Difference between revisions of "Niamh Chalahko"

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|nicknames =  
 
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|age = Early 20s
 
|age = Early 20s
|born = 1558
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|born = 1560
 
|nameday = Ninth Sun, Fourth Astral Moon
 
|nameday = Ninth Sun, Fourth Astral Moon
 
|birthplace = South Shroud, Black Shroud; east of Camp Tranquil
 
|birthplace = South Shroud, Black Shroud; east of Camp Tranquil
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[[File:Ffxiv 06022020 234755 357.png|thumb|left| The South Shroud]]  
 
[[File:Ffxiv 06022020 234755 357.png|thumb|left| The South Shroud]]  
 
===Before the Calamity===
 
===Before the Calamity===
Niamh was born in the southeastern Twelveswood in 1558, fourteen years before the Calamity and the end of the Sixth Astral Era. She was raised as an orthodox Moon-Keeper in a family conspicuously large – that was until you got counting heads, and realized how often the same person was counted thrice. In fact, for all its uncanniness it was exceedingly normal for their sept within the Chalahko clan to have female births come in near-identical threes. Niamh was one such triplet, but unusually her kit co-conspirators were both male – a gender already not born in abundance to the race as a whole, and a combination not seen by her tribe in two generations. Their names were Naomhan and Odhran’a – Odhran'a being the first of the triplets born, with Niamh second and Naomhan third. Naomhan was not given the traditional matronymic as his "elder" brother was, for the tradition counts on a birth infrequency, whereas two boys learning to hunt will not be confused and potentially endangered by belonging to the same call. In line with her culture’s values, Niamh was charged with the well-being and safety of her brothers – and because they rarely made this easy, Niamh was often found culpable of clemency and disciplined by her mother accordingly.
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Niamh was born in the southeastern Twelveswood in 1560, twelve years before the Calamity and the end of the Sixth Astral Era. She was raised as an orthodox Moon-Keeper in a family conspicuously large – that was until you got counting heads, and realized how often the same person was counted thrice. In fact, for all its uncanniness it was exceedingly normal for their sept within the Chalahko clan to have female births come in near-identical threes. Niamh was one such triplet, but unusually her kit co-conspirators were both male – a gender already not born in abundance to the race as a whole, and a combination not seen by her tribe in two generations. Their names were Naomhan and Odhran’a – Odhran'a being the first of the triplets born, with Niamh second and Naomhan third. Naomhan was not given the traditional matronymic as his "elder" brother was, for the tradition counts on a birth infrequency, whereas two boys learning to hunt will not be confused and potentially endangered by belonging to the same call. In line with her culture’s values, Niamh was charged with the well-being and safety of her brothers – and because they rarely made this easy, Niamh was often found culpable of clemency and disciplined by her mother accordingly.
 
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[[File:Tumblr a78c9a60130994a6110b6f4bf987ec9a 6af800d0 2048.jpg|thumb|left| Snakemolt]]
 
[[File:Tumblr a78c9a60130994a6110b6f4bf987ec9a 6af800d0 2048.jpg|thumb|left| Snakemolt]]

Revision as of 23:46, 30 June 2020

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 Niamh Chalahko
Niamhav.png
QUICK FACTS
Pronounced [ˈniːəv ˈkaləˌkō]
Meaning Radiance; Luster
Age Early 20s
Born 1560
Nameday Ninth Sun, Fourth Astral Moon
Birthplace South Shroud, Black Shroud; east of Camp Tranquil
Race Miqo'te
Clan Keeper of the Moon
Alignment Chaotic Neutral
Citizenship None
Guardian Menphina the Lover
APPEARANCE
Height 4 ft 11
Weight 90 lbs
Physique Slim, wiry
Hair Flaxen blond w/ streaks
Eyes Cyan blue
Skin Very pale
Facial Features Lunar markings, face paint, beauty mark below right eye, teardrop on forehead
PERSONALITY
Core Motivator Acquisition
IC SKILLS
IC Profession Seller/Supplier of the House of Splendors
Combat Style Evasive; stealthy; ranged, projectile; traps; debuff
Physical limitations Sensitive to high concentrations of aether or sudden fluctuations; aether sickness
EQUIPMENT
Primary Weapon Shortbow
Secondary Weapon Hatchet; bombs; booby-traps
ABOUT THE PLAYER
Username Kitty-candlestick
Time Zone PST/UTC-7
Server Balmung
Tumblr kitty-candlestick.tumblr.com
FOOTNOTES

**Side bar template adapted from: Infobox-roe by [MoenMoen]

**"The TMI Character Template for the Hopelessly Detail Oriented" created by [MoenMoen]

An enterprising scrapper ambiguously employed by Rowena's House of Splendors, Niamh is found in edifices abandoned and dilapidated, ransacking memories of technological eld for profit. Any motives beyond business are kept to her sleeve. Purveyor of anything a Garlean war machine may have within its chassis.

