Aerostein Epitaph

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Gridania-transparent.png Aerostein Epitaph (Aaron Stone)
Aero.png
"If you can't live freely, why bother living at all...?"
The Lone Wanderer
Gender Male
Race Hyur
Clan Midlander
Citizenship Gridania
Age 24
Nameday 18th Sun of the 5th Astral Moon
Birthyear 1555
Sexual Orientation Homosexual
Build 5 fulms 8 ilms, 145 ponz
Alignment Chaotic Neutral
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Character

Aerostein Epitaph is a mysterious young man from the Shroud wandering Eorzea for reasons currently unknown.


Aero2.png

Physical & Mental

Appearance

Aero stands at 5 fulms & 8 ilms and weighs around 145 ponz. He has a very toned build despite being mostly a mage. He has a very pale complexion and sports light blonde hair with black highlights that are natural. He takes great pride in his hair especially, and changes it often. He almost always smells of expensive and nice fragrances.

He has violet eyes, and a scar on his left cheek. Also, has a pair of black star tattoos right above his cheek. Aero is most often seen wearing white or black clothing of fine quality, though it's not uncommon for him to wear dark blues and purples. He also seems fond of rosegold and mythril jewelry. He takes good care to make sure his nails are cut short and clean as well.

Personality

Aero is generally mostly polite and independent, preferring to do things alone. He is mostly reserved and displays a somewhat cold demeanor. Although, it's seen he does long for companionship from time to time. Despite his good looks, he is rather innocent when it comes to more intimate matters. Blushing somewhat easily whenever complimented, or even at the slightest touch. Aero has a habit of falling for people much too quickly, and much too easily. He, however, can be quite stubborn and a bit self-centered at times. Aero also has proven himself to be somewhat vain, prideful, and arrogant at times. However, he generally does care much for his friends. Sometimes he's quite flirty and frivolous.

Despite his quiet demeanor, he is a most difficult man. He does not often reveal much of his past, nor himself easily. Often using excuses like "It's complicated.", and "It's a long story." in hopes to dissuade others. He is often misunderstood which in turn, often places him out of favor with most for his eccentric ways of thinking. While not usually intentionally malicious, he values his personal freedom above all else and may harm an innocent if necessary to obtain his goals.

On the other hand, Aero can be rather temperamental and unforgiving to those who disappoint him. He also believes feelings like love are a weakness and can be easily exploited. Though, he can't help but become fascinated by the idea. Aerostein generally has an apathetic view when it comes to violence. He, however, won't hesitate to threaten those who stand in his way and those close to him. He usually only kills out of necessity, and only if there isn't any other way.

Sexuality

While Aero finds women to be very beautiful, he is not sexually attracted to them. He has always preferred the look and feel of men. He is most comfortable around other Hyurs and Elezen. Aerostein is rather unsure what to make of male Miqo'te in particular, believing most of them to be whores. Likey stems from his mother's demise. Though, he finds a select few to be attractive. He doesn't find the other races physically pleasing to his eye, but finds Roes and Lalas are "A bit too much.", and "Adorable." respectively.

Thoughts on Use of Magic

Aerostein believes magic should be used however the user should see fit, with little to no limitations. Having come from a line of magic users on both sides of his family, he respects all that practice the arts and pities the ones who can't. He also believes it is a tool that should be used to serve man, and that it's their right to do what ever they wish with it. In his mind, no magic in particular is "Evil" and only fools believe so. Unfortunately, his liberal ideas on the ways of magic is what got him dispelled from the Conjurer's guild.

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Fighting Style

Having a natural gift for magic, Aerostein prefers using conjury and some forms of advanced white magic to deal with his foes. At times,he has shown himself capable of casting some thaumaturgy and minor to intermediate black magic. He has trained in the ways of a Marauder as well, furthering enhancing his endurance. However, he lacks physical strength, which keeps him from being truly great with the ways of the axe. He miraculously has a heightened sense of self preservation from being on his own for so long also.

Recently however, with the acquisition of his father's grimoire Aero's skill in the dark arts has improved considerably. Although, to what extent is currently unknown.




Characteristics

What makes Aero tick...


Likes

Freedom.
Expensive and shiny things.
Attractive people.
Magic.
Wine.
Animals.

Dislikes

Oppression, and rules.
Ignorance and intolerance.
Cheap things.
The self-righteous.
Most male Miqo'te, especially Keepers.
The idea of love.
Rudeness.

Fears

Rejection.
Being in-love.
Intimacy.
Losing himself and becoming a monster.

Hobbies

Reading and writing tomes.
Shopping, and otherwise spending gil.
Gossiping.
Hanging out at taverns.
Traveling.

Favorites

Favourite Color: Plum.
Favourite Food: Aldgoat Steak.
Favourite Drink: La Noscean White Wine.
Favorite Season: Winter.
Favorite Creature: Dragon.
Favorite Flower: Iris.
Favorite Element: Earth.
Favorite Object: Mirrors.

