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		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=22608</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=22608"/>
		<updated>2013-12-21T00:20:47Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Lifestyle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'raqi and K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the people of the tribe dance around the great pyre.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  This could be anything from a herbal poultice to sucking out the venom from scorpion stings.  In recent generations the conjurers have been sought out and their teachings and magical aptitude have been adapted into the shamans knowledge of desert readies.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
When the Calamity struck five years ago, the supplies and gathering ability of the tribe was decimated. Skills with hunting, skinning, and tanning had provided the Hipparion Tribe with a decent stock of leather from the beasts of the Sagolii, and they have since begun to rebuild these supplies. Their skins would mostly be uncomfortable and tough: the Sagolii wildlife boast mostly scales and hard bony plates. Wurms have spikes on their body, which yield vicious-looking patches of hide. Smooth leathers can be made but they would be firm, not soft. Items of comfort made from leather would be rare.&lt;br /&gt;
&lt;br /&gt;
The drought from the Calamity also left the ecosystem frail and diminished, greatly reducing the tribe's ability to procure medicinal and edible plants. While the geological upheaval did reveal certain metals and mineral resources for use, very few in the tribe possess the knowledge and skills to take advantage of this, and the seclusion makes it difficult to trade such goods for items of more tangible benefit.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Calamity, the Hipparion Tribe boasted a number of Fire-dancers, who would perform complicated ritualistic dances in honor of Azeyma many times throughout the year. Fire-dancing featured prominently in many non-religious activities as well, and members skilled in fire-dancing were seen as an asset for this skill. The Elders of the tribe possessed a small number of red stones which were given to chosen fire-dancers. These stones, worn on the wrist, bore a blessing of Azeyma and were thought to increase the dancing skill of the wearer, and also provided the ability to magically light fire to certain kinds of wood through physical contact. These may be soul-stones which contain only the one, very simple spell. The Calamity killed off all but one fire-dancer, who currently possesses all five stones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21837</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=21837"/>
		<updated>2013-12-13T01:14:50Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Tia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'raqi and K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the people of the tribe dance around the great pyre.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  This could be anything from a herbal poultice to sucking out the venom from scorpion stings.  In recent generations the conjurers have been sought out and their teachings and magical aptitude have been adapted into the shamans knowledge of desert readies.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Rocky this is for you :P&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since. A series of ancient territorial disputes pushed one sept of the Hipparion tribe deep into the Sagoli Desert, where they adapted and established their own customs unique to a nomadic way of life in the deep desert. As generations passed, they fell largely out of touch with the rest of Eorzea, save for occasional forays northward.&lt;br /&gt;
&lt;br /&gt;
===The Calamity and the Aftermath===&lt;br /&gt;
&lt;br /&gt;
In the year leading up to the fall of Dalamud, the tribe experienced a broadening of its cultural awareness, though to a somewhat limited degree. It was enough, however, to motivate a significant number of its members into joining the fight against the Garlean Empire. Both of the tribe's nunhs, along with more than a dozen huntresses and tias, set off with high hopes to protect their land from Garlean invasion - a threat they only somewhat understood, but knew well enough to know it was a great danger.&lt;br /&gt;
&lt;br /&gt;
When Bahamut broke free from his prison and laid waste to great swaths of Eorzea, his fire reached all the way into the isolated Sagolii. The tribe fled to hide in the cliffs, but in the ensuing chaos, many were lost. An entire bloodline perished in the flames, including many young children and revered elders.&lt;br /&gt;
&lt;br /&gt;
Those who returned from the Battle of Carteneau found the tribe they had left in tatters, only to have to give news of even more loss from the war. Their family was decimated, and many were crushed by the loss. Although some could not handle it and instead fled, most of the tribe managed to begin to pull itself back together. The effort was a great challenge, however, as the fall of Dalamud brought about strange changes to their roaming lands. The food grew both more scarce and more dangerous to hunt; Amal'jaa attacks, which had always been something at the back of the tribe's mind, became an almost constant threat; their sources of water had largely dried up. The tribe was suffering and in desperate need of a solution.&lt;br /&gt;
&lt;br /&gt;
It was then that several of its younger members took it upon themselves to find such a solution. After much debate, it was agreed that the tribe could not continue on as they were, and a scouting party was sent northward to search for a potential new home. Should they succeed, the tribe may find a way to enter a more prosperous age and finally recover from their losses.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
[[K'yohko Nunh]]&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'ile Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21343</id>
		<title>K'ile Tia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21343"/>
		<updated>2013-12-08T02:16:17Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = K'ile &amp;quot;Twinflame&amp;quot; Tia&lt;br /&gt;
| image = KileTia.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = Self-proclaimed Sagolii Fire God&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| clan = Hipparion&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = ~40&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [[Hipparion Tribe]]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Azeyma the Warden&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Fire-bearer&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Tia&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
K'ile is a Tia member of the Sagolii Hipparion tribe. He is the brother of the now-deceased K'thalen Nunh and the uncle of the current Nunh, K'yohko. K'ile was exceptionally close to K'thalen and his children, most of whom were killed and lost during the calamity, and is not fond of &amp;quot;K'yohko's brood&amp;quot;. As such, he often comes off as disagreeable and easily agitated to others in the tribe. He has never shown any ambition to become Nunh.&lt;br /&gt;
&lt;br /&gt;
== Work in Progess ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in progess.&lt;br /&gt;
&lt;br /&gt;
[[File:Kile_reference_sheet.png|200px|thumb|left|Reference Sheet]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:KileTia.png&amp;diff=21342</id>
		<title>File:KileTia.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:KileTia.png&amp;diff=21342"/>
		<updated>2013-12-08T02:15:23Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: K'ile Tia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;K'ile Tia.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21341</id>
		<title>K'ile Tia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21341"/>
		<updated>2013-12-08T02:09:21Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Work in Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = K'ile &amp;quot;Twinflame&amp;quot; Tia&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| clan = Hipparion&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = ~40&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [[Hipparion Tribe]]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Azeyma the Warden&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Fire-bearer&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Tia&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
K'ile is a Tia member of the Sagolii Hipparion tribe. He is the brother of the now-deceased K'thalen Nunh and the uncle of the current Nunh, K'yohko. K'ile was exceptionally close to K'thalen and his children, most of whom were killed and lost during the calamity, and is not fond of &amp;quot;K'yohko's brood&amp;quot;. As such, he often comes off as disagreeable and easily agitated to others in the tribe. He has never shown any ambition to become Nunh.&lt;br /&gt;
&lt;br /&gt;
== Work in Progess ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in progess.&lt;br /&gt;
&lt;br /&gt;
[[File:Kile_reference_sheet.png|200px|thumb|left|Reference Sheet]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21340</id>
		<title>K'ile Tia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21340"/>
		<updated>2013-12-08T02:08:49Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Work in Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = K'ile &amp;quot;Twinflame&amp;quot; Tia&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| clan = Hipparion&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = ~40&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [[Hipparion Tribe]]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Azeyma the Warden&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Fire-bearer&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Tia&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
K'ile is a Tia member of the Sagolii Hipparion tribe. He is the brother of the now-deceased K'thalen Nunh and the uncle of the current Nunh, K'yohko. K'ile was exceptionally close to K'thalen and his children, most of whom were killed and lost during the calamity, and is not fond of &amp;quot;K'yohko's brood&amp;quot;. As such, he often comes off as disagreeable and easily agitated to others in the tribe. He has never shown any ambition to become Nunh.&lt;br /&gt;
&lt;br /&gt;
== Work in Progess ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in progess.&lt;br /&gt;
&lt;br /&gt;
[[File:Kiile_reference_sheet.png|200px|thumb|left|Reference Sheet]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Kile_reference_sheet.png&amp;diff=21339</id>
		<title>File:Kile reference sheet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Kile_reference_sheet.png&amp;diff=21339"/>
		<updated>2013-12-08T02:08:05Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Reference sheet for K'ile Tia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reference sheet for K'ile Tia.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21338</id>
