<div align=center><div style="font-size:12px;letter-spacing:0.2em;color:#797979;font-family:Georgia;text-shadow: 1px 1px 5px silver"><i>"My blood is a flood of rubies, precious stones. It keeps my veins hot, the fire's found a home in me."</i></div></div>
Standing at 5 fulms and 6 ilms, Haize is on the taller side for a Miqo'te. He has a slender build for the most part, carrying most of his muscle in his lower half. He has wide hips, and thick legs, giving him a more feminine appearance. This femininity is only accentuated by his smooth complexion, dainty facial features and long hair. His eyes are a vivid ruby color, appearing crimson in some lights which are one of his most prominent features, a distinction he inherited from his father.
His hair is an ivory shade of white, almost a very pale blonde, which rusts at the tips. He usually styles his hair in a high ponytail, which falls to his shoulders, with sharp bangs partially covering the left side of his face. When his hair is down, it's length reaches approximately to his mid-back.
Haize isn't one to shy away from cosmetics. He is often seen with light make up to accentuate his features.
Scars & Markings: Haize has the typical Miqo'te eye marks for his assigned sex, though has been known to cover these up with make-up when wanting to feel more feminine. Aside from that however, Haize is free of any other traditional Miqo'te markings one might expect.
In addition to this, Haize has a small scar on his right cheek, about 2 ilms long. He was gifted this scar by a particularly aggressive bear, though is incredibly lucky no further damage was done.
Voice: Haize's voice is always laced with sarcasm. He's known to curse a fair amount too. In a juxtaposition to his mannerisms, Haize's voice is actually very soft and gentle. His voice flows with peaks and troughs, and is never monotonous. He speaks with passion.
Clothing: Haize is incredibly body positive, which is shown in his fashion sense. His favourite asset he likes to show off are his legs, and wears clothing which draws attention to them. Haize often wears revealing clothes most of the time, though knows when to dial it back and dress more conservative when in the presence of those he looks up to and respects. When he's not showing his ass to all of Eorzea, Haize likes to wear outfits that show his status. He is often seen with a brooch of his family's crest on his body.
His favourite colours are white, black and gold, and can be seen wearing these colours most often.
Haize can always be seen with an emerald, silk ribbon wrapped around the tip of his tail, with a silver bell tied around the fabric. This was given to him as a parting gift by his half sister when he left for Limsa Lominsa and has kept it on his person ever since.
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Being raised in such a prestigious environment, it's no surprise that Haize can come off as a little.. elitist. This isn't completely out of malicious intent though, partially it's because he genuinely doesn't understand not having a wealthy upbringing. To describe him in a word, Haize is sheltered. He is also snobby, snarky and sarcastic. At least to strangers. Once some walls are broken down, it is revealed that the Miqo'te has quite the generous streak, and is caring for the few he holds dear.
He has a voracious appetite for learning, and absolutely adores all forms of magic.
Likes
Learning
Chocobo
Gil
Dislikes
'Street Rats'
Bigots
Lack of control
Fears
Bears
Losing family & friends
Dissapointing
Trivia
Favorite Food: Tempura
Favorite Drink: Ice cold Water
Favorite Color: Emerald Green
WORK IN PROGRESS
LEGACY AND PRIOR
Life for Haizea was mostly uneventful for his earlier years. He grew up in Old Sharlayan, on the Isle of Val under a family of high social standing. He developed a fascination with the local Chocobos, and quickly became attached to the feathery friends. After pleading his father to get his very own, Haize finally owned a Chocobo. One wasn't enough, though. Another came along shortly after, and before he knew it, he had an entire stable built for them!
Unfortunately, a wild bear had somehow wandered into the territory, and nature took its course. Haize tried to defend his babies from the volatile creature, but was quickly whisked away by his family in order to avoid getting mauled. Though he made it out alive, sadly a few of his beloved Chocobos fell victim to the attack. Haize received two things that day; a small scar on his right cheek, and a life long fear of Bears.
He attended the Studium at age 11 and studied there for five years wherein he learned the art of Arcane Magic.
POST LEGACY - PRE ARR
At age 15, a year before his graduation, was when the Calamity struck. Old Sharlayan was unharmed but still affected. This was a cataclysmic event. Bahamut raised Eorzea, and nothing was the same ever since. He attempted to remain focused on his studies, with a dream of becoming a member of the Circle of Knowing post graduation.