Relationships

Who Aero loves and who Aero hates...

Family

  • Imogen Stone (Mother) : Imogen was a respected conjurer of Hyur origin who died a few years after Aero born. Aerostein was raised by the conjurers in Gridania where he perfected his talent in conjury. Aero remembers very little about his mother, other than she was the most beautiful woman in the world to him and that she smelled much like flowers, iris in particular. However, the little he does remember, he holds dear. According to the conjurers, he resembles much of his mother in appearance. It was later revealed she left leads before her untimely death to help Aerostein track down his father.
  • Jacques Delvaux (Father) : Originally, not much was known of Aero's father. This man was never in Aero's life, and his mother never spoke of him. It is later learned by Aero, his father is an escaped Elezen Ishgardian of noble blood, as well as a powerful black mage. Leaving Ishgard for not agreeing with it's customs, and wanting freedom. He left Aero's mother in order to protect her from the people hunting him. It is also revealed he would settle in Ul'Dah, after changing his identity. Unfortunately, due to events involving the dark arts he would be exiled. Aero has yet to find this man, but is certain he is still alive. It would seem as if Aero leans much more closely to his father in terms of personality.



In love with   Sexual Desire    💑   Platonic Crush     Good Standing Neutral Standing Poor Standing

Friends & Acquaintances

  💑 Adrian Archeblade -

Enemies & Rivals



Rumors

What do people truly think?

PC Opinions & Rumors

  • "Rumor has it that Aero is a magnet for dangerous individuals. Someone should keep an eye on him." - Dresden Voltaire
  • "I assure you that my eye is quite open on this one. What I see does not soothe worry though, for there is much about Aerostein that has yet to take a solid form. Flowing water... you know, in a way, that is liberty." - Kahn'a Od'hilkas
  • "He who stares too long and deep into the abyss may find it staring back. I pray his interests do not take him too far." - Ciel Wulfe
  • "My indecisiveness and my insecurities have gotten the best of me with this man. Now I am too late." - Cedric Riordan
  • "He's a bit full of himself...Still he's been a good friend to me." - S'imba Tia

Origin

How it all began...

Aerostein Epitaph was born on the 18th Sun of the 5th Astral Moon in 1555. His birth name is Aaron Stone. His mother was a conjurer in Gridania, and his father a black mage from parts unknown. Later found to be from Ishgard. Having his mother die a few years after his birth, Aero was raised by the conjurers in Gridania.

Early History

Aero began his training as a conjurer early on as a child having a natural affinity for the art, particularly both elements of air and stone. Aero never had much choice in the matter either way. Instead of playing like most children his age, he would prefer to read and write, furthering his education. He was something of a golden child growing up. Being good-natured, naive, innocent, and many other things he was loved by all. Eventually, by 13 , Aero would hear the voices of the elementals making him a hearer. Having risen in the ranks at an alarming rate, by the age of 16, he was already an accomplished conjurer. However, at the age of 17, Aero would leave Gridania to see the world believing life was too short to just sit around and die in a backwater town.

Life In Limsa

Having left his home in Gridania to broaden his perspective in life, Aero would venture out into the cruel waters of Limsa Lominsa. Not particularly happy with the salty smell of the sea and all the fish, he knew he was far away from home. He would first visit the Arcanist's guild to become more powerful, but it didn't work out well for him. Finding their art to be a joke, he found himself at a loss. Originally, he would prove easy prey for pirates and other brutes. Being pick-pocketed often, beat up, and made the target of cruel jokes. In order to make coin, and toughen himself up, he would enlist in the Marauder's guild for a time.

Aero would struggle upon joining, especially in hand to hand combat. He lacked both dexterity and strength, and almost didn't make it. However, he was too stubborn to give up. He would eventually learn how to wield an axe, and was rather graceful with it to his surprise, however, he still lacked physical strength to become truly great. He did gain a bit of muscle, to say the least. The other marauders would learn to rely on his conjury, perhaps a bit too much. Over time, Aero would soon realize as the years went by he was never really liked much in the guild, and was only tolerated because he was useful. In time, he would get fed up as being a tool for the other marauders.

After having saved up a decent amount of gil, he would quit the guild. Aero would soon get tired of life in Limsa, seeking more power and knowledge he would venture to Ul'Dah at the age of 20. During this time period, the calamity had little to no effect on Aero.

Life in Ul'Dah

The physical training from the Marauder's guild would prove valuable upon reaching this city. Being able to stand his ground against the larger men who would cause him harm. It was here, he would know what it meant to live lavishly. Spending much of his hard-earned gil on finely-crafted clothes, accessories, and drink. It wouldn't take him long to figure out he would love this city.