		<title>K'ile Tia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=K%27ile_Tia&amp;diff=21338"/>
		<updated>2013-12-08T02:06:22Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Created page with &amp;quot;{{Infobox-character | name = K'ile &amp;quot;Twinflame&amp;quot; Tia | image =  | imagewidth = 411 | caption =  | title =  | gender = Male | race = Seeker of the Sun | clan = Hippa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = K'ile &amp;quot;Twinflame&amp;quot; Tia&lt;br /&gt;
| image = &lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| clan = Hipparion&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = ~40&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [[Hipparion Tribe]]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Azeyma the Warden&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Fire-bearer&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Tia&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
K'ile is a Tia member of the Sagolii Hipparion tribe. He is the brother of the now-deceased K'thalen Nunh and the uncle of the current Nunh, K'yohko. K'ile was exceptionally close to K'thalen and his children, most of whom were killed and lost during the calamity, and is not fond of &amp;quot;K'yohko's brood&amp;quot;. As such, he often comes off as disagreeable and easily agitated to others in the tribe. He has never shown any ambition to become Nunh.&lt;br /&gt;
&lt;br /&gt;
== Work in Progess ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in progess.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=21337</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=21337"/>
		<updated>2013-12-08T01:25:38Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believing that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a [[File:megs_son.png|thumb|The eldest living son forced Megiddo to surrender leadership.]]combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. Even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer.[[File:MegAnti.png|thumb|Megs suprises [[Antimony Jhanhi |Anti]] by stepping out of the shadows.]] Megiddo wandered the Black Shroud and gave no thought to where he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, yet now he has become a kind but vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
[[File:Megs_reference_sheet.png|200px|thumb|left|Reference sheet]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Megs_reference_sheet.png&amp;diff=21336</id>
		<title>File:Megs reference sheet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Megs_reference_sheet.png&amp;diff=21336"/>
		<updated>2013-12-08T01:24:47Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Reference sheet for Elder Megiddo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reference sheet for Elder Megiddo.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=18806</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=18806"/>
		<updated>2013-11-05T05:48:35Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = New-Daijeen-shot.png&lt;br /&gt;
| imagewidth = 394&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos Thalen| K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Post-Calamity ===&lt;br /&gt;
&lt;br /&gt;
Having taken advantage of her time with D'hein to either accrue or abscond a significant savings, D'aijeen did not need any help from the Dodo tribe to take care of herself and K'airos during her sister's recovery. However, it did not take long for her fake wealth to run thin. Inventing a fiction wherein their entire family and much of the Hipparion tribe were annihilated by the Calamity, D'aijeen insisted that she and K'airos remain in Ul'dah and stay together. She then began to rely on K'airos to provide for her and her continued education.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
D'aijeen lives with K'airos in Ul'dah. Having adopted a relationship of veiled antagonistic with the very apologetic D'hein Tia, she still occasionally intercedes or is drawn into the political dealings of the Dodo tribe, but maintains her distance. Neither a Hipparion nor a true Dodo, D'aijeen lives happily with her sister: no tribe, just family.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
D'aijeen has at different times in her life been trained as a thaumaturge, conjurer, and tribal shaman. The resulting mix of magical abilities is a seemingly random mix of schools determined only by the paths of D'aijeen's curiosity and her often unsettling experiments. For this reason, she tends to carry more than one kind of magical focus. She is also adept at speaking effectively and has garnered some skill at basic political and economic games-playing, thanks mostly to her dealings with the Dodo tribe n Ul'dah.&lt;br /&gt;
&lt;br /&gt;
== Stories and Threads ==&lt;br /&gt;
&lt;br /&gt;
Listed in order of their IC occurrence.&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=3542 Sandworms Aren't for Dissecting]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=4680 Playing With Sandworms]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/lantern/2013/09/hipparion-tribe-seeks-lost-members/ Hipparion Tribe Seeks Lost Members]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:New-Daijeen-shot.png&amp;diff=18805</id>
		<title>File:New-Daijeen-shot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:New-Daijeen-shot.png&amp;diff=18805"/>
		<updated>2013-11-05T05:47:44Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: A better shot of D'aijeen Thalen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A better shot of D'aijeen Thalen.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17938</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17938"/>
		<updated>2013-10-22T05:59:20Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos Thalen| K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Post-Calamity ===&lt;br /&gt;
&lt;br /&gt;
Having taken advantage of her time with D'hein to either accrue or abscond a significant savings, D'aijeen did not need any help from the Dodo tribe to take care of herself and K'airos during her sister's recovery. However, it did not take long for her fake wealth to run thin. Inventing a fiction wherein their entire family and much of the Hipparion tribe were annihilated by the Calamity, D'aijeen insisted that she and K'airos remain in Ul'dah and stay together. She then began to rely on K'airos to provide for her and her continued education.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
D'aijeen lives with K'airos in Ul'dah. Having adopted a relationship of veiled antagonistic with the very apologetic D'hein Tia, she still occasionally intercedes or is drawn into the political dealings of the Dodo tribe, but maintains her distance. Neither a Hipparion nor a true Dodo, D'aijeen lives happily with her sister: no tribe, just family.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
D'aijeen has at different times in her life been trained as a thaumaturge, conjurer, and tribal shaman. The resulting mix of magical abilities is a seemingly random mix of schools determined only by the paths of D'aijeen's curiosity and her often unsettling experiments. For this reason, she tends to carry more than one kind of magical focus. She is also adept at speaking effectively and has garnered some skill at basic political and economic games-playing, thanks mostly to her dealings with the Dodo tribe n Ul'dah.&lt;br /&gt;
&lt;br /&gt;
== Stories and Threads ==&lt;br /&gt;
&lt;br /&gt;
Listed in order of their IC occurrence.&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=3542 Sandworms Aren't for Dissecting]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=4680 Playing With Sandworms]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/lantern/2013/09/hipparion-tribe-seeks-lost-members/ Hipparion Tribe Seeks Lost Members]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17937</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17937"/>
		<updated>2013-10-22T05:42:57Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = 19&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Post-Calamity ===&lt;br /&gt;
&lt;br /&gt;
Having taken advantage of her time with D'hein to either accrue or abscond a significant savings, D'aijeen did not need any help from the Dodo tribe to take care of herself and K'airos during her sister's recovery. However, it did not take long for her fake wealth to run thin. Inventing a fiction wherein their entire family and much of the Hipparion tribe were annihilated by the Calamity, D'aijeen insisted that she and K'airos remain in Ul'dah and stay together. She then began to rely on K'airos to provide for her and her continued education.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
D'aijeen lives with K'airos in Ul'dah. Having adopted a relationship of veiled antagonistic with the very apologetic D'hein Tia, she still occasionally intercedes or is drawn into the political dealings of the Dodo tribe, but maintains her distance. Neither a Hipparion nor a true Dodo, D'aijeen lives happily with her sister: no tribe, just family.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
D'aijeen has at different times in her life been trained as a thaumaturge, conjurer, and tribal shaman. The resulting mix of magical abilities is a seemingly random mix of schools determined only by the paths of D'aijeen's curiosity and her often unsettling experiments. For this reason, she tends to carry more than one kind of magical focus. She is also adept at speaking effectively and has garnered some skill at basic political and economic games-playing, thanks mostly to her dealings with the Dodo tribe n Ul'dah.&lt;br /&gt;
&lt;br /&gt;
== Stories and Threads ==&lt;br /&gt;
&lt;br /&gt;
Listed in order of their IC occurrence.&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=3542 Sandworms Aren't for Dissecting]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=4680 Playing With Sandworms]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/lantern/2013/09/hipparion-tribe-seeks-lost-members/ Hipparion Tribe Seeks Lost Members]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17936</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17936"/>
		<updated>2013-10-22T05:42:17Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Post-Calamity ===&lt;br /&gt;
&lt;br /&gt;
Having taken advantage of her time with D'hein to either accrue or abscond a significant savings, D'aijeen did not need any help from the Dodo tribe to take care of herself and K'airos during her sister's recovery. However, it did not take long for her fake wealth to run thin. Inventing a fiction wherein their entire family and much of the Hipparion tribe were annihilated by the Calamity, D'aijeen insisted that she and K'airos remain in Ul'dah and stay together. She then began to rely on K'airos to provide for her and her continued education.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
