Difference between revisions of "Eft of the Burning Wall"

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Once a moon, every member of the tribe, provided their tasks are not of dire importance, are permitted a day of rest and celebration beginning from sun up to sun down. These spectacles are known as sundances, as there is much dancing. And drake hunting. And drinking. And yelling. And sometimes fist-fighting. There goes E'va crying again. Can someone get that puking Tia over there a bucket? Has anyone seen the children in the last four hours?   
 
Once a moon, every member of the tribe, provided their tasks are not of dire importance, are permitted a day of rest and celebration beginning from sun up to sun down. These spectacles are known as sundances, as there is much dancing. And drake hunting. And drinking. And yelling. And sometimes fist-fighting. There goes E'va crying again. Can someone get that puking Tia over there a bucket? Has anyone seen the children in the last four hours?   
 
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<div style="font-size:16px;letter-spacing:0.0em;color:#000000;font-family:Georgia"><b>RECRUITMENT OVERVIEW</b></div>
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The Eft of the Burning Wall are <i>always</i> seeking new outside alliance ties with individuals and groups whose player(s) enjoy a similar style of RP, namely in doing our best to adhere to the lore within reason, acting maturely OOC, and taking a firm stand against OOC bleed.
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The group welcomes new members by invitation-only in order to preserve the preferences for our roleplay and above all to retain a close-knit OOC community.
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Story-wise, the Eft tribe is a dual-faced project. IC, they work closely with the members of the Free Company Sunland Shipment and Defense, and OOC, Eft characters are members of this FC. While membership is not required to play IC members of Eft, it is strongly suggested due to the two groups' RP being intertwined to such an extent and for OOC planning reasons. At the time of writing, all active Burning Wall Eft characters are members of the FC either OOC or both IC and OOC. We also feature an active (if not rowdy) discord.
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We are proudly home to much OOC diversity, and we have no tolerance for slurs and outright hatemongering. That said, we make no promises to be a 'Safe Space.' Coarse language, sexual innuendo, the occasional crude joke, puns, and a little self-deprecating humor are not only welcome but should be expected. In times of crisis we are here to lean on, but as our membership are by requirement adults, they are held accountable for their own day-to-day needs and comfort, and this environment does not cater well to those who are especially sensitive and require frequent content warnings and eggshell-walking. However, please note because many of our members look at our discord while at work, extreme NSFW content (porn and gore, basically) are to be avoided outside designated NSFW channels.
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The "recruitment" process is informal and usually begins with an RP (any character) to get a feel for your style and some casual chat with one of our officers as to the character or character concept you have in mind, followed by an invitation to our discord. Typically, members can expect to be chatting for a week or two before formal acceptance.
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Variety is the spice of life! In order to avoid oversaturated concepts within the tribe, we may stagger acceptance based on character theme. For example, if we have a multitude of Tia whose primary goal is to become Nunh, we may deny Tia characters who share this goal, but accept Tia who have more academic pursuits in mind.
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<b>There are a few things we are not looking to recruit at this or any other point, and they are:</b>
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- People and characters who are only interested in becoming Nunh or RPing with the Nunh and no other aspects or members of the tribe. For example, don't roll a huntress and ignore the other women characters. Though our members have individual limits (and those limits tend to be lax), we are a story-driven group, <i>not</i> an ERP FC. 
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- Extreme lore-breaking concepts.
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- In general we will be extremely picky about concepts whose primary purpose is to try and undermine the traditions and culture of the tribe right off the bat. Things like female Nunhs are an automatic no from us.
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<b>UPDATED AS OF DECEMBER 17th, 2018</b>
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<b>PC Characters (Active):</b>
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E'zayi Tia
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E'kalani Malha
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E'vahn Nunh
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E'jinhu Tia
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E'tika Neja
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E'lohai Tia
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E'davu Tia
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E’yehni Neja
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E'lona Malha
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<b>PC Characters (Deceased or Missing):</b>
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E'nari Malha
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E'marho Tia
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<b>Notable NPC Characters (Active):</b>
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E'malha Nunh
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E'kya Zayi
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E'tani Malha
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<b>Notable NPC Characters (Deceased or Missing):</b>
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E'tyi Nunh
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E'nehjah Malha
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[[Category: Tribe]]
 
[[Category: Tribe]]
 
[[Category: Mateus]]
 
[[Category: Mateus]]

