Difference between revisions of "Black Wolf Company"

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Revision as of 03:51, 5 October 2019


Black Wolf Company
{The Wolf Queen Meows...}
The Queen Rules.png

In the Company of Wolves, No One is Alone...

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[edit]
Details


Vital Information


BASE OF OPERATIONS... Den of Black Wolves in Lavender Beds

CURRENT LEADER... Nova Gallendan, also known as the Wolf Queen

HELL KNIGHTS... Javairea Sabah, A'zrael Syne, Faelen Reyre, 4th Hell Knight unaccunted for.

LIVING MEMBERS... 60

Other Statistics


OCCUPATION... Mercenary group, private army, elite fighting force

ALIGNMENT... Neutral

CITY STATE... Gridania

FLAGSHIP... Unknown

"We are not for hire, nor are we for sale..."
In the city state of Gridania, located within the Lavender Beds is the home of Black Wolf Company, a fairly small but powerful free company that specializes in just about everything. Under the guidance of their Wolf Queen, Black Wolf Company is famed for their active community and their prowess in battle. Despite being registered to Gridania, Black Wolf Company holds no loyalty to any Eorzean city-states, with their leader deciding that the politics are slow, cumbersome and prone to corruption.

That being said, the company has been known to charge high prices for their services, ranging from armed escorts to espionage. And despite matching offers, their leader has been known to be notoriously selective, preferring to pick assignments that fit with her strong sense of justice; a trait that few company leaders share. Yet, none of her subordinates disagree with her judgement or choices, trusting her wisdom and experience, despite being relatively young, though some say that she is much older than she looks.

Aside from their extorting fees and selectiveness, the Wolves are known to be extremely secretive, holding irregular meetings in the safety of their home, the Den of Black Wolves. Yet, it's no secret that a good number of these mercenaries wander the land, helping those in need without any fees, usually charging the wealthy, and the people that govern these city-states. Whether it's true or not, therein lies a rumor that one such aristocrat hired Black Wolf Company to bring a massive shipment across from Doma. The aristocrat refused to pay them; Nova calmly gave an order that would become a cautionary tale. The Wolf Queen had ordered her Wolves to sack the aristocrat's estate, keep the shipment and finally had the aristocrat and his family locked in his manor and put to the torch; the only survivors being one, young Viera, whom Nova lovingly adopted. This is all a rumor, however, and whether it came to pass or not, remains to be confirmed.

Fight alongside the Company of Wolves
The Wolves
Mercenaries with a code
Black Wolf Company consists of exiles and outcasts, the strange and dysfunctional, yet dynamic in their structure, and organized, also prepared for nearly anything that comes their way, the Company of wolves is fierce, rebellious and flexible, completing any task handed to them without hesitation. It's members, though zany and colorful, are not without their own set of ideals; some fight for money, for glory, to find purpose or just merely to fight. One thing is certain: the majority of these Wolves are fiercely loyal to their Wolf Queen, strongly supporting her in the toughest of times, going so far as willing to fight to the death just so their leader can be safe from harm.
Tactics and Structure

The Company of Wolves specializes in defense, but can also dwell into more offensive scenarios, usually created with diversion and flanking techniques, giving a smaller group enough time to complete their objective without the enemy knowing. In most cases, the Wolf Queen will join her Wolves in the frontlines, and rally them to victory or a rare loss.

Depending the size of the Company's forces, their defensive scenario would often consist of a balanced force of tanks, healers, ranged and melee support, with their tanks up front to take the bulk of the force, with their ranged and melee support flanking said enemy forces.

Though powerful with seemingly imprenetable defenses, Black Wolf Company is not invincible. Though, Nova is a revered strategist and tactician (proven in a certain bloodbath some years ago), she does make mistakes, some more costly than others, especially if the situation starts to become more dire, forcing her to take up a more defensive posture to make sure her Wolves come out alive.

