User:Faye

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C'therin Sapa
Live Fast, Die Young

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A Seeker of the Sun exiled from her tribe due to her passion for technology, Kitty was left to a life of crime and poverty on the streets of Ul'dah until by happenstance, she formed ties with an underground crime syndicate.
About
Name: C'therin Sapa
Nickname: Kitty
Age: 23
Gender: Female
Race: Miqo'te
Clan: Seeker of the Sun
Orientation: Bisexual
Marital: In a Relationship
Deity: None
Nationality: Ul'dahn
Occupation: Mechanic
Alignment: Chaotic Neutral
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C'therin--or Kitty, as she usually goes by--stands tall for a female Miqo'te at 5'2" with a frame that is slender and fairly toned, with just enough meat on her bones for some womanly curves and average-sized breasts. Her skin is bronze and tanned, marred with several light scars across her body, though none of them particularly stand out. Her hair is black and straight, falling to just below her shoulder blades and typically separated into several braids and ponytails, often adorned with beads and feathers. Her bangs are cut choppy and a bit uneven across her forehead. The fur of her ears and tail are the same silky black as her hair, ears pierced several times and nicked in a few places, her tail long and slender with short fur. Someone who is not a stranger to handling both weaponry and machinery, her palms are rough and calloused, fingernails kept cut short.

Afflicted with her heterochromia, her left eye is a golden brown and her right an earthy green, both possessing the telltale slitted pupils of the Seekers of the Sun. Her eyebrows are thin and dark, arched above her large, round eyes, lined with long eyelashes and a smudge of black eyeliner. Tribal face paint in an off-white color adorns her cheeks, covering most of the natural, brown Seeker stripes with two stripes on each side, running from her jaw across her cheek to end in points at the bridge of her nose. Above the stripes, three white dots are painted below her eyes on either side, another three circles above her left eyebrow, though they are mostly hidden beneath her bangs. She has a heart-shaped face with a small, pointed nose and thin lips, glossy and just a couple shades darker than the rest of her skin.

She opts for clothing that is flattering to her figure but still practical, suited for moving freely and enduring the heat of Ul'dah. Skirts and dresses are rarely a part of her wardrobe, and while none of her outfits are terribly revealing, she's not overly concerned with modesty, either. Black, golds, purples, and browns seem to be her colors of choice, the fabric of her clothing typically cotton or leather. She does not wear any sort of armor, preferring the freedom, flexibility, and comfort of normal clothing instead. Her style is not particularly girly, shying away from frills and lace and anything delicate or dainty. She almost always has a pistol and dagger at her side, and typically has even more weapons stashed away somewhere on her person or in her satchel.

Speech: Kitty speaks in a tribal accent, often rolling her r's and slurring her words slightly, sometimes speaking with a bit of a hiss or purr every now and then. Her grasp of grammar isn't the best, and she sometimes struggles with large or unfamiliar words. Profanity and slang are not uncommon within her speech.

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Kitty's life and character has long since been shaped by the motivation of survival. It was ingrained in her by her tribe as they banded together to survive the harshness of the Sagoli desert, and it became her life's purpose when she was cast alone at a young age onto the crowded and unkind streets of Ul'dah. She has learned to be wary and suspicious of everyone, no matter who they are, even if she keeps up a friendly facade with them. She is vigilant, searching for any signs of deceit or ill will from others and constantly on edge no matter how relaxed she may seem. Due to her wariness, she has a curious nature, wishing to know plenty about the people around her. She does her best to hide any weakness and reveal very little about her true self, often getting flustered or embarrassed when she fails in this and shows any sort of insecurity or attachment to any person or idea. In social interactions, she was taught the hard way to walk the thin line between not coming across as naive or a pushover, or not being too abrasive with others and earning their ire, a careful balance to keep for her own survival.

