User:Wiegraf Westmoore

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"The reeking masses yearn for gods and miracles. It is their opiate, and they consume it greedily. The people do not endeavor towards greatness, but rather mire themselves in their petty strifes—shackles on the feet of man.

Wiegraf Folles, Final Fantasy Tactics
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Details


Vital Information


FULL NAME... Armont Wordon De'bayle

NICKNAMES... -

RACE & CLAN... Elezen, Wildwood

GENDER... Male

AGE... Twenty-Four Winters Old

NAMEDAY... 24th Sun of the 6th Astral Moon, 1549 S.A.E.

ORIENTATION... Heterosexual

MARITAL STATUS... Married to Carina De'bayle

Other Statistics


NATIONALITY... Ishgardian

CITIZENSHIP... Ishgard

FAMILY... De'bayle

RESIDENCE... Lily Hills

OCCUPATION... Head of De'bayle House

PATRON DEITY... Halone, the Fury

HEIGHT & WEIGHT... 6 fulms, 10 ilms. 233 ponze.

ALIGNMENT... Lawful Neutral | Authority First and Foremost.

General Information
It is not luck that drives my spear forth, but Halones will. I have devoted my life to Her, converting my very being into a testament to Her prowess.
Appearance
Hair & Eyes
Seeing his fathers actions as a child molded Armont to mimic his fathers facial and hair design. Often keeping his hair up and out of his field of view, Armont has adapted slicking his length of hair back. What was once something he carried out by simply motioning the hair back with his hands, has now shown small and subtle hints and touches from his wife who would rather see her husband look his best than anything else. With the seasons passing yields growth and if left unattended Armont can be seen with long shoulder length hair tied up in a knot.
His only remaining eye is a cold steel blue that most of his other relatives have.
Physique & Markings
At a young age, Armont was trained under the patriarch of his family for many years before ever joining the Temple Knights; in doing so, these actions laid out the general foundation of his strength and prowess. Upon joining the Temple Knights as a lancer years later, the then young Knight would continue his fathers routine that he once conducted many years ago. This has kept Armont's body in peak condition: lean, flexible and musclar, allowing him to carry out his tasks to the best of his ability as a self-proclaimed Dragoon of Ishgards Defense.
Armont's left eye bares three jarring scars of a long remembered fight against the Dravanian Horde. He was raked by a sweeping claw when he was wandering throughout Coerthas, thus rendering him blind in one eye. When seen in public, he is typically if not always wearing a blackened leather eye patch to conceal the heavily damaged eye
The claw that destroyed his eye left a deep scar on his face that soon ended at his cheek, but began again down his lower neck to his pectoral. Fading out more as the dragon then widened its claw against his sundered armor, Armont managed by great fortune to not have the creatures claw pierce into his chest. Both of these deep scars have long but since healed, leaving them to be a light faded color and softer to the touch, but are still very visible due to their inital severity. Where the long stretch of claw marks ends begins the various frostburn marks that Armont endured throughout his time in the now bitter frozen tundra of Coerthas. Various parts of his arms, legs, and neck can still be seen with small area's of practically translucent skin or a light blue. that in which are slightly rough to the touch; these can mostly be spotted largely on the backs of his hands where his armor was rended from his airborne fights with the Dravanian Horde. There were once many small burn marks that littered over his body where flame licked against chainmail, but the burns have healed over through time and through preventative measures, throughly faded away.
Armont bares the same tattoo that the rest of his family has been given through either marriage or shortly after birth. The mark itself is etched on aetherically and has a small rose near the upper middle of its blackened lines.
Hygiene & Attire
Being a part of a well off family has always left Armont in good health in regards to his personal hygiene, perhaps even more so after Armont established the De'bayles as a minor house in Ishgard, officialy labeling them as noblemen. Understanding that first impressions heavily sway the outcomes of relationships, whether romantic, politcal or purely business, he has taken several other steps to ensure his appearance is well maintained. Recently though, he can be distinguished from his family by the smells of peppermint soap and other various colognes that his wife has created in her spare time as an alchemist. Like his brothers, he will almost always be seen clean unless returning from duty or personal endeavors.
Keeping to Ishgard's culture and armor aesthetics of the Dragoon, Armont sports an Ishgardian steel and bronze plated set of armor that offers exceptional protection in combat, while also allowing for greater flexibity and maneuvers in the air with it's incorperation of leather. After their family began distributing from Ishgard to cover more area over Eorzea, he had an old family leather worker fasten his armor with the ability to add or remove the fur insulation within to help adapt to whatever climate Armont might need to endure in the future. The most notable features of his plated set are the standard issue Draconic plate legs that give off a soft red hue to them, the De'bayle Sigil stiched into his white tabard, and the winged helmet he wears with Halones symbol engraved on the right cheek plate.
Personality
Psychological Profile
As a young adult in Armont's earlier years he shadowed his father heavily, becoming devote in both faith towards Halone and picking up the lance which was his fathers favorite weapon. It would not be long until Armont began to form his own thoughts and ideals as an Ishgardian Knight when he watched countless others around him fall or become faithless to the cause and to the Holy See. If there was one thing that drives Armont to anger quicker, it's abandoning faith and hope. In his eyes a mans worth is weighed heavily by actions, and simply abandoning them for petty reasons did not set well with him. In his early twenties when his father passed away and his cousin fell in combat against a dragon, Armont became incredibly zealeous in the fight against the Dravanian horde to a point where he took leave from his duties from the Temple Knights and even going as far as leaving his family without a trace for over a year. Knowing that fighting alone would be for the best as his younger siblings were still developing, Armont came to the conclusion that having allies near would only detrament his overall progress and only cause issues if he had to be distracted from attacking to defend. To this very day Armont's though process remains on the offense, and would much rather work alone, but understands that his family and brothers around him have come a long way, and are more than capible of handling themselves.
After Armont established the De'bayles as a Minor House of Ishgard and began stretching out towards Gridania and exploring the other cities of Eorzia, his overall demonor has softened towards other races. Still holding onto his true feelings towards those in Ul'dah however, Armont sees an opportunity to help spark a change for good in the corrupted city.
Armont is generally a kind and forgiving soul, though if provoked or threatened will not think twice nor hold back on his actions against opposition.
Voice
Armont being the eldest of his siblings and one who has been apart of a series of unfavorable events has made a great impact on the Knight as a whole. While his voice is low, raspy and seemingly disdainful towards others who are not of Ishgard,
Philosophy & Mannerisms
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Preferences
Likes
● Breads of all variety.
● Apple Tart
● Sparring
● Warm Clothes
● Cold Snowy Nights
● Prayer
Dislikes
● Atheists
● Au Ra
● Miqo'te
● Thieves
● Cowards
● Ul'dah
Skills
● Jack of all trades with most melee weapons, though excels with a spear.
● Moderate Frost Magicks.
● Speed and Agility.


