for the former, at least for now.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak and Zaius share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Relations===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer fully comfortable around her.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Rumors&amp;lt;/div&amp;gt;====&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Eh? That's a woman?&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot;&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Heard she's started harboring Garlean refugees. Wonder what's in it for her.&amp;quot;&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Weren't he wanted by the Maelstrom?&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PC Rumors===&lt;br /&gt;
Feel free to add your own!&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;History&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Character Connections&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Soundtrack&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&lt;br /&gt;
Cecile Corbel: Land of the Bears&lt;br /&gt;
https://www.youtube.com/watch?v=yAmR7-sRstE&lt;br /&gt;
&lt;br /&gt;
Civ V: Pocatello Peace&lt;br /&gt;
https://youtu.be/X2X0DdUdoXs&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&lt;br /&gt;
The Ralph: Delimiter&lt;br /&gt;
https://www.youtube.com/watch?v=t-GDCSFDpOw&lt;br /&gt;
&lt;br /&gt;
Evangelion: Yamashita&lt;br /&gt;
https://youtu.be/yYY6ne9OMGA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Arcian_Martell&amp;diff=94725</id>
		<title>Arcian Martell</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Arcian_Martell&amp;diff=94725"/>
		<updated>2015-06-02T07:33:31Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* PC Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Arcian Martell&lt;br /&gt;
| image = shot2.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ala Mhigan, technically. Despite the occupation, her loyalties will always lie there.&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = &lt;br /&gt;
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}}&lt;br /&gt;
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==Appearance==&lt;br /&gt;
At six fulms and four ilms in height, Arcian cuts an imposing figure even by the standards of her fellow Highlanders. While not able to compete with a Roegadyn for sheer size, she has the build of an athlete, all broad shoulders and well-defined muscle. Hers is a strong-featured face, with a slightly square jawline, generous lips, and a nose that has obviously been broken at least once. Shaggy blonde hair frames her face, usually tousled by wind and swift movement. Her eyes are frosty blue, like glacier ice, though not preternaturally piercing as the color might suggest. She is somewhat androgynous in appearance, and has been mistaken for a young man more often than she'd care to admit.&lt;br /&gt;
&lt;br /&gt;
For the most part, she eschews armor, barring light leathers. Arcian's preferences run to loose shirts and trousers, favoring mobility over protection. Though not overly concerned with appearances, she does make one concession to vanity; her earlobes are pierced, usually with a pair of silver studs or small rings.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The youngest daughter of Egilhard Martell, an eccentric botanist, and Sieglinde Bergfalk, a former Fist of Rhalgr drummed out of the order for her myriad dalliances and generally atrocious behavior, Arcian was born on the 12th Sun of the 6th Umbral Moon, 1553. During Theodorac's crusade against the Fists, Sieglinde managed to shield her children and husband from persecution for a time by dint of her status as a disgrace. The regime had taken notice of her, however, and by the time of the Garlean invasion preparations were being made for her arrest and eventual execution. Though the occupation was fortunately timed in that regard, any relief was short-lived as the Imperial forces made their penchant for subjugation and cultural homogenization known. Unwilling to see their rights and heritage trampled underfoot, the Martells joined the great horde of refugees migrating away from Garlean rule, embarking upon the long trek away from Gyr Abania. Arcian is both old enough to remember her family's flight from Ala Mhigo and old enough to resent being compelled to flee in the first place.&lt;br /&gt;
&lt;br /&gt;
Her family first settled in Gridania, in order that Egilhard might have a suitable environment for his research. While her father pursued his studies on the nature of seedkin, her mother acted as his bodyguard, with their four daughters trailing in their wake. Consequently she absorbed more knowledge of the field of botany than she ever cared to know. Over the years, Egilhard embroiled his family in some rather sticky situations; one memorable incident involved running from a morbol not particularly inclined to allow anyone to examine it. Spurred by the prospect of not having her children mauled by an enraged plant creature, Sieglinde took it upon herself to instruct her brood in the fine art of beating their enemies to a pulp. Arcian proved a dedicated pupil, though her sisters soon opted for other forms of martial education.&lt;br /&gt;
&lt;br /&gt;
Having had entirely enough of Egilhard mucking about in the forest, Sieglinde made the decision to move her family to Limsa Lominsa in hopes of a less chaotic upbringing for her daughters. Arcian soon acclimated herself to dockside life; for several cycles, she served as a courier and messenger between certain captains and the various merchants that they supplied (some of them may or may not have been of a distinctly piratical bent). As she grew, she put her skills in pugilism to use in more than a few prizefighting matches, having a moderately successful career in the ring.&lt;br /&gt;
&lt;br /&gt;
With the coming of the Calamity, the already unfriendly prevailing attitude towards refugees hardened significantly, and the Martells found themselves facing growing hostility from their neighbours. In the face of such resentment, Arcian opted to travel, rather than stay and endure the grumbling behind her back (and occasionally directly to her face). A few days of inquiry found a caravan in need of armed escort, and she quickly signed on. For a while, she haunted the various taverns of Ul'dah in hopes of finding work.&lt;br /&gt;
&lt;br /&gt;
After a fruitless moon of hunting for employment, Arcian encountered Brynhilde Wulf, who offered compensation in return for aiding her in a search for some mysteriously vanished refugees. She found herself fitting in well with Bryn's compatriots despite the chaos that followed, and soon signed on as a member of their free company.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Arcian is blessed with an affable nature and general lack of aggression, despite her willingness to punch people in the face in exchange for gil. The various hardships of her youth seem to have slid off her back like water; she is fairly slow to anger unless actively taunted or faced with someone harboring Garlean sympathies. Despite her friendliness towards most, she does not do well in crowds, as she feels boxed in and outnumbered; as a consequence, she tends to hang back and allow people to come to her. While this approach has served her well enough, she does find herself desirous of more and closer relationships, especially with other women. Unfortunately, her sexuality is not something she's entirely comfortable with. Upon finding herself becoming flirtatious or amorous, she tends to hastily backpedal, not wishing to make whoever she might be conversing with uncomfortable.&lt;br /&gt;
&lt;br /&gt;
In addition to her insecurities, she possesses a stubborn streak a malm wide and twice as deep; for good or ill, once she sets her mind on something, it is difficult to convince her otherwise.&lt;br /&gt;
&lt;br /&gt;
Despite her various flaws and foibles, Arcian is capable of being a dedicated ally and loyal friend. Once earned, her allegiance is not easily broken, barring exceptional circumstances. Though no one has exploited that particular blindness quite yet, it's a glaring weakness in her otherwise fairly sensible outlook. While she's conscious of her unfortunate doggedness, she has made no efforts to combat such tendencies, and will likely not unless something drastic occurs.&lt;br /&gt;
&lt;br /&gt;
==Relations and Affiliations==&lt;br /&gt;
&lt;br /&gt;
'''[[Brave_Horizon|Brave Horizon]]:''' A chance meeting during a hunt for missing refugees grew into a friendship, and then into something more following the deaths of Brave's parents. Arcian's first declaration of her feelings was awkward and ill-timed, but despite her fumbling, the two have settled into something resembling a stable relationship. Though initially quick with a stumbling, red-faced denial of any involvement, Arcian has gradually become more at ease with her current partner, and is no longer reluctant to be affectionate or protective where others might see. Brave being injured or endangered is one of the few ways to easily spur her to anger.&lt;br /&gt;
&lt;br /&gt;
'''[[X'Septha_Dhen|X'Septha Dhen]]:''' While Septh's abrasive nature has a tendency to drive most away, Arcian takes her barbs in stride. The thaumaturge has her own vulnerabilities beneath her rude, hostile exterior, and Arcian is not so blind as to miss that fact. Theirs is a fast friendship, though Septh may not admit it while not thoroughly drunk.&lt;br /&gt;
&lt;br /&gt;
'''[[Brynhilde_Wulf|Brynhilde Wulf]]:''' Arcian has a good deal of respect for Bryn as a leader, a warrior, and a fellow 'Mhigan. However, they do not quite see eye-to-eye on the matter of Garleans in general; Arcian's simmering, unfocused hatred contrasts sharply with Bryn's more nuanced perspective on the citizens of the Empire. In addition, Arcian was also quick to presume that Bryn had never experienced the persecution familiar to younger refugees in the wake of the Garlean invasion, though she was swiftly corrected on that point. Regardless, the two of them seem to be on good terms.&lt;br /&gt;
&lt;br /&gt;
'''[[Bertrand_Irons|Bertrand Irons]]:''' Bert and Arcian get along remarkably well. Despite his alarming penchant for explosives, Bert's patience and easygoing nature mesh well with Arcian's friendly personality, and the two of them have shared many an evening conversation over whatever dish Bert may have cooked up. She views him as a good friend and an asset to their free company.&lt;br /&gt;
&lt;br /&gt;
'''[[Kyraeth_Vale|Kyraeth Vale]]:''' Although their relationship was strictly business at first, as Kyraeth had hired Arcian and a few others to serve as caravan guards in the face of potential banditry, the formality between employer and employee has eased off into an actual friendship. Arcian, being somewhat less than intensively educated, has sucked up what knowledge the Midlander has shared like a sponge. In turn, she's offered to extend what she knows of the more practical skills that Kyraeth might be lacking. They may not speak relatively often, but there is nothing but goodwill for Kyraeth from Arcian's end.&lt;br /&gt;
&lt;br /&gt;
'''Family:''' There is little strife between the Martells. Egilhard and Sieglinde have been decent, dependable parents to all of their daughters, and three out of four have warm relationships with them. Solveig, the third eldest, is the sole outlier; she does not speak to her family, especially not to Arcian. There is hard history between the two of them.&lt;br /&gt;
&lt;br /&gt;
'''Other:''' Though her allegiance is not overt, Arcian has quietly supported the Ala Mhigan resistance since early adulthood.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
[WIP; to be added.]&lt;br /&gt;
&lt;br /&gt;
==PC Rumors==&lt;br /&gt;
&amp;quot;She likes to say she's not a good fighter, but I saw her knock somebody out with their own helmet. She's quick, and brutally efficient. Wouldn't see it coming from someone so friendly.&amp;quot; -- [[Striding Oak]]&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
In a misguided attempt to connect with his youngest daughter, Egilhard captured a small mandragora and presented it to Arcian as a gift. Though the seedkin is not hostile or aggressive, she's not entirely certain what to do with it; it follows at her heels like a hound, frequently getting underfoot.&lt;br /&gt;
&lt;br /&gt;
Though she inherited her father's voracious appetite for knowledge, Arcian's consumption of scholarly material has been limited by her lack of anything other than a general education.&lt;br /&gt;
&lt;br /&gt;
She's also truly, genuinely terrible at any game with an element of chance. The dice (or cards) are not her friend.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=X%27Septha_Dhen&amp;diff=94724</id>
		<title>X'Septha Dhen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=X%27Septha_Dhen&amp;diff=94724"/>
		<updated>2015-06-02T07:25:21Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* ● Player Character Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = X'Septhaja Mira Dhen&lt;br /&gt;
| image = Qqqqq.png&lt;br /&gt;
| imagewidth = 300&lt;br /&gt;
| caption = &amp;quot;I'm not insulting, I'm only stating the truth in front of me.&amp;quot;&lt;br /&gt;
| title = Voidkiller&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = &lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seeker&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Guardian&lt;br /&gt;
| stat_2_value = Oschon, the Wanderer&lt;br /&gt;
| stat_3 = Occupation&lt;br /&gt;
| stat_3_value = Researcher, eccentric asshole.&lt;br /&gt;
| stat_4 = Server&lt;br /&gt;
| stat_4_value = Balmung&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==  &amp;lt;div style=&amp;quot;padding:10px 15px;  background:#2C3539;  font-size:20px;  color:#ffffff&amp;quot;&amp;gt;'''Character'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;font-size:14px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2C3539&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family: Arial;  line-height: 16px&amp;quot;&amp;gt;&lt;br /&gt;
=== '''●  History''' ===&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:13px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7 cycles prior...&lt;br /&gt;
&lt;br /&gt;
Proud daughter of an aether researcher, the Lynx tribe of La Noscea was known to be hunters of knowledge rather than that of beasts. Being brought up to learn to read, she developed a knack for thaumatergy and arcanima to which she grew to become a powerful mage. What happened inside the tribe however was less of simple knowledge gathering, but rather a hunt and conquest for power by the Nuhn, Master X'Dhen. Simple aether book finding gradually grew to deeper, more treacherous depths. The Void. Despite the warnings of the tribe, X'Dhen took his studies further in an attempt to become a Black Mage, something that was lost with good reason. Instead of gaining the potential and power, he summoned an incubus instead. &lt;br /&gt;
&lt;br /&gt;
Mezvyra&lt;br /&gt;
&lt;br /&gt;
Mezvyra proceeded to take the aether, the lives, of as many of the tribe members as possible. His aim of course was to take it all, then perhaps keep the promise of power later. X'Septha's family was slaughtered right before her eyes, either the bodies being tempered to serve or outright killed. A choice was made, either she wiped the source and banish the Voidkin to save the tribe or simply run. In an attempt to save the rest of the tribe she attacked her father, burning him alive. The deed wasn't finished however, as the voidkin was still at large and still attacking. Her only choice as a child, just barely at the age of 13, was to seal the voidkin using the same method that was used to summon. Using her father as the medium, she shoved the voidkin into the aetheryte that tied her tribe's village to the world and using herself as a passive tether. A threat. Should she die outside of age, so will the aetheryte and the voidkin as well. The voidkin Mezvyra may no longer be able to escape and destroy the village, but she was now practically tethered to the demon in mind. His voice continues to make mockery of her, causing her to develop a self-loathing attitude towards herself.&lt;br /&gt;
&lt;br /&gt;
Not being able to be influenced by the Void other than it giving petty words X'Septha now travels and seeks to find a way to remove the tether itself, to destroy Mezvyra for good and to have her mind nice and quite again. In an attempt to avoid the worst case scenario, she chained herself aetherically to the world in case of dead, to allow herself a second chance at life using thaumaturgy. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Her continued strife of finding answers caught the attention of '''[[Varus Rosenthal]]''', whom attempted to pry her into his own work and make her an heir based on her magical strength and fortitude. She denied the invitation and the two of them begun fighting, X'Septha wanting Varus dead and him wanting X'Septha dead or alive. The conflict spread over the moon and it gradually wore her down, Varus taking advantage of her lack of combat ability due to her use of illusions and he started taking things away from her to wear her down further and further. First was her arms, second her pride, third her conscience and lastly her ability to trust. Using on of his minions, he fooled X'Septha into running after Varus in an attempt to gain answers. The result was a fight to the death, one that ended in a loss. X'Septha was ambushed from behind as she attempted the final strike and was struck from behind, and instant death awaited. &lt;br /&gt;
&lt;br /&gt;
The anchor to the world saved her from fully losing herself to the abyss but now she simply wanders around as a ghost in the world, visible and able to hold conversation but cannot partake in regular things like any living person would. Would she return back to the world to start again?&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:14px&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#2C3539&amp;quot; face=&amp;quot;Arial&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;line-height: 16px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''●  Appearance''' ===&lt;br /&gt;
&amp;lt;/span&amp;gt; &amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Septha's figure stands as someone exceptionally scrawny, lacking both fat and muscle in her figure. Her hair is long, dark brown and tends to be tied in a middle height ponytail and out of the eyes. It's rarely seen without the ponytail. She possesses tribal paint across her face, though it changes depending on the situation or cause, however a gem on her forehead remains in the same place regardless and is never moved. To outsides her manner of standing is very straight, the posture imposing and intimidating to those that dare to be nearby. Her silver white eyes constantly glare regardless of the expression, presenting a very threatening look even if she does not mean it. &lt;br /&gt;
&lt;br /&gt;
Under the hood, so to speak, reveals small evidence to her intimidating presence. She bears no arms, both removed at different lengths and each on bearing an entirely different appearance as if holding a story of what has occurred. Her left arm shows a shoulder almost lost, layers of scarring drop from the top right down to what was the under arm. Each layer of scarring melts into one another, telling a story of vicious cutting with a jagged tool along with burning of the flesh. Her right possesses a stump that cuts merely a few inches off from the shoulder, the cut clean and the scarring much more smoother than the left side presenting evidence of proper amputation. The shoulders bear minute burning scars, much deeper in colour than on the left side due to it's aetheric nature. Ceruleum burns. Her right eye (visually left) seems duller in tone, much less shine. A glass fake, merely made to be manipulated to look like a real eye. She is always accompanied by a pair of prosthetic limbs and while they look quite real, there is a constant hum and a strange eye constantly looking around from right wrist. A blue eye, always watching and always wary, is a mammet core. It controls and operates the arms based on knowledge or on the user's feelings or vocal commands. It has the capacity to shut itself, guarding from any attacks. &lt;br /&gt;
&lt;br /&gt;
=== '''● Apparel''' ===&lt;br /&gt;
&lt;br /&gt;
Septha's wardrobe is ever changing, not due to her constant flow of clothing but due to her lack of care. She tends to wear through clothing very quickly and as such what she wears can be unpredictable. The common theme is to cover the arms as much as possible to hide their prosthetic nature due to insecurity. Her comfort is pants over skirts and dresses, allowing freedom of movement. Robes are a common wear, the more accessible for pants they are the better. Gloves are a must wear outside and she is almost never seen without, once again due to insecurities. Colour themes are usually dark, avoid too much bright colours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-size:14px&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#2C3539&amp;quot; face=&amp;quot;Arial&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;line-height: 16px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  &amp;lt;div style=&amp;quot;padding:10px 15px;  background:#2C3539;  font-size:20px;  color:#ffffff&amp;quot;&amp;gt;'''Personality'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== '''● Alignment''' ===&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutral - Septha tends to spend most of her life on a whim, most of her actions being spontaneous. Her actions are extremely unpredictable and her disdain view on law and order generally broadens her options on actions. Self interest drives her the most, yet anyone with strong knowledge on her still have a hard time understanding what she's going to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''● Motivations/Goals''' ===&lt;br /&gt;
