Category:Beast Tribes

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Goblin Tribes

"The goblins are short little monstrosities, though amicable enough. Time was they could often be seen throughout the streets of Ul'dah peddling wares. You will certainly know one if you come across them. They never take off their distinctive masks, and always bear seemingly unbearable packs on their back. But I fear you won't come across them. None have, in fact, for quite some years now. Some say they only make one great pilgrimage every hundred years to the cities of man. But who is to say? Perhaps the recent rise in adventurers such as yourself among us will bring them back once again." - Vavaki, Ul'dah

Strange gas masks and large backpacks are the trademarks of this tiny beastman race, the Goblins. Many are gatherers (Disciples of the Land) or crafters (Disciples of Hand) and they helped support the economy of Eorzea from outside any city walls. However, within the past few years, it seems that the entire race of Goblins has embarked on a pilgrimage undertaken by their people once every hundred years.

Important Figures

Mutamix: A Goblin that introduced the other races to the art of creating and melding materia.


Qiqirn Tribes

"The Qiqirn look, for all intents and purposes, like rats. They are known to have tremendous appetites, which they will sate by feeding on nigh anything -- from rotten meat to hot trash. More than once I've taken one to the Phrontistery, only to have it steal away to the storerooms and gorge itself on medicines until its stomach burst or its heart stopped or some such ridiculousness. All the same, they are exceedingly clever things. They know their numbers as well as any scholar, and have a gift for merchant trade, as well. The Phrontistery even employs some to keep their books. In fact, there's a funny story about that. For no more than a dodo egg, the gluttonous things will even let me stick a-- Oooh! Nevermind that last part." - Vavaki, Ul'dah'


Important Figures

Kokoroon Quickfingers: A multi-talented qiqirn thief, it is said that Kokoroon Quickfingers is so nimble that he can empty a man's purse and have the pouch back on his belt quicker than the blink of an eye. Originally from La Noscea, Kokoroon earned fame in the Sailors Ward of Limsa Lominsa where he would use his deft digits to strum jolly tunes on his lute, luring audiences into absent-minded revelry. Then, during intermissions, he would mingle with crowds, laughing and sharing tales, all the while snatching coins from the pockets of his unsuspecting victims. Needless to say, it was not long before Kokoroon had a bounty placed on his head by the Knights of the Barracuda, and was forced to flee across the Strait of Merlthor to the parched deserts of Thanalan where it is said he still wanders today, lute in hand, ever in search of his next victim.

Sahagin Tribes

Little is known about the Sahagin tribes except that they are viciously opposed to the five races and have outright attacked and killed Limsan fisherman, also destroying boats. Despite this, the Sahagin have a following known as 'Serpant Reavers', a group of pirates with connections to the Sahagin and composed of the five races, who operate within La Noscea. It is unclear how they became allied, though it is said they are turncoats, forsaking Limsa Lominsa to work for the Sahagin. They are given a wristlet upon induction, marking them as a member of the clan.

Kobold Tribes

"The kobolds are stout, mole-like creatures who live inside the fiery mountains of O'Ghomoro situated in northern Vylbrand. Because of the way they are built, it can appear they run on four legs, which leads people to believe they are closer to animals than they are the five races. However, this could not be farther from the truth, as the kobolds are devoid of most any barbaric traits.

They are, for one, known to be extremely pious, and consider ores and metals to be the carnal manifestations of their patron deity, Titan. They also possess advanced knowledge of smelting and armoring, utilizing techniques to rival even the renowned smiths of Naldiq & Vymelli's." - Merewina, Limsa Lominsa

Amalj'aa Tribes

"The Amalj'aa are a lizard-like race of nomadic beastmen who inhabit the environs of Paglth'an to the north and east of Ul'dah, where they subsist by hunting the region's wildlife. They are comparable in size to even the largest of Roegadyn, and possess near inexhaustible stamina. They could be an immensely valuable ally -- if only they could be trusted... But there is certainly no hope of that in the near future. Since no more than a year past, there has been widespread talk of the Amalj'aa amassing their forces for an assault on Ul'dah. My research to develop a drug to counter their -- Oh... Oh dear. Best forget I said that." - Vavaki, Ul'dah

Sylph Tribes

"The sylphs are a wee folk of the Twelveswood, or Black Shroud as the outsiders call it, who speak the language of the trees. They may appear adorable at first glance, but when their fury is on them they lust for blood as deeply as any of the other beast tribes. Irreverent gatherers and hunters, and even wayward travelers stumbling through the trees are oft taken by the greenfolk and never heard from again. Yet we have come to learn that they mean only to protect the wood as we do -- in their own way. They are not considered to be absolute enemies as other beast tribes are. Indeed, Gridania even maintains some dealings and exchanges with the sylphs, though their lack of societal structure lessens any impact that might be had." - Properlain, Gridania

Ixal Tribes

Moogle Tribes

Dragon Tribes

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