Haize graduated at 16, and almost immediately begins a mentorship with Students of Baldesion, in hopes of getting closer to the Archons. He is sent to Limsa Lominsa, as a closer point of contact for the Circle of Knowing and the Students of Bladesion, and helps in communications between the two, especially during the hectic time post-calamity. Unfortunately, Haizea's responsibilities within the Circle of Knowing were minimal. He was just a young adult and didn't possess the skill set to be involved with more urgent topics. Essentially he played delivery boy to the Waking Sands, transferring shipments from Limsa to Thanalan and delivering them to Urianger or Minfilia. That was the extent of his communication with the Scions, much to his dismay.
In order to pass the time, and make some Gil on the side. Haize volunteered at the Arcanist Guild, and helped tutor growing Arcanists with the help of Thubyrgeim. It is in Limsa Lominsa that a certain Raen catches his attention. She went by the name of Pyrrha and the two became friends, quickly turning to lovers. Pyrrha was undertaking conjury lessons at the time, as her Medic role in the Maelstrom called for her to know basic chirurgeon skills. Haize took a few of these lessons along side Pyrrha, to bolster his range of magic & satiate his need for learning.
ARR - HW
Months spent with Pyrrha turn to years, and all too soon, Haize's internship within the Circle of Knowing has expired, the Warriors of Light return from where they were cast, a new era begins and a realm reborn. Life for Haize certainly wasn't where he expected it to be, but he was by no means unsatisfied with the route he had taken. He was content in helping out at the Arcanist Guild, and he and Pyrrha had the best of times together.
Soon they meet a tall Miqo'te named E'Nohx Tyaka. A fresh face who tended to a particular bar in Limsa. Haize and E'Nohx did not get on well at first, but Pyrrha acted as a glue to their relationship, keeping them together, to both their bemusement. Haize's content life began to crumble. Out of the blue everything seemed to be going awry. Nox's presence caused friction between Haize and Pyrrha's relationship, and suddenly he heard news that the Isle of Val, his home, had completely vanished, with only a handful of survivors.
Distraught, Haize desperately sought after a way to cope with this turmoil. It was then he remembered someone he met many moons ago. A girl named Khashii, who Pyrrha informed him of. She had experience with darkness, and from an outside perspecitve seemed to use it well by channeling her anguish.
In secrecy, he tracked her down, now on the verge of recovery - and inquired about her power. Obviously, she was not impressed by his foolishness. She warned him of the dangers of tampering with dark arts, and firmly told him he would not find any answers by going down that path. He did not listen to her heeding, deciding to investigate further into the source of Khashii's power.
After weeks of spending time in libraries, reading extracts and extracts of what little information he had about her, he found a lead to the Western Highlands. He uncovered Khashii's mother's work which had been left hidden by the Moks tribes to never see the light of day again. He used it's knowledge and attempted to quell his emotions through the use of thaumaturgy.
Khashii soon found out about this, furious and blind with rage. Haize saw the girl as nothing more than a test dummy to see what new spells he could conjur using the forbidden arts. This caused Khashii to relapse into the darkness once more. Haize's naivety and recklessness acted as a catalyst for the powerful magic, badly damaging Haize with its usage. Defeated and on deaths door, Khashii destroyed all her mothers previous works, making sure no one could ever use it for their selfish ways again, and left Haize for dead. Though Pyrrha tended to his wounds, conjury could not heal broken pride. For so long he felt confidence in his magic. It was all his own, he thrived in it. The very idea for magic to have bested him was difficult to comprehend. His reckless attitude put a heavier strain on his relationship with Pyrrha, and the two decided it would be for the best if they no longer dated.
HW - SB
Haizea was more miserable as he'd ever been. Suddenly everything he had turned on him. When he was at an all time low, a small beacon of hope shined through. He received a letter, from his family of all people. They were safe. They were unharmed. It was all Haize needed to get back in his feet and grab life by the horns once more. He made sure to keep in touch with his family, lest he lost them for real in the future. He also decided to give thaumaturgy another go. A round two, but this time at a steadier pace, with the lessons he learnt from his past mistakes guiding him.
Haizea apologised to Pyrrha for the way he acted, and though their romance was no more, they remained very close. He also apologised to Nox for his prickly attitude, and the two learned to get on. Arguments were still had, but they were in higher spirits. As Haizea made steady progress with his study of thaumaturgy, his life began to amend itself. Everything was going to be okay.
