Difference between revisions of "Black Wolf Company"
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− | : <b>Wolf Queen:</b> <i>Nova Gallendan</i> - Warm, welcoming and cheerful, but suprisingly stoic, calm, patient; traits worthy of a leader. Nova had found Black Wolf Company after becoming disgruntled with her previous company, implementing harsher policies and a more defined structure that has been working well for her, lately. Aside from her more benign traits, Nova has also proven to be cold, calculating and incredibly ruthless to the point of ordering her own men to kill one of her own should they fail to follow orders or to prevent them from captured by the enemy. Though, she is not without compassion, she does whatever it takes to win, only retreating if battles become a fight of attrition. The Wolf Queen's duties include administration, handing advice to the | + | : <b>Wolf Queen:</b> <i>Nova Gallendan</i> - Warm, welcoming and cheerful, but suprisingly stoic, calm, patient; traits worthy of a leader. Nova had found Black Wolf Company after becoming disgruntled with her previous company, implementing harsher policies and a more defined structure that has been working well for her, lately. Aside from her more benign traits, Nova has also proven to be cold, calculating and incredibly ruthless to the point of ordering her own men to kill one of her own should they fail to follow orders or to prevent them from captured by the enemy. Though, she is not without compassion, she does whatever it takes to win, only retreating if battles become a fight of attrition. The Wolf Queen's duties include administration, handing advice to the newer recruits, and putting her Wolves and pups in line with a firm, compassionate hand, absolutely refusing to deal more harsher disciplines unless called for; typically, the discipline involves dismissal. |
− | : <b>Hell Knights:</b> <i>Javairea Sabah, Faelen Reyre, A'zrael Syn</i> - The Hell Knights are the Wolf Queen's council of second-in-commands. Typically, company leaders usually have just the one second-in-command officer, Nova did not fully agree that an entire command structure should | + | : <b>Hell Knights:</b> <i>Javairea Sabah, Faelen Reyre, A'zrael Syn</i> - The Hell Knights are the Wolf Queen's council of second-in-commands. Typically, company leaders usually have just the one second-in-command officer, Nova did not fully agree that an entire command structure should be run with merely one or two people. Therefore, bringing four, unique individuals to aid in making decisions and to help guide the Wolves of Black Wolf Company, though, final decisions are left to Nova. |
: <b>Wolf Praetorian:</b> <i>Serenity Vess</i> - Praetorians are typically the Wolf Queen's personal force, acting as a group of bodyguards and armed escorts, though Nova can easily hold her own. Other times, Praetorians are sent on Black Op missions, to bring back hidden loot, and on occasion, perform assassination missions. | : <b>Wolf Praetorian:</b> <i>Serenity Vess</i> - Praetorians are typically the Wolf Queen's personal force, acting as a group of bodyguards and armed escorts, though Nova can easily hold her own. Other times, Praetorians are sent on Black Op missions, to bring back hidden loot, and on occasion, perform assassination missions. | ||
: <b>Wolf Princess:</b> <i>Mercury/Venus Auriess</i> - The Wolf Queen's only birth daughter. The Wolf Princess has privelages in her own right, but still much more limited than Hell Knights and others. | : <b>Wolf Princess:</b> <i>Mercury/Venus Auriess</i> - The Wolf Queen's only birth daughter. The Wolf Princess has privelages in her own right, but still much more limited than Hell Knights and others. | ||
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− | : <b>Wolf Knight:</b> . | + | : <b>Wolf Knight:</b> - Wolf Knights make up the bulk of Black Wolf Company, carefully selected by the Wolf Queen herself. To become a Wolf Knight, one must perform feats to impress the Wolf Queen, though it's never specified which sort of feats there are. However, there is one trial individuals might have to face: dueling the Wolf Queen. |
− | : <b>Dire Commando:</b> . | + | : <b>Dire Commando:</b> - Commandoes make up a special branch that perform special operations outside of the usual questlines. Individuals can easily become a Dire Commando after serving a certain length of time. |
− | : <b>Wolfguard:</b> . | + | : <b>Wolfguard:</b> - In short, the Wolfguard are the main police force, effectively going out on patrols, helping other individuals in need, etc; they also police Black Wolf Company, keeping a lookout for certain Wolves who may not be a Wolf at all. |
− | : <b>Pack Hunter:</b> . | + | : <b>Pack Hunter:</b> - Pack Hunters are unique in that they form the usual foot soldier role, often going out to follow their officers in parties, forming packs. |
− | : <b>Wolf Pup:</b> . | + | : <b>Wolf Pup:</b> - Wolf Pups are Wolves in training, the fresh recruits who have joined Black Wolf Company. |
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Revision as of 01:26, 5 October 2019
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Details
"We are not for hire, nor are we for sale..." In the city state of Gridania, located within the Lavender Beds is the home of Black Wolf Company, a fairly small but powerful free company that specializes in just about everything. Under the guidance of their Wolf Queen, Black Wolf Company is famed for their active community and their prowess in battle. Despite being registered to Gridania, Black Wolf Company holds no loyalty to any Eorzean city-states, with their leader deciding that the politics are slow, cumbersome and prone to corruption.