Revision as of 16:04, 17 December 2018

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"If you want to go fast, go alone. If you want to go far, go together." - African Proverb

SERVER: Mateus
RP STATUS: Active
RECRUITMENT: Closed
STANDING NUNH: E'vahn Nunh
OOC OFFICERS: Kayfabe#2426, Drunkpossum#8166, Lexicon#6626



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Near the easternmost cut of the Burning Wall reside a variant of the Eft tribe. Parts of their history have been lost or altered in the wake of the last Calamity, but they are a faction presumed to have occupied the often inhospitable, yet culturally rich land dating back at least six generations. Historically, they were unremitting in their hostility towards outsiders, known to kill first, ask questions later, although it has been proposed by some this aggression is but an exaggeration.


Likewise suspected to be part of this proud tribe's aggrandizement is their claim their Nunhs — both their breeding males and their overseers — without exception have been long-lived and universally successful. Pre-Calamity era, they averaged two standing Nunhs per generation, never more than three, but their loss in numbers have forced a rare cultural shift towards a preference of a single leader.

The Eft of Burning Wall are a robust and proud people, haughty in manner and spirit, cited in many instances of being willfully contrary both to outsiders and each other. At a glance they are inferred to be an individualistic society, rumors aplenty as to the fate of their elderly and ailing. All told, the Eft's emphasis on strength of body and character is not overstated, but it is in fact compounded with the principle that a group is only as capable as its least capable member.


Thus, their elderly are revered and cared for. While it's by no means uncommon for the sickly to encounter flagrant disdain for their lesser status, overall, this is done in the name of "Eft fire," a multifaceted phrase used throughout the tribe that in such instances translates to "tough love." The goal and expectation is not that their weakest will falter, but on the contrary they will rise, stronger in the face of their trials and tribulations, and ultimately be grateful for the privilege.


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Verbal infighting is not uncommon among both men and women of the tribe. To those not of their blood, there is an unwritten, unspoken expectation to not speak disparagingly of one's people, and it would not be uncommon for an Eft to insult a fellow tribesmen in front of a passing merchant, then turn on said merchant if they dared agree with him or her. In short, for as often as they border on internecine warfare, even the worst of their ilk is held in higher esteem than anyone else.


Following the Calamity, they have become slightly more open to the concept of trade and outside influences, although the degree of this has fluctuated depending on the standing Nunh. Public stereotype speaks of the huntresses being hostile as ever, while the Tia are affable, but this is like as not a confirmation bias, as it is understandably the more easygoing of the Tia who are sent out to forge alliances and talk trade.

The Eft are typically no taller or shorter than an average Miqo'te would be. They are sturdily-built and kept in good bodily condition by their demanding lifestyles, many choosing to remain physically active well into their twilight years, the most stubborn of them working until the day they die.

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Almost without exception, they have tanned and darker skin tones. Their hair runs the gamut from light brown to the blackest black, with the rare sightings of red being looked upon favorably and others such as blonde or white considered either exotic or unbecoming, depending on the individual you ask. For the most part, they are light-eyed, with heterochromia seen as desirable. Many have a preference for the sloe-eyed, both for their rarity within the tribe and the slowly-spread acceptance that the light-eyed are more prone to vision loss in their later years. Some of the youngest females of coupling age have spoken of a preference for dark-eyed Nunhs for this reason.


Tattoos and piercings are rare and have no religious or culture significance, used mostly as a means of individual expression, to relieve boredom, to signify an important event, and the like. There is a slight stigma against ear piercings, born from concerns they may somehow interfere with hunting and an old wives' tale they will droop your ears and turn them ugly.

Recently, a research team tasked with capturing a Mirrorknight for further study found a battered, scarcely legible journal. It detailed the journeys of a Gridanian midlander by the name of Cyndal Heard, who despite his name, has not been heard from in quite some time. Among his many tales, the very last of them, is the recollections of his time in Eft, following an injury and subsequent discovery by Eft huntresses:


I feared they may cut my throat and leave me for the beasts, Cyndal wrote. One joked of tossing me and my pair of hounds in 'the drake pits.' Some were fearful of the dogs, but the one who appeared to be in charge, E'tashara, she refused to let them be slaughtered. For this, I am grateful.


