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During the Age of Endless Frost, as the seas turned to ice and passage over them became possible, Eorzea saw an influx of foreign fauna to her shores. This in turn brought the hunting tribes which subsisted upon them, the modern descendants of whom are today known as the Miqo'te.

Since then, the Miqo'te have diverged into two physically distinguishable groups— the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon. Both groups share a superb olfactory sense and powerful leg musculature, results of a long evolution geared towards hunting and predation.

Comparatively few in number, they maintain an insular group mentality, tending to avoid contact with the other races. Many individuals lead isolated lifestyles, even when residing in the more populous cities.

Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails. The ancestors of this line first made their way to the realm during the Age of Endless Frost in the Fifth Umbral Era, traversing frozen seas in pursuit of the wildlife upon which they subsisted. Instinctual territoriality causes many among them to lead solitary lifestyles. Males in particular are said to shy from contact with others.

The self-proclaimed Seekers of the Sun are the diurnal clan of the Miqo'te race. Their preference for the warm light of day pervades all aspects of their culture, as is apparent in their devout reverence for Azeyma, the Warden, goddess of the sun. Though relatively few in Eorzea, a small number of them have been accepted into everyday life by the other races in the port city of Limsa Lominsa. Others are known to make their home in the region of the Sagolii Desert.

The nocturnal among the Miqo'te have dubbed themselves the Keepers of the Moon. Shying from the garish light of day, they revel in the shroud of night, with most offering their piety to Menphina, the Lover, goddess of the moon. Their tradition of hunting in the thick woodlands of the Black Shroud have for years thrown them into conflict with the forestfolk of Gridania, who condemn them as poachers. Of late, however, many Keepers of the Moon have found some small peace with the Gridanians, and taken to living within the city.

Other Physical Traits and Stats


Minimum (0%)

Average (50%)

Maximum (100%)

Seekers of the Sun: STR21 DEX22 VIT20 INT18 MND19 PIE20
Keepers of the Moon: STR18 DEX21 VIT17 INT19 MND23 PIE22

Naming Conventions

Miqo'te - Seekers of the Sun


Most males have simple, one or two syllable names. The extra aitches (h) we see in names such as “Bhee,” “Kuzh,” and “Pahsh” represent a slight hissing/spitting sound that is made when the name is pronounced by the cat-like Miqo’te. Many of the other races in Eorzea cannot accurately reproduce this sound, so the aitches end up going silent when read (Bee, Kooz, Pash).
The first name is always proceeded by a letter representing their tribe. In the mass exodus which occurred during the Fifth Umbral Era, 26 Seeker of the Sun tribes crossed the seas (which had frozen solid as a result of the Calamity) to Eorzea in search of food and warmer climates. The names of these tribes contained many sounds which were difficult to represent with the existing Eorzean alphabet; but the fact that there were the same exact number of tribes as letters in the Eorzean alphabet was taken as a sign that they were destined to make the new realm their home, and so assigned each tribe with a letter/sound that was closest to its name. Over time, this resulted in the changing of the pronunciation to more closely resemble the pronunciation of the Eorzean letter than that of the original word.

The tribe names are originally based on traditional beastkin, scalekin, or cloudkin totems, which are said to protect the tribe.

A: Antelope (pronunciation: short Ah)
B: Boar (short Bee)
C: Coeurl (short Ka)
D: Dodo (short Deh)
E: Eft (short Eh)
F: Bear (short F)
G: Gryphon (short, hard Goo)
H: Gigantoad (short Hah)
I: Bufflalo (short Ee)
J: Jackal (short Jah)
K: Hipparion (short Koo)
L: Viper (short Lee)
M: Marmot (short Meh)
N: Aldgoat (short N)
O: Mole (short Oh)
P: Basilisk (short Peh)
Q: Puk (short Key)
R: Raptor (short Ruh)
S: Zu (short Soo)
T: Condor (short Tuh)
U: Drake (Ooh)
V: Vulture (short Vah)
W: Wolf (short Wah)
X: Lynx (short She)
Y: Jaguar (short Yah)
Z: Ziz (short Zoh)

Males do not take family names, as they are each considered the ‘origins’ of new families. In place of a family name, they are given a title that denotes their tribe, and their position within it. For a male Seeker of the Sun, there are only two positions available—breeding males (nunh – pronounced ‘noon’) and all others (tia – pronounced ‘tea-ah’). All males are born as tia. At any time in their lives, a tia can challenge the tribe nunh to battle. If the tia is victorious, he takes the nunh’s place as tribe breeding male (until he is challenged and defeated), and the nunh becomes a tia once again (if he survives the ordeal). This is done to ensure that the tribe’s offspring are of the finest stock. Depending on its size, a tribe may have multiple nunh (a ratio of one nunh per ten to fifty females is average).

There is only one other way a tia can become a nunh, and that is to leave his tribe, and start his own. This, of course, requires several females to accomplish, and most female Seekers of the Sun are rarely impressed by a male who cannot defeat a nunh.
Nunh status does not equate to leadership within a tribe, and in fact, very few nunh ever become leaders.

