Difference between revisions of "Category:Discipline"

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=Archers Guild=
 
=Archers Guild=
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[[File:arc.png|left]]<br><br><br><br>
 
 
 
 
 
 
  
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=Archanists Guild=
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[[File:arc.png|left]]<br><br><br><br>
  
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=Conjurers Guild=
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[[File:cnj.png|left]]<br><br><br><br>
  
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=Gladiators Guild=
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=Lancers Guild=
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[[File:lan.png|left]]<br><br><br><br>
  
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=Marauders Guild=
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=Pugilists Guild=
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Revision as of 14:44, 13 March 2013



Archers Guild

Arc.png





Archanists Guild

Arc.png





Conjurers Guild

Cnj.png





Gladiators Guild

Gla.png





Lancers Guild

Lan.png





Marauders Guild

Mar.png





Pugilists Guild

Pug.png






“Every soul needs to have a code, a purpose, to guide them. Else chaos would consume us all.” — from The Determination of Being,Guillaurmand de Padellaint

"To discern the true nature of a man, one need look no further than the palm of his hand." -from Treatise on the Principles of Self-Actualization, RbyLoygg Bbirlonoyn


In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves: Disciplines of War, masters of arms who live for the call of combat; Disciplines of Magic, erudite researchers of all things esoteric; Disciplines of Land, gatherers of material resources and students of the natural order; and Disciplines of Hand, crafters who invest their creative ingenuity in synthesis and industry.

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