Category:Guild

From RPC Library
Revision as of 16:33, 13 March 2013 by Deirdre (talk | contribs)
Jump to navigation Jump to search

"An empty hand is akin to an empty heart -- ever does it long for a companion." - former Tanners' Guild guildmaster, Saiverin Vaireloque

"Gladiators haven't a care whence steel comes, nor archers timber. 'Tis no concern of ours - so long as their gil is good." - esteemed naturalist Pilfa Dalfa, in his cups.


For crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of tools in working everything from the most delicate cloth to the most resilient metal. Through their labors, the traditions of Eorzea are kept alive, and her culture preserved. Harvesters of nature's bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated.


Alchemists Guild

Alc.png

The alchemists are a studious lot, well-versed in both the scientific and the arcane. Their diverse knowledge enables them to create a plethora of healing medicines and deadly poisons. It is also the alchemists who create the myriad dyes and paints, as well as other indispensable ingredients used by the other crafting classes. The application of some alchemical concoctions has even been proven to imbue items with potent enhancing effects.

Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters -- from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born. The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

Armorers' Guild

Arm.png

transformation of mesh and ingot into chain and plate, gauntlet and greave, all the forms of armor relied upon by the Disciples of War. In addition to this, they also craft shields and various metallic implements used by the other crafters and gatherers. Rather than working with raw ores and lumber obtained directly from Disciples of the Land, the armorers more commonly work with materials that have been modified from their natural state in some way.

Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers. Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.

Blacksmith's Guild

Bla.png


Botanists Guild

Bot.png


Carpenters Guild

Car.png


Culinarians' Guild

Cul.png


Fishermans Guild

Fish.png


Goldsmith's Guild

Gold.png


Leatherworkers Guild

Lea.png


Miners Guild

Mine.png


Weavers Guild

Wea.png

This category currently contains no pages or media.