D'aijeen lives with K'airos in Ul'dah. Having adopted a relationship of veiled antagonistic with the very apologetic D'hein Tia, she still occasionally intercedes or is drawn into the political dealings of the Dodo tribe, but maintains her distance. Neither a Hipparion nor a true Dodo, D'aijeen lives happily with her sister: no tribe, just family.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
D'aijeen has at different times in her life been trained as a thaumaturge, conjurer, and tribal shaman. The resulting mix of magical abilities is a seemingly random mix of schools determined only by the paths of D'aijeen's curiosity and her often unsettling experiments. For this reason, she tends to carry more than one kind of magical focus. She is also adept at speaking effectively and has garnered some skill at basic political and economic games-playing, thanks mostly to her dealings with the Dodo tribe n Ul'dah.&lt;br /&gt;
&lt;br /&gt;
== Stories and Threads ==&lt;br /&gt;
&lt;br /&gt;
Listed in order of their IC occurrence.&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=3542 Sandworms Aren't for Dissecting]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/showthread.php?tid=4680 Playing With Sandworms]&lt;br /&gt;
&lt;br /&gt;
[http://ffxiv-roleplayers.com/lantern/2013/09/hipparion-tribe-seeks-lost-members/ Hipparion Tribe Seeks Lost Members]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17935</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17935"/>
		<updated>2013-10-22T05:27:36Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Post-Calamity ===&lt;br /&gt;
&lt;br /&gt;
Having taken advantage of her time with D'hein to either accrue or abscond a significant savings, D'aijeen did not need any help from the Dodo tribe to take care of herself and K'airos during her sister's recovery. However, it did not take long for her fake wealth to run thin. Inventing a fiction wherein their entire family and much of the Hipparion tribe were annihilated by the Calamity, D'aijeen insisted that she and K'airos remain in Ul'dah and stay together. She then began to rely on K'airos to provide for her and her continued education.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
D'aijeen lives with K'airos in Ul'dah. Having adopted a relationship of veiled antagonistic with the very apologetic D'hein Tia, she still occasionally intercedes or is drawn into the political dealings of the Dodo tribe, but maintains her distance. Neither a Hipparion nor a true Dodo, D'aijeen lives happily with her sister: no tribe, just family.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
D'aijeen has at different times in her life been trained as a thaumaturge, conjurer, and tribal shaman. The resulting mix of magical abilities is a seemingly random mix of schools determined only by the paths of D'aijeen's curiosity and her often unsettling experiments. For this reason, she tends to carry more than one kind of magical focus. She is also adept at speaking effectively and has garnered some skill at basic political and economic games-playing, thanks mostly to her dealings with the Dodo tribe n Ul'dah.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17934</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17934"/>
		<updated>2013-10-22T05:20:37Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Post-Calamity ===&lt;br /&gt;
&lt;br /&gt;
Having taken advantage of her time with D'hein to either accrue or abscond a significant savings, D'aijeen did not need any help from the Dodo tribe to take care of herself and K'airos during her sister's recovery. However, it did not take long for her fake wealth to run thin. Inventing a fiction wherein their entire family and much of the Hipparion tribe were annihilated by the Calamity, D'aijeen insisted that she and K'airos remain in Ul'dah and stay together. She then began to rely on K'airos to provide for her and her continued education.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
D'aijeen lives with K'airos in Ul'dah. Having adopted a relationship of veiled antagonistic with the very apologetic D'hein Tia, she still occasionally intercedes or is drawn into the political dealings of the Dodo tribe, but maintains her distance. Neither a Hipparion nor a true Dodo, D'aijeen lives happily with her sister: no tribe, just family.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17933</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17933"/>
		<updated>2013-10-22T05:14:29Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Post-Calamity ===&lt;br /&gt;
&lt;br /&gt;
Having taken advantage of her time with D'hein to either accrue or abscond a significant savings, D'aijeen did not need any help from the Dodo tribe to take care of herself and K'airos during her sister's recovery. However, it did not take long for her fake wealth to run thin. Inventing a fiction wherein their entire family and much of the Hipparion tribe were annihilated by the Calamity, D'aijeen insisted that she and K'airos remain in Ul'dah and stay together. She then began to rely on K'airos to provide for her and her continued education.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17932</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17932"/>
		<updated>2013-10-22T05:06:02Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Work in Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence ===&lt;br /&gt;
&lt;br /&gt;
Arriving in Ul'dah within weeks of leaving the Hipparion Tribe, K'aijeen quickly met and secured the seemingly selfless aid of a businessman by the name of D'hein Tia. The self-styled philanthropist offered K'aijeen shelter, food, and education. To demonstrate her eagerness to leave behind her life in Sagoli, K'aijeen dropped her original tribal prefix in favor of the one used by D'hein, and has been calling herself D'aijeen ever since. Eventually learning to see D'hein as an adoptive father, she learned from him a great deal about business and Ul'dah's particular brand of shamanism (that is, thaumaturgy). She also took on a more sophisticated set of mannerisms than those she'd been exposed to in Sagoli, altering her manner of speech, gesture and dress. At some point, D'aijeen managed to convince D'hein to invest in her magical education, as she was shipped off to Gridania and received a private education in conjury: the kind usually reserved for nobility. During this same time, she also managed to take some part in the internal politics of the Dodo tribe inside Ul'dah.&lt;br /&gt;
&lt;br /&gt;
=== Calamity ===&lt;br /&gt;
&lt;br /&gt;
D'aijeen made it her business to keep up on the conflicts in Eorzea leading up to the battle of Cartenau. Differing opinions on the politics of the situation created a schism between herself and D'hein. Evidently the difference of opinion was significant enough for her to again impose exile upon herself, this time from the Dodo tribe though she maintained the tribal prefix in this instance. Perhaps fretting over nostalgic memories, D'aijeen utilized the sway of her quickly-fading psuedo-nobility to investigate fears that her original Hipparion tribe had been conscripted into the coming battle at Cartenau. When she confirmed those fears, she traveled to Cartenau, though what she planned to do is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
Whatever her intentions, she did not arrive until after the Calamity had taken place. She was not a first-hand witness to the disaster, but did search for and discover the bodies of many of her former tribe-mates, including the corpse of K'thalen Nunh. More fortunately, she was able to find her sister K'airos in a state of terrible injury, rendered assistance and returned with her to Ul'dah.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17927</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=17927"/>
		<updated>2013-10-22T04:36:09Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Childhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Born late in her mother's life, D'aijeen was significantly removed in age from either of her sisters. She did not form any significant bonds with the youths in the tribe, not even with [[K'ailia Yohko]], who was around her age and a student of her mother. At the time of her Naming Ceremony, she exhibited all the signs of a healthy and intelligent girl. She was deeply connected with her father from her birth, interested in mysticism and the hunt, and held reverence for the sun and the strength of the desert. When she began following the huntresses at the age of 7, her fascination with death had already settled in. Her lack of skill at the hunt resulted in her being pushed towards shamanism (for which she had demonstrated great propensity), but she refused this. K'aijeen attended many hunts, but never learned to hunt effectively. At the age of 10 children of the Hipparion are meant to verbally recite the teachings of the hunt, but D'aijeen showed no regard for these teachings.&lt;br /&gt;
&lt;br /&gt;
Learning the Hunt was not considered optional by the Hipparion tribe. It was central both to providing food and effectively serving as a tribal shaman, and if K'aijeen could not demonstrate at least a theoretical understanding of the hunt, she would never be allowed to take part in the Trial of Adulthood. K'aijeen's disinterest in passing this test would set the tone for the rest of her time in the tribe, which was marked by misbehavior and rebellious acts. Regularly caught breaking tribal rules and disregarding ritual and tradition, K'aijeen was chastened by the tribes elders multiple times in the next two years.&lt;br /&gt;
&lt;br /&gt;
When she was twelve years old, long before she could even have been eligible for the Trial of Adulthood, K'aijeen rejected everything the Sagoli Hipparion Tribe had attempted to teach her and imposed exile upon herself. She walked out into the sands of the desert alone and under-provisioned. Even for a grown hunter, this would normally be a death sentence.&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=11104</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=11104"/>
		<updated>2013-08-14T11:54:20Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Thalen]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=11103</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=11103"/>
		<updated>2013-08-14T11:53:18Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to D'hein, whom by then had become an adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Jhanhi]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Jhanhi]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=10932</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=10932"/>
		<updated>2013-08-12T19:45:30Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Tribal Traditions, Rituals and beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:anfe.jpg|frame|Hipparion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tribal Details==&lt;br /&gt;
&lt;br /&gt;
