Aurelia Ferrum

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Wiki Templates: Skill stats window utilised from Fancy Template and layout inspired by Rixo and Nanagi's template. Heavy and transformative edits have been made by User:Anagna.

This page is a continuous WIP and is shared for out-of-character reference only. All contained works herein are the sole property of the author and are not to be used, replicated, or passed off in any capacity.


Aurelia quo Ferrum
The Valkyrie
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core profile

PRONOUNCIATION:

LEGION: 4th Cohort Primi Ordines, 2nd Garlemald Legion

RACE/CLAN: Garlean (Pureblood)

AGE: Mid-late twenties

HEIGHT: Five fulm and eleven ilm

BUILD: Toned

NAMEDATE: 7th Sun of the 5th Umbral Moon, 1551 (Oct 7)

PATRON DEITY: N/A

miscellaneous

EPITHET: Aurelia the Valkyrie

TITLES: Primi Ordines, quo, Lady Ferrum

BIRTHPLACE: Castrum Ferrum, within Garlemald

NATIONALITY: Garlemald

FREE COMPANY: The New Dawn (OOC)

MARITAL STATUS: Promised to Victor Argyris

OCCUPATION:  Adventurer/Imperial Centurio

ALIGNMENT: Lawful Neutral


Overview
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appearance at a glance
Face & Voice Claim

Despite Final Fantasy XIV's rather limited customisation options, Aurelia does not have a face claim. Her face is as currently displayed, albeit lacking the Garlean forehead gem.

Marred Hair

Aurelia's first, and only, major engagement is the cause of this trait. Once they were long and golden locks befitting a noblewoman, but are now a forever ominous shade of blue. Aurelia had fought admirably, but in the chaos found herself within spitting distance of a ceruleum fire. The fuel ignited and the resulting fireball engulfed the immediate vicinity, burning her as she sought cover. Aurelia made a full recovery but requested the attending medicae leave her hair as it were; a solider's rite of passage, in her purview.

Ferrum Family Genes

Aurelia's eyes are like the frozen landscape of Garlemald itself, as is immediately telling with direct relations to the Ferrum family. Receiving a glare from her can be understandably intimidating, like a chill of ice with a hidden fire beneath. They also garner a reputation for their pale blonde hair, despite it being a common trait in the Empire. Aurelia even more so with her condition.

Clothing
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Outsider's Jacket
Leather equipment offering a balance of protection and maneuverability, interwoven with many pockets.
Personality
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LIKES

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DISLIKES

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STRENGTHS

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WEAKNESSES

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FEARS

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QUIRKS

  • TBC
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Combat, skills, & abilities
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Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 


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equipment
Weapons
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Mark IV Garlean Republic Gunblade
A preserved weapon first manufactured over fifty years prior. Incorporates a dated single-shot system of half-ilm slug ammunition.
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Concealed "Six Shooter"
Operates on a revolving chamber mechanism. Like her gunblade, a precursor of the modern magitek equivalent.
Utility
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Ordines Signaculum
A seemingly mundane pendant, mostly uninteresting if not for it's tag-like shape.
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Half-ilm Vidua-pattern Gunblade Slugs
Once developed for use with Garlean Republic gunblades, they are exceptionally rare in modern times.
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Mark XLII Grenades
Standard explosive munitions issued to imperial soldiers, otherwise often found in abandoned castra.
House Ferrum of Garlemald
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TBC

History

Note: Aurelia's life is a smaller, unintrusive story that takes place within, and references the larger events of the Final Fantasy XIV canon.

prologue
TBC
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TBC

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TBC


early life
TBC
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TBC


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TBC

Relationships

Family
Friend/Ally
Enemy/Rival
Bonded
In-Love
Romantic Feelings
Physical Attraction
Former lover
Positive standing
Neutral standing
Negative standing
Business
? Uncertain
Deceased


family & relatives
Aetius aan Ferrum, Bastard Brother.
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text text text . . .
Marius nan Ferrum, Uncle.
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text text text . . .
Constance cen Ferrum, Aunt.
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text text text . . .
Nerilla goe Ferrum, Aunt.
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text text text . . .
NPC : Atticus sas Ferrum, Father.
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text text text . . .
NPC : Septimus cen Ferrum, Drunkle.
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text text text . . .


friends & adversaries
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text text text . . .
NPC: Daihachi Ikone, -
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text text text . . .
Rumours & The Echo
rumours
Common Rumours & Quotes

Rare Rumours & Quotes

Players Rumours & Quotes

the echo

Note: The Echo is a rare ability that special individuals possess, some can resonate with the souls of other people and experience their past. Gifted characters in Aurelia's presence may experience one of these memories, but the circumstances remain strictly at my discretion.

Flashback #1 - TBC

TBC

Flashback #2 - TBC

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Flashback #3 - TBC

TBC

Artwork, screenshots, & music
artwork

other media

music


Song here
Artist:
Context:

Out of Character Information
plot hooks
Anaguma can only be encountered in specific areas of Vylbrand with his usual hotspots being Limsa Lominsa, Aleport, The Moraby Drydocks, and the La Noscean regions between them. Potential gateways for an RP scenario include but are not limited to:
Common Plot Hooks
TBC TBC
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Uncommon Plot Hooks
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Rare Plot Hooks
TBC TBC


important notes for prospective partners
I follow a strict code of conduct in my roleplaying. I feel it's important that interactions need to be concise and consistent between participants to ensure everyone has an enjoyable experience.
About Me
Other Characters: Anaguma Kenesa, a Limsan fisherman and Aurelia's estranged brother.
Timezone: GMT+10:00 Australian Eastern Standard Time.
Discord: It's Naga#5417
Lore Adherence

I am very strict on established lore, but if there are grey areas or plausible scenarios I encourage your own head canon. Characters need to feel like they belong in the world together, and so I believe the established canon is what binds our characters together more than roleplay itself. My knowledge on canon isn't perfect, and I'm happy to correct and be corrected.

Combat

My characters can fight and do so expertly in their respective disciplines. When faced with another combat-capable opponent, I will follow the honour system of dice rolls. If faced against a novice, I reserve my right to dictate the outcome of the encounter. I expect a measure of common sense during fights, so any "special moves" or limit break abilities are at a GM's discretion, used sparingly to avoid depreciation, and only if they fit the situation. In terms of power they are scaled to be believable e.g. Anaguma's signature Jonetsudan will not blow through a blast door made of cermet, try as he might.

Creative Standards
Aurelia is a character built to fit any roleplay style, but a realistic setting is always preferred over fantasy.
I like to read other wiki pages and Carrd profiles, and prefer to roleplay with those that have them.
I will not roleplay with inorganic characters, meaning anyone who reasonably couldn't/shouldn't exist, e.g. immortality.
Dialogue is my strength, so my interactions are generally brief. I make use of proper grammar and I expect the same in return.
Acceptable Themes

I'm good for most dark themes, and I rarely take offense to anything. But I ask that we discuss the following if a scenario were to present them.

Disfigurement: I'm not completely against it, but it depends on where and what the disfigurement is.
Character death: That's up to me, but my characters generally aren't enthusiastic about risking their lives anyway.
Appropriation: Without my consent, appropriating my character's property or unique concepts for yourself.
Rape: It depends on how it's handled; Fine if implied or suggested outside of the scenario, otherwise I'll have to pass.