Later, Cyndal writes: The Nunh is a man by the name of E'malha. He has allowed me to stay for the fortnight it should take for my leg to recover. Rumor has spoken true: I am of the impression the woman here are not to be spoken with, or even looked at too long. Avoiding them is its own effort, as there are a great many more of them than the males.


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Half their structures are dilapidated and abandoned. It would seem to me there is near an equal number of young and old as there are Eft in their prime, and this lack of the fully-grown and able-bodied is taking its toll on each of their age brackets in different ways. The elderly are more independent than perhaps they should be, and children are often left with the them or roam freely and unsupervised while their mothers hunt. At my best guess...


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I hear some grumble in passing of the Calamity, but I fear what the reaction would be if I were to ask for their numbers prior to this tragedy. I may be so bold as to inquire when I visit the Nunh this evening. He has asked to learn more of my hounds.

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Of the Twelve, all of whom the Eft acknowledge as existing, Azeyma Keeper of the Sun and Goddess of Inquiry is most revered. She is depicted not as a noble lady with a golden fan, but as an Eft woman with dark skin, red hair, and dark eyes that hold a bright flame within them. The imagery and name of Azeyma is most often utilized for things involving law or trial, as the Eft share the widespread belief that Azeyma consoles all who confess their wrongdoings. Through her they learn not only unrelenting truth, but the means to be merciful.


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More commonly and publicly worshiped is their guardian totem of Mother Eft, a creature that permeates the vast majority of their mythology, slang, and religious imagery.


The story of the Mother Eft has several adaptions, and through the years parts of the tale fall out of favor or are replaced by new enemies and trials. But the most common version is this: an eft carries her many children on her back, facing numerous obstacles along the way, including a gigantoad who nearly swallows them whole; a jackal who manages to lure several of her children away and devours them; a dodo who mistakenly tells her the wrong way to go, with perilous results; and lastly, most importantly, a drake who encircles the eft in fire, from which she can only safely leap to freedom if she abandons her children.


Instead, the eft walks through the fire, sacrificing herself to spare each of her remaining children. Outraged, the smaller eft join together to battle, and defeat, the drake.


There is a misconception among outsiders — and sometimes within the tribe itself — that "Eft fire" refers to a fire from the Mother Eft herself, a symbol for her fury and ferocity. But as the priest and priestesses will tell you, Eft fire is, as with the gigantoad, the willingness to persevere against the odds; as with the jackal, it is the reasonable suspicion of those not your own; as with the dodo, it is the soundness of mind to know when to make our decisions; above all, as with the drake, it is moving forward, no matter what, and keeping the needs of the many in mind.



While they keep their beliefs close at heart, the Eft as a whole do not tend to come off as zealots. The majority are believers, and to not be would be considered strange, to say the least, but they are lax in their worship tendencies. However, those who could be viewed as votaries of Azeyma and especially of the Mother Eft are typically given more leeway and innate trust than an average tribesmate should they find themselves facing publicly scrutiny.

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Historically, the Eft operated on a barter/trade system and kept strictly to themselves. Generations ago, a nunh by the name of E'zakra felt their lack of currency was unsustainable long-term, and through him and his predecessor, E'yarel, the Eft integrated common gil into the foundation of their economy. Although they still partake in trade, the buy-sell method is now their default, with haggling all but expected, especially among the older members.


E'zakra urged the tribe to consider business dealings with non-Eft, but it wasn't until after the latest Calamity, in the time of E'malha Nunh, the group as a whole warmed to the idea of commerce outside their borders. Because of the tribe's temperament and inconvenient location, travelers are a rarity, but if a merchant does happen their way, they are permitted entry, albeit with some wariness, more so if they are male. Far more common is that Eft's most personable Tia are sent out to forge business alliances and purchase provisions and goods not obtainable within the tribelands.


(An open secret is that Tia with wandering eyes where the women are concerned will often be "coincidentally" selected for this task, with E'malha, steadfast traditionalist but as much realist, reported to have grumbled at several of them to "Get it out of their system" while they were on foreign soil.)


Aside from gil, the Eft have to offer their awe-inspiring scrimshaw work, which has become a common conversation piece among Ul'dah's well-to-do.