&lt;br /&gt;
Aside from her constant self loathing, Septha has no motivations nor goals in life. She lives her life how she wishes, the things she wishes to do change constantly like the weather. As of late however she's taken to teaching her new companion &amp;quot;Fidget&amp;quot; to understand her and understand the world around him, along with what he needs to do to aid Septha. Even her magic, heavily thaumatergy, does not seem a goal or motivation and she seems to continue her study at her own pace rather than full dedication like most mages.&lt;br /&gt;
&lt;br /&gt;
=== '''● Disposition''' ===&lt;br /&gt;
&lt;br /&gt;
Septha has a driving personality when it comes to keeping people away from her. She can and will shove people away, through intimidation or constant flat out rejection. If people continue to persist and she doesn't have any fondness for them, she can resort to violence to shoo them away. This however is merely a protective shell for her thoughts and feelings. Her true nature is one that is constantly on edge. She is genuinely afraid of the world around her, the more bad things that happen the worse this fear grows and as such she is never seen truly content nor happy. Good things tend to put her pain and fear at ease, but only temporary and the numb feeling dulls out over time. Instead of outright dealing with the situation and seek aid from others, she outright gone and pushed people away instead and to hide her true motives and feelings around those she feels comfortable around. The closer she gets with a person, the more she starts to open up the more pain and fear she starts to feel.&lt;br /&gt;
&lt;br /&gt;
To her, she knows fully well everything she does to everyone is a lie, but a lie she deems as something she has to do to ease the pain of the trauma she's experienced.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;padding:10px 15px;  background:#2C3539;  font-size:20px;  color:#ffffff&amp;quot;&amp;gt;'''Tendencies'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 75%;  position:center&amp;quot;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 35px;  background: #2C3539;  font-size:14px;  color:#FFFFFF&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''● Likes'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; ===&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Books&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Alcohol &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Tea&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Snacks&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Thaumatergy&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Aether Studies&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; General conversations&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Ear scratching (From people she doesn't not like)&lt;br /&gt;
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| style=&amp;quot;vertical-align: top;  font-size:9pt;  font-family:Helvetica&amp;quot; |&lt;br /&gt;
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=== &amp;lt;div style=&amp;quot;padding:10px 35px;  background:#2C3539;  font-size:14px;  color:#FFFFFF&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;'''● Dislikes'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; ===&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''''EVERYTHING'''''&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Male Tribal Seekers &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Boasters/Show offs&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Idiotic people&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Mockery of size&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Discrimination on magical arts&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; The Void/Voidtouched&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top;  font-size:9pt;  font-family:Helvetica&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;padding:10px 35px;  background:#2C3539;  font-size:14px;  color:#FFFFFF&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;'''● Hobbies/Talents'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; ===&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Thaumatergy - Like how a knife can kill someone but can also be used to spread butter on your toast in the morning, Septha uses Thaumatergy to create small magic tricks that are completely harmless but make a fantastic show at someone's namesday party. That doesn't mean she cannot use it to harm others, but she is more reluctant to.&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Aether Studies&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Star watching&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Scrying - Be it fortune telling or simply grasping at the study of Astrology, X'Septha has a fondness for seeing into the future. Her dedication however has resulted in her being banned from playing any games with a chance element due to her ability to predict ahead of time.&lt;br /&gt;
&lt;br /&gt;
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| style=&amp;quot;vertical-align: top;  font-size:9pt;  font-family:Helvetica&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;padding:10px 35px;  background:#2C3539;  font-size:14px;  color:#FFFFFF&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;'''● Favorites'''&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; ===&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Favourite Food''': Steak (Any kind)&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Favourite Drink''': Herbal tea&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Favourite Place''': La Noscea&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Favourite Color''': Dark brown&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#2C3539&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Favourite Animal''': Birds&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;padding:10px 15px;  background:#2C3539;  font-size:20px;  color:#ffffff&amp;quot;&amp;gt;'''Relationships'''&amp;lt;/div&amp;gt;&amp;lt;center&amp;gt;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;color:#FA70BC&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt; ❤ &amp;lt;/font&amp;gt;  Crush     &amp;lt;font style=&amp;quot;color:#000000&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt; ❤ &amp;lt;/font&amp;gt;  Sexual Desire      &amp;lt;font style=&amp;quot;color:#FF0033&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt; ❤ &amp;lt;/font&amp;gt;  In love with    &amp;lt;font style=&amp;quot;color:#cc0000&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt; ➳ &amp;lt;/font&amp;gt;  In a relationship    &amp;lt;font style=&amp;quot;color:#629632&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt; ● &amp;lt;/font&amp;gt; Good Standing     &amp;lt;font style=&amp;quot;color:#8f8377&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt; ● &amp;lt;/font&amp;gt; Neutral Standing    &amp;lt;font style=&amp;quot;color:#C24640&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt; ● &amp;lt;/font&amp;gt; Poor Standing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;  position:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;  width:50%;  padding-right:10px;  font-size:9pt;  font-family:Helvetica&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 35px;  background:#2C3539;  font-size:14px;  color:#FFFFFF&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;'''● Friends'''&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;border:0px solid;  padding:8px&amp;quot;&amp;gt; ===&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#629632&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Brave Horizon]]''' – The first person who truly persisted in wanting to know Septha more. The two of them are close, with Septha relating Brave to a family member she had lost, akin to an older sister. She is extremely comfortable around Brave, considering her &amp;quot;big heart&amp;quot; a reason why she feels far more at ease talking about thing she usually wouldn't than to anyone else. Refers to as &amp;quot;Tall Blondie&amp;quot; or &amp;quot;Muscle Loader&amp;quot; .&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#629632&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Arcian Martell]]''' – Another person she appreciates having around. As much as she makes fun of her dimness, she knows fully well what the Highlander can do but never speaks of it. She considers Arcian to be a great friend, but refuses to openly admit it unless drunk. No one is sure why she won't admit it. Refers to as &amp;quot;Blondie&amp;quot; or &amp;quot;Dumbo&amp;quot;.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#629632&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Kyraeth Vale]]''' – An unusual Hyur that she worked under for a single job, which eventually grew into a friendship. While she doesn't know all that much about her, nor does she really want to, her company is always appreciated along with the tea and snacks. Especially the snacks. Refers to as &amp;quot;Princess&amp;quot;. &lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#629632&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Flickering Ember]]''' – Their conversations may be few in number, but X'Septha sees Ember as one of a kind heart. She can't help but feel comfortable around her, despite the constant nervous air X'Septha gives. Refers just as &amp;quot;Ember&amp;quot;.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#629632&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Striding Oak]]''' - Oak earned near instant respect upon meeting, a rather rare case for X'Septha to do. The two get along very well and X'Septha is eager and willing to aid Oak in any way she can. She has quietly dubbed Oak as a &amp;quot;carrier&amp;quot;, though she will not admit to what it means. Refers to as &amp;quot;Shrub&amp;quot;.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#629632&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Reima Awen]]''' If there is anyone that X'Septha would invite to a tea party every time, it would be Reima. Their fascination for all things lost and mythical cause them to compliment each other likes sweets and tea. X'Septha is definitely not afraid to talk endlessly about the old ways of thaumaturgy and their ancient grimoires with Reima. Refers to as &amp;quot;Missus Faerytale&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 35px; background:#2C3539;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;'''● Acquaintances'''&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;===&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#8f8377&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Leon Greymoon]]''' - They often talk and have interesting discussions, but X'Septha doesn't really hold anything to or against him. Perhaps it's just the lack of knowing him. He does pester her a lot about her &amp;quot;adorable antics&amp;quot;, which irritates her a lot, but she knows it's simply out of fun and this she hasn't attempted to send Leon to the Umbral Plane.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#8f8377&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Bertrand Irons]]''' - They met under awkward circumstances, but X'Septha doesn't mind the doctor and his humour. She'd love to talk with him over lunch, but they always end up in the awkward &amp;quot;patient|doctor&amp;quot; situation due to X'Septha old habit of self destruction. &lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#8f8377&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Jayson Cross]]'''&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#8f8377&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium&amp;quot;&amp;gt;● &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size: medium;  text-align: -webkit-center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;'''[[Kazini Hayle]]'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 35px;  background:#2C3539;  font-size:14px;  color:#FFFFFF&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;'''● Enemies &amp;amp; Rivals'''&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div style=&amp;quot;padding:10px 15px;  background:#2C3539;  font-size:20px;  color:#ffffff&amp;quot;&amp;gt;'''Rumours'''&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 25px;  background:#2C3539&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;'''''● Player Character Rumours'''''&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;===&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#330033&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■ &amp;quot;Despite all the insults, Sweet Raven is probably one of the most caring people I have ever met. You just...have to put a lot of work into getting through the thorns on that rose.&amp;quot; -[[Leon Greymoon]] &amp;lt;/font&amp;gt; &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#330033&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■ &amp;quot;'Septha is a mystery, but it's the sort of mystery you just ''know'' will reveal a wonderful surprise.  She's...a little hard, and might ''come off'' as one who isn't fond of people, but...it can't be true for someone with that kind of selflessness and love.&amp;quot; -[[Reima Awen]]&amp;lt;/font&amp;gt; &lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#330033&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■ &amp;quot;'Hates everything?' What the hells are you talking about? She's very kind and generous, and sharp as a tack to boot.&amp;quot; -[[Striding Oak]] &amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
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{| style=&amp;quot;width: 75%;  position:center&amp;quot;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 15px;  background:#2C3539;  font-size:20px;  color:#ffffff&amp;quot;&amp;gt;'''●  Footnotes'''&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
'''Theme song:''' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==&amp;lt;div style=&amp;quot;padding:10px 15px; background:#2C3539;font-size:20px;color:#ffffff;&amp;quot;&amp;gt;'''♦  Art Received'''&amp;lt;/div&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Reima_Awen&amp;diff=94723</id>
		<title>Reima Awen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Reima_Awen&amp;diff=94723"/>
		<updated>2015-06-02T07:18:35Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Reima Awen&lt;br /&gt;
| image = ReimaPortrait1.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Gridania&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 20&lt;br /&gt;
| stat_2 = Marital Status&lt;br /&gt;
| stat_2_value = Single&lt;br /&gt;
| stat_3 = Occupation&lt;br /&gt;
| stat_3_value = Messenger&lt;br /&gt;
| stat_4 = Height/Weight&lt;br /&gt;
| stat_4_value = 5 fulms 3 ilms/106 ponz&lt;br /&gt;
| stat_5 = Orientation&lt;br /&gt;
| stat_5_value = Heterosexual&lt;br /&gt;
| stat_6 = Relatives&lt;br /&gt;
| stat_6_value = Biological Family Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Author's Note:''' This page is still under construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;What good is our still having a world to live in, if we are afraid to find what it is we are living for?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
''Under construction.''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Appearance &amp;amp; Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt; Physical Appearance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Build:''' Slight, slender&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Height:''' 5 fulms 3 ilms. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Weight:''' 106 ponz.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hair Color:''' Auburn&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Hair Style:''' Typically worn loose, or in low plaits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Eye Color:''' Grey-hazel&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Skintone:''' Fair&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; '''Distinguishing Features:''' While not a physical characteristic, Reima is rarely without a specific pendant; a shard of crystal dangling from a silver chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Reima is slight and slender of figure, with porcelain-coloured skin that lends itself to a delicate, almost doll-like appearance. The faintest dusting of freckles mark her shoulders and nose as a remnant of years under the Ul’dahn sun, and the apples of her cheeks are eternally rosy. Thick, ruddy-brown hair is worn long and falls to her waist, occasionally tamed by low plaits for the sake of practicality, or accentuated with hairpins and other ornaments. Her eyes are large, and a greyed hazel colour reminiscent of a forest in the wake of a summer storm. They peer eagerly out at the world around her with a vibrant energy.&lt;br /&gt;
&lt;br /&gt;
The girl walks with a spring in her step and at times almost seems on the verge of dancing, cutting a cheerful, upbeat presence in the face of others. When alone, she is far more subdued--bordering on melancholy, or perhaps just thoughtful. She gesticulates often, as though accustomed to speaking to those unfamiliar with our language. Even while silent, however, Reima’s hands are almost constantly fidgeting; be it toying with the hem of a sleeve out of nervous habit, or fiddling with the crystal pendant around her neck. Aware of the tic, she’s prone to keeping her fingers laced or her hands folded.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Apparel&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Reima’s dress will vary dependant upon climate and function, but she prefers loose, comfortable tunics and dresses bound in place by cinchers and belts, over leggings with high, laced sandals or tall boots. She favours yellows and whites in her clothing, as well as earthen greens, or the rose and burgundies of dawn. While she seeks durability in her dressings-especially with her shoes--Reima still has a fondness for light, breathable fabrics. She enjoys elaborate embroidery or other adornments on her articles as long as they aren’t overdone, and is usually wearing some pair of dangling baubles in her ears, or metal cuffs.&lt;br /&gt;
&lt;br /&gt;
No matter the clothing, what remains unchanged is the presence of a certain piece of jewelry; a sliver of clear crystal, set and suspended from a simple silver chain around her neck.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Mannerisms&amp;lt;/div&amp;gt;====&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Often toying with the crystalline amulet around her neck.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Has a tendency to lose herself in &amp;quot;deep thought&amp;quot; while in public.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Occasionally appears to be speaking to herself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Personality&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
''Under construction.''&lt;br /&gt;
&lt;br /&gt;
:By nature a bright and cheerful person, Reima is rarely seen without a smile on her face.  She bears a genuine love for even the simplest aspects of the world around her, and so tries--despite whatever hardships she may have faced--to view most things with an optimistic attitude and a youthful enthusiasm.  This coupled with the way in which she wears her heart quite visibly on her sleeve, lead many to believe Reima a rather naive individual.  While that assessment might be true, it doesn’t stop the young woman from trying to be taken seriously.&lt;br /&gt;
&lt;br /&gt;
:Behind the smiles, however, is an unspoken loneliness and solemnity.  Reima is aware that despite having lived five years of her life as a refugee in Ul’dah, she’s never quite fit in as one of its people.  Coming “home” to Gridania and facing treatment no different than that of any other outsider has established the Calamity as having stolen away not only the bulk of her memories, but her place in the world as well. To this day, she finds her greatest comforts alone in the presence of those things that others cannot see or hear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #ECCA67;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''LIKES''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Heights and scenic vantage points&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Birds&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Music&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Warm Winds&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Thunderstorms&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Spicy foods&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Mammets&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #DFD59E;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''DISLIKES''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Awkward situations&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Mean-spirited individuals and general cruelty&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Being treated like a child&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; The dark&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #CACFA5;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''KEY TRAITS''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Kind-hearted&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Adventurous&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Gentle&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Wistful&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Naive&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Headstrong&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Curious&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Clumsy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 15px; font-size:14px;color:#5F5F5F;text-decoration:none;border-bottom:1px dotted;&amp;quot;&amp;gt;Hobbies and Talents&amp;lt;/div&amp;gt;====&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Has some small musical talent with the flute, pipes, and harp. While she enjoys singing, Reima reserves that pastime for privacy.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; As a fledgling Hearer, is able to commune with Hydaelyn’s elementals&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Is a passable weaver and seamstress&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F77A83;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Handles a bow with amateur skill&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Biography&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