She is generally friendly with others, but she can get rather feisty if the person in question is making threats or being obnoxiously rude in general, not the type to take nonsense from others. When words get her nowhere, she's not afraid to come to blows, but she's been doing her best in more recent times to "behave" and not cause any undue trouble. She has a bit of a temper and can act rashly when provoked despite her best efforts to only pick worthwhile fights. Otherwise, however, she is a very laidback and easygoing person. She is a bit of hedonist and enjoys the earthly pleasures of life, from sex with men and women alike, to alcohol, to drugs, to smoking, to a nice meal. While she's learned how to sate her appetites with a minimal amount of gil, she certainly doesn't mind some extra coin to spend. She's a free spirit and independent person who does not like to be tied down with responsibilities or controlling attitudes from others.

Her time spent homeless in Pearl Lane has left her with some questionable morals, not above using or hurting others if necessary to survive or get ahead, or selling services some would find immoral or degrading. She is not proud of the things she has done for gil or food, but she also feels no remorse nor shame, deeming them acts that were necessary and pragmatic. She believes most things are justified if they were done to get by, but she does draw the line on acts that completely ignore another's freedoms and consent, such as slavery and sexual assault. While kind enough to help out in a person in need if it's no great risk to herself, she can often seem unsympathetic to others' plights if she believes it's something they could fix themselves or something she considers part of the usual woes of life. She can be somewhat closed-minded or presumptuous about other races and cultures or any individual who falls outside the 'norm' in anyway, having spent almost all of her life in Thanalan mostly either with her tribe or keeping others at a careful distance. Due to her lack of a proper education, her understanding of most more advanced subjects unrelated to technology is poor, but she is not dim-witted, quick to think on her feet and in possession of "street smarts."

Now that her circumstances have improved and she has a roof above her head and food in her belly, she is trying to lead a more "righteous" life, free of harming anyone who doesn't deserve it or selling herself for coin, able to finally focus her ambitions on her dream of learning to be an engineer and inventor. She often keeps her aspirations a secret for fear they will seem naive or lead someone to take advantage of them, but when the topic does creep up, she is happy and dreamy, genuine and almost childlike in her excitement.

Motivations: Becoming a mechanic and inventor.
Disposition: Laid back, but rough around the edges.
Outlook: Survivalist. Self before others.

Positive Personality Traits

Persistent, straight-forward, hard-working, ambitious, quick-witted, easygoing, down to earth, fun-loving, friendly, hopeful.

Negative Personality Traits

Indulgent, paranoid, distrustful, stubborn, wary, reckless, trigger-happy, hardened, selfish, greedy, ill-mannered, mouthy, profane.

Likes

  • Alcohol
  • Causing mischief
  • Gil
  • Sex
  • Technology
  • Drugs and smoking

Dislikes

  • Cold weather
  • Magic
  • Anything Void related
  • Obnoxious people
  • Helpless people
  • Slavery

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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WIP

PC

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◢ Player Character Rumors - Feel free to add rumors of your own, true or untrue, just keep it IC!

Warning! Ael's story involves mention of death, murder, injury, violence, suicide, and familial abuse. Please read at your own risk if you are sensitive to such themes.

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Aelius was born the first--and for a long time only--child to a respected Garlean military general by the name of Stanislas Corinthius and his noblewoman wife. Stanislas was often busy with work, leaving Aelius to be raised primarily by his mother and the household staff. When Aelius was only four years old, his father embarked on an undercover mission into Eorzea that would take two decades. At the time, the young Aelius didn't know the duration or scope of his father's mission, and if his mother did, she certainly didn't inform the small child. With his memories of his father so sparse and from such an early age, most of Ael's knowledge of his father came from his mother and his father's acquaintances. It always seemed to be only good things, tales of his father's accomplishments in war, praise for his calmness and intellect, stories of his prowess in battle and his combat abilities. The young Aelius was of course enamored with the stories, unable to get enough of them. His father was a hero in his eyes, and like most sons, he aspired to be just like him. He missed his father, and every day he watched his mother struggle and try to hide her tears at night, but life went on and he grew older.