The Eft are searching for trade for the following items and provisions on a frequent basis:

- Spices, a bit of relief from their bland diet

- Interesting textile work, a status symbol for huntresses and occasionally the men of the tribe

- Individual animals to be brought back for slaughter and fresh meat, such as chickens

- Salt even though you'd think they'd have enough to go around

- Sweets and candy, a luxury item frequently requested by the children of the tribe

- Weapons and weapon-forging material


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In its known history, the Eft tribe has had the space, manpower, environment, and inclination to keep little in the way of livestock. They maintain two separate but small herds of aldgoats, housed on opposite ends of their territory and by different groups of people to avoid any unexpected sickness wiping out the entirety of their flock. These animals are used for their pelts, meat, and milk, but there are not so many these luxuries can be treated carelessly, and the herders tasked with choosing which animals to cull, and when, have a well-respected but high-stress profession, to put it lightly.


Pets are by and large a strange concept to the tribe, but since the time of E'malha Nunh, the majority has accepted the idea of hunting dogs. Outsiders are clueless as to where they obtained these animals, but these lanky, long-legged, short-coated hounds are now a status symbol among the tribe. Due to their prevalence of use in drake hunts, they are referred to as "drake dogs."


Notably, it is said a Nunh once had a pet tuco-tuco with her own personal caretakers, wounding several of them.


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The Eft use a drip irrigation system to tend to their harvest. In the warmer moons, they grow things like eggplant, tomato, sweet potatoes, and especially beans. Colder moons see the addition of things like carrots, broccoli, onions, and especially potatoes. The Eft's wealth disparity pales in comparison to a society such as, say, Ul'dah, but lacking the abundance of arable land and manpower they had pre-Calamity, second helpings are a luxury to some, and there are certainly days mothers go hungry so their children might fill their bellies.


Aside from what's sourced from their aldgoat flocks, their selection of meat tends to be gamey and sometimes unconventional, such as tuco-tuco and drake. Many are surprised to learn eft meat is considered a delicacy, and in fact there is a yearly festival with consuming it as the focal point. Meat is rarely eaten fresh, more likely to be salted, stored, and consumed strictly as needed.


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Eft's potable water is sourced primarily from around the Burning Wall. They have primitive plumbing and utilize a type of slow sand filter system. Rapid sand filter systems have been proposed in the past and are the subject of frequent debate, but as they require much more land, gil, and manpower to operate and maintain, they have yet to be implemented. There have been cases of cholera deaths and other contamination woes both throughout history and present day.


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The oldest parts of Eft lack the uniformity of their most modern structures. In first establishing their territory, they used whatever materials were available, and on an individual basis, leading to the structural integrity, style, and materials of their architecture to vary wildly. After the Calamity, the building and maintaining of homes and businesses became a profession onto its own. E'malha Nunh established a system of square, stone buildings that spared much in the way of beauty but wanted for little in practicality, and elected the first team of builders to see to their creation and care. This system remains in use to date.

The Eft speak the common tongue of Eorzea. They have no ancestral language on record, but do have various tribe-specific slang and gestures that have evolved throughout the years.


"Eft Fire"

"Eft fire" is without a doubt the most common slang used throughout the tribe. Outsiders frequently mistake its meaning, interpreting it to be a boastful reference to the tribe's notoriously froward temperament; in recent years, the tribe's youth have started to use it in a similar way, accusing weaker or more cowardly children of having no "Eft fire."

The actual use of the phrase, coined as a result of the mythology of the Mother Eft, is two-fold: It references tough love, and it speaks of perseverance through every obstacle, no matter how daunting or hopeless it may seem, while keeping your tribesmen close to heart.


"May the shade find you."

A saying that, to the untrained ear, sounds as if it must have good intentions. It is hot out in Thanalan, after all, who wouldn't appreciate the shade? In truth this is the tribal equivalent of "Bless your/their/his/her heart(s)." It's sometimes spoken genuinely, but far more often is sarcasm disguised as something more affable.


Touching the thumbs to together:

Basically, flipping someone the bird. The palms typically face the person being, err, gestured at.


Spitting near the feet:

The worst insult an Eft can give another Eft, or anyone else, short of burning their house down. Someone spits near someone's feet and there's liable to be a brawl.


"Gigantoad"

Derived from the tale of Mother Eft and simply the nature of these ravenous beasts, to call someone a gigantoad is to either mock them for their weight ("E'tempe's getting as big as a gigantoad.") or to reference a particularly insatiable appetite ("E'tempe ate like a gigantoad last night!"). It is used both as an insult and playfully.


