Difference between revisions of "Traumatic Trigger"
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| − | Actual Mercenary work is not glamorous or honorable at all, and Trauma knows this better than anyone else. Being a veritable walking armory and having access to decades of experience, she picks the right weapons for any combat scenario and wields them to deadly effect. Using a combination of strength, precision, and speed, her approach to combat can only be described as one of deadly efficiency. If killing her opponent is necessary, she will almost always perform a double tap to the head with her revolver, to ensure that her mark will not die a slow and painful death. She can't use magic of her own accord in battle; she owes her ability to use astrologian magicks purely to her creations from machinistry, as her custom starglobe can channel the aether from the stars for her. When she isn't on a job, she is surprisingly adverse to actual combat, as she doesn't see a point in fighting if there isn't payment after the fight. However, should she be forced into combat in the name of self defense, she has no qualms about killing if she perceives there to be no credible witnesses around; if so, she'll settle with giving them a thorough thrashing instead. | + | Actual Mercenary work is not glamorous or honorable at all, and Trauma knows this better than anyone else. Being a veritable walking armory and having access to decades of experience, she picks the right weapons for any combat scenario and wields them to deadly effect. Using a combination of strength, precision, and speed, her approach to combat can only be described as one of deadly efficiency. If killing her opponent is necessary, she will almost always perform a double tap to the head with her revolver, to ensure that her mark will not die a slow and painful death. She can't use magic of her own accord in battle; she owes her ability to use astrologian magicks purely to her creations from machinistry, as her custom starglobe can channel the aether from the stars for her. When she isn't on a job, she is surprisingly adverse to actual combat, as she doesn't see a point in fighting if there isn't payment after the fight. However, should she be forced into combat in the name of self defense, she has no qualms about killing if she perceives there to be no credible witnesses around; if so, she'll settle with giving them a thorough thrashing instead. While she eschews all forms of armor, the way she arranges all her combat gear on herself allows her some sort of protection. Her back sheathed greatsword allow her to deflect attacks by turning her back to the opponent, and her daggers sheathed to her knees allow them to serve as makeshift shin guards. |
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Revision as of 05:56, 29 August 2016
Contents
Character
General
Appearance
Personality
Combat
Actual Mercenary work is not glamorous or honorable at all, and Trauma knows this better than anyone else. Being a veritable walking armory and having access to decades of experience, she picks the right weapons for any combat scenario and wields them to deadly effect. Using a combination of strength, precision, and speed, her approach to combat can only be described as one of deadly efficiency. If killing her opponent is necessary, she will almost always perform a double tap to the head with her revolver, to ensure that her mark will not die a slow and painful death. She can't use magic of her own accord in battle; she owes her ability to use astrologian magicks purely to her creations from machinistry, as her custom starglobe can channel the aether from the stars for her. When she isn't on a job, she is surprisingly adverse to actual combat, as she doesn't see a point in fighting if there isn't payment after the fight. However, should she be forced into combat in the name of self defense, she has no qualms about killing if she perceives there to be no credible witnesses around; if so, she'll settle with giving them a thorough thrashing instead. While she eschews all forms of armor, the way she arranges all her combat gear on herself allows her some sort of protection. Her back sheathed greatsword allow her to deflect attacks by turning her back to the opponent, and her daggers sheathed to her knees allow them to serve as makeshift shin guards.
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Luck |
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Weapons and Fighting Styles
Archery – Trained by her clan at a young age, she is proficient with the bow, although her skills have deteriorated somewhat due to preferring firearms for a ranged weapon. She still occasionally uses it when she is in a situation that calls for a stealthy long ranged weapon.
Musketeer → Machinist – After her encounter with Flash Trigger, she trained under him and eventually became as skilled as him, although some of the crew mates whisper amongst themselves that she may have been able to actually beat him in a draw due to his old age. After traveling to Ishguard, she acquired the machinist's aetheric converter, and various turrets she uses in combat to great effect. In addition to gaining new weapons, her newfound tinkering abilities allowed her to add cybernetics to her glass eye, allowing her to perceive the flow of aether.
Hand to Hand Combat – Even though all members of her clan were trained in unarmed combat, she spent an unusual amount of time sparring and improving herself, as she realized that weapons were not necessarily always reliable. Spent time studying under the monks of Ul'dah to further her art. Studying with the monks was her first exposure to the concept of controlling her force; she found that this concept of control allowed her to learn ninjutsu skills more easily. She utilizes two distinct fighting styles depending on her surroundings and opponent. For opponents that preferred to keep their distance, she uses a primarily kick based style, utilizing spinning momentum and her long legs to effectively keep them from approaching. For opponents that managed to close the distance, she switches to a style that is based off of short motions, with the primary points of contact being the hands, knees, shoulders, elbows, and hips.
Daggers/Ninjutsu – Aside from being used as makeshift shinguards, she uses these when lethal melee combat is required as the amount of effort needed to stab or slice something to death is considerably less than punching or kicking. She learned a few tricks from the thieves guild, as her mercenary outfit occasionally worked together with them on some jobs. However, she never learned or bothered with daytime stealth; being an unusually tall elezen didn't make it very feasible. She studied ninjutsu in Doma, but her lack of aetheric proficiency only allowed her to perform suiton, a technique that allowed one to appear invisible during the daytime. She is especially fond
Greatsword – She found this particular greatsword from a fallen dullahan at Amdapor Keep when she took on a job to hunt down the Lambs of Dalamud. Upon closer inspection, she realized that it was no ordinary greatsword, as it had what appeared to be a soul crystal embedded into it. Her memory of the rest of that particular mission was fuzzy, but she distinctly remembered uncharacteristically slaughtering everyone in the Keep, including an Elezen that looked suspiciously like herself, wielding that same greatsword. After coming into posssession of this greatsword, she noticed that her senses of pain along with her darker more primal emotions, had become significantly duller than before her Amdapori excursion. She also notes that for some reason unknown to her, the powers that this sword offers are most effective when used against violent, bloodthirsty enemies. When not in use, it is kept tightly wrapped in a aether blocking black cloth in order to keep it inert.
Astrologian – Life in a mercenary outfit had its downtimes, she found that alcohol and tarot cards were an excellent combination. After attending some lectures by Leveva in the disguise of Lord Rufin in Ishguard, Trauma was surprised and intrigued that the cards held a deeper meaning, perhaps one that would allow her to possibly "wield magic." After a few moons of trial and error at the Skysteel Manufactury, Trauma built a custom magitek starglobe that supplanted the need for her to personally manipulate aether. As it is a prototype, this device is quite limited in power and rather unreliable, requiring constant calibration and realignment with the stars. While Trauma is certainly a more talented astrologian than, Jainnequard, she still feels that her techniques were weaker than those of the white mages or scholars she has worked with in the past. However, she recognizes that being able to tend to the wounded is a necessary and valuable skill to have in the mercenary world. Similar to the greatsword, it is kept under wraps to prevent excessive aetherial interference from causing it to malfunction.
Tendencies
Likes
Dislikes
Hobbies/Talents
Other
Relationships
Family
Friends
Enemies
Rumors
Common Rumors
Moderate Rumors
Rare Rumors
PC Rumors
History/Timeline
Annotations
This Template was created by Deirdre Ta'ea