'''Location''': Deep in the Sagolii Desert&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race''': [[Miqo'te]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Clan''': Seekers of the Sun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Indicator''': K' (Pronounced koo)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Beast''': The Mighty Hipparion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Leaders''': The Council of Elders&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tribe Size''': Approx 75 Heads&amp;lt;br&amp;gt;&lt;br /&gt;
'''Breeding Nunh''': K'raqi and K'yohko&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions, Rituals and beliefs===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to [[Azeyma, the Warden]], Keeper of the Sun as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth nameday, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult. However, a number of youths fail every year. Should that be the case, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and Hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
'''Sun Festival'''&lt;br /&gt;
&lt;br /&gt;
The Hipparion give thanks and make offerings to Azeyma on the longest day of the year.  A great fire is lit  and the people of the tribe dance around the great pyre.  The festival has deep meaning to the Hipparion tribe and it is not permitted for outsiders to participate or watch.&lt;br /&gt;
&lt;br /&gt;
'''Tribal Shaman'''&lt;br /&gt;
&lt;br /&gt;
The shaman of the tribe share many similarities with the conjurers of Gridania. They perform a number of important roles within the tribe, one of which is they act as the tribes healers.  They apply their own brand of medicine to clean and mend wounds, ward off sickness and splint broken bones.  This could be anything from a herbal poultice to sucking out the venom from scorpion stings.  In recent generations the conjurers have been sought out and their teachings and magical aptitude have been adapted into the shamans knowledge of desert readies.&lt;br /&gt;
&lt;br /&gt;
Another role is vital to the safety of the tribe members before engaging on a hunt is to speak the spirits of earth and wind.  If the shamans placate the spirits with offerings then the tribe will be safe from sandstorms and other such desert dangers.  They also speak to the water spirits to help the tribe in times of drought.  &lt;br /&gt;
&lt;br /&gt;
The tribes shamans are also the keepers of the tribes history and traditions.  These have been passed down, shaman to shaman since before the great migration.  The shaman are the ones who see to it that the young of the tribe understand their past.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
'''Tribe Structure'''&lt;br /&gt;
&lt;br /&gt;
There may only be two active Nunh at any given time. Ideally, each Nunh would have at least ten females.&lt;br /&gt;
&lt;br /&gt;
Leaving the tribe is considered a severe offense resulting in shunning, this is different from the Foraging that adolescents are required to do in their rite of adulthood.&lt;br /&gt;
&lt;br /&gt;
'''Mating'''&lt;br /&gt;
&lt;br /&gt;
All heterosexual sex outside the tribe is forbidden. Homosexual sex outside the tribe is technically allowed, but looked down upon quite severely and not discussed. Homosexuality within the tribe is allowed, but heterosexual sex is strictly only between a female and her chosen Nunh. A female can change which Nunh she wants to mate with but its forbidden for her to be mate with both.  If a Nunh is found to be lacking in his attentiveness to his females due to homosexuality he will start to lose the support of his females.  Tribe members are allowed to consent to sex at the age of sixteen.&lt;br /&gt;
&lt;br /&gt;
'''Fighting'''&lt;br /&gt;
&lt;br /&gt;
Violence against fellow tribe members is forbidden, unless for the purpose of training or ritual combat to settle mating rites or disputes.&lt;br /&gt;
&lt;br /&gt;
Ritual combat to settle disputes is generally to first blood and can be between any two recognized adults of the tribe be they male or female.&lt;br /&gt;
&lt;br /&gt;
'''Challenging a Nunh'''&lt;br /&gt;
&lt;br /&gt;
Following traditional tribal Miqo'te culture, only particular males in a tribe, called Nunhs, are allowed to pass on their genes. The other males of the tribe are Tias. It's important to note that the distinction between Tia and Nunh is not one of greater or lesser rank; they simply have different duties the the tribal family. Many Tias, however, may wish to become a Nunh to continue their own lineage. To do this, they must either found new territory for the tribe, or they may challenge one of the current Nunhs. &lt;br /&gt;
&lt;br /&gt;
In order to challenge a Nunh, the Tia must both have the support of at least one female from the tribe (representing his ability to successfully carry out his duties), as well as provide the tribe with a feast. During this feast, the challenging Tia and the Nunh engage in ritual combat before the tribe that, while brutal, should not end in the death of either. There is a certain amount of personal shame in losing, but the act of challenging a Nunh is part of the way of life for Tias, not a behavior looked down upon as an act of defiance. Rituals such as this also serve to reinforce a Nunh's personal strength and vigor, showing him as suitable to the position of furthering the tribes lineage.  A Nunh having been beaten well become a Tia and join the rest of the tribe once more.  Nothing prevents a Nunh from attempting to regain his title and breeding rights.  &lt;br /&gt;
&lt;br /&gt;
A Tia may only attempt to challenge a Nunh once a moon, this is to prevent the Tia's of a tribe from disrupting the Nunh's duties.  In times of war a Nunh's position may not be challenged as there are other more vital matters to attend to,  because of this a breeding Nunh is not able to declare or sustain a war to prevent himself from being challenged.&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
The Hipparion also make use of the giant worms that live in the Sagolii desert.  Their larger teeth are used for spear heads, and those of a smaller size become arrowheads or are carved in decorative ways.  The skin of the worm is light but tough, and and has been used to make tents and clothes, while the armored scaled plates are made into protective armour and bowls.  The flesh they carve up and provides them with a major source of sustenance.  The blood is also utilised by emptying large guts and filling them with the blood.  They then carry this around their neck to drink when they are thirsty&lt;br /&gt;
&lt;br /&gt;
The light spear favored by the Hipparion has allowed them to take down vultures and other large birds mid flight; taking careful aim, a practiced huntress can drop a bird from a fair distance. The feathers are highly prized for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
Although the spear is the chosen weapon for a large number in the tribe, a few favor the large two handed axe - similar in design to those found in Limsa Lominsa.  These miqo'te rush in and hack away at the flesh of their prey, while the rest of the tribe keeps their target busy with their spears.  The axe is able to break into the toughest worm plating revealing the bright flesh underneath.&lt;br /&gt;
&lt;br /&gt;
A small number of Hipparion who have journeyed from the tribe have picked up the skills of archery.  Although not common among the tribe, its uses are quickly being adapted into their hunting style.&lt;br /&gt;
&lt;br /&gt;
===Music and Dance===&lt;br /&gt;
&lt;br /&gt;
Rocky this is for you :P&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
Before the great migration south into Eorzea, the tribe made extensive use of their namesake: the hipparion, a majestic striped horse-like creature with horns. They followed the migration patterns of these creatures, and eventually took to herding them, riding them, and using them for food. Their most popular use was to ride hipparions in small groups while hunting, skillfully utilizing their added speed and mobility to hunt large prey.&lt;br /&gt;
&lt;br /&gt;
The Hipparion was a chief source of food, and items such as cups, decorations, crafting tools, knives and clothing made from the animals flesh, hide and bones.&lt;br /&gt;
The tribe would follow the seasonal grazing and migration of the animals&lt;br /&gt;
&lt;br /&gt;
The tribe lived in tents made of tanned skins of the hipparion. They dry the flesh in the sun, cutting it thin like a leaf and when dry, grind it like a meal to keep it, and make a sort of sea soup of it to eat. It would be seasoned with fat which they always try to secure when they kill a hipparion. &lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
After countless generations of using the hipparion in their daily life, the tribe was unable to keep them alive during their great journey south and across the ice into Eorzea, and the tribe was forced to adapt. In it's place, they began to utilize the chocobo, a giant native bird of Eorzea. They quickly broke a number of wild flocks, and the Hipparion tribe has has been riding them ever since.&lt;br /&gt;
&lt;br /&gt;
==What outsiders see==&lt;br /&gt;
&lt;br /&gt;
===Rumors===&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Look, just telling you what I saw. Guts and blood all over the place and they were dancing some ritualistic kind of thing. Just make sure to stay clear of 'em, is all I say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I heard that one of their women can carry two grown chocobos without any help. With the birds trying to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;I was once honoured by being invited to one of their hunts. They tracked something I couldn't even see for days. Their patience was incredible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Saw them catch up to a sand worm once. They went from quiet tribesman to frenzied killer so fast I thought they'd snapped. They ripped it apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Their shaman are like Gridanian Conjurers, I've heard. They heal and control the hunts. I guess the hunts are rituals, huh? They'd be sacred.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'raqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'senoh Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'luha Haaz]]&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
===Elders===&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi]] (formerly K'piru)&lt;br /&gt;
&lt;br /&gt;
[[D'aijeen Thalen]] (formerly K'aijeen)&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Louree Canaan]] (Desfosse)&lt;br /&gt;
&lt;br /&gt;
[[Xha'li Moui]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
Below is the Hipparion tribe family tree. ''Note:'' this diagram does not show every NPC in the tribe, it just links PC's and NPC's important to their individual stories.&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg|800px|left|‎]]&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10500</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10500"/>
		<updated>2013-08-09T19:57:27Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to her adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, to boot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Jhanhi]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Jhanhi]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10499</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10499"/>