History

The South Shroud

Before the Calamity

Niamh was born in the southeastern Twelveswood in 1560, twelve years before the Calamity and the end of the Sixth Astral Era. She was raised as an orthodox Moon-Keeper in a family conspicuously large – that was until you got counting heads, and realized how often the same person was counted thrice. In fact, for all its uncanniness it was exceedingly normal for their sept within the Chalahko clan to have female births come in near-identical threes. Niamh was one such triplet, but unusually her kit co-conspirators were both male – a gender already not born in abundance to the race as a whole, and a combination not seen by her tribe in two generations. Their names were Naomhan and Odhran’a – Odhran'a being the first of the triplets born, with Niamh second and Naomhan third. Naomhan was not given the traditional matronymic as his "elder" brother was, for the tradition counts on a birth infrequency, whereas two boys learning to hunt will not be confused and potentially endangered by belonging to the same call. In line with her culture’s values, Niamh was charged with the well-being and safety of her brothers – and because they rarely made this easy, Niamh was often found culpable of clemency and disciplined by her mother accordingly.

Snakemolt

Appearance & Personality

Likes:
  • Tinkering
  • Shopping
  • Gambling
  • Fine cuisine
  • Hot baths
  • Feather beds
  • Carbuncles
Dislikes:
  • Rain
  • Opo-opos
  • Gridanians
  • Pirates
  • Sharlayans
Skills:
  • Stringed instruments, flute
  • Lockpicking
Fears:
  • Ghosts
  • Greenwrath
  • Voidsent
  • Dying of illness
  • Drowning
  • Not having control
  • Being vulnerable

Combat

Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 

Overview

Raised by blighters and brigands and brothers that fight dirty, Niamh is not above a fistful of sand to the eyes to dispatch her opponent; but brawls – beyond holdups – are not really where she shines as a knockout (they’re where she’s likely to actually be knocked out though, if the pocket sand doesn’t work). On her toes, she’s an evasive, aerial combatant, moving with the slippery elegance of someone averse to fighting, but no stranger to it (example). If backed into a corner, she'll throw everything and the kitchen sink at her enemy, although her fighting style in close quarters will always be defensive and reluctant with the intention only to incapacitate or escape. If there’s nothing around her to improvise as projectile weapons or shields, and no traps laid to lead her opponents into, the fight is as good as over and she’ll high-tail it out of there. In battle she is an unreliable ally and will flee at the first sign of serious heat. Not only that, but if the battle is over something, such as some prized, coveted object, you can bet your booty she’ll be trying to take it with her – and not because she doesn’t want it to fall "into the wrong hands." Hers are definitely the wrong hands. She is first and foremost an opportunist, and a very indebted opportunist at that. Even the most pleasant of company is unlikely to overcome this fatal flaw.

Archery

Those that rival her with the shortbow are few and far, as she's had one practically glued to her most of her waking life. She’s proficient with a longbow, but the denseness of trees where she grew up meant the farthest you could be from your target while still maintaining line of sight would be under 50 yards, so it didn’t make sense to lug around the unnecessary poundage. Niamh only got practice with longbows post-Calamity, when her family had to move westward into new hunting grounds.

Hunting game in the Peaks

If convinced to join the party, she’s a cool, collected, confident sniper that will give you the willies just by looking at her. She owns the moments with a predatory glean to her eyes, and knows her shots will hit their marks – otherwise she doesn't take them. If you tried to get her attention or talk to her while she’s shooting, she’d seem to be in a completely other world. She makes little in the way of sound, past some self-compliments, and will operate mostly on her own while managing to appear where needed; she’s a natural at anticipating the flow in a group environment and countering her opponent’s next moves – not unlike the adaptive, analytical nature of a pack-hunter who doggedly pursues their prey into their final moments. She is unlikely to purposely kill another of the race of Man, even if commanded, and shoots as such. Unpurposeful killing is another story, be it by way of bombs, booby traps, or succumbing to the wounds or blown open holes created there by. By her conscience, those are just poor luck encounters.

Magicks

She was gifted at healing pre-Calamity before she became prone to aether sickness, but successfully administrating magical medicine is less of a certainty now, as drawing upon the ambient aether to perform a curative spell will at the least cause her vertigo, if not completely debilitate her. She knows how to splint, suture, and disinfect wounds, but will also insist on the consumption of naturopathic sludge to make her patients hale and hearty again.

Affiliations

  • Rowena's House of Splendors - Niamh occasionally works a stall, or a corner under some stairs like Cristiana, but more likely she'll be out in the field, snooping around for new trifles to sell. Plus the gloom in Mor Dhona makes her aether-sick and it's stifling to always wear a mask. To keep up with her contractual agreement with Rowena, Niamh splits her spoils among a few of the merchants to ensure she makes profits, even with the loss of working through an intermediary.
  • Skysteel Manufactory - She hasn't been caught at it yet, but she poaches commissions she overhears through the House or around town and tries to be the first to supply the Manufactory with mechanical odds and ends. She's hoping to at least get an experimental aetherotransformer through this extracurricular.

NPC Relations

Relationships

Rumours

Other Notes

Gallery

Ffxiv 06022020 235232 779.pngTumblr 07f36e8470abf6f2e240bd6d0757a682 f6b2e1b6 2048.jpgFfxiv 05302020 201447 137.pngFfxiv 06162020 014705 287.pngFfxiv 06172020 213028 991.pngFfxiv 06112020 151936 523.pngFfxiv 06162020 023510 650.pngFfxiv 06052020 162957 339.png

Trivia

  • Niamh's carrd
  • Brother's names' Naomhan [nehv-an]; Odhran’a [o-rawn-ah]

Inspiration

Credit

In Order of Use
Infobox from Template:Infobox-TMI
Likes & Dislikes table from Brynhilde Wulf
Attributes box from Fancy Character Template