''Overall, under renovation.''&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 30px; font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Fragments of a Past&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
''Under renovation.''&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 30px; font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;After the Calamity&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
::The crowded, desperate, and sorrowful streets of Ul’dah were the first of Reima’s new memories.  All that happened prior to the fall of Dalamud was an unknown, save for her name.  She knew that something awful had happened--everyone knew.  Eorzea had been left in ruins, and the young woman found herself utterly lost and alone.&lt;br /&gt;
&lt;br /&gt;
::Fortune would come in the form of a Dunesfolk Seamstress, Babayo Bayo, who took pity on the bedraggled youngling sleeping outside her shop front night after night.  It was Babayo who took the girl in, washed her and clothed her, and put her to work as an apprentice weaver. Reima obliged without question, thankful for the turn of fate.  The Lalafell proved to be a stern but nevertheless compassionate guardian, and Reima would spend the next five years eking out a new life amongst the people of Ul’dah.&lt;br /&gt;
&lt;br /&gt;
::As time went on, flickers and fragments of Reima’s previous world would slowly begin to return.  It began with quiet, whispered voices that she could barely understand.  Before long, there were dreams as well; memories of green. They came as visions of sprawling forests and secret glades with their carpets of flowers.  Gradually, the voices that Reima picked up on the winds began to make more sense, and the connection she once shared with the Elementals creaked open like a door with hinges that had been long rusted shut.&lt;br /&gt;
&lt;br /&gt;
::Reima knew of Gridania, shrouded in the safety and sanctity of the Twelveswood, and knew too of the conjurers of Stillglade Fane.  She knew that they were a folk who could speak with the unseen things of this world--that were the world--and began to wonder if they might aid in riddling out the voices and their whispers.  Knowing that there was a “something” to be fulfilled in her, Reima resolved to make her way north toward the Black Shroud.  Bidding farewell to Babayo and thanking the Lalafell for everything she had done, the young woman took up what few belongings she kept and, in the warm seasons of 1577, caught a caravan bound for answers.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 30px; font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Present Day&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
::For just over a year, Reima studied with the conjurers of Stillglade Fane.  Returning to Gridania had sparked a surge of newly returned memory--she could heal before, she knew, and so much more that seemed familiar--but the whole of her past was still lost to the fires of the Calamity.  All the same, the girl accepted the way things were, and the bond between she and the Elementals began to strengthen anew.  Reima understood the whispers now--most, at least.&lt;br /&gt;
&lt;br /&gt;
::Her dreams did not cease, and carried with them now a far stranger nostalgia.  In those rare, disjointed visions were grand, spiraling towers that touched the skies, while now and then there was sight of a gallant, smiling figure obscured by a blinding light. While Reima tried to justify her previous dreams of green with a desire to study her connection to the Elementals in Gridania, it was these more surreal images and their dusty familiarity that perplexed her. Perhaps, had they not come so frequently, she would have forgotten them altogether.  Instead, they lingered in her mind as though they’d been a part of her all along.&lt;br /&gt;
&lt;br /&gt;
::Fueled by incorrigible curiosity and an adventurous spirit that grows all the more free by the day, Reima is determined to continue filling the voids left in her mind and heart. To that end, she holds on to the strange visions that still plague her and to those whispers that she cannot yet identify, developing a fascination with the uncharted lands and ancient secrets of Hydaelyn.  To this day, as she seeks to do what she might for a world that’s given her a new life, she keeps the company of invisible friends close beside her and a crystal suspended over her heart; the comfort of both a guide toward whatever she might uncover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''RUMORS''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
''Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC!''&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:0px solid; padding:8px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #90AB76;&amp;quot;&amp;gt;◢ Common Rumors (Easily overheard)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;There's something not quite right with that one. Always talkin' to things that ain’t there.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Reima? Ah, she's been a good courier when we don't have the means for another.  Pretty sure she just likes an excuse to spend more time in the markets, eh?  She gets this glimmer in her eye with some of the curiosities they're hawking out there.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Chatty lass, that one, once you get 'er going. Likes 'er questions. Likes 'er stories.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Girl's got the same itchy feet as any 'venturer, she just ain't doin' anythin' about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #F37E1D;&amp;quot;&amp;gt;◢ Moderate Rumors (Moderately difficult to overhear)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F37E1D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;That girl has been digging into ''something'', for certain. Asked me if I hadn't spoken with one of those academic lot lately.  Keeps buying me old books no matter how torn apart they are.  Junk.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F37E1D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F37E1D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #D83018;&amp;quot;&amp;gt;◢ Rare Rumors (Very difficult or rarely overheard)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#D83018;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#D83018;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#D83018;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #aac5b4;&amp;quot;&amp;gt;◢ PC Rumors (Rumors from the character's of other players)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#aac5b4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Darling Reima. She possesses beauty and courage a-plenty, and a heart of gold to match. She is as a daughter any mother would be proud of.&amp;quot; - [[Brynhilde Wulf]]&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#aac5b4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Lady Reima is a kind hearted, charming young woman. To others she may seem like a wall flower, dainty, and otherwise clumsy...But I know she has potential.&amp;quot; - [[Dartanon Nobis]]&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#aac5b4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Lady Reima is probably the most positive person I have met. She is always looking at the upside, and is admirably able to pick up just about anyone's spirit.&amp;quot; -[[Leon Greymoon]]&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#aac5b4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;She has a real lovely way with words. I hope one day she does something with her creativity -- she'd put most bards to shame.&amp;quot; - [[Striding Oak]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''RELATIONS''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#F02311;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Romantic Interest    &amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Platonic Love      &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Good Standing      &amp;lt;font style=&amp;quot;color:#C24640;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Poor Standing&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''Babayo Bayo (NPC)''' : A sharp-tongued Dunesfolk seamstress and weaver who has served as Reima’s surrogate guardian since shortly after the Calamity. While she puts on a cantankerous front, Babayo’s warm-hearted sympathy leaks through for those she cares about, though that doesn’t prevent the woman from holding those people to high professional standards. She’s dearly fond of teas, and Reima still makes a point to meet her “Aunt” for a cup at home no matter the circumstances.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''Kumomo (NPC)''' : A moogle of the Twelveswood, Kumomo has taken it upon himself to act as Reima’s constant chaperone. Having met during Reima’s field-study with the Conjurers of Stillglade Fane, the two became a curious pair of confidants who were eager to learn more of one another’s people. Bossy, egocentric, and overprotective of his “charge”, the moogle never fails to make his thoughts on a matter known to Reima while ever remaining out of sight.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Arcian Martell]]''' : Arcian was among the first--if not ''the'' first--that Reima truly opened herself to.  She views the Mhigan like a sister, and takes comfort in the woman's honesty, loyalty, and the easygoing demeanor that offsets the turmoil of frenzied days.  Reima, quietly, places Arcian as the unsuspecting heroine in some rollicking, romantic adventure.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Bertrand Irons]]''' : Betrand--the Doctor--quickly became a steadfast fixture in Reima's world.  While their lives often see each one passing by the other, Bert has a knack for making a paternal appearance when Reima finds herself subconsciously needing it most; be it through late-night meals or a shoulder on which to let free her secret tears.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Brave Horizon]]''' : Like Arcian, Reima sees Brave as a much-loved sister. The stark differences in their personalities give Reima a glimpse into a hitherto unknown world beyond her own innocence, but what Reima sees before anything are the Roegadyn's strength, devotion, and affection for those she calls family.  She admires the love between Arcian and Brave as something true.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Brynhilde Wulf]]''' : ''Under construction.''&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Dartanon Nobis]]''' : ''Under construction.''&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Jayson Cross]]''' : ''Under construction.''&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Kail Gerrad]]''' : ''Under construction.''&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Kyraeth Vale]]''' : ''Under construction.''&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Leon Greymoon]]''' : ''Under construction.''&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Striding Oak]]''' : ''Under construction.''&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[X'Septha Dhen]]''' : ''Under construction.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Roleplaying Connections&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
You might know Reima if…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#5c8aa4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...you've done business with the seamstress Babayo Bayo in Ul’dah since the Calamity (Year 1572 ET). Reima would make deliveries and perform some mending work.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#5c8aa4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...you’ve spotted her while shopping along one of the Exchange Avenues, in Ul’dah. She could often be found browsing the stalls and speaking in a friendly manner with merchants, and so may appear to be familiar.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#5c8aa4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...you've heard word of the girl's search for scholar and historian from one of those merchants, or of her penchant to poke into the unknown, from the same.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#5c8aa4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; ...you’ve frequented the Stillglade Fane in Gridania at any point since the launch of FFXIV ARR (Year 1577 ET).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Contacts and Out-of-Character Information&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#5c8aa4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; I thoroughly enjoy random roleplaying, and I welcome walk-ups! Please send me a &amp;quot;/tell&amp;quot; if you think I might be OOC, as I am still trying to absorb the game's main story content.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#5c8aa4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; You can reach me at the [http://ffxiv-roleplayers.com/index.php RPC] through a private message to &amp;quot;Reima&amp;quot;.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#5c8aa4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Feel free to contact me through my [http://conjurer-reima.tumblr.com/ FFXIV Character Tumblr], as well!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Footnotes&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
: '''Theme Song''': [https://www.youtube.com/watch?v=y8FUPDxc3sA Key to My Heart (Piano)]&lt;br /&gt;
&lt;br /&gt;
: Original template by [[Bancroft Gairn]], using modifications from an older version of that template as seen on the page for [[Valerie Vaulefort]].&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kail_Gerrad&amp;diff=94722</id>
		<title>Kail Gerrad</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kail_Gerrad&amp;diff=94722"/>
		<updated>2015-06-02T07:15:00Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kail Gerrad&lt;br /&gt;
| image = 1f1f5d56-d73a-4c74-b1f5-4bba0c040aee.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 28&lt;br /&gt;
| stat_2 = Marital Status&lt;br /&gt;
| stat_2_value = Single&lt;br /&gt;
| stat_3 = Occupation&lt;br /&gt;
| stat_3_value = Tinker, Sailor, Soldier, Spy.&lt;br /&gt;
| stat_4 = Height/Weight&lt;br /&gt;
| stat_4_value = 5'10&amp;quot; / 185 ponz&lt;br /&gt;
| stat_5 = Orientation&lt;br /&gt;
| stat_5_value = Straight&lt;br /&gt;
| stat_6 = Relatives&lt;br /&gt;
| stat_6_value = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;None Known&amp;lt;/li&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
Put a brief overview of your character here!&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #ECCA67;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''LIKES''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Sailing&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Lazing&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Drinking&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Smoking&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Wenching (not the mechanical kind...)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#ECCA67;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Telling Stories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #DFD59E;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''DISLIKES''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Slavery.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Prudes.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Being stuck on land.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DFD59E;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Being complimented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #CACFA5;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''OTHER''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Alignment: Chaotic Good.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Vice(s): Alchohol, Pipe Smoking, Whoring. &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Favorite Food: Grilled Fish with Lemon.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Favorite Drink: Kraken Tears (Rum)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#CACFA5;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Favorite Color: Raven Black.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Appearance &amp;amp; Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
'''Appearance''' - A lean muscled specimen of the Hyur midlander bloodline, Grey hair kept slicked back frames a scarred and roughly shaven face, in which is set two hooded yellow eyes that seem to take in and challenge the world. He's of a tanned complexion that suggest he's seen few days without the sun, with hands as weathered and scarred as his face, leaving little doubt as to his familiarity with hard work. His body language treads a fine line between relaxed and coiled to spring, and there's rarely a day that a smirk doesn't find its way to his features.  Kail tends to prefer utilitarian leathers, simple colors such as grey or brown that act as camouflage when he's out in the wild, or allow him to fade back into the crowds in the city. He looks down on extravagant shows of wealth and formal wear, avoiding most places that require him to &amp;quot;dress up.  This doesn't stop him from bedecking his fingers in rings and his wrists in number bangles however.  The side of his face bears a tattoo of black flame, trailing down to numerous tattoos on his right arm, marking accomplishments and crimes.  These tattoos seem to avoid the inside of the arm however, where rests a brand of slavery, and the Crystal Brand that marks him to this day.&lt;br /&gt;
&lt;br /&gt;
'''Personality''' - Kail tends to outwardly have very little faith in the sentient races of Eorza, he's seen his share of betrayals and thus doesn't trust very easily. He arms himself with a very wry sense of humor, and holds most at arms length with sarcasm. Despite his dim view of the public ethos, Kail's endgame is for the common good, stealing from those who have an active hand in the slave trade, and giving to those affected by it or sharing his vision of ending it. Those who find themselves past his armor of quips and sarcasm, find themselves friends for life with someone of intense loyalty, and grounded character.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Biography&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 30px; font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Before The Seas&amp;lt;/div&amp;gt;====&lt;br /&gt;
Kail's childhood mostly consisted of survival in the streets of Ul'dah, competing with the myriad number of criminals and Ala Mhigan refugees to eke out what life he could coax in the city of merchants.  Living hand to mouth from day to day, he stole what he could, hid in what abandoned buildings he could find, and did his best to be as unseen as possible.  Unfortunately being little more than a child with animal instincts and a will to live, Kail made plenty of enemies in the sandy streets, leading to his capture and sale to the underground slave trade of Lisma.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 30px; font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;The Howling Sin&amp;lt;/div&amp;gt;====&lt;br /&gt;
Kail found himself sold to crazed drunken sot of a Highlander, called Argus, for a sum total of 20 gil.  Lashed to one of the many oars of Argus' ship the ''Howling Sin''Kail found himself rowing in the hold for near a decade.  Hope came for the slaves of the ''Howling Sin'' in the form of a young Doman girl whom they dubbed &amp;quot;Songbird&amp;quot;.  However the events surrounding the mutiny of the ship and the escape of it's slaves are events which Kail has worked very hard to supress word of.  Regardless, the end result was the same, Kail and a handful of survivors managed to sail the war torn hull of the Sin into the bay of Limsa Lominsa, before scuttling it and swimming to shore. &lt;br /&gt;
====&amp;lt;div style=&amp;quot;padding:0px 30px; font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Present&amp;lt;/div&amp;gt;====&lt;br /&gt;
While most of the other slaves scattered to the winds, Kail stayed behind in Limsa and made a name for himself among the Dutiful Sisters of the Edelweiss, taking back to the sea that he had come to love, and making life hell for any and everyone that had their fingers in the slave trade.  He and a few of the other slaves from the Sin have kept in touch, and begun pooling their efforts towards the goal of a slave-free Eorzea, till the sea swallows all.  Kail now makes berth with the Branded of the free company Aeon, though what he's doing there is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''RUMORS''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
''Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC!''&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:0px solid; padding:8px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #90AB76;&amp;quot;&amp;gt;◢ Common Rumors (Easily overheard)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Oh aye, I know him.  Allus at one bar or another, laughin, yellin or carousin, mostly fightin.  Ye stay away from him, he's trouble.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Kail?  Ye know strange thing, bastard plays cards all the dime, ain't never heard oh him owin anyone a single gil.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Heh, you should hear the shit that comes outta his mouth.  Can't decide if he's a damn good liar or just had a weird go of it.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Oh I like Kail! He has such wonderful stories...drinks a bit too much though.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;There ain't nothin straight about that bastard, don't believe a damn word he tells ye.  He's a liar, and a thief, and once he's got what he's wanted from ye, he'll throw ye to the wolves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #F37E1D;&amp;quot;&amp;gt;◢ Moderate Rumors (Moderately difficult to overhear)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F37E1D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;Heard he wasn't actually no slave, but a slaver himself.  That llalafel and Roe girl with a face like a brick ye see him drinkin with all the time?  He owns them!&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F37E1D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;That ain't it, he an that Roe girl are between the sheets!  He's the one what cut her throat. Did it so she wouldn't tell anyone else she loved em.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#F37E1D;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt;  &amp;quot;Naw, he and that weasel faced Lallafel are queer fer one another, the Roe's jest there t'carry their luggage.  Watch out fer her fist though, get's violent quick.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt;  &amp;quot;Heard he's a Maelstrom officer in disguise, those fights he picks with the officers in bars?  They're just to throw off the scent.&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#90AB76;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt;  &amp;quot;He's in hock to the Sisters of Edelweiss last I heard, lives in fear on when they'll collect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #D83018;&amp;quot;&amp;gt;◢ Rare Rumors (Very difficult or rarely overheard)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#D83018;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt;   &amp;quot;Heard there's a Doman royal who'll shower the man what kills Kail in gil, pirate bastard apparently was seen sneakin out her room on her weddin night! HAW!&amp;quot;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#D83018;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt;   &amp;quot;I don't go near him, saw him follow a merchant down an alleyway one night...they pulled that poor man's corpse out from under the docks a few days later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #aac5b4;&amp;quot;&amp;gt;◢ PC Rumors (Rumors from the character's of other players)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#aac5b4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;He's a good man, love him to death. Can't for the life of me figure out what gave him the idea he could out-bounce me, though.&amp;quot; -- [[Striding Oak]]&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#aac5b4;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''RELATIONS''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &amp;lt;center&amp;gt;&amp;lt;font style=&amp;quot;color:#F02311;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Romantic Interest    &amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; Platonic Love      &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Good Standing      &amp;lt;font style=&amp;quot;color:#C24640;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Poor Standing&amp;lt;/center&amp;gt;&lt;br /&gt;
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:  &amp;lt;font style=&amp;quot;color:#FA70BC;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; '''Noyra (NPC)''' - a gentle (most of the time) giant of a Roegadyn, Noyra haunts the docks of Limsa with Kail, and tends to follow his lead. Mute, slow to act, but steadfast, she communicates with hand motions.  She and Kail share a sort of brother/sister bond.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''Laloquer Rosen (NPC)''' - a lalafel alchemist with dreams of power and station in Ul'dah, he's taken the assets of the group into trust, and works the Ul'dah market to advance their goals. Small in stature, with an ego to tower over the rest.&lt;br /&gt;
:&amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''Syf Askerfelt (NPC)''' - A Hyur lancer who emerged from the Howling Sin's wreckage without her eyesight, her companions fear she left her wits behind as well. Of the bunch she is the most bloodthirsty and unhinged, actively hunting down any who have had anything to do with the slavery trade.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''Isral Qolquitt (NPC)'''- a miqo'te archer with a perchant for getting into trouble, particularly with woman. Playful, carefree, and completely unaware of his own shortcomings.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt;'''[[Brynhilde_Wulf|Brynhilde Wulf]]''' - Kail respects the Highlander leader, for her perseverance in the face of everything against her people, and her willingness to assume the leadership role. &lt;br /&gt;
:  &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Brave_Horizon|Brave Horizon]]''' - Finding it easy to sympathize with the Roe, Kail also enjoys her as a drinking partner, and general partner in crime.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Bertrand_Irons|Bertrand Irons]]''' - Another drinking partner, Kail sees in Irons a sort of equality, a fellow Limsan and survivor, which inspires trust between the two.&lt;br /&gt;
:  &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Reima_Awen|Reima Awen]]''' - Seen by the pirate as almost a little sister, Kail delights in her expressions during his stories.  He is however worried about how fragile her innocence is... &lt;br /&gt;
:  &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Leon_Greymoon|Leon Greymoon]]''' - As little respect for Knights as he has, Kail is rather fond of Leon, forever &amp;quot;White Ears.&amp;quot;&lt;br /&gt;
:  &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Kyraeth_Vale|Kyraeth Vale]]''' - Filed away in his liqueur soaked head as the one with &amp;quot;The Answers.&amp;quot;, Kail enjoys the Arcanist's company.  Mostly because she is one of the few educated people he knows that doesn't clout others with her intelligence.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[X'Septha_Dhen|X'Septha Dhen]]''' - Not sure whether she needs a hug or a good boot to the trousers, Kail nonetheless feels protective of the flammable Miqo'te.&lt;br /&gt;
:  &amp;lt;font style=&amp;quot;color:#9EC60B;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; '''[[Striding_Oak|Striding Oak]]''' - Kail fosters a playful competition with the Roe lancer.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Gallery&amp;lt;/div&amp;gt;===&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Footnotes&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
: Template by [[Bancroft Gairn]]&lt;br /&gt;
: '''Theme Song''': &lt;br /&gt;
: '''TV Tropes''':&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=94705</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=94705"/>
		<updated>2015-06-02T06:24:26Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
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'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
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= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
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[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
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Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
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Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown. She usually braids it with a pair of eagle feathers woven in. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
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The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
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Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
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Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
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= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
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'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
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With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
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Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
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Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
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Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
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She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
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She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
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Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
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This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
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She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
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A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
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Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
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Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
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= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
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Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
&lt;br /&gt;
'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
[[Arcian Martell]] : Oak finds Arcian easy to talk to and easy to simply be around. Arcian seems to understand a lot of what Oak has gone through and can surprise her with a good laugh from time to time. The two are fairly like-minded in general and as such work well together. &lt;br /&gt;
&lt;br /&gt;
[[Brave Horizon]] : A Hellsguard ten years her junior, Oak quickly found common cause with Brave and views her somewhere between cousin and little sister. Oak has taken Brave on as an apprentice to the ways of the Warrior and is teaching her all things Hellsguard -- including their secret drinking techniques. Brave, meanwhile, is starting to give her a proper education.&lt;br /&gt;
&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in. The two have shared several harrowing experiences together.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] : An unexpected drinking and fishing partner who has swiftly become Oak's closest friend and mentor in mechanics. The two could likely trust each other with anything.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[X'Septha Dhen]] : Though Oak does not know X'Septha as well as she could, she has become quite loyal to the miqo'te healer and holds a healthy respect for her intelligence, knowledge, and abilities. The two appear to share a project but Oak is unwilling to discuss it.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
&lt;br /&gt;
[[Barengar Armsbreaker]] : A Highlander Oak met at the Grindstone. Oak loves sharing drinks and tough talk with the man. He can easily pull a laugh out of her, and is intrigued by her mysterious favorite drink, the &amp;quot;Abalathian Spinecracker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Bertrand Irons]] : Oak likes &amp;quot;the doc&amp;quot; for his laid back, no-nonsense nature and his sense of humor. She's found him easy to talk to and has already racked up a healthy stack of his hangover cures. &lt;br /&gt;
&lt;br /&gt;
[[Kail Gerrad]] : Kail brings out Oak's mischievous side, and she enjoys simply hanging around him to hear his banter as well as his stories. She also has a tendency to believe them right away.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Hawkeye]] : After having her ass handed to her by Kiera at the Grindstone, Oak shared a drink with her and they've been buddies ever since. Oak admires Kiera's combat prowess and naturally meshes well with her personality. Seeing the Highlander always cheers her up.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] : Oak finds herself charmed by Reima, to the point where she feels almost self-conscious around her. Though not physically attracted to Reima, Oak is nevertheless fascinated by how opposite the two of them are, and almost envies Reima's (by Roegadyn standards) grace. She tries to encourage the younger woman to write, holding out hope that she will one day.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak and Zaius share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Relations===&lt;br /&gt;
[[Cecieroux Ormesang]] : Oak has a love-hate relationship with the spymaster, who baffles her with his methods but who she's found common cause with in, of all things, past experiences and a similar sense of humor. The latter is trumping her impatience for the former, at least for now.&lt;br /&gt;
&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer fully comfortable around her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Eh? That's a woman?&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Heard she's started harboring Garlean refugees. Wonder what's in it for her.&amp;quot;&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Weren't he wanted by the Maelstrom?&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Kiera_Hawkeye&amp;diff=94360</id>
		<title>Kiera Hawkeye</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Kiera_Hawkeye&amp;diff=94360"/>
		<updated>2015-05-31T05:22:43Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Kiera Hawkeye&lt;br /&gt;
| image = Avatar4.png&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Ala Mhigo&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 42&lt;br /&gt;
| stat_2 = Marital Status&lt;br /&gt;
| stat_2_value = Single&lt;br /&gt;
| stat_3 = Occupation&lt;br /&gt;
| stat_3_value = Adventurer&lt;br /&gt;
| stat_4 = Height/Weight&lt;br /&gt;
| stat_4_value = 6'1&amp;quot;/Take a guess&lt;br /&gt;
| stat_5 = Orientation&lt;br /&gt;
| stat_5_value = Bisexual&lt;br /&gt;
| stat_6 = Pronunciation&lt;br /&gt;
| stat_6_value = KEY-era HAWK-i&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kiera Hawkeye is a proud mother of one son, working as a freelance adventurer to support her sons studies as a conjurer in Gridania.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Basic Info&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;75%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px;background: #DC143C;font-size:14px;color:#ffffff;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''LIKES''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Stargazing&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Drinking and drinking contests&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Common sense&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Young people&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Goldsmithing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #B22222;font-size:14px;color:#ffffff;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''DISLIKES''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#B22222;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; People badmouthing Ala Mhigo or Highlanders&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#B22222;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; People with no respect for others&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#B22222;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Abusers&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#B22222;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; Deep Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #8B0000;font-size:14px;color:#FFFFFF;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''OTHER''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8B0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;b&amp;gt;Alignment:&amp;lt;/b&amp;gt; Neutral Good&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8B0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;b&amp;gt;Vice(s):&amp;lt;/b&amp;gt; Drink, sex, sometimes fist fights&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8B0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;b&amp;gt;Favorite Food:&amp;lt;/b&amp;gt; Fried Dodo&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8B0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;b&amp;gt;Favorite Drink:&amp;lt;/b&amp;gt; Strong Ale&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8B0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;b&amp;gt;Favorite Color:&amp;lt;/b&amp;gt; Lava Drake red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Appearance &amp;amp; Personality&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
She stands at 6 feet, with plenty of muscles to show. She has by no means a bodybuilder type, but it is clear that she can lift very heavy things and throw a strong punch. Her hair is a dark red, with tan highlights. She likes to keep it clean and styled, often spending more time than she should getting it ready in the morning. She has acquired some scars from battles during her youth, but they are often hidden under her clothing or armor. &lt;br /&gt;
&lt;br /&gt;
For clothing, Kiera usually wears what she needs to. When she is on the job or looking for work, she is often in full armor, which she takes the time to clean about twice a week. There is nothing better to make an impression than clean armor, a lesson her mother taught her well. When she isn't working, she is in nice, loose clothes that expose and define her features, having recently taken extreme pride in her looks.&lt;br /&gt;
&lt;br /&gt;
Kiera is first and foremost a mother. She tends to treat anyone in their early twenties and lower as her own children, once she begins to know them. She is protective of her friends, and will often lend a hand to what they need, but is always trying to enable autonomy and self-confidence. When she was younger, she was brash, unapologetic, and tended to drink more than she could hold. This died down significantly when she had her son, but ever since he went to the Conjurers Guild to study, these tendencies have slowly started making a comeback. She is very self-confident about her body, and isn't afraid to show off her best features, which would be her legs and chest.&lt;br /&gt;
&lt;br /&gt;
She is generally an optimist, trying to look for the best in people, but she's seen enough of the world to know that sometimes the best expectations and goals can't always be met. But that doesn't mean someone can't try for them. During new conversations, she'll try her best to listen to what the other person has to say, never interrupting except in cases where she really needs to. Her son taught her this, as before she had him, she used to talk over everyone about everything. But there are certain topics that she will not stand for. She will not tolerate any excessive badmouthing of Ala Mhigo, little or otherwise, and those that insult her or her friends and family. Usually this just results in a stern talking to, mother-style, but she has been known to throw her fists.&lt;br /&gt;
&lt;br /&gt;
While she has been exploring her sexuality since her son went abroad to study, she has been afraid to start a serious relationship with anyone. She has tried, but she still loves her late husband dearly, still wearing the ring that he gave him when they were first engaged.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Biography&amp;lt;/div&amp;gt;===&lt;br /&gt;
Kiera was born to Freya and Andres Hawkeye, third of four children. Her siblings were all sisters, much to the ire of her father. But, as he put it, &amp;quot;If the gods are to give me daughters, then I will make sure to raise them to be proud warriors.&amp;quot; Kiera and one of her sisters followed after her fathers art of the gladiator, while the other sisters pursued the art of archery and magic, which their mother specialized in. Training was her childhood, waiting for the day that she could join her father in his expeditions with his free company. On her seventeenth nameday, she applied and was accepted into her fathers free company, and she couldn't have been happier.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Miscellaneous&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;table style=&amp;quot;position:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''RUMORS''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
''&amp;lt;sub&amp;gt;Some of these rumors might be untrue or greatly exaggerated.&amp;lt;/sub&amp;gt;''&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:0px solid; padding:8px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px 25px; background: #DC143C;&amp;quot;&amp;gt;◢ Common Rumors (Easily overheard)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;That's a hot mom I'd like to sleep with.&amp;quot; - A man in the Quicksand&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;She's really great at teaching people the sword! I'm gonna go knock off some hornets!&amp;quot; - A young adventurer&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#DC143C;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #B22222;&amp;quot;&amp;gt;◢ Moderate Rumors (Moderately difficult to overhear)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#B22222;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#8B0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;She's got to wear glasses, she does. She says they're just when they're goldsmithing, but I swear I've seen them on her when she isn't putting it to the grindstone.&amp;quot; Goldsmith guildwoman.&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#8B0000;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;quot;You wanna know why she really sent her son away? He's half Roe, takes his looks after his father, and she's ashamed of him!&amp;quot;&lt;br /&gt;
