Difference between revisions of "Rajsha'a Qeht"
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==Background== | ==Background== | ||
− | Rajsha'a's parents were killed tragically in a coup | + | Rajsha'a's parents were killed tragically in a coup of jealousy and corruption. He and his uncle took refuge in the steppe lands, where they lived off the land and traded with local highlanders. |
− | + | Rags, as he would be called in this time, developed a desire to help Eorzea recover. He eventually began to complete simple adventurers' errands to pay for passage back across the continents to an unfamiliar home. . . | |
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==History== | ==History== |
Revision as of 21:08, 15 December 2018
Rajsha'a Qeht | |
Gender | Male |
Race | Miqo'te |
Clan | Keeper of the Moon |
Citizenship | Ul'dah |
Age | 23 |
Nameday | 23rd Sun of the 5th Astral Moon |
Guardian | Oschon, the Wanderer |
Alignment | Neutral Good |
Contents
Basic Info
Taking after his father, Rajsha'a Qeht is an inquisitive mind. His intellectual pursuits include Kinesiology, Pharmacology, Nutrition and Aetheric Studies. Like his mother, Rajsha'a also strives to be practical and industrious.
Rajsha'a speaks ESL (Eorzean as a Second Language); though only slightly reflected in sentence structure and some phonetics. Qeht prefers body language to express his thoughts and feelings.
A recent graduate of the Adventurer Guild's Hall of the Novice, his skills as a martial artist and willingness to aid refugees, citizens and adventurers alike have earned him enlistment into Ul'dah's Immortal Flames Grand Company.
Background
Rajsha'a's parents were killed tragically in a coup of jealousy and corruption. He and his uncle took refuge in the steppe lands, where they lived off the land and traded with local highlanders.
Rags, as he would be called in this time, developed a desire to help Eorzea recover. He eventually began to complete simple adventurers' errands to pay for passage back across the continents to an unfamiliar home. . .
History
Rajsha'a arrived in Ul'dah to be trained in the premier guild for martial artists. At the suggestion of a few encounters, he also enrolled in the Adventurer's Guild, mainly as a way to make a living as he started out. He also encountered another adventurer by the name of Tank Heal, who welcomed him to Ul'dah and the adventurer's life, lending him some quality equipment and a generous sum of gil. That was the first friend Rajsha'a made in Eorzea, and though not in touch too often these days, his generosity will always be remembered.
Overcoming a set a unique circumstances found Rajsha'a in the company of the city-states elite.
A recent graduate of the Adventurer Guild's Hall of the Novice, his skills as a martial artist and willingness to aid refugees, citizens and adventurers alike have earned him enlistment into Ul'dah's Immortal Flames Grand Company.
Shortly after a brief orientation, Rajsha'a enrolled in a survival training course, honing his skills to be self-reliant and resourceful while in the field. As most of the training took place in Vylbrand, he also continued his studies in Arcanima, inspired by his father's knowledge. Noting Qeht's proficiency, even as a novice and his adventuring status, Mealvaan's Gate made him a Customs Marshal; a trade investigator of sorts. It was this appointment that would begin to define him among his peers.
Rajsha'a Encounters the Empire
Rags first encountered the Empire's presence during a field investigation out in East Shroud. A regular visit that was as much about diplomacy as it was personal ties - and manual labor. During one of such mission, Private Qeht's instincts spiked again, fueled by that looming threat; and he found the discovery unnerving. Even after defeating a primal in battle, Rags could sense he still had more to learn and perfect. He also knew that joining the Grand Company meant larger battles lie ahead. He looked at his fists with curious anxiety and stared off towards the path back to the small settlement, pondering whether to pounce the vilekin within the path or run fluidly through them. Rajsha'a kicked off into a light jog. . .
Rajsha'a the Researcher
Rajsha'a studies martial arts, pharmacology and nutrition. He also prefers to live off the Land. He uses his Botany and Mining Skills to study the land and learn of it's resources and care. Fishing is a hobby, (though any fish caught go to a good meal or other project!)
His father taught him the rudimentary basics of magic and arcanima. Rajsha'a initially practiced as a way to connect with and try to understand his father and the pain of losing him. With Thubyrgeim's tutelage, he uses his arcane abilities to support fellow adventurers in distress, and in pest control (with Carbuncle's help). It was in employing tactics to complete these types of missions, that he began to think more like a tactician.
Hoping to be considered a leader around his peers, Rajsha'a delves deeper into the science of the arcane, battle tactics, and alchemy complementing academic curiosity with more practical knowledge.
Personality
- Curious, imaginative, good-hearted
Affiliations
Adventurers' Guild
Immortal Flames Grand Company
Scions of the Seventh Dawn
Mealvaan's Gate
Other Notes
Rajsha'a possesses the Echo. One of the more frightening aspects is that he has seen his death on several occasions, particularly before an especially daunting challenge. While these moments terrify him like the worst of nightmares, he has learned to focus in on each episode, to better prepare and navigate the risks that could otherwise end his life permanently. . .