		<updated>2013-08-09T19:54:56Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen dramatically undertook a self-imposed exile. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an outcast member of the Dodo tribe, [[D'hein Tia]], and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos and began to live with her as opposed to her adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, toboot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Jhanhi]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Jhanhi]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10498</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10498"/>
		<updated>2013-08-09T19:50:09Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Originally a member of the [[Hipparion Tribe]], K'aijeen was the youngest daughter born to [[Antimony Jhanhi |K'piru Jhanhi]] by K'thalen Nunh. Her closest siblings, [[K'airos]] and [[K'airi]], were significantly older than she was. As a child, K'aijeen displayed an affinity for hunting but a talent for mysticism. While her mother attempted to teach her respect for order and logical systems, and her peers attempted to push her in the direction of becoming a tribal shaman, K'aijeen focused her attention on the hunts. This never matured into skill with any weapon or with hunting in general, however. Instead, it manifested as a much more troubling personality trait: a fascination with watching things die. As she aged, the distance between the object of her fascination and any skill that was useful to the tribe became greater. Even though she was a child, after violating several of the Tribe's laws K'aijeen left in a rather dramatic manner. Arriving in Ul'dah as a poor and helpless kitten, she received the aid of an exiled member of the Dodo tribe -- [[D'hein Tia]] -- and changed her tribal prefix out of respect. After the Calamity, believing the Hipparion tribe decimated, D'aijeen reunited with her older sister K'airos, who had joined the Brass Blades, and began to live with her as opposed to her adoptive father.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Childhood ===&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[[Antimony Jhanhi |K'piru Jhanhi]] - D'aijeen's birth mother was an important inspiration in her youth, though the relationship became more and more strained as D'aijeen aged. The young Miqo'te would neve accept the lessons her mother attempted to teach her of order, mathematics and astronomy, though her intelligence caused her to glean significant understandings of these things anyway. Though D'aijeen is unaware of her mother's fate, she hasn't bothered to really look into it. She has told [[K'airos Thalen|K'airos]] that their mother is dead.&lt;br /&gt;
&lt;br /&gt;
K'thalen Nunh - Her birth father was the most adored person of her youth. D'aijeen saw her father's jovial attitude and passion for life as the ultimate paradigm by which one should live. His death at Cartenau greatly compromised D'aijeen's foundation.&lt;br /&gt;
&lt;br /&gt;
[[D'hein Tia]] - Taking an adoptive father was never, to D'aijeen, a sign of disrespect to her birth father. A Seeker tribe has many Nunhs and many male role models. And, toboot, D'aijeen does not particularly ''like'' D'hein Tia (though D'hein likes her a great deal). D'aijeen looks on D'hein with appreciation and respect, and essentially just uses him for his money. He is a safety net that she does not utilize as often now that she has K'airos to pal around with.&lt;br /&gt;
&lt;br /&gt;
[[K'airos Jhanhi]] - Her older sister whom she adores, K'airos &amp;quot;died&amp;quot; at Cartenau. The fact that D'aijeen did not accept here sister's death with the same kind of resignation as she did with the rest of her immediate family speaks to D'aijeen's opinion of K'airos. She sees K'airos as beautiful and powerful, someone to be idolized, and whom she greatly envies. Also, very ''useful''.&lt;br /&gt;
&lt;br /&gt;
[[K'airi Jhanhi]] - tbd&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10490</id>
		<title>D'aijeen Thalen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=D%27aijeen_Thalen&amp;diff=10490"/>
		<updated>2013-08-09T19:16:17Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Created page with &amp;quot;{{Infobox-character | name = D'aijeen Thalen | image = Daijeenkitty.png | imagewidth = 449 | caption =  | title =  | gender = Female | race = Seeker of the Sun | ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = D'aijeen Thalen&lt;br /&gt;
| image = Daijeenkitty.png&lt;br /&gt;
| imagewidth = 449&lt;br /&gt;
| caption = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = [[Miqo'te |Seeker of the Sun]]&lt;br /&gt;
| tribe = Dodo&lt;br /&gt;
| citizenship = Ul'dah&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = &amp;gt;18&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = tbd&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = tbd&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = Concealed&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Single&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Work in Progress ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Daijeenkitty.png&amp;diff=10489</id>
		<title>File:Daijeenkitty.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Daijeenkitty.png&amp;diff=10489"/>
		<updated>2013-08-09T19:09:29Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: D'aijeen Thalen, formerly of the Hipparion Tribe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;D'aijeen Thalen, formerly of the Hipparion Tribe.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=8242</id>
		<title>Duskwight Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=8242"/>
		<updated>2013-07-28T17:11:04Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Clan Desfosse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clans of the Duskwight.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:large;&amp;quot;&amp;gt;'''Though all are able to trace their point of origin back to their tumultuous separation from the Wildwood, the branch of Elezen comprising Eorzea's Duskwight Clans have diversified even further, beyond the racial split. Due to the inherent remoteness and degrees of separation their subterranean existence caused, many tribes have developed a unique and distinct culture unto themselves, with traditions and values found only among their particular clan units, which may have extended only throughout a particular region or family. &amp;amp;nbsp;Listed below are the known Duskwight Clans, with further background information (where available).'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clan Template'''&lt;br /&gt;
&lt;br /&gt;
 == Clan _______ == &lt;br /&gt;
 *Name:&lt;br /&gt;
 **Server:&lt;br /&gt;
 *Location:&lt;br /&gt;
 *Status:&lt;br /&gt;
 *Theme:&lt;br /&gt;
 *Member(s):&lt;br /&gt;
 *More Info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clan(reserved for Eva) ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
**Server:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
== Clan Desfosse ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Desfosse&lt;br /&gt;
**Server: Balmung&lt;br /&gt;
*Location: Shallow caves in the Black Shroud  &lt;br /&gt;
*Status: All but extinct&lt;br /&gt;
*Theme: Family above all else, thieves and assassins&lt;br /&gt;
*Member(s):&lt;br /&gt;
**[[Elder Megiddo|Megiddo Desfosse]]&lt;br /&gt;
**Louree Desfosse&lt;br /&gt;
*More Info: [[Elder Megiddo#Clan Desfosse|A brief history]]&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
**Server:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
== Clan Mauvaix ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Mauvaix (&amp;quot;Maw-vay&amp;quot;)&lt;br /&gt;
**Server:  Balmung&lt;br /&gt;
*Location: &amp;amp;nbsp;Southern Aldenard (Ul'dah region)&lt;br /&gt;
*Status: &amp;amp;nbsp;Decimated during The Calamity&lt;br /&gt;
*Theme: &amp;amp;nbsp;Trades and trading (Mining primary, Smithing secondary)&lt;br /&gt;
*Known Member(s):&lt;br /&gt;
**Isobeau Mauvaix: Alive (protagonist) [http://ffxiv-roleplayers.com/wiki/index.php?title=Isobeau_Mauvaix wiki listing]&lt;br /&gt;
**&amp;quot;Pere&amp;quot; Mauvaix: Deceased (Isobeau's Father)&lt;br /&gt;
**&amp;quot;Grand-pere&amp;quot; Mauvaix: Undisclosed (Isobeau's Grandfather and mentor)&lt;br /&gt;
*More Info: [http://ffxiv-roleplayers.com/showthread.php?tid=2854 &amp;lt;i&amp;gt;Fate Will Find You&amp;lt;/i&amp;gt; (background story)], [http://ffxiv-roleplayers.com/showthread.php?tid=3111 &amp;quot;A Small Debt of Honor&amp;quot; (background story)]&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
**Server:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
== Clan _______ == &lt;br /&gt;
*Name:&lt;br /&gt;
**Server:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
[[Category:Literature]][[Category:Duskwight Elezen]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=8180</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=8180"/>
		<updated>2013-07-27T23:39:45Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* An Acolyte of Oschon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believing that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a [[File:megs_son.png|thumb|The eldest living son forced Megiddo to surrender leadership.]]combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. Even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer.[[File:MegAnti.png|thumb|Megs suprises [[Antimony Jhanhi |Anti]] by stepping out of the shadows.]] Megiddo wandered the Black Shroud and gave no thought to where he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, yet now he has become a kind but vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=8179</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=8179"/>
		<updated>2013-07-27T23:39:14Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believing that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a [[File:megs_son.png|thumb|The eldest living son forced Megiddo to surrender leadership.]]combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. Even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer.[[File:MegAnti.png|thumb|Megs suprises [[Antimony Jhanhi |Anti]] by stepping out of the shadows.]] Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, yet now he has become a kind but vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=8178</id>
		<title>Duskwight Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=8178"/>
		<updated>2013-07-27T23:38:28Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Clan Desfosse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size:large;&amp;quot;&amp;gt;'''Though all being able to trace their point of origin back to their tumultuous split from the Wildwood, the branch of Elezen comprising Eorzea's Duskwight Clans have diversified further. Due to the inherent remoteness and degrees of separation their subterranean existence caused, many tribes developed a unique and distinct culture, with traditions and values found only among their particular clan units, which may have extended only throughout a particular region or family. &amp;amp;nbsp;Listed below are the known Duskwight Clans, with further background information (when known).'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clan Template'''&lt;br /&gt;