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&amp;lt;b&amp;gt;&amp;lt;div style=&amp;quot;padding:10px 25px; background: #c6c6c6;&amp;quot;&amp;gt;◢ PC Rumors (Rumors from the character's of other players)&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#4089b3;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;i&amp;gt;&amp;quot;She's such a wonderful being. She has stories to share, and I want to hear all of them.&amp;quot;&amp;lt;/i&amp;gt; - [[Lucaell Tareth'eian]] &amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#4089b3;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;i&amp;gt;&amp;quot;She's got a mean left hook.&amp;quot;&amp;lt;/i&amp;gt; - [[Barengar Armsbreaker]] &amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#4089b3;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;i&amp;gt;&amp;quot;She's how old? Not a chance. No one that age could move as fast as she does.&amp;quot;&amp;lt;/i&amp;gt; -- [[Striding Oak]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;''RELATIONSHIPS''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#ffc3d2;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Crush&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#B22222;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♣&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Sexual Desire&amp;lt;/b&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#BA55D3;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Family&amp;lt;/b&amp;gt; (either literal or people she considers family)&lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#1E90FF;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Friend&amp;lt;/b&amp;gt; &lt;br /&gt;
: &amp;lt;font style=&amp;quot;color:#87CEFA;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Acquaintance&amp;lt;/b&amp;gt;&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#575757;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♠&amp;lt;/font&amp;gt; &amp;lt;sub&amp;gt;&amp;lt;b&amp;gt;Hate&amp;lt;/b&amp;gt; &lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#BA55D3;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; Jorgan Hawkeye: Her only son. Currently studying conjuring in Gridania.&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#1E90FF;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#BA55D3;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;●&amp;lt;/font&amp;gt; [[Lucaell Tareth'eian]]: Met her during the Second Annual Ul'Dah ball. She has seen Luca a few times since, and has become to grow fond of her company, and is glad to have met the girl. See's her as a niece more than anything now, and is willing to support her in whatever she needs, like a good aunt.&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#1E90FF;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#ffc3d2;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♥&amp;lt;/font&amp;gt; [[Barengar Armsbreaker]]: A literal bear of a man that happened to know Luca. Met him after her first Grindstone. The two got into a drunken barfight with each other a couple days later, and she thoroughly enjoyed it. Despite his stoic demeanor, she likes his company, and looks forward to what the road holds for them.&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#1E90FF;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt;&amp;lt;font style=&amp;quot;color:#B22222;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♣&amp;lt;/font&amp;gt; [[William Jeanne]]: A very flirtatious man she bought a doll from for her son. Finds him charming, and is somewhat flattered by his constant flirtation. She interested to see what the future holds for the two.&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#87CEFA;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt; [[Domri Blackblade]]: Had seen him around Ul'Dah looking for work, got to know each over jobs and their shared history of growing up in Ala Mhigo. She is eager to learn more about him and become friends, as she doesn't know too many older Highlanders who remember what it was like.&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#87CEFA;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt; [[Virella Douront]]: At first put off by her vague racism of all things not Ishgardian, the woman is slowly changing her views on the people of Ishgard. While this may be because Virella is pregnant, it is also because she's the first Ishgardian that shes seen more than once, and spoken more than a couple words to.&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#87CEFA;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt; [[Tynos Riller]]: Cheered him on during the Runestone tournament. She's seen him a couple of times afterward, and finds him fun to tease.&lt;br /&gt;
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: &amp;lt;font style=&amp;quot;color:#87CEFA;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;♦&amp;lt;/font&amp;gt; [[Y'lani Kalihd]]: Met her while talking with Lucaell in the Quicksand. She finds her accent adorable, and loves her enthusiasm over music and instruments. She could see them becoming friends if they meet again. &lt;br /&gt;
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: &amp;lt;i&amp;gt;Etc.&amp;lt;/i&amp;gt;&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Gallery&amp;lt;/div&amp;gt;===&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;padding:10px 35px; background: #BEC3BC;font-size:14px;color:#5F5F5F;&amp;quot;&amp;gt;Footnotes&amp;lt;/div&amp;gt;===&lt;br /&gt;
Hello everyone! I'm a pretty open rper, and recently I found that I love to get involved with plots! If you'd like to rp with me, just hit me up with a tell in-game. I'm on most afternoons, Mountain time.&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=93880</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=93880"/>
		<updated>2015-05-28T08:26:36Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
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'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
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= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
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&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
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Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
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Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown. She usually braids it with a pair of eagle feathers woven in. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
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The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
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Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
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Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
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= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
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'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
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With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
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Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
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Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
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Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
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She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
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She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
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Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
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= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:NuBlueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
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= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
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= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
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'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
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'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
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'''Aunt:''' Laughing Crow&lt;br /&gt;
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'''Cousin:''' Red Deer&lt;br /&gt;
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'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
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Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
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&lt;br /&gt;
===Friends===&lt;br /&gt;
[[Arcian Martell]] : Oak finds Arcian easy to talk to and easy to simply be around. Arcian seems to understand a lot of what Oak has gone through and can surprise her with a good laugh from time to time. The two are fairly like-minded in general and as such work well together. &lt;br /&gt;
&lt;br /&gt;
[[Brave Horizon]] : A Hellsguard ten years her junior, Oak quickly found common cause with Brave and views her somewhere between cousin and little sister. Oak has taken Brave on as an apprentice to the ways of the Warrior and is teaching her all things Hellsguard -- including their secret drinking techniques.&lt;br /&gt;
&lt;br /&gt;
[[Cecieroux Ormesang]] : Oak has a love-hate relationship with the spymaster, who baffles her with his methods but who she's found common cause with in, of all things, past experiences and a similar sense of humor. The latter is trumping her impatience for the former, at least for now.&lt;br /&gt;
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[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
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[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in. The two have shared several harrowing experiences together.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
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[[Grumbling Behemoth]] : An unexpected drinking partner who has swiftly become Oak's closest friend. The two could likely trust each other with anything.&lt;br /&gt;
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[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
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[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
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[[X'Septha Dhen]] : Though Oak does not know X'Septha as well as she could, she has become quite loyal to the miqo'te healer and holds a healthy respect for her intelligence, knowledge, and abilities. The two appear to share a project but Oak is unwilling to discuss it.&lt;br /&gt;
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[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
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===Acquaintances===&lt;br /&gt;
&lt;br /&gt;
[[Bertrand Irons]] : Oak likes &amp;quot;the doc&amp;quot; for his laid back, no-nonsense nature and his sense of humor. She's found him easy to talk to and has already racked up a healthy stack of his hangover cures. &lt;br /&gt;
&lt;br /&gt;
[[Kail Gerrad]] : Kail brings out Oak's mischievous side, and she enjoys simply hanging around him to hear his banter as well as his stories. She also has a tendency to believe them right away.&lt;br /&gt;
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[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
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[[Reima Awen]] : Oak finds herself charmed by Reima, to the point where she feels almost self-conscious around her. Though not physically attracted to Reima, Oak is nevertheless fascinated by how opposite the two of them are, and almost envies Reima's grace. She tries to encourage the younger woman to write, holding out hope that she will one day.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
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&lt;br /&gt;
===Previous Relations===&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
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[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
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&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer fully comfortable around her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Eh? That's a woman?&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;Heard she's started harboring Garlean refugees. Wonder what's in it for her.&amp;quot;&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Weren't he wanted by the Maelstrom?&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=92992</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=92992"/>
		<updated>2015-05-23T06:34:41Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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}}&lt;br /&gt;
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&lt;br /&gt;
'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Hair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Voice&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Bearing&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Notable Features&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
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Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
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= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
&lt;br /&gt;
With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
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She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
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This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
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She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
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A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
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Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
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Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
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= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:NuBlueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
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Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
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= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
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&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
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= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
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Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
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'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
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'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
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'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
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'''Aunt:''' Laughing Crow&lt;br /&gt;
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'''Cousin:''' Red Deer&lt;br /&gt;
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'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
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Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
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===Friends===&lt;br /&gt;
[[Arcian Martell]] : Oak finds Arcian easy to talk to and easy to simply be around. Arcian seems to understand a lot of what Oak has gone through and can surprise her with a good laugh from time to time. The two are fairly like-minded in general and as such work well together. &lt;br /&gt;
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[[Brave Horizon]] : A Hellsguard ten years her junior, Oak quickly found common cause with Brave and views her somewhere between cousin and little sister. Oak has taken Brave on as an apprentice to the ways of the Warrior and is teaching her all things Hellsguard -- including their secret drinking techniques.&lt;br /&gt;
&lt;br /&gt;
[[Cecieroux Ormesang]] : Oak has a love-hate relationship with the spymaster, who baffles her with his methods but who she's found common cause with in, of all things, past experiences and a similar sense of humor. The latter is trumping her impatience for the former, at least for now.&lt;br /&gt;
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[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
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[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in. The two have shared several harrowing experiences together.&lt;br /&gt;
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[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
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[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
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[[Grumbling Behemoth]] : An unexpected drinking partner. Both of them talk to each other about subjects the other doesn't really understand. And that's okay.&lt;br /&gt;
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[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
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[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[X'Septha Dhen]] : Though Oak does not know X'Septha as well as she could, she has become quite loyal to the miqo'te healer and holds a healthy respect for her intelligence, knowledge, and abilities. The two appear to share a project but Oak is unwilling to discuss it.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
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===Acquaintances===&lt;br /&gt;
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[[Bertrand Irons]] : Oak likes &amp;quot;the doc&amp;quot; for his laid back, no-nonsense nature and his sense of humor. She's found him easy to talk to and has already racked up a healthy stack of his hangover cures. &lt;br /&gt;
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[[Kail Gerrad]] : Kail brings out Oak's mischievous side, and she enjoys simply hanging around him to hear his banter as well as his stories. She also has a tendency to believe them right away.&lt;br /&gt;
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[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] : Oak finds herself charmed by Reima, to the point where she feels almost self-conscious around her. Though not physically attracted to Reima, Oak is nevertheless fascinated by how opposite the two of them are, and almost envies Reima's grace. She tries to encourage the younger woman to write, holding out hope that she will one day.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Relations===&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer fully comfortable around her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=92052</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=92052"/>
		<updated>2015-05-18T02:33:44Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Hair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Voice&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Bearing&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Notable Features&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Element&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
&lt;br /&gt;
Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
&lt;br /&gt;
With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
&lt;br /&gt;
She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:NuBlueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
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= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
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= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
&lt;br /&gt;
'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
[[Arcian Martell]] : Oak finds Arcian easy to talk to and easy to simply be around. Arcian seems to understand a lot of what Oak has gone through and can surprise her with a good laugh from time to time. The two are fairly like-minded in general and as such work well together. &lt;br /&gt;
&lt;br /&gt;
[[Brave Horizon]] : A Hellsguard ten years her junior, Oak quickly found common cause with Brave and views her somewhere between cousin and little sister. Oak has taken Brave on as an apprentice to the ways of the Warrior and is teaching her all things Hellsguard -- including their secret drinking techniques.&lt;br /&gt;
&lt;br /&gt;
[[Cecieroux Ormesang]] : Oak has a love-hate relationship with the spymaster, who baffles her with his methods but who she's found common cause with in, of all things, past experiences and a similar sense of humor. The latter is trumping her impatience for the former, at least for now.&lt;br /&gt;
&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in. The two have shared several harrowing experiences together.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[X'Septha Dhen]] : Though Oak does not know X'Septha as well as she could, she has become quite loyal to the miqo'te healer and holds a healthy respect for her intelligence, knowledge, and abilities. The two appear to share a project but Oak is unwilling to discuss it.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
