Difference between revisions of "Category:Grand Company"

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For thousands of years, [[Eorzea]] has been victim to catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea. <br><br>
 
For thousands of years, [[Eorzea]] has been victim to catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea. <br><br>
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The Grand Companies of Eorzea are a military alliance of nations united in common cause to avert imminent catastrophe from engulfing the realm, each city-state charged with mustering its resources under the banner of an elite regiment. At their commanders' behest, the companies have been petitioning able men and women to join their ranks regardless of birth and standing.<br><br>
  
 
The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived. <br><br>
 
The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived. <br><br>
  
The Grand Companies have recently made a return in light of the coming Seventh Umbral Era.<br><br>
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The Grand Companies have recently made a return in light of the coming Seventh Umbral Era, their selfsame clarion call sounding out to those intrepid individuals known as adventurers. To be a part of the Grand Companies is to be part of history in the making. Grow strong through cooperation and rivalry, and earn yourself boundless glory and a place in history. Will you lend your stout sword arm to the cause?<br><br>

Revision as of 04:02, 10 January 2015

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"And though the Land is riven and the Heavens torn asunder, it is from this Chaos that our bonds are given strength." - Scarlet Lancer Field Marshal Ealdic the Pious

For thousands of years, Eorzea has been victim to catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.

The Grand Companies of Eorzea are a military alliance of nations united in common cause to avert imminent catastrophe from engulfing the realm, each city-state charged with mustering its resources under the banner of an elite regiment. At their commanders' behest, the companies have been petitioning able men and women to join their ranks regardless of birth and standing.

The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.

The Grand Companies have recently made a return in light of the coming Seventh Umbral Era, their selfsame clarion call sounding out to those intrepid individuals known as adventurers. To be a part of the Grand Companies is to be part of history in the making. Grow strong through cooperation and rivalry, and earn yourself boundless glory and a place in history. Will you lend your stout sword arm to the cause?

Pages in category "Grand Company"

The following 3 pages are in this category, out of 3 total.