Becoming a Wolf
Becoming a part of the Company of Wolves is to be accepted into a dysfunctional family of rebellious misfits, outcasts and exiles, consisting of archers, gladiators, paladins, dark knights, gunbreakers, mages, scholars, warriors and others. Loyal to their Wolf Queen and to eachother and their namesake, the Wolves aren't out to cause malice but also aren't exactly out to charter peace between factions. There is no real way to become one of the company, but their Wolves are alway on the lookout for new talent.
Mess with a Wolf, the Pack will Bite
Many times, few have tried to provoke, or threaten the Wolves of Black Wolf Company, usually with their Queen putting a stop to it right then and there; individuals have disappeared since and have not been heard from again. Usually, if the Wolves are being harrassed or threatened, the Company goes into full lockdown with its members being placed to guard the premises and eachother.
Base of Operations
The Den of Black Wolves
Lavender Beds ward 17 plot 26  : Holding their main headquarters near Gridania is a small structure known as the "Den of Black Wolves", a safe haven for Wolves, their friends and allies. A place where individuals can interact and socialize with eachother, it is also a place where meetings are held every now and then. It is constantly guarded by Xelene, one of Nova's retainers, who is also a skilled Paladin.


Command, Structure, and Offices


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Command
Wolf Queen: Nova Gallendan - Warm, welcoming and cheerful, but suprisingly stoic, calm, patient; traits worthy of a leader. Nova had found Black Wolf Company after becoming disgruntled with her previous company, implementing harsher policies and a more defined structure that has been working well for her, lately. Aside from her more benign traits, Nova has also proven to be cold, calculating and incredibly ruthless to the point of ordering her own men to kill one of her own should they fail to follow orders or to prevent them from captured by the enemy. Though, she is not without compassion, she does whatever it takes to win, only retreating if battles become a fight of attrition. The Wolf Queen's duties include administration, handing advice to the newer recruits, and putting her Wolves and pups in line with a firm, compassionate hand, absolutely refusing to deal more harsher disciplines unless called for; typically, the discipline involves dismissal.
Hell Knights: Javairea Sabah, Faelen Reyre, A'zrael Syn - The Hell Knights are the Wolf Queen's council of second-in-commands. Typically, company leaders usually have just the one second-in-command officer, Nova did not fully agree that an entire command structure should be run with merely one or two people. Therefore, bringing four, unique individuals to aid in making decisions and to help guide the Wolves of Black Wolf Company, though, final decisions are left to Nova. And one Hell Knight position is open.
Wolf Praetorian: Serenity Vess - Praetorians are typically the Wolf Queen's personal force, acting as a group of bodyguards and armed escorts, though Nova can easily hold her own. Other times, Praetorians are sent on Black Op missions, to bring back hidden loot, and on occasion, perform assassination missions.
Wolf Princess: Mercury/Venus Auriess - The Wolf Queen's only birth daughter. The Wolf Princess has privelages in her own right, but still much more limited than Hell Knights and others.
Wolf Commander: Kyrru Chan - Wolf Commanders are special officers that will lead packs of Wolves to victory, typicaly in the frontlines, or answering challenges from other companies with deadly force..
Fang Captain: Asi Dreamweaver - Like the Wolf Commander, Fang Captains also lead packs of Wolves, but not usually against other companies; instead, they are sent on missions that involve beastmen and Eikons. The Fang Captain is a rank given to individuals only if those members have served for a certain amount of time and also, if the Wolf Queen is impressed with that invdividual's actions.
Wolven Ranks
Wolf Knight: - Wolf Knights make up the bulk of Black Wolf Company, carefully selected by the Wolf Queen herself. To become a Wolf Knight, one must perform feats to impress the Wolf Queen, though it's never specified which sort of feats there are. However, there is one trial individuals might have to face: dueling the Wolf Queen.
Dire Commando: - Commandoes make up a special branch that perform special operations outside of the usual questlines. Individuals can easily become a Dire Commando after serving a certain length of time.
Wolfguard: - In short, the Wolfguard are the main police force, effectively going out on patrols, helping other individuals in need, etc; they also police Black Wolf Company, keeping a lookout for certain Wolves who may not be a Wolf at all.
Pack Hunter: - Pack Hunters are unique in that they form the usual foot soldier role, often going out to follow their officers in parties, forming packs.
Wolf Pup: - Wolf Pups are Wolves in training, the fresh recruits who have joined Black Wolf Company.
Code of Wolves
To Hire a Wolf is to Hire the Queen and her Wolves


OOC Note



Our Story

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In the beginning, a disgruntled warrior had been walking through the snowy plains of Coerthas, having just left a free company she helped form. That warrior was Nova Gallendan, an apparent lone wolf who was looking for a new home and a new sense of purpose. Thoughout her travels, she bumped into a master crafter, Ochimi Kikyo, who was dismissed from the same company. After a long discussion in the Gold Saucer, it was decided that Nova and Ochimi would form Black Wolf Company, along with Sam and Ochimi's brother. In a short time, Nova was able to easily bring the company high in the ranks, and bought an estate with the funds she had saved up, providing a home for future recruits. But like all good things, it would soon come to an end.