&lt;br /&gt;
[[Bertrand Irons]] : Oak likes &amp;quot;the doc&amp;quot; for his laid back, no-nonsense nature and his sense of humor. She's found him easy to talk to and has already racked up a healthy stack of his hangover cures. &lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] : An unexpected drinking partner. Both of them talk to each other about subjects the other doesn't really understand. And that's okay.&lt;br /&gt;
&lt;br /&gt;
[[Kail Gerrad]] : Kail brings out Oak's mischievous side, and she enjoys simply hanging around him to hear his banter as well as his stories. She also has a tendency to believe them right away.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] : Oak finds herself charmed by Reima, to the point where she feels almost self-conscious around her. Though not physically attracted to Reima, Oak is nevertheless fascinated by how opposite the two of them are, and almost envies Reima's grace. She tries to encourage the younger woman to write, holding out hope that she will one day.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Relations===&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer fully comfortable around her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=91842</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=91842"/>
		<updated>2015-05-17T10:00:53Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Hair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Voice&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Bearing&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Notable Features&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Element&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
&lt;br /&gt;
Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
&lt;br /&gt;
With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
&lt;br /&gt;
She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:NuBlueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
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= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
&lt;br /&gt;
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= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
&lt;br /&gt;
'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
[[Arcian Martel]] : Oak finds Arcian easy to talk to and easy to simply be around. Arcian seems to understand a lot of what Oak has gone through and can surprise her with a good laugh from time to time. The two are fairly like-minded in general and as such work well together. &lt;br /&gt;
&lt;br /&gt;
[[Brave Horizon]] : A Hellsguard ten years her junior, Oak quickly found common cause with Brave and views her somewhere between cousin and little sister. Oak has taken Brave on as an apprentice to the ways of the Warrior and is teaching her all things Hellsguard -- including their secret drinking techniques.&lt;br /&gt;
&lt;br /&gt;
[[Cecieroux Ormesang]] : Oak has a love-hate relationship with the spymaster, who baffles her with his methods but who she's found common cause with in, of all things, past experiences and a similar sense of humor. The latter is trumping her impatience for the former, at least for now.&lt;br /&gt;
&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in. The two have shared several harrowing experiences together.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[X'Septha Dhen]] : Though Oak does not know X'Septha as well as she could, she has become quite loyal to the miqo'te healer and holds a healthy respect for her intelligence, knowledge, and abilities. The two appear to share a project but Oak is unwilling to discuss it.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
&lt;br /&gt;
[[Bertrand Irons]] : Oak likes &amp;quot;the doc&amp;quot; for his laid back, no-nonsense nature and his sense of humor. She's found him easy to talk to and has already racked up a healthy stack of his hangover cures. &lt;br /&gt;
&lt;br /&gt;
[[Grumbling Behemoth]] : An unexpected drinking partner. Both of them talk to each other about subjects the other doesn't really understand. And that's okay.&lt;br /&gt;
&lt;br /&gt;
[[Kail Gerrad]] : Kail brings out Oak's mischievous side, and she enjoys simply hanging around him to hear his banter as well as his stories. She also has a tendency to believe them right away.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Reima Awen]] : Oak finds herself charmed by Reima, to the point where she feels almost self-conscious around her. Though not physically attracted to Reima, Oak is nevertheless fascinated by how opposite the two of them are, and almost envies Reima's grace. She tries to encourage the younger woman to write, holding out hope that she will one day.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Relations===&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer fully comfortable around her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89472</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89472"/>
		<updated>2015-05-03T19:55:03Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
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}}&lt;br /&gt;
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'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage define her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
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= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
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[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
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Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
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Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
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The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
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Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
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Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
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= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
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'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
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With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
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Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
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Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
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Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
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She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
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She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
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Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
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This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
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She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
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A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
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Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
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Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
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= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
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Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
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Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
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By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
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Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
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= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
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Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
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:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
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:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
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Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
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= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
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Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
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'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
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'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
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'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
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'''Aunt:''' Laughing Crow&lt;br /&gt;
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'''Cousin:''' Red Deer&lt;br /&gt;
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'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
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Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
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===Friends===&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
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[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
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[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in.&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer comfortable around her.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
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This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89321</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89321"/>
		<updated>2015-05-03T05:14:56Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
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}}&lt;br /&gt;
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'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage defines her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
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= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
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&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
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&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
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Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
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= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
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With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
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Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
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Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
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She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
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She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
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Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
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This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakReallySmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
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She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
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A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
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Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
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Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
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====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
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Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
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= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
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[[File:NuBlueblaze.png|frame|]]&lt;br /&gt;
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Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
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Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
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By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
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Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
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= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
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Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
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&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
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= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
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'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
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'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
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'''Aunt:''' Laughing Crow&lt;br /&gt;
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'''Cousin:''' Red Deer&lt;br /&gt;
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'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
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Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
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===Friends===&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in.&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer comfortable around her.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:NuBlueblaze.png&amp;diff=89320</id>
		<title>File:NuBlueblaze.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:NuBlueblaze.png&amp;diff=89320"/>
		<updated>2015-05-03T05:12:32Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:OakReallySmash.png&amp;diff=89319</id>
		<title>File:OakReallySmash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:OakReallySmash.png&amp;diff=89319"/>
		<updated>2015-05-03T05:12:12Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89285</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89285"/>
		<updated>2015-05-03T02:41:14Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage defines her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Hair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Voice&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Bearing&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Notable Features&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Element&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
&lt;br /&gt;
Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
&lt;br /&gt;
With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
&lt;br /&gt;
She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakSmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Blueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
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'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
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'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in.&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer comfortable around her.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Daghbheri Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
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= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89283</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89283"/>
		<updated>2015-05-03T02:33:37Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = NuOakPortrait.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
&lt;br /&gt;
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}}&lt;br /&gt;
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'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage defines her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Hair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Voice&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Bearing&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Notable Features&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Element&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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	&amp;lt;/tr&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
&lt;br /&gt;
Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
&lt;br /&gt;
With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
&lt;br /&gt;
She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakSmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Blueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
&lt;br /&gt;
'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in.&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer comfortable around her.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Dogberry Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:NuOakPortrait.png&amp;diff=89282</id>
		<title>File:NuOakPortrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:NuOakPortrait.png&amp;diff=89282"/>
		<updated>2015-05-03T02:33:02Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
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		<author><name>Striding oak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89281</id>
		<title>Striding Oak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Striding_Oak&amp;diff=89281"/>
		<updated>2015-05-03T02:31:55Z</updated>

		<summary type="html">&lt;p&gt;Striding oak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-family:Georgia;&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox-character&lt;br /&gt;
| name = &amp;lt;div style=font-size:30px;color:#FFFFFF;&amp;quot;&amp;gt;Striding Oak&amp;lt;/div&amp;gt;&lt;br /&gt;
| image = OakPortraitUpdated.png&lt;br /&gt;
| title = 'There is no such thing as a life without any regrets at all.'&lt;br /&gt;
| gender = Female&lt;br /&gt;
| citizenship = Limsa Lominsa&lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Hellsguard&lt;br /&gt;
| stat_1 = Place of birth&lt;br /&gt;
| stat_1_value = Abalathia's Spine&lt;br /&gt;
| stat_2 = Age&lt;br /&gt;
| stat_2_value = 34&lt;br /&gt;
| stat_3 = Sexuality&lt;br /&gt;
| stat_3_value = Bisexual&lt;br /&gt;
| stat_4 = Marital Status&lt;br /&gt;
| stat_4_value = Single&lt;br /&gt;
| stat_5 = Height&lt;br /&gt;
| stat_5_value = 7 fulms 0 ilms&lt;br /&gt;
| stat_6 = Build&lt;br /&gt;
| stat_6_value = Athletic&lt;br /&gt;
&lt;br /&gt;
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}}&lt;br /&gt;
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'''Striding Oak''' is the current presiding chief of the Ieha-Fryn tribe of Hellsguard, native to the high reaches of Abalathia's Spine. She is a proud traditionalist who lets her heritage defines her. Having lived a largely martial and penniless life, she has grown into a fearsome combatant and a well-respected adventurer. Although driven by a quest for redemption and strength, recent events have caused Oak to re-evaluate her life, and now she seeks to live it as large as she can -- by Roegadyn standards, at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakAppearance.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Appearance&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#FFCC00&amp;quot; style=&amp;quot;background-color:#FDE0BC&amp;quot; width=&amp;quot;1100&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Eyes&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Hair&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skin&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Body Type&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Voice&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Bearing&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Notable Features&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Slate gray&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Dark brown, coarse, wavy&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Medium brown, tanned&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Toned, fit, athletic&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Deep, velvety, faint rasp&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Imposing, dignified&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Red rune on the back of her right hand&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Alignment&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Element&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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	&amp;lt;/tr&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Type 1 Neutral Good[http://tvtropes.org/pmwiki/pmwiki.php/Main/NeutralGood]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;Earth&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[File: OakSketch.png|thumb|left|By [[Brynhilde Wulf]]]]At 7'0&amp;quot;, lean of build and tightly muscled, Oak can cut a decently imposing figure. Her hands are a touch on the large side, with long, calloused fingers. Though thick of leg and sporting a reasonably ample bust, however, she is rather lacking in feminine figure. Though not slight, that does not mean she wants for grace -- Oak is surprisingly light on her feet, and moves with both fluidity and purpose.&lt;br /&gt;