"Dodo"

Derived from the tale of Mother Eft, to dub someone a dodo is to either say they are outright stupid ("E'tempe's dumb as a dodo."), that they have no sense of direction ("E'tempe's leading? We may as well follow a dodo!"), or that they happened to get lost ("E'tempe was a real dodo last time we went hunting!"). It has varying degrees of insult to it, but is typically not used in any playful way except among friends inclined to insult each other for sport.


"Jackal"

Derived from the tale of Mother Eft, saying someone is a jackal means that they are a liar, a trickster, and potentially dangerous. On average it is the less extreme and often more petty means of calling someone a drake. ("Did you hear what E'kalani said about me? She's such a jackal!") Very rarely is it used as anything but a blatant insult and is considered by most to be something of a curse word.


"Drake"

Derived from the tale of the Mother Eft, the drake being the greatest and final of her trials, to call someone a drake is the equivalent of saying they are pure evil, or at the very least the worst person you've ever met. Within the tribe it is essentially a curse word, with mothers often chiding their rowdy children for using the term for their siblings.


Family units within the tribe are comprised primarily of a mother and her children, with the average sibling groups numbered at two to three. Only those "of seed and womb" are considered siblings; in other words, an Eft must share both a mother and a father. Having an only child is not uncommon and having more than four children is rare. Occasionally, grandmothers, aunts, and uncles may live within a mother's household if they are feeble or ailing.


The elderly, childless women, and grown Tia typically live in tenement housing. Those of high enough status and esteem may choose to live alone. Former and current Nunh are, by tradition and law, given their own properties, some of the largest within Eft territory, as are current and former Head Huntresses, should they desire.


Orphaned children are kept with their next of kin when possible, but may instead be taken in as house servants by those unrelated to them. It is expected these children will be fed and clothed as needed, but for an "adopted" child to formally be considered one of the family unit beyond that is near unheard of.


The layout of most Eft housing is modest and spartan, consisting of a hybrid bedroom/kitchen and a separate bathroom. Those with multiple offspring are not given larger housing unless their status within the tribe affords it, so many Eft grow up crowded by their siblings.


Those of higher status have larger houses, with multiple rooms and often multiples floors, as well as other luxuries such as yards or storage space.


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Every Eft has held a weapon by time they are ten. The learning process usually starts around age eight or nine, and Eft may be taught by relatives or, more commonly, through classes arranged by tribe elders and mentors. Around eleven or twelve, children splinter off according to their gender. Boys are taught bladed weapons, all things slash and parry, and future huntresses are taught how to craft and use bows and arrows. There is some overlap, with girls choosing to remain with blades and boys learning bow hunting, but it is rare and unorthodox.


Weapons of choice are short blades like daggers, shortswords, and pickaxes. There is no tribe-wide preference between longbows and shortbows, and the pros and cons of both are acknowledged and debated. Things like spears, standard swords, and axes are uncommon, with rapiers and staffs being incredibly rare.


The tribe has rudimentary knowledge of aether, but their reserves are naturally low, and the skill to harness and wield it is an art passed down through a small number of family lines. Scarce few among the Eft have held the title of "Mender," healers who practice a form of magic more or less the same as the conjurers of Gridania.

Formal education outside weapons and hunting training plays an insignificant role, if any, in the life of most Eft. The tribe has a roughly 10-15% literacy rate. Most who can read and write were taught by their family, and those family lines tend to overlap with the historians and menders (healers) of the tribe.


With outsider trading becoming more and more the norm, there has been a push for Tia who plan to travel to learn so that they are not taken advantage of where contracts are concerned, but as of yet there are no established classes.


Nunh who are unable to read will generally select a Tia from the historians or menders as a personal assistant.

Eft have no formally written laws, but they do have laws. Verbal contracts are expected to be upheld to the best of one's ability. Physical infighting, theft, and other minor offenses are punished on a case-by-case basis that usually consists of "penance." The type and length of this penance is to be decided by the Nunh, based on the offense, or decided by an individual of the Nunh's choice. For example, if a child steals from their neighbor, the Nunh may permit said neighbor to decide the child's punishment.


Major offenses such as disfigurement, murder, and sexual assault are punishable by banishment or death. If the offender is without a doubt guilty, such as in the case of numerous witnesses, they are often put to death or exiled without further process. In other instances, the Nunh, the Head Huntress, and a Tia of their mutual choosing play the role of judge and jury. The Nunh has final say in all tiebreakers.