&lt;br /&gt;
/== Clan _______ == (remove the slash and this text)&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
== Clan Desfosse ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Desfosse&lt;br /&gt;
*Location: Shallow caves in the Black Shroud&lt;br /&gt;
*Status: All but extinct&lt;br /&gt;
*Theme: Family above all else, thieves and assassins&lt;br /&gt;
*Member(s):&lt;br /&gt;
**[[Elder Megiddo|Megiddo Desfosse]]&lt;br /&gt;
**Louree Desfosse&lt;br /&gt;
*More Info: [[Elder_Megiddo#Clan_Desfosse |A brief history]]&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
== Clan Mauvaix ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Mauvaix (&amp;quot;Maw-vay&amp;quot;)&lt;br /&gt;
*Location: &amp;amp;nbsp;Southern Aldenard (Ul'dah region)&lt;br /&gt;
*Status: &amp;amp;nbsp;Decimated during The Calamity&lt;br /&gt;
*Theme: &amp;amp;nbsp;Trades and trading (Mining primary, Smithing secondary)&lt;br /&gt;
*Known Member(s): &lt;br /&gt;
**Isobeau Mauvaix: Alive (protagonist)  [http://ffxiv-roleplayers.com/wiki/index.php?title=Isobeau_Mauvaix wiki listing]&lt;br /&gt;
**&amp;quot;Pere&amp;quot; Mauvaix:  Deceased (Isobeau's Father)&lt;br /&gt;
**&amp;quot;Grand-pere&amp;quot; Mauvaix:  Undisclosed (Isobeau's Grandfather and mentor)&lt;br /&gt;
*More Info: [http://ffxiv-roleplayers.com/showthread.php?tid=2854 ''Fate Will Find You'' (background story)], [http://ffxiv-roleplayers.com/showthread.php?tid=3111 &amp;quot;A Small Debt of Honor&amp;quot; (background story)]&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=8177</id>
		<title>Duskwight Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Duskwight_Clans&amp;diff=8177"/>
		<updated>2013-07-27T23:37:33Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Clan _______ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size:large;&amp;quot;&amp;gt;'''Though all being able to trace their point of origin back to their tumultuous split from the Wildwood, the branch of Elezen comprising Eorzea's Duskwight Clans have diversified further. Due to the inherent remoteness and degrees of separation their subterranean existence caused, many tribes developed a unique and distinct culture, with traditions and values found only among their particular clan units, which may have extended only throughout a particular region or family. &amp;amp;nbsp;Listed below are the known Duskwight Clans, with further background information (when known).'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clan Template'''&lt;br /&gt;
&lt;br /&gt;
/== Clan _______ == (remove the slash and this text)&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
== Clan Desfosse ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Desfosse&lt;br /&gt;
*Location: Shallow caves in the Black Shroud&lt;br /&gt;
*Status: All but extinct&lt;br /&gt;
*Theme: Family above all else, thieves and assassins&lt;br /&gt;
*Member(s): [[Elder Megiddo|Megiddo Desfosse]], Louree Desfosse&lt;br /&gt;
*More Info:&lt;br /&gt;
**[[Elder_Megiddo#Clan_Desfosse |A brief history]]&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
== Clan Mauvaix ==&lt;br /&gt;
&lt;br /&gt;
*Name: Clan Mauvaix (&amp;quot;Maw-vay&amp;quot;)&lt;br /&gt;
*Location: &amp;amp;nbsp;Southern Aldenard (Ul'dah region)&lt;br /&gt;
*Status: &amp;amp;nbsp;Decimated during The Calamity&lt;br /&gt;
*Theme: &amp;amp;nbsp;Trades and trading (Mining primary, Smithing secondary)&lt;br /&gt;
*Known Member(s): &lt;br /&gt;
**Isobeau Mauvaix: Alive (protagonist)  [http://ffxiv-roleplayers.com/wiki/index.php?title=Isobeau_Mauvaix wiki listing]&lt;br /&gt;
**&amp;quot;Pere&amp;quot; Mauvaix:  Deceased (Isobeau's Father)&lt;br /&gt;
**&amp;quot;Grand-pere&amp;quot; Mauvaix:  Undisclosed (Isobeau's Grandfather and mentor)&lt;br /&gt;
*More Info: [http://ffxiv-roleplayers.com/showthread.php?tid=2854 ''Fate Will Find You'' (background story)], [http://ffxiv-roleplayers.com/showthread.php?tid=3111 &amp;quot;A Small Debt of Honor&amp;quot; (background story)]&lt;br /&gt;
&lt;br /&gt;
== Clan _______ ==&lt;br /&gt;
&lt;br /&gt;
*Name:&lt;br /&gt;
*Location:&lt;br /&gt;
*Status:&lt;br /&gt;
*Theme:&lt;br /&gt;
*Member(s):&lt;br /&gt;
*More Info:&lt;br /&gt;
&lt;br /&gt;
[[category:Literature]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=8007</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=8007"/>
		<updated>2013-07-27T02:26:03Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a [[File:megs_son.png|thumb|The eldest living son forced Megiddo to surrender leadership.]]combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. Even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer.[[File:MegAnti.png|thumb|Megs suprises [[Antimony Jhanhi |Anti]] by stepping out of the shadows.]] Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, yet now he has become a kind but vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[coming soon]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7859</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7859"/>
		<updated>2013-07-26T09:20:14Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* An Acolyte of Oschon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a [[File:megs_son.png|thumb|The eldest living son forced Megiddo to surrender leadership.]]combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. Even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer.[[File:MegAnti.png|thumb|Megs suprises [[Antimony Jhanhi |Anti]] by stepping out of the shadows.]] Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, yet now he has become a kind but vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:MegAnti.png&amp;diff=7857</id>
		<title>File:MegAnti.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:MegAnti.png&amp;diff=7857"/>
		<updated>2013-07-26T09:15:12Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Meggido surprises Antimony by coming out of nowhere in the Black Shroud.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meggido surprises Antimony by coming out of nowhere in the Black Shroud.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7855</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7855"/>
		<updated>2013-07-26T09:09:07Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* The Decline of Clan Desfosse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a [[File:megs_son.png|thumb|The eldest living son forced Megiddo to surrender leadership.]]combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer. Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, yet now he has become a kind but vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:Megs_son.png&amp;diff=7854</id>
		<title>File:Megs son.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:Megs_son.png&amp;diff=7854"/>
		<updated>2013-07-26T09:06:12Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Megiddo's son, the eldest living at the time of the Calamity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megiddo's son, the eldest living at the time of the Calamity.&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7852</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7852"/>
		<updated>2013-07-26T08:47:13Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer. Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, yet now he has become a kind but vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7851</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7851"/>
		<updated>2013-07-26T08:42:13Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer. Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, but now he has become a kind of vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7850</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7850"/>
		<updated>2013-07-26T08:41:18Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen|Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[The Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with Overlanders ===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people.&lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
=== Megiddo as Patriarch ===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
=== The Decline of Clan Desfosse ===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== An Acolyte of Oschon ===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer. Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
=== Secrets ===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, but now he has become a kind of vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7849</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7849"/>
		<updated>2013-07-26T08:40:36Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen |Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[the Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
===Conflict with Overlanders===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people. &lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
===Megiddo as Patriarch===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
===The Decline of Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
===An Acolyte of Oschon===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer. Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, but now he has become a kind of vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask him to help you.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7848</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7848"/>
		<updated>2013-07-26T08:39:10Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = &amp;quot;There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met.&amp;quot;&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen |Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[the Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
===Conflict with Overlanders===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people. &lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
===Megiddo as Patriarch===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
===The Decline of Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
===An Acolyte of Oschon===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer. Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, but now he has become a kind of vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in the Shroud, an ancient Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask what you will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7847</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7847"/>
		<updated>2013-07-26T08:37:06Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = Megs as a Wanderer in the Black Shroud&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen |Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[the Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