When he had learned to read, he began studying diligently. When he was able to pick up a weapon, he began training endlessly. As soon as he was old enough, he enlisted in the Garlean military, and quickly climbed up the ranks. Aelius dedicated his life to his military career and his training, allowing little distraction. As tempting as women and drink and coin proved to be for the young man, he held to his priorities. And yet, every victory, each accomplishment and promotion felt hollow. They either fell short of his father's achievements, or they were credited to him simply being his father's son rather than his own hard work and talents. It only drove him to try harder and climb higher, catching him in an endless cycle. Now an adult, he learned more about his father's work in Eorzea. To keep his cover in Eorzea, Stanislas had taken a wife in Gridania, even sired another child with her, a daughter. The news left Aelius bitter and conflicted. The father who'd been absent his whole life, who he had longed to meet, had been spending time with another family. Was the man even as grand as everyone else had always made him out to be?

Rather than face the questions, Aelius threw himself even more into his work to keep his mind occupied. Slowly but surely, his goal shifted from being just like his father to being better than his father. When he was 24, the Calamity struck in Eorzea, and his life in Garlemald changed, too, when his father returned, Stanislas's work in Eorzea ended. For his dedication to Garlemald and the invaluable work he had accomplished, Ael's father was promoted to the rank of Legatus, the commander of his own legion within the Garlean army. Aelius's reunion with his father was hardly heartwarming. Stanislas van Corinthius had barely gotten settled in and exchanged pleasantries with his now adult son before he challenged him to a spar to test his son's competence. Stanislas did not go easy on his son, and the match came to a swift end when Aelius took a blow from his father's blade to his face. The strike left a nasty wound, a permanent, jagged scar stretching diagonally from Aelius's jaw to his cheek, a constant reminder of his failing.

But despite it all, the family was reformed. Stanislas quickly conceived another child with his wife--a son by the name of Valerius. With Stanislas still ever busy with work even after his homecoming, Aelius found himself helping his mother to raise the infant when his own work and training didn't occupy his time, though he did still find time to get to know his father and spend time at last with the man he'd heard so much about. Ael soon earned a place as a trusted leader within his father's legion. However, it seemed Eorzea could not be left in the past and forgotten. Only four cycles after his homecoming, Stanislas's aspirations of conquest and power took him back to Eorzea, where he admitted he still had loose ends to tie. While he had otherwise destroyed any evidence of his stay in Eorzea, he had not been able to take the life of his daughter, Faye Covington. He planned to rectify this folly, either by bringing her back to Garlemald to make her a proper member of his family, or by ending her life if she refused.

And refuse she did, pleading for another option, and Stanislas begrudgingly complied. He spared her life for the time being, but under the condition that she would give him whatever information he desired and do his bidding. Stanislas van Corinthius soon called his son to join in his work, and Aelius set off for Eorzea, taking with him as his assistant a woman by the name of Lucretia Devereux who was highly impressed with his military career and eager to pledge her loyalty to him and the Corinthius family. Aelius was tasked with looking after Faye, ensuring she complied with their father's orders and did not flee. He infiltrated her free company, the Harbingers of Dawn, taking the persona of Ael, a bastard mercenary from Limsa Lominsa.

Having no choice but to be so wholly dedicated to his faux persona for so long, Ael actually found some enjoyment in playing the part of the crass mercenary that allowed him to be much more relaxed and carefree than his disciplined life in Garlemald had ever let him. He found the people of Eorzea to be... strange, to say the least. While he did not feel he'd been misled in the slightest with all the tales he'd heard of the barbarism, as he lived among them and fought alongside them, he was surprised to find himself sympathizing with some of them. Faye in particular caught him off guard with her cunning and composure, but he credited that to the Garlean blood that flowed her veins and all the time she'd spent with their father, who she was indeed much like. Lucretia even eventually questioned his loyalty, afraid he'd become too empathetic with the Eorzeans and lost sight of their mission, threatening to kill him if he proved to be treacherous, but he managed to convince her to let go of her worries.