SB - CURRENT
After a few months, Haize received another letter, this time in regards to a mysterious island which had been discovered close by to Doma. The description led him to believe this Forbidden Land, named Eureka, had the possibility of actually being his home, the Isle of Val. He begged Nox and Pyrrha to accompany him to Doma, wherein he could learn more about Eureka and hopefully rectify a missing part of his life. The two comply, and set sail for Hingashi.
Most of Haizea's days were spent on the Isle of Val, now known as Eureka, and just how it came to be that the entire landmass was transported halfway across the world. During what little time he spent in Kugane, he met a Viera named Tiramisu Loplaine. A retainer to a wealthy family who vacated Ivalice on an airship named the Hilda Gardé.
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Color Key
♥ In A Relationship: Haize is romantically involved with this character.
♥ Romantic Attraction: Haize is romantically interested in this character.
♥ Sexual Attraction Haize is physically interested in this character.
♥ Platonic Love/Family: Haize considers this person family.
♦ Friend: Haize considers this person a friend.
♦ Friendly Acquaintance: Haize considers this person mostly friendly, or as an ally.
● Good Standing: Haize has no specific feelings about this character, however they left a good impression.
● Neutral: Haize has no specific feelings about this character.
● Bad Standing: Haize has no specific feelings about this character, however they left a bad impression.
♠ Dislike: Haize doesn't consider this person a friend, and will talk if needed, but try to avoid them.
♠ Hate: Haize consider this person an annoyance, and will try to avoid them. Conflict can happen.
♠ Fear: Haize is terrified by this character, and will try to avoid them at all cost.
♠ Rivalry: Haize consider this person a rival, and will try to initiate conflict every time she gets to meet them.
♥ Family Member: This character is related by blood to Haize.
✔ Business: This character is either an Haize's employer, employee, or coworker.
✖ Deceased: This character has passed away.
?Hidden Feelings/Unknown: This character has one of all the color keys above, but Haize isn't fully aware of it yet.
Haizea's father. The two got off to an admittedly rocky start. Haize being Ur're's only son left very high expectations placed upon Haize's shoulders. None of which he seemed to follow through with. Ur're's idea of a perfect son was a strong, sword wielding warrior. courageous and strong with a gorgeous trophy wife. Haize, being a genderfluid mage with little physical prowess whom is significantly more interested in men than women obviously caused friction between the two.
Once Haize hit adulthood, the two talked it out and made steps to work towards a healthier relationship. Ur're loves his only son no matter what, though doesn't quite understand everything about him. The most important step going forward, is that Ur're is willing to learn, listen and accept his son's lifestyle.
Curtana is somewhat of a gold digger. She loves her husband, surely so, but she'd be lying if she said money wasn't originally what attracted her to him.
She tries her best to be a mother, really, she does, but it seems maternal instincts are lost on the woman. Though she adores her children, she treats them more like friends than her responsibility. Luckily her financial position allowed Nannies to step in when Curtana failed to be there. Haize by no means holds a grudge against his mothers free spirited nature. He cherishes and respects her endlessly, and is grateful for her presence.
Haizea inherited his magical aptitude from his mother, who, prior to her offspring was a most gifted White Mage.
Tiramisu, or 'Tirra' for short, is a Viera & retainer for a wealthy Ivalician family. The two met in Kugane & Haize was instantly interested. He'd never seen a Viera before, especially not one quite so handsome.
There's a huge juxtaposition between Haize & his fiancé. Where Haize is sour and a little prickly, Tirra is warm, friendly and comforting. He is a top baker & chef, and rather domestic. He has a thick Australian ((or, the Eorzean equivalent?)) accent, which reduces Haize to a puddle. They are very much in love & Tirra really is the positive force Haize needs in his life.
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Pyrrha is Haizea's first friend since his migration to Eorzea. Probably even his first friend prior to migrating, too. He was originally enthralled by her ivory scales. Growing up in Old Sharlayan, Haizea had never seen an Au Ra, or if he had, especially not one of her beauty. As the two grew close, their relationship developed into more of a romantic one, though brief. While they are no longer together, the love is still there.
The two are very close with each other, and Pyrrha tends to balance out Haize's foolhardiness, reigning him in a little when he becomes volatile.Being the magic fanatic that he is, Haize took up some lessons alongside Pyrrha's White Magic training and picked up a few conjury spells along the way.
Haize and Nox clash heads a lot. They're both loudmouthed, headstrong and incredibly stubborn, It doesn't make for a good mix. Poor Pyrrha has to deal with these two headache's on a regular basis. That's not to say Haize doesn't enjoy their dynamic, however. Nox's flirtatious banter is always welcome and Haize makes sure to give it back in handfuls. Once the two get going, you can cut the sexual tension with a knife.