===Conflict with Overlanders===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people. &lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
===Megiddo as Patriarch===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
===The Decline of Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
Megiddo lead his clan as patriarch for sixty years, twenty years past the point that he should have passed on leadership to one of his sons and moved on to the role of Elder. He continued to lead through a combination of stubbornness, frustration with children who did not live up to his expectations, and the deaths of several of his older sons. Over decades, Megiddo married and lost his wives to death in conflict several times, and lost half a dozen children the same way. The Elders of his clan were claimed by time, his cousins by violence or accident. And each death increased the pressure on Clan Desfosse. The longer Megiddo lead his clan, the more sons and daughters he lost to violence, the less patience his children had for constant conflict. In Megiddo's generation, Clan Desfosse had grown its most ruthless, but it seemed as though it had reached the greatest threshold possible for such violence, and on the other side was a generation that did not see the need for it.&lt;br /&gt;
&lt;br /&gt;
As Megiddo neared his eightieth year and his body was practically on the verge of falling apart, his mind was still sharp and his anger towards the overlanders unchanged. His oldest surviving son, however, was in his mid thirties, strong of will and body, and he demanded the leadership of Clan Desfosse at the point of an arrow. Megiddo relented, and watched as his son attempted to save the clan (which was at this point as sparse handful of siblings) by making peace with a nearby tribe of Miqo'te poachers and seeking to bring fresh members in from other Duskwight clans. These attempts would fail, though.&lt;br /&gt;
&lt;br /&gt;
In the end, the Calamity would claim what was left of Clan Desfosse. Though no longer the clan's leader, Megiddo refused to let his children go to the Battle of Cartenau. Some of them did, some of them did not, but the Calamity took all of them with its fire. The survivors were Megiddo himself, and his son's adopted daughter, whom he did not recognize as family because there was no true blood between them.&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
===An Acolyte of Oschon===&lt;br /&gt;
&lt;br /&gt;
Having lost everything and found himself not only alone, but substantially weakened by time and unable to breed, Megiddo left the cavern of the Elders and began to wander the woods of Gridania as a lone hermit. Clan Desfosse was built on two principles -- the service of family and conflict with the overlanders -- but his family was dead and he had grown too old for conflict. Without his culture or his home, Megiddo recalled the teachings of his grandfather, the reverence of one's ancestors and reverence of the Twelve. even without a purpose, Megiddo did not wear despair well, and so he decided to give himself over to acts of reverence. As a vagrant and a wanderer, he turned his mind to the god of such: to Oschon, the Wanderer. Megiddo wandered the Black Shroud and gave no thought to wear he was or where he was going; he distracted his pale eyes by remembering as much as he could of the family members that had gone before him, pondering reverently their teachings and actions. And so blindly, he wandered for days, sleeping in pits in the ground and dreaming of painful memories that hurt him well.&lt;br /&gt;
&lt;br /&gt;
Until he came upon an outlying town near Gridania which had been devastated by the Calamity. It was the kind of place he would have led his clan to decimate two decades ago, but he had no wish to do so now. The settlement was populated by overlanders: Wildwood Elezen and Hyur who looked on him with distrust. Despite this, when he offered his meager strength to help them, they accepted. He met them, got to know them, and wandered again. Almost too fast, he found himself on the other side of the Shroud, in a similar place, similarly broken. Again, he offered to help the overlanders recover from the Calamity, and he again he was able to connect to people he never would have spoken with before. Another half a day of slow wandering, and he find himself three day's walk away, in Thanalan. There he once again aided overlanders who were suffering as a result of the Calamity.&lt;br /&gt;
&lt;br /&gt;
To Megiddo, these acts are not contrary to the teachings of Clan Desfosse. They are, however, contrary to what he had taught his own children. He figures his situation has changed so significantly that he merely must engage in another kind of conflict with the overlanders: a social one. They still loathe him as a Duskwight, and rightfully so. Their hatred sits well upon his shoulders, he thinks. Accordingly, Megiddo wanders and lets Oschon move him from place to place, eagerly meeting new people and helping them if he is able.&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
&lt;br /&gt;
That would be a decent place to end the story: Megiddo has caused great suffering and suffered greatly as a result, but now he has become a kind of vaguely unsettling hermit who wanders the forest helping people. It's a decent ending. But that isn't the end. Megiddo is only in his eighties and has perhaps a decade left, and do not be fooled: this is the very same man who raised his children to be killers. He wears a hermit's linens, with berry-picking gloves on his hands at times, or goggles on his face to protect his eyes. But a keen eye may see the glint of steel in his bags, or the occasional wandering grimace of a man who, at a different time, would have been capable of silently snuffing you out, without letting you utter any last words.&lt;br /&gt;
&lt;br /&gt;
He speaks of vengeance sometimes. He'll tell a story of a grandson who suffered terribly after the Calamity, of how the young man's body was twisted and turned hideous by wild aether, and of the woman who is responsible for this crime. If you get to know him well enough, he will speak of hate, of taking penance for wrongs committed. But then, his father did teach him to postpone retribution, and he will speak of that as well.&lt;br /&gt;
&lt;br /&gt;
There is a man in Gridania, an old Duskwight, who knows more about assassination and theft than anyone you've ever met. He comes from a long line of assassins, raised his sons and daughters to be the most ruthless killers in the Shroud. This man has been honing his skills for almost a century. And yes, he is old, but his hands still move with skill, his eyes are alive with the teachings of his ancestors, his mind sharp, and his senses more attuned than those of most young men. Lately, he has become very agreeable, even eager to be sought out. And if you want to find this old assassin, this Elder Megiddo, you need only walk into the Black Shroud, get yourself lost, and let Oschon guide your footsteps. The Wanderer will bring you to him, and then you need only ask what you will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7840</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7840"/>
		<updated>2013-07-26T07:54:23Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = Megs as a Wanderer in the Black Shroud&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Known to very few in the Black Shroud as an anonymous hermit with no history, Megiddo has an extensive history as the patriarch of an entire clan of [[Elezen |Duskwight]] that has been harrowed to near-extinction. Having lost most of his ancestors while he was young, then fathered the clan anew and watched it decimated once more, Megiddo has lost most of his want to be active in the world. He has a single living relative, a grand-daughter who is not related to him by blood, and has lost contact with her. Though he has been deprived of all family contact, Megiddo continues to seek connections with others. He learned to value [[the Twelve]] late in his life, [[Oschon, the Wanderer]], especially, and he has reacted to the profound loss he has experienced by releasing control of his life to Oschon. Calling himself an acolyte of the god of vagrants and a &amp;quot;retired hermit&amp;quot;, Megiddo has begun to wander the Black Shroud and seek personal connections with those whom he meets, believe that Oschon is guiding him and providing abstract purpose to what is left of his now meaningless life.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
First founded around two hundred years ago, Clan Desfosse was initially made up of refugees from other Duskwight Clans. Gathering in the Black Shroud near Gridania, the clan progenitors found a number of shallow caves in which to make their homes. Abandoning the cultures that they had known before congregating in the surface world, the adopted a new philosophy that taught vague forms of reverence for both their ancestors and the Twelve and placed utmost importance on those who are related by blood. With dual leadership by both a patriarch and matriarch (not always a mated pair), the clan was never large and was always built on powerful personal connections between its members. The clan drew its wisdom from its Elders, and the young were taught by the previous generation. Among other values, the theme most central to the clan was that nothing should be done for one's self; instead, one should act with others in mind and trust others to keep them in mind. No member of the clan can ask for or take anything for themselves, but when they ask for something within reason for one another, it was most often provided. The second most important value the clan taught to its members was that they must always exist in conflict with the overlanders; that is to say, those who are not Duskwight.&lt;br /&gt;
&lt;br /&gt;
===Conflict with Overlanders===&lt;br /&gt;
&lt;br /&gt;
Clan Desfosse did not cultivate food, barter trade goods or hunt what was permitted by the Gridanian hunting authorities. The clan lived through conflict. They were thieves, murderers, poachers and even professional assassins. Ruthlessness was a part of every child's curriculum, and they were all raised to believe that overlanders -- anyone who was not Duskwight -- would be hateful towards them and harm them if given the chance. Like the other children, Megiddo was taught the art of stealth and began to utilize it to steal resources for the family before he had even reached his teenager years. As he aged, he learned to compete with the local Miqo'te tribes when poaching for outlawed meat, and once he had mastered the hunting of animals he began to learn how to hunt people. &lt;br /&gt;
&lt;br /&gt;
By the time Megiddo was bron, Clan Desfosse had already spend several generations becoming increasingly vicious. And Megiddo, his siblings and cousins, were the most ruthless yet. Led by his father and older siblings, Megiddo engaged in conflicts with both Gridanian defenders and Miqo'te poachers, as well as the private security workers of the merchants they frequently preyed upon. It was during this time that the shallow caves they used as home began, one by one, to be discovered by the various enemies Clan Desfosse had made.&lt;br /&gt;