&lt;br /&gt;
Oak is not pretty, or at least not conventionally so. Her oval shaped face bears three scars, one across the bridge of her nose, one on the left cheek, and a recent claw-shaped snag across her left jaw. Her lips are broad and full, her eyes a simple slate gray, and her nose the typical flat, flared nose of a Roegadyn. As with all Hellsguard, the tip and the nostrils end in a darker, more textured brown. Her cheekbones are low, her brows unshaped, her lashes long but pale. Her skin is a rich coffee-and-cream brown, with only a light bronzing from the sun. She wears no makeup, though she does typically keep two stripes painted across her right cheek -- her own personal war paint.&lt;br /&gt;
&lt;br /&gt;
Oak's hair is a veritable mane. When left to hang down it billows around her head, over her shoulders, and down her back in waves and waves of coarse chocolate brown – though recently she’s made attempts to braid it. Her bangs, forever unruly, are left to hang around her face or go where they will. Even on her best days, she looks messy.&lt;br /&gt;
&lt;br /&gt;
The woman bears many scars, mostly on her arms, some on her thighs, a few on her back. The worst is what looks to have been a deep puncture wound in her stomach, where the flesh twisted slightly as it healed. Nevertheless, Oak is proud of her body because she is fit, and never attempts to hide the scars when she is out of her armor. Ask for a story, and she can tell you about nearly every one.&lt;br /&gt;
&lt;br /&gt;
Oak tends to wear various combinations of leather, chain, and plate, depending on her combat needs. If traveling, she typically sticks to chain. If she knows ahead of time she's in for a long battle, she'll opt for the more traditional gear of a Hellsguard warrior. Her priority is always to move lightly, even when in the thick of combat.&lt;br /&gt;
&lt;br /&gt;
Her armor and even clothing is all well used, but meticulously, almost obsessively cared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakPersonality.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Personality&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Striding Oak&amp;quot;''' is cool and collected to the point where it can be frustrating. She experiences extremes so rarely that she can ironically come across as aloof or uncaring, although nothing could be further than the truth. She is in fact very observant, and there's plenty of warmth right beneath the surface that is not difficult to access. Her general manner is patient, even, and matter-of-fact, but she can quickly be coaxed into joking and mirth, especially as of late.&lt;br /&gt;
&lt;br /&gt;
With Oak, what you see is what you get -- literally. She will always tell it like it is and has no time for shyness, lies, embarrassment, and so on. She has no shame, and is honest to a fault – making her a horrible liar, as well as gullible. It’s not uncommon for some jokes to go straight over her head.&lt;br /&gt;
&lt;br /&gt;
Oak enjoys simple pleasures: a hearty meal, heated alcohol, a summer festival. She is most at peace in the mountains or on the road. Her whole life seems to be devoted to martial mastery, though every once in a while she lets slip that she envies the peaceful life of farmers.&lt;br /&gt;
&lt;br /&gt;
Oak is the embodiment of calm -- though some might say stoic instead. She keeps her emotions under such tight control that when they finally do show, it is often an indication of something serious. Despite this, however, Oak is a lover of levity, and takes great pleasure in word-sparring, jokes, drinking, or song. A good laugh is often what keeps her going, and it's not overly difficult to wrestle one out of her. She finds innocence endearing, and is patient with and protective of children or those significantly younger than she is. The idea of ever settling down herself, however, is often met with a scoff.&lt;br /&gt;
&lt;br /&gt;
Oak is curious and open-minded, and always open to trying new things at least once, simply for the sake of the experience. In these cases it doesn't matter to her whether she immediately succeeds or not.&lt;br /&gt;
&lt;br /&gt;
She is stubborn, however, in a way that only a Roegadyn can be. While typically more dignified than she is proud, if her stubborn streak takes over all that will change. She will insist on doing everything herself and then will become frustrated if/when that fails. Ironically, it is the fear of failure that tends to make her stubborn in the first place. If she does perceive having failed, she will completely shut down.&lt;br /&gt;
&lt;br /&gt;
She has perhaps unreasonable expectations of honesty in people, and will get offended by lies, viewing them as highly disrespectful rather than something normal. While very slow to anger, she is just as impossible to calm down once there. Her only methods of venting involve either drinking heavily, or taking out her emotions in a fight.&lt;br /&gt;
&lt;br /&gt;
Oak is not typically one to insult somebody, but she has a bad habit of being blunt or sometimes tactless in conversation, occasionally leading to ruffled feathers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Strengths&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak is freakishly strong even for a Roegadyn woman. She has a tremendous amount of physical and mental fortitude, and is capable of pushing herself to and then beyond the point of exhaustion toward any cause or person she believes in. She does not cow or give up easily, and fears very little.&lt;br /&gt;
&lt;br /&gt;
This Roegadyn is extremely hard working, and takes to every job, chore, lesson, or even hobby with gusto.[[File: OakSmash.png|thumb|right|]] There is nothing she ever does halfway, sometimes to her own detriment. Give her a task, and she will be dedicated to it. That dedication extends to people as well: earn Oak's friendship, and she will be fiercely loyal for life (though she expects the same in return).&lt;br /&gt;
&lt;br /&gt;
She is intelligent, though not well educated. She possesses natural logic, a fair amount of wit, and a good degree of pure instinct, but she has only learned reading, writing, and arithmetic up to what in the real world would be considered an eighth grade level. To this end it'd be fair to say she's street smart rather than book smart, and to say the least anything magical or technical is usually beyond her. That said, Oak is good at applying herself, and if given a bit of time can learn new things relatively quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Flaws&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak has a nasty habit of keeping her cards too close to her chest. She is difficult to read and can easily rub people the wrong way if they expect the usual social niceties from her. Though she is polite and offers compliments, they're often awkward or vague. Sometimes she'll outright say what she's thinking, whether the other person wants to hear it or not. If she truly dislikes a person, she'll assign them a nickname in the Old Tongue and not tell them what it means.&lt;br /&gt;
&lt;br /&gt;
A childhood among seafarers instilled in her the belief that &amp;quot;honor is for knights and dead men&amp;quot;, and in competitions she rarely if ever plays fair. In fighting especially, Oak will play dirty and aim for sensitive spots. She does not take losing well and tries to bend each situation in her favor. &lt;br /&gt;
&lt;br /&gt;
Oak is perpetually restless and it is difficult to get her to sit still for long. As soon as she perceives she is being idle, she will leave to go do something she feels is productive. It's a challenge to get her to socialize and even more to get her to relax. Though not high-strung, sitting around does tend to make her a little grumpy or frustrated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Religion&amp;lt;/div&amp;gt;====&lt;br /&gt;
Oak is a quiet but fervent devotee of Oschon the Wanderer. As god of the mountains, he was the literal embodiment of her childhood home; and as the element of wind, he was her life on the sea as well. After years of her own wandering and travel, Oak has become convinced that Oschon understands her and is watching her. Thus, Oak always makes certain to honor Oschon in some small way every day, whether it be to light a stick of incense for him, or to kneel at one of his shrines.&lt;br /&gt;
&lt;br /&gt;
Oak also holds to many tribal traditions, and is fairly superstitious. Though she often doesn't go far into discussing her tribe's beliefs with outsiders, she will make known that she believes in the power of totems, omens, and various natural remedies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;background:#993300;font-size:20px;color:#FFFFFF;&amp;quot;&amp;gt;Romance&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Oak's views on intimacy are a lot like her views on religion: that it is private, personal, and should be enjoyed however one enjoys it. She believes that love is love regardless of race or gender, and that it's ok to be adventurous. She is dubious of the notion of a &amp;quot;soul mate&amp;quot;, but she does believe in something akin to true love: that it is possible to find someone who is so absolutely compatible with you that they challenge and compliment who you are; that they are so much a part of your life that you could not imagine it without them. She knows her parents were this way, but she also knows it's very rare to find. A potential suitor would have to be incredibly patient, because it would take Oak a long time to decide she loved them and was ready to commit. She would need someone who treated her as an equal, for she is no housewife; someone willing to share all successes and failures, the good, the bad, the ugly, the mundane. They would have to share in some of her beliefs and interests, so that they could relate, but be different enough to challenge her to try new things and escape her comfort zone. Most importantly, it would need to be someone whom she could trust implicitly -- someone who she could tell literally anything to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakCombat.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Combat&amp;lt;/span&amp;gt; =&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Blueblaze.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Oak has labored since childhood learning both the axe -- the traditional Roegadyn weapon -- and the lance. She believes that the one compliments the other, the lance-style keeping her light on her feet, and the axe-fighting keeping her strong. Both weapons have instilled in her an aggressive fighting style, quick and powerful but also tightly controlled. For her size, Oak is actually quite agile; she keeps her enemies at bay by virtue of a longer reach and quick foot movements. To achieve this, however, Oak tends to armor herself more lightly, and would never be able to take the direct blows a gladiator or paladin could. &lt;br /&gt;
&lt;br /&gt;
Oak's stamina tends to flag quickly. Her strategy is to close in for quick kills, and she's not afraid to fight dirty to achieve this end if the situation turns especially sour. She will almost always press the attack, either diving in with her lance, or heaving mercilessly with her axe. If she must kill, it is done as quickly and cleanly as possible. &lt;br /&gt;
&lt;br /&gt;
By virtue of being ambidextrous, Oak is able to throw off opponents by switching her main hand to be the opposite of theirs. She'll fight right-handers with her left hand, and vice-versa. Her preference for melee weapons, however, leaves her woefully vulnerable to any and all ranged attacks. Anything outside her jumping range has a distinct advantage. Naturally, her size makes her a very easy target, and both her weapons of choice are particularly slow. &lt;br /&gt;
&lt;br /&gt;
Her general style is a strange mishmash that is difficult to place. It is Hellsguard, it is Sea Wolf, and it is even a good deal Ishgardian.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= [[File:OakSkills.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Occupations, Skills, and Pastimes&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Nowadays Oak works almost exclusively as a bodyguard for hire, though like many Hellsguard she will never shy away from mercenary work. She has a tendency to pick up high risk, high reward jobs, and is often found delving into Eorzea's absolute worst locales. Her travels appear to regularly take her from Limsa up to Coerthas over to Gridania and back again, and she's gained some small reputation between the three regions for being fearless (some say mad) and dependable. Before being elected to her current position she was in semi-permanent employ with the Sons of Saint Coinach, helping to protect their archaeologists on their expeditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;position:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Likes:'''&lt;br /&gt;
:* Hot Springs&lt;br /&gt;
:* Social Drinking&lt;br /&gt;
:* Large Meals&lt;br /&gt;
:* Gardening&lt;br /&gt;
:* Strategy Board Games&lt;br /&gt;
:* Hand Crafts&lt;br /&gt;
:* Sparring&lt;br /&gt;
:* Hard Work&lt;br /&gt;
:* Travel&lt;br /&gt;
:* Singing, Song, and Music&lt;br /&gt;
:* Sylphs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Dislikes:'''&lt;br /&gt;
:* Dishonesty/Vagueness&lt;br /&gt;
:* Idleness/Laziness&lt;br /&gt;
:* Braggarts/Show-offs&lt;br /&gt;
:* Disrespect&lt;br /&gt;
:* Sweets&lt;br /&gt;
:* Sweet-talkers&lt;br /&gt;
:* Nix (and their smaller cousins)&lt;br /&gt;
:* Disrupted Routines&lt;br /&gt;
:* Magic (with several exceptions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;350&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Skills:'''&lt;br /&gt;
:* Climbing&lt;br /&gt;
:* Mastery of axe and lance&lt;br /&gt;
:* Skilled strategist&lt;br /&gt;
:* Powerful singer, decent dancer&lt;br /&gt;
:* Traditional Hellsguard woven art&lt;br /&gt;
:* Rigging&lt;br /&gt;
:* Firearms&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;800&amp;quot; scope=&amp;quot;col&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:'''Fears:'''&lt;br /&gt;
:* Failure, especially where her own perceived physical or mental weakness is concerned&lt;br /&gt;
:* Tight spaces (mildly claustrophobic)&lt;br /&gt;
:* Ever becoming a mother&lt;br /&gt;
:* Lack of control/loss of freedom&lt;br /&gt;
:* Madness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the majority of Oak's talents lie in physical and martial pursuits, she does have a small, mildly artistic side. She is good at hand crafts, is light enough on her feet to dance well, and can carry quite a tune. Composing, whether it be written word or visual art, however, is quite beyond her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRelationships.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Relationships&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
Striding Oak was born the only child in an otherwise traditional Hellsguard family. Her given name in the Old Tongue is ''Pfareyha Syhrberkwyn''.&lt;br /&gt;
&lt;br /&gt;
'''Father:''' Syhrberk Wyznwintsyn/Stalwart Mountain ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Mother:''' Tauchnspaer Rhotmharwyn/Diving Sparrow  ''(deceased)''&lt;br /&gt;
&lt;br /&gt;
'''Step Father:''' Fraebhar Bloewilfsyn&lt;br /&gt;
&lt;br /&gt;
'''Aunt:''' Laughing Crow&lt;br /&gt;
&lt;br /&gt;
'''Cousin:''' Red Deer&lt;br /&gt;
&lt;br /&gt;
'''Son (rumored):''' Wytakoen (deceased)&lt;br /&gt;
&lt;br /&gt;
Various other aunts, uncles, and cousins, generally too numerous to count.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
[[Ciel Degenwulf]] : A fellow Maelstrom regular, Ciel and Oak met each other through their work with the Travelling Templar, and quickly bonded through combat. The two work well side-by-side, and share their love of Limsa. Oak does what she can to help Ciel with her memory loss, but finds herself frustratingly out of her element most of the time.&lt;br /&gt;
&lt;br /&gt;
[[Wayward Sage]] : A sister Hellsguard who, like Oak, knows the ins and outs of their clan’s warrior secrets. The two get along well because they can simply be Roegadyn around each other, something the two have found rare in the larger world.&lt;br /&gt;
&lt;br /&gt;
[[Zaku Degenwulf]] : Oak and Zaku met through the Travelling Templar, and more often than not found themselves thrown into the same impossible situations. As such, the two quickly developed respect for each other, especially as they share similar views on justice.  Though she’d never admit it, Oak loves the times she is allowed to babysit Zaku’s baby sister.&lt;br /&gt;
&lt;br /&gt;
[[Flickering Ember]] : Oak met Ember through the Traveling Templar, and since then has found herself irrevocably tied to the younger Hellsguard. Though Oak hopes to help Ember realize who she is and where she might be from, she has no idea how to even begin to go about it.&lt;br /&gt;
&lt;br /&gt;
[[Tiergan Vashir]]: A freak magical occurrence threw Oak and Tiergan together. Forced out of their usual comfort zones, the two came to realize they shared similar lifestyles and mindsets, and they became fast friends. Oak respects Tiergan for his strength and resolve, and though she would never admit it, she knows he is stronger than she is. Should he need it, she would never hesitate to come to his aid.&lt;br /&gt;
&lt;br /&gt;
[[Furious Storm]]: An old neighbor from her native tribe, Fury searched for Oak for years to save her from a life of piracy and to tell her the truth surrounding her parents' deaths. Now, Oak has sworn to make things right for her 'silent hero' -- and for herself.&lt;br /&gt;
&lt;br /&gt;
[[Gilawafe Archimtirios]] : A brother in arms from the Crystal Dawn, and Oak's mentor in all things warrior. The two met regularly to train in axe fighting, and through it Oak has learned that she shares a similar past with the taciturn warrior. Seeing in Gil the kind of person she almost became, Oak is determined not to let him slip into despair any further.&lt;br /&gt;
&lt;br /&gt;
[[Raelin Aradan]]: Oak got to know Raelin through her contracts with the Traveling Templar. She warmed quickly to his easygoing attitude and Limsan accent, reminded through it of the sailors she used to travel with. When Raelin found himself in desperate need of a ship, Oak turned to her step father, Fraebhar, for help.&lt;br /&gt;
&lt;br /&gt;
[[Ne'ci Aera]]: Ne'ci arrived on the scene of Brynhilde's attack right as Oak did. With the spear pulled free from Brynhilde's side, Ne'ci was able to seal her wound using her skill in conjury. The two have since undertaken several missions together, and Oak knows she can always trust her life to the white mage. She has gone to great lengths to help ensure that Ne'ci will be able to live the life she wants to live.&lt;br /&gt;
&lt;br /&gt;
[[Draco Nobis]]: A dark knight who shares some of Oak's views on honor, duty, and loyalty. Oak enjoys talking with a fellow warrior and finds the Miqo'te easy to confide in.&lt;br /&gt;
&lt;br /&gt;
===Acquaintances===&lt;br /&gt;
[[Lurial Vashir]] : To Oak she is simply &amp;quot;Tiergan's Sister&amp;quot;, but Oak is willing to trust Lurial based on that merit alone. Though many distrust Lurial for her shady occupation, Oak has thusfar withheld judgement.&lt;br /&gt;
&lt;br /&gt;
[[Zaius Rhal'seer]] : Oak has recently come into Zaius' acquaintance, and more recently begun to fight alongside him. They share a similar outlook and love for battle, and she is quietly impressed that he has survived a life in the fighting pits with his body -- and humor -- still in tact.&lt;br /&gt;
&lt;br /&gt;
[[Melchar Asbrand]] : Though they have had limited interaction, Oak -- half out of cultural habit, and half out of true admiration -- respects her Hellsguard elder. Melchar gives Oak hope that one can find peace and fulfillment even in their twilight years.&lt;br /&gt;
&lt;br /&gt;
[[Trulgar Beilklinge]] : Though Oak has only recently met “Trully”, she finds she genuinely enjoys talking to the man, and finds his personality and outlook refreshing. She does fear somewhat for his lack of martial experience, however.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[Brynhilde Wulf]] : Chance threw Brynhilde and Oak together when Bryn came under attack in Lower La Noscea. As one of the first to find her, Oak saved her life by pulling free a spear head lodged in the Highlander woman's side. The two were lovers for a time, but the relationship seems to have since ended, and Oak is no longer comfortable around her.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
[[Dogberry Himalspyr]] : Oak seems to have a strange personal grudge against the Sea Wolf captain, but refuses to discuss why.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[File:OakRumors.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Rumors&amp;lt;/span&amp;gt; =&lt;br /&gt;
===Common Rumors===&lt;br /&gt;
::* &amp;quot;Haha! You thought that was a Roegadyn woman? I can see why, but nay, that's a Highlander man.&amp;quot;&lt;br /&gt;
::* &amp;quot;Don't bother. Pretty sure that one's asexual anyroad.&amp;quot; [[File: Wytakoen.png|thumb|right|A Son?]]&lt;br /&gt;
::* &amp;quot;Keep your distance from her. See that frown? She's angry all the bloody time.&amp;quot;&lt;br /&gt;
::* &amp;quot;She ain't a Sea Wolf, but she's still just as drunk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderate Rumors===&lt;br /&gt;
::* &amp;quot;That Roegadyn's always in debt. I always see her scrounging to pay off one smith or another.&amp;quot;&lt;br /&gt;
::* &amp;quot;Eh, Old Tongue ain't dead. See that one there? She still speaks it.&amp;quot;&lt;br /&gt;
::* &amp;quot;She's here often. Loves her baths, see, but never has the decency to wear a bathing suit. Not that any of the Roe lads seem to mind. If I had a rack like that, I'd show it off too.&amp;quot;&lt;br /&gt;