While he was highly skeptical of Faye and harboring more than a little resentment toward her, he did his best to embrace his father's desire to welcome her into their family. She did seem to be a fine fit and a potentially valuable addition. Faye, however, was resistant, bitter and spiteful toward Stanislas and Aelius both, and reluctant to submit to their orders. For nearly two tense cycles, Ael worked undercover in the Harbingers, sabotaging them or setting up an ambush whenever his father bade, and monitoring Faye who herself had little choice but to give their father whatever information he desired and heed his commands. Aelius and Lucretia eventually became lovers, despite the taboo of their ranks, able to trust and depend only upon each other in this foreign land. Stanislas took a particular interest in the original founder of Harbingers of Dawn and the person Faye considered a brother of sorts, Zularti Vensar, tasking Aelius with befriending the man and manipulating him for their cause.

Things soon took a turn for the worst. Aelius had underestimated Faye and just how ruthless and clever the half-blooded woman could be, along with the strength and conviction of the Harbingers of Dawn. Stanislas's two most-esteemed generals were consecutively killed by the Harbingers of Dawn, the first losing his life after he had captured Faye's husband Val Nunh, and in the battle to rescue Val, Zularti perished saving the others. Zul had already played his role in the Garlean's plan, but his death was Faye's breaking point and the end of her forced loyalty. She announced Aelius as a suspected traitor, and he was arrested by the Harbingers of Dawn, narrowly managing to later escape captivity thanks to the help of his father's second general, the man who had helped raise Aelius in his father's absence, who lost his life holding off the Harbingers so Ael could flee. Aelius considered himself a failure and responsible for their deaths, a notion Stanislas agreed with, if beating Ael and leaving him for dead in the snow of Coerthas was any indication.

But Faye was not finished with her rebellion and the Harbingers of Dawn had a score to settle. They confronted Stanislas, barely managing to slay him and taking heavy injuries of her own. Aelius was furious and distraught to learn the news. His father, his idol, was dead, stricken down by their own blood who they had tried so hard to make a part of their family. Lost and confused as he was, he knew what he must do through the haze of anger and despair. He ordered Lucretia to return to Garlemald, and when she protested, they found the compromise that she'd return first thing in the morning and Aelius would soon follow. Aelius had no intention of keeping up his end of the bargain, however. He penned a final letter to his mother back in Garlemald, and he set off for Thanalan, to watch and wait at the scene where his father had been slain.

Just as he had expected, Faye soon returned to the scene of her crime once her injuries had healed enough for her travel. Significantly smaller and physically weaker than the seasoned soldier and still very wounded, Faye had no hope of escaping Aelius as he caught her off guard and grabbed her. He dragged her toward Highbridge, taking every opportunity to inflict pain upon her, to make her suffer for misdeeds, to punish her for each attempt to fight back or flee. She managed to call the Harbingers for aid over her linkpearl before he could snatch it from her, but he didn't much care. The Harbingers caught up with them right as they reached the bridge, surrounding them upon it. Aelius backed to the edge of the bridge, threatening to toss Faye over. The Harbingers pressed closer and he made good on his threat, tossing Faye over the edge, though unfortunately, a pesky dragoon managed to save her from the fall. Left without his hostage to hide behind or bargain, a hulking Roegadyn swung his axe straight for Aelius's midsection in a golf swing that would send him flying, and strangely, Aelius did nothing to attempt to block or evade it. In fact, the faintest of smirks rested upon his lips as he went soaring through the air and disappeared into the fog beneath the bridge.

