Difference between revisions of "S'imba Tia"
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=== '''''<u>Personal</u>''''' ===
=== '''''<u>Personal</u>''''' ===
=== '''''<u>Weapons</u>''''' ===
=== '''''<u>Weapons</u>''''' ===
=== '''''<u>Magic</u>''''' ===
=== '''''<u>Magic</u>''''' ===
Latest revision as of 02:40, 3 October 2017
Simba is the Swahili word for Lion.
Note: Vocal Songs are attributed themes in which the lyrics seem to relate or partially relate to the character. They don't mean to resemble the character's voice. The instrumental themes are meant to give an idea of the atmosphere around the character. Songs with character names (example: "Tidus's Theme") are NOT meant to indicate that the character is like the theme owner. I just find the instruments and melody fitting, not the character the song was originally addressed to.
Your Character's Inventory
Last updated: June 19th, 2016
Height:Tall for a Miqo'te though still spends a lot of time looking up.
Weight Athletic build
Particular Traits: Is branded with a mark on the side of his face and a number on his left shoulder blade. His left arm has several tattoos that have been given to him, one being the 'jolly roger' of the crew known as the Dreadshrykes, a sigil of Oschon, a small viper tribe marking, and an ancient sigil of Bahamut. The sigils both have magical properties to them. The Oschon sigil gives him a limited healing effect, while the Bahamut sigil burns and glows brightly when he's in proximity to anything that is saturated with the dreadwyrm's energies, particularly interesting anything Allagan tech that received it's power from the crystal tower or Dalmud.
Birth and childhood (0-10)
When S'imba turned fourteen his bother had finally had enough he left the house one night intent on running away to find the lands his father had spoken about and had sometimes visited to buy supplies for their home. As he had never left home before he just wandered until he found a small town. It was a pirate town full of cutthroats and other lowlives. While he was here he discovered that S'imba was not a Hyur he was a separate race and based on the drunkenness of the sailors was a member of a savage race. While he was there he learned of money and what it could get you in life. One evening he saw some slavers dealing Miqo'te and overheard how much they were worth on the market. He walked over curious as the maliciousness grew even more in his heart, and made a deal with them that night and formed the plot in his mind.
The next day he returned home on his way he was faced by a wild coural and was nearly killed by it had S'imba not found him just in time to rescue him. As they walked back to their house they talked and S'imba asked him where he had gone. His brother told him part of the truth and that he had visited some of the places their father talked about, though he expressed his worry about what their father was going to do to him when they returned to him. They both couldn't help but feel their great love for each other at that moment. When they got home and his brother was asked where he had gone to S'imba jumped in and said that he had gotten lost and that he had saved him from a courel. At this moment his brother nearly changed his mind about his plans until his father praised S'imba for his skill and bravery and condemned his true son for his recklessness and cowardess. He went to his room and completed his plan.
A few weeks later he went and found S'imba and told him that their father was finally letting them go to town and that they were to take one of their chocobo's to sell. With great excitement S'imba chased after him and they were on their way to town. When they finally arrived there was so much to take in the smells the life everything. They stopped to eat for lunch as his brother thought it was fit that they should share one last meal together. After a delicious meal in the tropical sun and much laughter they went down to the docks where they were supposed to meet the buyers of the chocobo. When they arrived the buyers smiled and said a "fine beast may we examine him further?" his brother motioned to S'imba and he walked the chocobo over to them. When he held out the reins of the bird he was surprised when a few of the men grabbed him and started examining him ripping off his shirt and stripping him down to his small clothes they examined him carefully looking for any defects they could find. S'imba struggled as best he could as the stronger men placed him in chains and the leader laughs out "A fine specimen, never seen one like him." he said as he threw a large sack of gil to his brother. Catching the bag he met S'imba's eyes as they drug him onto the ship and said to him "I'm sorry brother..." he said before turning around and heading away.
After they had secured their cargo S'imba felt rocking of the ship and was crushed by the feelings of what had just happened and cried the entire time he was on the ship. Finally the light to the hatch was opened and he was drug out into the hot desert sun. After a long day of travel he was brought to a camp and was re-examined and appraised afterwards they branded a number into his back and wrote up several pages of paperwork to document him. Next he was rushed off to the markets where potential buyers gave him the same rough examination over and over for what felt like days.