Nunh: The leaders and breeding males of the tribe. They are tasked with doling out penance, serving as judge to greater offenses, promoting and demoting individuals, and the general overseeing of the Eft. They are not all-powerful and may be overthrown if public outcry is loud enough, but are usually dethroned through the traditional means of one-on-one combat both armed and unarmed. These are not intended to be death matches, but deaths have occurred.


Felled Nunhs, provided they ruled well, are still afforded great respect, larger properties, and other luxuries. In contrast, for a Tia to challenge a Nunh and fail brings great shame. These unfortunate males are scorned to the point most leave the tribe.

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HISTORICAL RECORDS

E'donyoka Nunh

"I'm not certain what era this man supposedly ruled. I can't say if he ever truly existed at all. But it is so told he kept a pet tuco-tuco, and the beast was assigned several caretakers, most of whom were injured at one point or another. Some are said to have died. Legend speaks of an angry huntress killing him in his sleep after her sister was felled by the beast and had her face devoured."


E'zakra Nunh

"Ah, E'zakra! This is our oldest Nunh on record — unless you buy into that E'donyoka nonsense. Here, a portrait. As you can see he wasn't the most striking to look upon, but his ambition was second to none, if you ask me. It was E'zakra who introduced currency to the tribe. He had aspirations to see the generation after him were well-read, but it never came to pass. Bit ahead of his time even now, in some respects."


E'yarel Nunh

"E'yarel Nunh stood along E'zakra for the latter half of his rule. Yes, quite the looker, isn't he? Those dark eyes, that red hair. Poor E'zakra. Imagine competing with that. I'm sure comes as little surprise E'yarel sired the most children of any Nunh. Including yours truly."


E'neja Nunh

"E'neja ascended the ranks to rule beside E'yarel, and continued to hold his title after E'yarel was challenged and defeated by E'malha Nunh. The young may not realize, but of the two of them — he and E'malha that is — E'neja was preferred by huntresses and Tia alike. You see, the tribe was at its most prosperous before the Calamity, and E'neja, he was a lively sort, let's say. Loved the festivals. Always had a full belly and a full bed, so to speak. He perished in the Calamity, and with him, that era of abundance. Symbolic, isn't it?"


E'malha Nunh

"Our dear E'malha. There was a time he was seen as E'neja's lesser in every manner there was to compare them. How quickly we forget. After the Calamity, E'malha kept the remnants of the tribe from spiraling into chaos — well, mostly. With his own two hands he helped rebuild the irrigation systems, tend to the aldgoats until their numbers were replenished, and dare say I, I don't recall him missing a single funeral. He helped solidify E'zakra's ambitions concerning business dealings outside the tribe and made great strides toward his dream of tribal literacy. Still, the man has never been what you'd call personable. Not that I'd know firsthand, but according to the huntresses he's not any warmer when it comes to coupling. He's never been much good with children either. But sure as the sun will rise, he loves those hounds of his."


E'tyi Nunh

"One of E'malha's offspring. His mother is to this day E'malha's favorite of the huntresses, and E'tyi made sure everyone knew it. To speak truly, I was of the opinion he'd be one of our fatalities when the time came to challenge E'malha, but I confess, he proved all naysayers such as myself well and truly wrong. One of the youngest Nunh in our history, I would presume."


E'zayi Nunh

"I never thought I'd live to witness so much scandal with mine own eyes! E'zayi Nunh, oh, here's one we'll not soon forget. His mother was born an outsider, believe it or not, and I've heard tale recently his father is of no tribe at all. Anyroad, the mother, no one quite knows how she convinced E'malha to let her through the gates. But she did, and she brought the boy with her, sickly little thing that he was. The subject of much ire among the other Tia in their formative years.


E'zayi left young, I had thought for good, but no sooner is E'tyi in power than he returns! He fought every Tia who wanted for E'tyi's title, then he fought E'tyi himself. No one was quite sure how to react at first bell, I don't think, as we'd never had a Nunh challenged after so short a time, let alone bested.


E'zayi was well-liked by the huntresses. And he seems to be quite fond of women himself, as he took one of them to be his bookkeeper, a rank by tradition given to a Tia of appropriate intellect. Ah, but it isn't only the Seeker women he's so smitten with, I'm afraid. He left to pursue a daughter of Menphina, one of the Keepers of the Moon, so it's said."


