Category:Discipline

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Archers Guild

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Archanists Guild

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Conjurers Guild

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Gladiators Guild

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Lancers Guild

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Marauders Guild

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Pugilists Guild

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“Every soul needs to have a code, a purpose, to guide them. Else chaos would consume us all.” — from The Determination of Being,Guillaurmand de Padellaint

"To discern the true nature of a man, one need look no further than the palm of his hand." -from Treatise on the Principles of Self-Actualization, RbyLoygg Bbirlonoyn


In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves: Disciplines of War, masters of arms who live for the call of combat; Disciplines of Magic, erudite researchers of all things esoteric; Disciplines of Land, gatherers of material resources and students of the natural order; and Disciplines of Hand, crafters who invest their creative ingenuity in synthesis and industry.

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