That being said, the company has been known to charge high prices for their services, ranging from armed escorts to espionage. And despite matching offers, their leader has been known to be notoriously selective, preferring to pick assignments that fit with her strong sense of justice; a trait that few company leaders share. Yet, none of her subordinates disagree with her judgement or choices, trusting her wisdom and experience, despite being relatively young, though some say that she is much older than she looks. Aside from their extorting fees and selectiveness, the Wolves are known to be extremely secretive, holding irregular meetings in the safety of their home, the Den of Black Wolves. Yet, it's no secret that a good number of these mercenaries wander the land, helping those in need without any fees, usually charging the wealthy, and the people that govern these city-states. Whether it's true or not, therein lies a rumor that one such aristocrat hired Black Wolf Company to bring a massive shipment across from Doma. The aristocrat refused to pay them; Nova calmly gave an order that would become a cautionary tale. The Wolf Queen had ordered her Wolves to sack the aristocrat's estate, keep the shipment and finally had the aristocrat and his family locked in his manor and put to the torch; the only survivors being one, young Viera, whom Nova lovingly adopted. This is all a rumor, however, and whether it came to pass or not, remains to be confirmed. The Wolves
Tactics and Structure The Company of Wolves specializes in defense, but can also dwell into more offensive scenarios, usually created with diversion and flanking techniques, giving a smaller group enough time to complete their objective without the enemy knowing. In most cases, the Wolf Queen will join her Wolves in the frontlines, and rally them to victory or a rare loss. Depending the size of the Company's forces, their defensive scenario would often consist of a balanced force of tanks, healers, ranged and melee support, with their tanks up front to take the bulk of the force, with their ranged and melee support flanking said enemy forces. Though powerful with seemingly imprenetable defenses, Black Wolf Company is not invincible. Though, Nova is a revered strategist and tactician (proven in a certain bloodbath some years ago), she does make mistakes, some more costly than others, especially if the situation starts to become more dire, forcing her to take up a more defensive posture to make sure her Wolves come out alive.
Base of Operations
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Command, Structure, and Offices
Code of Wolves
Rules of the Pack
OOC Note
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Our Story Once we were pirates. Our ships traveled the sea, and docked in ports that never asked for names or cared for destinations. The maps we carried marked islands that were unknown and hidden from the royalty who sailed between cities. Faded parchment that found its way into the hands of the treasure hunter or the struggling merchant were chances at money in exchange for services. We were messengers, the kind that brought good fortunes and news from around the realm to the people who were closed off from the world. We were thieves that stole the best jobs for ourselves as we listened to gossip and captured the bounties in exchange for freedoms and gil. Songs and tales were our language, a secret code that told everything from trade routes to hidden coves. Few could understand the puzzle enough to crack the codes, but if you were brave enough to follow the old stories you would find an adventure worth your weight in gold. Music, a bard’s weapon, used for an unintended purpose. A lost art, that was abused for war and suffering then left to fade into obscurity, was picked up like jetsam on the sea. We could send a message across leagues to the ears of another to warn them, or turn whole ships towards the deadly rocks of our cove. The songs we sang carried a weight that could not be explained by any sailor that heard them. Some tried to claimed that we sang dirges for the lost and dead at sea, and that our haunting voices should be avoided at all costs. Others spoke of bright hymns that turned their ships away from deadly rocks and cliffs, and swear by their gods that the songs were blessed. Neither was right or wrong as our whims shifted as violently as waves in a hurricane. We took when we wanted, and paid no mind to the lands or laws of those outside the pirate codes. Even then, we only did our best to stay clear of the others and their portions of the sea. When the bargain was struck, we were standing against cannon and musket as we signed the treaty to bind our throats. The Pirate Queen turned her attention to our island and our bounty in order to bend knee to her will. She offered us our freedom for the use of our songs, and we agreed on the condition that we would never be forced into her majesty's war. Now our song brings jobs to those willing to take the risk within the confines of Limsa Lominsa. Our bounty is Limsa’s bounty as we offer up jobs to those who are looking to take. Once we were pirates, but not anymore.
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Gallery
The Crew
Goofing off
The Soundtrack The Siren's Bounty is gifted with the talented Rook Moks who has been working on crafting amazing musical themes that perfectly portray each character in a unique fashion. |
RP Info
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OOC Notes
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Credits Wiki Information
Layout Information
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