E'tyi Nunh

"Yes, that E'tyi. After E'zayi left, he lapsed right back into the rank, fiery as ever. Has Eft ever had a Nunh earn the title twice? Who's to say, but I would suppose the answer is no. There were a few challengers, two or three as I recall, but they were no match for him. The first thing he did was seek to terminate any children of E'zayi's, all of whom were still in the womb. There weren't many, granted, but this earned him a great deal of scorn none the less. He vanished, one day. I can't say to a certainty as to why. No one can. We all have our theories..."


E'vahn Nunh

"These wonders of life never cease. One can only guess if history will look fondly upon E'vahn Nunh, but it will remember him. Years ago he fought E'malha for the title and lost. Badly. He left in utter disgrace, his reputation as ruined as his face. If you'd asked me to guess, I'd have said he'd gotten himself killed somewhere out there, but instead he's trained enough to have bested several challengers in the wake of E'tyi's disappearance. Curious indeed he should return... He had paid a visit while E'zayi was in power. What one wouldn't give to have been a fly on the wall during that encounter.


So far the huntresses seem to like him. His face is another story. Makes poor E'zakra look appealing, eh?"

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Tia: The default title and surrogate surname for all males. When they come of age, Tias within Eft may choose to leave the tribe, or far more commonly, adopt a role within it. Many have ambitions to fight for the title of Nunh, and of those, a handful come to make the attempt. So that the Nunh is not under constant attack, Tia are expected to battle one another first and foremost, with the victor earning the right to challenge the Nunh himself. There is no official system or predetermined days for these battles, although such a system has been proposed, especially in light of recent events.


Head Huntress: The highest-ranked female within Eft. Skill in the hunt is an obvious prerequisite, but they must also be sound of mind and adept at coordinating large numbers of people. In some ways, the Head Huntress' typical day is far more exhausting than even that of the Nunh. Unlike Nunh, Head Huntresses cannot be challenged for their standing. They must die, retire, or have a Nunh demote them with a replacement in mind.


Huntress: The default title and responsibility for all females in the tribe who do not pursue other options and who are not too gravid to see to their work. Huntresses make up the bulk of the tribe and can easily sway its fate. They are divided into groups of five to six women, their lot chosen by the Head Huntress, and from these five or six they elect their own leader. In the event the Head Huntress can't or can't be bothered to assist with something, this leader decides for her group what must be done.


Elder: Anyone aged over 50 to 60 cycles and unable to work without endangering themselves or others are so called the elders. Many see it as a well-earned show of respect. Others take offense and refuse their retirement, and there are a great many examples of huntresses, builders, and the like working well past their prime with perilous results.


Doula: Doula are experts in prenatal development and post-birth care for both mother and infant, tasked with caring for a tribe's pregnant women, new mothers, and newborn babies. Typically doula will move from home to home and retire to their own quarters at the end of the day, but it is not too uncommon for one to take on something of a live-in nanny role if a baby is sickly or if a mother already has several other offspring.


Lorekeeper/Historian: Interchangeable titles that speak of Eft, most times a Tia, who record and preserve Eft's history and culture via the written word and paintings. They are usually the only literate members of the tribe, aside from the bookkeepers, and their offspring tend to follow suit, with many going on to inherit their father's title.


Bookkeeper: All things ledger and funds fall upon the bookkeeper, who works closely with the tribe's Nunh. They are literate by requirement and usually Tia by tradition.


Mentor: A fairly recent rank in its formal recognition, mentors are the tribes teachers. For the moment, this entails only combat, hunting, and other physical skills, but it has been suggested the tribe adopt the idea of mentors whose goals are more academic.


Mender: Essentially the conjurers of Eft, menders practice similar magic with, through similar means, with similar limitations. It is, to date, the only job within the tribe that utilizes aether. As Eft by nature have low aether reserves and little understanding of it, menders are extremely rare and treated with due respect. Menders have varied equally between woman and man.


Herder: Herders themselves often claim to be the most underappreciated rank within the tribe. It is true they have a significant amount of work in caring for the flocks of aldgoats, and that this work is of great importance. Herders are most often Tia.


Builder: Builders, as the name suggests, build. They also maintain. The homes of Eft, the irrigation systems, the gates that encircle and protect these tribes can all be credited to the hard work of these men (and the rare woman).