Though Haize met Khashii quite a few years ago, they have only recently had the (dis)pleasure of interacting very recently. Haize, in a desperate bid to cope with some emotional turmoil sought out the Xaela in hopes of gaining some helpful information. Things didn't go his way however. Khashii chastised him for being foolish enough to even considering using dark arts for something she deemed such a minor part of life. Haize did not take notice of her words, despite their truth and selfishly involved himself with private matters that he should never have tampered with. This enraged Khashii, who beat him to a pulp, only showing mercy because of his friendship with Pyrrha. She gave him one final threat. A threat that if he ever got involved with her trauma again, his fate would not be so lucky.
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Combat
Job / Class: Arcanist / ‘Black Mage’ / Conjurer
Haize is very much a glass cannon. Physically, he's almost useless. He has no training in arm to arm combat, and doesn’t know how to wield any non-magic weapon. He isn’t very agile, and has pretty low stamina when it comes to physical activity. He relies heavily on magic during battle.
Wielding magic, Haize can be very powerful. Skilled in a number of magic arts, he can adapt quickly to a fight, whether it be chipping down the opponent slowly or focusing on concentrated blasts of Magic to quickly take down foes.
He has vast amounts of magical stamina, and seemingly never runs of of aether. When using Black Magic however, Haize is known to go a little power hungry, and is prone to becoming a little reckless,charging head first into battle. Which, given his physical abilities, is a terrible idea.
He can be strategic and often has the tactical advantage when fighting against a foe, picking up on their weaknesses and tells of attack with ease. Haize holds his ground, plays defence, and waits for an opportunity to strike.
Despite this, even at the best of times, Haize will experience tunnel-vision when focusing on an enemy, and could potentially leave his party members stranded / neglect to heal them. He is also easily riled and falls for taunting tactics very easily. This makes his crowd clearing abilities quite poor.
When it comes to teamwork, Haize is generally uncooperative, though Pyrrha can reign him in when needed. He struggles to obey even the simplest of orders if he feels that he has a better idea. This has landed him in hot water with his team mates in the past.
Battle Stats
★★★☆☆☆☆☆☆☆ — strength
★★★★★☆☆☆☆☆ — offense
★★★★★★☆☆☆☆ — defense
★★★☆☆☆☆☆☆☆ — speed
★★☆☆☆☆☆☆☆☆ — durability
★★★★★★★☆☆☆ — accuracy
★★★☆☆☆☆☆☆☆ — agility
★★★★★★★★★★ — stamina
★★☆☆☆☆☆☆☆☆ — teamwork
★★☆☆☆☆☆☆☆☆ — stealth
★★☆☆☆☆☆☆☆☆ — close combat
★★★☆☆☆☆☆☆ — bladed weapons
★☆☆☆☆☆☆☆☆☆ — blunt weapons
★★★★☆☆☆☆☆☆ — ranged weapons
★★★★★★★★★★ — magical abilities
★★★★★★★★★☆ — traps/setups
★★★★★★★★☆☆ — medic
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Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
NPC
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◢ Common Rumors - Easily overheard. Use these freely!
■ "Spends most of his time in the Arcanist Guild. He seems to know what he's talking about."
■ "Have you heard this guy sing? He's got the voice of an angel!"
■ "His family's got more Gil than they know what to do with. Pity he's such a selfish bugger."
◢ Uncommon Rumors -A little more difficult to hear. Use sparingly or ask first!
■ "The poor kid watched his entire school crumble right before 'is eyes! Not a survivor in sight. That's gotta leave some psychological problems."
■ "Dirty whore, that one. A' can't fathom how many diseases they're carryin'. A'hve heard he's taken some under table offers from the burly men in The Drowning Wench."
■ "He got near slaughtered by a rabid Miacid when he was jus' a lad! He's got the scar to prove it!"
◢ Rare Rumors -Very rarely overheard. Please ask before using!
■ "Naive fool tampered with Black Magic. Now he's nothing but a void-touched. Wouldn't trust him as far as I could throw him."
■ "That mother of 'is is just as much a harlot as he is. The apples don't fall too far from the tree. Gold-digger through and through."
■ "---"
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◢ Player Character Rumors -Feel free to add rumors of your own!
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Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.
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Personal RP Limits
■ I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
■ Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
■ I won't play permanent character death or rape plots.
Disclaimer
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Time Zone/Server
■ Time Zone
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Credit
Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.