The Harbingers sought to retrieve his body and confirm his death, but were disrupted by the fire of a hidden sniper--Lucretia had disobeyed his orders and remained in Eorzea after all. By the time they were able to safely reach the ground below and pinpoint the location of his fall, his body was gone. Lucretia had dragged off his severely injured and barely living form, tending to his wounds as best as she could before she could find a proper doctor to treat him. Once he was stabilized, he was transferred to the snowy wastelands of Coerthas were the two could safely hide. Aelius was unconscious for some time, comatose, but Lucretia tended to him and his slow and painful recovery. Even after he awoke, it was weeks before he could move much, and many moons before he was no longer bedridden. He'd lost a leg to the trauma of the fall, but managed to elicit the aid of a fellow Garlean he'd met while in Eorzea who happened to be a Magitek engineer. The man crafted him a prosthetic leg with the promise that Aelius would owe him work once he was physically able.

Aelius was certain things would have been better if he had died in the fall. On top of the physical pain that plagued his every moment, he was ashamed, humiliated not only by failing his father, his family, and his country, but now being entirely useless and dependent, the burden falling on of all people, the woman for whom he was meant to provide. He struggled every sun first to sit up, then to stand, then to walk, and then to work and fight. Every second hurt his body and pride in equal measure, but he could not afford to keep being such a burden. Aelius continues to strive to regain even a margin of the strength and skill once he had, continuing to lie low in the north with Lucretia, keeping to himself and remaining secretive of his true identity. He refuses to return to Garlemald, unable to face his shortcomings there and content to let his people think him dead instead, but knows he is still at risk in Eorzea. He is lost in his faith and loyalty, spurned by Garlemald and Eorzea both. But what does loyalty matter? Simply trying to live in his current state takes up all the time and energy he could ever afford to such things.

Stories are in chronological order.

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Relationships
  Color Key
  ♥ In A Relationship: Kitty is romantically involved with this character.
  ♥ Romantic Attraction: Kitty is romantically interested in this character.
  ♥ Sexual Attraction Kitty is physically interested in this character.


  ♥ Platonic Love/Family: Kitty considers this person family.
  ♦ Friend: Kitty considers this person a friend.
  ♦ Friendly Acquaintance: Kitty considers this person mostly friendly, or as an ally.


  ● Good Standing: Kitty has no specific feelings about this character, however, they left a good impression.
  ● Neutral: Kitty has no specific feelings about this character.
  ● Bad Standing: Kitty has no specific feelings about this character, however, they left a bad impression.


  ♠ Dislike: Kitty doesn't consider this person a friend, and will talk if needed, but try to avoid them.
  ♠ Hate: Kitty considers this person an annoyance, and will try to avoid them. Conflict can happen.
  ♠ Fear: Kitty is terrified by this character, and will try to avoid them at all costs.
  ♠ Rivalry: Kitty considers this person a rival, and will try to initiate conflict every time she gets to meet them.


  ♥ Family Member: This character is related by blood to Kitty.
  ✔ Business: This character is either Kitty's employer, employee, or coworker.
  ✖ Deceased: This character has passed away.
  ? Hidden Feelings/Unknown: This character has one of all the color keys above, but Kitty isn't fully aware of it yet.

Misc.

Stanislas van Corinthius (?) (NPC) - Father
As a child, Aelius always looked up to his father despite his absence. In time, however, he found it difficult to live in his father's shadow. His desire to be like his father soon turned to a desire to be better than him. Despite it, when they were reunited when Ael was a young adult, the two close. It was short-lived, as his father was soon killed by Faye. Stanislas's last suns were full of tension and resentment between him and Ael. Ael feels like he disappointed his father and blames himself for his death.