He would eventually visit the guild for thaumaturges and found out he excelled in the art, and loved the power it gave him over others. He was actually well-liked and respected in this guild, despite being a conjurer primarily. Being young and foolish, this power went to his head and he began to use his magic recklessly. Dabbling in forbidden magics, and using his thaumaturgy without regard for innocent people around him. Even causing houses to catch fire once, and nearly killing an entire family due to showing off. Fearing he would lose himself like his father did before him, he vowed to never use that magic again. Although, he didn't stop studying the art.

Aero would mostly work with adventurers and mercenaries to keep his coin flowing to support himself. Working with mercenaries would change his outlook on life in general, more so than he had realized. Learning the cruel truths of reality, and the cold necessities of the world. He would know what it meant to live, what needed to be done to survive. This caused an inner strife within him. He would soon miss his home, and would travel back shortly before his 23rd namesday.

Back to Gridania

On a dark night traveling through the shroud alone, he came across a large group of Miqo'te poachers. They had killed a family of fawns, and were about to kill the last baby until Aero intervened. Relying soley on his conjury alone, he was clearly outmatched by the sheer amount of them. However, he was too stubborn to back down. Aerostein, now bruised, bloodied, and very nearly defeated, broke his own vow and used his thaumaturgy.

Now frenzied and not in control of his power, he would freeze a few solid in place. He would encase the rest of his attackers in stone, allowing them to die slowly. The small number that remained tried to surrender, but he was too far gone to be reasoned with. They would try to flee, and as they were begging for their lives, Aero would throw out bolts of lightning, electrocuting them. However, he nearly missed their leader and barely was able to dodge a blade aiming for his throat. He suffered a deep cut to his left cheek. Aero still enraged, set the last poacher on fire, incinerating him alive.

When he awoke, it was raining softly and he had little memory of what had happened. He was shaken at what he had done, and it can be assumed this was the first time Aerostein had taken someone's life directly. He felt much guilt over this, although, a darker part inside of himself enjoyed it. He broke down, crying in the rain, reflecting on what he has become ever since he had left Gridania. Eventually, the baby fawn would come over to him from it's departed mother, and he decided to tend to it ever since. Only recently giving it up to a friend who is better suited to care for it. Aero has yet to mention this night to anyone.

Back in Gridania

While happy for a while, to be back home, something about Aerostein had changed. He was no longer the sweet, loving golden child he once was. No longer was he naive to the ways of the world and innocent. No longer was he a weak child who couldn't protect himself. Nothing about his home seemed the same again since he's been gone for so long.

After many falling outs with others of the guild about how magic should be used, he was deemed as a failure. Some claim Aerostein quit the guild, others say he was dispelled, regardless, it is unclear what truly happened. After spending some time back home, he seriously considered what he wanted in life. He wanted to be free, and soon enough it was only a matter of time before he would take off again. A few days later, he would be gone again. Vowing only to return to important business.

Present

(WIP)

Departed Mother's Love

As a child, Aero was very curious about his father as his mother would never speak of him. She would tell him, she would tell him everything when he was of age, unfortunately that would not be realized. Aero's mother would be raped and killed by a group of Miqo'te poachers when he was five winters old. Aerostein, now left in the care of the other conjurers, was devastated at the loss of his mother and not knowing anything about his father. That was thought to be the end of it, however, soon after his 23rd namesday a close friend of his mother would give him a tome belonging to her. In it, revealed much information about his father, and leads on where to find him. Also, some advanced white magic spells.

Father's Legacy & Descent Into the Dark

Many moons later, eventually his searching would see results. While not having found his father, he would come across a powerful grimoire belonging to his father. Within, were powerful spells relating to the dark arts. Curses and hexes, black magic, knowledge into the avoid, among other things all piqued Aero's interest. It wouldn't be long before he would dabble into the dark.

Eventually, this power would be too much for him to handle. Aerostein could feel himself slowly slipping with more frequent black outs and an uncontrollable rage. Somewhere deep inside him, he knew he came to enjoy the feeling this new found power gave him. He was no longer fully in control of his magic. Unfortunately, while healing sick refuges, he would lose control, and kill them all. After this event, he vanished for some time wandering alone again. Not getting close to anyone during this time frame in fear of hurting someone innocent. He would resurface a few moons later, seemingly in control of his power with some meditation, or at least mostly. With the help of Hanwei, he has managed to keep his magic in check, at least for the time being...


Tropes

Tropes are conventions and devices that are found in creative works. In this case, these tropes describe Aerostein. His background, personality, appearance, they can all be identified with the tropes listed below.

  • Tears of Remorse: - While Aerostein may have done some ill acts in the past, he is not truly evil nor completely heartless.
  • Dark is Not Evil: - Generally how Aero feels about people and things that gravitate towards things of this nature.
  • Cry For the Devil: Aero understands that good people can go bad, and it's not entirely their fault.