&lt;br /&gt;
===Megiddo as Patriarch===&lt;br /&gt;
&lt;br /&gt;
The need to migrate their home each time it was discovered and being placed on the defensive more and more often over time, took its toll on Clan Desfosse. When Megiddo was a young man, the death of his father and two of his older siblings placed him in the unexpected position of leader. Older family members had become Elders, and Elders were not traditionally clan leaders. Though Megiddo drew on the wisdom of the Elders to help him cope with his sudden responsibility, he also boldly and stubbornly shifted the paradigm of the tribe away from open ruthlessness. Instead of pursuing vengeance for the death of his father, Megiddo let the murder go unpunished, citing a lesson his father himself had taught him about postponing retaliation. Megiddo retreated far from the conflicts his family had begun. This does not mean, however, that he suddenly became kind and cooperated with those around him.&lt;br /&gt;
&lt;br /&gt;
As patriarch of Clan Desfosse, Megiddo refined the cold ruthlessness he had always favored and taught his living brothers how to be assassins instead of simply killers. To Megiddo, the problem had never been the ruthlessness with which they had acted, but instead the fact that they had let themselves be seen, heard, and followed. After a five-year period of recovery during which Megiddo forbade anyone in Clan Desfosse from entering into conflict with an overlander for any reason, the new patriarch of the clan once again threw open the floodgates and let the killing resume. This time, the killing was cold, ruthless, silent. Always in the dark, and each death was a stifled whimper where the victim wished desperately to scream.&lt;br /&gt;
&lt;br /&gt;
The greatest change, though, was a new rule that Megiddo laid down to the clan: whenever they stole, they would take everything, and no one was to be left alive. Instead of simply stealing food and committing highway robbery, they were now conducting raids. They only went out once a month now, as opposed to once every few days, but the number of murders was multiplied several times over under Megiddo's leadership.&lt;br /&gt;
&lt;br /&gt;
===The Decline of Clan Desfosse===&lt;br /&gt;
&lt;br /&gt;
== Present ==&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
&lt;br /&gt;
=== Other Notes ===&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7814</id>
		<title>Elder Megiddo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Elder_Megiddo&amp;diff=7814"/>
		<updated>2013-07-26T07:04:24Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Created page with &amp;quot;{{Infobox-character | name = Megiddo Desfosse | image = ElderMegiddo.png | imagewidth = 411 | caption = Megs as a Wanderer in the Black Shroud | title = Elder of Clan Desfosse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Megiddo Desfosse&lt;br /&gt;
| image = ElderMegiddo.png&lt;br /&gt;
| imagewidth = 411&lt;br /&gt;
| caption = Megs as a Wanderer in the Black Shroud&lt;br /&gt;
| title = Elder of Clan Desfosse&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = [[Elezen |Duskwight]]&lt;br /&gt;
| clan = Desfosse&lt;br /&gt;
| citizenship = Not Applicable&lt;br /&gt;
| stat_1 = Age&lt;br /&gt;
| stat_1_value = Elderly&lt;br /&gt;
| stat_2 = Primary Linkshell&lt;br /&gt;
| stat_2_value = [http://cra-balmung.enjin.com/ Commerce Regulation Agency]&lt;br /&gt;
| stat_3 = Religion&lt;br /&gt;
| stat_3_value = Acolyte of [[Oschon, the Wanderer |Oschon]]&lt;br /&gt;
| stat_4 = Occupation&lt;br /&gt;
| stat_4_value = &amp;quot;Retired Hermit&amp;quot;&lt;br /&gt;
| stat_5 = Relationship Status&lt;br /&gt;
| stat_5_value = Widower&lt;br /&gt;
| stat_6 = &lt;br /&gt;
| stat_6_value = &lt;br /&gt;
}} {{Character-stub}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Info ===&lt;br /&gt;
&lt;br /&gt;
Blahblahblah&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
&lt;br /&gt;
=== Other Notes ===&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=File:ElderMegiddo.png&amp;diff=7809</id>
		<title>File:ElderMegiddo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=File:ElderMegiddo.png&amp;diff=7809"/>
		<updated>2013-07-26T06:43:24Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: Elder Megiddo Desfosse as a wanderer in the Black Shroud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elder Megiddo Desfosse as a wanderer in the Black Shroud&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7503</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7503"/>
		<updated>2013-07-25T23:11:21Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Dispossessed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions and Rituals===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to Azeyma, the keeper of the sun, as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]]&lt;br /&gt;
&lt;br /&gt;
[[K'aijeen Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7502</id>
		<title>Hipparion Tribe (Sagolii Desert)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxiv-roleplayers.com/index.php?title=Hipparion_Tribe_(Sagolii_Desert)&amp;diff=7502"/>
		<updated>2013-07-25T23:11:02Z</updated>

		<summary type="html">&lt;p&gt;Twinflame: /* Lost Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-character&lt;br /&gt;
| name = Hipparion Tribe&lt;br /&gt;
| image = Boring Hipparion.jpg&lt;br /&gt;
| imagewidth = &lt;br /&gt;
| caption = The Boring Hipparion&lt;br /&gt;
| citizenship = Sagolii Desert&lt;br /&gt;
| race = Miqo'te&lt;br /&gt;
| clan = Seekers of the Sun&lt;br /&gt;
| stat_1 = Tribe Indicator&lt;br /&gt;
| stat_1_value = K' (Pronounced koo)&lt;br /&gt;
| stat_2 = Tribe Beast&lt;br /&gt;
| stat_2_value = The Mighty Hipparion&lt;br /&gt;
| stat_3 = Tribe Leaders&lt;br /&gt;
| stat_3_value = The Council of Elders&lt;br /&gt;
| stat_4 = Tribe Size&lt;br /&gt;
| stat_4_value = Approx 75 Heads&lt;br /&gt;
| stat_5 = Breeding Nunh&lt;br /&gt;
| stat_5_value = K'araqi and K'yohko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lifestyle==&lt;br /&gt;
&lt;br /&gt;
===Tribal Traditions and Rituals===&lt;br /&gt;
&lt;br /&gt;
'''Naming Ceremony'''&lt;br /&gt;
&lt;br /&gt;
This is a largely perfunctory ritual but still important. Children who reach their fifth year are taken by the nunh who fathered them to the tribal Elders. There, their name will be spoken to Azeyma, the keeper of the sun, as an assurance that there will be many more sunrises in their future.&lt;br /&gt;
&lt;br /&gt;
'''Learning the Hunt'''&lt;br /&gt;
&lt;br /&gt;
Around age 7 or 8, a child will begin to accompany the huntresses and hunters of the tribe on hunts at regular intervals. At first, they are brought on simply as observers, encouraged to ask questions when the hunters are not actively engaged, and may be asked questions themselves. Over time, they are taught how to hold weapons, how to aim, how to track, corner, and manipulate the intended prey. These lessons continue for a number of years.&lt;br /&gt;
&lt;br /&gt;
At age 10 they have to recite all they have learnt from the verbal lessons.&lt;br /&gt;
&lt;br /&gt;
'''The Trial of Adulthod'''&lt;br /&gt;
&lt;br /&gt;
When a child sees their sixteenth year, their lessons culminate in a ritualistic first kill. The children accompany the huntresses just as they always have, but this time they are expected to take down a beast for themselves, landing the killing blow. If they succeed, they return marked as an adult.  Should they fail, they are sent on a foraging, tasked with searching the desert or nearby regions for something useful to the tribe as a whole: new hunting grounds, a new town to trade. If they cannot succeed in this, they are not allowed back.  A number of youths fail every year.&lt;br /&gt;
&lt;br /&gt;
'''Death'''&lt;br /&gt;
&lt;br /&gt;
Death is a fact of life for the Hipparion tribe, as the Sagolii Desert is uncompromising in its brutality. As the tribe is nomadic, they have no established burial ground, nor are the ever-shifting sands conducive to consistent burial. Because of this, members of the Hipparion tribe have developed a ritual of burning the bodies of their dead. Elders may speak a few prayers to Azeyma and Nald'thal, and the body is often burnt with a few totems - carved sun and hipparion figurines, and one or two personal possessions that the tribe cannot repurpose and wants to send off with the deceased.&lt;br /&gt;
&lt;br /&gt;
===Tribal Law===&lt;br /&gt;
&lt;br /&gt;
===Hunting Techniques===&lt;br /&gt;
&lt;br /&gt;
As for behavior of the tribe, here is my idea: the Hipparion tribe, historically, was known for herding / riding hipparion, utilizing them for food and a nomadic lifestyle in the desert, as well as combining flashy spear / axe / thrown weapon techniques with their mounted advantage to hunt (interesting note: dragoons in real life were initially mounted cavalry).&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say at some point the hipparion became extinct, but the lifestyle of the tribe remained similar - still using spears / axes, but no longer with the aid of being mounted or being able to herd animals for food. I think they could easily be both known for dragoon and marauder-type techniques.&lt;br /&gt;
&lt;br /&gt;
Potentially use Chocobos in the same manner as the Hipparion used to be used.  Big feet like camels and can run fast on harder ground.&lt;br /&gt;
&lt;br /&gt;
===Trades and Professions===&lt;br /&gt;
&lt;br /&gt;
===Music and Songs===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Hipparion are a tribe of Sunseeker miqo'te who have dwelled within the Sagolii Desert since the migration across the frozen seas into Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Before the Great Migration===&lt;br /&gt;
&lt;br /&gt;
===Into Eorzea===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Nunh===&lt;br /&gt;
&lt;br /&gt;
[[K'araqi Nunh]]&lt;br /&gt;
&lt;br /&gt;
K'yohko Nunh (soon to be challenged)&lt;br /&gt;
&lt;br /&gt;
===Tia===&lt;br /&gt;
&lt;br /&gt;
[[K'ahna Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'haz Tia]]&lt;br /&gt;
&lt;br /&gt;
[[K'jiihn Tia]]&lt;br /&gt;
&lt;br /&gt;
===Females===&lt;br /&gt;
&lt;br /&gt;
[[K'ailia Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'latolo Bashir]]&lt;br /&gt;
&lt;br /&gt;
[[K'mih Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[K'nahli Yohko]]&lt;br /&gt;
&lt;br /&gt;
[[??? Hazz]]&lt;br /&gt;
&lt;br /&gt;
===Lost Members===&lt;br /&gt;
&lt;br /&gt;
[[K'airi Thalen]]&lt;br /&gt;
&lt;br /&gt;
[[K'arios Thalen]]&lt;br /&gt;
&lt;br /&gt;
===Dispossessed===&lt;br /&gt;
&lt;br /&gt;
[[K'piru Jhanhi]]&lt;br /&gt;
&lt;br /&gt;
===Keeper Branch===&lt;br /&gt;
&lt;br /&gt;
[[Khaze'to Zhwan]]&lt;br /&gt;
&lt;br /&gt;
[[Tyakha Zhwan]]&lt;br /&gt;
&lt;br /&gt;
==Family Tree==&lt;br /&gt;
&lt;br /&gt;
[[File:Hipparion Family Tree.jpg‎|center|1500px]]&lt;/div&gt;</summary>
		<author><name>Twinflame</name></author>
		
	</entry>
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