Acquaintances and Allies

Lucretia Deveroux () - Luca
Lucretia was Ael's right-hand during his time in Eorzea. Though the two had met not long before his departure from Garlemald, she quickly pledged her loyalty to him, impressed with his family's legacy. The two comrades eventually became lovers, and she remained steadfastly faithful, rescuing Aelius after his fall from Highbridge and nursing him back to health despite his protests.
Personal RP Limits
I will play mature content and themes (violence, sexuality, drug/alcohol use, crimes, gore, profane language, innuendo, nonsexual nudity, death). Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Fake/temporary character "deaths." Anything likely to deal permanent and severe psychological trauma to my character. Pre-established relationships.
I won't play permanent character death. Erotic role-play. Fetish fulfillment. Lolicon/shotacon. Any sexual themes involving children, objectively child-like characters, or animals. Any sexual themes with players who are minors OOC. Excessively detailed and overly descriptive gore. Long, drawn out, descriptive torture scenes. Sexual/romantic relationships or requited feelings when my character is already in a serious relationship.
Please do not metagame, autohit, godmod, powerplay, role-play to win, or be a bad sport. Take OOC hiccups IC (typos, accidental button pressing, afking, etc.), bring IC into OOC, bring OOC into IC. Lecture me on lore, disrespect my OOC boundaries, disrespect my RP partners, be inconsiderate of my time (hour long waits for posts, demanding I spend more time with you, guilt-trip me for RPing with others, etc.). Write so much purple prose I cannot understand/find the actual action of your post. Fail to respect if I tell you I'm uncomfortable with something, attempt OOC to force our characters into a certain relationship, do underhanded OOC things to try to sabotage my character's relationship with another character (or mine with their player), say racist/sexist/homophobic/otherwise offensive things to me OOC, or lie to me or otherwise cause drama OOC. These are dealbreakers, and I may drop all contact with you without further warning if any of these things happen (I am understanding of accidental/innocent mistakes like the occasional autohit or bit of subconscious metagaming). I know this probably sounds super paranoid, but I only mention each of these things because they are things that have happened before--often more than once!
About Me as an RPer
■I am on the Balmung server.
■I am over 18.
■I do freestyle posting, most often para-RP with a paragraph or two. I will typically try to post-to-match, but if you do nothing but one-liners or nothing but huge multi-para posts, I may settle on something more moderate. I do not mind your post style, so long as your posts have interesting content I can respond to and I do not have to struggle through long descriptions that are useless to me or make no sense. I do like posts that are lacking in empty, flowery verbage yet still contain some description and artistry, so I would ideally like to find other para-RPers, but I am not picky!
■I am primarily looking for in game role-play, or at least RP with characters also from Balmung, but I am open to role-play via RPC PM's or threads, Enjin PM's or threads, Skype messages, or Discord messages or channels. Please send me a PM on the RPC or a /tell in game to ask for my handles.
■I am in EST timezone. My schedule is somewhat sporadic, so I am on at odd hours. I am usually online somewhere between 2PM - 3AM EST. Most often, you can find me online between 9PM - 2AM EST. I recommend starting any RP by midnight, since I am often winding down and getting ready for bed after that point.
■Along with RP, I am glad to just chat or maybe do some PvE content, or play other games outside of FFXIV. Please don't ever feel you're bothering me if you send me a message. I suck at socializing so I will probably never message you first, but that doesn't mean I dislike talking to you.
■I like long-term relationships and story-heavy plots. I suck at making my own plots, but I am always happy to be a part of someone else's story!
■If you do not like Kitty, or if she doesn't mesh well with your character, yet you would still like to role-play with me, I do have other characters who are vastly different.
■I like to bend lore for the sake of story if called for, but not break it. If someone not conforming to the lore to a T sets you off, you may want to skip on anything more than brief, casual interactions with my characters. If your character is a Miqo'te Dragoon female Nunh WoL Voidsent, likewise, you may want to find someone more up to your speed instead of me! I prefer a healthy middle-ground.
■I typically try to avoid combat RP. If somehow it happens despite this, I am often flexible between freeform, rolling, etc. and prefer to do whatever feels best in each individual situation.
■I am okay with (loosely) planning RP if you have an idea you want to bring up. I do not like RP that is highly scripted, or gives my character a narrow choice of options to react for no discernible IC reason. I am also okay with walk-ups. If you see me anywhere, even if you've never spoken to me before, feel free to post at me! If I am not IC, I will let you know. If I don't respond, it just means I'm afk--sorry! I afk a lot.