The man who bought him intended to turn him into a prize fighter in the bloodsands, for years he was put through unmerciful and brutal training. His master saw him as an ideal specimen, as if the seeker had been bred for being a fighter. The man spared no expense at creating his prize fighter. Trainers were hired, gladiators, mercenaries, and bounty hunters were just a few of the examples of those who were hired. Alchemists and culinarians would be paid to create food designed to make a diet to make the most Miqo'te's nutritional needs and development. Though the result was far from anything desirable to eat. It had the appearance, taste, and consistency of dog food. The slavers would add insult to injury by serving it to him in a dog dish, keeping him chained down on his hands and knees and forcing him to eat it like he was an animal. Though it was part of a psychological game of trying to turn the seeker "feral". They wanted to create the image of some wild child that had been raised by couerls and the only spot in society was to be fought for sport. Keeping him in a cage whenever he wasn't training, parading him around on a leash, and demeaning him were just a few of the techniques they used. Slowly he would succumb to their efforts. Though he could still speak he would have a great amount of growls and snarls to his speech and fighting style. He would walk more with a hunch, as if he were somewhere between walking on all fours and being bipedal. Training would consist of being beaten until he could fight back. Forcing him to keep going until he collapsed, then being expected to stand back up and keep going. Then afterwards he would be tossed into his cage for a little reprieve from the intense training. He'd feel the bite of the whip whenever he set one toe out of line, although several times they just strung him up to give him a beating just cause the slavers were bored. Though he would never lose the rebellious and prideful attitude, he reached a point where a good lashing would leave him in a submissive and obedient state for quite some time, that still continues to this day.
After several years of training he was finally ready for his first match. However on the eve of the fight a group of adventurers would show up kill his handler and sneak him out of the city of Ul'dah. For the first time in years he had hope of leaving that hell behind him. Though when he didn't show up for his match his owner would be thrown into a blinding rage, intending to have S'imba drug back to Ul'dah and brought before him in chains, as well as have those who dared steal from him killed in the most brutal fashion he could imagine, and with that he sent out the bounty hunters.
S'imba looked to the other adventurers he had just crossed high bridge. The first one was a Highlander and a sultansworn. He wasn't a part of the group he had joined because he had over heard the talk of the rest of the group and sworn to see S'imba free. The next member was a Midlander Black Mage she was well versed in magic and had explored the deeper depths of the void. Next was the Keeper White mage though she was new to healing she was rather adapt at the healing magics. Finally the Roe monk he had taken to teaching S'imba to fight so he could defend himself if needed. Despite S'imba saying he never wanted to kill anyone. "Never forget that." The monk would say. "The time may come when you have no choice but to defend yourself and take a life. That thought will be what will keep you who you are." S'imba would nod not knowing what the monk fully meant. Shortly after they crossed the bridge and were on the final stretch to the shroud they came upon a Roe in a suit standing in the middle of the road with a dark smile on his face. The Sultansworn nodded to him but as he tried to pass the Roe blocked his path staring at S'imba. "Why do you block our path?" The paladin would ask. "What is it you want?" The Roe simply pointed at S'imba, the paladin would then draw his sword the Roe would reach forth and snap the Highlander's neck. Immediately the monk would jump forth striking the Roe with everything he had. The Roe would not even flinch however and without ever losing his smile punched him in the stomach then brought an elbow down on his neck. Next he went for the Keeper all he would do to her is throw her against a nearby rock where she would lay dead. Finally all that was left between S'imba and the Roe was the black mage despite her unloading her fire on him he just keep walking and placing his hands on her head crushed the life out of her. At last turning his head on S'imba who had been watching in horror tried to run away but the Roe was faster. He caught S'imba he fought back with everything he had but was just as ineffective as everyone else's. Grabbing hold of S'imba he lashed his hands together in front with rope and peaveing plenty of tail on it so he could pull him along. "Come" he would finally saysay giving a firm tug on the rope dragging S'imba forward and onto his stomach started dragging him along. Quickly scrambling to his feet he followed along tears in his eyes feeling guilt over the loss over his new friends as the Roe drug him back to Ul'dah at a rapid pace never giving S'imba a chance to rest.
Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false.
Family and Relationships
During a quest to find the coins of a legendary ancient pirate, S'imba found himself in need of a ship. He didn't have the funds to buy one and he didn't know anyone who he could borrow one from. Before he put his plan into action to steal a ship he heard a rumor of a derelict ship that was rumoured to be a ghost ship. It had the usual tales of ghost ships when sailors spoke of it. Death and misfortune falling upon all those who look upon it. Various tales spun up from where it came from and what it was. S'imba decided if there was a ship out there for the taking he may as well claim it. After all ghost ships aren't real. He put a crew together and hired a boat to take him to the island that the ship was last rumored to be seen at.
When they arrived the ship had run aground the island. As Captain S'imba went aboard first and explored the ship. While he did find the skeletons of the previous crew there was nothing to suggest the ship was haunted. The Revenge was in remarkably good shape held up over the years from fine craftsmanship. It didn't take long to get her seaworthy again. However they soon discovered the hull was completely full of Kraken eggs. Due to a misunderstanding S'imba believed the Kraken was currently about to show up. They got the boat onto the water and started to get out of there as fast as they could. Two of company members took a team of sailors to start hauling eggs up and tossing them into the water as fast as they could. Though it was only a matter of time before they spotted the mother swimming towards them. S'imba ordered to fire the cannons in an attempt to keep it at bay knowing full well the chances of actually killing it were poor. A few of the cannonballs hit home and caused the Kraken injury but it wasn't about to be stopped as it continued it's assault. Despite the exemplary sailing skills of the woman who took the helm the Kraken wound itself around the ship. Knowing they were moments away from death S'imba did the only thing he could think of. Took off his hat and coat, grabbed his sword and jumped off the edge of the ship onto the Kraken's face to start hacking away at the monster. Inspired by their captain the rest of the crew took up arms and tore the tentacles of the beast apart. S'imba finishing the sea monster in a flash of blinding aether. Though not everyone was pleased with the death. The egg crew had been so close to getting all the eggs off only to find that the mother had just been killed. Ended up labeling S'imba a monster.
After he got the ship back to port in vesper bay he got it fixed up and ready to go to sea on many adventures. Including winning a swim race against a sahagin, being set up as the assassin of the peaceful protester privateer Jenny Hellfist, rescuing a crew of sailors from a rice ship that's cargo was spewing out the sides, and even surviving an encounter with a garlean whale ship.
Despite the fact that it is a smaller vessel as far as ship standards go and lacks the firepower of a warship the Revenge has one weapon that makes it a formidable opponent in a fight. Fear...ghost stories and legends go a long way mixed in with sailors superstitions. Enemy crews that lay eyes on the Revenge and the hells damned captain known as Simb'a Fuhkintia quickly lose moral or become paralyzed with fear. With this advantage in play the Revenge can make short work of enemy vessels. Though the most advantageous part of this is the fact that enemy ships don't tend to bother with it in the first place. Most ships simply avoiding it if they spot it rather than be anywhere near the vessel that hells spat out.
Wanted for Interesting Roleplay (and other information to use)
- Recently S'imba has reentered the bloodsands in a semi-disguise under the alias Hell Cat, based on rumors that since he uses strange magics in the ring he must be some sort of demon boy, the name being taken from a young keeper who refers to all seekers as hell cats, it seemed fitting to him. Though he's changed his fighting style from knives to the sword to help disguise himself by changing up his fighting style, and he's tweaked his appearance just enough to try and avoid anyone looking too closely at him as there are still those who would like to claim him as their fighter. If your character would recognize him in any of these regards you can use this information.
- Anyone with knowledge of slave markings would be able to identify the brand on his face as him being marked as a slave for life.
- Wanted in Limsa Lominsa as the dread pirate Captain Simb'a Fuhkintia of the Sultana's Revenge.
Optional section. Remove if you don't want. You can link Tropes about your character here.
About the Player:
Optional section. Remove if you don't want.
- OOC notes. For extra fun, write at 3am.