::* &amp;quot;Oh, I know she's Hellsgard, but she fell in with some Wolves. Turns out they found something big, some great treasure, and for some reason she's just been sitting on it!&amp;quot;&lt;br /&gt;
::* &amp;quot;I hear she owes her life to some Sylphs. She'll do any job for them, no price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Rare Rumors===&lt;br /&gt;
::* &amp;quot;I haven't seen her traveling with her son lately. Some Wolf put it in her, looked like. Wonder if he's with the father.&amp;quot;&lt;br /&gt;
::* &amp;quot;Swear on me mum, that be ol' Fraebhar's daughter. Limsa, Ul'dah, 'n Garlemald all'd pay pretty coin fer their heads, what fer all the trouble they've caused. Not enough fer me t'pick a fight wi' either of 'em, though. Har!&amp;quot;&lt;br /&gt;
::* &amp;quot;No thank you. That one has a dragon's temper. She once shoved a grown man's face into a furnace after he angered her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakHistory.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;History&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
===''Common Knowledge''===&lt;br /&gt;
Like most Hellsguard, Oak was born to the Roegadyn tribes in the far north of Abalathia's Spine. She has been working as a mercenary off and on at least since she was twenty-one years old, moving back and forth between Limsa Lominsa, [[File: OakWaiting.png|thumb|left|A young Oak, escorting a caravan]]Coerthas, and Gridania. Some rumors state she had a brief stint as a pirate alongside the notorious Captain Fraebhar Bloewilfsyn, while others suggest she had been in an affair with a higher-ranking captain of the Knights of the Barracuda, Fhocgrein Aisblaetsyn, and bore him a son; either way she's known to have spent a good portion of her life in Vylbrand. She served House Cordilleur for a brief time in the Coerthas Western Highlands before moving on to a quieter life in a small farming village in the East Shroud. She remained there until the Calamity; afterwards she was seen everywhere helping to bring order to the chaos, either as a bodyguard, or as impromptu law enforcement. Oak is well-known for having more or less made fighting her life, and has mastered the art of the axe and spear. She has most recently been seen in the company of the reclusive Aeon mercenaries.&lt;br /&gt;
&lt;br /&gt;
Currently Oak is working towards saving eight lives without taking another in the process. Why is unknown, but it is known that thusfar she's only reached two.&lt;br /&gt;
&lt;br /&gt;
(( Everything else below is spoilers! ))&lt;br /&gt;
&lt;br /&gt;
===''Abalathia's Daughter''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Pfareyha Syrberkwyn was born on the 16th Sun of the 2nd Umbral Moon, 1545, to parents Diving Sparrow and Stalwart Mountain. Their first and only child, Pfareyha, or 'Striding Oak' in the common tongue, took charge of the village children as soon as she was old enough. Oak quickly gained a reputation for her confidence as she grew, though some would have called it bossiness instead. If any trouble occurred, it was safe to assume that Oak had initially either talked her peers into it, or bullied them -- including the older children. In particular she tended to pick on a smaller girl named Blynwint (Blind Winter), beginning a rivalry that would last well into their adult lives.&lt;br /&gt;
&lt;br /&gt;
The family lived in a village known as Fyrilcwaendorpf, nestled into a glacial valley in the higher elevations of the Spine. The nearby volcano, nicknamed Klynfra (“Little Girl”) with complete irony, blessed the village fields with fertility as much as the winters stripped it away from them; there were several lean years, and food could oftentimes be scarce. The village remained happy nevertheless, supplementing its meals with ample hunting, and finding solace in its traditions.&lt;br /&gt;
&lt;br /&gt;
Oak's mother was the main income for the family. A traveling blacksmith of some renown, she made sojourns every other month to either Sharlayn or Ishgard to sell her wares, and gained herself a solid reputation everywhere inbetween. When at home, she would either hone her craft or hunt for the village, and was locally famous for always scoring large or difficult kills. Oak's father, meanwhile, had spent much of his life as an adventurer. Though he had initially spent his youth in Ishgard on a rare contract, he was forced to move on to Limsa Lominsa instead as Ishgard slowly became more insular. There, he met a pirate by the name of Fraebhar Bloewilfsyn, and the two spent many years adventuring together. At the peak of their journeys, the two men discovered a map to a rare and ancient treasure, known as the Razgul Heart. Famed in legend for its ability to restore the long dead to new life, it became an obsessive goal for Fraebhar, who sought to restore his baby daughter. Stalwart, having lost his brother in an accident he caused, desired it as well. The two men split the map in two, each one carrying half, and swore they’d look for it together someday. When Stalwart returned home to become a mountain guard and start a family, Fraebhar remained a close family friend, but the quest grew forgotten.&lt;br /&gt;
&lt;br /&gt;
Both of Oak's parents were proficient in the spear, and began teaching her how to wield it as soon as she was old enough to hold one. As she was the firstborn, she would be the only one among her siblings to stay home; thus, Oak planned on becoming a ranger on the mountain when she grew up. That quickly changed in her seventh year when Fraebhar returned to the family sooner than usual, seeking refuge from other pirates out for his map. When his problems followed him up into the Spine, it was his protectors -- Oak's parents -- who paid for his actions when he sold them out in order to cover his own tracks. He made sure to take Stalwart’s half with him.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Pirate's Charge''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Though Oak had numerous aunts and uncles she could have gone to for care, Fraebhar, wracked with guilt, felt it was his duty to raise her instead. In 1552, he returned with her to Limsa Lominsa and brought her aboard his ship, the ''Moraine'', instead. For the next several years, Fraebhar would raise Oak as a Sea Wolf, giving her a new name and raising her to be a sailor among a mostly Roegadyn crew. He taught her that the pirate’s way of life was her right: that she would no longer have to scrimp and starve as she had in the Spine, but could instead take everything she ever wanted. The idea appealed to her, and he began to tutor her in the ways of the axe, though she continued with her spear work as well. As &amp;quot;Abarbyrm Fraebharwyn&amp;quot;, Oak learned her way about sailing, navigation, and gunnery with some difficulty. She spent most her time with the only other Hellsguard aboard the ''Moraine'', a conjurer's apprentice named Singing Sky, whose Elezen master was indentured as the ship's sole healer. When she turned 14 in 1559, Fraebhar began to let her come along on raids, which she took to with considerably more gusto than her normal upkeeping duties. The grizzled pirate made a fortune by attacking Limsan and Garlean ships on the open sea and fencing the goods in Ul'dah -- or, occasionally, vice-versa. Around this time, Fraebhar trusted Oak with a secret as well: that he and her parents had been pursued for a special map he held. This map, he claimed, led to an ancient treasure of enough power that several people were willing to kill for it. Now that she was old enough, he planned on finding this treasure for the sake of her fallen parents. Reluctantly, Oak agreed.&lt;br /&gt;
&lt;br /&gt;
Fraebhar’s hunt became one part materialistic greed and one part idealistic obsession. Now the Heart would allow him to undo all of his past mistakes, including his betrayal of Oak’s parents. After waiting for years, the grizzled captain decided that nothing was going to keep him from his goal. His quest for clues led him all over Vylbrand and then inland, along Eorzea’s coasts. Anything or anyone that stood in his way was swiftly dispatched: ships were sunk, towns were burned, locals extorted, bullied, even taken captive. The death count rose but it no longer mattered, for soon he would have the power to undo it. Oak, convinced this was what her parents would want, followed along for the next 3 years.&lt;br /&gt;
&lt;br /&gt;
At last, Fraebhar discovered his treasure on a tiny artificial island wandering the seas due south of Mazlava. Here, his enemies caught up with him: the many pirate clans he’d made enemies of along his quest, as well as a detachment from Limsa’s Fourth Fleet, led by Captain Fhocgrein Aisblaetsyn. A massive naval free-for-all ensued, leaving many clans destroyed and three out of five Fourth Fleet frigates sunk. The ‘’Moraine’’ escaped heavily wounded – but in the chaos, the Heart was once again lost.&lt;br /&gt;
&lt;br /&gt;
The event caused a rift between Fraebhar and Oak, largely over the loss of life that occurred. When the ‘’Moraine’’ at last pulled in to port to repair, Oak stole away and snuck aboard the next ship she could find – which happened to be Aisblaetsyn’s frigate, ‘’Claudette”. She managed to steal a uniform and pass for a week as a regular crewman before being caught. Aisblaetsyn recognized her as Fraebhar’s “daughter”, but was impressed upon hearing her side of the story. He decided to allow her to remain on the ship, deeming her too young for the most part to have truly been a guilty accomplice to Fraebhar’s actions.&lt;br /&gt;
&lt;br /&gt;
Oak continued to serve on board ‘’Claudette” for the next year. In the meantime, she and Aisblaetsyn developed a mutual attraction for each other, and began a passionate but short-lived love affair. The captain was 10 years her elder and, as she would come to find out, already married. Upon learning this, Oak decided she was through with the Sea Wolf way of life and became determined to at long last return home to her roots in to discover who she really was.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Return to the Mountain''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak returned home to her tribe in 1563 for the first time in ten years. There she was warmly welcomed by many who still remembered her, and re-assimilated into Hellsguard culture. Oak found life among her own clan much more suited to her, and worked happily farming and hunting alongside her extended family for the next three years. She lived with her aunt, Laughing Crow, and Crow's eight children. &lt;br /&gt;
&lt;br /&gt;
When it came to light that Oak had been learning the axe during her time at sea, the tribe’s master warriors took her as a student and began teaching her their secrets. A few would reminisce about her mother, who had been one of the very few Hellsguard left alive capable of forging weapons strong enough to withstand the Inner Beast. Though Oak had only vague memories left of her mother, she began to look to her as a personal role model, having lacked any real feminine influence in her life up until then. As she trained, she began to adopt her mother’s old habit of wearing rolanberry-colored warpaint, a tradition she continues to this day.&lt;br /&gt;
&lt;br /&gt;
Time not spent training was spent at work, and it was here – in the fields and in the forests – that Oak began to reconnect with Blind Winter. Despite bad blood in the past, the two young women began a friendship with their workplace rivalry, each competing to outperform the other in construction, logging, the harvest, or the hunt. Before long their feelings turned romantic instead, and the two began a steady relationship. Within a year, Winter asked Oak to marry her.&lt;br /&gt;
&lt;br /&gt;
But Oak was growing restless. Although she was technically the firstborn of her family, and although she loved her tribe’s way of life, she had no desire to settle down at twenty-one and remain at home. Winter refused to leave with her, and the two had a falling out. With only a spear, an axe, and some light armor, Oak struck out again in 1566, this time on her own.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===“Cordilleur’s Behemoth”===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Oak took the road south out of the Spine, leading into Coerthas. With no real idea of where she wanted to go or what she wanted to do with herself, she decided to check around Ishgard first for work, it being the closest city state. She was barely into the Western Highlands when she suddenly found herself in the midst of a Dravanian attack on a small Ishgardian convoy. Though Oak at first fought for her own life, she soon found herself working alongside the lancers and archers already guarding the wagons. When she brought down a scalekin herself, however, she quickly gained their respect.&lt;br /&gt;
&lt;br /&gt;
She soon learned the caravan was not protecting goods, but people – in particular, one Lord Aldrimont Cordilleur. Cordilleur’s mother Esmerelle, she learned, had been making expeditions over the border into Dravania in the hopes of securing dragon eggs for study. She finally caught one at great personal cost. The caravan, he explained, was all that remained of a one-hundred and thirty person effort. The dragons had pursued them all the way back into Coerthas, whittling away his guards, researchers, servants, and family. All that remained was him, seven wagons, and the egg.&lt;br /&gt;
&lt;br /&gt;
Cordilleur hired Oak to help protect the caravan on the way back to the family estate. They continued to suffer dragon attacks until passing Dusk Vigil; afterwards, only bandits and errant wildlife were a concern. By the time they made it back to the Cordilleur estate, Lord Aldrimont was convinced that Oak had more than earned her keep, and offered her a position among his men at arms. Oak accepted, and would continue to guard the Cordilleur expeditions for the next 2 years. As one of the very few Roegadyn in the employ of a noble house, Oak came to be known as Cordilleur’s Behemoth.&lt;br /&gt;
&lt;br /&gt;
Cordilleur attempted to get Oak an honorary dragoon title in recognition of her slaying, but at the time the Holy See refused to confer the honor upon an outsider. Nevertheless, he was able at the very least to pay a dragoon under the table to act as a personal trainer for her, and within time she managed to learn much of their art. For all her skill, however, Oak was a brash, impulsive, and pugnacious youth, and did not mix well with her Elezen comrades. After several fights, Cordilleur was forced to release her from service. There were some who suspected that the only reason he’d kept her on for so long was because they were secretly lovers.&lt;br /&gt;
&lt;br /&gt;
Oak left Coerthas and headed south to The Shroud to look for mercenary work there instead. The difficulty of the trade swiftly tempered her over the next year, and she matured greatly in both temperament and ability.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Little Wolf''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;By the time Oak was twenty-four, she had earned enough of a reputation to be scouted by the Maelstrom. Upon her return to Limsa Lominsa in 1569, however, she found herself crossing paths with Fhocgrein Aisblaetsyn again.  Despite the earlier awkwardness of their relationship, the two approached each other as good friends, and she even took up work for him and his crew. As Limsa Lominsa became her second home, she finally began to earn enough to purchase better arms and armor, as well as her own chocobo. A year later, however, Aisblaetsyn approached her with a personal problem: his youngest son, Wytakoen, was being hunted by what appeared to be a group of cultists. As stunned as he was concerned for his son’s safety, he asked Oak to take the child into hiding until the Admiralty could look in to who these people were. &lt;br /&gt;
&lt;br /&gt;
She left with a young boy of six in tow, giving rise to the rumor that Wytakoen was their illegitimate son. The fact that he displayed mixed traits, suggesting a Hellsguard mother, did nothing to help matters. When questioned, Oak would claim the boy as her own and state that the father was dead. (It is still possible to this day that the child ‘’was’’ theirs, and that Oak had left him with his father upon learning of Aisblaetsyn’s wife.) &lt;br /&gt;
&lt;br /&gt;
The two remained transient for the next two years, generally avoiding Vylbrand and never staying in one place for very long. Cultist attacks continued, in any place at any time, but every time Oak managed to either kill them or chase them off. They found temporary solace in the Shroud and around Gridania, where Singing Sky and his mentor then resided. For a time, Oak took up residence in a tiny farming village in the East Shroud, where Wytakoen became well known for running off to look for Sylphs. Soon after her twenty-seventh birthday, Oak and the boy disappeared into Larkscall entirely. Singing Sky brought her back a day later, gravely wounded and clinging to life. The boy never returned.&lt;br /&gt;
&lt;br /&gt;
Destroyed, Oak returned home to Abalathia's Spine as soon as she was well enough to travel. Three weeks later, Dalamud fell.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''The Wandering Bodyguard''===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;Oak spent the next year recovering and gathering her wits in her homeland, debating staying within the village after all. As news of the Calamity's chaos finally reached the tiny village, however, Oak resolved to resume her work as an adventurer. She took to the road, helping to bring order to the chaos wherever she could. For a time she fell in with a free company known as The Furies, who acted as impromptu law enforcement in lawless areas. More often, however, she found work as a bodyguard, and eventually became a bodyguard for hire exclusively. Oak has only recently found profit in her work, as life finally begins to stabilize somewhat for Eorzeans. A notorious workaholic, Oak is a rare sight within cities and at social gatherings, but more and more she's beginning to return to the world and become social again. She has most recently been spotted moving in and out of the house known as Cliffperch, suggesting her involvement with the reclusive Aeon mercenary company.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:OakConnections.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Character Connections&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The following characters may have a RP link with Striding Oak:&lt;br /&gt;
&lt;br /&gt;
::* The Hellsguard clans are small and likely tight-knit. Any Hellsguard born in the Spine could have grown up or lived with Oak in her early years, or have known of her.&lt;br /&gt;
::* Anyone who speaks the Old Tongue, even in part, will quickly impress her.&lt;br /&gt;
::* Anyone who was or is a pirate might know of Fraebhar Bloewilfsyn and his treasure, and by extension her.&lt;br /&gt;
::* Anyone involved in law enforcement might also know of Fraebhar Bloewilfsyn, the sunken Barracuda ships, and by extension her.&lt;br /&gt;
::* Anyone who is a devotee of Oschon might find common cause with her.&lt;br /&gt;
::* Any Ishgardians might have known of the Cordilleurs and their dragon study project, as well as their short-tempered “house Roe” who somehow knew dragoon fighting techniques.&lt;br /&gt;
::* Anyone who has lived in the East Shroud might have briefly known her and her 'son', Wytakoen.&lt;br /&gt;
::* Anyone attempting Sylphic relations might find an ally in her.&lt;br /&gt;
::* Anyone who simply asks around might know of her; Oak has been a traveling mercenary for years, and has built up a solid reputation.&lt;br /&gt;
&lt;br /&gt;
If you have any ideas other than what is listed here, please feel free to contact me about them! I'm always open to brainstorming and discussion.&lt;br /&gt;
&lt;br /&gt;
= [[File:OakSoundtrack.png]]&amp;lt;span style=&amp;quot;font-size:0&amp;quot;&amp;gt;Soundtrack&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
These songs help to evoke the feel of the character, and do not necessarily represent anything specific about her.&lt;br /&gt;
&lt;br /&gt;
===''Oak as Hellsguard''=== &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Populous:The Beginning Soundtrack&lt;br /&gt;
https://www.youtube.com/watch?v=Qs02P3Rhd0U&lt;br /&gt;
&lt;br /&gt;
Metroid Prime 3: Bryyo Cliffside&lt;br /&gt;
https://www.youtube.com/watch?v=1dTxmdH01dE&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Growing up Sea Wolf''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: This is Berk&lt;br /&gt;
https://www.youtube.com/watch?v=c8n-BkHUwKY&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Battle Themes''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Serei no Moribito: Balsa Hashiru&lt;br /&gt;
https://www.youtube.com/watch?v=DD8ICBPiLgQ&lt;br /&gt;
&lt;br /&gt;
Scar Symmetry: Morphogenesis&lt;br /&gt;
https://www.youtube.com/watch?v=mebSi4PDC34&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Water Lord''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
John Powell: Forbidden Friendship&lt;br /&gt;
https://www.youtube.com/watch?v=6CJ96LGGP6w&lt;br /&gt;
&lt;br /&gt;
John Powell: Test Drive&lt;br /&gt;
https://www.youtube.com/watch?v=6IBlQj2U5kU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
===''Present Day Oak''===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
Within Temptation: The Last Dance&lt;br /&gt;
https://www.youtube.com/watch?v=YenwcI-Z1EU&lt;br /&gt;
&lt;br /&gt;
Serei no Moribito: Omoi Haruka&lt;br /&gt;
https://www.youtube.com/watch?v=OqKYmiZz8AU&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Annotations==&lt;br /&gt;
&lt;br /&gt;
This Template was blatantly stolen from [[Brynhilde Wulf]] with her permission.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Striding oak</name></author>
		
	</entry>
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