■If you ever have any questions or need clarification about anything whatsoever, please do not hesitate to ask. I am a very open person and in the odd case anything does make me uncomfortable, I will simply tell you that. Even if it's mid-RP, I am not one of those "muh 'mmersion!!" people, so I promise I won't be bothered!
■ If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell letting me know immediately. Communication is very important, more important than potentially keeping immersion or avoiding "metagaming." I do care about your feelings, comfort, and enjoyment of the RP! I am fine dialing things back, or dropping a role-play with no hard feelings if we are just not compatible.
RP Hooks
Friends and acquaintances? Friends, acquaintances, allies, and business contacts are always welcome. These will need to happen naturally rather than our characters being forced into a friendship that might not suit them. Kitty is easygoing and can get along with most characters, but tends to get along best with characters who are neither very arrogant nor very helpless. Kitty is always glad to make business contacts, typically anyone who can help feed her hobby of tinkering (supplying information or parts) or those who want to patronize her services as a mechanic and engineer. Kitty rarely leaves Thanalan, so contacts that are often in Thanalan are preferred, but I can have her travel if need be.
Enemies and rivals? Enemies are always welcome, pending certain conditions. Kitty tries to avoid trouble with most people, but she will step up if someone is being harassed or someone is acting like a genuine asshole, and she will not take being harassed lying down, which can lead to conflicts. I am not interested in RPing with anyone who will harass my character to the point of me having to avoid public RP in the name of "antagonist" RP. I also do not want to RP with anyone who will be sour or demand to retcon if harassing Kitty lands their character in trouble they didn't expect. PLEASE, PLEASE do not ask to take an antagonist role if you are not okay with this and what it might mean for your character (I will try to avoid situations where your character might be killed or permanently imprisoned and give your character an out if possible, and I ask you do the same for me, but disbelief can only be suspended so much before the RP stops being fun).
Family? I don't have much pre-established for Kitty's family, so the roles of her family, close or distant, are open. Parents and siblings (half-blooded or full-blooded) are available for play as are less close relatives such as cousins, aunts, uncles, etc. Her father's name is C'sapa Nunh. Any relatives would be need to be Seekers originally from the Couerl tribe, preferably her sect in the Sagoli. A slight physical resemblance to Kitty would be nice, but less important the more distant the relation. Any family members will need to be discussed to work out the details and receive my permission.
Lovers? Kitty is in a long-term, committed relationship, and will not cheat or leave her lover for anyone. That said, her relationship may not be entirely monogamous, but this only applies to female characters (and any interest would likely be more sexual than romantic), as her spouse is a heterosexual man and would likely not want to be left out. Any sexual scenes will be faded-to-black. If you want your character to have romantic/sexual feelings for Kitty for any reason, that's fine, please just respect me and the player of Kitty's spouse OOC, and do not expect your character's feelings to ever be returned or fulfilled.
Past connections? I am open to past connections with some discussion to work out the details and my permission given, if you would like to have some pre-established foundation for our characters to build upon rather than starting fresh. Some likely connections would be other members from the Coeurl tribe (particularly her sect), others who lived in the Sagoli that she might have bumped into in her time with her tribe, those who frequented Ul'dah after her exile from her tribe (particularly other street dwellers, or Quicksand lurkers she might have shared a drink or a night with), anyone who might her hired in Ul'dah as a prostitute or goon during her time spent homeless, or anyone who she might have pickpocketed from, been confronted by (law enforcement i.e. Brass Blades), or been hired to rough up during that time. I am open to any suggestions not mentioned here.
Links Out
■ My RPC Profile: RPC
■ Kitty on the Lodestone: Lodestone
■ My Enjin Profile: Enjin
Credit

Thank you all for letting me use/alter your codes! If it weren't for you, my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Background and headers Atreus del Alumet.
■ Tabs by Suen Shyu.
■ Color key format by Lucaell Tareth'eian.
■ OOC notes by Glioca Sargonnai.
■ Mashing everything together like a mad scientist D'lyhhia Lhuil.
■ Altered by myself (Faye Covington).*
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Bad girls do it well.