Ochimi and her brother had been missing their family for some time. Nova, an inexperienced leader at the time, was worried, and asked if they would need anything, such as an armed escort, also stating that she couldn't lead the company by herself. Ochimi refused, and reassured Nova that she would be a great leader, as she was brave, strong with an aptitue for inspiring others. Ochimi had stated that they would come back as soon as they can; to this day, Nova and her Wolves still await their return.

The Company had slowly started to form, with new recruits coming and going. Serenity Vess was among the first to join, and she would later become a Fang Captain in the coming months, and later, a Praetorian. During the first weeks of the company, Nova had fell into a deep depression, feeling alone for the first time, no longer feeling welcome at her old company or around the company of friends from said company. Nova had drifted through the snows of Coerthas, seeking to find herself before recruiting any more individuals. There, she saw a familiar face belonging to Javairea Sabah, an acquaintance from Nova's former company. Here, Nova's depression would end, and a more defined friendship would begin...
A History of Wolves
Form and Function
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The Wolf's Bounty
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RP Info


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Where to Find Us
La Noscea - Limsa Lominsa - The center point of their operations, the Sirens are most often found in the pirate central of Eorzea. When there isn't a job to do, this is the default location to find her crew with an ale in their hand and a song in their heart.
Thanalan - Ul'dah - Merchant capital of the realm, the Sirens can be found in just about any market with gil and a deal on the tongue ready to make money for themselves and the crew. Usually the pickpockets and scammers find their calling out here on the streets.
The Black Shroud - Gridania - The shroud does not like pirates, poachers, or most shady folk and so the Sirens do their best to behave around the elementals and their followers. Smuggling happens the most here, as shunned groups live on the fringes begging for handouts.
Coerthas - Mor Dhona - Foundation - The icy plains and mountains of Coerthas are not often visited by the Sirens on a regular basis without a job on the line. The cold tends to keep vacations from being planned here, but a few still venture out for their own personal reasons.
Hingashi - Shirogane - A new frontier of trade has brought the Sirens to the locations of the far-east with promise of new opportunities to make a fortune and a slew of new jobs to pick up. Typically congregated at the Siren's Shirogane trade stop and the docks of Kugane, you'll find mostly shiphands and merchants.
What You Need to Know
The Sirens are known to be a group that deals in both Grand Company jobs and underground business across the realm. Something of unique quality to the free company is the leadership, with each having strong ties to musical talents not unlike the Bards of old. Their leader, often referred to as Luck, is known for his friendly and welcoming attitude towards strangers. However, the more knowledgeable visitor knows the danger that lurks for anyone out to harm the Sirens. The crew seems lazy and almost disorganized with some wondering how they ever complete a job, but when the gloves come off they have the power to leave vast destruction in their wake. Not a lot is known about the history of the Sirens outside of the crew, but for anyone looking to dig deeper it's clear they have been around for quite some time.
RP Hooks
Bounties: The crew is always looking for that next adventure, and they aren't opposed to taking other parties along for the ride. Either hiring the Sirens or being hired yourself, there is always a way to get involved in our plots.
Rumors: There are always times when the rumor of profit or adventure intersect with stories about the Sirens. A crew that is both fool hearty and gil driven to put forth maximum effort into any job, it's not difficult to imagine that there are quite a few outlandish rumors floating about.
Meet and Greet: The Sirens are all over the realm with holdings in all the major city-states and stretching as far as Hingashi in the far east. It's not out of the realm of possibility that on any given day people come in contact with the Sirens regularly in markets and even in open world.
Bar Nights: The Sirens love their drink, their loud boisterous conversations, and good company. It's never hard to find a group of them laughing in the front of the Siren's Call, or within down at the bar.


OOC Notes
Information
Who are we? [OOC]
here

FFXIV!
Recruitment
The FC .

The
Organization
Our.

[https:
Inspiration
Media
■ Game of Thrones
■ The Black Company(Novel Series)
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe the tribe either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.


Credits

Wiki Information
A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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