Difference between revisions of "Aria Nelhah"
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Revision as of 09:46, 16 October 2018
Aria Nelhah "Thief is not the one who steals, but the one that is caught." About
Quick Summary
Height ► 5 fulms 2 ilms. (150 cm)
Weight ► 105 ponzes - Slim, toned and athletic.
Hair Colour ► Black - Often with some highlight.
Eye Colour ► Dark Blue.
Scars & Markings ► Beauty spot below right eye.
Piercings ► Tongue-bar piercing.
Physical Appearance
Soft, smooth skin with a healthy, tanned complexion, is free of scars and blemishes. The curves of her chest and hips are feminine and proud, long shapely legs support her lithe frame. Looking from behind people would see a rear toned and flattering. Seems to have a preference for wearing light and revealing clothing, which leaves little to the imagination.
Mischevious at heart, finding amusement where she can, even at the expense of others - sometimes. Quite a fun loving and easy going individual, which allows her to blend in with all kinds of people. Never minding large social gatherings, or relaxing with individuals. Often a sweet talker, full of compliments to try and get onto peoples good sides. Knowing the value in allies, or lowering peoples guards so that they become an easy mark. Enjoys anything that can grab her attention, whether it be a song, dance, art or even some kind of magitek. Almost as if she is fighting an inner battle to keep boredom away at whatever cost. While being a gold hungry Miqo'te, Aria might try and help someone in desperate need. She is not one to sit idle at the suffering of others, unless the risks upon herself are too great to be involved. Is quick to break laws and rules, dislikes being held back in what is seen as right and wrong by other people. She will do what she deem's right, at that moment in time, laws be damned. She is also extremely loyal and caring to those who gain her trust and friendship.
Aria never knew her clan, though she did at least know her parents and unlike most, had the fortune to know their love and guidance. They never mentioned their clan however, thus Aria grew up ignorant of such traditions. Both parents performed for a circus, that traveled around La Norcea, roaming from town to town so they could perform for its citizens. Sometimes they would frequent the rest of Eorzea too. While this traveling circus never had much renown, it had integrated itself into annual celebrations of some towns, mostly when they had their fairs going on. Aria, her brother and sister also grew up to be performers. For the more settled seasons of the year, the family spent their time at their dwelling in Limsa. A mundane life for the most part, going to school, socializing with friends and practicing their performing routines in the evening. Aria and her siblings grew up to be acrobats, contorting their bodies in flexible and precise ways. Making backfills, vaults and somersaults seem like their very nature. Wowing crowds as while they would fling themselves through the air, performing breath-halting twirls from one swing to another. Flawless balance has the trio able to move with ease over the most thin of walk ways, even able to walk a tight rope, suspended fulms above the ground. In later years, Aria would also take up a new hobby which she would bring into her performances. Archery. Working with the bow as often as she could in her free time and the resulting practice allowing to hit her mark with increased effectiveness. During a show, a sibling would be tied to a circular board, rotating in a clock-like motion, albeit with increasing speed upon each rotation. Aria would notch and loose arrow after arrow in quick succession and avoid hitting the figure bound to the board. Later she would wow her audience while doing it with knives, though she would always have more personal enjoyment with the bow. Her brother and sister had their own act of being escape artists, while Aria worked with the bow, they would play with locks and work out how to open them. Both being quite skilled at releasing themselves from a tight, deadly spot just in time to preserve their lives. Working at heavy locks which bound chains to them. Aria would later be fascinated by this, while never performing such feats for an audience, she did at least toy with the practice locks and lockpicks. Often bringing them to school and idly playing with one during lessons if she found herself bored. As more years passed, interest in the circus started to fade, audiences preferring magic shows and other dazzling feats to the more basic show of outdated circuses. It came to be this traveling circus had to shut down. Aria's father becoming a sailor, his skill enabling him to scale ship rigging with ease. Siblings working basic jobs around Limsa, often assisting their mother with her seamstress business. Since her previous role in the circus was making all the outfits. Aria however, could not settle into a normal life, or at least what the masses would call normal. Ever wanting a thrill, a challenge, the young Miqo'te could not keep to one job for long. Even working a fruit stall for a time she would try attract an audience by juggling apples, which did draw in business. Though she was released from this boring job as she would set up the fruit she was meant to sell and throw knives or loose arrows into them. The young Miqo'te joined with a small gang, who struggled to feed their families. A pang of sympathy lured her to helping them. Using her deft fingers to swipe the odd coinpurse or pick a lock of a merchants coin chest. Gil became an attractive prospect, stealing more than she needed to at times and hoarding it all away. Though the most revitalizing thing of all was the feeling. Tension, excitement, thrill and danger. Ever aware she could be caught, needing to be at the top of her game. Rise to new challenges each time. It was never boring. Now, as a young adult, Aria still follows this path. Years of doing so shaping her into an expert thief. She knows there are better out there than herself. So she strives to earn a title amongst her peers; Master Thief. Recently took a job at the Gold Saucer as an advertiser. Sometimes dressing up as a Saucer Bunny, giving away coupons, or generally trying to advertise the entertainment resort. Afterall, the Gold Saucer is a place where the rich go to burn gil. A location she can spot wealthy marks, learn about them and ultimately steal from them. Short bow
Usually slung over her back is an ornate looking bow. Due to its small frame, its obvious it isn't mean for war or even long ranges. Aria uses the bow more as a means of utility, firing off her various arrows. Throwing Dagger
Aria carries a single throwing dagger within her boot, quite obvious in most cases as she has the sheathe secured to her outer thigh. Baton
At her lower back, fastened to her belt, is a holster for a baton. A one handed, small club used for debilitating. Non-lethal. Usually performed under the 'double-tap' rule. Standard Arrow x10
The main ammunition within her quiver. Sharp, pointed arrows. Having the most range and accuracy. Smoke Arrow x3
Unlike some of the other arrows in Aria's quiver, this one is more primitive in design. A basic shaft and feathered end, while wrapped around on the arrow head is a bag of mixed ingredients. Lit by hand then launched from a bow, this arrow causes a dense smoke cloud to fill a wide area. Used to obscure or even create illusion of fire. Explosive Arrow x1
A magitek made arrow, powered by an elemental fire crystal. Its blunt head explodes on impact, creating a pool of flame after. Water Arrow x3
Another magitek made arrow, this one housing an elemental water crystal within. Upon impact, a pool of water explodes from the arrow head, able to put out small fires from a distance. Grapple Hook Arrow x1
An arrow head designed to be fired at high walls, burying into the brickwork. Upon the tail end of this arrow, a sturdy, thin rope is secured. Allowing someone of Aria's weight to climb up. Used for getting to high windows, or over rooftops. Toolbag
Secured to her quiver case, is a leather roll-up satchel. Inside a number of tools for her trade, ranging from lockpicks to vials of acid for weakening locking mechanisms. Full tolbag list here
Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
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