Pronunciation-wise, other than the tribe pronunciations listed above, names follow common English phonics. Though followed by an apostrophe, the tribe sound is usually flows into the name.
O’raha would be pronounced “o-RA-ha” not “OH. raha”

- O’raha Tia
- O’bhen Tia
- U’odh Nunh
- K’tyaka Nunh


A female first name will always begin with the letter representing her tribe, followed by an apostrophe, and then her given name. Her last name is the first name of the tribe’s breeding male who sired her.

R'sushmo Rhiki
Sushmo of the Raptors, sired by R’rhiki Nunh (breeding male of the Raptors)

The apostrophe pronunciation rule applies here, as well.
The first name Y’shtola would be pronounced “yash-TOE-lah” not “ya. shtoe-lah”

- N’bolata Raha
- A’zumyn Bhen
- H’amneko Odh
- J’nangho Tyaka

In colloquial speech amongst close friends and companions, sometimes the tribe letter will be dropped from the first name.

F’lhammin -> Lhammin

Miqo'te – Keepers of the Moon


Unlike the Seekers of the Sun, the Keepers of the Moon is a highly matriarchal society, with family names passed down from the mother, not the father. It is said that some of these surnames have survived since the First Astral Era.
The Keepers of the Moon lead more solitary lives, rarely forming communities of more than two or three families. Therefore, a tribal letter is not assigned to the names.
The matriarchal strength is further displayed by the fact that female first names are short, one/two syllable constructions that closely resemble names used by male Seekers of the Sun.

Unpronounced aitches (h) are also present in the names.

- Okhi Nbolo
- Cemi Jinjahl
- Gota Jaab
- Sizha Epocan


More evidence of how important the mother is to the Keepers of the Moon can be seen when looking at the names given to males. In addition to taking the mother’s surname, males also take the mother’s forename, adding a suffix (separated by an apostrophe) to the end to designate the order in which they were born.

First son: 'a
Second son: 'to
Third son: 'li
Fourth son: 'sae
Fifth son: 'ra
Sixth son: 'ir
Seventh son: 'wo
Eighth son: 'ya
Ninth son: 'zi
Tenth son: 'tan

- Okhi’a Nbolo
- Cemi’to Jinjahl
- Gota’li Jaab
- Sizha’sae Epocan

Though there are ten suffixes listed above, rarely do even the largest Keeper of the Moon families have more than two or three sons. This is not by choice. Nature merely sees to it that more females are born to this race.

Family names

Every Keeper of the Moon family name from NPC's in 1.0:

Aliapoh - Amariyo - Bajihri - Chalahko - Dhavha - Epocan - Gamdhula - Garanjy - Jakkya - Jawantal - Jinjhal - Kaatapoh - Khamazom - Lihzeh - Maimhov - Mhakaracca - Moshroca - Moui - Mujuuk - Nbolo - Nelhah - Panipahr - Polaali - Zhwan

Mixed Tribe
This excerpt is shared from the Final Fantasy Wikia. It is not canon, but used by many RP'ers. No text is being changed; only fontstyle and layout.

Fans have established that a child with a Seeker of the Sun father and Keeper of the Moon mother would be difficult to name due to conflicting rules. The names of both parents are impossible to reflect in a daughter apart from directly passing either parent's forename down as a forename, although you can at least include the tribal prefix. However, for a male you can take the tribal prefix from the father and both names of the mother, and hopefully circumstances will allow you to disregard the numbering suffix of the first name.

Example Parents: K'tyaka Nunh and Okhi Nbolo

Male Child

- K'okhi Nbolo, cleanly combines the father's tribal prefix with the mother's full name.
- K'okhi'a Nbolo, includes the numerical suffix (see above).
- K'okhi Tia, adheres to Seeker of the Sun traditions and limits the maternal influence.

Female Child

- K'name Nbolo, (where "name" is a placeholder for the individual name) uses the father's tribal prefix and the mother's surname.
- K'tyaka Nbolo, uses the father's forename and adheres more closely to Keeper of the Moon traditions, but with the inclusion of the tribal prefix.
- K'okhi Tyaka, uses the mother's forename and adheres more closely to Seeker of the Sun traditions.

As the Seekers of the Sun are diurnal (night sleepers) and the Keepers of the Moon are nocturnal (day sleepers), the parents of such a child would be a rare. It is also likely that these parents could easily opt to use the rules of either tribe (or neither, if they so choose). Likewise, if the child is orphaned before they could be named, he or she will likely take a name based on the people (Miqo'te or otherwise) that raise them. The parents and child may be also be shunned by both tribes, depending on their stance on inter-tribal breeding.

It should be noted that the game's character creator is not expected to allow for mixed tribes at launch.


This category has the following 2 subcategories, out of 2 total.

Pages in category "Miqo'te"

The following 200 pages are in this category, out of 1,801 total.

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