Combat, Abilities & Weaponry


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Basic Statistics
High: Text
Above Average: Text
Average: Text
Low: Text
Aetheric Abilities
Mastery: Text
Expert: Text
Average: Text
Novice: Text
Weapon Training
Mastery: Lance
Expert: Text
Average: Text
Novice: Text
Combat Relevant Skills
High: Text
Above Average: Text
Average: Text
Low: Text
Non-Combat Abilities
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Combat Abilities
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OOC Note
Any relevant notes about combat should be added here, such as player preference, system preference, or links off-site to sheets using existing XIV player-made combat systems.



History
Each story read here is full of information that can be used against this character in what is known as meta-gaming. If any of this information is found used without consent, or learned without IC reasonings, it will resort in me cutting all IC and OOC contact from you. Please understand this is a mere history of this character and for the enjoyment, or dislike of those who wish to peruse.
WARNING: Long entries ahead!
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In Recent Times
The following is history pertaining to the beginning of the character's in-game roleplay onwards.
Coming soon


Relationships
Relationship Status Legend
These are ordered from better to worse standing, not alphabetically! (Family First)

🎎 Married
💕 Partner
In-Love
💘 Romantic Desire
Physical Attraction
Platonic
💔 Former Partner

Family
🔗 In-Law
Business
Positive
Neutral
Negative
Unsure
Deceased
Non-Player Characters
Aegisan De'bayle, Father - Predecessor of the De'bayle Household
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Elliana De'bayle, Mother - Lady predecessor of the De'bayle Household
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Nuarmac De'bayle, Uncle - The Spiritual Leader of De'bayle
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✝?Farstan De'bayle, Uncle - Enigmatic Sky Pirate
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Jerace Menideal, Rival - The Spiteful Dragoon
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Player Characters
🎎 Carina De'bayle, Wife - Master of Beasts & Alchemy
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Hestia De'bayle, Daughter - Title
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Denz De'bayle, Youngest Brother - Knight-Errant of Ishgard
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Guillemont De'bayle, Younger Brother - The Grey Wolf
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? De'bayle, Younger Sister - ?
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Ceonix De'bayle, Cousin - Holy Warrior of Ishgard
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Name, Relation - Given Title
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Name, Relation - Given Title
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Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor text." — Character Name
"Rumor text." — Character Name
"Rumor text." — Character Name
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor text." — Character Name
"Rumor text." — Character Name
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor text." — Character Name
"Rumor text." — Character Name
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Like the Auroch who stands tall and proud, Armont is just as hard headed as he is caring. However, do not expect to see that side of him often. Like the beasts themselves, he only truly shows his love toward his herd, whereas others tend to get the brunt of his horns." - Carina De'bayle.
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.



RP Info


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Location & Probability
Places where the character is very likely to be seen
Ishgard/Coerthas: High Probablility
Gridania/Black Shroud: Average Probability
Ul'dah/Thanalan: Low Probability (Grindstone Attendee)
Limsa Lominsa/La Noscea: Extremely Low Probablility
Affiliations
Most of these aren’t public, and would have to be asked after!
Ishgardian Temple Knights: Text
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Trick Coinpurse: Denz carries around two coinpurses. One is small, cheaply made, and jingles with about fifty gil pieces in it, remaining openly on his belt. Beneath his tunic, a more padded, well-crafted coinpurse soundlessly hangs, despite holding more gil than the trick purse. Denz learned this trick from a lalafell during his training in Eorzea, meant to throw off pickpockets, or a jest to use against others.

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Knight-Errant Armor: Ishgardian in origin, Denz had this armor costume made in the visage of his ancestors who also wielded dark aether as he does now. Strong Coerthan adamantite metal plates covered in a felt coat covering his hard plate and keeping him warm. An outfit for all occasions, this is Denz's most iconic look.

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Claymore: Despite the knight's complexity, Denz's weapon is incredibly simple. Unnamed and standard issue, the weapon hangs from a leather sheath, straps on the end to lock his crossguard down when he is in the city. Denz is comfortable with the blade, able to swing it easily and handle it with both a single and two hands.


RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.


OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
■ Most, if not all pictures edited by KHMarie. Big thanks to her to make this all possible!
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