Priest/Priestess: Eft has two forms of priesthood: that of Azeyma and that of the Mother Eft. Men and women both have traditionally held these roles, but priestesses are more common for the simple fact there is a far greater number of women in the tribe.

The Great Eft Hunt

Near the middle of their calendar year, ten Miqo'te, five men and five women, leave the tribe in order to hunt efts. The Head Huntress chooses four huntresses to accompany her, and the Nunh selects from the men a Tia to be leader of the male group, who then chooses four men. Although the event is not a competition, the opposing "teams" generally make it one, with those left behind placing bets on which side will bring back the most meat. (So far, the huntresses have won by a landslide each year.)


Upon their return, there is to be day-long feast and celebration. Members of the tribe may fast in the hours or days beforehand in order to consume as much eft meat in one sitting as possible, as it is believed the flesh of an eft empowers them. For this reason, the elderly, the young, and above all the sick are encouraged to gorge themselves. Vomiting eft meat is seen as a bad omen, that the individual will die within the year.


Sundances

Once a moon, every member of the tribe, provided their tasks are not of dire importance, are permitted a day of rest and celebration beginning from sun up to sun down. These spectacles are known as sundances, as there is much dancing. And drake hunting. And drinking. And yelling. And sometimes fist-fighting. There goes E'va crying again. Can someone get that puking Tia over there a bucket? Has anyone seen the children in the last four hours?

RECRUITMENT OVERVIEW

The Eft of the Burning Wall are always seeking new outside alliance ties with individuals and groups whose player(s) enjoy a similar style of RP, namely in doing our best to adhere to the lore within reason, acting maturely OOC, and taking a firm stand against OOC bleed.


The group welcomes new members by invitation-only in order to preserve the preferences for our roleplay and above all to retain a close-knit OOC community.


Story-wise, the Eft tribe is a dual-faced project. IC, they work closely with the members of the Free Company Sunland Shipment and Defense, and OOC, Eft characters are members of this FC. While membership is not required to play IC members of Eft, it is strongly suggested due to the two groups' RP being intertwined to such an extent and for OOC planning reasons. At the time of writing, all active Burning Wall Eft characters are members of the FC either OOC or both IC and OOC. We also feature an active (if not rowdy) discord.


We are proudly home to much OOC diversity, and we have no tolerance for slurs and outright hatemongering. That said, we make no promises to be a 'Safe Space.' Coarse language, sexual innuendo, the occasional crude joke, puns, and a little self-deprecating humor are not only welcome but should be expected. In times of crisis we are here to lean on, but as our membership are by requirement adults, they are held accountable for their own day-to-day needs and comfort, and this environment does not cater well to those who are especially sensitive and require frequent content warnings and eggshell-walking. However, please note because many of our members look at our discord while at work, extreme NSFW content (porn and gore, basically) are to be avoided outside designated NSFW channels.


The "recruitment" process is informal and usually begins with an RP (any character) to get a feel for your style and some casual chat with one of our officers as to the character or character concept you have in mind, followed by an invitation to our discord. Typically, members can expect to be chatting for a week or two before formal acceptance.


Variety is the spice of life! In order to avoid oversaturated concepts within the tribe, we may stagger acceptance based on character theme. For example, if we have a multitude of Tia whose primary goal is to become Nunh, we may deny Tia characters who share this goal, but accept Tia who have more academic pursuits in mind.


There are a few things we are not looking to recruit at this or any other point, and they are:

- People and characters who are only interested in becoming Nunh or RPing with the Nunh and no other aspects or members of the tribe. For example, don't roll a huntress and ignore the other women characters. Though our members have individual limits (and those limits tend to be lax), we are a story-driven group, not an ERP FC.

- Extreme lore-breaking concepts.

- In general we will be extremely picky about concepts whose primary purpose is to try and undermine the traditions and culture of the tribe right off the bat. Things like female Nunhs are an automatic no from us.


UPDATED AS OF DECEMBER 17th, 2018


PC Characters (Active):

E'zayi Tia

E'kalani Malha

E'vahn Nunh

E'jinhu Tia

E'tika Neja

E'lohai Tia

E'davu Tia

E’yehni Neja

E'lona Malha

PC Characters (Deceased or Missing):

E'nari Malha

E'marho Tia


Notable NPC Characters (Active):

E'malha Nunh

E'kya Zayi

E'tani Malha

Notable NPC Characters (Deceased or Missing):

E'tyi Nunh

E'nehjah Malha